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Änderungen
- preview fixup
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cokemonkey11 /
bitbucketweb
- ai fixup some comments
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cokemonkey11 /
bitbucketweb
- Re-work net to be a real skill shot. Addresses #12.
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cokemonkey11 /
bitbucketweb
- reduce net duration to 4.5s
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cokemonkey11 /
bitbucketweb
- submission template nomalise line endings
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cokemonkey11 /
bitbucketweb
- remove old hunter net from object data
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cokemonkey11 /
bitbucketweb
- prepare for 1.5.1 release
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cokemonkey11 /
bitbucketweb
- use compiletime object editing for non-preplaced entities
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cokemonkey11 /
bitbucketweb
- who knows
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cokemonkey11 /
bitbucketweb
- merge Units with changes to master
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cokemonkey11 /
bitbucketweb
- update line endings to Units
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cokemonkey11 /
bitbucketweb
- move object definitions into unique files
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cokemonkey11 /
bitbucketweb
- validate jurst with scope
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cokemonkey11 /
bitbucketweb
- loads of improvements for merge and make work
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cokemonkey11 /
bitbucketweb
- remove ignored files in object editing output
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cokemonkey11 /
bitbucketweb
- normalise loads of shit
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cokemonkey11 /
bitbucketweb
- working compiletime using latest version
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cokemonkey11 /
bitbucketweb
- merged version
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cokemonkey11 /
bitbucketweb
- hunter attack can no longer target units - this fixes a bug related to AI hunters having absurdly good prediction. addresses #61
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cokemonkey11 /
bitbucketweb
- [vfx] fixed a weird channeling visual effect when using hunter burst rifle. addresses #58.
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cokemonkey11 /
bitbucketweb
- [ai] hunter leaders sometimes seek B route. addresses #49
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cokemonkey11 /
bitbucketweb
- ignore war3map.j
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cokemonkey11 /
bitbucketweb
- merge 6v6 into master
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cokemonkey11 /
bitbucketweb