AbilityObjEditing
Source function AbilityDefinition.setDummyAbility() returns AbilityDefinition
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Makes an ability able to be cast by a dummy
class AbilityDefinition
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int baseId
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ObjectDefinition def
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boolean listen
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int lvls
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int newId
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function getBaseId() returns int
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function getLevels() returns int
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function getNewId() returns int
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function presetAreaofEffect(RealLevelClosure lc)
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function presetBuffs(StringLevelClosure lc)
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function presetButtonPosTurnOff(int x, int y)
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function presetCastRange(RealLevelClosure lc)
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function presetCastingTime(RealLevelClosure lc)
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function presetCooldown(RealLevelClosure lc)
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function presetDurationHero(RealLevelClosure lc)
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function presetDurationNormal(RealLevelClosure lc)
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function presetEffects(StringLevelClosure lc)
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function presetHotkey(string value)
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function presetIcon(string name)
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function presetManaCost(IntLevelClosure lc)
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function presetTargetsAllowed(StringLevelClosure lc)
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function setAnimationNames(string value)
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function setAreaEffect(string value)
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function setAreaofEffect(int level, real value)
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function setArtCaster(string value)
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function setArtEffect(string value)
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function setArtSpecial(string value)
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function setArtTarget(string value)
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function setBuffs(int level, string value)
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function setCastRange(int level, real value)
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function setCasterAttachmentPoint(string value)
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function setCasterAttachmentPoint1(string value)
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function setCasterAttachments(int value)
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function setCastingTime(int level, real value)
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function setCheckDependencies(boolean value)
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function setCooldown(int level, real value)
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function setDurationHero(int level, real value)
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function setDurationNormal(int level, real value)
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function setEditorSuffix(string value)
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function setEffectSound(string value)
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function setEffectSoundLooping(string value)
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function setEffects(int level, string value)
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function setHeroAbility(boolean value)
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function setHotkeyLearn(string value)
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function setHotkeyNormal(string value)
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function setHotkeyTurnOff(string value)
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function setIconNormal(string value)
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function setIconResearch(string value)
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function setIconTurnOff(string value)
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function setItemAbility(boolean value)
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function setLevelSkipRequirement(int value)
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function setLevels(int value)
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function setLightningEffects(string value)
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function setManaCost(int level, int value)
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function setMissileArc(real value)
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function setMissileArt(string value)
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function setMissileHomingEnabled(boolean value)
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function setMissileSpeed(int value)
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function setName(string value)
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function setOrderStringActivate(string value)
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function setOrderStringDeactivate(string value)
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function setOrderStringTurnOff(string value)
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function setOrderStringUseTurnOn(string value)
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function setPriorityforSpellSteal(int value)
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function setRace(Race rce)
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function setRequiredLevel(int value)
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function setRequirements(string value)
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function setRequirementsLevels(string value)
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function setSpecialAttachmentPoint(string value)
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function setTargetAttachmentPoint(string value)
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function setTargetAttachmentPoint1(string value)
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function setTargetAttachmentPoint2(string value)
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function setTargetAttachmentPoint3(string value)
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function setTargetAttachmentPoint4(string value)
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function setTargetAttachmentPoint5(string value)
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function setTargetAttachments(int value)
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function setTargetsAllowed(int level, string value)
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class AbilityDefinitionAIab
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function presetAgilityBonus(IntLevelClosure lc)
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function presetIntelligenceBonus(IntLevelClosure lc)
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function presetStrengthBonus(IntLevelClosure lc)
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function setAgilityBonus(int level, int value)
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function setIntelligenceBonus(int level, int value)
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function setStrengthBonus(int level, int value)
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class AbilityDefinitionAIas
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function presetAttackSpeedIncrease(RealLevelClosure lc)
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function setAttackSpeedIncrease(int level, real value)
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class AbilityDefinitionAIde
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function presetDefenseBonus(IntLevelClosure lc)
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function setDefenseBonus(int level, int value)
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class AbilityDefinitionAIhe
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function presetHitPointsGained(IntLevelClosure lc)
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function setHitPointsGained(int level, int value)
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class AbilityDefinitionAImi
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function presetMaxLifeGained(IntLevelClosure lc)
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function setMaxLifeGained(int level, int value)
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class AbilityDefinitionAIml
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function presetMaxLifeGained(IntLevelClosure lc)
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function setMaxLifeGained(int level, int value)
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class AbilityDefinitionAImm
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function presetMaxManaGained(IntLevelClosure lc)
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function setMaxManaGained(int level, int value)
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class AbilityDefinitionAapl
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function presetAuraDuration(RealLevelClosure lc)
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function presetDamageperSecond(RealLevelClosure lc)
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function presetDurationofPlagueWard(RealLevelClosure lc)
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function presetPlagueWardUnitType(StringLevelClosure lc)
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function setAuraDuration(int level, real value)
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function setDamageperSecond(int level, real value)
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function setDurationofPlagueWard(int level, real value)
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function setPlagueWardUnitType(int level, string value)
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class AbilityDefinitionAarm
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function presetAmountRegenerated(RealLevelClosure lc)
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function presetPercentage(BooleanLevelClosure lc)
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function setAmountRegenerated(int level, real value)
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function setPercentage(int level, boolean value)
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class AbilityDefinitionAbolishMagic
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function presetManaLoss(RealLevelClosure lc)
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function presetSummonedUnitDamage(RealLevelClosure lc)
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function setManaLoss(int level, real value)
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function setSummonedUnitDamage(int level, real value)
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class AbilityDefinitionAbolishMagicCreep
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function presetManaLoss(RealLevelClosure lc)
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function presetSummonedUnitDamage(RealLevelClosure lc)
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function setManaLoss(int level, real value)
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function setSummonedUnitDamage(int level, real value)
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class AbilityDefinitionAbsorbMana
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function presetMaximumLifeAbsorbed(RealLevelClosure lc)
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function presetMaximumManaAbsorbed(RealLevelClosure lc)
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function setMaximumLifeAbsorbed(int level, real value)
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function setMaximumManaAbsorbed(int level, real value)
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class AbilityDefinitionAcha
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function presetNewUnitType(StringLevelClosure lc)
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function setNewUnitType(int level, string value)
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class AbilityDefinitionAdet
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function presetDetectionType(StringLevelClosure lc)
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function setDetectionType(int level, string value)
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class AbilityDefinitionAerialShackles
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function presetDamagePerSecond(RealLevelClosure lc)
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function setDamagePerSecond(int level, real value)
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class AbilityDefinitionAgilityBonusPlus1
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function presetAgilityBonus(IntLevelClosure lc)
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function presetIntelligenceBonus(IntLevelClosure lc)
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function presetStrengthBonus(IntLevelClosure lc)
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function setAgilityBonus(int level, int value)
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function setIntelligenceBonus(int level, int value)
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function setStrengthBonus(int level, int value)
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class AbilityDefinitionAgilityBonusPlus3
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function presetAgilityBonus(IntLevelClosure lc)
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function presetIntelligenceBonus(IntLevelClosure lc)
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function presetStrengthBonus(IntLevelClosure lc)
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function setAgilityBonus(int level, int value)
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function setIntelligenceBonus(int level, int value)
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function setStrengthBonus(int level, int value)
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class AbilityDefinitionAgilityBonusPlus4
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function presetAgilityBonus(IntLevelClosure lc)
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function presetIntelligenceBonus(IntLevelClosure lc)
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function presetStrengthBonus(IntLevelClosure lc)
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function setAgilityBonus(int level, int value)
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function setIntelligenceBonus(int level, int value)
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function setStrengthBonus(int level, int value)
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class AbilityDefinitionAgilityBonusPlus6
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function presetAgilityBonus(IntLevelClosure lc)
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function presetIntelligenceBonus(IntLevelClosure lc)
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function presetStrengthBonus(IntLevelClosure lc)
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function setAgilityBonus(int level, int value)
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function setIntelligenceBonus(int level, int value)
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function setStrengthBonus(int level, int value)
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class AbilityDefinitionAgilityMod
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function presetAgilityBonus(IntLevelClosure lc)
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function presetIntelligenceBonus(IntLevelClosure lc)
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function presetStrengthBonus(IntLevelClosure lc)
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function setAgilityBonus(int level, int value)
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function setIntelligenceBonus(int level, int value)
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function setStrengthBonus(int level, int value)
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class AbilityDefinitionAgilityModPlus2
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function presetAgilityBonus(IntLevelClosure lc)
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function presetIntelligenceBonus(IntLevelClosure lc)
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function presetStrengthBonus(IntLevelClosure lc)
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function setAgilityBonus(int level, int value)
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function setIntelligenceBonus(int level, int value)
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function setStrengthBonus(int level, int value)
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class AbilityDefinitionAhrs
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function presetDamage(RealLevelClosure lc)
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function setDamage(int level, real value)
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class AbilityDefinitionAlchemistAcidBomb
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function presetArmorPenalty(IntLevelClosure lc)
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function presetAttackSpeedReduction(RealLevelClosure lc)
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function presetDamageInterval(RealLevelClosure lc)
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function presetMovementSpeedReduction(RealLevelClosure lc)
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function presetPrimaryDamage(RealLevelClosure lc)
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function presetSecondaryDamage(RealLevelClosure lc)
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function setArmorPenalty(int level, int value)
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function setAttackSpeedReduction(int level, real value)
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function setDamageInterval(int level, real value)
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function setMovementSpeedReduction(int level, real value)
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function setPrimaryDamage(int level, real value)
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function setSecondaryDamage(int level, real value)
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class AbilityDefinitionAlchemistChemicalRage
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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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function presetAttackSpeedBonusInfoPanelOnly(RealLevelClosure lc)
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function presetLandingDelayTime(RealLevelClosure lc)
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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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function presetMorphingFlags(IntLevelClosure lc)
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function presetMoveSpeedBonusInfoPanelOnly(RealLevelClosure lc)
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function setAltitudeAdjustmentDuration(int level, real value)
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function setAttackSpeedBonusInfoPanelOnly(int level, real value)
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function setLandingDelayTime(int level, real value)
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function setMorphingFlags(int level, int value)
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function setMoveSpeedBonusInfoPanelOnly(int level, real value)
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class AbilityDefinitionAlchemistHealingSpray
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function presetBuildingDamageFactor(RealLevelClosure lc)
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function presetDamageAmount(RealLevelClosure lc)
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function presetDamageInterval(RealLevelClosure lc)
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function presetMaxDamage(RealLevelClosure lc)
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function presetMissileCount(IntLevelClosure lc)
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function presetWaveCount(IntLevelClosure lc)
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function setBuildingDamageFactor(int level, real value)
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function setDamageAmount(int level, real value)
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function setDamageInterval(int level, real value)
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function setMaxDamage(int level, real value)
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function setMissileCount(int level, int value)
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function setWaveCount(int level, int value)
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class AbilityDefinitionAlchemistTransmute
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function presetAllowBounty(BooleanLevelClosure lc)
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function presetGoldCostFactor(RealLevelClosure lc)
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function presetLumberCostFactor(RealLevelClosure lc)
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function presetMaxCreepLevel(IntLevelClosure lc)
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function setAllowBounty(int level, boolean value)
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function setGoldCostFactor(int level, real value)
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function setLumberCostFactor(int level, real value)
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function setMaxCreepLevel(int level, int value)
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class AbilityDefinitionAllPlus1
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function presetAgilityBonus(IntLevelClosure lc)
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function presetIntelligenceBonus(IntLevelClosure lc)
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function presetStrengthBonus(IntLevelClosure lc)
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function setAgilityBonus(int level, int value)
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function setIntelligenceBonus(int level, int value)
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function setStrengthBonus(int level, int value)
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class AbilityDefinitionAllPlus2
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function presetAgilityBonus(IntLevelClosure lc)
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function presetIntelligenceBonus(IntLevelClosure lc)
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function presetStrengthBonus(IntLevelClosure lc)
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function setAgilityBonus(int level, int value)
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function setIntelligenceBonus(int level, int value)
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function setStrengthBonus(int level, int value)
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class AbilityDefinitionAlliedBuilding
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function presetActivationRadius(RealLevelClosure lc)
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function presetInteractionType(StringLevelClosure lc)
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function presetShowUnitIndicator(BooleanLevelClosure lc)
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function setActivationRadius(int level, real value)
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function setInteractionType(int level, string value)
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function setShowUnitIndicator(int level, boolean value)
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class AbilityDefinitionAncestralSpirit
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function presetLifeRestoredFactor(RealLevelClosure lc)
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function presetManaRestoredFactor(RealLevelClosure lc)
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function setLifeRestoredFactor(int level, real value)
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function setManaRestoredFactor(int level, real value)
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class AbilityDefinitionAnimateDead
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function presetInheritUpgrades(BooleanLevelClosure lc)
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function presetNumberofCorpsesRaised(IntLevelClosure lc)
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function presetRaisedUnitsAreInvulnerable(BooleanLevelClosure lc)
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function setInheritUpgrades(int level, boolean value)
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function setNumberofCorpsesRaised(int level, int value)
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function setRaisedUnitsAreInvulnerable(int level, boolean value)
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class AbilityDefinitionAnimateDeadcreep
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function presetInheritUpgrades(BooleanLevelClosure lc)
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function presetNumberofCorpsesRaised(IntLevelClosure lc)
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function presetRaisedUnitsAreInvulnerable(BooleanLevelClosure lc)
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function setInheritUpgrades(int level, boolean value)
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function setNumberofCorpsesRaised(int level, int value)
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function setRaisedUnitsAreInvulnerable(int level, boolean value)
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class AbilityDefinitionAnimateDeaditemspecial
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function presetInheritUpgrades(BooleanLevelClosure lc)
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function setInheritUpgrades(int level, boolean value)
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class AbilityDefinitionAntimagicShield
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function presetMagicDamageReduction(RealLevelClosure lc)
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function presetManaLoss(IntLevelClosure lc)
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function presetShieldLife(IntLevelClosure lc)
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function presetSummonedUnitDamage(RealLevelClosure lc)
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function setMagicDamageReduction(int level, real value)
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function setManaLoss(int level, int value)
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function setShieldLife(int level, int value)
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function setSummonedUnitDamage(int level, real value)
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class AbilityDefinitionAntimagicShieldAIxs
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function presetDamageToSummonedUnits(RealLevelClosure lc)
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function presetMagicDamageReduction(RealLevelClosure lc)
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function presetManaLoss(IntLevelClosure lc)
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function presetShieldLife(IntLevelClosure lc)
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function setDamageToSummonedUnits(int level, real value)
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function setMagicDamageReduction(int level, real value)
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function setManaLoss(int level, int value)
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function setShieldLife(int level, int value)
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class AbilityDefinitionAntimagicShieldMatrix
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function presetManaLoss(IntLevelClosure lc)
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function setManaLoss(int level, int value)
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class AbilityDefinitionAntimagicShieldcreep
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function presetMagicDamageReduction(RealLevelClosure lc)
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function presetManaLoss(IntLevelClosure lc)
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function presetShieldLife(IntLevelClosure lc)
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function presetSummonedUnitDamage(RealLevelClosure lc)
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function setMagicDamageReduction(int level, real value)
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function setManaLoss(int level, int value)
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function setShieldLife(int level, int value)
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function setSummonedUnitDamage(int level, real value)
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class AbilityDefinitionAnwm
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function presetSummonedUnitCount(IntLevelClosure lc)
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function presetSummonedUnitType(StringLevelClosure lc)
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function setSummonedUnitCount(int level, int value)
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function setSummonedUnitType(int level, string value)
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class AbilityDefinitionArchMageBlizzard
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function presetBuildingReduction(RealLevelClosure lc)
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function presetDamage(RealLevelClosure lc)
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function presetDamagePerSecond(RealLevelClosure lc)
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function presetMaximumDamageperWave(RealLevelClosure lc)
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function presetNumberofShards(IntLevelClosure lc)
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function presetNumberofWaves(IntLevelClosure lc)
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function setBuildingReduction(int level, real value)
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function setDamage(int level, real value)
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function setDamagePerSecond(int level, real value)
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function setMaximumDamageperWave(int level, real value)
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function setNumberofShards(int level, int value)
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function setNumberofWaves(int level, int value)
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class AbilityDefinitionArchMageBrillianceAura
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function presetManaRegenerationIncrease(RealLevelClosure lc)
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function presetPercentBonus(BooleanLevelClosure lc)
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function setManaRegenerationIncrease(int level, real value)
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function setPercentBonus(int level, boolean value)
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class AbilityDefinitionArchMageMassTeleport
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function presetCastingDelay(RealLevelClosure lc)
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function presetNumberofUnitsTeleported(IntLevelClosure lc)
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function presetUseTeleportClustering(BooleanLevelClosure lc)
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function setCastingDelay(int level, real value)
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function setNumberofUnitsTeleported(int level, int value)
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function setUseTeleportClustering(int level, boolean value)
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class AbilityDefinitionArchMageSummonWaterElemental
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function presetSummonedUnitCount(IntLevelClosure lc)
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function presetSummonedUnitType(StringLevelClosure lc)
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function setSummonedUnitCount(int level, int value)
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function setSummonedUnitType(int level, string value)
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class AbilityDefinitionAroo
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function presetRootedTurning(BooleanLevelClosure lc)
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function presetRootedWeapons(StringLevelClosure lc)
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function presetUprootedDefenseType(StringLevelClosure lc)
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function presetUprootedWeapons(StringLevelClosure lc)
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function setRootedTurning(int level, boolean value)
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function setRootedWeapons(int level, string value)
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function setUprootedDefenseType(int level, string value)
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function setUprootedWeapons(int level, string value)
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class AbilityDefinitionArtn
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function presetAcceptsGold(BooleanLevelClosure lc)
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function presetAcceptsLumber(BooleanLevelClosure lc)
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function setAcceptsGold(int level, boolean value)
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function setAcceptsLumber(int level, boolean value)
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class AbilityDefinitionAspx
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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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function presetLandingDelayTime(RealLevelClosure lc)
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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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function presetMorphingFlags(IntLevelClosure lc)
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function setAltitudeAdjustmentDuration(int level, real value)
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function setLandingDelayTime(int level, real value)
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function setMorphingFlags(int level, int value)
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class AbilityDefinitionAttackBonus
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function presetAttackBonus(IntLevelClosure lc)
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function setAttackBonus(int level, int value)
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class AbilityDefinitionAttackBonusAIt6
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function presetAttackBonus(IntLevelClosure lc)
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function setAttackBonus(int level, int value)
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class AbilityDefinitionAttackBonusAIt9
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function presetAttackBonus(IntLevelClosure lc)
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function setAttackBonus(int level, int value)
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class AbilityDefinitionAttackBonusAItc
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function presetAttackBonus(IntLevelClosure lc)
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function setAttackBonus(int level, int value)
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class AbilityDefinitionAttackBonusAItf
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function presetAttackBonus(IntLevelClosure lc)
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function setAttackBonus(int level, int value)
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class AbilityDefinitionAttackBonusPlus1
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function presetAttackBonus(IntLevelClosure lc)
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function setAttackBonus(int level, int value)
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class AbilityDefinitionAttackBonusPlus10
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function presetAttackBonus(IntLevelClosure lc)
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function setAttackBonus(int level, int value)
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class AbilityDefinitionAttackBonusPlus2
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function presetAttackBonus(IntLevelClosure lc)
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function setAttackBonus(int level, int value)
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class AbilityDefinitionAttackBonusPlus4
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function presetAttackBonus(IntLevelClosure lc)
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function setAttackBonus(int level, int value)
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class AbilityDefinitionAttackBonusPlus5
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function presetAttackBonus(IntLevelClosure lc)
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function setAttackBonus(int level, int value)
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class AbilityDefinitionAttackBonusPlus7
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function presetAttackBonus(IntLevelClosure lc)
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function setAttackBonus(int level, int value)
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class AbilityDefinitionAttackBonusPlus8
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function presetAttackBonus(IntLevelClosure lc)
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function setAttackBonus(int level, int value)
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class AbilityDefinitionAttackMod
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function presetAttackModification(IntLevelClosure lc)
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function setAttackModification(int level, int value)
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class AbilityDefinitionAttackSpeedIncrease
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function presetAttackSpeedIncrease(RealLevelClosure lc)
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function setAttackSpeedIncrease(int level, real value)
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class AbilityDefinitionAttackSpeedIncreaseGreater
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function presetAttackSpeedIncrease(RealLevelClosure lc)
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function setAttackSpeedIncrease(int level, real value)
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class AbilityDefinitionAttributeModifierSkill
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function presetAgilityBonus(IntLevelClosure lc)
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function presetIntelligenceBonus(IntLevelClosure lc)
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function presetStrengthBonus(IntLevelClosure lc)
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function setAgilityBonus(int level, int value)
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function setIntelligenceBonus(int level, int value)
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function setStrengthBonus(int level, int value)
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class AbilityDefinitionAuraBrilliancecreep
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function presetManaRegenerationIncrease(RealLevelClosure lc)
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function presetPercentBonus(BooleanLevelClosure lc)
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function setManaRegenerationIncrease(int level, real value)
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function setPercentBonus(int level, boolean value)
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class AbilityDefinitionAuraCommandCreep
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function presetAttackDamageIncrease(RealLevelClosure lc)
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function presetFlatBonus(BooleanLevelClosure lc)
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function presetMeleeBonus(BooleanLevelClosure lc)
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function presetRangedBonus(BooleanLevelClosure lc)
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function setAttackDamageIncrease(int level, real value)
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function setFlatBonus(int level, boolean value)
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function setMeleeBonus(int level, boolean value)
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function setRangedBonus(int level, boolean value)
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class AbilityDefinitionAuraDevotionCreep
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function presetArmorBonus(RealLevelClosure lc)
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function presetPercentBonus(BooleanLevelClosure lc)
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function setArmorBonus(int level, real value)
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function setPercentBonus(int level, boolean value)
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class AbilityDefinitionAuraEnduranceCreep
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function presetAttackSpeedIncrease(RealLevelClosure lc)
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function presetMovementSpeedIncrease(RealLevelClosure lc)
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function setAttackSpeedIncrease(int level, real value)
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function setMovementSpeedIncrease(int level, real value)
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class AbilityDefinitionAuraPlagueAbomination
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function presetAuraDuration(RealLevelClosure lc)
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function presetDamageperSecond(RealLevelClosure lc)
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function presetDurationofPlagueWard(RealLevelClosure lc)
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function presetPlagueWardUnitType(StringLevelClosure lc)
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function setAuraDuration(int level, real value)
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function setDamageperSecond(int level, real value)
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function setDurationofPlagueWard(int level, real value)
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function setPlagueWardUnitType(int level, string value)
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class AbilityDefinitionAuraPlagueCreep
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function presetAuraDuration(RealLevelClosure lc)
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function presetDamageperSecond(RealLevelClosure lc)
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function presetDurationofPlagueWard(RealLevelClosure lc)
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function presetPlagueWardUnitType(StringLevelClosure lc)
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function setAuraDuration(int level, real value)
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function setDamageperSecond(int level, real value)
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function setDurationofPlagueWard(int level, real value)
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function setPlagueWardUnitType(int level, string value)
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class AbilityDefinitionAuraPlagueCreepnodamage
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function presetAuraDuration(RealLevelClosure lc)
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function presetDamageperSecond(RealLevelClosure lc)
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function presetDurationofPlagueWard(RealLevelClosure lc)
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function presetPlagueWardUnitType(StringLevelClosure lc)
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function setAuraDuration(int level, real value)
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function setDamageperSecond(int level, real value)
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function setDurationofPlagueWard(int level, real value)
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function setPlagueWardUnitType(int level, string value)
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class AbilityDefinitionAuraPlaguePlagueWard
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function presetAuraDuration(RealLevelClosure lc)
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function presetDamageperSecond(RealLevelClosure lc)
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function presetDurationofPlagueWard(RealLevelClosure lc)
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function presetPlagueWardUnitType(StringLevelClosure lc)
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function setAuraDuration(int level, real value)
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function setDamageperSecond(int level, real value)
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function setDurationofPlagueWard(int level, real value)
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function setPlagueWardUnitType(int level, string value)
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class AbilityDefinitionAuraRegenerationHealingWard
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function presetAmountofHitPointsRegenerated(RealLevelClosure lc)
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function presetPercentage(BooleanLevelClosure lc)
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function setAmountofHitPointsRegenerated(int level, real value)
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function setPercentage(int level, boolean value)
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class AbilityDefinitionAuraRegenerationStatue
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function presetAmountofHitPointsRegenerated(RealLevelClosure lc)
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function presetPercentage(BooleanLevelClosure lc)
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function setAmountofHitPointsRegenerated(int level, real value)
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function setPercentage(int level, boolean value)
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class AbilityDefinitionAuraSlow
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function presetAlwaysAutocast(BooleanLevelClosure lc)
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function presetAttackSpeedFactor(RealLevelClosure lc)
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function presetMovementSpeedFactor(RealLevelClosure lc)
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function setAlwaysAutocast(int level, boolean value)
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function setAttackSpeedFactor(int level, real value)
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function setMovementSpeedFactor(int level, real value)
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class AbilityDefinitionAuraTrueshotCreep
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function presetDamageBonus(RealLevelClosure lc)
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function presetFlatBonus(BooleanLevelClosure lc)
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function presetMeleeBonus(BooleanLevelClosure lc)
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function presetRangedBonus(BooleanLevelClosure lc)
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function setDamageBonus(int level, real value)
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function setFlatBonus(int level, boolean value)
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function setMeleeBonus(int level, boolean value)
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function setRangedBonus(int level, boolean value)
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class AbilityDefinitionAuraWarDrumsKodobeast
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function presetAttackDamageIncrease(RealLevelClosure lc)
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function presetFlatBonus(BooleanLevelClosure lc)
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function presetMeleeBonus(BooleanLevelClosure lc)
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function presetRangedBonus(BooleanLevelClosure lc)
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function setAttackDamageIncrease(int level, real value)
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function setFlatBonus(int level, boolean value)
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function setMeleeBonus(int level, boolean value)
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function setRangedBonus(int level, boolean value)
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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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function presetLandingDelayTime(RealLevelClosure lc)
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function presetLifeRegenerationRatepersecond(RealLevelClosure lc)
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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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function presetMorphingFlags(IntLevelClosure lc)
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function setAltitudeAdjustmentDuration(int level, real value)
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function setLandingDelayTime(int level, real value)
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function setLifeRegenerationRatepersecond(int level, real value)
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function setMorphingFlags(int level, int value)
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class AbilityDefinitionBallsofFire
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function presetBuildingReduction(RealLevelClosure lc)
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function presetFullDamageDealt(RealLevelClosure lc)
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function presetFullDamageInterval(RealLevelClosure lc)
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function presetHalfDamageDealt(RealLevelClosure lc)
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function presetHalfDamageInterval(RealLevelClosure lc)
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function presetMaximumDamage(RealLevelClosure lc)
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function setBuildingReduction(int level, real value)
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function setFullDamageDealt(int level, real value)
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function setFullDamageInterval(int level, real value)
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function setHalfDamageDealt(int level, real value)
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function setHalfDamageInterval(int level, real value)
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function setMaximumDamage(int level, real value)
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class AbilityDefinitionBashBeastmasterBear
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function presetNeverMiss(BooleanLevelClosure lc)
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function setNeverMiss(int level, boolean value)
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class AbilityDefinitionBashcreep
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function presetChancetoBash(RealLevelClosure lc)
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function presetChancetoMiss(RealLevelClosure lc)
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function presetDamageBonus(RealLevelClosure lc)
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function presetDamageMultiplier(RealLevelClosure lc)
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function presetNeverMiss(BooleanLevelClosure lc)
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function setChancetoBash(int level, real value)
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function setChancetoMiss(int level, real value)
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function setDamageBonus(int level, real value)
