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Available Packages:

Sound

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function static sound.getDuration() returns int

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Returns sound length in milliseconds. Beware that sound lengths of game assets may differ between different locales, and thus return a different duration. If you use a async duration in a synced manner, it will cause a desync.

function static sound.isPlaying() returns boolean

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function static sound.play()

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function static sound.playPosition(int millisecs)

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Plays the sound, starting at the given position

function static sound.setChannel(int channel)

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function static sound.setConeAngles(real inside, real outside, int outsideVolume)

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function static sound.setCutoff(real cutoff)

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function static sound.setDuration(int dur)

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Sets the sound duration in milliseconds

function static sound.setPitch(real pitch)

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function static sound.setVolume(int volume)

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Sets the sound's volume [0-100]

function static sound.stop(boolean killWhenDone, boolean fadeOut)

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