GameCache
Source function static gamecache.flush()
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function static gamecache.flushBoolean(string missionKey, string key)
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function static gamecache.flushInt(string missionKey, string key)
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function static gamecache.flushMission(string missionKey)
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function static gamecache.flushReal(string missionKey, string key)
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function static gamecache.flushString(string missionKey, string key)
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function static gamecache.flushUnit(string missionKey, string key)
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function static gamecache.hasBoolean(string missionKey, string key) returns boolean
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function static gamecache.hasInt(string missionKey, string key) returns boolean
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function static gamecache.hasReal(string missionKey, string key) returns boolean
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function static gamecache.hasString(string missionKey, string key) returns boolean
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function static gamecache.hasUnit(string missionKey, string key) returns boolean
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function static gamecache.loadBoolean(string missionKey, string key) returns boolean
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function static gamecache.loadInt(string missionKey, string key) returns int
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function static gamecache.loadReal(string missionKey, string key) returns real
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function static gamecache.loadString(string missionKey, string key) returns string
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function static gamecache.restoreUnit(string missionKey, string key, player whichPlayer, vec2 pos, angle facing) returns unit
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function static gamecache.save() returns boolean
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function static gamecache.saveBoolean(string missionKey, string key, boolean value)
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function static gamecache.saveInt(string missionKey, string key, int value)
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function static gamecache.saveReal(string missionKey, string key, real value)
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function static gamecache.saveString(string missionKey, string key, string value)
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function static gamecache.saveUnit(string missionKey, string key, unit value)
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function static gamecache.syncBoolean(string missionKey, string key)
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function static gamecache.syncInt(string missionKey, string key)
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function static gamecache.syncReal(string missionKey, string key)
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function static gamecache.syncString(string missionKey, string key)
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function static gamecache.syncUnit(string missionKey, string key)
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