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function setDamageMultiplier(int level, real value)
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function setNeverMiss(int level, boolean value)
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class AbilityDefinitionBashitem
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function presetNeverMiss(BooleanLevelClosure lc)
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function setNeverMiss(int level, boolean value)
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class AbilityDefinitionBashmaulSPBearlevel3
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function presetNeverMiss(BooleanLevelClosure lc)
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function setNeverMiss(int level, boolean value)
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class AbilityDefinitionBattleRoar
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function presetDamageIncrease(RealLevelClosure lc)
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function presetDefenseIncrease(IntLevelClosure lc)
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function presetLifeRegenerationRate(RealLevelClosure lc)
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function presetManaRegen(RealLevelClosure lc)
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function presetMaxUnits(IntLevelClosure lc)
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function presetPreferFriendlies(BooleanLevelClosure lc)
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function presetPreferHostiles(BooleanLevelClosure lc)
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function setDamageIncrease(int level, real value)
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function setDefenseIncrease(int level, int value)
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function setLifeRegenerationRate(int level, real value)
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function setManaRegen(int level, real value)
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function setMaxUnits(int level, int value)
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function setPreferFriendlies(int level, boolean value)
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function setPreferHostiles(int level, boolean value)
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class AbilityDefinitionBattlestations
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function presetAllowedUnitType(StringLevelClosure lc)
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function presetSummonBusyUnits(BooleanLevelClosure lc)
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function setAllowedUnitType(int level, string value)
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function setSummonBusyUnits(int level, boolean value)
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class AbilityDefinitionBattlestationsChaos
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function presetAllowedUnitType(StringLevelClosure lc)
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function presetSummonBusyUnits(BooleanLevelClosure lc)
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function setAllowedUnitType(int level, string value)
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function setSummonBusyUnits(int level, boolean value)
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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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function presetLandingDelayTime(RealLevelClosure lc)
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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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function presetMorphingFlags(IntLevelClosure lc)
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function setAltitudeAdjustmentDuration(int level, real value)
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function setLandingDelayTime(int level, real value)
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function setMorphingFlags(int level, int value)
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class AbilityDefinitionBeastMasterStampede
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function presetBeastCollisionRadius(RealLevelClosure lc)
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function presetBeastsPerSecond(IntLevelClosure lc)
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function presetDamageAmount(RealLevelClosure lc)
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function presetDamageDelay(RealLevelClosure lc)
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function presetDamageRadius(RealLevelClosure lc)
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function setBeastCollisionRadius(int level, real value)
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function setBeastsPerSecond(int level, int value)
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function setDamageAmount(int level, real value)
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function setDamageDelay(int level, real value)
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function setDamageRadius(int level, real value)
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class AbilityDefinitionBeastMasterSummonBear
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function presetSummonedUnitCount(IntLevelClosure lc)
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function presetSummonedUnitType(StringLevelClosure lc)
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function setSummonedUnitCount(int level, int value)
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function setSummonedUnitType(int level, string value)
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class AbilityDefinitionBeastMasterSummonHawk
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function presetSummonedUnitCount(IntLevelClosure lc)
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function presetSummonedUnitType(StringLevelClosure lc)
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function setSummonedUnitCount(int level, int value)
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function setSummonedUnitType(int level, string value)
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class AbilityDefinitionBeastMasterSummonQuilbeast
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function presetSummonedUnitCount(IntLevelClosure lc)
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function presetSummonedUnitType(StringLevelClosure lc)
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function setSummonedUnitCount(int level, int value)
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function setSummonedUnitType(int level, string value)
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class AbilityDefinitionBerserk
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function presetAttackSpeedIncrease(RealLevelClosure lc)
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function presetDamageTakenIncrease(RealLevelClosure lc)
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function presetMovementSpeedIncrease(RealLevelClosure lc)
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function setAttackSpeedIncrease(int level, real value)
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function setDamageTakenIncrease(int level, real value)
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function setMovementSpeedIncrease(int level, real value)
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class AbilityDefinitionBerserkerUpgrade
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function presetNewUnitType(StringLevelClosure lc)
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function setNewUnitType(int level, string value)
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class AbilityDefinitionBeserk
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class AbilityDefinitionBladeMasterBladestorm
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function presetDamagePerSecond(RealLevelClosure lc)
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function presetMagicDamageReduction(RealLevelClosure lc)
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function setDamagePerSecond(int level, real value)
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function setMagicDamageReduction(int level, real value)
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class AbilityDefinitionBladeMasterCriticalStrike
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function presetChancetoCriticalStrike(RealLevelClosure lc)
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function presetChancetoEvade(RealLevelClosure lc)
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function presetDamageBonus(RealLevelClosure lc)
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function presetDamageMultiplier(RealLevelClosure lc)
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function presetNeverMiss(BooleanLevelClosure lc)
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function setChancetoCriticalStrike(int level, real value)
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function setChancetoEvade(int level, real value)
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function setDamageBonus(int level, real value)
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function setDamageMultiplier(int level, real value)
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function setNeverMiss(int level, boolean value)
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class AbilityDefinitionBladeMasterMirrorImage
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function presetAnimationDelay(RealLevelClosure lc)
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function presetDamageDealt(RealLevelClosure lc)
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function presetDamageTaken(RealLevelClosure lc)
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function presetNumberofImages(IntLevelClosure lc)
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function setAnimationDelay(int level, real value)
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function setDamageDealt(int level, real value)
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function setDamageTaken(int level, real value)
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function setNumberofImages(int level, int value)
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class AbilityDefinitionBladeMasterWindWalk
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function presetBackstabDamage(BooleanLevelClosure lc)
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function presetBackstabDamage1(RealLevelClosure lc)
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function presetMovementSpeedIncrease(RealLevelClosure lc)
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function presetTransitionTime(RealLevelClosure lc)
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function setBackstabDamage(int level, boolean value)
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function setBackstabDamage1(int level, real value)
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function setMovementSpeedIncrease(int level, real value)
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function setTransitionTime(int level, real value)
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class AbilityDefinitionBlightDispelLarge
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function presetCreatesBlight(BooleanLevelClosure lc)
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function presetExpansionAmount(RealLevelClosure lc)
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function setCreatesBlight(int level, boolean value)
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function setExpansionAmount(int level, real value)
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class AbilityDefinitionBlightDispelSmall
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function presetCreatesBlight(BooleanLevelClosure lc)
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function presetExpansionAmount(RealLevelClosure lc)
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function setCreatesBlight(int level, boolean value)
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function setExpansionAmount(int level, real value)
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class AbilityDefinitionBlightGrowthLarge
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function presetCreatesBlight(BooleanLevelClosure lc)
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function presetExpansionAmount(RealLevelClosure lc)
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function setCreatesBlight(int level, boolean value)
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function setExpansionAmount(int level, real value)
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class AbilityDefinitionBlightGrowthSmall
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function presetCreatesBlight(BooleanLevelClosure lc)
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function presetExpansionAmount(RealLevelClosure lc)
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function setCreatesBlight(int level, boolean value)
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function setExpansionAmount(int level, real value)
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class AbilityDefinitionBlightPlacement
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function presetCreatesBlight(BooleanLevelClosure lc)
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function presetExpansionAmount(RealLevelClosure lc)
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function setCreatesBlight(int level, boolean value)
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function setExpansionAmount(int level, real value)
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class AbilityDefinitionBlightedGoldmine
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function presetGoldperInterval(IntLevelClosure lc)
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function presetIntervalDuration(RealLevelClosure lc)
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function presetMaxNumberofMiners(IntLevelClosure lc)
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function presetRadiusofMiningRing(RealLevelClosure lc)
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function setGoldperInterval(int level, int value)
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function setIntervalDuration(int level, real value)
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function setMaxNumberofMiners(int level, int value)
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function setRadiusofMiningRing(int level, real value)
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class AbilityDefinitionBlizzardcreep
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function presetBuildingReduction(RealLevelClosure lc)
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function presetDamage(RealLevelClosure lc)
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function presetDamagePerSecond(RealLevelClosure lc)
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function presetMaximumDamageperWave(RealLevelClosure lc)
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function presetNumberofShards(IntLevelClosure lc)
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function presetNumberofWaves(IntLevelClosure lc)
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function setBuildingReduction(int level, real value)
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function setDamage(int level, real value)
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function setDamagePerSecond(int level, real value)
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function setMaximumDamageperWave(int level, real value)
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function setNumberofShards(int level, int value)
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function setNumberofWaves(int level, int value)
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class AbilityDefinitionBloodMageBanish
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function presetAttackSpeedReduction(RealLevelClosure lc)
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function presetMovementSpeedReduction(RealLevelClosure lc)
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function setAttackSpeedReduction(int level, real value)
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function setMovementSpeedReduction(int level, real value)
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class AbilityDefinitionBloodMageFlameStrike
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function presetBuildingReduction(RealLevelClosure lc)
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function presetFullDamageDealt(RealLevelClosure lc)
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function presetFullDamageInterval(RealLevelClosure lc)
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function presetHalfDamageDealt(RealLevelClosure lc)
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function presetHalfDamageInterval(RealLevelClosure lc)
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function presetMaximumDamage(RealLevelClosure lc)
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function setBuildingReduction(int level, real value)
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function setFullDamageDealt(int level, real value)
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function setFullDamageInterval(int level, real value)
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function setHalfDamageDealt(int level, real value)
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function setHalfDamageInterval(int level, real value)
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function setMaximumDamage(int level, real value)
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class AbilityDefinitionBloodMagePhoenix
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function presetSummonedUnitCount(IntLevelClosure lc)
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function presetSummonedUnitType(StringLevelClosure lc)
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function setSummonedUnitCount(int level, int value)
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function setSummonedUnitType(int level, string value)
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class AbilityDefinitionBloodMageSiphonMana
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function presetBonusLifeDecay(RealLevelClosure lc)
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function presetBonusLifeFactor(RealLevelClosure lc)
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function presetBonusManaDecay(RealLevelClosure lc)
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function presetBonusManaFactor(RealLevelClosure lc)
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function presetDrainIntervalseconds(RealLevelClosure lc)
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function presetHitPointsDrained(RealLevelClosure lc)
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function presetLifeTransferredPerSecond(RealLevelClosure lc)
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function presetManaPointsDrained(RealLevelClosure lc)
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function presetManaTransferredPerSecond(RealLevelClosure lc)
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function setBonusLifeDecay(int level, real value)
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function setBonusLifeFactor(int level, real value)
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function setBonusManaDecay(int level, real value)
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function setBonusManaFactor(int level, real value)
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function setDrainIntervalseconds(int level, real value)
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function setHitPointsDrained(int level, real value)
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function setLifeTransferredPerSecond(int level, real value)
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function setManaPointsDrained(int level, real value)
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function setManaTransferredPerSecond(int level, real value)
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class AbilityDefinitionBloodlust
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function presetAttackSpeedIncrease(RealLevelClosure lc)
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function presetMovementSpeedIncrease(RealLevelClosure lc)
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function presetScalingFactor(RealLevelClosure lc)
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function setAttackSpeedIncrease(int level, real value)
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function setMovementSpeedIncrease(int level, real value)
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function setScalingFactor(int level, real value)
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class AbilityDefinitionBloodlustCreep
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function presetAttackSpeedIncrease(RealLevelClosure lc)
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function presetMovementSpeedIncrease(RealLevelClosure lc)
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function presetScalingFactor(RealLevelClosure lc)
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function setAttackSpeedIncrease(int level, real value)
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function setMovementSpeedIncrease(int level, real value)
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function setScalingFactor(int level, real value)
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class AbilityDefinitionBreathofFireCreep
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function presetDamage(RealLevelClosure lc)
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function presetDamagePerSecond(RealLevelClosure lc)
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function presetDistance(RealLevelClosure lc)
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function presetFinalArea(RealLevelClosure lc)
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function presetMaxDamage(RealLevelClosure lc)
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function setDamage(int level, real value)
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function setDamagePerSecond(int level, real value)
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function setDistance(int level, real value)
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function setFinalArea(int level, real value)
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function setMaxDamage(int level, real value)
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class AbilityDefinitionBreathofFrostCreep
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function presetDamage(RealLevelClosure lc)
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function presetDamagePerSecond(RealLevelClosure lc)
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function presetDistance(RealLevelClosure lc)
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function presetFinalArea(RealLevelClosure lc)
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function presetMaxDamage(RealLevelClosure lc)
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function setDamage(int level, real value)
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function setDamagePerSecond(int level, real value)
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function setDistance(int level, real value)
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function setFinalArea(int level, real value)
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function setMaxDamage(int level, real value)
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class AbilityDefinitionBrewmasterBreathofFire
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function presetDamage(RealLevelClosure lc)
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function presetDamagePerSecond(RealLevelClosure lc)
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function presetDistance(RealLevelClosure lc)
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function presetFinalArea(RealLevelClosure lc)
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function presetMaxDamage(RealLevelClosure lc)
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function setDamage(int level, real value)
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function setDamagePerSecond(int level, real value)
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function setDistance(int level, real value)
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function setFinalArea(int level, real value)
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function setMaxDamage(int level, real value)
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class AbilityDefinitionBrewmasterDrunkenBrawler
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function presetChancetoCriticalStrike(RealLevelClosure lc)
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function presetChancetoEvade(RealLevelClosure lc)
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function presetDamageBonus(RealLevelClosure lc)
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function presetDamageMultiplier(RealLevelClosure lc)
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function presetNeverMiss(BooleanLevelClosure lc)
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function setChancetoCriticalStrike(int level, real value)
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function setChancetoEvade(int level, real value)
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function setDamageBonus(int level, real value)
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function setDamageMultiplier(int level, real value)
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function setNeverMiss(int level, boolean value)
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class AbilityDefinitionBrewmasterDrunkenHaze
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function presetAttackSpeedModifier(RealLevelClosure lc)
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function presetAttacksPrevented(IntLevelClosure lc)
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function presetChanceToMiss(RealLevelClosure lc)
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function presetMovementSpeedModifier(RealLevelClosure lc)
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function setAttackSpeedModifier(int level, real value)
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function setAttacksPrevented(int level, int value)
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function setChanceToMiss(int level, real value)
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function setMovementSpeedModifier(int level, real value)
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class AbilityDefinitionBrewmasterStormEarthandFire
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function presetSummonedUnitTypes(StringLevelClosure lc)
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function setSummonedUnitTypes(int level, string value)
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class AbilityDefinitionBuildTinyCastle
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function presetUnitCreatedperplayerrace(StringLevelClosure lc)
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function setUnitCreatedperplayerrace(int level, string value)
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class AbilityDefinitionBuildTinyGreatHall
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function presetUnitCreatedperplayerrace(StringLevelClosure lc)
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function setUnitCreatedperplayerrace(int level, string value)
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class AbilityDefinitionBuildTinyScoutTower
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function presetUnitCreatedperplayerrace(StringLevelClosure lc)
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function setUnitCreatedperplayerrace(int level, string value)
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class AbilityDefinitionBurrow
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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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function presetLandingDelayTime(RealLevelClosure lc)
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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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function presetMorphingFlags(IntLevelClosure lc)
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function setAltitudeAdjustmentDuration(int level, real value)
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function setLandingDelayTime(int level, real value)
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function setMorphingFlags(int level, int value)
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class AbilityDefinitionBurrowDetectionFlyers
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function presetDetectionType(StringLevelClosure lc)
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function setDetectionType(int level, string value)
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class AbilityDefinitionBurrowscarablvl2
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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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function presetLandingDelayTime(RealLevelClosure lc)
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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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function presetMorphingFlags(IntLevelClosure lc)
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function setAltitudeAdjustmentDuration(int level, real value)
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function setLandingDelayTime(int level, real value)
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function setMorphingFlags(int level, int value)
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class AbilityDefinitionBurrowscarablvl3
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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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function presetLandingDelayTime(RealLevelClosure lc)
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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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function presetMorphingFlags(IntLevelClosure lc)
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function setAltitudeAdjustmentDuration(int level, real value)
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function setLandingDelayTime(int level, real value)
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function setMorphingFlags(int level, int value)
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class AbilityDefinitionCannibalize
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function presetHitPointsperSecond(RealLevelClosure lc)
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function presetMaxHitPoints(RealLevelClosure lc)
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function setHitPointsperSecond(int level, real value)
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function setMaxHitPoints(int level, real value)
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class AbilityDefinitionCannibalizecreep
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function presetHitPointsperSecond(RealLevelClosure lc)
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function presetMaxHitPoints(RealLevelClosure lc)
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function setHitPointsperSecond(int level, real value)
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function setMaxHitPoints(int level, real value)
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class AbilityDefinitionCargoHoldBurrow
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function presetCargoCapacity(IntLevelClosure lc)
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function setCargoCapacity(int level, int value)
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class AbilityDefinitionCargoHoldDeath
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function presetAttackUpdateFrequency(RealLevelClosure lc)
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function presetMovementUpdateFrequency(RealLevelClosure lc)
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function presetSummonedUnitDamage(RealLevelClosure lc)
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function setAttackUpdateFrequency(int level, real value)
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function setMovementUpdateFrequency(int level, real value)
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function setSummonedUnitDamage(int level, real value)
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class AbilityDefinitionCargoHoldDevour
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function presetCargoCapacity(IntLevelClosure lc)
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function presetDamageperSecond(RealLevelClosure lc)
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function presetMaximumCreepLevel(IntLevelClosure lc)
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function setCargoCapacity(int level, int value)
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function setDamageperSecond(int level, real value)
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function setMaximumCreepLevel(int level, int value)
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class AbilityDefinitionCargoHoldEntangledGoldMine
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function presetCargoCapacity(IntLevelClosure lc)
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function setCargoCapacity(int level, int value)
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class AbilityDefinitionCargoHoldMeatWagon
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function presetCargoCapacity(IntLevelClosure lc)
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function setCargoCapacity(int level, int value)
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class AbilityDefinitionCargoHoldShip
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function presetCargoCapacity(IntLevelClosure lc)
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function setCargoCapacity(int level, int value)
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class AbilityDefinitionCargoHoldTank
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function presetCargoCapacity(IntLevelClosure lc)
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function setCargoCapacity(int level, int value)
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class AbilityDefinitionCargoHoldTransport
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function presetCargoCapacity(IntLevelClosure lc)
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function setCargoCapacity(int level, int value)
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class AbilityDefinitionCarrionSwarmcreep
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function presetDamage(RealLevelClosure lc)
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function presetDistance(RealLevelClosure lc)
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function presetFinalArea(RealLevelClosure lc)
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function presetMaxDamage(RealLevelClosure lc)
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function setDamage(int level, real value)
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function setDistance(int level, real value)
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function setFinalArea(int level, real value)
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function setMaxDamage(int level, real value)
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class AbilityDefinitionCenariusBeefyStarfall
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function presetBuildingReduction(RealLevelClosure lc)
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function presetDamageDealt(RealLevelClosure lc)
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function presetDamageInterval(RealLevelClosure lc)
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function setBuildingReduction(int level, real value)
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function setDamageDealt(int level, real value)
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function setDamageInterval(int level, real value)
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class AbilityDefinitionChainLightningcreep
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function presetDamageReductionperTarget(RealLevelClosure lc)
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function presetDamageperTarget(RealLevelClosure lc)
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function presetNumberofTargetsHit(IntLevelClosure lc)
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function setDamageReductionperTarget(int level, real value)
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function setDamageperTarget(int level, real value)
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function setNumberofTargetsHit(int level, int value)
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class AbilityDefinitionChaosCargoLoad
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function presetUnitTypeAllowed(StringLevelClosure lc)
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function setUnitTypeAllowed(int level, string value)
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class AbilityDefinitionChaosGrom
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function presetNewUnitType(StringLevelClosure lc)
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function setNewUnitType(int level, string value)
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class AbilityDefinitionChaosGrunt
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function presetNewUnitType(StringLevelClosure lc)
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function setNewUnitType(int level, string value)
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class AbilityDefinitionChaosKodo
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function presetNewUnitType(StringLevelClosure lc)
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function setNewUnitType(int level, string value)
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class AbilityDefinitionChaosPeon
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function presetNewUnitType(StringLevelClosure lc)
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function setNewUnitType(int level, string value)
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class AbilityDefinitionChaosRaider
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function presetNewUnitType(StringLevelClosure lc)
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function setNewUnitType(int level, string value)
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class AbilityDefinitionChaosShaman
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function presetNewUnitType(StringLevelClosure lc)
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function setNewUnitType(int level, string value)
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class AbilityDefinitionCharm
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function presetMaximumCreepLevel(IntLevelClosure lc)
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function setMaximumCreepLevel(int level, int value)
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class AbilityDefinitionCloudofFog
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function presetAttackSpeedModifier(RealLevelClosure lc)
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function presetAttacksPrevented(IntLevelClosure lc)
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function presetChanceToMiss(RealLevelClosure lc)
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function presetMovementSpeedModifier(RealLevelClosure lc)
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function setAttackSpeedModifier(int level, real value)
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function setAttacksPrevented(int level, int value)
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function setChanceToMiss(int level, real value)
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function setMovementSpeedModifier(int level, real value)
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class AbilityDefinitionCloudofFogItem
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function presetAttackSpeedModifier(RealLevelClosure lc)
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function presetAttacksPrevented(IntLevelClosure lc)
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function presetChanceToMiss(RealLevelClosure lc)
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function presetMovementSpeedModifier(RealLevelClosure lc)
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function setAttackSpeedModifier(int level, real value)
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function setAttacksPrevented(int level, int value)
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function setChanceToMiss(int level, real value)
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function setMovementSpeedModifier(int level, real value)
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class AbilityDefinitionColdArrowscreep
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function hasStackFlag(StackFlag stackFlag) returns boolean
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function presetAttackSpeedFactor(RealLevelClosure lc)
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function presetMovementSpeedFactor(RealLevelClosure lc)
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function presetStackFlag(StackFlag stackFlag, boolean flag)
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function presetStackFlags(IntLevelClosure lc)
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function setAttackSpeedFactor(int level, real value)
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function setMovementSpeedFactor(int level, real value)
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function setStackFlags(int level, int value)
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class AbilityDefinitionControlMagic
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function presetChargeforCurrentLife(RealLevelClosure lc)
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function presetManaperSummonedHitpoint(RealLevelClosure lc)
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function presetMaximumCreepLevel(IntLevelClosure lc)
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function setChargeforCurrentLife(int level, real value)
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function setManaperSummonedHitpoint(int level, real value)
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function setMaximumCreepLevel(int level, int value)
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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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function presetLandingDelayTime(RealLevelClosure lc)
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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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function presetMorphingFlags(IntLevelClosure lc)
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function setAltitudeAdjustmentDuration(int level, real value)
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function setLandingDelayTime(int level, real value)
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function setMorphingFlags(int level, int value)
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class AbilityDefinitionCorrosiveBreath
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function presetDamagePerSecond(RealLevelClosure lc)
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function setDamagePerSecond(int level, real value)
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class AbilityDefinitionCoupleArcher
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function presetPartnerUnitType(StringLevelClosure lc)
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function presetResultingUnitType(StringLevelClosure lc)
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function setPartnerUnitType(int level, string value)
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function setResultingUnitType(int level, string value)
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class AbilityDefinitionCoupleHippogryph
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function presetPartnerUnitType(StringLevelClosure lc)
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function presetResultingUnitType(StringLevelClosure lc)
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function setPartnerUnitType(int level, string value)
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function setResultingUnitType(int level, string value)
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class AbilityDefinitionCoupleInstantArcher
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function presetMoveToPartner(BooleanLevelClosure lc)
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function presetPartnerUnitType(StringLevelClosure lc)
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function presetResultingUnitType(StringLevelClosure lc)
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function setMoveToPartner(int level, boolean value)
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function setPartnerUnitType(int level, string value)
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function setResultingUnitType(int level, string value)
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class AbilityDefinitionCoupleInstantHippogryph
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function presetMoveToPartner(BooleanLevelClosure lc)
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function presetPartnerUnitType(StringLevelClosure lc)
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function presetResultingUnitType(StringLevelClosure lc)
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function setMoveToPartner(int level, boolean value)
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function setPartnerUnitType(int level, string value)
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function setResultingUnitType(int level, string value)
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class AbilityDefinitionCripple
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function presetAttackSpeedReduction(RealLevelClosure lc)
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function presetDamageReduction(RealLevelClosure lc)
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function presetMovementSpeedReduction(RealLevelClosure lc)
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function setAttackSpeedReduction(int level, real value)
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function setDamageReduction(int level, real value)
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function setMovementSpeedReduction(int level, real value)
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class AbilityDefinitionCrippleWarlock
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function presetAttackSpeedReduction(RealLevelClosure lc)
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function presetDamageReduction(RealLevelClosure lc)
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function presetMovementSpeedReduction(RealLevelClosure lc)
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function setAttackSpeedReduction(int level, real value)
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function setDamageReduction(int level, real value)
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function setMovementSpeedReduction(int level, real value)
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class AbilityDefinitionCripplecreep
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function presetAttackSpeedReduction(RealLevelClosure lc)
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function presetDamageReduction(RealLevelClosure lc)
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function presetMovementSpeedReduction(RealLevelClosure lc)
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function setAttackSpeedReduction(int level, real value)
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function setDamageReduction(int level, real value)
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function setMovementSpeedReduction(int level, real value)
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class AbilityDefinitionCriticalStrikecreep
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function presetChancetoCriticalStrike(RealLevelClosure lc)
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function presetChancetoEvade(RealLevelClosure lc)
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function presetDamageBonus(RealLevelClosure lc)
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function presetDamageMultiplier(RealLevelClosure lc)
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function presetNeverMiss(BooleanLevelClosure lc)
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function setChancetoCriticalStrike(int level, real value)
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function setChancetoEvade(int level, real value)
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function setDamageBonus(int level, real value)
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function setDamageMultiplier(int level, real value)
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function setNeverMiss(int level, boolean value)
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class AbilityDefinitionCrownofKingsAllPlus5
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function presetAgilityBonus(IntLevelClosure lc)
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function presetIntelligenceBonus(IntLevelClosure lc)
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function presetStrengthBonus(IntLevelClosure lc)
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function setAgilityBonus(int level, int value)
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function setIntelligenceBonus(int level, int value)
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function setStrengthBonus(int level, int value)
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class AbilityDefinitionCrushingWave
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function presetDamage(RealLevelClosure lc)
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function presetDistance(RealLevelClosure lc)
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function presetFinalArea(RealLevelClosure lc)
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function presetMaxDamage(RealLevelClosure lc)
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function setDamage(int level, real value)
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function setDistance(int level, real value)
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function setFinalArea(int level, real value)
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function setMaxDamage(int level, real value)
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class AbilityDefinitionCryptLordCarrionScarabs
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function presetKillOnCasterDeath(BooleanLevelClosure lc)
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function presetMaxUnitsSummoned(IntLevelClosure lc)
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function presetUnitTypeOne(StringLevelClosure lc)
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function presetUnitTypeTwo(StringLevelClosure lc)
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function presetUnitsSummonedTypeOne(IntLevelClosure lc)
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function presetUnitsSummonedTypeTwo(IntLevelClosure lc)
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function setKillOnCasterDeath(int level, boolean value)
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function setMaxUnitsSummoned(int level, int value)
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function setUnitTypeOne(int level, string value)
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function setUnitTypeTwo(int level, string value)
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function setUnitsSummonedTypeOne(int level, int value)
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function setUnitsSummonedTypeTwo(int level, int value)
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class AbilityDefinitionCryptLordImpale
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function presetAirTimeseconds(RealLevelClosure lc)
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function presetDamageDealt(RealLevelClosure lc)
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function presetWaveDistance(RealLevelClosure lc)
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function presetWaveTimeseconds(RealLevelClosure lc)
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function setAirTimeseconds(int level, real value)
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function setDamageDealt(int level, real value)
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function setWaveDistance(int level, real value)
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function setWaveTimeseconds(int level, real value)
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class AbilityDefinitionCryptLordLocustSwarm
