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Available Packages:

SaveLoadData

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boolean READ_FILES_IN_REPLAYS

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function LoadStatus.isFail() returns boolean

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function static player.loadData(string slotName, LoadListener listener)

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Asynchronously loads the data from the file of the given player and then synchronizes it with all other players. The listener will be invoked with the synced data string.

function static player.saveData(string slotName, string data)

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Blockingly saves the given data string for the given player.

function static player.saveData(string slotName, ChunkedString data)

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Blockingly saves the given data string for the given player.

function LoadStatus.toString() returns string

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interface LoadListener

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function onLoad(LoadStatus status, ChunkedString data)

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