UnitObjEditing
Sourceclass BuildingAndHeroDefinition
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function setAgilityPerLevel(real data)
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function setConstructionSound(string data)
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function setGroundTexture(string data)
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function setHeroAbilities(string data)
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function setHeroRevivalLocations(string data)
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function setIntelligencePerLevel(real data)
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function setItemsMade(string data)
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function setNeutralBuildingShowsMinimapIcon(boolean data)
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function setNeutralBuildingValidAsRandomBuilding(boolean data)
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function setPathingMap(string data)
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function setPlacementPreventedBy(string data)
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function setPlacementRequires(string data)
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function setPlacementRequiresWaterRadius(real data)
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function setPrimaryAttribute(string data)
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function setProperNames(string data)
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function setProperNamesUsed(int data)
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function setResearchesAvailable(string data)
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function setRevivesDeadHeros(boolean data)
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function setStartingAgility(int data)
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function setStartingIntelligence(int data)
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function setStartingStrength(int data)
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function setStrengthPerLevel(real data)
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function setUnitsTrained(string data)
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function setUpgradesTo(string data)
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class BuildingDefinition
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function setConstructionSound(string data)
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function setGroundTexture(string data)
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function setItemsMade(string data)
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function setNeutralBuildingShowsMinimapIcon(boolean data)
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function setNeutralBuildingValidAsRandomBuilding(boolean data)
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function setPathingMap(string data)
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function setPlacementPreventedBy(string data)
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function setPlacementRequires(string data)
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function setPlacementRequiresWaterRadius(real data)
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function setResearchesAvailable(string data)
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function setRevivesDeadHeros(boolean data)
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function setUnitsTrained(string data)
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function setUpgradesTo(string data)
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class HeroDefinition
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function hideHeroDeathMsg(boolean flag)
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function hideHeroInterfaceIcon(boolean flag)
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function hideHeroMinimapDisplay(boolean flag)
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function setAgilityPerLevel(real data)
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function setHeroAbilities(string data)
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function setHeroRevivalLocations(string data)
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function setIntelligencePerLevel(real data)
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function setPrimaryAttribute(string data)
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function setProperNames(string data)
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function setProperNamesUsed(int data)
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function setRequierementsForTier(int tier, string data)
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sets the techtree requirements for a specific tier
for example use setRequierements
function setStartingAgility(int data)
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function setStartingIntelligence(int data)
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function setStartingStrength(int data)
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function setStrengthPerLevel(real data)
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class UnitDefinition
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function setCasterUpgradeArt(string data)
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function setCasterUpgradeNames(string data)
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function setCasterUpgradeTips(string data)
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class UnitOrBuildingOrHeroDefinition
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function setAIPlacementRadius(real data)
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function setAIPlacementType(string data)
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function setAcquisitionRange(real data)
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function setAllowCustomTeamColor(boolean data)
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function setAnimationBlendTimeseconds(real data)
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function setAnimationCastBackswing(real data)
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function setAnimationCastPoint(real data)
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function setAnimationRunSpeed(real data)
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function setAnimationWalkSpeed(real data)
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function setArmorSoundType(ArmorSoundType data)
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function setArmorType(ArmorType data)
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function setArtSpecial(string data)
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function setArtTarget(string data)
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function setAttack1AnimationBackswingPoint(real data)
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function setAttack1AnimationDamagePoint(real data)
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function setAttack1AreaofEffectFullDamage(int data)
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function setAttack1AreaofEffectMediumDamage(int data)
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function setAttack1AreaofEffectSmallDamage(int data)
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function setAttack1AreaofEffectTargets(string data)
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function setAttack1AttackType(AttackType data)
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function setAttack1CooldownTime(real data)
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function setAttack1DamageBase(int data)
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function setAttack1DamageFactorMedium(real data)
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function setAttack1DamageFactorSmall(real data)
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function setAttack1DamageLossFactor(real data)
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function setAttack1DamageNumberofDice(int data)
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function setAttack1DamageSidesperDie(int data)
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function setAttack1DamageSpillDistance(real data)
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function setAttack1DamageSpillRadius(real data)
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function setAttack1DamageUpgradeAmount(int data)
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function setAttack1MaximumNumberofTargets(int data)
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function setAttack1ProjectileArc(real data)
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function setAttack1ProjectileArt(string data)
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function setAttack1ProjectileHomingEnabled(boolean data)
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function setAttack1ProjectileSpeed(int data)
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function setAttack1Range(int data)
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function setAttack1RangeMotionBuffer(real data)
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function setAttack1ShowUI(boolean data)
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function setAttack1TargetsAllowed(string data)
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function setAttack1WeaponSound(WeaponSound data)
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function setAttack1WeaponType(WeaponType weaponType)
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function setAttack2AnimationBackswingPoint(real data)
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function setAttack2AnimationDamagePoint(real data)
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function setAttack2AreaofEffectFullDamage(int data)
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function setAttack2AreaofEffectMediumDamage(int data)
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function setAttack2AreaofEffectSmallDamage(int data)
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function setAttack2AreaofEffectTargets(string data)
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function setAttack2AttackType(AttackType data)
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function setAttack2CooldownTime(real data)
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function setAttack2DamageBase(int data)
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function setAttack2DamageFactorMedium(real data)
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function setAttack2DamageFactorSmall(real data)
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function setAttack2DamageLossFactor(real data)
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function setAttack2DamageNumberofDice(int data)
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function setAttack2DamageSidesperDie(int data)
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function setAttack2DamageSpillDistance(real data)
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function setAttack2DamageSpillRadius(real data)
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function setAttack2DamageUpgradeAmount(int data)
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function setAttack2MaximumNumberofTargets(int data)
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function setAttack2ProjectileArc(real data)
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function setAttack2ProjectileArt(string data)
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function setAttack2ProjectileHomingEnabled(boolean data)
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function setAttack2ProjectileSpeed(int data)
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function setAttack2Range(int data)