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function presetDamageReturnFactor(RealLevelClosure lc)
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function presetDamageReturnThreshold(RealLevelClosure lc)
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function presetMaxSwarmUnitsPerTarget(IntLevelClosure lc)
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function presetNumberofSwarmUnits(IntLevelClosure lc)
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function presetSwarmUnitType(StringLevelClosure lc)
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function presetUnitReleaseIntervalseconds(RealLevelClosure lc)
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function setDamageReturnFactor(int level, real value)
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function setDamageReturnThreshold(int level, real value)
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function setMaxSwarmUnitsPerTarget(int level, int value)
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function setNumberofSwarmUnits(int level, int value)
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function setSwarmUnitType(int level, string value)
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function setUnitReleaseIntervalseconds(int level, real value)
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class AbilityDefinitionCryptLordSpikedCarapace
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function presetDefenseBonus(RealLevelClosure lc)
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function presetReceivedDamageFactor(RealLevelClosure lc)
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function presetReturnedDamageFactor(RealLevelClosure lc)
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function setDefenseBonus(int level, real value)
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function setReceivedDamageFactor(int level, real value)
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function setReturnedDamageFactor(int level, real value)
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class AbilityDefinitionCurse
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function presetChancetoMiss(RealLevelClosure lc)
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function setChancetoMiss(int level, real value)
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class AbilityDefinitionCursecreep
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function presetChancetoMiss(RealLevelClosure lc)
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function setChancetoMiss(int level, real value)
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class AbilityDefinitionCyclone
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function presetCanBeDispelled(BooleanLevelClosure lc)
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function setCanBeDispelled(int level, boolean value)
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class AbilityDefinitionCycloneAIcy
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function presetCanBeDispelled(BooleanLevelClosure lc)
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function setCanBeDispelled(int level, boolean value)
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class AbilityDefinitionCycloneCenarius
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function presetCanBeDispelled(BooleanLevelClosure lc)
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function setCanBeDispelled(int level, boolean value)
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class AbilityDefinitionCyclonecreep
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function presetCanBeDispelled(BooleanLevelClosure lc)
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function setCanBeDispelled(int level, boolean value)
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class AbilityDefinitionDarkConversionFast
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function presetConversionUnit(StringLevelClosure lc)
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function presetRacetoConvert(StringLevelClosure lc)
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function setConversionUnit(int level, string value)
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function setRacetoConvert(int level, string value)
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class AbilityDefinitionDarkPortal
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function presetMaximumNumberofUnits(IntLevelClosure lc)
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function presetMinimumNumberofUnits(IntLevelClosure lc)
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function presetSpawnedUnits(StringLevelClosure lc)
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function setMaximumNumberofUnits(int level, int value)
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function setMinimumNumberofUnits(int level, int value)
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function setSpawnedUnits(int level, string value)
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class AbilityDefinitionDarkRangerBlackArrow
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function presetDamageBonus(RealLevelClosure lc)
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function presetNumberofSummonedUnits(IntLevelClosure lc)
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function presetSummonedUnitDurationseconds(RealLevelClosure lc)
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function presetSummonedUnitType(StringLevelClosure lc)
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function setDamageBonus(int level, real value)
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function setNumberofSummonedUnits(int level, int value)
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function setSummonedUnitDurationseconds(int level, real value)
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function setSummonedUnitType(int level, string value)
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class AbilityDefinitionDarkRangerCharm
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function presetMaximumCreepLevel(IntLevelClosure lc)
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function setMaximumCreepLevel(int level, int value)
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class AbilityDefinitionDarkRangerDrain
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function presetBonusLifeDecay(RealLevelClosure lc)
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function presetBonusLifeFactor(RealLevelClosure lc)
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function presetBonusManaDecay(RealLevelClosure lc)
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function presetBonusManaFactor(RealLevelClosure lc)
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function presetDrainIntervalseconds(RealLevelClosure lc)
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function presetHitPointsDrained(RealLevelClosure lc)
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function presetLifeTransferredPerSecond(RealLevelClosure lc)
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function presetManaPointsDrained(RealLevelClosure lc)
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function presetManaTransferredPerSecond(RealLevelClosure lc)
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function setBonusLifeDecay(int level, real value)
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function setBonusLifeFactor(int level, real value)
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function setBonusManaDecay(int level, real value)
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function setBonusManaFactor(int level, real value)
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function setDrainIntervalseconds(int level, real value)
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function setHitPointsDrained(int level, real value)
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function setLifeTransferredPerSecond(int level, real value)
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function setManaPointsDrained(int level, real value)
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function setManaTransferredPerSecond(int level, real value)
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class AbilityDefinitionDarkRangerSilence
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function presetAttackSpeedModifier(RealLevelClosure lc)
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function presetAttacksPrevented(IntLevelClosure lc)
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function presetChanceToMiss(RealLevelClosure lc)
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function presetMovementSpeedModifier(RealLevelClosure lc)
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function setAttackSpeedModifier(int level, real value)
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function setAttacksPrevented(int level, int value)
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function setChanceToMiss(int level, real value)
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function setMovementSpeedModifier(int level, real value)
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class AbilityDefinitionDeathCoilcreep
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function presetAmountHealedDamaged(RealLevelClosure lc)
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function setAmountHealedDamaged(int level, real value)
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class AbilityDefinitionDeathDamageAOEmine
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function presetFullDamageAmount(RealLevelClosure lc)
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function presetFullDamageRadius(RealLevelClosure lc)
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function presetPartialDamageAmount(RealLevelClosure lc)
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function presetPartialDamageRadius(RealLevelClosure lc)
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function setFullDamageAmount(int level, real value)
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function setFullDamageRadius(int level, real value)
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function setPartialDamageAmount(int level, real value)
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function setPartialDamageRadius(int level, real value)
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class AbilityDefinitionDeathDamageAOEmineBIG
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function presetFullDamageAmount(RealLevelClosure lc)
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function presetFullDamageRadius(RealLevelClosure lc)
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function presetPartialDamageAmount(RealLevelClosure lc)
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function presetPartialDamageRadius(RealLevelClosure lc)
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function setFullDamageAmount(int level, real value)
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function setFullDamageRadius(int level, real value)
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function setPartialDamageAmount(int level, real value)
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function setPartialDamageRadius(int level, real value)
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class AbilityDefinitionDeathDamageAOEsapper
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function presetFullDamageAmount(RealLevelClosure lc)
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function presetFullDamageRadius(RealLevelClosure lc)
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function presetPartialDamageAmount(RealLevelClosure lc)
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function presetPartialDamageRadius(RealLevelClosure lc)
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function setFullDamageAmount(int level, real value)
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function setFullDamageRadius(int level, real value)
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function setPartialDamageAmount(int level, real value)
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function setPartialDamageRadius(int level, real value)
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class AbilityDefinitionDeathKnightAnimateDead
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function presetInheritUpgrades(BooleanLevelClosure lc)
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function presetNumberofCorpsesRaised(IntLevelClosure lc)
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function presetRaisedUnitsAreInvulnerable(BooleanLevelClosure lc)
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function setInheritUpgrades(int level, boolean value)
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function setNumberofCorpsesRaised(int level, int value)
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function setRaisedUnitsAreInvulnerable(int level, boolean value)
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class AbilityDefinitionDeathKnightDeathCoil
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function presetAmountHealedDamaged(RealLevelClosure lc)
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function setAmountHealedDamaged(int level, real value)
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class AbilityDefinitionDeathKnightDeathPact
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function presetLeaveTargetAlive(BooleanLevelClosure lc)
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function presetLifeConversionAsPercent(BooleanLevelClosure lc)
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function presetLifeConvertedtoLife(RealLevelClosure lc)
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function presetLifeConvertedtoMana(RealLevelClosure lc)
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function presetManaConversionAsPercent(BooleanLevelClosure lc)
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function setLeaveTargetAlive(int level, boolean value)
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function setLifeConversionAsPercent(int level, boolean value)
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function setLifeConvertedtoLife(int level, real value)
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function setLifeConvertedtoMana(int level, real value)
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function setManaConversionAsPercent(int level, boolean value)
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class AbilityDefinitionDeathKnightUnholyAura
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function presetLifeRegenerationIncrease(RealLevelClosure lc)
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function presetMovementSpeedIncrease(RealLevelClosure lc)
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function presetPercentBonus(BooleanLevelClosure lc)
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function setLifeRegenerationIncrease(int level, real value)
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function setMovementSpeedIncrease(int level, real value)
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function setPercentBonus(int level, boolean value)
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class AbilityDefinitionDecouple
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function presetPartnerUnitTypeOne(StringLevelClosure lc)
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function presetPartnerUnitTypeTwo(StringLevelClosure lc)
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function setPartnerUnitTypeOne(int level, string value)
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function setPartnerUnitTypeTwo(int level, string value)
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class AbilityDefinitionDefend
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function presetAttackSpeedFactor(RealLevelClosure lc)
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function presetChancetoDeflect(RealLevelClosure lc)
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function presetDamageDealt(RealLevelClosure lc)
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function presetDamageTaken(RealLevelClosure lc)
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function presetDeflectDamageTakenPiercing(RealLevelClosure lc)
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function presetDeflectDamageTakenSpells(RealLevelClosure lc)
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function presetMagicDamageReduction(RealLevelClosure lc)
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function presetMovementSpeedFactor(RealLevelClosure lc)
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function setAttackSpeedFactor(int level, real value)
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function setChancetoDeflect(int level, real value)
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function setDamageDealt(int level, real value)
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function setDamageTaken(int level, real value)
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function setDeflectDamageTakenPiercing(int level, real value)
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function setDeflectDamageTakenSpells(int level, real value)
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function setMagicDamageReduction(int level, real value)
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function setMovementSpeedFactor(int level, real value)
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class AbilityDefinitionDefendItem
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function presetAttackSpeedFactor(RealLevelClosure lc)
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function presetChancetoDeflect(RealLevelClosure lc)
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function presetDamageDealt(RealLevelClosure lc)
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function presetDamageTaken(RealLevelClosure lc)
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function presetDeflectDamageTakenPiercing(RealLevelClosure lc)
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function presetDeflectDamageTakenSpells(RealLevelClosure lc)
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function presetMagicDamageReduction(RealLevelClosure lc)
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function presetMovementSpeedFactor(RealLevelClosure lc)
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function setAttackSpeedFactor(int level, real value)
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function setChancetoDeflect(int level, real value)
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function setDamageDealt(int level, real value)
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function setDamageTaken(int level, real value)
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function setDeflectDamageTakenPiercing(int level, real value)
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function setDeflectDamageTakenSpells(int level, real value)
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function setMagicDamageReduction(int level, real value)
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function setMovementSpeedFactor(int level, real value)
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class AbilityDefinitionDefenseBonusPlus1
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function presetDefenseBonus(IntLevelClosure lc)
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function setDefenseBonus(int level, int value)
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class AbilityDefinitionDefenseBonusPlus2
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function presetDefenseBonus(IntLevelClosure lc)
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function setDefenseBonus(int level, int value)
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class AbilityDefinitionDefenseBonusPlus3
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function presetDefenseBonus(IntLevelClosure lc)
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function setDefenseBonus(int level, int value)
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class AbilityDefinitionDefenseBonusPlus4
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function presetDefenseBonus(IntLevelClosure lc)
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function setDefenseBonus(int level, int value)
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class AbilityDefinitionDefenseBonusPlus5
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function presetDefenseBonus(IntLevelClosure lc)
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function setDefenseBonus(int level, int value)
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class AbilityDefinitionDemonHunterEvasion
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function presetChancetoEvade(RealLevelClosure lc)
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function setChancetoEvade(int level, real value)
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class AbilityDefinitionDemonHunterImmolation
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function presetBufferManaRequired(RealLevelClosure lc)
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function presetDamageperInterval(RealLevelClosure lc)
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function presetManaDrainedperSecond(RealLevelClosure lc)
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function setBufferManaRequired(int level, real value)
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function setDamageperInterval(int level, real value)
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function setManaDrainedperSecond(int level, real value)
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class AbilityDefinitionDemonHunterManaBurn
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function presetBoltDelay(RealLevelClosure lc)
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function presetBoltLifetime(RealLevelClosure lc)
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function presetMaxManaDrained(RealLevelClosure lc)
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function setBoltDelay(int level, real value)
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function setBoltLifetime(int level, real value)
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function setMaxManaDrained(int level, real value)
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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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function presetLandingDelayTime(RealLevelClosure lc)
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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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function presetMorphingFlags(IntLevelClosure lc)
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function setAltitudeAdjustmentDuration(int level, real value)
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function setLandingDelayTime(int level, real value)
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function setMorphingFlags(int level, int value)
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class AbilityDefinitionDetectGyrocopter
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function presetDetectionType(StringLevelClosure lc)
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function setDetectionType(int level, string value)
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class AbilityDefinitionDetectMagicSentinel
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function presetDetectionType(StringLevelClosure lc)
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function setDetectionType(int level, string value)
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class AbilityDefinitionDetectSentryWard
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function presetDetectionType(StringLevelClosure lc)
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function setDetectionType(int level, string value)
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class AbilityDefinitionDetectShade
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function presetDetectionType(StringLevelClosure lc)
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function setDetectionType(int level, string value)
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class AbilityDefinitionDetectgeneral
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function presetDetectionType(StringLevelClosure lc)
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function setDetectionType(int level, string value)
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class AbilityDefinitionDetonate
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function presetDamagetoSummonedUnits(RealLevelClosure lc)
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function presetManaLossperunit(RealLevelClosure lc)
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function setDamagetoSummonedUnits(int level, real value)
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function setManaLossperunit(int level, real value)
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class AbilityDefinitionDevour
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function presetMaxCreepLevel(IntLevelClosure lc)
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function setMaxCreepLevel(int level, int value)
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class AbilityDefinitionDevourCreep
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function presetMaxCreepLevel(IntLevelClosure lc)
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function setMaxCreepLevel(int level, int value)
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class AbilityDefinitionDevourMagic
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function presetIgnoreFriendlyBuffs(BooleanLevelClosure lc)
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function presetLifePerBuff(RealLevelClosure lc)
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function presetLifePerUnit(RealLevelClosure lc)
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function presetManaPerBuff(RealLevelClosure lc)
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function presetManaPerUnit(RealLevelClosure lc)
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function presetSummonedUnitDamage(RealLevelClosure lc)
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function setIgnoreFriendlyBuffs(int level, boolean value)
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function setLifePerBuff(int level, real value)
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function setLifePerUnit(int level, real value)
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function setManaPerBuff(int level, real value)
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function setManaPerUnit(int level, real value)
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function setSummonedUnitDamage(int level, real value)
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class AbilityDefinitionDevourMagiccreep
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function presetIgnoreFriendlyBuffs(BooleanLevelClosure lc)
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function setIgnoreFriendlyBuffs(int level, boolean value)
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class AbilityDefinitionDisenchantold
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function presetManaLoss(RealLevelClosure lc)
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function presetSummonedUnitDamage(RealLevelClosure lc)
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function setManaLoss(int level, real value)
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function setSummonedUnitDamage(int level, real value)
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class AbilityDefinitionDispelMagic
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function presetManaLoss(RealLevelClosure lc)
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function presetSummonedUnitDamage(RealLevelClosure lc)
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function setManaLoss(int level, real value)
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function setSummonedUnitDamage(int level, real value)
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class AbilityDefinitionDispelMagiccreep
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function presetManaLoss(RealLevelClosure lc)
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function presetSummonedUnitDamage(RealLevelClosure lc)
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function setManaLoss(int level, real value)
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function setSummonedUnitDamage(int level, real value)
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class AbilityDefinitionDrainLifeCreep
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function presetBonusLifeDecay(RealLevelClosure lc)
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function presetBonusLifeFactor(RealLevelClosure lc)
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function presetBonusManaDecay(RealLevelClosure lc)
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function presetBonusManaFactor(RealLevelClosure lc)
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function presetLifeTransferredPerSecond(RealLevelClosure lc)
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function presetManaTransferredPerSecond(RealLevelClosure lc)
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function setBonusLifeDecay(int level, real value)
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function setBonusLifeFactor(int level, real value)
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function setBonusManaDecay(int level, real value)
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function setBonusManaFactor(int level, real value)
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function setLifeTransferredPerSecond(int level, real value)
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function setManaTransferredPerSecond(int level, real value)
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class AbilityDefinitionDreadlordCarrionSwarm
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function presetDamage(RealLevelClosure lc)
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function presetDistance(RealLevelClosure lc)
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function presetFinalArea(RealLevelClosure lc)
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function presetMaxDamage(RealLevelClosure lc)
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function setDamage(int level, real value)
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function setDistance(int level, real value)
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function setFinalArea(int level, real value)
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function setMaxDamage(int level, real value)
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class AbilityDefinitionDreadlordInferno
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function presetDamage(RealLevelClosure lc)
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function presetDuration(RealLevelClosure lc)
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function presetImpactDelay(RealLevelClosure lc)
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function presetSummonedUnit(StringLevelClosure lc)
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function setDamage(int level, real value)
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function setDuration(int level, real value)
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function setImpactDelay(int level, real value)
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function setSummonedUnit(int level, string value)
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class AbilityDefinitionDreadlordSleep
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function presetStunDuration(RealLevelClosure lc)
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function setStunDuration(int level, real value)
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class AbilityDefinitionDreadlordVampiricAura
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function presetAttackDamageStolen(RealLevelClosure lc)
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function setAttackDamageStolen(int level, real value)
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class AbilityDefinitionDustofAppearance
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function presetDetectionType(StringLevelClosure lc)
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function setDetectionType(int level, string value)
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class AbilityDefinitionEatTree
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function presetEatDelay(RealLevelClosure lc)
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function presetHitPointsGained(RealLevelClosure lc)
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function presetRipDelay(RealLevelClosure lc)
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function setEatDelay(int level, real value)
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function setHitPointsGained(int level, real value)
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function setRipDelay(int level, real value)
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class AbilityDefinitionElunesGrace
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function presetChancetoDeflect(RealLevelClosure lc)
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function presetDamageDealt(RealLevelClosure lc)
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function presetDamageTaken(RealLevelClosure lc)
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function presetDeflectDamageTakenPiercing(RealLevelClosure lc)
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function presetDeflectDamageTakenSpells(RealLevelClosure lc)
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function presetMagicDamageReduction(RealLevelClosure lc)
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function setChancetoDeflect(int level, real value)
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function setDamageDealt(int level, real value)
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function setDamageTaken(int level, real value)
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function setDeflectDamageTakenPiercing(int level, real value)
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function setDeflectDamageTakenSpells(int level, real value)
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function setMagicDamageReduction(int level, real value)
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class AbilityDefinitionEnsnare
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function presetAirUnitHeight(RealLevelClosure lc)
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function presetAirUnitLowerDuration(RealLevelClosure lc)
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function presetMeleeAttackRange(RealLevelClosure lc)
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function setAirUnitHeight(int level, real value)
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function setAirUnitLowerDuration(int level, real value)
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function setMeleeAttackRange(int level, real value)
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class AbilityDefinitionEnsnareCreep
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function presetAirUnitHeight(RealLevelClosure lc)
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function presetAirUnitLowerDuration(RealLevelClosure lc)
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function presetMeleeAttackRange(RealLevelClosure lc)
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function setAirUnitHeight(int level, real value)
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function setAirUnitLowerDuration(int level, real value)
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function setMeleeAttackRange(int level, real value)
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class AbilityDefinitionEntangle
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function presetResultingUnitType(StringLevelClosure lc)
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function setResultingUnitType(int level, string value)
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class AbilityDefinitionEntangledGoldMine
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function presetGoldperInterval(IntLevelClosure lc)
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function presetIntervalDuration(RealLevelClosure lc)
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function setGoldperInterval(int level, int value)
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function setIntervalDuration(int level, real value)
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class AbilityDefinitionEntanglingRootscreep
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function presetDamageperSecond(RealLevelClosure lc)
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function setDamageperSecond(int level, real value)
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class AbilityDefinitionEntanglingSeaweed
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function presetDamageperSecond(RealLevelClosure lc)
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function setDamageperSecond(int level, real value)
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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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function presetLandingDelayTime(RealLevelClosure lc)
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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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function presetMorphingFlags(IntLevelClosure lc)
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function setAltitudeAdjustmentDuration(int level, real value)
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function setLandingDelayTime(int level, real value)
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function setMorphingFlags(int level, int value)
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class AbilityDefinitionEvasion
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function presetChancetoEvade(RealLevelClosure lc)
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function setChancetoEvade(int level, real value)
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class AbilityDefinitionEvasioncreep
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function presetChancetoEvade(RealLevelClosure lc)
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function setChancetoEvade(int level, real value)
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class AbilityDefinitionEvasioncreep100
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function presetChancetoEvade(RealLevelClosure lc)
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function setChancetoEvade(int level, real value)
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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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function presetLandingDelayTime(RealLevelClosure lc)
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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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function presetMorphingFlags(IntLevelClosure lc)
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function setAltitudeAdjustmentDuration(int level, real value)
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function setLandingDelayTime(int level, real value)
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function setMorphingFlags(int level, int value)
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class AbilityDefinitionExhume
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function presetMaximumNumberofCorpses(IntLevelClosure lc)
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function presetUnitType(StringLevelClosure lc)
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function setMaximumNumberofCorpses(int level, int value)
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function setUnitType(int level, string value)
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class AbilityDefinitionExperienceMod
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function presetExperienceGained(IntLevelClosure lc)
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function setExperienceGained(int level, int value)
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class AbilityDefinitionExperienceModgreater
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function presetExperienceGained(IntLevelClosure lc)
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function setExperienceGained(int level, int value)
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class AbilityDefinitionFactory
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function presetLeashRange(RealLevelClosure lc)
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function presetSpawnInterval(RealLevelClosure lc)
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function presetSpawnUnitID(StringLevelClosure lc)
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function setLeashRange(int level, real value)
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function setSpawnInterval(int level, real value)
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function setSpawnUnitID(int level, string value)
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class AbilityDefinitionFaerieFire
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function presetAlwaysAutocast(BooleanLevelClosure lc)
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function presetDefenseReduction(IntLevelClosure lc)
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function setAlwaysAutocast(int level, boolean value)
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function setDefenseReduction(int level, int value)
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class AbilityDefinitionFaerieFireAfa2
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function presetAlwaysAutocast(BooleanLevelClosure lc)
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function presetDefenseReduction(IntLevelClosure lc)
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function setAlwaysAutocast(int level, boolean value)
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function setDefenseReduction(int level, int value)
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class AbilityDefinitionFaerieFirecreep
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function presetAlwaysAutocast(BooleanLevelClosure lc)
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function presetDefenseReduction(IntLevelClosure lc)
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function setAlwaysAutocast(int level, boolean value)
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function setDefenseReduction(int level, int value)
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class AbilityDefinitionFarseerChainLightning
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function presetDamageReductionperTarget(RealLevelClosure lc)
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function presetDamageperTarget(RealLevelClosure lc)
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function presetNumberofTargetsHit(IntLevelClosure lc)
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function setDamageReductionperTarget(int level, real value)
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function setDamageperTarget(int level, real value)
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function setNumberofTargetsHit(int level, int value)
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class AbilityDefinitionFarseerEarthquake
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function presetDamageperSecondtoBuildings(RealLevelClosure lc)
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function presetEffectDelay(RealLevelClosure lc)
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function presetFinalArea(RealLevelClosure lc)
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function presetUnitsSlowed(RealLevelClosure lc)
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function setDamageperSecondtoBuildings(int level, real value)
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function setEffectDelay(int level, real value)
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function setFinalArea(int level, real value)
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function setUnitsSlowed(int level, real value)
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class AbilityDefinitionFarseerFarSight
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function presetDetectionType(StringLevelClosure lc)
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function setDetectionType(int level, string value)
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class AbilityDefinitionFarseerSpiritWolf
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function presetNumberofSummonedUnits(IntLevelClosure lc)
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function presetSummonedUnit(StringLevelClosure lc)
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function setNumberofSummonedUnits(int level, int value)
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function setSummonedUnit(int level, string value)
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class AbilityDefinitionFeedback
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function presetDamageRatioHeros(RealLevelClosure lc)
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function presetDamageRatioUnits(RealLevelClosure lc)
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function presetMaxManaDrainedHeros(RealLevelClosure lc)
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function presetMaxManaDrainedUnits(RealLevelClosure lc)
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function presetSummonedDamage(RealLevelClosure lc)
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function setDamageRatioHeros(int level, real value)
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function setDamageRatioUnits(int level, real value)
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function setMaxManaDrainedHeros(int level, real value)
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function setMaxManaDrainedUnits(int level, real value)
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function setSummonedDamage(int level, real value)
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class AbilityDefinitionFeedbackArcaneTower
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function presetSummonedDamage(RealLevelClosure lc)
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function setSummonedDamage(int level, real value)
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class AbilityDefinitionFeedbackSpiritBeast
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function presetSummonedDamage(RealLevelClosure lc)
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function setSummonedDamage(int level, real value)
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class AbilityDefinitionFigurineDoomGuard
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function presetSummonAmount(IntLevelClosure lc)
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function presetSummonAmount1(IntLevelClosure lc)
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function presetSummonUnitType(StringLevelClosure lc)
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function presetSummonUnitType1(StringLevelClosure lc)
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function setSummonAmount(int level, int value)
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function setSummonAmount1(int level, int value)
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function setSummonUnitType(int level, string value)
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function setSummonUnitType1(int level, string value)
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class AbilityDefinitionFigurineFelHound
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function presetSummonAmount(IntLevelClosure lc)
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function presetSummonAmount1(IntLevelClosure lc)
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function presetSummonUnitType(StringLevelClosure lc)
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function presetSummonUnitType1(StringLevelClosure lc)
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function setSummonAmount(int level, int value)
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function setSummonAmount1(int level, int value)
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function setSummonUnitType(int level, string value)
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function setSummonUnitType1(int level, string value)
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class AbilityDefinitionFigurineFurbolg
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function presetSummonAmount(IntLevelClosure lc)
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function presetSummonAmount1(IntLevelClosure lc)
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function presetSummonUnitType(StringLevelClosure lc)
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function presetSummonUnitType1(StringLevelClosure lc)
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function setSummonAmount(int level, int value)
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function setSummonAmount1(int level, int value)
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function setSummonUnitType(int level, string value)
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function setSummonUnitType1(int level, string value)
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class AbilityDefinitionFigurineIceRevenant
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function presetSummonAmount(IntLevelClosure lc)
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function presetSummonAmount1(IntLevelClosure lc)
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function presetSummonUnitType(StringLevelClosure lc)
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function presetSummonUnitType1(StringLevelClosure lc)
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function setSummonAmount(int level, int value)
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function setSummonAmount1(int level, int value)
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function setSummonUnitType(int level, string value)
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function setSummonUnitType1(int level, string value)
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class AbilityDefinitionFigurineRedDrake
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function presetSummonAmount(IntLevelClosure lc)
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function presetSummonAmount1(IntLevelClosure lc)
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function presetSummonUnitType(StringLevelClosure lc)
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function presetSummonUnitType1(StringLevelClosure lc)
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function setSummonAmount(int level, int value)
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function setSummonAmount1(int level, int value)
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function setSummonUnitType(int level, string value)
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function setSummonUnitType1(int level, string value)
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class AbilityDefinitionFigurineRockGolem
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function presetSummonAmount(IntLevelClosure lc)
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function presetSummonAmount1(IntLevelClosure lc)
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function presetSummonUnitType(StringLevelClosure lc)
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function presetSummonUnitType1(StringLevelClosure lc)
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function setSummonAmount(int level, int value)
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function setSummonAmount1(int level, int value)
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function setSummonUnitType(int level, string value)
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function setSummonUnitType1(int level, string value)
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class AbilityDefinitionFigurineSkeleton
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function presetSummonAmount(IntLevelClosure lc)
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function presetSummonAmount1(IntLevelClosure lc)
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function presetSummonUnitType(StringLevelClosure lc)
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function presetSummonUnitType1(StringLevelClosure lc)
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function setSummonAmount(int level, int value)
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function setSummonAmount1(int level, int value)
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function setSummonUnitType(int level, string value)
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function setSummonUnitType1(int level, string value)
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class AbilityDefinitionFigurineUrsaWarrior
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function presetSummonAmount(IntLevelClosure lc)
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function presetSummonAmount1(IntLevelClosure lc)
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function presetSummonUnitType(StringLevelClosure lc)
