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Available Packages:

AbilityObjEditing

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function AbilityDefinition.setDummyAbility() returns AbilityDefinition

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Makes an ability able to be cast by a dummy

class AbilityDefinition

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int baseId

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ObjectDefinition def

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boolean listen

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int lvls

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int newId

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TooltipGenerator tooltipGen

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function addTooltipProperty(string pName, StringLevelClosure lc)

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function addTooltipProperty(string pName, IntLevelClosure lc)

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function addTooltipProperty(string pName, RealLevelClosure lc)

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function addTooltipProperty(string pName, BooleanLevelClosure lc)

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function getBaseId() returns int

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function getLevels() returns int

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function getNewId() returns int

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function presetAreaofEffect(RealLevelClosure lc)

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function presetBuffs(StringLevelClosure lc)

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function presetButtonPosNormal(int x, int y)

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function presetButtonPosResearch(int x, int y)

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function presetButtonPosTurnOff(int x, int y)

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function presetCastRange(RealLevelClosure lc)

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function presetCastingTime(RealLevelClosure lc)

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function presetCooldown(RealLevelClosure lc)

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function presetDurationHero(RealLevelClosure lc)

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function presetDurationNormal(RealLevelClosure lc)

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function presetEffects(StringLevelClosure lc)

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function presetHotkey(string value)

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function presetIcon(string name)

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function presetManaCost(IntLevelClosure lc)

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function presetTargetsAllowed(StringLevelClosure lc)

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function presetTooltipNormal(StringLevelClosure lc)

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function presetTooltipNormalExtended(StringLevelClosure lc)

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function presetTooltipTurnOff(StringLevelClosure lc)

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function presetTooltipTurnOffExtended(StringLevelClosure lc)

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function registerTooltipGenerator(TooltipGenerator tgen)

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function setAnimationNames(string value)

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function setAreaEffect(string value)

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function setAreaofEffect(int level, real value)

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function setArtCaster(string value)

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function setArtEffect(string value)

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function setArtSpecial(string value)

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function setArtTarget(string value)

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function setBuffs(int level, string value)

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function setButtonPositionNormalX(int value)

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function setButtonPositionNormalY(int value)

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function setButtonPositionResearchX(int value)

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function setButtonPositionResearchY(int value)

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function setButtonPositionTurnOffX(int value)

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function setButtonPositionTurnOffY(int value)

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function setCastRange(int level, real value)

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function setCasterAttachmentPoint(string value)

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function setCasterAttachmentPoint1(string value)

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function setCasterAttachments(int value)

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function setCastingTime(int level, real value)

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function setCheckDependencies(boolean value)

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function setCooldown(int level, real value)

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function setDurationHero(int level, real value)

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function setDurationNormal(int level, real value)

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function setEditorSuffix(string value)

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function setEffectSound(string value)

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function setEffectSoundLooping(string value)

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function setEffects(int level, string value)

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function setHeroAbility(boolean value)

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function setHotkeyLearn(string value)

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function setHotkeyNormal(string value)

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function setHotkeyTurnOff(string value)

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function setIconNormal(string value)

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function setIconResearch(string value)

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function setIconTurnOff(string value)

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function setItemAbility(boolean value)

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function setLevelSkipRequirement(int value)

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function setLevels(int value)

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function setLightningEffects(string value)

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function setManaCost(int level, int value)

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function setMissileArc(real value)

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function setMissileArt(string value)

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function setMissileHomingEnabled(boolean value)

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function setMissileSpeed(int value)

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function setName(string value)

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function setOrderStringActivate(string value)

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function setOrderStringDeactivate(string value)

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function setOrderStringTurnOff(string value)

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function setOrderStringUseTurnOn(string value)

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function setPriorityforSpellSteal(int value)

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function setRace(Race rce)

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function setRequiredLevel(int value)

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function setRequirements(string value)

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function setRequirementsLevels(string value)

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function setSpecialAttachmentPoint(string value)

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function setTargetAttachmentPoint(string value)

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function setTargetAttachmentPoint1(string value)

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function setTargetAttachmentPoint2(string value)

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function setTargetAttachmentPoint3(string value)

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function setTargetAttachmentPoint4(string value)

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function setTargetAttachmentPoint5(string value)

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function setTargetAttachments(int value)

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function setTargetsAllowed(int level, string value)

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function setTooltipLearn(string value)

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function setTooltipLearnExtended(string value)

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function setTooltipNormal(int level, string value)

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function setTooltipNormalExtended(int level, string value)

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function setTooltipTurnOff(int level, string value)

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function setTooltipTurnOffExtended(int level, string value)

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function tooltipStartListen()

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function tooltipStopListen()

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function tooltipStopListen(boolean build)

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class AbilityDefinitionAIab

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function presetAgilityBonus(IntLevelClosure lc)

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function presetHideButton(BooleanLevelClosure lc)

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function presetIntelligenceBonus(IntLevelClosure lc)

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function presetStrengthBonus(IntLevelClosure lc)

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function setAgilityBonus(int level, int value)

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function setHideButton(int level, boolean value)

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function setIntelligenceBonus(int level, int value)

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function setStrengthBonus(int level, int value)

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class AbilityDefinitionAIas

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function presetAttackSpeedIncrease(RealLevelClosure lc)

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function setAttackSpeedIncrease(int level, real value)

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class AbilityDefinitionAIde

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function presetDefenseBonus(IntLevelClosure lc)

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function setDefenseBonus(int level, int value)

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class AbilityDefinitionAIhe

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function presetHitPointsGained(IntLevelClosure lc)

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function setHitPointsGained(int level, int value)

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class AbilityDefinitionAImi

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function presetMaxLifeGained(IntLevelClosure lc)

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function setMaxLifeGained(int level, int value)

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class AbilityDefinitionAIml

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function presetMaxLifeGained(IntLevelClosure lc)

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function setMaxLifeGained(int level, int value)

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class AbilityDefinitionAImm

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function presetMaxManaGained(IntLevelClosure lc)

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function setMaxManaGained(int level, int value)

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class AbilityDefinitionAapl

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function presetAuraDuration(RealLevelClosure lc)

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function presetDamageperSecond(RealLevelClosure lc)

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function presetDurationofPlagueWard(RealLevelClosure lc)

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function presetPlagueWardUnitType(StringLevelClosure lc)

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function setAuraDuration(int level, real value)

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function setDamageperSecond(int level, real value)

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function setDurationofPlagueWard(int level, real value)

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function setPlagueWardUnitType(int level, string value)

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class AbilityDefinitionAarm

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function presetAmountRegenerated(RealLevelClosure lc)

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function presetPercentage(BooleanLevelClosure lc)

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function setAmountRegenerated(int level, real value)

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function setPercentage(int level, boolean value)

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class AbilityDefinitionAbolishMagic

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function presetManaLoss(RealLevelClosure lc)

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function presetSummonedUnitDamage(RealLevelClosure lc)

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function setManaLoss(int level, real value)

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function setSummonedUnitDamage(int level, real value)

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class AbilityDefinitionAbolishMagicCreep

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function presetManaLoss(RealLevelClosure lc)

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function presetSummonedUnitDamage(RealLevelClosure lc)

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function setManaLoss(int level, real value)

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function setSummonedUnitDamage(int level, real value)

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class AbilityDefinitionAbsorbMana

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function presetMaximumLifeAbsorbed(RealLevelClosure lc)

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function presetMaximumManaAbsorbed(RealLevelClosure lc)

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function setMaximumLifeAbsorbed(int level, real value)

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function setMaximumManaAbsorbed(int level, real value)

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class AbilityDefinitionAcha

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function presetNewUnitType(StringLevelClosure lc)

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function setNewUnitType(int level, string value)

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class AbilityDefinitionAdet

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function presetDetectionType(StringLevelClosure lc)

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function setDetectionType(int level, string value)

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class AbilityDefinitionAerialShackles

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function presetDamagePerSecond(RealLevelClosure lc)

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function setDamagePerSecond(int level, real value)

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class AbilityDefinitionAgilityBonusPlus1

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function presetAgilityBonus(IntLevelClosure lc)

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function presetHideButton(BooleanLevelClosure lc)

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function presetIntelligenceBonus(IntLevelClosure lc)

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function presetStrengthBonus(IntLevelClosure lc)

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function setAgilityBonus(int level, int value)

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function setHideButton(int level, boolean value)

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function setIntelligenceBonus(int level, int value)

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function setStrengthBonus(int level, int value)

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class AbilityDefinitionAgilityBonusPlus3

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function presetAgilityBonus(IntLevelClosure lc)

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function presetHideButton(BooleanLevelClosure lc)

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function presetIntelligenceBonus(IntLevelClosure lc)

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function presetStrengthBonus(IntLevelClosure lc)

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function setAgilityBonus(int level, int value)

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function setHideButton(int level, boolean value)

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function setIntelligenceBonus(int level, int value)

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function setStrengthBonus(int level, int value)

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class AbilityDefinitionAgilityBonusPlus4

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function presetAgilityBonus(IntLevelClosure lc)

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function presetHideButton(BooleanLevelClosure lc)

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function presetIntelligenceBonus(IntLevelClosure lc)

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function presetStrengthBonus(IntLevelClosure lc)

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function setAgilityBonus(int level, int value)

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function setHideButton(int level, boolean value)

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function setIntelligenceBonus(int level, int value)

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function setStrengthBonus(int level, int value)

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class AbilityDefinitionAgilityBonusPlus6

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function presetAgilityBonus(IntLevelClosure lc)

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function presetHideButton(BooleanLevelClosure lc)

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function presetIntelligenceBonus(IntLevelClosure lc)

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function presetStrengthBonus(IntLevelClosure lc)

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function setAgilityBonus(int level, int value)

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function setHideButton(int level, boolean value)

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function setIntelligenceBonus(int level, int value)

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function setStrengthBonus(int level, int value)

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class AbilityDefinitionAgilityMod

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function presetAgilityBonus(IntLevelClosure lc)

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function presetHideButton(BooleanLevelClosure lc)

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function presetIntelligenceBonus(IntLevelClosure lc)

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function presetStrengthBonus(IntLevelClosure lc)

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function setAgilityBonus(int level, int value)

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function setHideButton(int level, boolean value)

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function setIntelligenceBonus(int level, int value)

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function setStrengthBonus(int level, int value)

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class AbilityDefinitionAgilityModPlus2

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function presetAgilityBonus(IntLevelClosure lc)

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function presetHideButton(BooleanLevelClosure lc)

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function presetIntelligenceBonus(IntLevelClosure lc)

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function presetStrengthBonus(IntLevelClosure lc)

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function setAgilityBonus(int level, int value)

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function setHideButton(int level, boolean value)

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function setIntelligenceBonus(int level, int value)

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function setStrengthBonus(int level, int value)

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class AbilityDefinitionAhrs

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function presetDamage(RealLevelClosure lc)

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function presetTerrainDeformationAmplitude(RealLevelClosure lc)

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function presetTerrainDeformationDurationms(IntLevelClosure lc)

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function setDamage(int level, real value)

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function setTerrainDeformationAmplitude(int level, real value)

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function setTerrainDeformationDurationms(int level, int value)

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class AbilityDefinitionAlchemistAcidBomb

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function presetArmorPenalty(IntLevelClosure lc)

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function presetAttackSpeedReduction(RealLevelClosure lc)

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function presetDamageInterval(RealLevelClosure lc)

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function presetMovementSpeedReduction(RealLevelClosure lc)

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function presetPrimaryDamage(RealLevelClosure lc)

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function presetSecondaryDamage(RealLevelClosure lc)

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function setArmorPenalty(int level, int value)

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function setAttackSpeedReduction(int level, real value)

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function setDamageInterval(int level, real value)

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function setMovementSpeedReduction(int level, real value)

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function setPrimaryDamage(int level, real value)

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function setSecondaryDamage(int level, real value)

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class AbilityDefinitionAlchemistChemicalRage

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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean

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function presetAlternateFormUnit(StringLevelClosure lc)

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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)

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function presetAttackSpeedBonusInfoPanelOnly(RealLevelClosure lc)

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function presetLandingDelayTime(RealLevelClosure lc)

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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)

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function presetMorphingFlags(IntLevelClosure lc)

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function presetMoveSpeedBonusInfoPanelOnly(RealLevelClosure lc)

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function presetNormalFormUnit(StringLevelClosure lc)

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function setAlternateFormUnit(int level, string value)

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function setAltitudeAdjustmentDuration(int level, real value)

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function setAttackSpeedBonusInfoPanelOnly(int level, real value)

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function setLandingDelayTime(int level, real value)

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function setMorphingFlags(int level, int value)

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function setMoveSpeedBonusInfoPanelOnly(int level, real value)

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function setNormalFormUnit(int level, string value)

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class AbilityDefinitionAlchemistHealingSpray

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function presetBuildingDamageFactor(RealLevelClosure lc)

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function presetDamageAmount(RealLevelClosure lc)

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function presetDamageInterval(RealLevelClosure lc)

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function presetMaxDamage(RealLevelClosure lc)

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function presetMissileCount(IntLevelClosure lc)

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function presetWaveCount(IntLevelClosure lc)

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function setBuildingDamageFactor(int level, real value)

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function setDamageAmount(int level, real value)

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function setDamageInterval(int level, real value)

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function setMaxDamage(int level, real value)

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function setMissileCount(int level, int value)

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function setWaveCount(int level, int value)

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class AbilityDefinitionAlchemistTransmute

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function presetAllowBounty(BooleanLevelClosure lc)

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function presetGoldCostFactor(RealLevelClosure lc)

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function presetLumberCostFactor(RealLevelClosure lc)

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function presetMaxCreepLevel(IntLevelClosure lc)

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function setAllowBounty(int level, boolean value)

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function setGoldCostFactor(int level, real value)

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function setLumberCostFactor(int level, real value)

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function setMaxCreepLevel(int level, int value)

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class AbilityDefinitionAllPlus1

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function presetAgilityBonus(IntLevelClosure lc)

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function presetHideButton(BooleanLevelClosure lc)

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function presetIntelligenceBonus(IntLevelClosure lc)

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function presetStrengthBonus(IntLevelClosure lc)

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function setAgilityBonus(int level, int value)

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function setHideButton(int level, boolean value)

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function setIntelligenceBonus(int level, int value)

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function setStrengthBonus(int level, int value)

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class AbilityDefinitionAllPlus2

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function presetAgilityBonus(IntLevelClosure lc)

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function presetHideButton(BooleanLevelClosure lc)

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function presetIntelligenceBonus(IntLevelClosure lc)

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function presetStrengthBonus(IntLevelClosure lc)

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function setAgilityBonus(int level, int value)

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function setHideButton(int level, boolean value)

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function setIntelligenceBonus(int level, int value)

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function setStrengthBonus(int level, int value)

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class AbilityDefinitionAlliedBuilding

