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Available Packages:

Texttag

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function createTTEx(vec3 pos, string message, real size) returns texttag

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function createTTEx(vec3 pos, string message, real size, colorA col) returns texttag

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function createTTEx(vec3 pos, string message, real size, colorA col, player p) returns texttag

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function createTTEx(vec3 pos, vec2 vel, string message, real size, real duration, colorA col) returns texttag

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function createTTEx(vec3 pos, vec2 vel, string message, real size, real duration, colorA col, player p) returns texttag

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function static texttag.destr()

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function static texttag.match(unit target)

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Match the visibility and position of the texttag to the given unit. This won't update if the unit moves or the local player gains vision of it.

function static texttag.match(unit target, vec2 offset)

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Match the visibility and position with an offest of the texttag to the given unit. This won't update if the unit moves or the local player gains vision of it.

function static texttag.matchVisibility(unit target)

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Change the visibility based on whether the local player can see the given unit. This won't update if the unit moves or the local player gains vision of it.

function static texttag.matchVisibility(vec2 pos)

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Change the visibility based on whether the local player can see the given position. This won't update if local player gains vision of it.

function static texttag.setAge(real age)

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function static texttag.setColor(int r, int g, int b, int a)

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function static texttag.setColor(colorA col)

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function static texttag.setFadepoint(real fadepoint)

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function static texttag.setLifespan(real span)

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function static texttag.setPermanent(boolean flag)

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function static texttag.setPos(real x, real y, real z)

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function static texttag.setPos(vec3 pos)

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function static texttag.setSuspended(boolean flag)

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function static texttag.setText(string text, real size)

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function static texttag.setVelocity(real xvel, real yvel)

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function static texttag.setVelocity(vec2 vel)

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function static texttag.setVisibility(boolean flag)

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