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function presetSummonUnitType1(StringLevelClosure lc)
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function setSummonAmount(int level, int value)
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function setSummonAmount1(int level, int value)
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function setSummonUnitType(int level, string value)
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function setSummonUnitType1(int level, string value)
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class AbilityDefinitionFingerofDeath
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function presetDamage(RealLevelClosure lc)
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function presetGraphicDelay(RealLevelClosure lc)
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function presetGraphicDuration(RealLevelClosure lc)
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function setDamage(int level, real value)
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function setGraphicDelay(int level, real value)
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function setGraphicDuration(int level, real value)
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class AbilityDefinitionFireBolt
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function presetDamage(RealLevelClosure lc)
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function setDamage(int level, real value)
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class AbilityDefinitionFireBoltcreep
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function presetDamage(RealLevelClosure lc)
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function setDamage(int level, real value)
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class AbilityDefinitionFireBoltwarlock
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function presetDamage(RealLevelClosure lc)
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function setDamage(int level, real value)
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class AbilityDefinitionFireDamageBonus
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function presetDamageBonus(RealLevelClosure lc)
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function presetEnabledAttackIndex(IntLevelClosure lc)
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function setDamageBonus(int level, real value)
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function setEnabledAttackIndex(int level, int value)
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class AbilityDefinitionFirelordIncinerate
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function presetBonusDamageMultiplier(RealLevelClosure lc)
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function presetDeathDamageDelay(RealLevelClosure lc)
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function presetDeathDamageFullAmount(RealLevelClosure lc)
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function presetDeathDamageFullArea(RealLevelClosure lc)
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function presetDeathDamageHalfAmount(RealLevelClosure lc)
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function presetDeathDamageHalfArea(RealLevelClosure lc)
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function setBonusDamageMultiplier(int level, real value)
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function setDeathDamageDelay(int level, real value)
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function setDeathDamageFullAmount(int level, real value)
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function setDeathDamageFullArea(int level, real value)
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function setDeathDamageHalfAmount(int level, real value)
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function setDeathDamageHalfArea(int level, real value)
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class AbilityDefinitionFirelordSoulBurn
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function presetAttackSpeedReduction(RealLevelClosure lc)
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function presetDamageAmount(RealLevelClosure lc)
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function presetDamagePenalty(RealLevelClosure lc)
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function presetDamagePeriod(RealLevelClosure lc)
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function presetMovementSpeedReduction(RealLevelClosure lc)
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function setAttackSpeedReduction(int level, real value)
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function setDamageAmount(int level, real value)
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function setDamagePenalty(int level, real value)
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function setDamagePeriod(int level, real value)
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function setMovementSpeedReduction(int level, real value)
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class AbilityDefinitionFirelordSummonLavaSpawn
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function presetGenerationCount(IntLevelClosure lc)
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function presetLifeDurationSplitBonus(RealLevelClosure lc)
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function presetMaxHitpointFactor(RealLevelClosure lc)
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function presetSplitAttackCount(IntLevelClosure lc)
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function presetSplitDelay(RealLevelClosure lc)
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function presetSummonedUnitCount(IntLevelClosure lc)
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function presetSummonedUnitType(StringLevelClosure lc)
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function setGenerationCount(int level, int value)
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function setLifeDurationSplitBonus(int level, real value)
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function setMaxHitpointFactor(int level, real value)
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function setSplitAttackCount(int level, int value)
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function setSplitDelay(int level, real value)
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function setSummonedUnitCount(int level, int value)
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function setSummonedUnitType(int level, string value)
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class AbilityDefinitionFirelordVolcano
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function presetBuildingDamageFactor(RealLevelClosure lc)
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function presetDestructibleID(StringLevelClosure lc)
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function presetFullDamageAmount(RealLevelClosure lc)
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function presetHalfDamageFactor(RealLevelClosure lc)
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function presetRockRingCount(IntLevelClosure lc)
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function presetWaveCount(IntLevelClosure lc)
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function presetWaveInterval(RealLevelClosure lc)
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function setBuildingDamageFactor(int level, real value)
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function setDestructibleID(int level, string value)
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function setFullDamageAmount(int level, real value)
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function setHalfDamageFactor(int level, real value)
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function setRockRingCount(int level, int value)
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function setWaveCount(int level, int value)
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function setWaveInterval(int level, real value)
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class AbilityDefinitionFlakCannon
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function presetFullDamageAmount(RealLevelClosure lc)
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function presetMediumDamageAmount(RealLevelClosure lc)
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function presetMediumDamageRadius(RealLevelClosure lc)
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function presetSmallDamageAmount(RealLevelClosure lc)
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function presetSmallDamageRadius(RealLevelClosure lc)
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function setFullDamageAmount(int level, real value)
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function setMediumDamageAmount(int level, real value)
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function setMediumDamageRadius(int level, real value)
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function setSmallDamageAmount(int level, real value)
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function setSmallDamageRadius(int level, real value)
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class AbilityDefinitionFlameStrikeCreep
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function presetBuildingReduction(RealLevelClosure lc)
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function presetFullDamageDealt(RealLevelClosure lc)
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function presetFullDamageInterval(RealLevelClosure lc)
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function presetHalfDamageDealt(RealLevelClosure lc)
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function presetHalfDamageInterval(RealLevelClosure lc)
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function presetMaximumDamage(RealLevelClosure lc)
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function setBuildingReduction(int level, real value)
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function setFullDamageDealt(int level, real value)
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function setFullDamageInterval(int level, real value)
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function setHalfDamageDealt(int level, real value)
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function setHalfDamageInterval(int level, real value)
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function setMaximumDamage(int level, real value)
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class AbilityDefinitionFlare
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function presetDetectionType(StringLevelClosure lc)
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function presetEffectDelay(RealLevelClosure lc)
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function presetFlareCount(IntLevelClosure lc)
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function setDetectionType(int level, string value)
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function setEffectDelay(int level, real value)
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function setFlareCount(int level, int value)
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class AbilityDefinitionFlareGun
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function presetDelayForTargetEffect(RealLevelClosure lc)
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function presetDetectionType(StringLevelClosure lc)
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function setDelayForTargetEffect(int level, real value)
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function setDetectionType(int level, string value)
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class AbilityDefinitionForceofNaturecreep
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function presetNumberofSummonedUnits(IntLevelClosure lc)
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function presetSummonedUnitType(StringLevelClosure lc)
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function setNumberofSummonedUnits(int level, int value)
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function setSummonedUnitType(int level, string value)
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class AbilityDefinitionFortificationGlyph
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function presetUpgradeLevels(IntLevelClosure lc)
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function presetUpgradeType(StringLevelClosure lc)
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function setUpgradeLevels(int level, int value)
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function setUpgradeType(int level, string value)
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class AbilityDefinitionFragShards
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function presetFullDamageAmount(RealLevelClosure lc)
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function presetMediumDamageAmount(RealLevelClosure lc)
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function presetMediumDamageRadius(RealLevelClosure lc)
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function presetSmallDamageAmount(RealLevelClosure lc)
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function presetSmallDamageRadius(RealLevelClosure lc)
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function setFullDamageAmount(int level, real value)
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function setMediumDamageAmount(int level, real value)
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function setMediumDamageRadius(int level, real value)
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function setSmallDamageAmount(int level, real value)
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function setSmallDamageRadius(int level, real value)
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class AbilityDefinitionFreezeDamageBonus
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function presetDamageBonus(RealLevelClosure lc)
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function presetEnabledAttackIndex(IntLevelClosure lc)
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function setDamageBonus(int level, real value)
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function setEnabledAttackIndex(int level, int value)
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class AbilityDefinitionFrenzy
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function presetAttackSpeedIncrease(RealLevelClosure lc)
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function presetMovementSpeedIncrease(RealLevelClosure lc)
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function presetScalingFactor(RealLevelClosure lc)
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function setAttackSpeedIncrease(int level, real value)
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function setMovementSpeedIncrease(int level, real value)
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function setScalingFactor(int level, real value)
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class AbilityDefinitionFrostArmorcreep
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function presetArmorBonus(RealLevelClosure lc)
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function presetArmorDuration(RealLevelClosure lc)
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function setArmorBonus(int level, real value)
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function setArmorDuration(int level, real value)
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class AbilityDefinitionFrostBolt
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function presetDamage(RealLevelClosure lc)
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function setDamage(int level, real value)
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class AbilityDefinitionFrostDamageBonus
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function presetDamageBonus(RealLevelClosure lc)
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function presetEnabledAttackIndex(IntLevelClosure lc)
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function setDamageBonus(int level, real value)
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function setEnabledAttackIndex(int level, int value)
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class AbilityDefinitionFrostNovacreep
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function presetAreaofEffectDamage(RealLevelClosure lc)
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function presetSpecificTargetDamage(RealLevelClosure lc)
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function setAreaofEffectDamage(int level, real value)
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function setSpecificTargetDamage(int level, real value)
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class AbilityDefinitionGhost
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function presetAutoAcquireAttackTargets(BooleanLevelClosure lc)
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function presetDoesNotBlockBuildings(BooleanLevelClosure lc)
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function presetImmunetoMorphEffects(BooleanLevelClosure lc)
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function setAutoAcquireAttackTargets(int level, boolean value)
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function setDoesNotBlockBuildings(int level, boolean value)
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function setImmunetoMorphEffects(int level, boolean value)
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class AbilityDefinitionGhostVisible
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function presetDoesNotBlockBuildings(BooleanLevelClosure lc)
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function presetImmunetoMorphEffects(BooleanLevelClosure lc)
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function setDoesNotBlockBuildings(int level, boolean value)
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function setImmunetoMorphEffects(int level, boolean value)
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class AbilityDefinitionGiveGold
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function presetGoldGiven(IntLevelClosure lc)
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function setGoldGiven(int level, int value)
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class AbilityDefinitionGiveLumber
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function presetLumberGiven(IntLevelClosure lc)
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function setLumberGiven(int level, int value)
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class AbilityDefinitionGoldMine
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function presetMaxGold(IntLevelClosure lc)
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function presetMiningCapacity(IntLevelClosure lc)
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function presetMiningDuration(RealLevelClosure lc)
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function setMaxGold(int level, int value)
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function setMiningCapacity(int level, int value)
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function setMiningDuration(int level, real value)
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class AbilityDefinitionGrabTree
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function presetAttachDelay(RealLevelClosure lc)
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function presetDisabledAttackIndex(IntLevelClosure lc)
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function presetEnabledAttackIndex(IntLevelClosure lc)
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function presetMaximumAttacks(IntLevelClosure lc)
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function presetRemoveDelay(RealLevelClosure lc)
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function setAttachDelay(int level, real value)
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function setDisabledAttackIndex(int level, int value)
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function setEnabledAttackIndex(int level, int value)
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function setMaximumAttacks(int level, int value)
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function setRemoveDelay(int level, real value)
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class AbilityDefinitionGraveyard
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function presetCorpseUnitType(StringLevelClosure lc)
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function presetMaximumNumberofCorpses(IntLevelClosure lc)
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function presetRadiusofCorpses(RealLevelClosure lc)
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function presetRadiusofGravestones(RealLevelClosure lc)
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function setCorpseUnitType(int level, string value)
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function setMaximumNumberofCorpses(int level, int value)
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function setRadiusofCorpses(int level, real value)
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function setRadiusofGravestones(int level, real value)
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class AbilityDefinitionHardenedSkin
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function presetChancetoReduceDamage(RealLevelClosure lc)
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function presetIgnoredDamage(RealLevelClosure lc)
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function presetIncludeMeleeDamage(BooleanLevelClosure lc)
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function presetIncludeRangedDamage(BooleanLevelClosure lc)
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function presetMinimumDamage(RealLevelClosure lc)
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function setChancetoReduceDamage(int level, real value)
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function setIgnoredDamage(int level, real value)
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function setIncludeMeleeDamage(int level, boolean value)
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function setIncludeRangedDamage(int level, boolean value)
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function setMinimumDamage(int level, real value)
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class AbilityDefinitionHarvest
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function presetDamagetoTree(IntLevelClosure lc)
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function presetGoldCapacity(IntLevelClosure lc)
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function presetLumberCapacity(IntLevelClosure lc)
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function setDamagetoTree(int level, int value)
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function setGoldCapacity(int level, int value)
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function setLumberCapacity(int level, int value)
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class AbilityDefinitionHarvestLumber
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function presetDamagetoTree(IntLevelClosure lc)
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function presetLumberCapacity(IntLevelClosure lc)
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function setDamagetoTree(int level, int value)
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function setLumberCapacity(int level, int value)
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class AbilityDefinitionHarvestLumberArchimondeghouls
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function presetDamagetoTree(IntLevelClosure lc)
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function presetLumberCapacity(IntLevelClosure lc)
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function setDamagetoTree(int level, int value)
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function setLumberCapacity(int level, int value)
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class AbilityDefinitionHarvestLumbershredder
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function presetDamagetoTree(IntLevelClosure lc)
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function presetLumberCapacity(IntLevelClosure lc)
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function setDamagetoTree(int level, int value)
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function setLumberCapacity(int level, int value)
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class AbilityDefinitionHeal
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function presetHitPointsGained(RealLevelClosure lc)
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function setHitPointsGained(int level, real value)
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class AbilityDefinitionHealCreepHigh
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function presetHitPointsGained(RealLevelClosure lc)
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function setHitPointsGained(int level, real value)
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class AbilityDefinitionHealCreepNormal
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function presetHitPointsGained(RealLevelClosure lc)
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function setHitPointsGained(int level, real value)
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class AbilityDefinitionHealCreepNormalAnhe
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function presetHitPointsGained(RealLevelClosure lc)
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function setHitPointsGained(int level, real value)
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class AbilityDefinitionHealReductionBonus
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function presetDamageBonus(RealLevelClosure lc)
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function presetEnabledAttackIndex(IntLevelClosure lc)
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function presetHealingMultiplier(RealLevelClosure lc)
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function setDamageBonus(int level, real value)
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function setEnabledAttackIndex(int level, int value)
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function setHealingMultiplier(int level, real value)
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class AbilityDefinitionHealingWard
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function presetWardUnitType(StringLevelClosure lc)
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function setWardUnitType(int level, string value)
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class AbilityDefinitionHealingWardAIhw
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function presetWardUnitType(StringLevelClosure lc)
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function setWardUnitType(int level, string value)
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class AbilityDefinitionHealingWardcreep
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function presetWardUnitType(StringLevelClosure lc)
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function setWardUnitType(int level, string value)
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class AbilityDefinitionHealingWaveCreep
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function presetDamageReductionperTarget(RealLevelClosure lc)
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function presetDamageperTarget(RealLevelClosure lc)
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function presetNumberofTargetsHit(IntLevelClosure lc)
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function setDamageReductionperTarget(int level, real value)
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function setDamageperTarget(int level, real value)
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function setNumberofTargetsHit(int level, int value)
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class AbilityDefinitionHexCreep
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function presetMaximumCreepLevel(IntLevelClosure lc)
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function presetMorphUnitsAir(StringLevelClosure lc)
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function presetMorphUnitsAmphibious(StringLevelClosure lc)
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function presetMorphUnitsGround(StringLevelClosure lc)
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function presetMorphUnitsWater(StringLevelClosure lc)
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function setMaximumCreepLevel(int level, int value)
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function setMorphUnitsAir(int level, string value)
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function setMorphUnitsAmphibious(int level, string value)
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function setMorphUnitsGround(int level, string value)
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function setMorphUnitsWater(int level, string value)
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class AbilityDefinitionIllidanChannel
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function presetArtDuration(RealLevelClosure lc)
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function presetBaseOrderID(StringLevelClosure lc)
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function presetDisableOtherAbilities(BooleanLevelClosure lc)
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function presetFollowThroughTime(RealLevelClosure lc)
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function presetOptions(IntLevelClosure lc)
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function presetTargetType(IntLevelClosure lc)
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function setArtDuration(int level, real value)
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function setBaseOrderID(int level, string value)
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function setDisableOtherAbilities(int level, boolean value)
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function setFollowThroughTime(int level, real value)
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function setOptions(int level, int value)
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function setTargetType(int level, int value)
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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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function presetLandingDelayTime(RealLevelClosure lc)
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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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function presetMorphingFlags(IntLevelClosure lc)
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function setAltitudeAdjustmentDuration(int level, real value)
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function setLandingDelayTime(int level, real value)
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function setMorphingFlags(int level, int value)
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class AbilityDefinitionImmolationcreep
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function presetBufferManaRequired(RealLevelClosure lc)
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function presetDamageperInterval(RealLevelClosure lc)
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function presetManaDrainedperSecond(RealLevelClosure lc)
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function setBufferManaRequired(int level, real value)
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function setDamageperInterval(int level, real value)
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function setManaDrainedperSecond(int level, real value)
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class AbilityDefinitionImpaleCreep
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function presetAirTimeseconds(RealLevelClosure lc)
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function presetDamageDealt(RealLevelClosure lc)
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function presetWaveDistance(RealLevelClosure lc)
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function presetWaveTimeseconds(RealLevelClosure lc)
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function setAirTimeseconds(int level, real value)
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function setDamageDealt(int level, real value)
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function setWaveDistance(int level, real value)
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function setWaveTimeseconds(int level, real value)
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class AbilityDefinitionInferno
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function presetDamage(RealLevelClosure lc)
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function presetDuration(RealLevelClosure lc)
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function presetImpactDelay(RealLevelClosure lc)
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function presetSummonedUnit(StringLevelClosure lc)
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function setDamage(int level, real value)
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function setDuration(int level, real value)
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function setImpactDelay(int level, real value)
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function setSummonedUnit(int level, string value)
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class AbilityDefinitionInnerFire
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function presetAutocastRange(RealLevelClosure lc)
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function presetDamageIncrease(RealLevelClosure lc)
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function presetDefenseIncrease(IntLevelClosure lc)
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function presetLifeRegenRate(RealLevelClosure lc)
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function setAutocastRange(int level, real value)
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function setDamageIncrease(int level, real value)
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function setDefenseIncrease(int level, int value)
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function setLifeRegenRate(int level, real value)
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class AbilityDefinitionInnerFireCreep
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function presetAutocastRange(RealLevelClosure lc)
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function presetDamageIncrease(RealLevelClosure lc)
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function presetDefenseIncrease(IntLevelClosure lc)
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function presetLifeRegenRate(RealLevelClosure lc)
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function setAutocastRange(int level, real value)
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function setDamageIncrease(int level, real value)
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function setDefenseIncrease(int level, int value)
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function setLifeRegenRate(int level, real value)
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class AbilityDefinitionIntelligenceBonusPlus1
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function presetAgilityBonus(IntLevelClosure lc)
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function presetIntelligenceBonus(IntLevelClosure lc)
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function presetStrengthBonus(IntLevelClosure lc)
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function setAgilityBonus(int level, int value)
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function setIntelligenceBonus(int level, int value)
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function setStrengthBonus(int level, int value)
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class AbilityDefinitionIntelligenceBonusPlus3
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function presetAgilityBonus(IntLevelClosure lc)
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function presetIntelligenceBonus(IntLevelClosure lc)
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function presetStrengthBonus(IntLevelClosure lc)
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function setAgilityBonus(int level, int value)
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function setIntelligenceBonus(int level, int value)
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function setStrengthBonus(int level, int value)
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class AbilityDefinitionIntelligenceBonusPlus4
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function presetAgilityBonus(IntLevelClosure lc)
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function presetIntelligenceBonus(IntLevelClosure lc)
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function presetStrengthBonus(IntLevelClosure lc)
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function setAgilityBonus(int level, int value)
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function setIntelligenceBonus(int level, int value)
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function setStrengthBonus(int level, int value)
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class AbilityDefinitionIntelligenceBonusPlus6
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function presetAgilityBonus(IntLevelClosure lc)
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function presetIntelligenceBonus(IntLevelClosure lc)
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function presetStrengthBonus(IntLevelClosure lc)
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function setAgilityBonus(int level, int value)
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function setIntelligenceBonus(int level, int value)
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function setStrengthBonus(int level, int value)
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class AbilityDefinitionIntelligenceMod
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function presetAgilityBonus(IntLevelClosure lc)
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function presetIntelligenceBonus(IntLevelClosure lc)
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function presetStrengthBonus(IntLevelClosure lc)
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function setAgilityBonus(int level, int value)
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function setIntelligenceBonus(int level, int value)
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function setStrengthBonus(int level, int value)
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class AbilityDefinitionIntelligenceModPlus2
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function presetAgilityBonus(IntLevelClosure lc)
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function presetIntelligenceBonus(IntLevelClosure lc)
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function presetStrengthBonus(IntLevelClosure lc)
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function setAgilityBonus(int level, int value)
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function setIntelligenceBonus(int level, int value)
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function setStrengthBonus(int level, int value)
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class AbilityDefinitionInventory
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function presetCanDropItems(BooleanLevelClosure lc)
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function presetCanGetItems(BooleanLevelClosure lc)
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function presetCanUseItems(BooleanLevelClosure lc)
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function presetDropItemsOnDeath(BooleanLevelClosure lc)
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function presetItemCapacity(IntLevelClosure lc)
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function setCanDropItems(int level, boolean value)
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function setCanGetItems(int level, boolean value)
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function setCanUseItems(int level, boolean value)
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function setDropItemsOnDeath(int level, boolean value)
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function setItemCapacity(int level, int value)
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class AbilityDefinitionInventory2slotunitUndead
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function presetCanDropItems(BooleanLevelClosure lc)
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function presetCanGetItems(BooleanLevelClosure lc)
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function presetCanUseItems(BooleanLevelClosure lc)
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function presetDropItemsOnDeath(BooleanLevelClosure lc)
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function presetItemCapacity(IntLevelClosure lc)
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function setCanDropItems(int level, boolean value)
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function setCanGetItems(int level, boolean value)
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function setCanUseItems(int level, boolean value)
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function setDropItemsOnDeath(int level, boolean value)
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function setItemCapacity(int level, int value)
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class AbilityDefinitionInventoryPackMule
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function presetCanDropItems(BooleanLevelClosure lc)
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function presetCanGetItems(BooleanLevelClosure lc)
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function presetCanUseItems(BooleanLevelClosure lc)
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function presetDropItemsOnDeath(BooleanLevelClosure lc)
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function presetItemCapacity(IntLevelClosure lc)
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function setCanDropItems(int level, boolean value)
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function setCanGetItems(int level, boolean value)
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function setCanUseItems(int level, boolean value)
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function setDropItemsOnDeath(int level, boolean value)
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function setItemCapacity(int level, int value)
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class AbilityDefinitionInvisibility
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function presetTransitionTimeseconds(RealLevelClosure lc)
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function setTransitionTimeseconds(int level, real value)
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class AbilityDefinitionItemAuraBrilliance
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function presetManaRegenerationIncrease(RealLevelClosure lc)
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function presetPercentBonus(BooleanLevelClosure lc)
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function setManaRegenerationIncrease(int level, real value)
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function setPercentBonus(int level, boolean value)
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class AbilityDefinitionItemAuraCommand
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function presetAttackDamageIncrease(RealLevelClosure lc)
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function presetFlatBonus(BooleanLevelClosure lc)
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function presetMeleeBonus(BooleanLevelClosure lc)
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function presetRangedBonus(BooleanLevelClosure lc)
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function setAttackDamageIncrease(int level, real value)
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function setFlatBonus(int level, boolean value)
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function setMeleeBonus(int level, boolean value)
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function setRangedBonus(int level, boolean value)
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class AbilityDefinitionItemAuraDevotion
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function presetArmorBonus(RealLevelClosure lc)
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function presetPercentBonus(BooleanLevelClosure lc)
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function setArmorBonus(int level, real value)
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function setPercentBonus(int level, boolean value)
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class AbilityDefinitionItemAuraEndurance
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function presetAttackSpeedIncrease(RealLevelClosure lc)
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function presetMovementSpeedIncrease(RealLevelClosure lc)
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function setAttackSpeedIncrease(int level, real value)
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function setMovementSpeedIncrease(int level, real value)
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class AbilityDefinitionItemAuraTrueshot
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function presetDamageBonus(RealLevelClosure lc)
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function presetFlatBonus(BooleanLevelClosure lc)
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function presetMeleeBonus(BooleanLevelClosure lc)
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function presetRangedBonus(BooleanLevelClosure lc)
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function setDamageBonus(int level, real value)
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function setFlatBonus(int level, boolean value)
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function setMeleeBonus(int level, boolean value)
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function setRangedBonus(int level, boolean value)
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class AbilityDefinitionItemAuraUnholy
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function presetLifeRegenerationIncrease(RealLevelClosure lc)
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function presetMovementSpeedIncrease(RealLevelClosure lc)
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function presetPercentBonus(BooleanLevelClosure lc)
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function setLifeRegenerationIncrease(int level, real value)
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function setMovementSpeedIncrease(int level, real value)
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function setPercentBonus(int level, boolean value)
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class AbilityDefinitionItemAuraVampiric
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function presetAttackDamageStolen(RealLevelClosure lc)
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function setAttackDamageStolen(int level, real value)
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class AbilityDefinitionItemChangeTOD
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function presetNewTimeofDayHour(IntLevelClosure lc)
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function presetNewTimeofDayMinute(IntLevelClosure lc)
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function setNewTimeofDayHour(int level, int value)
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function setNewTimeofDayMinute(int level, int value)
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class AbilityDefinitionItemCloakOfFlames
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function presetDamagePerDuration(IntLevelClosure lc)
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function presetManaUsedPerSecond(IntLevelClosure lc)
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function setDamagePerDuration(int level, int value)
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function setManaUsedPerSecond(int level, int value)
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class AbilityDefinitionItemCommand
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function presetMaximumCreepLevel(IntLevelClosure lc)
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function setMaximumCreepLevel(int level, int value)
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class AbilityDefinitionItemDefenseAoe
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function presetDefenseBonus(IntLevelClosure lc)
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function presetHitPointsGained(IntLevelClosure lc)
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function presetManaPointsGained(IntLevelClosure lc)
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function setDefenseBonus(int level, int value)
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function setHitPointsGained(int level, int value)
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function setManaPointsGained(int level, int value)
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class AbilityDefinitionItemDefenseAoePlusHealing
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function presetDefenseBonus(IntLevelClosure lc)
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function presetHitPointsGained(IntLevelClosure lc)
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function presetManaPointsGained(IntLevelClosure lc)
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function setDefenseBonus(int level, int value)
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function setHitPointsGained(int level, int value)
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function setManaPointsGained(int level, int value)
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class AbilityDefinitionItemDetectAoe
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function presetDetectionRadius(StringLevelClosure lc)
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function setDetectionRadius(int level, string value)
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class AbilityDefinitionItemDispelAoe
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function presetDamageToSummonedUnits(IntLevelClosure lc)
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function presetManaLossPerUnit(IntLevelClosure lc)
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function setDamageToSummonedUnits(int level, int value)
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function setManaLossPerUnit(int level, int value)
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class AbilityDefinitionItemDispelAoeWithCooldown
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function presetDamageToSummonedUnits(IntLevelClosure lc)
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function presetManaLossPerUnit(IntLevelClosure lc)
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function setDamageToSummonedUnits(int level, int value)
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function setManaLossPerUnit(int level, int value)
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class AbilityDefinitionItemDispelChain
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function presetManaLossPerUnit(RealLevelClosure lc)
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function presetMaximumDispelledUnits(IntLevelClosure lc)
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function presetSummonedUnitDamage(RealLevelClosure lc)
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function setManaLossPerUnit(int level, real value)
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function setMaximumDispelledUnits(int level, int value)
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function setSummonedUnitDamage(int level, real value)
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class AbilityDefinitionItemHealAoe
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function presetHitPointsGained(IntLevelClosure lc)
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function setHitPointsGained(int level, int value)
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class AbilityDefinitionItemHealAoeGreater
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function presetHitPointsGained(IntLevelClosure lc)
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function setHitPointsGained(int level, int value)
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class AbilityDefinitionItemHealGreater
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function presetHitPointsGained(IntLevelClosure lc)
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function setHitPointsGained(int level, int value)
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class AbilityDefinitionItemHealLeast
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function presetHitPointsGained(IntLevelClosure lc)
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function setHitPointsGained(int level, int value)
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class AbilityDefinitionItemHealLesser
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function presetHitPointsGained(IntLevelClosure lc)
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function setHitPointsGained(int level, int value)
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class AbilityDefinitionItemIllusion