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function presetActivationRadius(RealLevelClosure lc)

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function presetInteractionType(StringLevelClosure lc)

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function presetShowSelectUnitButton(BooleanLevelClosure lc)

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function presetShowUnitIndicator(BooleanLevelClosure lc)

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function setActivationRadius(int level, real value)

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function setInteractionType(int level, string value)

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function setShowSelectUnitButton(int level, boolean value)

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function setShowUnitIndicator(int level, boolean value)

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class AbilityDefinitionAncestralSpirit

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function presetLifeRestoredFactor(RealLevelClosure lc)

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function presetManaRestoredFactor(RealLevelClosure lc)

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function setLifeRestoredFactor(int level, real value)

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function setManaRestoredFactor(int level, real value)

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class AbilityDefinitionAnimateDead

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function presetInheritUpgrades(BooleanLevelClosure lc)

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function presetNumberofCorpsesRaised(IntLevelClosure lc)

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function presetRaisedUnitsAreInvulnerable(BooleanLevelClosure lc)

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function setInheritUpgrades(int level, boolean value)

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function setNumberofCorpsesRaised(int level, int value)

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function setRaisedUnitsAreInvulnerable(int level, boolean value)

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class AbilityDefinitionAnimateDeadcreep

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function presetInheritUpgrades(BooleanLevelClosure lc)

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function presetNumberofCorpsesRaised(IntLevelClosure lc)

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function presetRaisedUnitsAreInvulnerable(BooleanLevelClosure lc)

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function setInheritUpgrades(int level, boolean value)

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function setNumberofCorpsesRaised(int level, int value)

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function setRaisedUnitsAreInvulnerable(int level, boolean value)

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class AbilityDefinitionAnimateDeaditemspecial

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function presetInheritUpgrades(BooleanLevelClosure lc)

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function setInheritUpgrades(int level, boolean value)

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class AbilityDefinitionAntimagicShield

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function presetMagicDamageReduction(RealLevelClosure lc)

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function presetManaLoss(IntLevelClosure lc)

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function presetShieldLife(IntLevelClosure lc)

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function presetSummonedUnitDamage(RealLevelClosure lc)

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function setMagicDamageReduction(int level, real value)

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function setManaLoss(int level, int value)

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function setShieldLife(int level, int value)

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function setSummonedUnitDamage(int level, real value)

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class AbilityDefinitionAntimagicShieldAIxs

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function presetDamageToSummonedUnits(RealLevelClosure lc)

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function presetMagicDamageReduction(RealLevelClosure lc)

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function presetManaLoss(IntLevelClosure lc)

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function presetShieldLife(IntLevelClosure lc)

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function setDamageToSummonedUnits(int level, real value)

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function setMagicDamageReduction(int level, real value)

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function setManaLoss(int level, int value)

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function setShieldLife(int level, int value)

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class AbilityDefinitionAntimagicShieldMatrix

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function presetManaLoss(IntLevelClosure lc)

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function setManaLoss(int level, int value)

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class AbilityDefinitionAntimagicShieldcreep

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function presetMagicDamageReduction(RealLevelClosure lc)

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function presetManaLoss(IntLevelClosure lc)

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function presetShieldLife(IntLevelClosure lc)

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function presetSummonedUnitDamage(RealLevelClosure lc)

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function setMagicDamageReduction(int level, real value)

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function setManaLoss(int level, int value)

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function setShieldLife(int level, int value)

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function setSummonedUnitDamage(int level, real value)

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class AbilityDefinitionAnwm

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function presetSummonedUnitCount(IntLevelClosure lc)

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function presetSummonedUnitType(StringLevelClosure lc)

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function setSummonedUnitCount(int level, int value)

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function setSummonedUnitType(int level, string value)

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class AbilityDefinitionArchMageBlizzard

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function presetBuildingReduction(RealLevelClosure lc)

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function presetDamage(RealLevelClosure lc)

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function presetDamagePerSecond(RealLevelClosure lc)

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function presetMaximumDamageperWave(RealLevelClosure lc)

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function presetNumberofShards(IntLevelClosure lc)

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function presetNumberofWaves(IntLevelClosure lc)

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function setBuildingReduction(int level, real value)

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function setDamage(int level, real value)

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function setDamagePerSecond(int level, real value)

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function setMaximumDamageperWave(int level, real value)

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function setNumberofShards(int level, int value)

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function setNumberofWaves(int level, int value)

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class AbilityDefinitionArchMageBrillianceAura

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function presetManaRegenerationIncrease(RealLevelClosure lc)

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function presetPercentBonus(BooleanLevelClosure lc)

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function setManaRegenerationIncrease(int level, real value)

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function setPercentBonus(int level, boolean value)

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class AbilityDefinitionArchMageMassTeleport

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function presetCastingDelay(RealLevelClosure lc)

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function presetNumberofUnitsTeleported(IntLevelClosure lc)

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function presetUseTeleportClustering(BooleanLevelClosure lc)

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function setCastingDelay(int level, real value)

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function setNumberofUnitsTeleported(int level, int value)

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function setUseTeleportClustering(int level, boolean value)

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class AbilityDefinitionArchMageSummonWaterElemental

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function presetSummonedUnitCount(IntLevelClosure lc)

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function presetSummonedUnitType(StringLevelClosure lc)

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function setSummonedUnitCount(int level, int value)

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function setSummonedUnitType(int level, string value)

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class AbilityDefinitionAroo

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function presetRootedTurning(BooleanLevelClosure lc)

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function presetRootedWeapons(StringLevelClosure lc)

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function presetUprootedDefenseType(StringLevelClosure lc)

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function presetUprootedWeapons(StringLevelClosure lc)

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function setRootedTurning(int level, boolean value)

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function setRootedWeapons(int level, string value)

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function setUprootedDefenseType(int level, string value)

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function setUprootedWeapons(int level, string value)

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class AbilityDefinitionArtn

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function presetAcceptsGold(BooleanLevelClosure lc)

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function presetAcceptsLumber(BooleanLevelClosure lc)

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function setAcceptsGold(int level, boolean value)

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function setAcceptsLumber(int level, boolean value)

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class AbilityDefinitionAspx

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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean

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function presetAlternateFormUnit(StringLevelClosure lc)

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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)

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function presetLandingDelayTime(RealLevelClosure lc)

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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)

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function presetMorphingFlags(IntLevelClosure lc)

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function presetNormalFormUnit(StringLevelClosure lc)

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function setAlternateFormUnit(int level, string value)

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function setAltitudeAdjustmentDuration(int level, real value)

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function setLandingDelayTime(int level, real value)

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function setMorphingFlags(int level, int value)

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function setNormalFormUnit(int level, string value)

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class AbilityDefinitionAttackBonus

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function presetAttackBonus(IntLevelClosure lc)

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function setAttackBonus(int level, int value)

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class AbilityDefinitionAttackBonusAIt6

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function presetAttackBonus(IntLevelClosure lc)

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function setAttackBonus(int level, int value)

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class AbilityDefinitionAttackBonusAIt9

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function presetAttackBonus(IntLevelClosure lc)

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function setAttackBonus(int level, int value)

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class AbilityDefinitionAttackBonusAItc

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function presetAttackBonus(IntLevelClosure lc)

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function setAttackBonus(int level, int value)

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class AbilityDefinitionAttackBonusAItf

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function presetAttackBonus(IntLevelClosure lc)

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function setAttackBonus(int level, int value)

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class AbilityDefinitionAttackBonusPlus1

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function presetAttackBonus(IntLevelClosure lc)

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function setAttackBonus(int level, int value)

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class AbilityDefinitionAttackBonusPlus10

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function presetAttackBonus(IntLevelClosure lc)

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function setAttackBonus(int level, int value)

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class AbilityDefinitionAttackBonusPlus2

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function presetAttackBonus(IntLevelClosure lc)

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function setAttackBonus(int level, int value)

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class AbilityDefinitionAttackBonusPlus4

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function presetAttackBonus(IntLevelClosure lc)

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function setAttackBonus(int level, int value)

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class AbilityDefinitionAttackBonusPlus5

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function presetAttackBonus(IntLevelClosure lc)

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function setAttackBonus(int level, int value)

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class AbilityDefinitionAttackBonusPlus7

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function presetAttackBonus(IntLevelClosure lc)

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function setAttackBonus(int level, int value)

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class AbilityDefinitionAttackBonusPlus8

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function presetAttackBonus(IntLevelClosure lc)

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function setAttackBonus(int level, int value)

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class AbilityDefinitionAttackMod

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function presetAttackModification(IntLevelClosure lc)

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function setAttackModification(int level, int value)

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class AbilityDefinitionAttackSpeedIncrease

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function presetAttackSpeedIncrease(RealLevelClosure lc)

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function setAttackSpeedIncrease(int level, real value)

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class AbilityDefinitionAttackSpeedIncreaseGreater

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function presetAttackSpeedIncrease(RealLevelClosure lc)

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function setAttackSpeedIncrease(int level, real value)

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class AbilityDefinitionAttributeModifierSkill

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function presetAgilityBonus(IntLevelClosure lc)

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function presetHideButton(BooleanLevelClosure lc)

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function presetIntelligenceBonus(IntLevelClosure lc)

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function presetStrengthBonus(IntLevelClosure lc)

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function setAgilityBonus(int level, int value)

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function setHideButton(int level, boolean value)

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function setIntelligenceBonus(int level, int value)

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function setStrengthBonus(int level, int value)

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class AbilityDefinitionAuraBrilliancecreep

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function presetManaRegenerationIncrease(RealLevelClosure lc)

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function presetPercentBonus(BooleanLevelClosure lc)

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function setManaRegenerationIncrease(int level, real value)

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function setPercentBonus(int level, boolean value)

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class AbilityDefinitionAuraCommandCreep

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function presetAttackDamageIncrease(RealLevelClosure lc)

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function presetFlatBonus(BooleanLevelClosure lc)

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function presetMeleeBonus(BooleanLevelClosure lc)

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function presetRangedBonus(BooleanLevelClosure lc)

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function setAttackDamageIncrease(int level, real value)

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function setFlatBonus(int level, boolean value)

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function setMeleeBonus(int level, boolean value)

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function setRangedBonus(int level, boolean value)

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class AbilityDefinitionAuraDevotionCreep

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function presetArmorBonus(RealLevelClosure lc)

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function presetPercentBonus(BooleanLevelClosure lc)

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function setArmorBonus(int level, real value)

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function setPercentBonus(int level, boolean value)

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class AbilityDefinitionAuraEnduranceCreep

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function presetAttackSpeedIncrease(RealLevelClosure lc)

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function presetMovementSpeedIncrease(RealLevelClosure lc)

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function setAttackSpeedIncrease(int level, real value)

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function setMovementSpeedIncrease(int level, real value)

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class AbilityDefinitionAuraPlagueAbomination

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function presetAuraDuration(RealLevelClosure lc)

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function presetDamageperSecond(RealLevelClosure lc)

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function presetDurationofPlagueWard(RealLevelClosure lc)

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function presetPlagueWardUnitType(StringLevelClosure lc)

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function setAuraDuration(int level, real value)

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function setDamageperSecond(int level, real value)

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function setDurationofPlagueWard(int level, real value)

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function setPlagueWardUnitType(int level, string value)

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class AbilityDefinitionAuraPlagueCreep

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function presetAuraDuration(RealLevelClosure lc)

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function presetDamageperSecond(RealLevelClosure lc)

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function presetDurationofPlagueWard(RealLevelClosure lc)

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function presetPlagueWardUnitType(StringLevelClosure lc)

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function setAuraDuration(int level, real value)

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function setDamageperSecond(int level, real value)

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function setDurationofPlagueWard(int level, real value)

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function setPlagueWardUnitType(int level, string value)

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class AbilityDefinitionAuraPlagueCreepnodamage

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function presetAuraDuration(RealLevelClosure lc)

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function presetDamageperSecond(RealLevelClosure lc)

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function presetDurationofPlagueWard(RealLevelClosure lc)

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function presetPlagueWardUnitType(StringLevelClosure lc)

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function setAuraDuration(int level, real value)

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function setDamageperSecond(int level, real value)

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function setDurationofPlagueWard(int level, real value)

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function setPlagueWardUnitType(int level, string value)

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class AbilityDefinitionAuraPlaguePlagueWard

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function presetAuraDuration(RealLevelClosure lc)

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function presetDamageperSecond(RealLevelClosure lc)

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function presetDurationofPlagueWard(RealLevelClosure lc)

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function presetPlagueWardUnitType(StringLevelClosure lc)

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function setAuraDuration(int level, real value)

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function setDamageperSecond(int level, real value)

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function setDurationofPlagueWard(int level, real value)

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function setPlagueWardUnitType(int level, string value)

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class AbilityDefinitionAuraRegenerationHealingWard

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function presetAmountofHitPointsRegenerated(RealLevelClosure lc)

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function presetPercentage(BooleanLevelClosure lc)

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function setAmountofHitPointsRegenerated(int level, real value)

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function setPercentage(int level, boolean value)

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class AbilityDefinitionAuraRegenerationStatue

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function presetAmountofHitPointsRegenerated(RealLevelClosure lc)

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function presetPercentage(BooleanLevelClosure lc)

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function setAmountofHitPointsRegenerated(int level, real value)

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function setPercentage(int level, boolean value)

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class AbilityDefinitionAuraSlow

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function presetAlwaysAutocast(BooleanLevelClosure lc)

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function presetAttackSpeedFactor(RealLevelClosure lc)

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function presetMovementSpeedFactor(RealLevelClosure lc)

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function setAlwaysAutocast(int level, boolean value)

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function setAttackSpeedFactor(int level, real value)

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function setMovementSpeedFactor(int level, real value)

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class AbilityDefinitionAuraTrueshotCreep

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function presetDamageBonus(RealLevelClosure lc)

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function presetFlatBonus(BooleanLevelClosure lc)

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function presetMeleeBonus(BooleanLevelClosure lc)

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function presetRangedBonus(BooleanLevelClosure lc)

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function setDamageBonus(int level, real value)

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function setFlatBonus(int level, boolean value)

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function setMeleeBonus(int level, boolean value)

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function setRangedBonus(int level, boolean value)

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class AbilityDefinitionAuraWarDrumsKodobeast

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function presetAttackDamageIncrease(RealLevelClosure lc)

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function presetFlatBonus(BooleanLevelClosure lc)

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function presetMeleeBonus(BooleanLevelClosure lc)

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function presetRangedBonus(BooleanLevelClosure lc)

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function setAttackDamageIncrease(int level, real value)

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function setFlatBonus(int level, boolean value)

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function setMeleeBonus(int level, boolean value)

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function setRangedBonus(int level, boolean value)

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class AbilityDefinitionAvengerForm

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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean

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function presetAlternateFormUnit(StringLevelClosure lc)

