Änderungen
Summary
- use compiletime object editing for non-preplaced entities (details)
- who knows (details)
- merge Units with changes to master (details)
- update line endings to Units (details)
- move object definitions into unique files (details)
- validate jurst with scope (details)
- loads of improvements for merge and make work (details)
- remove ignored files in object editing output (details)
- normalise loads of shit (details)
- working compiletime using latest version (details)
- merged version (details)
- hunter attack can no longer target units - this fixes a bug related to AI hunters having absurdly good prediction. addresses #61 (details)
- [vfx] fixed a weird channeling visual effect when using hunter burst rifle. addresses #58. (details)