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function presetDamageDealtofnormal(RealLevelClosure lc)
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function presetDamageReceivedMultiplier(RealLevelClosure lc)
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function setDamageDealtofnormal(int level, real value)
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function setDamageReceivedMultiplier(int level, real value)
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class AbilityDefinitionItemInferno
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function presetDamage(RealLevelClosure lc)
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function presetDuration(RealLevelClosure lc)
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function presetImpactDelay(RealLevelClosure lc)
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function presetSummonedUnit(StringLevelClosure lc)
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function setDamage(int level, real value)
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function setDuration(int level, real value)
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function setImpactDelay(int level, real value)
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function setSummonedUnit(int level, string value)
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class AbilityDefinitionItemManaRestoreAoe
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function presetManaPointsGained(IntLevelClosure lc)
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function setManaPointsGained(int level, int value)
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class AbilityDefinitionItemManaRestoreGreater
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function presetManaPointsGained(IntLevelClosure lc)
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function setManaPointsGained(int level, int value)
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class AbilityDefinitionItemManaRestoreLesser
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function presetManaPointsGained(IntLevelClosure lc)
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function setManaPointsGained(int level, int value)
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class AbilityDefinitionItemMonsterLure
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function presetActivationDelay(RealLevelClosure lc)
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function presetLureIntervalseconds(RealLevelClosure lc)
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function presetLureUnitType(StringLevelClosure lc)
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function presetNumberofLures(IntLevelClosure lc)
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function setActivationDelay(int level, real value)
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function setLureIntervalseconds(int level, real value)
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function setLureUnitType(int level, string value)
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function setNumberofLures(int level, int value)
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class AbilityDefinitionItemPlaceMine
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function presetUnitType(StringLevelClosure lc)
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function setUnitType(int level, string value)
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class AbilityDefinitionItemPotionVampirism
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function presetAmountIsRawValue(BooleanLevelClosure lc)
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function presetDamageBonus(RealLevelClosure lc)
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function presetLifeStealAmount(RealLevelClosure lc)
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function setAmountIsRawValue(int level, boolean value)
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function setDamageBonus(int level, real value)
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function setLifeStealAmount(int level, real value)
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class AbilityDefinitionItemRecall
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function presetMaximumNumberofUnits(IntLevelClosure lc)
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function presetUseTeleportClustering(BooleanLevelClosure lc)
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function setMaximumNumberofUnits(int level, int value)
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function setUseTeleportClustering(int level, boolean value)
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class AbilityDefinitionItemRegenMana
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function presetManaRegenerationBonusasfractionofnormal(RealLevelClosure lc)
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function setManaRegenerationBonusasfractionofnormal(int level, real value)
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class AbilityDefinitionItemRegenManalesser
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function presetManaRegenerationBonusasfractionofnormal(RealLevelClosure lc)
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function setManaRegenerationBonusasfractionofnormal(int level, real value)
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class AbilityDefinitionItemReincarnation
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function presetDelayAfterDeathseconds(IntLevelClosure lc)
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function presetRestoredLife(IntLevelClosure lc)
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function presetRestoredManaforcurrent(IntLevelClosure lc)
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function setDelayAfterDeathseconds(int level, int value)
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function setRestoredLife(int level, int value)
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function setRestoredManaforcurrent(int level, int value)
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class AbilityDefinitionItemRestore
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function presetHitPointsRestored(IntLevelClosure lc)
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function presetManaPointsRestored(IntLevelClosure lc)
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function setHitPointsRestored(int level, int value)
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function setManaPointsRestored(int level, int value)
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class AbilityDefinitionItemRestoreAoe
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function presetHitPointsRestored(IntLevelClosure lc)
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function presetManaPointsRestored(IntLevelClosure lc)
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function setHitPointsRestored(int level, int value)
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function setManaPointsRestored(int level, int value)
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class AbilityDefinitionItemRevealMap
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function presetDetectionType(StringLevelClosure lc)
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function setDetectionType(int level, string value)
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class AbilityDefinitionItemSpeed
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function presetMovementSpeedIncrease(RealLevelClosure lc)
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function setMovementSpeedIncrease(int level, real value)
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class AbilityDefinitionItemSpeedAoe
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function presetMovementSpeedIncrease(RealLevelClosure lc)
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function setMovementSpeedIncrease(int level, real value)
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class AbilityDefinitionItemTownPortal
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function presetMaximumNumberofUnits(IntLevelClosure lc)
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function presetUseTeleportClustering(BooleanLevelClosure lc)
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function setMaximumNumberofUnits(int level, int value)
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function setUseTeleportClustering(int level, boolean value)
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class AbilityDefinitionItemWeb
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function presetAirUnitHeight(RealLevelClosure lc)
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function presetAirUnitLowerDuration(RealLevelClosure lc)
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function presetMeleeAttackRange(RealLevelClosure lc)
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function setAirUnitHeight(int level, real value)
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function setAirUnitLowerDuration(int level, real value)
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function setMeleeAttackRange(int level, real value)
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class AbilityDefinitionKeeperoftheGroveEntanglingRoots
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function presetDamageperSecond(RealLevelClosure lc)
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function setDamageperSecond(int level, real value)
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class AbilityDefinitionKeeperoftheGroveForceofNature
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function presetNumberofSummonedUnits(IntLevelClosure lc)
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function presetSummonedUnitType(StringLevelClosure lc)
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function setNumberofSummonedUnits(int level, int value)
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function setSummonedUnitType(int level, string value)
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class AbilityDefinitionKeeperoftheGroveThornsAura
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function presetDamageDealttoAttackers(RealLevelClosure lc)
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function presetDamageisPercentReceived(BooleanLevelClosure lc)
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function setDamageDealttoAttackers(int level, real value)
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function setDamageisPercentReceived(int level, boolean value)
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class AbilityDefinitionKeeperoftheGroveTranquility
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function presetBuildingReduction(RealLevelClosure lc)
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function presetHealInterval(RealLevelClosure lc)
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function presetLifeHealed(RealLevelClosure lc)
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function setBuildingReduction(int level, real value)
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function setHealInterval(int level, real value)
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function setLifeHealed(int level, real value)
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class AbilityDefinitionLevelMod
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function presetLevelsGained(IntLevelClosure lc)
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function setLevelsGained(int level, int value)
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class AbilityDefinitionLichDarkRitual
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function presetLeaveTargetAlive(BooleanLevelClosure lc)
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function presetLifeConversionAsPercent(BooleanLevelClosure lc)
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function presetLifeConvertedtoLife(RealLevelClosure lc)
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function presetLifeConvertedtoMana(RealLevelClosure lc)
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function presetManaConversionAsPercent(BooleanLevelClosure lc)
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function setLeaveTargetAlive(int level, boolean value)
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function setLifeConversionAsPercent(int level, boolean value)
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function setLifeConvertedtoLife(int level, real value)
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function setLifeConvertedtoMana(int level, real value)
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function setManaConversionAsPercent(int level, boolean value)
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class AbilityDefinitionLichDeathandDecay
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function presetBuildingReduction(RealLevelClosure lc)
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function presetMaxLifeDrainedperSecond(RealLevelClosure lc)
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function setBuildingReduction(int level, real value)
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function setMaxLifeDrainedperSecond(int level, real value)
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class AbilityDefinitionLichFrostArmor
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function presetArmorBonus(RealLevelClosure lc)
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function presetArmorDuration(RealLevelClosure lc)
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function setArmorBonus(int level, real value)
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function setArmorDuration(int level, real value)
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class AbilityDefinitionLichFrostArmorAutocast
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function presetArmorBonus(RealLevelClosure lc)
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function presetArmorDuration(RealLevelClosure lc)
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function setArmorBonus(int level, real value)
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function setArmorDuration(int level, real value)
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class AbilityDefinitionLichFrostNova
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function presetAreaofEffectDamage(RealLevelClosure lc)
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function presetSpecificTargetDamage(RealLevelClosure lc)
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function setAreaofEffectDamage(int level, real value)
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function setSpecificTargetDamage(int level, real value)
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class AbilityDefinitionLightningAttack
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function presetGraphicDelay(RealLevelClosure lc)
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function presetGraphicDuration(RealLevelClosure lc)
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function setGraphicDelay(int level, real value)
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function setGraphicDuration(int level, real value)
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class AbilityDefinitionLightningDamageBonus
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function presetDamageBonus(RealLevelClosure lc)
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function presetDamageBonusDice(IntLevelClosure lc)
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function presetEnabledAttackIndex(IntLevelClosure lc)
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function setDamageBonus(int level, real value)
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function setDamageBonusDice(int level, int value)
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function setEnabledAttackIndex(int level, int value)
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class AbilityDefinitionLightningPurge
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function presetAttackUpdateFrequency(IntLevelClosure lc)
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function presetHeroPauseDuration(RealLevelClosure lc)
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function presetManaLoss(IntLevelClosure lc)
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function presetMovementUpdateFrequency(IntLevelClosure lc)
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function presetSummonedUnitDamage(RealLevelClosure lc)
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function presetUnitPauseDuration(RealLevelClosure lc)
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function setAttackUpdateFrequency(int level, int value)
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function setHeroPauseDuration(int level, real value)
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function setManaLoss(int level, int value)
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function setMovementUpdateFrequency(int level, int value)
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function setSummonedUnitDamage(int level, real value)
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function setUnitPauseDuration(int level, real value)
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class AbilityDefinitionLightningShield
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function presetDamageperSecond(RealLevelClosure lc)
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function setDamageperSecond(int level, real value)
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class AbilityDefinitionLightningShieldAIls
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function presetDamagePerSecond(RealLevelClosure lc)
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function setDamagePerSecond(int level, real value)
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class AbilityDefinitionLightningShieldcreep
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function presetDamageperSecond(RealLevelClosure lc)
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function setDamageperSecond(int level, real value)
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class AbilityDefinitionLiquidFire
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function presetAttackSpeedReduction(RealLevelClosure lc)
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function presetMovementSpeedReduction(RealLevelClosure lc)
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function presetRepairsAllowed(BooleanLevelClosure lc)
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function setAttackSpeedReduction(int level, real value)
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function setMovementSpeedReduction(int level, real value)
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function setRepairsAllowed(int level, boolean value)
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class AbilityDefinitionLoad
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function presetAllowedUnitType(StringLevelClosure lc)
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function setAllowedUnitType(int level, string value)
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class AbilityDefinitionLoadBurrow
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function presetAllowedUnitType(StringLevelClosure lc)
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function setAllowedUnitType(int level, string value)
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class AbilityDefinitionLoadEntangledGoldMine
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function presetAllowedUnitType(StringLevelClosure lc)
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function setAllowedUnitType(int level, string value)
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class AbilityDefinitionLoadNavies
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function presetAllowedUnitType(StringLevelClosure lc)
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function setAllowedUnitType(int level, string value)
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class AbilityDefinitionMagicDefense
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function presetAttackSpeedFactor(RealLevelClosure lc)
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function presetChancetoDeflect(RealLevelClosure lc)
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function presetDamageDealt(RealLevelClosure lc)
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function presetDamageTaken(RealLevelClosure lc)
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function presetDeflectDamageTakenPiercing(RealLevelClosure lc)
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function presetDeflectDamageTakenSpells(RealLevelClosure lc)
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function presetMagicDamageReduction(RealLevelClosure lc)
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function presetMovementSpeedFactor(RealLevelClosure lc)
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function setAttackSpeedFactor(int level, real value)
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function setChancetoDeflect(int level, real value)
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function setDamageDealt(int level, real value)
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function setDamageTaken(int level, real value)
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function setDeflectDamageTakenPiercing(int level, real value)
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function setDeflectDamageTakenSpells(int level, real value)
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function setMagicDamageReduction(int level, real value)
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function setMovementSpeedFactor(int level, real value)
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class AbilityDefinitionMagicImmunity
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function presetMagicDamageFactor(RealLevelClosure lc)
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function setMagicDamageFactor(int level, real value)
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class AbilityDefinitionMagicImmunityAImx
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function presetMagicDamageFactor(RealLevelClosure lc)
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function setMagicDamageFactor(int level, real value)
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class AbilityDefinitionMagicImmunityArchimonde
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function presetMagicDamageFactor(RealLevelClosure lc)
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function setMagicDamageFactor(int level, real value)
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class AbilityDefinitionMagicImmunityCreep
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function presetMagicDamageFactor(RealLevelClosure lc)
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function setMagicDamageFactor(int level, real value)
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class AbilityDefinitionMagicImmunityDragons
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function presetMagicDamageFactor(RealLevelClosure lc)
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function setMagicDamageFactor(int level, real value)
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class AbilityDefinitionMalganisDarkConversion
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function presetConversionUnit(StringLevelClosure lc)
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function presetRacetoConvert(StringLevelClosure lc)
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function setConversionUnit(int level, string value)
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function setRacetoConvert(int level, string value)
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class AbilityDefinitionMalganisSoulPreservation
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function presetUnittoPreserve(StringLevelClosure lc)
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function setUnittoPreserve(int level, string value)
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class AbilityDefinitionManaBattery
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function presetAutocastRequirement(RealLevelClosure lc)
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function presetHitPointsGained(RealLevelClosure lc)
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function presetManaGained(RealLevelClosure lc)
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function presetRegenerateOnlyAtNight(BooleanLevelClosure lc)
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function presetWaterHeight(RealLevelClosure lc)
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function setAutocastRequirement(int level, real value)
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function setHitPointsGained(int level, real value)
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function setManaGained(int level, real value)
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function setRegenerateOnlyAtNight(int level, boolean value)
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function setWaterHeight(int level, real value)
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class AbilityDefinitionManaBatteryObsidianStatue
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function presetAutocastRequirement(RealLevelClosure lc)
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function presetHitPointsGained(RealLevelClosure lc)
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function presetManaGained(RealLevelClosure lc)
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function presetRegenerateOnlyAtNight(BooleanLevelClosure lc)
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function presetWaterHeight(RealLevelClosure lc)
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function setAutocastRequirement(int level, real value)
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function setHitPointsGained(int level, real value)
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function setManaGained(int level, real value)
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function setRegenerateOnlyAtNight(int level, boolean value)
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function setWaterHeight(int level, real value)
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class AbilityDefinitionManaBurndemon
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function presetBoltDelay(RealLevelClosure lc)
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function presetBoltLifetime(RealLevelClosure lc)
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function presetMaxManaDrained(RealLevelClosure lc)
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function setBoltDelay(int level, real value)
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function setBoltLifetime(int level, real value)
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function setMaxManaDrained(int level, real value)
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class AbilityDefinitionManaBurndemonAmbd
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function presetBoltDelay(RealLevelClosure lc)
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function presetBoltLifetime(RealLevelClosure lc)
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function presetMaxManaDrained(RealLevelClosure lc)
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function setBoltDelay(int level, real value)
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function setBoltLifetime(int level, real value)
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function setMaxManaDrained(int level, real value)
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class AbilityDefinitionManaFlare
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function presetCasterOnlySplash(BooleanLevelClosure lc)
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function presetDamageCooldown(RealLevelClosure lc)
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function presetHeroDamagePerManaPoint(RealLevelClosure lc)
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function presetHeroMaximumDamage(RealLevelClosure lc)
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function presetUnitDamagePerManaPoint(RealLevelClosure lc)
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function presetUnitMaximumDamage(RealLevelClosure lc)
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function setCasterOnlySplash(int level, boolean value)
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function setDamageCooldown(int level, real value)
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function setHeroDamagePerManaPoint(int level, real value)
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function setHeroMaximumDamage(int level, real value)
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function setUnitDamagePerManaPoint(int level, real value)
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function setUnitMaximumDamage(int level, real value)
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class AbilityDefinitionManaShieldCreep
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function presetDamageAbsorbed(RealLevelClosure lc)
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function presetManaperHitPoint(RealLevelClosure lc)
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function setDamageAbsorbed(int level, real value)
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function setManaperHitPoint(int level, real value)
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class AbilityDefinitionManaSteal
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function presetLeaveTargetAlive(BooleanLevelClosure lc)
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function presetLifeConversionAsPercent(BooleanLevelClosure lc)
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function presetLifeConvertedtoLife(RealLevelClosure lc)
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function presetLifeConvertedtoMana(RealLevelClosure lc)
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function presetManaConversionAsPercent(BooleanLevelClosure lc)
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function setLeaveTargetAlive(int level, boolean value)
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function setLifeConversionAsPercent(int level, boolean value)
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function setLifeConvertedtoLife(int level, real value)
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function setLifeConvertedtoMana(int level, real value)
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function setManaConversionAsPercent(int level, boolean value)
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class AbilityDefinitionMannorothReincarnation
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function presetReincarnationDelay(RealLevelClosure lc)
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function setReincarnationDelay(int level, real value)
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class AbilityDefinitionMaxLifeBonusGreater
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function presetMaxLifeGained(IntLevelClosure lc)
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function setMaxLifeGained(int level, int value)
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class AbilityDefinitionMaxLifeBonusLeast
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function presetMaxLifeGained(IntLevelClosure lc)
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function setMaxLifeGained(int level, int value)
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class AbilityDefinitionMaxLifeBonusLesser
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function presetMaxLifeGained(IntLevelClosure lc)
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function setMaxLifeGained(int level, int value)
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class AbilityDefinitionMaxManaBonusLeast
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function presetMaxManaGained(IntLevelClosure lc)
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function setMaxManaGained(int level, int value)
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class AbilityDefinitionMaxManaBonusMost
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function presetMaxManaGained(IntLevelClosure lc)
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function setMaxManaGained(int level, int value)
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class AbilityDefinitionMechanicalCritter
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function presetNumberofUnitsCreated(IntLevelClosure lc)
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function setNumberofUnitsCreated(int level, int value)
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class AbilityDefinitionMilitia
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class AbilityDefinitionMindRot
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function presetManaDrainedperSecond(RealLevelClosure lc)
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function setManaDrainedperSecond(int level, real value)
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class AbilityDefinitionMine
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function presetActivationDelay(RealLevelClosure lc)
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function presetInvisibilityTransitionTime(RealLevelClosure lc)
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function setActivationDelay(int level, real value)
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function setInvisibilityTransitionTime(int level, real value)
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class AbilityDefinitionMonsoon
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function presetBuildingReduction(RealLevelClosure lc)
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function presetDamageDealt(RealLevelClosure lc)
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function presetDamageInterval(RealLevelClosure lc)
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function setBuildingReduction(int level, real value)
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function setDamageDealt(int level, real value)
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function setDamageInterval(int level, real value)
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class AbilityDefinitionMonsooncreep
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function presetBuildingReduction(RealLevelClosure lc)
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function presetDamageDealt(RealLevelClosure lc)
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function presetDamageInterval(RealLevelClosure lc)
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function setBuildingReduction(int level, real value)
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function setDamageDealt(int level, real value)
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function setDamageInterval(int level, real value)
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class AbilityDefinitionMoonPriestessScout
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function presetSummonedUnitCount(IntLevelClosure lc)
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function presetSummonedUnitType(StringLevelClosure lc)
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function setSummonedUnitCount(int level, int value)
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function setSummonedUnitType(int level, string value)
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class AbilityDefinitionMoonPriestessSearingArrows
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function presetDamageBonus(RealLevelClosure lc)
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function setDamageBonus(int level, real value)
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class AbilityDefinitionMoonPriestessStarfall
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function presetBuildingReduction(RealLevelClosure lc)
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function presetDamageDealt(RealLevelClosure lc)
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function presetDamageInterval(RealLevelClosure lc)
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function setBuildingReduction(int level, real value)
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function setDamageDealt(int level, real value)
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function setDamageInterval(int level, real value)
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class AbilityDefinitionMoonPriestessTrueshotAura
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function presetDamageBonus(RealLevelClosure lc)
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function presetFlatBonus(BooleanLevelClosure lc)
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function presetMeleeBonus(BooleanLevelClosure lc)
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function presetRangedBonus(BooleanLevelClosure lc)
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function setDamageBonus(int level, real value)
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function setFlatBonus(int level, boolean value)
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function setMeleeBonus(int level, boolean value)
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function setRangedBonus(int level, boolean value)
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class AbilityDefinitionMountainKingAvatar
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function presetDamageBonus(RealLevelClosure lc)
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function presetDefenseBonus(RealLevelClosure lc)
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function presetHitPointBonus(RealLevelClosure lc)
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function presetMagicDamageReduction(RealLevelClosure lc)
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function setDamageBonus(int level, real value)
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function setDefenseBonus(int level, real value)
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function setHitPointBonus(int level, real value)
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function setMagicDamageReduction(int level, real value)
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class AbilityDefinitionMountainKingBash
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function presetChancetoBash(RealLevelClosure lc)
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function presetChancetoMiss(RealLevelClosure lc)
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function presetDamageBonus(RealLevelClosure lc)
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function presetDamageMultiplier(RealLevelClosure lc)
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function presetNeverMiss(BooleanLevelClosure lc)
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function setChancetoBash(int level, real value)
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function setChancetoMiss(int level, real value)
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function setDamageBonus(int level, real value)
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function setDamageMultiplier(int level, real value)
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function setNeverMiss(int level, boolean value)
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class AbilityDefinitionMountainKingThunderBolt
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function presetDamage(RealLevelClosure lc)
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function setDamage(int level, real value)
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class AbilityDefinitionMountainKingThunderClap
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function presetAOEDamage(RealLevelClosure lc)
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function presetAttackSpeedReduction(RealLevelClosure lc)
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function presetMaximumDamage(RealLevelClosure lc)
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function presetMovementSpeedReduction(RealLevelClosure lc)
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function presetSpecificTargetDamage(RealLevelClosure lc)
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function setAOEDamage(int level, real value)
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function setAttackSpeedReduction(int level, real value)
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function setMaximumDamage(int level, real value)
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function setMovementSpeedReduction(int level, real value)
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function setSpecificTargetDamage(int level, real value)
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class AbilityDefinitionMoveSpeedBonus
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function presetMovementSpeedBonus(IntLevelClosure lc)
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function setMovementSpeedBonus(int level, int value)
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class AbilityDefinitionNeutralBuilding
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function presetActivationRadius(RealLevelClosure lc)
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function presetInteractionType(StringLevelClosure lc)
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function presetShowUnitIndicator(BooleanLevelClosure lc)
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function setActivationRadius(int level, real value)
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function setInteractionType(int level, string value)
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function setShowUnitIndicator(int level, boolean value)
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class AbilityDefinitionNeutralBuildinganyunit
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function presetActivationRadius(RealLevelClosure lc)
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function presetInteractionType(StringLevelClosure lc)
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function presetShowUnitIndicator(BooleanLevelClosure lc)
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function setActivationRadius(int level, real value)
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function setInteractionType(int level, string value)
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function setShowUnitIndicator(int level, boolean value)
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class AbilityDefinitionNeutralDetectionRevealability
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function presetDetectionType(StringLevelClosure lc)
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function presetGoldCost(IntLevelClosure lc)
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function presetLumberCost(IntLevelClosure lc)
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function setDetectionType(int level, string value)
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function setGoldCost(int level, int value)
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function setLumberCost(int level, int value)
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class AbilityDefinitionNeutralRegenhealthonly
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function presetAmountofHitPointsRegenerated(RealLevelClosure lc)
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function presetPercentage(BooleanLevelClosure lc)
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function setAmountofHitPointsRegenerated(int level, real value)
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function setPercentage(int level, boolean value)
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class AbilityDefinitionNeutralRegenmanaonly
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function presetAmountRegenerated(RealLevelClosure lc)
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function presetPercentage(BooleanLevelClosure lc)
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function setAmountRegenerated(int level, real value)
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function setPercentage(int level, boolean value)
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class AbilityDefinitionNeutralSpell
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function presetBaseOrderID(StringLevelClosure lc)
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function presetChargeOwningPlayer(BooleanLevelClosure lc)
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function presetGoldCost(IntLevelClosure lc)
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function presetLumberCost(IntLevelClosure lc)
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function setBaseOrderID(int level, string value)
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function setChargeOwningPlayer(int level, boolean value)
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function setGoldCost(int level, int value)
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function setLumberCost(int level, int value)
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class AbilityDefinitionNeutralSpies
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function presetDetectionType(StringLevelClosure lc)
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function presetGoldCostperStructure(IntLevelClosure lc)
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function presetLumberCostperUse(IntLevelClosure lc)
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function setDetectionType(int level, string value)
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function setGoldCostperStructure(int level, int value)
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function setLumberCostperUse(int level, int value)
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class AbilityDefinitionOrbofAnnihilation
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function presetDamageBonus(RealLevelClosure lc)
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function presetFullDamageRadius(RealLevelClosure lc)
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function presetHalfDamageRadius(RealLevelClosure lc)
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function presetMediumDamageFactor(RealLevelClosure lc)
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function presetSmallDamageFactor(RealLevelClosure lc)
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function setDamageBonus(int level, real value)
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function setFullDamageRadius(int level, real value)
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function setHalfDamageRadius(int level, real value)
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function setMediumDamageFactor(int level, real value)
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function setSmallDamageFactor(int level, real value)
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class AbilityDefinitionOrbofCorruption
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function presetArmorPenalty(IntLevelClosure lc)
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function presetDamageBonusDice(IntLevelClosure lc)
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function presetEnabledAttackIndex(IntLevelClosure lc)
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function setArmorPenalty(int level, int value)
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function setDamageBonusDice(int level, int value)
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function setEnabledAttackIndex(int level, int value)
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class AbilityDefinitionOrbofDarkness
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function presetChanceToHitHeros(RealLevelClosure lc)
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function presetChanceToHitSummons(RealLevelClosure lc)
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function presetChanceToHitUnits(RealLevelClosure lc)
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function presetDamageBonus(RealLevelClosure lc)
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function presetEffectAbility(StringLevelClosure lc)
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function presetEnabledAttackIndex(IntLevelClosure lc)
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function setChanceToHitHeros(int level, real value)
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function setChanceToHitSummons(int level, real value)
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function setChanceToHitUnits(int level, real value)
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function setDamageBonus(int level, real value)
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function setEffectAbility(int level, string value)
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function setEnabledAttackIndex(int level, int value)
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class AbilityDefinitionOrbofDarknessBlackArrow
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function presetDamageBonus(RealLevelClosure lc)
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function presetNumberofSummonedUnits(IntLevelClosure lc)
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function presetSummonedUnitDurationseconds(RealLevelClosure lc)
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function presetSummonedUnitType(StringLevelClosure lc)
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function setDamageBonus(int level, real value)
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function setNumberofSummonedUnits(int level, int value)
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function setSummonedUnitDurationseconds(int level, real value)
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function setSummonedUnitType(int level, string value)
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class AbilityDefinitionOrbofLightning
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function presetChanceToHitHeros(RealLevelClosure lc)
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function presetChanceToHitSummons(RealLevelClosure lc)
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function presetChanceToHitUnits(RealLevelClosure lc)
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function presetDamageBonus(RealLevelClosure lc)
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function presetEffectAbility(StringLevelClosure lc)
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function presetEnabledAttackIndex(IntLevelClosure lc)
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function setChanceToHitHeros(int level, real value)
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function setChanceToHitSummons(int level, real value)
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function setChanceToHitUnits(int level, real value)
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function setDamageBonus(int level, real value)
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function setEffectAbility(int level, string value)
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function setEnabledAttackIndex(int level, int value)
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class AbilityDefinitionOrbofSpells
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function presetChanceToHitHeros(RealLevelClosure lc)
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function presetChanceToHitSummons(RealLevelClosure lc)
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function presetChanceToHitUnits(RealLevelClosure lc)
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function presetDamageBonus(RealLevelClosure lc)
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function presetEffectAbility(StringLevelClosure lc)
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function presetEnabledAttackIndex(IntLevelClosure lc)
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function setChanceToHitHeros(int level, real value)
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function setChanceToHitSummons(int level, real value)
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function setChanceToHitUnits(int level, real value)
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function setDamageBonus(int level, real value)
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function setEffectAbility(int level, string value)
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function setEnabledAttackIndex(int level, int value)
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class AbilityDefinitionOrbofVenom
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function presetDamageBonus(RealLevelClosure lc)
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function presetDamageBonusDice(IntLevelClosure lc)
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function presetEnabledAttackIndex(IntLevelClosure lc)
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function setDamageBonus(int level, real value)
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function setDamageBonusDice(int level, int value)
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function setEnabledAttackIndex(int level, int value)
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class AbilityDefinitionOrbofVenomPoisonAttack
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function hasStackingType(StackingType stackingType) returns boolean
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function presetAttackSpeedFactor(RealLevelClosure lc)
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function presetDamageperSecond(RealLevelClosure lc)
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function presetMovementSpeedFactor(RealLevelClosure lc)