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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)

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function presetLandingDelayTime(RealLevelClosure lc)

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function presetLifeRegenerationRatepersecond(RealLevelClosure lc)

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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)

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function presetMorphingFlags(IntLevelClosure lc)

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function presetNormalFormUnit(StringLevelClosure lc)

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function setAlternateFormUnit(int level, string value)

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function setAltitudeAdjustmentDuration(int level, real value)

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function setLandingDelayTime(int level, real value)

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function setLifeRegenerationRatepersecond(int level, real value)

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function setMorphingFlags(int level, int value)

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function setNormalFormUnit(int level, string value)

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class AbilityDefinitionBallsofFire

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function presetBuildingReduction(RealLevelClosure lc)

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function presetFullDamageDealt(RealLevelClosure lc)

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function presetFullDamageInterval(RealLevelClosure lc)

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function presetHalfDamageDealt(RealLevelClosure lc)

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function presetHalfDamageInterval(RealLevelClosure lc)

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function presetMaximumDamage(RealLevelClosure lc)

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function setBuildingReduction(int level, real value)

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function setFullDamageDealt(int level, real value)

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function setFullDamageInterval(int level, real value)

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function setHalfDamageDealt(int level, real value)

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function setHalfDamageInterval(int level, real value)

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function setMaximumDamage(int level, real value)

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class AbilityDefinitionBashBeastmasterBear

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function presetNeverMiss(BooleanLevelClosure lc)

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function setNeverMiss(int level, boolean value)

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class AbilityDefinitionBashcreep

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function presetChancetoBash(RealLevelClosure lc)

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function presetChancetoMiss(RealLevelClosure lc)

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function presetDamageBonus(RealLevelClosure lc)

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function presetDamageMultiplier(RealLevelClosure lc)

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function presetNeverMiss(BooleanLevelClosure lc)

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function setChancetoBash(int level, real value)

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function setChancetoMiss(int level, real value)

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function setDamageBonus(int level, real value)

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function setDamageMultiplier(int level, real value)

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function setNeverMiss(int level, boolean value)

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class AbilityDefinitionBashitem

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function presetNeverMiss(BooleanLevelClosure lc)

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function setNeverMiss(int level, boolean value)

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class AbilityDefinitionBashmaulSPBearlevel3

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function presetNeverMiss(BooleanLevelClosure lc)

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function setNeverMiss(int level, boolean value)

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class AbilityDefinitionBattleRoar

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function presetDamageIncrease(RealLevelClosure lc)

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function presetDefenseIncrease(IntLevelClosure lc)

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function presetLifeRegenerationRate(RealLevelClosure lc)

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function presetManaRegen(RealLevelClosure lc)

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function presetMaxUnits(IntLevelClosure lc)

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function presetPreferFriendlies(BooleanLevelClosure lc)

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function presetPreferHostiles(BooleanLevelClosure lc)

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function setDamageIncrease(int level, real value)

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function setDefenseIncrease(int level, int value)

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function setLifeRegenerationRate(int level, real value)

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function setManaRegen(int level, real value)

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function setMaxUnits(int level, int value)

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function setPreferFriendlies(int level, boolean value)

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function setPreferHostiles(int level, boolean value)

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class AbilityDefinitionBattlestations

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function presetAllowedUnitType(StringLevelClosure lc)

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function presetSummonBusyUnits(BooleanLevelClosure lc)

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function setAllowedUnitType(int level, string value)

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function setSummonBusyUnits(int level, boolean value)

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class AbilityDefinitionBattlestationsChaos

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function presetAllowedUnitType(StringLevelClosure lc)

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function presetSummonBusyUnits(BooleanLevelClosure lc)

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function setAllowedUnitType(int level, string value)

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function setSummonBusyUnits(int level, boolean value)

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class AbilityDefinitionBearform

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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean

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function presetAlternateFormUnit(StringLevelClosure lc)

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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)

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function presetLandingDelayTime(RealLevelClosure lc)

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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)

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function presetMorphingFlags(IntLevelClosure lc)

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function presetNormalFormUnit(StringLevelClosure lc)

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function setAlternateFormUnit(int level, string value)

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function setAltitudeAdjustmentDuration(int level, real value)

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function setLandingDelayTime(int level, real value)

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function setMorphingFlags(int level, int value)

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function setNormalFormUnit(int level, string value)

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class AbilityDefinitionBeastMasterStampede

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function presetBeastCollisionRadius(RealLevelClosure lc)

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function presetBeastsPerSecond(IntLevelClosure lc)

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function presetDamageAmount(RealLevelClosure lc)

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function presetDamageDelay(RealLevelClosure lc)

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function presetDamageRadius(RealLevelClosure lc)

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function setBeastCollisionRadius(int level, real value)

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function setBeastsPerSecond(int level, int value)

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function setDamageAmount(int level, real value)

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function setDamageDelay(int level, real value)

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function setDamageRadius(int level, real value)

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class AbilityDefinitionBeastMasterSummonBear

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function presetSummonedUnitCount(IntLevelClosure lc)

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function presetSummonedUnitType(StringLevelClosure lc)

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function setSummonedUnitCount(int level, int value)

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function setSummonedUnitType(int level, string value)

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class AbilityDefinitionBeastMasterSummonHawk

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function presetSummonedUnitCount(IntLevelClosure lc)

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function presetSummonedUnitType(StringLevelClosure lc)

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function setSummonedUnitCount(int level, int value)

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function setSummonedUnitType(int level, string value)

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class AbilityDefinitionBeastMasterSummonQuilbeast

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function presetSummonedUnitCount(IntLevelClosure lc)

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function presetSummonedUnitType(StringLevelClosure lc)

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function setSummonedUnitCount(int level, int value)

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function setSummonedUnitType(int level, string value)

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class AbilityDefinitionBerserk

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function presetAttackSpeedIncrease(RealLevelClosure lc)

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function presetDamageTakenIncrease(RealLevelClosure lc)

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function presetMovementSpeedIncrease(RealLevelClosure lc)

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function setAttackSpeedIncrease(int level, real value)

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function setDamageTakenIncrease(int level, real value)

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function setMovementSpeedIncrease(int level, real value)

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class AbilityDefinitionBerserkerUpgrade

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function presetNewUnitType(StringLevelClosure lc)

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function setNewUnitType(int level, string value)

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class AbilityDefinitionBeserk

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class AbilityDefinitionBladeMasterBladestorm

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function presetDamagePerSecond(RealLevelClosure lc)

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function presetMagicDamageReduction(RealLevelClosure lc)

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function setDamagePerSecond(int level, real value)

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function setMagicDamageReduction(int level, real value)

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class AbilityDefinitionBladeMasterCriticalStrike

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function presetChancetoCriticalStrike(RealLevelClosure lc)

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function presetChancetoEvade(RealLevelClosure lc)

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function presetDamageBonus(RealLevelClosure lc)

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function presetDamageMultiplier(RealLevelClosure lc)

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function presetNeverMiss(BooleanLevelClosure lc)

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function setChancetoCriticalStrike(int level, real value)

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function setChancetoEvade(int level, real value)

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function setDamageBonus(int level, real value)

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function setDamageMultiplier(int level, real value)

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function setNeverMiss(int level, boolean value)

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class AbilityDefinitionBladeMasterMirrorImage

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function presetAnimationDelay(RealLevelClosure lc)

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function presetDamageDealt(RealLevelClosure lc)

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function presetDamageTaken(RealLevelClosure lc)

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function presetNumberofImages(IntLevelClosure lc)

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function setAnimationDelay(int level, real value)

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function setDamageDealt(int level, real value)

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function setDamageTaken(int level, real value)

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function setNumberofImages(int level, int value)

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class AbilityDefinitionBladeMasterWindWalk

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function presetBackstabDamage(BooleanLevelClosure lc)

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function presetBackstabDamage1(RealLevelClosure lc)

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function presetMovementSpeedIncrease(RealLevelClosure lc)

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function presetTransitionTime(RealLevelClosure lc)

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function setBackstabDamage(int level, boolean value)

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function setBackstabDamage1(int level, real value)

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function setMovementSpeedIncrease(int level, real value)

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function setTransitionTime(int level, real value)

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class AbilityDefinitionBlightDispelLarge

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function presetCreatesBlight(BooleanLevelClosure lc)

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function presetExpansionAmount(RealLevelClosure lc)

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function setCreatesBlight(int level, boolean value)

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function setExpansionAmount(int level, real value)

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class AbilityDefinitionBlightDispelSmall

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function presetCreatesBlight(BooleanLevelClosure lc)

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function presetExpansionAmount(RealLevelClosure lc)

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function setCreatesBlight(int level, boolean value)

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function setExpansionAmount(int level, real value)

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class AbilityDefinitionBlightGrowthLarge

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function presetCreatesBlight(BooleanLevelClosure lc)

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function presetExpansionAmount(RealLevelClosure lc)

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function setCreatesBlight(int level, boolean value)

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function setExpansionAmount(int level, real value)

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class AbilityDefinitionBlightGrowthSmall

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function presetCreatesBlight(BooleanLevelClosure lc)

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function presetExpansionAmount(RealLevelClosure lc)

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function setCreatesBlight(int level, boolean value)

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function setExpansionAmount(int level, real value)

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class AbilityDefinitionBlightPlacement

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function presetCreatesBlight(BooleanLevelClosure lc)

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function presetExpansionAmount(RealLevelClosure lc)

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function setCreatesBlight(int level, boolean value)

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function setExpansionAmount(int level, real value)

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class AbilityDefinitionBlightedGoldmine

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function presetGoldperInterval(IntLevelClosure lc)

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function presetIntervalDuration(RealLevelClosure lc)

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function presetMaxNumberofMiners(IntLevelClosure lc)

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function presetRadiusofMiningRing(RealLevelClosure lc)

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function setGoldperInterval(int level, int value)

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function setIntervalDuration(int level, real value)

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function setMaxNumberofMiners(int level, int value)

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function setRadiusofMiningRing(int level, real value)

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class AbilityDefinitionBlizzardcreep

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function presetBuildingReduction(RealLevelClosure lc)

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function presetDamage(RealLevelClosure lc)

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function presetDamagePerSecond(RealLevelClosure lc)

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function presetMaximumDamageperWave(RealLevelClosure lc)

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function presetNumberofShards(IntLevelClosure lc)

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function presetNumberofWaves(IntLevelClosure lc)

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function setBuildingReduction(int level, real value)

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function setDamage(int level, real value)

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function setDamagePerSecond(int level, real value)

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function setMaximumDamageperWave(int level, real value)

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function setNumberofShards(int level, int value)

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function setNumberofWaves(int level, int value)

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class AbilityDefinitionBloodMageBanish

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function presetAttackSpeedReduction(RealLevelClosure lc)

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function presetMovementSpeedReduction(RealLevelClosure lc)

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function setAttackSpeedReduction(int level, real value)

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function setMovementSpeedReduction(int level, real value)

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class AbilityDefinitionBloodMageFlameStrike

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function presetBuildingReduction(RealLevelClosure lc)

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function presetFullDamageDealt(RealLevelClosure lc)

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function presetFullDamageInterval(RealLevelClosure lc)

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function presetHalfDamageDealt(RealLevelClosure lc)

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function presetHalfDamageInterval(RealLevelClosure lc)

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function presetMaximumDamage(RealLevelClosure lc)

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function setBuildingReduction(int level, real value)

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function setFullDamageDealt(int level, real value)

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function setFullDamageInterval(int level, real value)

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function setHalfDamageDealt(int level, real value)

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function setHalfDamageInterval(int level, real value)

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function setMaximumDamage(int level, real value)

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class AbilityDefinitionBloodMagePhoenix

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function presetSummonedUnitCount(IntLevelClosure lc)

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function presetSummonedUnitType(StringLevelClosure lc)

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function setSummonedUnitCount(int level, int value)

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function setSummonedUnitType(int level, string value)

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class AbilityDefinitionBloodMageSiphonMana

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function presetBonusLifeDecay(RealLevelClosure lc)

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function presetBonusLifeFactor(RealLevelClosure lc)

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function presetBonusManaDecay(RealLevelClosure lc)

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function presetBonusManaFactor(RealLevelClosure lc)

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function presetDrainIntervalseconds(RealLevelClosure lc)

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function presetHitPointsDrained(RealLevelClosure lc)

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function presetLifeTransferredPerSecond(RealLevelClosure lc)

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function presetManaPointsDrained(RealLevelClosure lc)

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function presetManaTransferredPerSecond(RealLevelClosure lc)

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function setBonusLifeDecay(int level, real value)

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function setBonusLifeFactor(int level, real value)

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function setBonusManaDecay(int level, real value)

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function setBonusManaFactor(int level, real value)

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function setDrainIntervalseconds(int level, real value)

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function setHitPointsDrained(int level, real value)

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function setLifeTransferredPerSecond(int level, real value)

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function setManaPointsDrained(int level, real value)

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function setManaTransferredPerSecond(int level, real value)

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class AbilityDefinitionBloodlust

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function presetAttackSpeedIncrease(RealLevelClosure lc)

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function presetMovementSpeedIncrease(RealLevelClosure lc)

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function presetScalingFactor(RealLevelClosure lc)

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function setAttackSpeedIncrease(int level, real value)

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function setMovementSpeedIncrease(int level, real value)

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function setScalingFactor(int level, real value)

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class AbilityDefinitionBloodlustCreep

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function presetAttackSpeedIncrease(RealLevelClosure lc)

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function presetMovementSpeedIncrease(RealLevelClosure lc)

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function presetScalingFactor(RealLevelClosure lc)

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function setAttackSpeedIncrease(int level, real value)

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function setMovementSpeedIncrease(int level, real value)

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function setScalingFactor(int level, real value)

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class AbilityDefinitionBreathofFireCreep

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function presetDamage(RealLevelClosure lc)

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function presetDamagePerSecond(RealLevelClosure lc)

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function presetDistance(RealLevelClosure lc)

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function presetFinalArea(RealLevelClosure lc)

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function presetMaxDamage(RealLevelClosure lc)

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function setDamage(int level, real value)

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function setDamagePerSecond(int level, real value)

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function setDistance(int level, real value)

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function setFinalArea(int level, real value)

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function setMaxDamage(int level, real value)

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class AbilityDefinitionBreathofFrostCreep

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function presetDamage(RealLevelClosure lc)

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function presetDamagePerSecond(RealLevelClosure lc)

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function presetDistance(RealLevelClosure lc)

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function presetFinalArea(RealLevelClosure lc)

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function presetMaxDamage(RealLevelClosure lc)

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function setDamage(int level, real value)

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function setDamagePerSecond(int level, real value)

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function setDistance(int level, real value)

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function setFinalArea(int level, real value)

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function setMaxDamage(int level, real value)

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class AbilityDefinitionBrewmasterBreathofFire