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function setAttack2RangeMotionBuffer(real data)
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function setAttack2ShowUI(boolean data)
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function setAttack2TargetsAllowed(string data)
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function setAttack2WeaponSound(WeaponSound data)
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function setAttack2WeaponType(WeaponType wepType)
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function setAttacksEnabled(int data)
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function setBuildTime(int data)
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function setCanDropItemsOnDeath(boolean data)
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function setCanFlee(boolean data)
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function setCategorizationCampaign(boolean data)
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function setCategorizationSpecial(boolean data)
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function setCollisionSize(real data)
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function setDeathTimeseconds(real data)
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function setDeathType(int data)
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function setDefaultActiveAbility(string data)
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function setDefenseBase(int data)
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function setDefenseUpgradeBonus(int data)
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function setDependencyEquivalents(string data)
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function setDisplayasNeutralHostile(boolean data)
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function setElevationSamplePoints(int data)
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function setElevationSampleRadius(real data)
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function setFogOfWarSampleRadius(real data)
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function setFoodCost(int data)
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function setFoodProduced(int data)
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function setGoldBountyAwardedBase(int data)
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function setGoldBountyAwardedNumberofDice(int data)
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function setGoldBountyAwardedSidesperDie(int data)
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function setGoldCost(int data)
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function setHasTilesetSpecificData(boolean data)
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function setHasWaterShadow(boolean data)
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function setHideMinimapDisplay(boolean flag)
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function setHitPointsMaximumBase(int data)
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function setHitPointsRegenerationRate(real data)
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function setHitPointsRegenerationType(string data)
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function setIconGameInterface(string data)
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function setIconScoreScreen(string data)
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function setIsaBuilding(boolean data)
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function setItemsSold(string data)
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function setLumberBountyAwardedBase(int data)
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function setLumberBountyAwardedNumberofDice(int data)
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function setLumberBountyAwardedSidesperDie(int data)
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function setLumberCost(int data)
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function setManaInitialAmount(int data)
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function setManaMaximum(int data)
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function setManaRegeneration(real data)
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function setMaximumPitchAngledegrees(real data)
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function setMaximumRollAngledegrees(real data)
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function setMinimumAttackRange(int data)
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function setModelFile(string data)
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function setMovementHeight(real data)
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function setMovementHeightMinimum(real data)
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function setMovementSound(string data)
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function setMovementType(MovementType mtype)
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function setNameEditorSuffix(string data)
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function setNormalAbilities(string data)
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function setOccluderHeight(real data)
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function setOrientationInterpolation(int data)
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function setPlaceableInEditor(boolean data)
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function setPointValue(int data)
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function setPriority(int data)
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function setProjectileImpactZ(real data)
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function setProjectileImpactZSwimming(real data)
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function setProjectileLaunchX(real data)
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function setProjectileLaunchY(real data)
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function setProjectileLaunchZ(real data)
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function setProjectileLaunchZSwimming(real data)
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function setPropulsionWindowdegrees(real data)
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function setRace(Race data)
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function setRandomSound(string data)
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function setRepairGoldCost(int data)
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function setRepairLumberCost(int data)
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function setRepairTime(int data)
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function setRequiredAnimationNames(string data)
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function setRequiredAnimationNamesAttachments(string data)
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function setRequiredAttachmentLinkNames(string data)
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function setRequiredBoneNames(string data)
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function setScaleProjectiles(boolean data)
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function setScalingValue(real data)
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function setSelectionCircleHeight(real data)
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function setSelectionCircleOnWater(boolean data)
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function setSelectionScale(real data)
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function setShadowImageCenterX(real data)
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function setShadowImageCenterY(real data)
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function setShadowImageHeight(real data)
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function setShadowImageUnit(string data)
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function setShadowImageWidth(real data)
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function setShadowTextureBuilding(string data)
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function setSightRadiusDay(int data)
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function setSightRadiusNight(int data)
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function setSleeps(boolean data)
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function setSoundLoopingFadeInRate(int data)
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function setSoundLoopingFadeOutRate(int data)
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function setSpeedBase(int data)
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function setSpeedMaximum(int data)
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function setSpeedMinimum(int data)
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function setStockMaximum(int data)
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function setStockReplenishInterval(int data)
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function setStockStartDelay(int data)
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function setStructuresBuilt(string data)
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function setTargetedAs(string data)
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function setTeamColor(int data)
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function setTilesets(string data)
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function setTintingColorBlue(int data)
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function setTintingColorGreen(int data)
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function setTintingColorRed(int data)
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function setTurnRate(real data)
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function setUnitClassification(string data)
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function setUnitSoundSet(string data)
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function setUnitsSold(string data)
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function setUpgradesUsed(string data)
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function setUseClickHelper(boolean data)
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function setUseExtendedLineofSight(boolean data)
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class UnitOrHeroDefinition
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function setGroupSeparationEnabled(boolean data)
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function setGroupSeparationGroupNumber(int data)
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function setGroupSeparationParameter(int data)
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function setGroupSeparationPriority(int data)
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function setLevel(int data)
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function setTransportedSize(int data)
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class W3UDefinition
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int baseId
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ObjectDefinition def
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int newId
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function getBaseId() returns int
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function getNewId() returns int
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function setDescription(string data)
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function setHotkey(string data)
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function setName(string data)
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function setRequirements(string data)
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function setRequirementsLevels(string data)
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