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function presetStackingType(StackingType stackingType, boolean flag)
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function presetStackingTypes(IntLevelClosure lc)
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function setAttackSpeedFactor(int level, real value)
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function setDamageperSecond(int level, real value)
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function setMovementSpeedFactor(int level, real value)
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function setStackingType(int level, int value)
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class AbilityDefinitionPIlotTankRifleman
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function presetConvertedUnitType(StringLevelClosure lc)
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function presetRequiredUnitType(StringLevelClosure lc)
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function setConvertedUnitType(int level, string value)
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function setRequiredUnitType(int level, string value)
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class AbilityDefinitionPaladinDevotionAura
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function presetArmorBonus(RealLevelClosure lc)
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function presetPercentBonus(BooleanLevelClosure lc)
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function setArmorBonus(int level, real value)
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function setPercentBonus(int level, boolean value)
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class AbilityDefinitionPaladinDivineShield
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function presetCanDeactivate(BooleanLevelClosure lc)
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function setCanDeactivate(int level, boolean value)
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class AbilityDefinitionPaladinHolyLight
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function presetAmountHealedDamaged(RealLevelClosure lc)
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function setAmountHealedDamaged(int level, real value)
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class AbilityDefinitionPaladinResurrection
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function presetNumberofCorpsesRaised(IntLevelClosure lc)
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function presetRaisedUnitsAreInvulnerable(BooleanLevelClosure lc)
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function setNumberofCorpsesRaised(int level, int value)
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function setRaisedUnitsAreInvulnerable(int level, boolean value)
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class AbilityDefinitionParasite
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function hasStackingType(StackingType stackingType) returns boolean
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function presetAttackSpeedFactor(RealLevelClosure lc)
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function presetDamageperSecond(RealLevelClosure lc)
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function presetMovementSpeedFactor(RealLevelClosure lc)
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function presetStackingType(StackingType stackingType, boolean flag)
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function presetStackingTypes(IntLevelClosure lc)
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function presetSummonedUnitCount(IntLevelClosure lc)
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function presetSummonedUnitDuration(RealLevelClosure lc)
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function presetUnitType(StringLevelClosure lc)
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function setAttackSpeedFactor(int level, real value)
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function setDamageperSecond(int level, real value)
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function setMovementSpeedFactor(int level, real value)
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function setStackingType(int level, int value)
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function setSummonedUnitCount(int level, int value)
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function setSummonedUnitDuration(int level, real value)
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function setUnitType(int level, string value)
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class AbilityDefinitionPermanentAllPlus1
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function presetAgilityBonus(IntLevelClosure lc)
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function presetIntelligenceBonus(IntLevelClosure lc)
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function presetStrengthBonus(IntLevelClosure lc)
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function setAgilityBonus(int level, int value)
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function setIntelligenceBonus(int level, int value)
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function setStrengthBonus(int level, int value)
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class AbilityDefinitionPermanentHitpointBonusfromchargeditem
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function presetMaxLifeGained(IntLevelClosure lc)
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function setMaxLifeGained(int level, int value)
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class AbilityDefinitionPermanentImmolation
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function presetBufferManaRequired(RealLevelClosure lc)
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function presetDamageperInterval(RealLevelClosure lc)
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function presetManaDrainedperSecond(RealLevelClosure lc)
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function setBufferManaRequired(int level, real value)
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function setDamageperInterval(int level, real value)
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function setManaDrainedperSecond(int level, real value)
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class AbilityDefinitionPermanentImmolationflying
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function presetBufferManaRequired(RealLevelClosure lc)
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function presetDamageperInterval(RealLevelClosure lc)
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function presetManaDrainedperSecond(RealLevelClosure lc)
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function setBufferManaRequired(int level, real value)
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function setDamageperInterval(int level, real value)
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function setManaDrainedperSecond(int level, real value)
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class AbilityDefinitionPermanentImmolationgraphic
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function presetBufferManaRequired(RealLevelClosure lc)
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function presetDamageperInterval(RealLevelClosure lc)
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function presetManaDrainedperSecond(RealLevelClosure lc)
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function setBufferManaRequired(int level, real value)
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function setDamageperInterval(int level, real value)
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function setManaDrainedperSecond(int level, real value)
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class AbilityDefinitionPermanentInvisibility
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function presetAutoAcquireAttackTargets(BooleanLevelClosure lc)
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function setAutoAcquireAttackTargets(int level, boolean value)
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class AbilityDefinitionPhaseShift
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function presetAttackSpeedReduction(RealLevelClosure lc)
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function presetMovementSpeedReduction(RealLevelClosure lc)
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function setAttackSpeedReduction(int level, real value)
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function setMovementSpeedReduction(int level, real value)
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class AbilityDefinitionPhoenix
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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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function presetLandingDelayTime(RealLevelClosure lc)
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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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function presetMorphingFlags(IntLevelClosure lc)
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function setAltitudeAdjustmentDuration(int level, real value)
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function setLandingDelayTime(int level, real value)
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function setMorphingFlags(int level, int value)
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class AbilityDefinitionPhoenixFire
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function presetDamagePerSecond(RealLevelClosure lc)
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function presetInitialDamage(RealLevelClosure lc)
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function setDamagePerSecond(int level, real value)
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function setInitialDamage(int level, real value)
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class AbilityDefinitionPillage
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function presetAccumulationStep(IntLevelClosure lc)
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function presetSalvageCostRatio(RealLevelClosure lc)
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function setAccumulationStep(int level, int value)
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function setSalvageCostRatio(int level, real value)
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class AbilityDefinitionPilotTankMortarTeam
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function presetConvertedUnitType(StringLevelClosure lc)
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function presetRequiredUnitType(StringLevelClosure lc)
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function setConvertedUnitType(int level, string value)
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function setRequiredUnitType(int level, string value)
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class AbilityDefinitionPitLordCleavingAttack
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function presetDistributedDamageFactor(RealLevelClosure lc)
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function setDistributedDamageFactor(int level, real value)
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class AbilityDefinitionPitLordDoom
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function presetDamagePerSecond(RealLevelClosure lc)
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function presetNumberofSummonedUnits(IntLevelClosure lc)
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function presetSummonedUnitDurationseconds(RealLevelClosure lc)
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function presetSummonedUnitType(StringLevelClosure lc)
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function setDamagePerSecond(int level, real value)
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function setNumberofSummonedUnits(int level, int value)
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function setSummonedUnitDurationseconds(int level, real value)
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function setSummonedUnitType(int level, string value)
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class AbilityDefinitionPitLordHowlofTerror
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function presetDamageIncrease(RealLevelClosure lc)
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function presetDefenseIncrease(IntLevelClosure lc)
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function presetLifeRegenerationRate(RealLevelClosure lc)
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function presetManaRegen(RealLevelClosure lc)
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function presetMaxUnits(IntLevelClosure lc)
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function presetPreferFriendlies(BooleanLevelClosure lc)
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function presetPreferHostiles(BooleanLevelClosure lc)
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function setDamageIncrease(int level, real value)
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function setDefenseIncrease(int level, int value)
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function setLifeRegenerationRate(int level, real value)
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function setManaRegen(int level, real value)
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function setMaxUnits(int level, int value)
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function setPreferFriendlies(int level, boolean value)
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function setPreferHostiles(int level, boolean value)
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class AbilityDefinitionPlagueToss
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function presetWardUnitType(StringLevelClosure lc)
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function setWardUnitType(int level, string value)
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class AbilityDefinitionPoisonArrows
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function hasStackingType(StackingType stackingType) returns boolean
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function presetAttackSpeedFactor(RealLevelClosure lc)
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function presetDamageperSecond(RealLevelClosure lc)
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function presetMovementSpeedFactor(RealLevelClosure lc)
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function presetStackingType(StackingType stackingType, boolean flag)
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function presetStackingTypes(IntLevelClosure lc)
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function setAttackSpeedFactor(int level, real value)
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function setDamageperSecond(int level, real value)
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function setMovementSpeedFactor(int level, real value)
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function setStackingType(int level, int value)
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class AbilityDefinitionPoisonAttack
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function hasStackingType(StackingType stackingType) returns boolean
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function presetAttackSpeedFactor(RealLevelClosure lc)
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function presetDamageperSecond(RealLevelClosure lc)
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function presetMovementSpeedFactor(RealLevelClosure lc)
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function presetStackingType(StackingType stackingType, boolean flag)
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function presetStackingTypes(IntLevelClosure lc)
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function setAttackSpeedFactor(int level, real value)
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function setDamageperSecond(int level, real value)
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function setMovementSpeedFactor(int level, real value)
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function setStackingType(int level, int value)
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class AbilityDefinitionPolymorph
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function presetMaximumCreepLevel(IntLevelClosure lc)
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function presetMorphUnitsAir(StringLevelClosure lc)
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function presetMorphUnitsAmphibious(StringLevelClosure lc)
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function presetMorphUnitsGround(StringLevelClosure lc)
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function presetMorphUnitsWater(StringLevelClosure lc)
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function setMaximumCreepLevel(int level, int value)
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function setMorphUnitsAir(int level, string value)
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function setMorphUnitsAmphibious(int level, string value)
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function setMorphUnitsGround(int level, string value)
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function setMorphUnitsWater(int level, string value)
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class AbilityDefinitionPolymorphcreep
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function presetMaximumCreepLevel(IntLevelClosure lc)
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function presetMorphUnitsAir(StringLevelClosure lc)
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function presetMorphUnitsAmphibious(StringLevelClosure lc)
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function presetMorphUnitsGround(StringLevelClosure lc)
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function presetMorphUnitsWater(StringLevelClosure lc)
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function setMaximumCreepLevel(int level, int value)
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function setMorphUnitsAir(int level, string value)
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function setMorphUnitsAmphibious(int level, string value)
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function setMorphUnitsGround(int level, string value)
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function setMorphUnitsWater(int level, string value)
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class AbilityDefinitionPossession
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function presetMaximumCreepLevel(IntLevelClosure lc)
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function setMaximumCreepLevel(int level, int value)
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class AbilityDefinitionPossessionChanneling
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function presetDamageAmplification(RealLevelClosure lc)
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function presetMaximumCreepLevel(IntLevelClosure lc)
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function presetTargetIsInvulnerable(BooleanLevelClosure lc)
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function presetTargetIsMagicImmune(BooleanLevelClosure lc)
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function setDamageAmplification(int level, real value)
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function setMaximumCreepLevel(int level, int value)
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function setTargetIsInvulnerable(int level, boolean value)
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function setTargetIsMagicImmune(int level, boolean value)
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class AbilityDefinitionPossessioncreep
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function presetMaximumCreepLevel(IntLevelClosure lc)
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function setMaximumCreepLevel(int level, int value)
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class AbilityDefinitionPotionofLifeRegen
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function presetAllowWhenFull(IntLevelClosure lc)
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function presetDispelOnAttack(BooleanLevelClosure lc)
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function presetLifeRegenerated(RealLevelClosure lc)
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function presetManaRegenerated(RealLevelClosure lc)
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function presetNoTargetRequired(BooleanLevelClosure lc)
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function setAllowWhenFull(int level, AllowWhenFull value)
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function setDispelOnAttack(int level, boolean value)
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function setLifeRegenerated(int level, real value)
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function setManaRegenerated(int level, real value)
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function setNoTargetRequired(int level, boolean value)
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class AbilityDefinitionPotionofManaRegengreater
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function presetAllowWhenFull(IntLevelClosure lc)
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function presetDispelOnAttack(BooleanLevelClosure lc)
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function presetLifeRegenerated(RealLevelClosure lc)
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function presetManaRegenerated(RealLevelClosure lc)
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function presetNoTargetRequired(BooleanLevelClosure lc)
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function setAllowWhenFull(int level, AllowWhenFull value)
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function setDispelOnAttack(int level, boolean value)
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function setLifeRegenerated(int level, real value)
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function setManaRegenerated(int level, real value)
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function setNoTargetRequired(int level, boolean value)
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class AbilityDefinitionPotionofManaRegenlesser
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function presetAllowWhenFull(IntLevelClosure lc)
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function presetDispelOnAttack(BooleanLevelClosure lc)
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function presetLifeRegenerated(RealLevelClosure lc)
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function presetManaRegenerated(RealLevelClosure lc)
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function presetNoTargetRequired(BooleanLevelClosure lc)
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function setAllowWhenFull(int level, AllowWhenFull value)
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function setDispelOnAttack(int level, boolean value)
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function setLifeRegenerated(int level, real value)
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function setManaRegenerated(int level, real value)
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function setNoTargetRequired(int level, boolean value)
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class AbilityDefinitionPotionofRejuvI
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function presetAllowWhenFull(IntLevelClosure lc)
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function presetDispelOnAttack(BooleanLevelClosure lc)
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function presetLifeRegenerated(RealLevelClosure lc)
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function presetManaRegenerated(RealLevelClosure lc)
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function presetNoTargetRequired(BooleanLevelClosure lc)
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function setAllowWhenFull(int level, AllowWhenFull value)
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function setDispelOnAttack(int level, boolean value)
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function setLifeRegenerated(int level, real value)
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function setManaRegenerated(int level, real value)
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function setNoTargetRequired(int level, boolean value)
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class AbilityDefinitionPotionofRejuvII
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function presetAllowWhenFull(IntLevelClosure lc)
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function presetDispelOnAttack(BooleanLevelClosure lc)
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function presetLifeRegenerated(RealLevelClosure lc)
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function presetManaRegenerated(RealLevelClosure lc)
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function presetNoTargetRequired(BooleanLevelClosure lc)
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function setAllowWhenFull(int level, AllowWhenFull value)
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function setDispelOnAttack(int level, boolean value)
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function setLifeRegenerated(int level, real value)
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function setManaRegenerated(int level, real value)
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function setNoTargetRequired(int level, boolean value)
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class AbilityDefinitionPotionofRejuvIII
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function presetAllowWhenFull(IntLevelClosure lc)
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function presetDispelOnAttack(BooleanLevelClosure lc)
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function presetLifeRegenerated(RealLevelClosure lc)
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function presetManaRegenerated(RealLevelClosure lc)
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function presetNoTargetRequired(BooleanLevelClosure lc)
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function setAllowWhenFull(int level, AllowWhenFull value)
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function setDispelOnAttack(int level, boolean value)
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function setLifeRegenerated(int level, real value)
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function setManaRegenerated(int level, real value)
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function setNoTargetRequired(int level, boolean value)
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class AbilityDefinitionPotionofRejuvIV
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function presetAllowWhenFull(IntLevelClosure lc)
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function presetDispelOnAttack(BooleanLevelClosure lc)
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function presetLifeRegenerated(RealLevelClosure lc)
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function presetManaRegenerated(RealLevelClosure lc)
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function presetNoTargetRequired(BooleanLevelClosure lc)
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function setAllowWhenFull(int level, AllowWhenFull value)
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function setDispelOnAttack(int level, boolean value)
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function setLifeRegenerated(int level, real value)
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function setManaRegenerated(int level, real value)
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function setNoTargetRequired(int level, boolean value)
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class AbilityDefinitionPreservation
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function presetBuildingTypesAllowed(StringLevelClosure lc)
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function setBuildingTypesAllowed(int level, string value)
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class AbilityDefinitionPulverize
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function presetChancetoStomp(RealLevelClosure lc)
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function presetDamageDealt(RealLevelClosure lc)
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function presetFullDamageRadius(RealLevelClosure lc)
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function presetHalfDamageRadius(RealLevelClosure lc)
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function setChancetoStomp(int level, real value)
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function setDamageDealt(int level, real value)
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function setFullDamageRadius(int level, real value)
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function setHalfDamageRadius(int level, real value)
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class AbilityDefinitionPulverizecreep
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function presetChancetoStomp(RealLevelClosure lc)
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function presetDamageDealt(RealLevelClosure lc)
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function presetFullDamageRadius(RealLevelClosure lc)
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function presetHalfDamageRadius(RealLevelClosure lc)
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function setChancetoStomp(int level, real value)
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function setDamageDealt(int level, real value)
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function setFullDamageRadius(int level, real value)
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function setHalfDamageRadius(int level, real value)
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class AbilityDefinitionPurge
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function presetAttackUpdateFrequency(IntLevelClosure lc)
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function presetHeroPauseDuration(RealLevelClosure lc)
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function presetManaLoss(IntLevelClosure lc)
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function presetMovementUpdateFrequency(IntLevelClosure lc)
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function presetSummonedUnitDamage(RealLevelClosure lc)
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function presetUnitPauseDuration(RealLevelClosure lc)
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function setAttackUpdateFrequency(int level, int value)
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function setHeroPauseDuration(int level, real value)
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function setManaLoss(int level, int value)
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function setMovementUpdateFrequency(int level, int value)
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function setSummonedUnitDamage(int level, real value)
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function setUnitPauseDuration(int level, real value)
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class AbilityDefinitionPurgeApg2
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function presetManaLoss(IntLevelClosure lc)
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function setManaLoss(int level, int value)
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class AbilityDefinitionPurgeCreep
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function presetAttackUpdateFrequency(IntLevelClosure lc)
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function presetHeroPauseDuration(RealLevelClosure lc)
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function presetManaLoss(IntLevelClosure lc)
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function presetMovementUpdateFrequency(IntLevelClosure lc)
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function presetSummonedUnitDamage(RealLevelClosure lc)
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function presetUnitPauseDuration(RealLevelClosure lc)
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function setAttackUpdateFrequency(int level, int value)
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function setHeroPauseDuration(int level, real value)
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function setManaLoss(int level, int value)
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function setMovementUpdateFrequency(int level, int value)
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function setSummonedUnitDamage(int level, real value)
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function setUnitPauseDuration(int level, real value)
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class AbilityDefinitionPurgeorb
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function presetAttackUpdateFrequency(IntLevelClosure lc)
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function presetHeroPauseDuration(RealLevelClosure lc)
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function presetManaLoss(IntLevelClosure lc)
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function presetMovementUpdateFrequency(IntLevelClosure lc)
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function presetSummonedUnitDamage(RealLevelClosure lc)
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function presetUnitPauseDuration(RealLevelClosure lc)
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function setAttackUpdateFrequency(int level, int value)
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function setHeroPauseDuration(int level, real value)
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function setManaLoss(int level, int value)
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function setMovementUpdateFrequency(int level, int value)
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function setSummonedUnitDamage(int level, real value)
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function setUnitPauseDuration(int level, real value)
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class AbilityDefinitionRainofChaos
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function presetAbilityforUnitCreation(StringLevelClosure lc)
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function presetNumberofUnitsCreated(IntLevelClosure lc)
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function setAbilityforUnitCreation(int level, string value)
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function setNumberofUnitsCreated(int level, int value)
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class AbilityDefinitionRainofFire
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function presetBuildingReduction(RealLevelClosure lc)
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function presetDamage(RealLevelClosure lc)
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function presetDamagePerSecond(RealLevelClosure lc)
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function presetMaximumDamageperWave(RealLevelClosure lc)
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function presetNumberofShards(IntLevelClosure lc)
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function presetNumberofWaves(IntLevelClosure lc)
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function setBuildingReduction(int level, real value)
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function setDamage(int level, real value)
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function setDamagePerSecond(int level, real value)
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function setMaximumDamageperWave(int level, real value)
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function setNumberofShards(int level, int value)
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function setNumberofWaves(int level, int value)
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class AbilityDefinitionRainofFirecreep
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function presetBuildingReduction(RealLevelClosure lc)
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function presetDamage(RealLevelClosure lc)
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function presetDamagePerSecond(RealLevelClosure lc)
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function presetMaximumDamageperWave(RealLevelClosure lc)
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function presetNumberofShards(IntLevelClosure lc)
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function presetNumberofWaves(IntLevelClosure lc)
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function setBuildingReduction(int level, real value)
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function setDamage(int level, real value)
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function setDamagePerSecond(int level, real value)
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function setMaximumDamageperWave(int level, real value)
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function setNumberofShards(int level, int value)
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function setNumberofWaves(int level, int value)
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class AbilityDefinitionRaiseDead
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function presetUnitTypeForLimitCheck(StringLevelClosure lc)
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function presetUnitTypeOne(StringLevelClosure lc)
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function presetUnitTypeTwo(StringLevelClosure lc)
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function presetUnitsSummonedTypeOne(IntLevelClosure lc)
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function presetUnitsSummonedTypeTwo(IntLevelClosure lc)
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function setUnitTypeForLimitCheck(int level, string value)
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function setUnitTypeOne(int level, string value)
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function setUnitTypeTwo(int level, string value)
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function setUnitsSummonedTypeOne(int level, int value)
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function setUnitsSummonedTypeTwo(int level, int value)
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class AbilityDefinitionRaiseDeadCreep
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function presetUnitTypeForLimitCheck(StringLevelClosure lc)
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function presetUnitTypeOne(StringLevelClosure lc)
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function presetUnitTypeTwo(StringLevelClosure lc)
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function presetUnitsSummonedTypeOne(IntLevelClosure lc)
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function presetUnitsSummonedTypeTwo(IntLevelClosure lc)
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function setUnitTypeForLimitCheck(int level, string value)
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function setUnitTypeOne(int level, string value)
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function setUnitTypeTwo(int level, string value)
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function setUnitsSummonedTypeOne(int level, int value)
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function setUnitsSummonedTypeTwo(int level, int value)
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class AbilityDefinitionRaiseDeadItem
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function presetUnitTypeForLimitCheck(StringLevelClosure lc)
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function presetUnitTypeOne(StringLevelClosure lc)
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function presetUnitTypeTwo(StringLevelClosure lc)
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function presetUnitsSummonedTypeOne(IntLevelClosure lc)
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function presetUnitsSummonedTypeTwo(IntLevelClosure lc)
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function setUnitTypeForLimitCheck(int level, string value)
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function setUnitTypeOne(int level, string value)
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function setUnitTypeTwo(int level, string value)
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function setUnitsSummonedTypeOne(int level, int value)
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function setUnitsSummonedTypeTwo(int level, int value)
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class AbilityDefinitionRangerColdArrows
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function hasStackFlag(StackFlag stackFlag) returns boolean
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function presetAttackSpeedFactor(RealLevelClosure lc)
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function presetMovementSpeedFactor(RealLevelClosure lc)
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function presetStackFlag(StackFlag stackFlag, boolean flag)
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function presetStackFlags(IntLevelClosure lc)
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function setAttackSpeedFactor(int level, real value)
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function setMovementSpeedFactor(int level, real value)
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function setStackFlags(int level, int value)
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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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function presetLandingDelayTime(RealLevelClosure lc)
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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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function presetMorphingFlags(IntLevelClosure lc)
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function setAltitudeAdjustmentDuration(int level, real value)
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function setLandingDelayTime(int level, real value)
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function setMorphingFlags(int level, int value)
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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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function presetLandingDelayTime(RealLevelClosure lc)
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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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function presetMorphingFlags(IntLevelClosure lc)
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function setAltitudeAdjustmentDuration(int level, real value)
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function setLandingDelayTime(int level, real value)
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function setMorphingFlags(int level, int value)
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class AbilityDefinitionRegenLife
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function presetHitPointsRegeneratedPerSecond(IntLevelClosure lc)
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function setHitPointsRegeneratedPerSecond(int level, int value)
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class AbilityDefinitionRegenLifeArll
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function presetHitPointsRegeneratedPerSecond(IntLevelClosure lc)
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function setHitPointsRegeneratedPerSecond(int level, int value)
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class AbilityDefinitionReincarnationcreep
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function presetReincarnationDelay(RealLevelClosure lc)
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function setReincarnationDelay(int level, real value)
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class AbilityDefinitionRejuvination
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function presetAllowWhenFull(IntLevelClosure lc)
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function presetHitPointsGained(RealLevelClosure lc)
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function presetManaPointsGained(RealLevelClosure lc)
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function presetNoTargetRequired(BooleanLevelClosure lc)
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function setAllowWhenFull(int level, AllowWhenFull value)
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function setHitPointsGained(int level, real value)
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function setManaPointsGained(int level, real value)
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function setNoTargetRequired(int level, boolean value)
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class AbilityDefinitionRejuvinationFurbolg
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function presetAllowWhenFull(IntLevelClosure lc)
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function presetHitPointsGained(RealLevelClosure lc)
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function presetManaPointsGained(RealLevelClosure lc)
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function presetNoTargetRequired(BooleanLevelClosure lc)
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function setAllowWhenFull(int level, AllowWhenFull value)
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function setHitPointsGained(int level, real value)
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function setManaPointsGained(int level, real value)
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function setNoTargetRequired(int level, boolean value)
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class AbilityDefinitionRejuvinationcreep
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function presetAllowWhenFull(IntLevelClosure lc)
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function presetHitPointsGained(RealLevelClosure lc)
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function presetManaPointsGained(RealLevelClosure lc)
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function presetNoTargetRequired(BooleanLevelClosure lc)
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function setAllowWhenFull(int level, AllowWhenFull value)
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function setHitPointsGained(int level, real value)
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function setManaPointsGained(int level, real value)
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function setNoTargetRequired(int level, boolean value)
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class AbilityDefinitionRenew
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function presetNavalRangeBonus(RealLevelClosure lc)
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function presetPowerbuildCost(RealLevelClosure lc)
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function presetPowerbuildRate(RealLevelClosure lc)
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function presetRepairCostRatio(RealLevelClosure lc)
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function presetRepairTimeRatio(RealLevelClosure lc)
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function setNavalRangeBonus(int level, real value)
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function setPowerbuildCost(int level, real value)
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function setPowerbuildRate(int level, real value)
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function setRepairCostRatio(int level, real value)
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function setRepairTimeRatio(int level, real value)
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class AbilityDefinitionRepairHuman
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function presetNavalRangeBonus(RealLevelClosure lc)
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function presetPowerbuildCost(RealLevelClosure lc)
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function presetPowerbuildRate(RealLevelClosure lc)
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function presetRepairCostRatio(RealLevelClosure lc)
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function presetRepairTimeRatio(RealLevelClosure lc)
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function setNavalRangeBonus(int level, real value)
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function setPowerbuildCost(int level, real value)
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function setPowerbuildRate(int level, real value)
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function setRepairCostRatio(int level, real value)
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function setRepairTimeRatio(int level, real value)
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class AbilityDefinitionRepairOrc
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function presetNavalRangeBonus(RealLevelClosure lc)
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function presetPowerbuildCost(RealLevelClosure lc)
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function presetPowerbuildRate(RealLevelClosure lc)
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function presetRepairCostRatio(RealLevelClosure lc)
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function presetRepairTimeRatio(RealLevelClosure lc)
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function setNavalRangeBonus(int level, real value)
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function setPowerbuildCost(int level, real value)
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function setPowerbuildRate(int level, real value)
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function setRepairCostRatio(int level, real value)
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function setRepairTimeRatio(int level, real value)
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class AbilityDefinitionReplenishLife
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function presetHitPointsGained(RealLevelClosure lc)
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function presetMaximumUnitsAffected(IntLevelClosure lc)
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function presetMaximumUnitsChargedToCaster(IntLevelClosure lc)
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function presetMinimumLifeRequired(RealLevelClosure lc)
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function setHitPointsGained(int level, real value)
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function setMaximumUnitsAffected(int level, int value)
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function setMaximumUnitsChargedToCaster(int level, int value)
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function setMinimumLifeRequired(int level, real value)
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class AbilityDefinitionReplenishLifeMana
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function presetHitPointsGained(RealLevelClosure lc)
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function presetManaPointsGained(RealLevelClosure lc)
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function presetMaximumUnitsAffected(IntLevelClosure lc)
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function presetMaximumUnitsChargedToCaster(IntLevelClosure lc)
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function presetMinimumLifeRequired(RealLevelClosure lc)
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function presetMinimumManaRequired(RealLevelClosure lc)
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function setHitPointsGained(int level, real value)
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function setManaPointsGained(int level, real value)
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function setMaximumUnitsAffected(int level, int value)
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function setMaximumUnitsChargedToCaster(int level, int value)
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function setMinimumLifeRequired(int level, real value)
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function setMinimumManaRequired(int level, real value)
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class AbilityDefinitionReplenishMana
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function presetManaPointsGained(RealLevelClosure lc)
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function presetMaximumUnitsAffected(IntLevelClosure lc)
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function presetMaximumUnitsChargedToCaster(IntLevelClosure lc)
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function presetMinimumManaRequired(RealLevelClosure lc)
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function setManaPointsGained(int level, real value)
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function setMaximumUnitsAffected(int level, int value)
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function setMaximumUnitsChargedToCaster(int level, int value)
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function setMinimumManaRequired(int level, real value)
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class AbilityDefinitionRestoration
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function presetNavalRangeBonus(RealLevelClosure lc)
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function presetPowerbuildCost(RealLevelClosure lc)
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function presetPowerbuildRate(RealLevelClosure lc)