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function presetDamage(RealLevelClosure lc)

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function presetDamagePerSecond(RealLevelClosure lc)

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function presetDistance(RealLevelClosure lc)

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function presetFinalArea(RealLevelClosure lc)

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function presetMaxDamage(RealLevelClosure lc)

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function setDamage(int level, real value)

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function setDamagePerSecond(int level, real value)

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function setDistance(int level, real value)

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function setFinalArea(int level, real value)

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function setMaxDamage(int level, real value)

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class AbilityDefinitionBrewmasterDrunkenBrawler

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function presetChancetoCriticalStrike(RealLevelClosure lc)

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function presetChancetoEvade(RealLevelClosure lc)

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function presetDamageBonus(RealLevelClosure lc)

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function presetDamageMultiplier(RealLevelClosure lc)

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function presetNeverMiss(BooleanLevelClosure lc)

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function setChancetoCriticalStrike(int level, real value)

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function setChancetoEvade(int level, real value)

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function setDamageBonus(int level, real value)

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function setDamageMultiplier(int level, real value)

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function setNeverMiss(int level, boolean value)

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class AbilityDefinitionBrewmasterDrunkenHaze

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function presetAttackSpeedModifier(RealLevelClosure lc)

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function presetAttacksPrevented(IntLevelClosure lc)

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function presetChanceToMiss(RealLevelClosure lc)

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function presetMovementSpeedModifier(RealLevelClosure lc)

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function setAttackSpeedModifier(int level, real value)

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function setAttacksPrevented(int level, int value)

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function setChanceToMiss(int level, real value)

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function setMovementSpeedModifier(int level, real value)

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class AbilityDefinitionBrewmasterStormEarthandFire

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function presetSummonedUnitTypes(StringLevelClosure lc)

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function setSummonedUnitTypes(int level, string value)

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class AbilityDefinitionBuildTinyCastle

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function presetUnitCreatedperplayerrace(StringLevelClosure lc)

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function setUnitCreatedperplayerrace(int level, string value)

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class AbilityDefinitionBuildTinyGreatHall

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function presetUnitCreatedperplayerrace(StringLevelClosure lc)

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function setUnitCreatedperplayerrace(int level, string value)

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class AbilityDefinitionBuildTinyScoutTower

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function presetUnitCreatedperplayerrace(StringLevelClosure lc)

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function setUnitCreatedperplayerrace(int level, string value)

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class AbilityDefinitionBurrow

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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean

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function presetAlternateFormUnit(StringLevelClosure lc)

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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)

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function presetLandingDelayTime(RealLevelClosure lc)

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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)

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function presetMorphingFlags(IntLevelClosure lc)

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function presetNormalFormUnit(StringLevelClosure lc)

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function setAlternateFormUnit(int level, string value)

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function setAltitudeAdjustmentDuration(int level, real value)

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function setLandingDelayTime(int level, real value)

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function setMorphingFlags(int level, int value)

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function setNormalFormUnit(int level, string value)

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class AbilityDefinitionBurrowDetectionFlyers

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function presetDetectionType(StringLevelClosure lc)

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function setDetectionType(int level, string value)

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class AbilityDefinitionBurrowscarablvl2

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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean

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function presetAlternateFormUnit(StringLevelClosure lc)

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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)

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function presetLandingDelayTime(RealLevelClosure lc)

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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)

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function presetMorphingFlags(IntLevelClosure lc)

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function presetNormalFormUnit(StringLevelClosure lc)

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function setAlternateFormUnit(int level, string value)

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function setAltitudeAdjustmentDuration(int level, real value)

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function setLandingDelayTime(int level, real value)

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function setMorphingFlags(int level, int value)

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function setNormalFormUnit(int level, string value)

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class AbilityDefinitionBurrowscarablvl3

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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean

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function presetAlternateFormUnit(StringLevelClosure lc)

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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)

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function presetLandingDelayTime(RealLevelClosure lc)

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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)

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function presetMorphingFlags(IntLevelClosure lc)

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function presetNormalFormUnit(StringLevelClosure lc)

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function setAlternateFormUnit(int level, string value)

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function setAltitudeAdjustmentDuration(int level, real value)

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function setLandingDelayTime(int level, real value)

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function setMorphingFlags(int level, int value)

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function setNormalFormUnit(int level, string value)

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class AbilityDefinitionCannibalize

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function presetHitPointsperSecond(RealLevelClosure lc)

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function presetMaxHitPoints(RealLevelClosure lc)

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function setHitPointsperSecond(int level, real value)

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function setMaxHitPoints(int level, real value)

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class AbilityDefinitionCannibalizecreep

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function presetHitPointsperSecond(RealLevelClosure lc)

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function presetMaxHitPoints(RealLevelClosure lc)

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function setHitPointsperSecond(int level, real value)

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function setMaxHitPoints(int level, real value)

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class AbilityDefinitionCargoHoldBurrow

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function presetCargoCapacity(IntLevelClosure lc)

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function setCargoCapacity(int level, int value)

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class AbilityDefinitionCargoHoldDeath

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function presetAttackUpdateFrequency(RealLevelClosure lc)

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function presetMovementUpdateFrequency(RealLevelClosure lc)

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function presetSummonedUnitDamage(RealLevelClosure lc)

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function setAttackUpdateFrequency(int level, real value)

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function setMovementUpdateFrequency(int level, real value)

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function setSummonedUnitDamage(int level, real value)

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class AbilityDefinitionCargoHoldDevour

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function presetCargoCapacity(IntLevelClosure lc)

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function presetDamageperSecond(RealLevelClosure lc)

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function presetMaximumCreepLevel(IntLevelClosure lc)

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function setCargoCapacity(int level, int value)

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function setDamageperSecond(int level, real value)

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function setMaximumCreepLevel(int level, int value)

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class AbilityDefinitionCargoHoldEntangledGoldMine

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function presetCargoCapacity(IntLevelClosure lc)

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function setCargoCapacity(int level, int value)

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class AbilityDefinitionCargoHoldMeatWagon

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function presetCargoCapacity(IntLevelClosure lc)

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function setCargoCapacity(int level, int value)

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class AbilityDefinitionCargoHoldShip

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function presetCargoCapacity(IntLevelClosure lc)

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function setCargoCapacity(int level, int value)

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class AbilityDefinitionCargoHoldTank

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function presetCargoCapacity(IntLevelClosure lc)

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function setCargoCapacity(int level, int value)

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class AbilityDefinitionCargoHoldTransport

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function presetCargoCapacity(IntLevelClosure lc)

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function setCargoCapacity(int level, int value)

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class AbilityDefinitionCarrionSwarmcreep

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function presetDamage(RealLevelClosure lc)

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function presetDistance(RealLevelClosure lc)

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function presetFinalArea(RealLevelClosure lc)

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function presetMaxDamage(RealLevelClosure lc)

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function setDamage(int level, real value)

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function setDistance(int level, real value)

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function setFinalArea(int level, real value)

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function setMaxDamage(int level, real value)

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class AbilityDefinitionCenariusBeefyStarfall

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function presetBuildingReduction(RealLevelClosure lc)

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function presetDamageDealt(RealLevelClosure lc)

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function presetDamageInterval(RealLevelClosure lc)

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function setBuildingReduction(int level, real value)

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function setDamageDealt(int level, real value)

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function setDamageInterval(int level, real value)

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class AbilityDefinitionChainLightningcreep

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function presetDamageReductionperTarget(RealLevelClosure lc)

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function presetDamageperTarget(RealLevelClosure lc)

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function presetNumberofTargetsHit(IntLevelClosure lc)

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function setDamageReductionperTarget(int level, real value)

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function setDamageperTarget(int level, real value)

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function setNumberofTargetsHit(int level, int value)

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class AbilityDefinitionChaosCargoLoad

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function presetUnitTypeAllowed(StringLevelClosure lc)

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function setUnitTypeAllowed(int level, string value)

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class AbilityDefinitionChaosGrom

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function presetNewUnitType(StringLevelClosure lc)

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function setNewUnitType(int level, string value)

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class AbilityDefinitionChaosGrunt

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function presetNewUnitType(StringLevelClosure lc)

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function setNewUnitType(int level, string value)

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class AbilityDefinitionChaosKodo

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function presetNewUnitType(StringLevelClosure lc)

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function setNewUnitType(int level, string value)

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class AbilityDefinitionChaosPeon

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function presetNewUnitType(StringLevelClosure lc)

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function setNewUnitType(int level, string value)

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class AbilityDefinitionChaosRaider

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function presetNewUnitType(StringLevelClosure lc)

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function setNewUnitType(int level, string value)

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class AbilityDefinitionChaosShaman

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function presetNewUnitType(StringLevelClosure lc)

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function setNewUnitType(int level, string value)

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class AbilityDefinitionCharm

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function presetMaximumCreepLevel(IntLevelClosure lc)

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function setMaximumCreepLevel(int level, int value)

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class AbilityDefinitionCloudofFog

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function presetAttackSpeedModifier(RealLevelClosure lc)

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function presetAttacksPrevented(IntLevelClosure lc)

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function presetChanceToMiss(RealLevelClosure lc)

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function presetMovementSpeedModifier(RealLevelClosure lc)

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function setAttackSpeedModifier(int level, real value)

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function setAttacksPrevented(int level, int value)

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function setChanceToMiss(int level, real value)

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function setMovementSpeedModifier(int level, real value)

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class AbilityDefinitionCloudofFogItem

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function presetAttackSpeedModifier(RealLevelClosure lc)

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function presetAttacksPrevented(IntLevelClosure lc)

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function presetChanceToMiss(RealLevelClosure lc)

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function presetMovementSpeedModifier(RealLevelClosure lc)

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function setAttackSpeedModifier(int level, real value)

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function setAttacksPrevented(int level, int value)

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function setChanceToMiss(int level, real value)

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function setMovementSpeedModifier(int level, real value)

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class AbilityDefinitionColdArrowscreep

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function hasStackFlag(StackFlag stackFlag) returns boolean

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function presetAttackSpeedFactor(RealLevelClosure lc)

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function presetExtraDamage(RealLevelClosure lc)

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function presetMovementSpeedFactor(RealLevelClosure lc)

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function presetStackFlag(StackFlag stackFlag, boolean flag)

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function presetStackFlags(IntLevelClosure lc)

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function setAttackSpeedFactor(int level, real value)

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function setExtraDamage(int level, real value)

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function setMovementSpeedFactor(int level, real value)

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function setStackFlags(int level, int value)

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class AbilityDefinitionControlMagic

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function presetChargeforCurrentLife(RealLevelClosure lc)

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function presetManaperSummonedHitpoint(RealLevelClosure lc)

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function presetMaximumCreepLevel(IntLevelClosure lc)

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function setChargeforCurrentLife(int level, real value)

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function setManaperSummonedHitpoint(int level, real value)

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function setMaximumCreepLevel(int level, int value)

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class AbilityDefinitionCorporealForm

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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean

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function presetAlternateFormUnit(StringLevelClosure lc)

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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)

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function presetLandingDelayTime(RealLevelClosure lc)

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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)

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function presetMorphingFlags(IntLevelClosure lc)

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function presetNormalFormUnit(StringLevelClosure lc)

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function setAlternateFormUnit(int level, string value)

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function setAltitudeAdjustmentDuration(int level, real value)

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function setLandingDelayTime(int level, real value)

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function setMorphingFlags(int level, int value)

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function setNormalFormUnit(int level, string value)

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class AbilityDefinitionCorrosiveBreath

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function presetDamagePerSecond(RealLevelClosure lc)

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function setDamagePerSecond(int level, real value)

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class AbilityDefinitionCoupleArcher

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function presetPartnerUnitType(StringLevelClosure lc)

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function presetResultingUnitType(StringLevelClosure lc)

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function setPartnerUnitType(int level, string value)

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function setResultingUnitType(int level, string value)

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class AbilityDefinitionCoupleHippogryph

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function presetPartnerUnitType(StringLevelClosure lc)

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function presetResultingUnitType(StringLevelClosure lc)

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function setPartnerUnitType(int level, string value)

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function setResultingUnitType(int level, string value)

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class AbilityDefinitionCoupleInstantArcher

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function presetMoveToPartner(BooleanLevelClosure lc)

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function presetPartnerUnitType(StringLevelClosure lc)

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function presetResultingUnitType(StringLevelClosure lc)

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function setMoveToPartner(int level, boolean value)

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function setPartnerUnitType(int level, string value)

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function setResultingUnitType(int level, string value)

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class AbilityDefinitionCoupleInstantHippogryph

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function presetMoveToPartner(BooleanLevelClosure lc)

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function presetPartnerUnitType(StringLevelClosure lc)

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function presetResultingUnitType(StringLevelClosure lc)

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function setMoveToPartner(int level, boolean value)

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function setPartnerUnitType(int level, string value)

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function setResultingUnitType(int level, string value)

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class AbilityDefinitionCripple

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function presetAttackSpeedReduction(RealLevelClosure lc)

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function presetDamageReduction(RealLevelClosure lc)

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function presetMovementSpeedReduction(RealLevelClosure lc)

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function setAttackSpeedReduction(int level, real value)

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function setDamageReduction(int level, real value)

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function setMovementSpeedReduction(int level, real value)

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class AbilityDefinitionCrippleWarlock

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function presetAttackSpeedReduction(RealLevelClosure lc)

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function presetDamageReduction(RealLevelClosure lc)

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function presetMovementSpeedReduction(RealLevelClosure lc)

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function setAttackSpeedReduction(int level, real value)

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function setDamageReduction(int level, real value)

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function setMovementSpeedReduction(int level, real value)

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class AbilityDefinitionCripplecreep

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function presetAttackSpeedReduction(RealLevelClosure lc)

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function presetDamageReduction(RealLevelClosure lc)

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function presetMovementSpeedReduction(RealLevelClosure lc)

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function setAttackSpeedReduction(int level, real value)

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function setDamageReduction(int level, real value)

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function setMovementSpeedReduction(int level, real value)

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class AbilityDefinitionCriticalStrikecreep

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function presetChancetoCriticalStrike(RealLevelClosure lc)

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function presetChancetoEvade(RealLevelClosure lc)

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function presetDamageBonus(RealLevelClosure lc)

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function presetDamageMultiplier(RealLevelClosure lc)

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function presetNeverMiss(BooleanLevelClosure lc)

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function setChancetoCriticalStrike(int level, real value)

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function setChancetoEvade(int level, real value)

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function setDamageBonus(int level, real value)

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function setDamageMultiplier(int level, real value)

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function setNeverMiss(int level, boolean value)

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class AbilityDefinitionCrownofKingsAllPlus5

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function presetAgilityBonus(IntLevelClosure lc)

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function presetHideButton(BooleanLevelClosure lc)

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function presetIntelligenceBonus(IntLevelClosure lc)

