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Available Packages:

BuffObjEditing

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function buffTuple(int abilId, int buffId) returns buffTuple

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You should use 'createBuffObject' inside compiletime expressions: let someBuff = compiletime(createBuffObject("Yes", "cool", Icons.bTNFarm)) And then add the 'abilId' to the target to apply the buff.

function createDummyBuffObject(string name, string tooltip, string iconpath) returns buffTuple

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Creates an ability and buff based on Tornado aura that allows to display a buff on units without side effects

function createDummyBuffObject(string name, string tooltip, string iconpath, string effectPath) returns buffTuple

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Creates an ability and buff based on Tornado aura that allows to display a buff on units without side effects

function createDummyBuffObject(string name, string tooltip, string iconpath, string effectPath, string attachmentPoint) returns buffTuple

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Creates an ability and buff based on Tornado aura that allows to display a buff on units without side effects

class BuffDefinition

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int baseId

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ObjectDefinition def

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int newId

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function getBaseId() returns int

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function getNewId() returns int

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function setAreaEffect(int level, string value)

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function setAreaEffect(string value)

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function setArtSpecial(int level, string value)

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function setArtSpecial(string value)

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function setArtTarget(int level, string value)

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function setArtTarget(string value)

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function setCaster(int level, string value)

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function setCaster(string value)

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function setCasterAttachments(int level, int value)

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function setCasterAttachments(int value)

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function setEditorSuffix(int level, string value)

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function setEditorSuffix(string value)

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function setEffect(int level, string value)

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function setEffect(string value)

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function setEffectSound(int level, string value)

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function setEffectSound(string value)

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function setEffectSoundLooping(int level, string value)

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function setEffectSoundLooping(string value)

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function setIcon(string name)

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Sets the icon's path for the buff obj, add "@!!" as prefix of the icon name to overide the default path by a custom path

function setIconNormal(int level, string value)

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function setMissileArc(int level, real value)

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function setMissileArc(real value)

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function setMissileArt(int level, string value)

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function setMissileArt(string value)

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function setMissileHomingEnabled(int level, boolean value)

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function setMissileHomingEnabled(boolean value)

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function setMissileSpeed(int level, int value)

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function setMissileSpeed(int value)

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function setName(int level, string value)

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function setName(string value)

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function setRace(int level, string value)

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function setRace(string value)

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function setSpecialAttachmentPoint(int level, string value)

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function setSpecialAttachmentPoint(string value)

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function setTargetAttachmentPoint0(int level, string value)

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function setTargetAttachmentPoint0(string value)

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function setTargetAttachmentPoint1(int level, string value)

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function setTargetAttachmentPoint1(string value)

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function setTargetAttachmentPoint2(int level, string value)

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function setTargetAttachmentPoint2(string value)

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function setTargetAttachmentPoint3(int level, string value)

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function setTargetAttachmentPoint3(string value)

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function setTargetAttachmentPoint4(int level, string value)

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function setTargetAttachmentPoint4(string value)

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function setTargetAttachmentPoint5(int level, string value)

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function setTargetAttachmentPoint5(string value)

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function setTargetAttachments(int level, int value)

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function setTargetAttachments(int value)

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function setTooltipNormal(int level, string value)

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function setTooltipNormal(string value)

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function setTooltipNormalExtended(int level, string value)

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function setTooltipNormalExtended(string value)

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