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function presetRepairCostRatio(RealLevelClosure lc)
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function presetRepairTimeRatio(RealLevelClosure lc)
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function setNavalRangeBonus(int level, real value)
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function setPowerbuildCost(int level, real value)
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function setPowerbuildRate(int level, real value)
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function setRepairCostRatio(int level, real value)
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function setRepairTimeRatio(int level, real value)
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class AbilityDefinitionResurrection
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function presetNumberofCorpsesRaised(IntLevelClosure lc)
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function presetRaisedUnitsAreInvulnerable(BooleanLevelClosure lc)
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function setNumberofCorpsesRaised(int level, int value)
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function setRaisedUnitsAreInvulnerable(int level, boolean value)
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class AbilityDefinitionReturnGold
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function presetAcceptsGold(BooleanLevelClosure lc)
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function presetAcceptsLumber(BooleanLevelClosure lc)
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function setAcceptsGold(int level, boolean value)
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function setAcceptsLumber(int level, boolean value)
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class AbilityDefinitionReturnGoldLumber
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function presetAcceptsGold(BooleanLevelClosure lc)
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function presetAcceptsLumber(BooleanLevelClosure lc)
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function setAcceptsGold(int level, boolean value)
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function setAcceptsLumber(int level, boolean value)
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class AbilityDefinitionReturnLumber
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function presetAcceptsGold(BooleanLevelClosure lc)
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function presetAcceptsLumber(BooleanLevelClosure lc)
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function setAcceptsGold(int level, boolean value)
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function setAcceptsLumber(int level, boolean value)
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class AbilityDefinitionRoar
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function presetDamageIncrease(RealLevelClosure lc)
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function presetDefenseIncrease(IntLevelClosure lc)
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function presetLifeRegenerationRate(RealLevelClosure lc)
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function presetManaRegen(RealLevelClosure lc)
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function presetMaxUnits(IntLevelClosure lc)
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function presetPreferFriendlies(BooleanLevelClosure lc)
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function presetPreferHostiles(BooleanLevelClosure lc)
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function setDamageIncrease(int level, real value)
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function setDefenseIncrease(int level, int value)
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function setLifeRegenerationRate(int level, real value)
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function setManaRegen(int level, real value)
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function setMaxUnits(int level, int value)
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function setPreferFriendlies(int level, boolean value)
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function setPreferHostiles(int level, boolean value)
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class AbilityDefinitionRoarAIrr
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function presetDamageIncrease(RealLevelClosure lc)
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function presetDefenseIncrease(IntLevelClosure lc)
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function presetLifeRegenerationRate(RealLevelClosure lc)
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function presetManaRegen(RealLevelClosure lc)
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function presetMaxUnits(IntLevelClosure lc)
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function presetPreferFriendlies(BooleanLevelClosure lc)
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function presetPreferHostiles(BooleanLevelClosure lc)
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function setDamageIncrease(int level, real value)
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function setDefenseIncrease(int level, int value)
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function setLifeRegenerationRate(int level, real value)
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function setManaRegen(int level, real value)
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function setMaxUnits(int level, int value)
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function setPreferFriendlies(int level, boolean value)
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function setPreferHostiles(int level, boolean value)
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class AbilityDefinitionRoarAra2
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function presetDamageIncrease(RealLevelClosure lc)
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function presetDefenseIncrease(IntLevelClosure lc)
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function presetLifeRegenerationRate(RealLevelClosure lc)
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function presetManaRegen(RealLevelClosure lc)
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function presetMaxUnits(IntLevelClosure lc)
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function presetPreferFriendlies(BooleanLevelClosure lc)
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function presetPreferHostiles(BooleanLevelClosure lc)
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function setDamageIncrease(int level, real value)
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function setDefenseIncrease(int level, int value)
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function setLifeRegenerationRate(int level, real value)
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function setManaRegen(int level, real value)
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function setMaxUnits(int level, int value)
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function setPreferFriendlies(int level, boolean value)
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function setPreferHostiles(int level, boolean value)
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class AbilityDefinitionRoarcreep
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function presetDamageIncrease(RealLevelClosure lc)
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function presetDefenseIncrease(IntLevelClosure lc)
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function presetLifeRegenerationRate(RealLevelClosure lc)
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function presetManaRegen(RealLevelClosure lc)
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function presetMaxUnits(IntLevelClosure lc)
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function presetPreferFriendlies(BooleanLevelClosure lc)
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function presetPreferHostiles(BooleanLevelClosure lc)
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function setDamageIncrease(int level, real value)
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function setDefenseIncrease(int level, int value)
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function setLifeRegenerationRate(int level, real value)
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function setManaRegen(int level, real value)
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function setMaxUnits(int level, int value)
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function setPreferFriendlies(int level, boolean value)
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function setPreferHostiles(int level, boolean value)
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class AbilityDefinitionRoarcreepSkeletalOrc
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function presetDamageIncrease(RealLevelClosure lc)
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function presetDefenseIncrease(IntLevelClosure lc)
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function presetLifeRegenerationRate(RealLevelClosure lc)
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function presetManaRegen(RealLevelClosure lc)
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function presetMaxUnits(IntLevelClosure lc)
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function presetPreferFriendlies(BooleanLevelClosure lc)
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function presetPreferHostiles(BooleanLevelClosure lc)
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function setDamageIncrease(int level, real value)
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function setDefenseIncrease(int level, int value)
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function setLifeRegenerationRate(int level, real value)
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function setManaRegen(int level, real value)
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function setMaxUnits(int level, int value)
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function setPreferFriendlies(int level, boolean value)
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function setPreferHostiles(int level, boolean value)
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class AbilityDefinitionRocketAttack
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function presetDamagePerTarget(RealLevelClosure lc)
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function presetMaximumNumberofTargets(IntLevelClosure lc)
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function presetMaximumTotalDamage(RealLevelClosure lc)
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function setDamagePerTarget(int level, real value)
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function setMaximumNumberofTargets(int level, int value)
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function setMaximumTotalDamage(int level, real value)
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class AbilityDefinitionRootAncientProtector
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function presetRootedTurning(BooleanLevelClosure lc)
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function presetRootedWeapons(StringLevelClosure lc)
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function presetUprootedDefenseType(StringLevelClosure lc)
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function presetUprootedWeapons(StringLevelClosure lc)
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function setRootedTurning(int level, boolean value)
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function setRootedWeapons(int level, string value)
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function setUprootedDefenseType(int level, string value)
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function setUprootedWeapons(int level, string value)
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class AbilityDefinitionRootAncients
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function presetRootedTurning(BooleanLevelClosure lc)
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function presetRootedWeapons(StringLevelClosure lc)
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function presetUprootedDefenseType(StringLevelClosure lc)
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function presetUprootedWeapons(StringLevelClosure lc)
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function setRootedTurning(int level, boolean value)
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function setRootedWeapons(int level, string value)
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function setUprootedDefenseType(int level, string value)
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function setUprootedWeapons(int level, string value)
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class AbilityDefinitionRunedBracers
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function presetDamageBonus(RealLevelClosure lc)
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function presetDamageReduction(RealLevelClosure lc)
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function setDamageBonus(int level, real value)
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function setDamageReduction(int level, real value)
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class AbilityDefinitionRuneofGreaterResurrection
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function presetRaisedUnitsAreInvulnerable(BooleanLevelClosure lc)
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function setRaisedUnitsAreInvulnerable(int level, boolean value)
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class AbilityDefinitionRuneofLesserResurrection
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function presetRaisedUnitsAreInvulnerable(BooleanLevelClosure lc)
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function setRaisedUnitsAreInvulnerable(int level, boolean value)
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class AbilityDefinitionRuneofSpiritLink
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function presetDistributedDamageFactor(RealLevelClosure lc)
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function setDistributedDamageFactor(int level, real value)
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class AbilityDefinitionSanctuary
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function presetBuildingTypesAllowed(StringLevelClosure lc)
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function presetHeroRegenerationDelay(RealLevelClosure lc)
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function presetHitPointsPerSecond(RealLevelClosure lc)
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function presetMagicDamageReduction(RealLevelClosure lc)
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function presetUnitRegenerationDelay(RealLevelClosure lc)
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function setBuildingTypesAllowed(int level, string value)
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function setHeroRegenerationDelay(int level, real value)
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function setHitPointsPerSecond(int level, real value)
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function setMagicDamageReduction(int level, real value)
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function setUnitRegenerationDelay(int level, real value)
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function presetAllowWhenFull(IntLevelClosure lc)
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function presetDispelOnAttack(BooleanLevelClosure lc)
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function presetLifeRegenerated(RealLevelClosure lc)
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function presetManaRegenerated(RealLevelClosure lc)
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function presetNoTargetRequired(BooleanLevelClosure lc)
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function setAllowWhenFull(int level, AllowWhenFull value)
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function setDispelOnAttack(int level, boolean value)
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function setLifeRegenerated(int level, real value)
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function setManaRegenerated(int level, real value)
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function setNoTargetRequired(int level, boolean value)
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function presetAllowWhenFull(IntLevelClosure lc)
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function presetDispelOnAttack(BooleanLevelClosure lc)
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function presetLifeRegenerated(RealLevelClosure lc)
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function presetManaRegenerated(RealLevelClosure lc)
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function presetNoTargetRequired(BooleanLevelClosure lc)
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function setAllowWhenFull(int level, AllowWhenFull value)
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function setDispelOnAttack(int level, boolean value)
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function setLifeRegenerated(int level, real value)
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function setManaRegenerated(int level, real value)
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function setNoTargetRequired(int level, boolean value)
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function presetAllowWhenFull(IntLevelClosure lc)
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function presetDispelOnAttack(BooleanLevelClosure lc)
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function presetLifeRegenerated(RealLevelClosure lc)
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function presetManaRegenerated(RealLevelClosure lc)
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function presetNoTargetRequired(BooleanLevelClosure lc)
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function setAllowWhenFull(int level, AllowWhenFull value)
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function setDispelOnAttack(int level, boolean value)
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function setLifeRegenerated(int level, real value)
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function setManaRegenerated(int level, real value)
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function setNoTargetRequired(int level, boolean value)
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class AbilityDefinitionSeaWitchForkedLightning
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function presetDamageperTarget(RealLevelClosure lc)
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function presetDistance(RealLevelClosure lc)
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function presetFinalArea(RealLevelClosure lc)
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function presetNumberofTargetsHit(IntLevelClosure lc)
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function setDamageperTarget(int level, real value)
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function setDistance(int level, real value)
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function setFinalArea(int level, real value)
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function setNumberofTargetsHit(int level, int value)
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class AbilityDefinitionSeaWitchFrostArrows
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function hasStackFlag(StackFlag stackFlag) returns boolean
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function presetAttackSpeedFactor(RealLevelClosure lc)
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function presetMovementSpeedFactor(RealLevelClosure lc)
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function presetStackFlag(StackFlag stackFlag, boolean flag)
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function presetStackFlags(IntLevelClosure lc)
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function setAttackSpeedFactor(int level, real value)
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function setMovementSpeedFactor(int level, real value)
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function setStackFlags(int level, int value)
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class AbilityDefinitionSeaWitchManaShield
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function presetDamageAbsorbed(RealLevelClosure lc)
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function presetManaperHitPoint(RealLevelClosure lc)
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function setDamageAbsorbed(int level, real value)
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function setManaperHitPoint(int level, real value)
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class AbilityDefinitionSeaWitchTornado
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function presetSummonedUnitType(StringLevelClosure lc)
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function setSummonedUnitType(int level, string value)
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class AbilityDefinitionSearingArrowscreep
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function presetDamageBonus(RealLevelClosure lc)
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function setDamageBonus(int level, real value)
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class AbilityDefinitionSelfDestruct
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function presetBuildingDamageFactor(RealLevelClosure lc)
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function presetExplodesonDeath(BooleanLevelClosure lc)
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function presetFullDamageAmount(RealLevelClosure lc)
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function presetFullDamageRadius(RealLevelClosure lc)
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function presetPartialDamageAmount(RealLevelClosure lc)
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function presetPartialDamageRadius(RealLevelClosure lc)
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function setBuildingDamageFactor(int level, real value)
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function setExplodesonDeath(int level, boolean value)
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function setFullDamageAmount(int level, real value)
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function setFullDamageRadius(int level, real value)
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function setPartialDamageAmount(int level, real value)
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function setPartialDamageRadius(int level, real value)
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class AbilityDefinitionSelfDestruct2ClockwerkGoblins
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function presetExplodesonDeath(BooleanLevelClosure lc)
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function setExplodesonDeath(int level, boolean value)
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class AbilityDefinitionSelfDestruct3ClockwerkGoblins
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function presetExplodesonDeath(BooleanLevelClosure lc)
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function setExplodesonDeath(int level, boolean value)
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class AbilityDefinitionSelfDestructClockwerkGoblins
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function presetExplodesonDeath(BooleanLevelClosure lc)
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function setExplodesonDeath(int level, boolean value)
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class AbilityDefinitionSentinel
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function presetHoveringHeight(RealLevelClosure lc)
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function presetHoveringSightRadius(RealLevelClosure lc)
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function presetInFlightSightRadius(RealLevelClosure lc)
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function presetNumberofOwls(IntLevelClosure lc)
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function setHoveringHeight(int level, real value)
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function setHoveringSightRadius(int level, real value)
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function setInFlightSightRadius(int level, real value)
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function setNumberofOwls(int level, int value)
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class AbilityDefinitionSentryWard
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function presetWardUnitType(StringLevelClosure lc)
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function setWardUnitType(int level, string value)
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class AbilityDefinitionSentryWardAIsw
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function presetWardUnitType(StringLevelClosure lc)
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function setWardUnitType(int level, string value)
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class AbilityDefinitionSerpentWardtentacleForgottenone
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function presetSummonedUnitCount(IntLevelClosure lc)
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function presetSummonedUnitType(StringLevelClosure lc)
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function setSummonedUnitCount(int level, int value)
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function setSummonedUnitType(int level, string value)
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class AbilityDefinitionShadowHunterHealingWave
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function presetDamageReductionperTarget(RealLevelClosure lc)
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function presetDamageperTarget(RealLevelClosure lc)
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function presetNumberofTargetsHit(IntLevelClosure lc)
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function setDamageReductionperTarget(int level, real value)
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function setDamageperTarget(int level, real value)
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function setNumberofTargetsHit(int level, int value)
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class AbilityDefinitionShadowHunterHex
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function presetMaximumCreepLevel(IntLevelClosure lc)
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function presetMorphUnitsAir(StringLevelClosure lc)
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function presetMorphUnitsAmphibious(StringLevelClosure lc)
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function presetMorphUnitsGround(StringLevelClosure lc)
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function presetMorphUnitsWater(StringLevelClosure lc)
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function setMaximumCreepLevel(int level, int value)
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function setMorphUnitsAir(int level, string value)
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function setMorphUnitsAmphibious(int level, string value)
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function setMorphUnitsGround(int level, string value)
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function setMorphUnitsWater(int level, string value)
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class AbilityDefinitionShadowHunterSerpentWard
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function presetSummonedUnitCount(IntLevelClosure lc)
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function presetSummonedUnitType(StringLevelClosure lc)
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function setSummonedUnitCount(int level, int value)
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function setSummonedUnitType(int level, string value)
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class AbilityDefinitionShadowMeld
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function presetActionDuration(RealLevelClosure lc)
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function presetDayNightDuration(RealLevelClosure lc)
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function presetFadeDuration(RealLevelClosure lc)
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function setActionDuration(int level, real value)
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function setDayNightDuration(int level, real value)
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function setFadeDuration(int level, real value)
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class AbilityDefinitionShadowMeldAkama
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function presetActionDuration(RealLevelClosure lc)
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function presetDayNightDuration(RealLevelClosure lc)
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function presetFadeDuration(RealLevelClosure lc)
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function setActionDuration(int level, real value)
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function setDayNightDuration(int level, real value)
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function setFadeDuration(int level, real value)
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class AbilityDefinitionShadowMeldInstant
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function presetActionDuration(RealLevelClosure lc)
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function presetDayNightDuration(RealLevelClosure lc)
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function presetFadeDuration(RealLevelClosure lc)
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function setActionDuration(int level, real value)
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function setDayNightDuration(int level, real value)
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function setFadeDuration(int level, real value)
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class AbilityDefinitionShadowStrikeCreep
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function presetAttackSpeedFactor(RealLevelClosure lc)
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function presetDecayPower(RealLevelClosure lc)
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function presetDecayingDamage(RealLevelClosure lc)
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function presetInitialDamage(RealLevelClosure lc)
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function presetMovementSpeedFactor(RealLevelClosure lc)
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function setAttackSpeedFactor(int level, real value)
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function setDecayPower(int level, real value)
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function setDecayingDamage(int level, real value)
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function setInitialDamage(int level, real value)
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function setMovementSpeedFactor(int level, real value)
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class AbilityDefinitionShockwaveCreep
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function presetDamage(RealLevelClosure lc)
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function presetDistance(RealLevelClosure lc)
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function presetFinalArea(RealLevelClosure lc)
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function presetMaximumDamage(RealLevelClosure lc)
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function setDamage(int level, real value)
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function setDistance(int level, real value)
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function setFinalArea(int level, real value)
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function setMaximumDamage(int level, real value)
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class AbilityDefinitionShockwaveTrap
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function presetDamage(RealLevelClosure lc)
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function presetDistance(RealLevelClosure lc)
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function presetFinalArea(RealLevelClosure lc)
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function presetMaximumDamage(RealLevelClosure lc)
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function setDamage(int level, real value)
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function setDistance(int level, real value)
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function setFinalArea(int level, real value)
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function setMaximumDamage(int level, real value)
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class AbilityDefinitionShopSharing
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function presetActivationRadius(RealLevelClosure lc)
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function presetInteractionType(StringLevelClosure lc)
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function presetShowUnitIndicator(BooleanLevelClosure lc)
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function setActivationRadius(int level, real value)
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function setInteractionType(int level, string value)
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function setShowUnitIndicator(int level, boolean value)
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class AbilityDefinitionSightBonus
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function presetSightRangeBonus(IntLevelClosure lc)
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function setSightRangeBonus(int level, int value)
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class AbilityDefinitionSilenceCreep
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function presetAttackSpeedModifier(RealLevelClosure lc)
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function presetAttacksPrevented(IntLevelClosure lc)
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function presetChanceToMiss(RealLevelClosure lc)
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function presetMovementSpeedModifier(RealLevelClosure lc)
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function setAttackSpeedModifier(int level, real value)
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function setAttacksPrevented(int level, int value)
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function setChanceToMiss(int level, real value)
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function setMovementSpeedModifier(int level, real value)
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class AbilityDefinitionSilenceItem
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function presetAttackSpeedModifier(RealLevelClosure lc)
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function presetAttacksPrevented(IntLevelClosure lc)
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function presetChanceToMiss(RealLevelClosure lc)
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function presetMovementSpeedModifier(RealLevelClosure lc)
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function setAttackSpeedModifier(int level, real value)
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function setAttacksPrevented(int level, int value)
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function setChanceToMiss(int level, real value)
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function setMovementSpeedModifier(int level, real value)
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class AbilityDefinitionSiphonManaCreep
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function presetBonusLifeDecay(RealLevelClosure lc)
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function presetBonusLifeFactor(RealLevelClosure lc)
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function presetBonusManaDecay(RealLevelClosure lc)
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function presetBonusManaFactor(RealLevelClosure lc)
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function presetLifeTransferredPerSecond(RealLevelClosure lc)
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function presetManaTransferredPerSecond(RealLevelClosure lc)
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function setBonusLifeDecay(int level, real value)
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function setBonusLifeFactor(int level, real value)
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function setBonusManaDecay(int level, real value)
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function setBonusManaFactor(int level, real value)
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function setLifeTransferredPerSecond(int level, real value)
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function setManaTransferredPerSecond(int level, real value)
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class AbilityDefinitionSleepAlways
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function presetAllowOnAnyPlayerSlot(BooleanLevelClosure lc)
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function presetSleepOnce(BooleanLevelClosure lc)
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function setAllowOnAnyPlayerSlot(int level, boolean value)
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function setSleepOnce(int level, boolean value)
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class AbilityDefinitionSleepcreep
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function presetStunDuration(RealLevelClosure lc)
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function setStunDuration(int level, real value)
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class AbilityDefinitionSlow
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function presetAlwaysAutocast(BooleanLevelClosure lc)
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function presetAttackSpeedFactor(RealLevelClosure lc)
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function presetMovementSpeedFactor(RealLevelClosure lc)
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function setAlwaysAutocast(int level, boolean value)
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function setAttackSpeedFactor(int level, real value)
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function setMovementSpeedFactor(int level, real value)
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class AbilityDefinitionSlowAIos
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function presetAlwaysAutocast(BooleanLevelClosure lc)
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function presetAttackSpeedFactor(RealLevelClosure lc)
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function presetMovementSpeedFactor(RealLevelClosure lc)
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function setAlwaysAutocast(int level, boolean value)
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function setAttackSpeedFactor(int level, real value)
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function setMovementSpeedFactor(int level, real value)
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class AbilityDefinitionSlowCreep
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function presetAlwaysAutocast(BooleanLevelClosure lc)
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function presetAttackSpeedFactor(RealLevelClosure lc)
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function presetMovementSpeedFactor(RealLevelClosure lc)
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function setAlwaysAutocast(int level, boolean value)
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function setAttackSpeedFactor(int level, real value)
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function setMovementSpeedFactor(int level, real value)
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class AbilityDefinitionSlowPoison
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function hasStackingType(StackingType stackingType) returns boolean
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function presetAttackSpeedFactor(RealLevelClosure lc)
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function presetDamagePerSecond(RealLevelClosure lc)
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function presetMovementSpeedFactor(RealLevelClosure lc)
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function presetStackingType(StackingType stackingType, boolean flag)
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function presetStackingTypes(IntLevelClosure lc)
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function setAttackSpeedFactor(int level, real value)
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function setDamagePerSecond(int level, real value)
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function setMovementSpeedFactor(int level, real value)
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function setStackingType(int level, int value)
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class AbilityDefinitionSpawnHydra
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function presetNumberofUnits(IntLevelClosure lc)
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function presetUnitType(StringLevelClosure lc)
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function setNumberofUnits(int level, int value)
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function setUnitType(int level, string value)
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class AbilityDefinitionSpawnHydraHatchling
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function presetNumberofUnits(IntLevelClosure lc)
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function presetUnitType(StringLevelClosure lc)
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function setNumberofUnits(int level, int value)
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function setUnitType(int level, string value)
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class AbilityDefinitionSpawnOnDeathskeleton
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function presetNumberofUnits(IntLevelClosure lc)
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function presetUnitType(StringLevelClosure lc)
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function setNumberofUnits(int level, int value)
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function setUnitType(int level, string value)
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class AbilityDefinitionSpawnSpiderOnDeath
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function presetNumberofUnits(IntLevelClosure lc)
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function presetUnitType(StringLevelClosure lc)
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function setNumberofUnits(int level, int value)
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function setUnitType(int level, string value)
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class AbilityDefinitionSpawnSpiderlingOnDeath
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function presetNumberofUnits(IntLevelClosure lc)
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function presetUnitType(StringLevelClosure lc)
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function setNumberofUnits(int level, int value)
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function setUnitType(int level, string value)
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class AbilityDefinitionSpellBook
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function presetBaseOrderID(StringLevelClosure lc)
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function presetMaximumSpells(IntLevelClosure lc)
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function presetMinimumSpells(IntLevelClosure lc)
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function presetSharedSpellCooldown(BooleanLevelClosure lc)
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function presetSpellList(StringLevelClosure lc)
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function setBaseOrderID(int level, string value)
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function setMaximumSpells(int level, int value)
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function setMinimumSpells(int level, int value)
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function setSharedSpellCooldown(int level, boolean value)
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function setSpellList(int level, string value)
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class AbilityDefinitionSpellShieldAOE
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function presetShieldCooldownTime(RealLevelClosure lc)
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function setShieldCooldownTime(int level, real value)
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class AbilityDefinitionSpiderAttack
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function presetSpiderCapacity(IntLevelClosure lc)
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function setSpiderCapacity(int level, int value)
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class AbilityDefinitionSpiritLink
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function presetDistributedDamageFactor(RealLevelClosure lc)
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function presetMaximumNumberofTargets(IntLevelClosure lc)
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function setDistributedDamageFactor(int level, real value)
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function setMaximumNumberofTargets(int level, int value)
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class AbilityDefinitionSpiritPigcreep
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function presetNumberofSummonedUnits(IntLevelClosure lc)
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function presetSummonedUnit(StringLevelClosure lc)
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function setNumberofSummonedUnits(int level, int value)
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function setSummonedUnit(int level, string value)
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class AbilityDefinitionSpiritWolfcreep
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function presetNumberofSummonedUnits(IntLevelClosure lc)
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function presetSummonedUnit(StringLevelClosure lc)
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function setNumberofSummonedUnits(int level, int value)
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function setSummonedUnit(int level, string value)
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class AbilityDefinitionStaffoTeleportation
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function presetCastingDelay(RealLevelClosure lc)
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function presetNumberofUnitsTeleported(IntLevelClosure lc)
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function presetUseTeleportClustering(BooleanLevelClosure lc)
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function setCastingDelay(int level, real value)
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function setNumberofUnitsTeleported(int level, int value)
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function setUseTeleportClustering(int level, boolean value)
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class AbilityDefinitionStasisTrap
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function presetActivationDelay(RealLevelClosure lc)
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function presetDetectionRadius(RealLevelClosure lc)
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function presetDetonationRadius(RealLevelClosure lc)
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function presetStunDuration(RealLevelClosure lc)
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function presetWardUnitType(StringLevelClosure lc)
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function setActivationDelay(int level, real value)
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function setDetectionRadius(int level, real value)
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function setDetonationRadius(int level, real value)
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function setStunDuration(int level, real value)
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function setWardUnitType(int level, string value)
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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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function presetLandingDelayTime(RealLevelClosure lc)
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function presetLifeRegenerationRatepersecond(RealLevelClosure lc)
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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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function presetMorphingFlags(IntLevelClosure lc)
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function setAltitudeAdjustmentDuration(int level, real value)
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function setLandingDelayTime(int level, real value)
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function setLifeRegenerationRatepersecond(int level, real value)
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function setMorphingFlags(int level, int value)
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class AbilityDefinitionStrengthBonusPlus1
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function presetAgilityBonus(IntLevelClosure lc)
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function presetIntelligenceBonus(IntLevelClosure lc)
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function presetStrengthBonus(IntLevelClosure lc)
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function setAgilityBonus(int level, int value)
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function setIntelligenceBonus(int level, int value)
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function setStrengthBonus(int level, int value)
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class AbilityDefinitionStrengthBonusPlus3
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function presetAgilityBonus(IntLevelClosure lc)
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function presetIntelligenceBonus(IntLevelClosure lc)
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function presetStrengthBonus(IntLevelClosure lc)
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function setAgilityBonus(int level, int value)
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function setIntelligenceBonus(int level, int value)
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function setStrengthBonus(int level, int value)
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class AbilityDefinitionStrengthBonusPlus4
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function presetAgilityBonus(IntLevelClosure lc)
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function presetIntelligenceBonus(IntLevelClosure lc)
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function presetStrengthBonus(IntLevelClosure lc)
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function setAgilityBonus(int level, int value)
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function setIntelligenceBonus(int level, int value)
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function setStrengthBonus(int level, int value)
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class AbilityDefinitionStrengthBonusPlus6
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function presetAgilityBonus(IntLevelClosure lc)
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function presetIntelligenceBonus(IntLevelClosure lc)
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function presetStrengthBonus(IntLevelClosure lc)
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function setAgilityBonus(int level, int value)
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function setIntelligenceBonus(int level, int value)
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function setStrengthBonus(int level, int value)
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class AbilityDefinitionStrengthMod
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function presetAgilityBonus(IntLevelClosure lc)
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function presetIntelligenceBonus(IntLevelClosure lc)
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function presetStrengthBonus(IntLevelClosure lc)
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function setAgilityBonus(int level, int value)
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function setIntelligenceBonus(int level, int value)
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function setStrengthBonus(int level, int value)
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class AbilityDefinitionStrengthModPlus2
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function presetAgilityBonus(IntLevelClosure lc)
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function presetIntelligenceBonus(IntLevelClosure lc)
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function presetStrengthBonus(IntLevelClosure lc)
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function setAgilityBonus(int level, int value)
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function setIntelligenceBonus(int level, int value)
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function setStrengthBonus(int level, int value)