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function presetStrengthBonus(IntLevelClosure lc)

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function setAgilityBonus(int level, int value)

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function setHideButton(int level, boolean value)

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function setIntelligenceBonus(int level, int value)

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function setStrengthBonus(int level, int value)

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class AbilityDefinitionCrushingWave

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function presetDamage(RealLevelClosure lc)

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function presetDistance(RealLevelClosure lc)

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function presetFinalArea(RealLevelClosure lc)

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function presetMaxDamage(RealLevelClosure lc)

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function setDamage(int level, real value)

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function setDistance(int level, real value)

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function setFinalArea(int level, real value)

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function setMaxDamage(int level, real value)

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class AbilityDefinitionCryptLordCarrionScarabs

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function presetKillOnCasterDeath(BooleanLevelClosure lc)

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function presetMaxUnitsSummoned(IntLevelClosure lc)

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function presetUnitTypeOne(StringLevelClosure lc)

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function presetUnitTypeTwo(StringLevelClosure lc)

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function presetUnitsSummonedTypeOne(IntLevelClosure lc)

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function presetUnitsSummonedTypeTwo(IntLevelClosure lc)

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function setKillOnCasterDeath(int level, boolean value)

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function setMaxUnitsSummoned(int level, int value)

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function setUnitTypeOne(int level, string value)

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function setUnitTypeTwo(int level, string value)

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function setUnitsSummonedTypeOne(int level, int value)

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function setUnitsSummonedTypeTwo(int level, int value)

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class AbilityDefinitionCryptLordImpale

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function presetAirTimeseconds(RealLevelClosure lc)

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function presetDamageDealt(RealLevelClosure lc)

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function presetWaveDistance(RealLevelClosure lc)

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function presetWaveTimeseconds(RealLevelClosure lc)

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function setAirTimeseconds(int level, real value)

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function setDamageDealt(int level, real value)

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function setWaveDistance(int level, real value)

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function setWaveTimeseconds(int level, real value)

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class AbilityDefinitionCryptLordLocustSwarm

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function presetDamageReturnFactor(RealLevelClosure lc)

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function presetDamageReturnThreshold(RealLevelClosure lc)

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function presetMaxSwarmUnitsPerTarget(IntLevelClosure lc)

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function presetNumberofSwarmUnits(IntLevelClosure lc)

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function presetSwarmUnitType(StringLevelClosure lc)

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function presetUnitReleaseIntervalseconds(RealLevelClosure lc)

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function setDamageReturnFactor(int level, real value)

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function setDamageReturnThreshold(int level, real value)

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function setMaxSwarmUnitsPerTarget(int level, int value)

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function setNumberofSwarmUnits(int level, int value)

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function setSwarmUnitType(int level, string value)

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function setUnitReleaseIntervalseconds(int level, real value)

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class AbilityDefinitionCryptLordSpikedCarapace

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function presetDefenseBonus(RealLevelClosure lc)

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function presetReceivedDamageFactor(RealLevelClosure lc)

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function presetReturnedDamageFactor(RealLevelClosure lc)

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function setDefenseBonus(int level, real value)

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function setReceivedDamageFactor(int level, real value)

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function setReturnedDamageFactor(int level, real value)

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class AbilityDefinitionCurse

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function presetChancetoMiss(RealLevelClosure lc)

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function setChancetoMiss(int level, real value)

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class AbilityDefinitionCursecreep

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function presetChancetoMiss(RealLevelClosure lc)

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function setChancetoMiss(int level, real value)

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class AbilityDefinitionCyclone

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function presetCanBeDispelled(BooleanLevelClosure lc)

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function setCanBeDispelled(int level, boolean value)

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class AbilityDefinitionCycloneAIcy

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function presetCanBeDispelled(BooleanLevelClosure lc)

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function setCanBeDispelled(int level, boolean value)

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class AbilityDefinitionCycloneCenarius

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function presetCanBeDispelled(BooleanLevelClosure lc)

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function setCanBeDispelled(int level, boolean value)

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class AbilityDefinitionCyclonecreep

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function presetCanBeDispelled(BooleanLevelClosure lc)

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function setCanBeDispelled(int level, boolean value)

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class AbilityDefinitionDarkConversionFast

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function presetConversionUnit(StringLevelClosure lc)

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function presetRacetoConvert(StringLevelClosure lc)

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function setConversionUnit(int level, string value)

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function setRacetoConvert(int level, string value)

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class AbilityDefinitionDarkPortal

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function presetMaximumNumberofUnits(IntLevelClosure lc)

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function presetMinimumNumberofUnits(IntLevelClosure lc)

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function presetSpawnedUnits(StringLevelClosure lc)

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function setMaximumNumberofUnits(int level, int value)

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function setMinimumNumberofUnits(int level, int value)

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function setSpawnedUnits(int level, string value)

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class AbilityDefinitionDarkRangerBlackArrow

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function presetDamageBonus(RealLevelClosure lc)

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function presetNumberofSummonedUnits(IntLevelClosure lc)

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function presetSummonedUnitDurationseconds(RealLevelClosure lc)

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function presetSummonedUnitType(StringLevelClosure lc)

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function setDamageBonus(int level, real value)

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function setNumberofSummonedUnits(int level, int value)

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function setSummonedUnitDurationseconds(int level, real value)

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function setSummonedUnitType(int level, string value)

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class AbilityDefinitionDarkRangerCharm

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function presetMaximumCreepLevel(IntLevelClosure lc)

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function setMaximumCreepLevel(int level, int value)

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class AbilityDefinitionDarkRangerDrain

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function presetBonusLifeDecay(RealLevelClosure lc)

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function presetBonusLifeFactor(RealLevelClosure lc)

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function presetBonusManaDecay(RealLevelClosure lc)

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function presetBonusManaFactor(RealLevelClosure lc)

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function presetDrainIntervalseconds(RealLevelClosure lc)

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function presetHitPointsDrained(RealLevelClosure lc)

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function presetLifeTransferredPerSecond(RealLevelClosure lc)

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function presetManaPointsDrained(RealLevelClosure lc)

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function presetManaTransferredPerSecond(RealLevelClosure lc)

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function setBonusLifeDecay(int level, real value)

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function setBonusLifeFactor(int level, real value)

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function setBonusManaDecay(int level, real value)

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function setBonusManaFactor(int level, real value)

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function setDrainIntervalseconds(int level, real value)

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function setHitPointsDrained(int level, real value)

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function setLifeTransferredPerSecond(int level, real value)

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function setManaPointsDrained(int level, real value)

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function setManaTransferredPerSecond(int level, real value)

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class AbilityDefinitionDarkRangerSilence

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function presetAttackSpeedModifier(RealLevelClosure lc)

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function presetAttacksPrevented(IntLevelClosure lc)

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function presetChanceToMiss(RealLevelClosure lc)

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function presetMovementSpeedModifier(RealLevelClosure lc)

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function setAttackSpeedModifier(int level, real value)

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function setAttacksPrevented(int level, int value)

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function setChanceToMiss(int level, real value)

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function setMovementSpeedModifier(int level, real value)

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class AbilityDefinitionDeathCoilcreep

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function presetAmountHealedDamaged(RealLevelClosure lc)

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function setAmountHealedDamaged(int level, real value)

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class AbilityDefinitionDeathDamageAOEmine

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function presetFullDamageAmount(RealLevelClosure lc)

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function presetFullDamageRadius(RealLevelClosure lc)

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function presetPartialDamageAmount(RealLevelClosure lc)

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function presetPartialDamageRadius(RealLevelClosure lc)

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function setFullDamageAmount(int level, real value)

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function setFullDamageRadius(int level, real value)

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function setPartialDamageAmount(int level, real value)

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function setPartialDamageRadius(int level, real value)

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class AbilityDefinitionDeathDamageAOEmineBIG

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function presetFullDamageAmount(RealLevelClosure lc)

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function presetFullDamageRadius(RealLevelClosure lc)

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function presetPartialDamageAmount(RealLevelClosure lc)

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function presetPartialDamageRadius(RealLevelClosure lc)

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function setFullDamageAmount(int level, real value)

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function setFullDamageRadius(int level, real value)

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function setPartialDamageAmount(int level, real value)

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function setPartialDamageRadius(int level, real value)

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class AbilityDefinitionDeathDamageAOEsapper

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function presetFullDamageAmount(RealLevelClosure lc)

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function presetFullDamageRadius(RealLevelClosure lc)

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function presetPartialDamageAmount(RealLevelClosure lc)

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function presetPartialDamageRadius(RealLevelClosure lc)

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function setFullDamageAmount(int level, real value)

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function setFullDamageRadius(int level, real value)

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function setPartialDamageAmount(int level, real value)

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function setPartialDamageRadius(int level, real value)

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class AbilityDefinitionDeathKnightAnimateDead

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function presetInheritUpgrades(BooleanLevelClosure lc)

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function presetNumberofCorpsesRaised(IntLevelClosure lc)

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function presetRaisedUnitsAreInvulnerable(BooleanLevelClosure lc)

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function setInheritUpgrades(int level, boolean value)

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function setNumberofCorpsesRaised(int level, int value)

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function setRaisedUnitsAreInvulnerable(int level, boolean value)

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class AbilityDefinitionDeathKnightDeathCoil

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function presetAmountHealedDamaged(RealLevelClosure lc)

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function setAmountHealedDamaged(int level, real value)

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class AbilityDefinitionDeathKnightDeathPact

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function presetLeaveTargetAlive(BooleanLevelClosure lc)

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function presetLifeConversionAsPercent(BooleanLevelClosure lc)

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function presetLifeConvertedtoLife(RealLevelClosure lc)

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function presetLifeConvertedtoMana(RealLevelClosure lc)

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function presetManaConversionAsPercent(BooleanLevelClosure lc)

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function setLeaveTargetAlive(int level, boolean value)

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function setLifeConversionAsPercent(int level, boolean value)

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function setLifeConvertedtoLife(int level, real value)

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function setLifeConvertedtoMana(int level, real value)

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function setManaConversionAsPercent(int level, boolean value)

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class AbilityDefinitionDeathKnightUnholyAura

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function presetLifeRegenerationIncrease(RealLevelClosure lc)

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function presetMovementSpeedIncrease(RealLevelClosure lc)

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function presetPercentBonus(BooleanLevelClosure lc)

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function setLifeRegenerationIncrease(int level, real value)

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function setMovementSpeedIncrease(int level, real value)

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function setPercentBonus(int level, boolean value)

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class AbilityDefinitionDecouple

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function presetPartnerUnitTypeOne(StringLevelClosure lc)

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function presetPartnerUnitTypeTwo(StringLevelClosure lc)

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function setPartnerUnitTypeOne(int level, string value)

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function setPartnerUnitTypeTwo(int level, string value)

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class AbilityDefinitionDefend

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function presetAttackSpeedFactor(RealLevelClosure lc)

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function presetChancetoDeflect(RealLevelClosure lc)

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function presetDamageDealt(RealLevelClosure lc)

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function presetDamageTaken(RealLevelClosure lc)

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function presetDeflectDamageTakenPiercing(RealLevelClosure lc)

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function presetDeflectDamageTakenSpells(RealLevelClosure lc)

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function presetMagicDamageReduction(RealLevelClosure lc)

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function presetMovementSpeedFactor(RealLevelClosure lc)

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function setAttackSpeedFactor(int level, real value)

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function setChancetoDeflect(int level, real value)

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function setDamageDealt(int level, real value)

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function setDamageTaken(int level, real value)

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function setDeflectDamageTakenPiercing(int level, real value)

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function setDeflectDamageTakenSpells(int level, real value)

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function setMagicDamageReduction(int level, real value)

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function setMovementSpeedFactor(int level, real value)

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class AbilityDefinitionDefendItem

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function presetAttackSpeedFactor(RealLevelClosure lc)

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function presetChancetoDeflect(RealLevelClosure lc)

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function presetDamageDealt(RealLevelClosure lc)

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function presetDamageTaken(RealLevelClosure lc)

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function presetDeflectDamageTakenPiercing(RealLevelClosure lc)

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function presetDeflectDamageTakenSpells(RealLevelClosure lc)

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function presetMagicDamageReduction(RealLevelClosure lc)

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function presetMovementSpeedFactor(RealLevelClosure lc)

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function setAttackSpeedFactor(int level, real value)

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function setChancetoDeflect(int level, real value)

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function setDamageDealt(int level, real value)

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function setDamageTaken(int level, real value)

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function setDeflectDamageTakenPiercing(int level, real value)

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function setDeflectDamageTakenSpells(int level, real value)

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function setMagicDamageReduction(int level, real value)

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function setMovementSpeedFactor(int level, real value)

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class AbilityDefinitionDefenseBonusPlus1

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function presetDefenseBonus(IntLevelClosure lc)

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function setDefenseBonus(int level, int value)

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class AbilityDefinitionDefenseBonusPlus2

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function presetDefenseBonus(IntLevelClosure lc)

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function setDefenseBonus(int level, int value)

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class AbilityDefinitionDefenseBonusPlus3

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function presetDefenseBonus(IntLevelClosure lc)

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function setDefenseBonus(int level, int value)

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class AbilityDefinitionDefenseBonusPlus4

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function presetDefenseBonus(IntLevelClosure lc)

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function setDefenseBonus(int level, int value)

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class AbilityDefinitionDefenseBonusPlus5

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function presetDefenseBonus(IntLevelClosure lc)

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function setDefenseBonus(int level, int value)

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class AbilityDefinitionDemonHunterEvasion

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function presetChancetoEvade(RealLevelClosure lc)

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function setChancetoEvade(int level, real value)

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class AbilityDefinitionDemonHunterImmolation

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function presetBufferManaRequired(RealLevelClosure lc)

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function presetDamageperInterval(RealLevelClosure lc)

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function presetManaDrainedperSecond(RealLevelClosure lc)

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function setBufferManaRequired(int level, real value)

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function setDamageperInterval(int level, real value)

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function setManaDrainedperSecond(int level, real value)

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class AbilityDefinitionDemonHunterManaBurn

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function presetBoltDelay(RealLevelClosure lc)

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function presetBoltLifetime(RealLevelClosure lc)

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function presetMaxManaDrained(RealLevelClosure lc)

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function setBoltDelay(int level, real value)

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function setBoltLifetime(int level, real value)

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function setMaxManaDrained(int level, real value)

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class AbilityDefinitionDemonHunterMetamorphosis

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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean

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function presetAlternateFormHitPointBonus(RealLevelClosure lc)

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function presetAlternateFormUnit(StringLevelClosure lc)

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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)

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function presetLandingDelayTime(RealLevelClosure lc)

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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)

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function presetMorphingFlags(IntLevelClosure lc)

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function presetNormalFormUnit(StringLevelClosure lc)

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function setAlternateFormHitPointBonus(int level, real value)

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function setAlternateFormUnit(int level, string value)

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function setAltitudeAdjustmentDuration(int level, real value)

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function setLandingDelayTime(int level, real value)

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function setMorphingFlags(int level, int value)

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function setNormalFormUnit(int level, string value)

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class AbilityDefinitionDetectGyrocopter

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function presetDetectionType(StringLevelClosure lc)

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function setDetectionType(int level, string value)

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class AbilityDefinitionDetectMagicSentinel

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function presetDetectionType(StringLevelClosure lc)

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function setDetectionType(int level, string value)

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class AbilityDefinitionDetectSentryWard

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function presetDetectionType(StringLevelClosure lc)

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function setDetectionType(int level, string value)

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class AbilityDefinitionDetectShade

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function presetDetectionType(StringLevelClosure lc)

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function setDetectionType(int level, string value)

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class AbilityDefinitionDetectgeneral

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function presetDetectionType(StringLevelClosure lc)

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function setDetectionType(int level, string value)

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class AbilityDefinitionDetonate

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function presetDamagetoSummonedUnits(RealLevelClosure lc)

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function presetManaLossperunit(RealLevelClosure lc)

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function setDamagetoSummonedUnits(int level, real value)

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function setManaLossperunit(int level, real value)

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class AbilityDefinitionDevour

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function presetMaxCreepLevel(IntLevelClosure lc)

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function setMaxCreepLevel(int level, int value)

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class AbilityDefinitionDevourCreep

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function presetMaxCreepLevel(IntLevelClosure lc)

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function setMaxCreepLevel(int level, int value)

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class AbilityDefinitionDevourMagic

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function presetIgnoreFriendlyBuffs(BooleanLevelClosure lc)

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function presetLifePerBuff(RealLevelClosure lc)

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function presetLifePerUnit(RealLevelClosure lc)

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function presetManaPerBuff(RealLevelClosure lc)

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function presetManaPerUnit(RealLevelClosure lc)

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function presetSummonedUnitDamage(RealLevelClosure lc)

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function setIgnoreFriendlyBuffs(int level, boolean value)

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function setLifePerBuff(int level, real value)

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function setLifePerUnit(int level, real value)

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function setManaPerBuff(int level, real value)

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function setManaPerUnit(int level, real value)

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function setSummonedUnitDamage(int level, real value)

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class AbilityDefinitionDevourMagiccreep

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function presetIgnoreFriendlyBuffs(BooleanLevelClosure lc)

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function setIgnoreFriendlyBuffs(int level, boolean value)

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class AbilityDefinitionDisenchantold

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function presetManaLoss(RealLevelClosure lc)

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function presetSummonedUnitDamage(RealLevelClosure lc)

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function setManaLoss(int level, real value)

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function setSummonedUnitDamage(int level, real value)

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class AbilityDefinitionDispelMagic

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function presetManaLoss(RealLevelClosure lc)

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function presetSummonedUnitDamage(RealLevelClosure lc)

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function setManaLoss(int level, real value)

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function setSummonedUnitDamage(int level, real value)

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class AbilityDefinitionDispelMagiccreep

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function presetManaLoss(RealLevelClosure lc)

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function presetSummonedUnitDamage(RealLevelClosure lc)

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function setManaLoss(int level, real value)

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function setSummonedUnitDamage(int level, real value)

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class AbilityDefinitionDrainLifeCreep

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function presetBonusLifeDecay(RealLevelClosure lc)

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function presetBonusLifeFactor(RealLevelClosure lc)

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function presetBonusManaDecay(RealLevelClosure lc)

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function presetBonusManaFactor(RealLevelClosure lc)

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function presetLifeTransferredPerSecond(RealLevelClosure lc)

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function presetManaTransferredPerSecond(RealLevelClosure lc)

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function setBonusLifeDecay(int level, real value)

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function setBonusLifeFactor(int level, real value)

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function setBonusManaDecay(int level, real value)

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function setBonusManaFactor(int level, real value)

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function setLifeTransferredPerSecond(int level, real value)

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function setManaTransferredPerSecond(int level, real value)

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class AbilityDefinitionDreadlordCarrionSwarm

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function presetDamage(RealLevelClosure lc)

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function presetDistance(RealLevelClosure lc)

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function presetFinalArea(RealLevelClosure lc)

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function presetMaxDamage(RealLevelClosure lc)

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function setDamage(int level, real value)

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function setDistance(int level, real value)

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function setFinalArea(int level, real value)

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function setMaxDamage(int level, real value)

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class AbilityDefinitionDreadlordInferno

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function presetDamage(RealLevelClosure lc)

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function presetDuration(RealLevelClosure lc)

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function presetImpactDelay(RealLevelClosure lc)

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function presetSummonedUnit(StringLevelClosure lc)

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function setDamage(int level, real value)

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function setDuration(int level, real value)

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function setImpactDelay(int level, real value)

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function setSummonedUnit(int level, string value)

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class AbilityDefinitionDreadlordSleep

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function presetStunDuration(RealLevelClosure lc)

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function setStunDuration(int level, real value)

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class AbilityDefinitionDreadlordVampiricAura

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function presetAttackDamageStolen(RealLevelClosure lc)

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function setAttackDamageStolen(int level, real value)

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class AbilityDefinitionDustofAppearance

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function presetDetectionType(StringLevelClosure lc)

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function setDetectionType(int level, string value)

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class AbilityDefinitionEatTree

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function presetEatDelay(RealLevelClosure lc)

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function presetHitPointsGained(RealLevelClosure lc)

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function presetRipDelay(RealLevelClosure lc)

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function setEatDelay(int level, real value)

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function setHitPointsGained(int level, real value)

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function setRipDelay(int level, real value)

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class AbilityDefinitionElunesGrace

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function presetChancetoDeflect(RealLevelClosure lc)

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function presetDamageDealt(RealLevelClosure lc)

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function presetDamageTaken(RealLevelClosure lc)

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function presetDeflectDamageTakenPiercing(RealLevelClosure lc)

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function presetDeflectDamageTakenSpells(RealLevelClosure lc)

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function presetMagicDamageReduction(RealLevelClosure lc)

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function setChancetoDeflect(int level, real value)

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function setDamageDealt(int level, real value)

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function setDamageTaken(int level, real value)

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function setDeflectDamageTakenPiercing(int level, real value)

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function setDeflectDamageTakenSpells(int level, real value)

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function setMagicDamageReduction(int level, real value)

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class AbilityDefinitionEnsnare

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function presetAirUnitHeight(RealLevelClosure lc)

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function presetAirUnitLowerDuration(RealLevelClosure lc)

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function presetMeleeAttackRange(RealLevelClosure lc)

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function setAirUnitHeight(int level, real value)

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function setAirUnitLowerDuration(int level, real value)

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function setMeleeAttackRange(int level, real value)

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class AbilityDefinitionEnsnareCreep

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function presetAirUnitHeight(RealLevelClosure lc)

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function presetAirUnitLowerDuration(RealLevelClosure lc)

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function presetMeleeAttackRange(RealLevelClosure lc)

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function setAirUnitHeight(int level, real value)

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function setAirUnitLowerDuration(int level, real value)

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function setMeleeAttackRange(int level, real value)

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class AbilityDefinitionEntangle

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function presetResultingUnitType(StringLevelClosure lc)

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function setResultingUnitType(int level, string value)

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class AbilityDefinitionEntangledGoldMine

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function presetGoldperInterval(IntLevelClosure lc)

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function presetIntervalDuration(RealLevelClosure lc)

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function setGoldperInterval(int level, int value)

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function setIntervalDuration(int level, real value)

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class AbilityDefinitionEntanglingRootscreep

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function presetDamageperSecond(RealLevelClosure lc)

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function setDamageperSecond(int level, real value)

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class AbilityDefinitionEntanglingSeaweed

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function presetDamageperSecond(RealLevelClosure lc)

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function setDamageperSecond(int level, real value)

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class AbilityDefinitionEtherealForm

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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean

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function presetAlternateFormUnit(StringLevelClosure lc)

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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)

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function presetLandingDelayTime(RealLevelClosure lc)

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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)

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function presetMorphingFlags(IntLevelClosure lc)

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function presetNormalFormUnit(StringLevelClosure lc)

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function setAlternateFormUnit(int level, string value)

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function setAltitudeAdjustmentDuration(int level, real value)

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function setLandingDelayTime(int level, real value)

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function setMorphingFlags(int level, int value)

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function setNormalFormUnit(int level, string value)

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class AbilityDefinitionEvasion

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function presetChancetoEvade(RealLevelClosure lc)

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function setChancetoEvade(int level, real value)

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class AbilityDefinitionEvasioncreep

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function presetChancetoEvade(RealLevelClosure lc)

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function setChancetoEvade(int level, real value)

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class AbilityDefinitionEvasioncreep100

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function presetChancetoEvade(RealLevelClosure lc)

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function setChancetoEvade(int level, real value)

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class AbilityDefinitionEvilIllidanMetamorphosis

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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean

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function presetAlternateFormHitPointBonus(RealLevelClosure lc)

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function presetAlternateFormUnit(StringLevelClosure lc)

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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)

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function presetLandingDelayTime(RealLevelClosure lc)

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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)

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function presetMorphingFlags(IntLevelClosure lc)

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function presetNormalFormUnit(StringLevelClosure lc)

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function setAlternateFormHitPointBonus(int level, real value)

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function setAlternateFormUnit(int level, string value)

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function setAltitudeAdjustmentDuration(int level, real value)

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function setLandingDelayTime(int level, real value)

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function setMorphingFlags(int level, int value)

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function setNormalFormUnit(int level, string value)

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class AbilityDefinitionExhume

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function presetMaximumNumberofCorpses(IntLevelClosure lc)

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function presetUnitType(StringLevelClosure lc)

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function setMaximumNumberofCorpses(int level, int value)

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function setUnitType(int level, string value)

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class AbilityDefinitionExperienceMod

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function presetExperienceGained(IntLevelClosure lc)

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function setExperienceGained(int level, int value)

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class AbilityDefinitionExperienceModgreater

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function presetExperienceGained(IntLevelClosure lc)

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function setExperienceGained(int level, int value)

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class AbilityDefinitionFactory

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function presetLeashRange(RealLevelClosure lc)

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function presetSpawnInterval(RealLevelClosure lc)

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function presetSpawnUnitID(StringLevelClosure lc)

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function setLeashRange(int level, real value)

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function setSpawnInterval(int level, real value)

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function setSpawnUnitID(int level, string value)

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class AbilityDefinitionFaerieFire

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function presetAlwaysAutocast(BooleanLevelClosure lc)

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function presetDefenseReduction(IntLevelClosure lc)

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function setAlwaysAutocast(int level, boolean value)

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function setDefenseReduction(int level, int value)

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class AbilityDefinitionFaerieFireAfa2

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function presetAlwaysAutocast(BooleanLevelClosure lc)

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function presetDefenseReduction(IntLevelClosure lc)

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function setAlwaysAutocast(int level, boolean value)

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function setDefenseReduction(int level, int value)

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class AbilityDefinitionFaerieFirecreep

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function presetAlwaysAutocast(BooleanLevelClosure lc)

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function presetDefenseReduction(IntLevelClosure lc)

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function setAlwaysAutocast(int level, boolean value)

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function setDefenseReduction(int level, int value)

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class AbilityDefinitionFarseerChainLightning

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function presetDamageReductionperTarget(RealLevelClosure lc)

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function presetDamageperTarget(RealLevelClosure lc)

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function presetNumberofTargetsHit(IntLevelClosure lc)

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function setDamageReductionperTarget(int level, real value)

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function setDamageperTarget(int level, real value)

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function setNumberofTargetsHit(int level, int value)

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class AbilityDefinitionFarseerEarthquake

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function presetDamageperSecondtoBuildings(RealLevelClosure lc)

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function presetEffectDelay(RealLevelClosure lc)

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function presetFinalArea(RealLevelClosure lc)

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function presetUnitsSlowed(RealLevelClosure lc)

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function setDamageperSecondtoBuildings(int level, real value)

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function setEffectDelay(int level, real value)

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function setFinalArea(int level, real value)

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function setUnitsSlowed(int level, real value)

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class AbilityDefinitionFarseerFarSight

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function presetDetectionType(StringLevelClosure lc)

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function setDetectionType(int level, string value)

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class AbilityDefinitionFarseerSpiritWolf

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function presetNumberofSummonedUnits(IntLevelClosure lc)

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function presetSummonedUnit(StringLevelClosure lc)

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function setNumberofSummonedUnits(int level, int value)

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function setSummonedUnit(int level, string value)

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class AbilityDefinitionFeedback

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function presetDamageRatioHeros(RealLevelClosure lc)

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function presetDamageRatioUnits(RealLevelClosure lc)

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function presetMaxManaDrainedHeros(RealLevelClosure lc)

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function presetMaxManaDrainedUnits(RealLevelClosure lc)

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function presetSummonedDamage(RealLevelClosure lc)

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function setDamageRatioHeros(int level, real value)

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function setDamageRatioUnits(int level, real value)

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function setMaxManaDrainedHeros(int level, real value)

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function setMaxManaDrainedUnits(int level, real value)

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function setSummonedDamage(int level, real value)

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class AbilityDefinitionFeedbackArcaneTower

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function presetSummonedDamage(RealLevelClosure lc)

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function setSummonedDamage(int level, real value)

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class AbilityDefinitionFeedbackSpiritBeast

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function presetSummonedDamage(RealLevelClosure lc)

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function setSummonedDamage(int level, real value)

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class AbilityDefinitionFigurineDoomGuard

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function presetSummonAmount(IntLevelClosure lc)

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function presetSummonAmount1(IntLevelClosure lc)

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function presetSummonUnitType(StringLevelClosure lc)

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function presetSummonUnitType1(StringLevelClosure lc)

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function setSummonAmount(int level, int value)

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function setSummonAmount1(int level, int value)

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function setSummonUnitType(int level, string value)

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function setSummonUnitType1(int level, string value)

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class AbilityDefinitionFigurineFelHound

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function presetSummonAmount(IntLevelClosure lc)

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function presetSummonAmount1(IntLevelClosure lc)

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function presetSummonUnitType(StringLevelClosure lc)

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function presetSummonUnitType1(StringLevelClosure lc)

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function setSummonAmount(int level, int value)

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function setSummonAmount1(int level, int value)

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function setSummonUnitType(int level, string value)

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function setSummonUnitType1(int level, string value)

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class AbilityDefinitionFigurineFurbolg

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function presetSummonAmount(IntLevelClosure lc)

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function presetSummonAmount1(IntLevelClosure lc)

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function presetSummonUnitType(StringLevelClosure lc)

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function presetSummonUnitType1(StringLevelClosure lc)

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function setSummonAmount(int level, int value)

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function setSummonAmount1(int level, int value)