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class AbilityDefinitionSubmergeMyrmidon
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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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function presetMorphingFlags(IntLevelClosure lc)
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function setAltitudeAdjustmentDuration(int level, real value)
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function setMorphingFlags(int level, int value)
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class AbilityDefinitionSubmergeRoyalGuard
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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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function presetMorphingFlags(IntLevelClosure lc)
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function setAltitudeAdjustmentDuration(int level, real value)
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function setMorphingFlags(int level, int value)
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class AbilityDefinitionSubmergeSnapDragon
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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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function presetMorphingFlags(IntLevelClosure lc)
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function setAltitudeAdjustmentDuration(int level, real value)
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function setMorphingFlags(int level, int value)
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class AbilityDefinitionSummonHeadhunteritem
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function presetNumberofSummonedUnits(IntLevelClosure lc)
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function presetSummonedUnit(StringLevelClosure lc)
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function setNumberofSummonedUnits(int level, int value)
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function setSummonedUnit(int level, string value)
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class AbilityDefinitionSummonSeaElemental
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function presetSummonedUnitCount(IntLevelClosure lc)
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function presetSummonedUnitType(StringLevelClosure lc)
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function setSummonedUnitCount(int level, int value)
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function setSummonedUnitType(int level, string value)
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class AbilityDefinitionSunderingBlades
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function hasStackingType(StackingType stackingType) returns boolean
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function presetBonusDamageFlat(RealLevelClosure lc)
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function presetBonusDamagePercent(RealLevelClosure lc)
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function presetDefenseTypeAffected(IntLevelClosure lc)
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function presetDefenseTypeAffected(ArmorType atype, boolean flag)
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function setBonusDamageFlat(int level, real value)
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function setBonusDamagePercent(int level, real value)
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function setDefenseTypeAffected(int level, int types)
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class AbilityDefinitionSuperDeathandDecay
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function presetBuildingReduction(RealLevelClosure lc)
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function presetMaxLifeDrainedperSecond(RealLevelClosure lc)
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function setBuildingReduction(int level, real value)
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function setMaxLifeDrainedperSecond(int level, real value)
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class AbilityDefinitionSuperEarthquake
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function presetDamageperSecondtoBuildings(RealLevelClosure lc)
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function presetEffectDelay(RealLevelClosure lc)
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function presetFinalArea(RealLevelClosure lc)
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function presetUnitsSlowed(RealLevelClosure lc)
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function setDamageperSecondtoBuildings(int level, real value)
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function setEffectDelay(int level, real value)
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function setFinalArea(int level, real value)
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function setUnitsSlowed(int level, real value)
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class AbilityDefinitionTankUpgrade
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function presetNewUnitType(StringLevelClosure lc)
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function setNewUnitType(int level, string value)
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class AbilityDefinitionTaunt
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function presetMaxUnits(IntLevelClosure lc)
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function presetPreferFriendlies(IntLevelClosure lc)
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function presetPreferHostiles(IntLevelClosure lc)
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function setMaxUnits(int level, int value)
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function setPreferFriendlies(int level, int value)
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function setPreferHostiles(int level, int value)
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class AbilityDefinitionTauntCreep
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function presetMaxUnits(IntLevelClosure lc)
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function presetPreferFriendlies(IntLevelClosure lc)
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function presetPreferHostiles(IntLevelClosure lc)
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function setMaxUnits(int level, int value)
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function setPreferFriendlies(int level, int value)
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function setPreferHostiles(int level, int value)
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class AbilityDefinitionTaurenChieftainEnduranceAura
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function presetAttackSpeedIncrease(RealLevelClosure lc)
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function presetMovementSpeedIncrease(RealLevelClosure lc)
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function setAttackSpeedIncrease(int level, real value)
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function setMovementSpeedIncrease(int level, real value)
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class AbilityDefinitionTaurenChieftainReincarnation
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function presetReincarnationDelay(RealLevelClosure lc)
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function setReincarnationDelay(int level, real value)
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class AbilityDefinitionTaurenChieftainShockWave
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function presetDamage(RealLevelClosure lc)
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function presetDistance(RealLevelClosure lc)
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function presetFinalArea(RealLevelClosure lc)
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function presetMaximumDamage(RealLevelClosure lc)
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function setDamage(int level, real value)
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function setDistance(int level, real value)
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function setFinalArea(int level, real value)
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function setMaximumDamage(int level, real value)
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class AbilityDefinitionTaurenChieftainWarStomp
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function presetDamage(RealLevelClosure lc)
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function setDamage(int level, real value)
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class AbilityDefinitionThornyShieldCreep
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function presetDefenseBonus(RealLevelClosure lc)
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function presetReceivedDamageFactor(RealLevelClosure lc)
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function presetReturnedDamageFactor(RealLevelClosure lc)
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function setDefenseBonus(int level, real value)
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function setReceivedDamageFactor(int level, real value)
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function setReturnedDamageFactor(int level, real value)
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class AbilityDefinitionThunderBoltCreep
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function presetDamage(RealLevelClosure lc)
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function setDamage(int level, real value)
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class AbilityDefinitionThunderClapCreep
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function presetAttackSpeedReduction(RealLevelClosure lc)
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function presetDamage(RealLevelClosure lc)
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function presetMovementSpeedReduction(RealLevelClosure lc)
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function setAttackSpeedReduction(int level, real value)
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function setDamage(int level, real value)
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function setMovementSpeedReduction(int level, real value)
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class AbilityDefinitionThunderClapThunderLizard
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function presetAttackSpeedReduction(RealLevelClosure lc)
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function presetDamage(RealLevelClosure lc)
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function presetMovementSpeedReduction(RealLevelClosure lc)
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function setAttackSpeedReduction(int level, real value)
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function setDamage(int level, real value)
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function setMovementSpeedReduction(int level, real value)
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class AbilityDefinitionTichondriusDarkSummoning
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function presetCastingDelayseconds(RealLevelClosure lc)
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function presetMaximumUnits(IntLevelClosure lc)
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function presetUseTeleportClustering(BooleanLevelClosure lc)
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function setCastingDelayseconds(int level, real value)
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function setMaximumUnits(int level, int value)
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function setUseTeleportClustering(int level, boolean value)
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class AbilityDefinitionTichondriusInferno
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function presetDamage(RealLevelClosure lc)
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function presetDuration(RealLevelClosure lc)
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function presetImpactDelay(RealLevelClosure lc)
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function presetSummonedUnit(StringLevelClosure lc)
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function setDamage(int level, real value)
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function setDuration(int level, real value)
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function setImpactDelay(int level, real value)
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function setSummonedUnit(int level, string value)
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class AbilityDefinitionTinkererClusterRocketsLevel0
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function presetBuildingDamageFactor(RealLevelClosure lc)
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function presetDamageAmount(RealLevelClosure lc)
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function presetDamageInterval(RealLevelClosure lc)
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function presetEffectDuration(RealLevelClosure lc)
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function presetMaxDamage(RealLevelClosure lc)
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function presetMissileCount(IntLevelClosure lc)
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function setBuildingDamageFactor(int level, real value)
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function setDamageAmount(int level, real value)
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function setDamageInterval(int level, real value)
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function setEffectDuration(int level, real value)
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function setMaxDamage(int level, real value)
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function setMissileCount(int level, int value)
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class AbilityDefinitionTinkererClusterRocketsLevel1
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function presetBuildingDamageFactor(RealLevelClosure lc)
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function presetDamageAmount(RealLevelClosure lc)
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function presetDamageInterval(RealLevelClosure lc)
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function presetEffectDuration(RealLevelClosure lc)
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function presetMaxDamage(RealLevelClosure lc)
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function presetMissileCount(IntLevelClosure lc)
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function setBuildingDamageFactor(int level, real value)
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function setDamageAmount(int level, real value)
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function setDamageInterval(int level, real value)
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function setEffectDuration(int level, real value)
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function setMaxDamage(int level, real value)
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function setMissileCount(int level, int value)
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class AbilityDefinitionTinkererClusterRocketsLevel2
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function presetBuildingDamageFactor(RealLevelClosure lc)
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function presetDamageAmount(RealLevelClosure lc)
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function presetDamageInterval(RealLevelClosure lc)
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function presetEffectDuration(RealLevelClosure lc)
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function presetMaxDamage(RealLevelClosure lc)
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function presetMissileCount(IntLevelClosure lc)
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function setBuildingDamageFactor(int level, real value)
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function setDamageAmount(int level, real value)
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function setDamageInterval(int level, real value)
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function setEffectDuration(int level, real value)
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function setMaxDamage(int level, real value)
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function setMissileCount(int level, int value)
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class AbilityDefinitionTinkererClusterRocketsLevel3
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function presetBuildingDamageFactor(RealLevelClosure lc)
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function presetDamageAmount(RealLevelClosure lc)
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function presetDamageInterval(RealLevelClosure lc)
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function presetEffectDuration(RealLevelClosure lc)
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function presetMaxDamage(RealLevelClosure lc)
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function presetMissileCount(IntLevelClosure lc)
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function setBuildingDamageFactor(int level, real value)
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function setDamageAmount(int level, real value)
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function setDamageInterval(int level, real value)
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function setEffectDuration(int level, real value)
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function setMaxDamage(int level, real value)
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function setMissileCount(int level, int value)
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class AbilityDefinitionTinkererDemolishLevel0
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function presetChancetoDemolish(RealLevelClosure lc)
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function presetDamageMultiplierBuildings(RealLevelClosure lc)
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function presetDamageMultiplierHeroes(RealLevelClosure lc)
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function presetDamageMultiplierUnits(RealLevelClosure lc)
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function setChancetoDemolish(int level, real value)
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function setDamageMultiplierBuildings(int level, real value)
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function setDamageMultiplierHeroes(int level, real value)
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function setDamageMultiplierUnits(int level, real value)
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class AbilityDefinitionTinkererDemolishLevel1
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function presetChancetoDemolish(RealLevelClosure lc)
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function presetDamageMultiplierBuildings(RealLevelClosure lc)
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function presetDamageMultiplierHeroes(RealLevelClosure lc)
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function presetDamageMultiplierUnits(RealLevelClosure lc)
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function setChancetoDemolish(int level, real value)
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function setDamageMultiplierBuildings(int level, real value)
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function setDamageMultiplierHeroes(int level, real value)
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function setDamageMultiplierUnits(int level, real value)
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class AbilityDefinitionTinkererDemolishLevel2
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function presetChancetoDemolish(RealLevelClosure lc)
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function presetDamageMultiplierBuildings(RealLevelClosure lc)
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function presetDamageMultiplierHeroes(RealLevelClosure lc)
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function presetDamageMultiplierUnits(RealLevelClosure lc)
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function setChancetoDemolish(int level, real value)
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function setDamageMultiplierBuildings(int level, real value)
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function setDamageMultiplierHeroes(int level, real value)
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function setDamageMultiplierUnits(int level, real value)
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class AbilityDefinitionTinkererDemolishLevel3
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function presetChancetoDemolish(RealLevelClosure lc)
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function presetDamageMultiplierBuildings(RealLevelClosure lc)
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function presetDamageMultiplierHeroes(RealLevelClosure lc)
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function presetDamageMultiplierUnits(RealLevelClosure lc)
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function setChancetoDemolish(int level, real value)
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function setDamageMultiplierBuildings(int level, real value)
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function setDamageMultiplierHeroes(int level, real value)
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function setDamageMultiplierUnits(int level, real value)
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class AbilityDefinitionTinkererEngineeringUpgrade
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function presetAbilityUpgrade(StringLevelClosure lc)
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function presetAbilityUpgrade1(StringLevelClosure lc)
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function presetAbilityUpgrade2(StringLevelClosure lc)
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function presetAbilityUpgrade3(StringLevelClosure lc)
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function presetDamageBonus(RealLevelClosure lc)
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function presetMoveSpeedBonus(RealLevelClosure lc)
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function setAbilityUpgrade(int level, string value)
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function setAbilityUpgrade1(int level, string value)
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function setAbilityUpgrade2(int level, string value)
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function setAbilityUpgrade3(int level, string value)
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function setDamageBonus(int level, real value)
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function setMoveSpeedBonus(int level, real value)
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class AbilityDefinitionTinkererRoboGoblinLevel0
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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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function presetDefenseBonus(IntLevelClosure lc)
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function presetLandingDelayTime(RealLevelClosure lc)
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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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function presetMorphingFlags(IntLevelClosure lc)
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function presetStrengthBonus(IntLevelClosure lc)
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function setAltitudeAdjustmentDuration(int level, real value)
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function setDefenseBonus(int level, int value)
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function setLandingDelayTime(int level, real value)
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function setMorphingFlags(int level, int value)
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function setStrengthBonus(int level, int value)
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class AbilityDefinitionTinkererRoboGoblinLevel1
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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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function presetDefenseBonus(IntLevelClosure lc)
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function presetLandingDelayTime(RealLevelClosure lc)
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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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function presetMorphingFlags(IntLevelClosure lc)
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function presetStrengthBonus(IntLevelClosure lc)
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function setAltitudeAdjustmentDuration(int level, real value)
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function setDefenseBonus(int level, int value)
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function setLandingDelayTime(int level, real value)
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function setMorphingFlags(int level, int value)
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function setStrengthBonus(int level, int value)
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class AbilityDefinitionTinkererRoboGoblinLevel2
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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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function presetDefenseBonus(IntLevelClosure lc)
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function presetLandingDelayTime(RealLevelClosure lc)
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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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function presetMorphingFlags(IntLevelClosure lc)
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function presetStrengthBonus(IntLevelClosure lc)
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function setAltitudeAdjustmentDuration(int level, real value)
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function setDefenseBonus(int level, int value)
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function setLandingDelayTime(int level, real value)
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function setMorphingFlags(int level, int value)
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function setStrengthBonus(int level, int value)
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class AbilityDefinitionTinkererRoboGoblinLevel3
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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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function presetDefenseBonus(IntLevelClosure lc)
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function presetLandingDelayTime(RealLevelClosure lc)
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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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function presetMorphingFlags(IntLevelClosure lc)
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function presetStrengthBonus(IntLevelClosure lc)
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function setAltitudeAdjustmentDuration(int level, real value)
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function setDefenseBonus(int level, int value)
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function setLandingDelayTime(int level, real value)
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function setMorphingFlags(int level, int value)
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function setStrengthBonus(int level, int value)
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class AbilityDefinitionTinkererSummonFactoryLevel0
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function presetFactoryUnitID(StringLevelClosure lc)
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function presetLeashRange(RealLevelClosure lc)
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function presetSpawnInterval(RealLevelClosure lc)
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function presetSpawnUnitDuration(RealLevelClosure lc)
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function presetSpawnUnitID(StringLevelClosure lc)
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function presetSpawnUnitOffset(RealLevelClosure lc)
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function setFactoryUnitID(int level, string value)
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function setLeashRange(int level, real value)
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function setSpawnInterval(int level, real value)
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function setSpawnUnitDuration(int level, real value)
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function setSpawnUnitID(int level, string value)
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function setSpawnUnitOffset(int level, real value)
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class AbilityDefinitionTinkererSummonFactoryLevel1
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function presetFactoryUnitID(StringLevelClosure lc)
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function presetLeashRange(RealLevelClosure lc)
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function presetSpawnInterval(RealLevelClosure lc)
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function presetSpawnUnitDuration(RealLevelClosure lc)
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function presetSpawnUnitID(StringLevelClosure lc)
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function presetSpawnUnitOffset(RealLevelClosure lc)
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function setFactoryUnitID(int level, string value)
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function setLeashRange(int level, real value)
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function setSpawnInterval(int level, real value)
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function setSpawnUnitDuration(int level, real value)
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function setSpawnUnitID(int level, string value)
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function setSpawnUnitOffset(int level, real value)
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class AbilityDefinitionTinkererSummonFactoryLevel2
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function presetFactoryUnitID(StringLevelClosure lc)
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function presetLeashRange(RealLevelClosure lc)
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function presetSpawnInterval(RealLevelClosure lc)
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function presetSpawnUnitDuration(RealLevelClosure lc)
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function presetSpawnUnitID(StringLevelClosure lc)
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function presetSpawnUnitOffset(RealLevelClosure lc)
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function setFactoryUnitID(int level, string value)
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function setLeashRange(int level, real value)
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function setSpawnInterval(int level, real value)
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function setSpawnUnitDuration(int level, real value)
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function setSpawnUnitID(int level, string value)
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function setSpawnUnitOffset(int level, real value)
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class AbilityDefinitionTinkererSummonFactoryLevel3
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function presetFactoryUnitID(StringLevelClosure lc)
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function presetLeashRange(RealLevelClosure lc)
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function presetSpawnInterval(RealLevelClosure lc)
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function presetSpawnUnitDuration(RealLevelClosure lc)
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function presetSpawnUnitID(StringLevelClosure lc)
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function presetSpawnUnitOffset(RealLevelClosure lc)
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function setFactoryUnitID(int level, string value)
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function setLeashRange(int level, real value)
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function setSpawnInterval(int level, real value)
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function setSpawnUnitDuration(int level, real value)
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function setSpawnUnitID(int level, string value)
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function setSpawnUnitOffset(int level, real value)
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class AbilityDefinitionTornadoDamage
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function presetDamagePerSecond(RealLevelClosure lc)
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function presetMediumDamagePerSecond(RealLevelClosure lc)
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function presetMediumDamageRadius(RealLevelClosure lc)
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function presetSmallDamagePerSecond(RealLevelClosure lc)
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function presetSmallDamageRadius(RealLevelClosure lc)
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function setDamagePerSecond(int level, real value)
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function setMediumDamagePerSecond(int level, real value)
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function setMediumDamageRadius(int level, real value)
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function setSmallDamagePerSecond(int level, real value)
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function setSmallDamageRadius(int level, real value)
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class AbilityDefinitionTornadoSpin
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function presetAirTimeseconds(RealLevelClosure lc)
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function presetMinimumHitIntervalseconds(RealLevelClosure lc)
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function setAirTimeseconds(int level, real value)
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function setMinimumHitIntervalseconds(int level, real value)
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class AbilityDefinitionUltraVisionGlyph
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function presetUpgradeLevels(IntLevelClosure lc)
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function presetUpgradeType(StringLevelClosure lc)
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function setUpgradeLevels(int level, int value)
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function setUpgradeType(int level, string value)
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class AbilityDefinitionUnholyAuracreep
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function presetLifeRegenerationIncrease(RealLevelClosure lc)
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function presetMovementSpeedIncrease(RealLevelClosure lc)
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function presetPercentBonus(BooleanLevelClosure lc)
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function setLifeRegenerationIncrease(int level, real value)
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function setMovementSpeedIncrease(int level, real value)
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function setPercentBonus(int level, boolean value)
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class AbilityDefinitionUnholyFrenzy
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function presetAttackSpeedBonus(RealLevelClosure lc)
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function presetDamageperSecond(RealLevelClosure lc)
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function setAttackSpeedBonus(int level, real value)
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function setDamageperSecond(int level, real value)
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class AbilityDefinitionUnholyFrenzyWarlock
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function presetAttackSpeedBonus(RealLevelClosure lc)
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function presetDamageperSecond(RealLevelClosure lc)
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function setAttackSpeedBonus(int level, real value)
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function setDamageperSecond(int level, real value)
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class AbilityDefinitionUnholyFrenzycreep
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function presetAttackSpeedBonus(RealLevelClosure lc)
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function presetDamageperSecond(RealLevelClosure lc)
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function setAttackSpeedBonus(int level, real value)
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function setDamageperSecond(int level, real value)
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class AbilityDefinitionUnstableConcoction
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function presetFullDamageAmount(RealLevelClosure lc)
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function presetFullDamageRadius(RealLevelClosure lc)
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function presetMaxDamage(RealLevelClosure lc)
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function presetMoveSpeedBonus(RealLevelClosure lc)
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function presetPartialDamageAmount(RealLevelClosure lc)
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function presetPartialDamageRadius(RealLevelClosure lc)
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function setFullDamageAmount(int level, real value)
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function setFullDamageRadius(int level, real value)
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function setMaxDamage(int level, real value)
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function setMoveSpeedBonus(int level, real value)
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function setPartialDamageAmount(int level, real value)
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function setPartialDamageRadius(int level, real value)
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class AbilityDefinitionUnsummon
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function presetAccumulationStep(IntLevelClosure lc)
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function presetSalvageCostRatio(RealLevelClosure lc)
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function setAccumulationStep(int level, int value)
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function setSalvageCostRatio(int level, real value)
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class AbilityDefinitionVampiricAuracreep
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function presetAttackDamageStolen(RealLevelClosure lc)
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function setAttackDamageStolen(int level, real value)
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class AbilityDefinitionVampiricattack
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function presetLifeStolenPerAttack(RealLevelClosure lc)
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function setLifeStolenPerAttack(int level, real value)
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class AbilityDefinitionVampiricattackAIva
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function presetLifeStolenPerAttack(RealLevelClosure lc)
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function setLifeStolenPerAttack(int level, real value)
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class AbilityDefinitionVengeance
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function presetKillOnCasterDeath(BooleanLevelClosure lc)
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function presetMaxUnitsSummoned(IntLevelClosure lc)
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function presetUnitTypeForLimitCheck(StringLevelClosure lc)
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function presetUnitTypeOne(StringLevelClosure lc)
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function presetUnitTypeTwo(StringLevelClosure lc)
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function presetUnitsSummonedTypeOne(IntLevelClosure lc)
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function presetUnitsSummonedTypeTwo(IntLevelClosure lc)
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function setKillOnCasterDeath(int level, boolean value)
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function setMaxUnitsSummoned(int level, int value)
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function setUnitTypeForLimitCheck(int level, string value)
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function setUnitTypeOne(int level, string value)
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function setUnitTypeTwo(int level, string value)
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function setUnitsSummonedTypeOne(int level, int value)
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function setUnitsSummonedTypeTwo(int level, int value)
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class AbilityDefinitionVenomSpears
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function hasStackingType(StackingType stackingType) returns boolean
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function presetAttackSpeedFactor(RealLevelClosure lc)
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function presetDamageperSecond(RealLevelClosure lc)
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function presetMovementSpeedFactor(RealLevelClosure lc)
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function presetStackingType(StackingType stackingType, boolean flag)
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function presetStackingTypes(IntLevelClosure lc)
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function setAttackSpeedFactor(int level, real value)
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function setDamageperSecond(int level, real value)
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function setMovementSpeedFactor(int level, real value)
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function setStackingType(int level, int value)
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class AbilityDefinitionVenomSpearsCreep
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function hasStackingType(StackingType stackingType) returns boolean
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function presetAttackSpeedFactor(RealLevelClosure lc)
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function presetDamageperSecond(RealLevelClosure lc)
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function presetMovementSpeedFactor(RealLevelClosure lc)
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function presetStackingType(StackingType stackingType, boolean flag)
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function presetStackingTypes(IntLevelClosure lc)
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function setAttackSpeedFactor(int level, real value)
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function setDamageperSecond(int level, real value)
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function setMovementSpeedFactor(int level, real value)
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function setStackingType(int level, int value)
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class AbilityDefinitionWarStompcreep
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function presetDamage(RealLevelClosure lc)
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function setDamage(int level, real value)
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class AbilityDefinitionWarStomphydra
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function presetDamage(RealLevelClosure lc)
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function setDamage(int level, real value)
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class AbilityDefinitionWarStompseagiant
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function presetDamage(RealLevelClosure lc)
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function setDamage(int level, real value)
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class AbilityDefinitionWardenBlink
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function presetMaximumRange(RealLevelClosure lc)
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function presetMinimumRange(RealLevelClosure lc)
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function setMaximumRange(int level, real value)
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function setMinimumRange(int level, real value)
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class AbilityDefinitionWardenFanofKnives
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function presetDamagePerTarget(RealLevelClosure lc)
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function presetMaximumNumberofTargets(IntLevelClosure lc)
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function presetMaximumSpeedAdjustment(RealLevelClosure lc)
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function presetMaximumTotalDamage(RealLevelClosure lc)
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function setDamagePerTarget(int level, real value)
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function setMaximumNumberofTargets(int level, int value)
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function setMaximumSpeedAdjustment(int level, real value)
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function setMaximumTotalDamage(int level, real value)
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class AbilityDefinitionWardenShadowStrike
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function presetAttackSpeedFactor(RealLevelClosure lc)
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function presetDecayPower(RealLevelClosure lc)
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function presetDecayingDamage(RealLevelClosure lc)
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function presetInitialDamage(RealLevelClosure lc)
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function presetMovementSpeedFactor(RealLevelClosure lc)
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function setAttackSpeedFactor(int level, real value)
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function setDecayPower(int level, real value)
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function setDecayingDamage(int level, real value)
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function setInitialDamage(int level, real value)
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function setMovementSpeedFactor(int level, real value)
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class AbilityDefinitionWardenSpiritofVengeance
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function presetNumberofSummonedUnits(IntLevelClosure lc)
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function presetSummonedUnitType(StringLevelClosure lc)
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function setNumberofSummonedUnits(int level, int value)
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function setSummonedUnitType(int level, string value)
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class AbilityDefinitionWarp
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function presetTeleportAreaHeight(RealLevelClosure lc)
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function presetTeleportAreaWidth(RealLevelClosure lc)
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function setTeleportAreaHeight(int level, real value)
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function setTeleportAreaWidth(int level, real value)
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class AbilityDefinitionWateryMinion
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function presetSummonedUnitCount(IntLevelClosure lc)
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function presetSummonedUnitType(StringLevelClosure lc)
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function setSummonedUnitCount(int level, int value)
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function setSummonedUnitType(int level, string value)
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class AbilityDefinitionWeb
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function presetAirUnitHeight(RealLevelClosure lc)
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function presetAirUnitLowerDuration(RealLevelClosure lc)
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function presetMeleeAttackRange(RealLevelClosure lc)
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function setAirUnitHeight(int level, real value)
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function setAirUnitLowerDuration(int level, real value)
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function setMeleeAttackRange(int level, real value)
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class AbilityDefinitionWebcreep
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function presetAirUnitHeight(RealLevelClosure lc)
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function presetAirUnitLowerDuration(RealLevelClosure lc)
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function presetMeleeAttackRange(RealLevelClosure lc)
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function setAirUnitHeight(int level, real value)
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function setAirUnitLowerDuration(int level, real value)
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function setMeleeAttackRange(int level, real value)
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class AbilityDefinitionWindWalk
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function presetBackstabDamage(RealLevelClosure lc)
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function presetBackstabDamage(BooleanLevelClosure lc)
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function presetMovementSpeedIncrease(RealLevelClosure lc)
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function presetTransitionTime(RealLevelClosure lc)
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function setBackstabDamage(int level, real value)
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function setBackstabDamage(int level, boolean value)
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function setMovementSpeedIncrease(int level, real value)
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function setTransitionTime(int level, real value)
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class AbilityDefinitionWispHarvest
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function presetArtAttachmentHeight(RealLevelClosure lc)
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function presetIntervalsBeforeChangingTrees(IntLevelClosure lc)
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function presetLumberperInterval(RealLevelClosure lc)
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function setArtAttachmentHeight(int level, real value)
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function setIntervalsBeforeChangingTrees(int level, int value)
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function setLumberperInterval(int level, real value)
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class AbilityDefinitionWispHarvestInvulnerable
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function presetArtAttachmentHeight(RealLevelClosure lc)
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function presetIntervalsBeforeChangingTrees(IntLevelClosure lc)
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function presetLumberperInterval(RealLevelClosure lc)
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function setArtAttachmentHeight(int level, real value)
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function setIntervalsBeforeChangingTrees(int level, int value)
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function setLumberperInterval(int level, real value)
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class AbilityDefinitionnullroarsummoner
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function presetManaRegen(RealLevelClosure lc)
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function presetMaxUnits(IntLevelClosure lc)
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function presetPreferFriendlies(BooleanLevelClosure lc)
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function presetPreferHostiles(BooleanLevelClosure lc)
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function setManaRegen(int level, real value)
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function setMaxUnits(int level, int value)
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function setPreferFriendlies(int level, boolean value)
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function setPreferHostiles(int level, boolean value)
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function addProperty(string title, StringLevelClosure lc)
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function applyToDef(AbilityDefinition def)
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