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function setSummonUnitType(int level, string value)

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function setSummonUnitType1(int level, string value)

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class AbilityDefinitionFigurineIceRevenant

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function presetSummonAmount(IntLevelClosure lc)

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function presetSummonAmount1(IntLevelClosure lc)

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function presetSummonUnitType(StringLevelClosure lc)

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function presetSummonUnitType1(StringLevelClosure lc)

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function setSummonAmount(int level, int value)

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function setSummonAmount1(int level, int value)

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function setSummonUnitType(int level, string value)

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function setSummonUnitType1(int level, string value)

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class AbilityDefinitionFigurineRedDrake

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function presetSummonAmount(IntLevelClosure lc)

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function presetSummonAmount1(IntLevelClosure lc)

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function presetSummonUnitType(StringLevelClosure lc)

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function presetSummonUnitType1(StringLevelClosure lc)

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function setSummonAmount(int level, int value)

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function setSummonAmount1(int level, int value)

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function setSummonUnitType(int level, string value)

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function setSummonUnitType1(int level, string value)

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class AbilityDefinitionFigurineRockGolem

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function presetSummonAmount(IntLevelClosure lc)

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function presetSummonAmount1(IntLevelClosure lc)

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function presetSummonUnitType(StringLevelClosure lc)

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function presetSummonUnitType1(StringLevelClosure lc)

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function setSummonAmount(int level, int value)

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function setSummonAmount1(int level, int value)

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function setSummonUnitType(int level, string value)

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function setSummonUnitType1(int level, string value)

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class AbilityDefinitionFigurineSkeleton

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function presetSummonAmount(IntLevelClosure lc)

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function presetSummonAmount1(IntLevelClosure lc)

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function presetSummonUnitType(StringLevelClosure lc)

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function presetSummonUnitType1(StringLevelClosure lc)

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function setSummonAmount(int level, int value)

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function setSummonAmount1(int level, int value)

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function setSummonUnitType(int level, string value)

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function setSummonUnitType1(int level, string value)

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class AbilityDefinitionFigurineUrsaWarrior

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function presetSummonAmount(IntLevelClosure lc)

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function presetSummonAmount1(IntLevelClosure lc)

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function presetSummonUnitType(StringLevelClosure lc)

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function presetSummonUnitType1(StringLevelClosure lc)

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function setSummonAmount(int level, int value)

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function setSummonAmount1(int level, int value)

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function setSummonUnitType(int level, string value)

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function setSummonUnitType1(int level, string value)

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class AbilityDefinitionFingerofDeath

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function presetDamage(RealLevelClosure lc)

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function presetGraphicDelay(RealLevelClosure lc)

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function presetGraphicDuration(RealLevelClosure lc)

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function setDamage(int level, real value)

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function setGraphicDelay(int level, real value)

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function setGraphicDuration(int level, real value)

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class AbilityDefinitionFireBolt

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function presetDamage(RealLevelClosure lc)

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function setDamage(int level, real value)

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class AbilityDefinitionFireBoltcreep

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function presetDamage(RealLevelClosure lc)

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function setDamage(int level, real value)

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class AbilityDefinitionFireBoltwarlock

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function presetDamage(RealLevelClosure lc)

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function setDamage(int level, real value)

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class AbilityDefinitionFireDamageBonus

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function presetDamageBonus(RealLevelClosure lc)

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function presetEnabledAttackIndex(IntLevelClosure lc)

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function setDamageBonus(int level, real value)

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function setEnabledAttackIndex(int level, int value)

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class AbilityDefinitionFirelordIncinerate

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function presetBonusDamageMultiplier(RealLevelClosure lc)

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function presetDeathDamageDelay(RealLevelClosure lc)

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function presetDeathDamageFullAmount(RealLevelClosure lc)

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function presetDeathDamageFullArea(RealLevelClosure lc)

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function presetDeathDamageHalfAmount(RealLevelClosure lc)

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function presetDeathDamageHalfArea(RealLevelClosure lc)

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function setBonusDamageMultiplier(int level, real value)

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function setDeathDamageDelay(int level, real value)

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function setDeathDamageFullAmount(int level, real value)

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function setDeathDamageFullArea(int level, real value)

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function setDeathDamageHalfAmount(int level, real value)

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function setDeathDamageHalfArea(int level, real value)

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class AbilityDefinitionFirelordSoulBurn

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function presetAttackSpeedReduction(RealLevelClosure lc)

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function presetDamageAmount(RealLevelClosure lc)

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function presetDamagePenalty(RealLevelClosure lc)

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function presetDamagePeriod(RealLevelClosure lc)

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function presetMovementSpeedReduction(RealLevelClosure lc)

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function setAttackSpeedReduction(int level, real value)

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function setDamageAmount(int level, real value)

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function setDamagePenalty(int level, real value)

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function setDamagePeriod(int level, real value)

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function setMovementSpeedReduction(int level, real value)

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class AbilityDefinitionFirelordSummonLavaSpawn

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function presetGenerationCount(IntLevelClosure lc)

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function presetLifeDurationSplitBonus(RealLevelClosure lc)

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function presetMaxHitpointFactor(RealLevelClosure lc)

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function presetSplitAttackCount(IntLevelClosure lc)

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function presetSplitDelay(RealLevelClosure lc)

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function presetSummonedUnitCount(IntLevelClosure lc)

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function presetSummonedUnitType(StringLevelClosure lc)

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function setGenerationCount(int level, int value)

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function setLifeDurationSplitBonus(int level, real value)

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function setMaxHitpointFactor(int level, real value)

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function setSplitAttackCount(int level, int value)

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function setSplitDelay(int level, real value)

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function setSummonedUnitCount(int level, int value)

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function setSummonedUnitType(int level, string value)

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class AbilityDefinitionFirelordVolcano

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function presetBuildingDamageFactor(RealLevelClosure lc)

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function presetDestructibleID(StringLevelClosure lc)

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function presetFullDamageAmount(RealLevelClosure lc)

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function presetHalfDamageFactor(RealLevelClosure lc)

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function presetRockRingCount(IntLevelClosure lc)

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function presetWaveCount(IntLevelClosure lc)

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function presetWaveInterval(RealLevelClosure lc)

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function setBuildingDamageFactor(int level, real value)

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function setDestructibleID(int level, string value)

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function setFullDamageAmount(int level, real value)

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function setHalfDamageFactor(int level, real value)

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function setRockRingCount(int level, int value)

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function setWaveCount(int level, int value)

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function setWaveInterval(int level, real value)

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class AbilityDefinitionFlakCannon

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function presetFullDamageAmount(RealLevelClosure lc)

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function presetMediumDamageAmount(RealLevelClosure lc)

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function presetMediumDamageRadius(RealLevelClosure lc)

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function presetSmallDamageAmount(RealLevelClosure lc)

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function presetSmallDamageRadius(RealLevelClosure lc)

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function setFullDamageAmount(int level, real value)

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function setMediumDamageAmount(int level, real value)

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function setMediumDamageRadius(int level, real value)

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function setSmallDamageAmount(int level, real value)

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function setSmallDamageRadius(int level, real value)

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class AbilityDefinitionFlameStrikeCreep

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function presetBuildingReduction(RealLevelClosure lc)

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function presetFullDamageDealt(RealLevelClosure lc)

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function presetFullDamageInterval(RealLevelClosure lc)

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function presetHalfDamageDealt(RealLevelClosure lc)

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function presetHalfDamageInterval(RealLevelClosure lc)

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function presetMaximumDamage(RealLevelClosure lc)

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function setBuildingReduction(int level, real value)

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function setFullDamageDealt(int level, real value)

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function setFullDamageInterval(int level, real value)

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function setHalfDamageDealt(int level, real value)

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function setHalfDamageInterval(int level, real value)

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function setMaximumDamage(int level, real value)

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class AbilityDefinitionFlare

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function presetDetectionType(StringLevelClosure lc)

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function presetEffectDelay(RealLevelClosure lc)

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function presetFlareCount(IntLevelClosure lc)

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function setDetectionType(int level, string value)

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function setEffectDelay(int level, real value)

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function setFlareCount(int level, int value)

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class AbilityDefinitionFlareGun

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function presetDelayForTargetEffect(RealLevelClosure lc)

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function presetDetectionType(StringLevelClosure lc)

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function setDelayForTargetEffect(int level, real value)

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function setDetectionType(int level, string value)

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class AbilityDefinitionForceofNaturecreep

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function presetNumberofSummonedUnits(IntLevelClosure lc)

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function presetSummonedUnitType(StringLevelClosure lc)

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function setNumberofSummonedUnits(int level, int value)

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function setSummonedUnitType(int level, string value)

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class AbilityDefinitionFortificationGlyph

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function presetUpgradeLevels(IntLevelClosure lc)

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function presetUpgradeType(StringLevelClosure lc)

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function setUpgradeLevels(int level, int value)

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function setUpgradeType(int level, string value)

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class AbilityDefinitionFragShards

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function presetFullDamageAmount(RealLevelClosure lc)

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function presetMediumDamageAmount(RealLevelClosure lc)

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function presetMediumDamageRadius(RealLevelClosure lc)

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function presetSmallDamageAmount(RealLevelClosure lc)

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function presetSmallDamageRadius(RealLevelClosure lc)

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function setFullDamageAmount(int level, real value)

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function setMediumDamageAmount(int level, real value)

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function setMediumDamageRadius(int level, real value)

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function setSmallDamageAmount(int level, real value)

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function setSmallDamageRadius(int level, real value)

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class AbilityDefinitionFreezeDamageBonus

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function presetDamageBonus(RealLevelClosure lc)

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function presetEnabledAttackIndex(IntLevelClosure lc)

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function setDamageBonus(int level, real value)

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function setEnabledAttackIndex(int level, int value)

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class AbilityDefinitionFrenzy

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function presetAttackSpeedIncrease(RealLevelClosure lc)

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function presetMovementSpeedIncrease(RealLevelClosure lc)

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function presetScalingFactor(RealLevelClosure lc)

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function setAttackSpeedIncrease(int level, real value)

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function setMovementSpeedIncrease(int level, real value)

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function setScalingFactor(int level, real value)

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class AbilityDefinitionFrostArmorcreep

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function presetArmorBonus(RealLevelClosure lc)

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function presetArmorDuration(RealLevelClosure lc)

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function setArmorBonus(int level, real value)

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function setArmorDuration(int level, real value)

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class AbilityDefinitionFrostBolt

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function presetDamage(RealLevelClosure lc)

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function setDamage(int level, real value)

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class AbilityDefinitionFrostDamageBonus

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function presetDamageBonus(RealLevelClosure lc)

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function presetEnabledAttackIndex(IntLevelClosure lc)

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function setDamageBonus(int level, real value)

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function setEnabledAttackIndex(int level, int value)

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class AbilityDefinitionFrostNovacreep

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function presetAreaofEffectDamage(RealLevelClosure lc)

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function presetSpecificTargetDamage(RealLevelClosure lc)

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function setAreaofEffectDamage(int level, real value)

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function setSpecificTargetDamage(int level, real value)

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class AbilityDefinitionGhost

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function presetAutoAcquireAttackTargets(BooleanLevelClosure lc)

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function presetDoesNotBlockBuildings(BooleanLevelClosure lc)

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function presetImmunetoMorphEffects(BooleanLevelClosure lc)

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function setAutoAcquireAttackTargets(int level, boolean value)

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function setDoesNotBlockBuildings(int level, boolean value)

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function setImmunetoMorphEffects(int level, boolean value)

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class AbilityDefinitionGhostVisible

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function presetDoesNotBlockBuildings(BooleanLevelClosure lc)

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function presetImmunetoMorphEffects(BooleanLevelClosure lc)

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function setDoesNotBlockBuildings(int level, boolean value)

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function setImmunetoMorphEffects(int level, boolean value)

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class AbilityDefinitionGiveGold

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function presetGoldGiven(IntLevelClosure lc)

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function setGoldGiven(int level, int value)

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class AbilityDefinitionGiveLumber

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function presetLumberGiven(IntLevelClosure lc)

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function setLumberGiven(int level, int value)

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class AbilityDefinitionGoldMine

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function presetMaxGold(IntLevelClosure lc)

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function presetMiningCapacity(IntLevelClosure lc)

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function presetMiningDuration(RealLevelClosure lc)

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function setMaxGold(int level, int value)

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function setMiningCapacity(int level, int value)

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function setMiningDuration(int level, real value)

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class AbilityDefinitionGrabTree

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function presetAttachDelay(RealLevelClosure lc)

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function presetDisabledAttackIndex(IntLevelClosure lc)

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function presetEnabledAttackIndex(IntLevelClosure lc)

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function presetMaximumAttacks(IntLevelClosure lc)

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function presetRemoveDelay(RealLevelClosure lc)

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function setAttachDelay(int level, real value)

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function setDisabledAttackIndex(int level, int value)

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function setEnabledAttackIndex(int level, int value)

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function setMaximumAttacks(int level, int value)

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function setRemoveDelay(int level, real value)

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class AbilityDefinitionGraveyard

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function presetCorpseUnitType(StringLevelClosure lc)

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function presetMaximumNumberofCorpses(IntLevelClosure lc)

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function presetRadiusofCorpses(RealLevelClosure lc)

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function presetRadiusofGravestones(RealLevelClosure lc)

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function setCorpseUnitType(int level, string value)

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function setMaximumNumberofCorpses(int level, int value)

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function setRadiusofCorpses(int level, real value)

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function setRadiusofGravestones(int level, real value)

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class AbilityDefinitionHardenedSkin

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function presetChancetoReduceDamage(RealLevelClosure lc)

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function presetIgnoredDamage(RealLevelClosure lc)

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function presetIncludeMeleeDamage(BooleanLevelClosure lc)

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function presetIncludeRangedDamage(BooleanLevelClosure lc)

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function presetMinimumDamage(RealLevelClosure lc)

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function setChancetoReduceDamage(int level, real value)

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function setIgnoredDamage(int level, real value)

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function setIncludeMeleeDamage(int level, boolean value)

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function setIncludeRangedDamage(int level, boolean value)

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function setMinimumDamage(int level, real value)

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class AbilityDefinitionHarvest

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function presetDamagetoTree(IntLevelClosure lc)

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function presetGoldCapacity(IntLevelClosure lc)

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function presetLumberCapacity(IntLevelClosure lc)

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function setDamagetoTree(int level, int value)

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function setGoldCapacity(int level, int value)

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function setLumberCapacity(int level, int value)

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class AbilityDefinitionHarvestLumber

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function presetDamagetoTree(IntLevelClosure lc)

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function presetLumberCapacity(IntLevelClosure lc)

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function setDamagetoTree(int level, int value)

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function setLumberCapacity(int level, int value)

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class AbilityDefinitionHarvestLumberArchimondeghouls

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function presetDamagetoTree(IntLevelClosure lc)

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function presetLumberCapacity(IntLevelClosure lc)

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function setDamagetoTree(int level, int value)

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function setLumberCapacity(int level, int value)

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class AbilityDefinitionHarvestLumbershredder

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function presetDamagetoTree(IntLevelClosure lc)

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function presetLumberCapacity(IntLevelClosure lc)

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function setDamagetoTree(int level, int value)

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function setLumberCapacity(int level, int value)

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class AbilityDefinitionHeal

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function presetHitPointsGained(RealLevelClosure lc)

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function setHitPointsGained(int level, real value)

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class AbilityDefinitionHealCreepHigh

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function presetHitPointsGained(RealLevelClosure lc)

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function setHitPointsGained(int level, real value)

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class AbilityDefinitionHealCreepNormal

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function presetHitPointsGained(RealLevelClosure lc)

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function setHitPointsGained(int level, real value)

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class AbilityDefinitionHealCreepNormalAnhe

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function presetHitPointsGained(RealLevelClosure lc)

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function setHitPointsGained(int level, real value)

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class AbilityDefinitionHealReductionBonus

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function presetDamageBonus(RealLevelClosure lc)

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function presetEnabledAttackIndex(IntLevelClosure lc)

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function presetHealingMultiplier(RealLevelClosure lc)

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function setDamageBonus(int level, real value)

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function setEnabledAttackIndex(int level, int value)

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function setHealingMultiplier(int level, real value)

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class AbilityDefinitionHealingWard

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function presetWardUnitType(StringLevelClosure lc)

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function setWardUnitType(int level, string value)

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class AbilityDefinitionHealingWardAIhw

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function presetWardUnitType(StringLevelClosure lc)

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function setWardUnitType(int level, string value)

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class AbilityDefinitionHealingWardcreep

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function presetWardUnitType(StringLevelClosure lc)

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function setWardUnitType(int level, string value)

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class AbilityDefinitionHealingWaveCreep

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function presetDamageReductionperTarget(RealLevelClosure lc)

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function presetDamageperTarget(RealLevelClosure lc)

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function presetNumberofTargetsHit(IntLevelClosure lc)

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function setDamageReductionperTarget(int level, real value)

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function setDamageperTarget(int level, real value)

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function setNumberofTargetsHit(int level, int value)

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class AbilityDefinitionHexCreep

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function presetMaximumCreepLevel(IntLevelClosure lc)

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function presetMorphUnitsAir(StringLevelClosure lc)

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function presetMorphUnitsAmphibious(StringLevelClosure lc)

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function presetMorphUnitsGround(StringLevelClosure lc)

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function presetMorphUnitsWater(StringLevelClosure lc)

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function setMaximumCreepLevel(int level, int value)

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function setMorphUnitsAir(int level, string value)

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function setMorphUnitsAmphibious(int level, string value)

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function setMorphUnitsGround(int level, string value)

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function setMorphUnitsWater(int level, string value)

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class AbilityDefinitionIllidanChannel

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function presetArtDuration(RealLevelClosure lc)

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function presetBaseOrderID(StringLevelClosure lc)

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function presetDisableOtherAbilities(BooleanLevelClosure lc)

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function presetFollowThroughTime(RealLevelClosure lc)

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function presetOptions(IntLevelClosure lc)

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function presetTargetType(IntLevelClosure lc)

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function setArtDuration(int level, real value)

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function setBaseOrderID(int level, string value)

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function setDisableOtherAbilities(int level, boolean value)

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function setFollowThroughTime(int level, real value)

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function setOptions(int level, int value)

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function setTargetType(int level, int value)

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class AbilityDefinitionIllidanMetamorphosis

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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean

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function presetAlternateFormHitPointBonus(RealLevelClosure lc)

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function presetAlternateFormUnit(StringLevelClosure lc)

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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)

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function presetLandingDelayTime(RealLevelClosure lc)

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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)

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function presetMorphingFlags(IntLevelClosure lc)

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function presetNormalFormUnit(StringLevelClosure lc)

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function setAlternateFormHitPointBonus(int level, real value)

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function setAlternateFormUnit(int level, string value)

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function setAltitudeAdjustmentDuration(int level, real value)

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function setLandingDelayTime(int level, real value)

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function setMorphingFlags(int level, int value)

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function setNormalFormUnit(int level, string value)

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class AbilityDefinitionImmolationcreep

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function presetBufferManaRequired(RealLevelClosure lc)

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function presetDamageperInterval(RealLevelClosure lc)

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function presetManaDrainedperSecond(RealLevelClosure lc)

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function setBufferManaRequired(int level, real value)

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function setDamageperInterval(int level, real value)

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function setManaDrainedperSecond(int level, real value)

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class AbilityDefinitionImpaleCreep

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function presetAirTimeseconds(RealLevelClosure lc)

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function presetDamageDealt(RealLevelClosure lc)

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function presetWaveDistance(RealLevelClosure lc)

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function presetWaveTimeseconds(RealLevelClosure lc)

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function setAirTimeseconds(int level, real value)

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function setDamageDealt(int level, real value)

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function setWaveDistance(int level, real value)

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function setWaveTimeseconds(int level, real value)

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class AbilityDefinitionInferno

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function presetDamage(RealLevelClosure lc)

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function presetDuration(RealLevelClosure lc)

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function presetImpactDelay(RealLevelClosure lc)

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function presetSummonedUnit(StringLevelClosure lc)

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function setDamage(int level, real value)

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function setDuration(int level, real value)

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function setImpactDelay(int level, real value)

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function setSummonedUnit(int level, string value)

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class AbilityDefinitionInnerFire

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function presetAutocastRange(RealLevelClosure lc)

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function presetDamageIncrease(RealLevelClosure lc)

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function presetDefenseIncrease(IntLevelClosure lc)

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function presetLifeRegenRate(RealLevelClosure lc)

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function setAutocastRange(int level, real value)

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function setDamageIncrease(int level, real value)

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function setDefenseIncrease(int level, int value)

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function setLifeRegenRate(int level, real value)

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class AbilityDefinitionInnerFireCreep

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function presetAutocastRange(RealLevelClosure lc)

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function presetDamageIncrease(RealLevelClosure lc)

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function presetDefenseIncrease(IntLevelClosure lc)

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function presetLifeRegenRate(RealLevelClosure lc)

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function setAutocastRange(int level, real value)

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function setDamageIncrease(int level, real value)

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function setDefenseIncrease(int level, int value)

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function setLifeRegenRate(int level, real value)

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class AbilityDefinitionIntelligenceBonusPlus1

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function presetAgilityBonus(IntLevelClosure lc)

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function presetHideButton(BooleanLevelClosure lc)

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function presetIntelligenceBonus(IntLevelClosure lc)

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function presetStrengthBonus(IntLevelClosure lc)

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function setAgilityBonus(int level, int value)

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function setHideButton(int level, boolean value)

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function setIntelligenceBonus(int level, int value)

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function setStrengthBonus(int level, int value)

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class AbilityDefinitionIntelligenceBonusPlus3

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function presetAgilityBonus(IntLevelClosure lc)

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function presetHideButton(BooleanLevelClosure lc)

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function presetIntelligenceBonus(IntLevelClosure lc)

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function presetStrengthBonus(IntLevelClosure lc)

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function setAgilityBonus(int level, int value)

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function setHideButton(int level, boolean value)

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function setIntelligenceBonus(int level, int value)

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function setStrengthBonus(int level, int value)

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class AbilityDefinitionIntelligenceBonusPlus4

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function presetAgilityBonus(IntLevelClosure lc)

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function presetHideButton(BooleanLevelClosure lc)

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function presetIntelligenceBonus(IntLevelClosure lc)

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function presetStrengthBonus(IntLevelClosure lc)

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function setAgilityBonus(int level, int value)

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function setHideButton(int level, boolean value)

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function setIntelligenceBonus(int level, int value)

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function setStrengthBonus(int level, int value)

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class AbilityDefinitionIntelligenceBonusPlus6

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function presetAgilityBonus(IntLevelClosure lc)

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function presetHideButton(BooleanLevelClosure lc)

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function presetIntelligenceBonus(IntLevelClosure lc)

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function presetStrengthBonus(IntLevelClosure lc)

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function setAgilityBonus(int level, int value)

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function setHideButton(int level, boolean value)

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function setIntelligenceBonus(int level, int value)

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function setStrengthBonus(int level, int value)

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class AbilityDefinitionIntelligenceMod

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function presetAgilityBonus(IntLevelClosure lc)

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function presetHideButton(BooleanLevelClosure lc)

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function presetIntelligenceBonus(IntLevelClosure lc)

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function presetStrengthBonus(IntLevelClosure lc)

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function setAgilityBonus(int level, int value)

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function setHideButton(int level, boolean value)

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function setIntelligenceBonus(int level, int value)

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function setStrengthBonus(int level, int value)

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class AbilityDefinitionIntelligenceModPlus2

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function presetAgilityBonus(IntLevelClosure lc)

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function presetHideButton(BooleanLevelClosure lc)

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function presetIntelligenceBonus(IntLevelClosure lc)

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function presetStrengthBonus(IntLevelClosure lc)

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function setAgilityBonus(int level, int value)

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function setHideButton(int level, boolean value)

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function setIntelligenceBonus(int level, int value)

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function setStrengthBonus(int level, int value)

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class AbilityDefinitionInventory

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function presetCanDropItems(BooleanLevelClosure lc)

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function presetCanGetItems(BooleanLevelClosure lc)

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function presetCanUseItems(BooleanLevelClosure lc)

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function presetDropItemsOnDeath(BooleanLevelClosure lc)

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function presetItemCapacity(IntLevelClosure lc)

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function setCanDropItems(int level, boolean value)

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function setCanGetItems(int level, boolean value)

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function setCanUseItems(int level, boolean value)

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function setDropItemsOnDeath(int level, boolean value)

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function setItemCapacity(int level, int value)

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class AbilityDefinitionInventory2slotunitUndead

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function presetCanDropItems(BooleanLevelClosure lc)

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function presetCanGetItems(BooleanLevelClosure lc)

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function presetCanUseItems(BooleanLevelClosure lc)

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function presetDropItemsOnDeath(BooleanLevelClosure lc)

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function presetItemCapacity(IntLevelClosure lc)

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function setCanDropItems(int level, boolean value)

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function setCanGetItems(int level, boolean value)

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function setCanUseItems(int level, boolean value)

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function setDropItemsOnDeath(int level, boolean value)

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function setItemCapacity(int level, int value)

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class AbilityDefinitionInventoryPackMule

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function presetCanDropItems(BooleanLevelClosure lc)

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function presetCanGetItems(BooleanLevelClosure lc)

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function presetCanUseItems(BooleanLevelClosure lc)

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function presetDropItemsOnDeath(BooleanLevelClosure lc)

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function presetItemCapacity(IntLevelClosure lc)

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function setCanDropItems(int level, boolean value)

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function setCanGetItems(int level, boolean value)

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function setCanUseItems(int level, boolean value)

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function setDropItemsOnDeath(int level, boolean value)

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function setItemCapacity(int level, int value)

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class AbilityDefinitionInvisibility

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function presetTransitionTimeseconds(RealLevelClosure lc)

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function setTransitionTimeseconds(int level, real value)

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class AbilityDefinitionItemAuraBrilliance

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function presetManaRegenerationIncrease(RealLevelClosure lc)

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function presetPercentBonus(BooleanLevelClosure lc)

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function setManaRegenerationIncrease(int level, real value)

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function setPercentBonus(int level, boolean value)

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class AbilityDefinitionItemAuraCommand

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function presetAttackDamageIncrease(RealLevelClosure lc)

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function presetFlatBonus(BooleanLevelClosure lc)

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function presetMeleeBonus(BooleanLevelClosure lc)

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function presetRangedBonus(BooleanLevelClosure lc)

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function setAttackDamageIncrease(int level, real value)

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function setFlatBonus(int level, boolean value)

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function setMeleeBonus(int level, boolean value)

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function setRangedBonus(int level, boolean value)

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class AbilityDefinitionItemAuraDevotion

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function presetArmorBonus(RealLevelClosure lc)

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function presetPercentBonus(BooleanLevelClosure lc)

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function setArmorBonus(int level, real value)

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function setPercentBonus(int level, boolean value)

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class AbilityDefinitionItemAuraEndurance

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function presetAttackSpeedIncrease(RealLevelClosure lc)

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function presetMovementSpeedIncrease(RealLevelClosure lc)

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function setAttackSpeedIncrease(int level, real value)

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function setMovementSpeedIncrease(int level, real value)

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class AbilityDefinitionItemAuraTrueshot

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function presetDamageBonus(RealLevelClosure lc)

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function presetFlatBonus(BooleanLevelClosure lc)

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function presetMeleeBonus(BooleanLevelClosure lc)

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function presetRangedBonus(BooleanLevelClosure lc)

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function setDamageBonus(int level, real value)

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function setFlatBonus(int level, boolean value)

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function setMeleeBonus(int level, boolean value)

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function setRangedBonus(int level, boolean value)

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class AbilityDefinitionItemAuraUnholy

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function presetLifeRegenerationIncrease(RealLevelClosure lc)

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function presetMovementSpeedIncrease(RealLevelClosure lc)

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function presetPercentBonus(BooleanLevelClosure lc)

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function setLifeRegenerationIncrease(int level, real value)

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function setMovementSpeedIncrease(int level, real value)

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function setPercentBonus(int level, boolean value)

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class AbilityDefinitionItemAuraVampiric

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function presetAttackDamageStolen(RealLevelClosure lc)

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function setAttackDamageStolen(int level, real value)

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class AbilityDefinitionItemChangeTOD

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function presetNewTimeofDayHour(IntLevelClosure lc)

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function presetNewTimeofDayMinute(IntLevelClosure lc)

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function setNewTimeofDayHour(int level, int value)

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function setNewTimeofDayMinute(int level, int value)

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class AbilityDefinitionItemCloakOfFlames

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function presetDamagePerDuration(IntLevelClosure lc)

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function presetExtraManaRequired(IntLevelClosure lc)

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function presetManaUsedPerSecond(IntLevelClosure lc)

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function setDamagePerDuration(int level, int value)

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function setExtraManaRequired(int level, int value)

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function setManaUsedPerSecond(int level, int value)

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class AbilityDefinitionItemCommand

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function presetMaximumCreepLevel(IntLevelClosure lc)

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function setMaximumCreepLevel(int level, int value)

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class AbilityDefinitionItemDefenseAoe

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function presetDefenseBonus(IntLevelClosure lc)

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function presetHitPointsGained(IntLevelClosure lc)

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function presetManaPointsGained(IntLevelClosure lc)

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function setDefenseBonus(int level, int value)

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function setHitPointsGained(int level, int value)

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function setManaPointsGained(int level, int value)

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class AbilityDefinitionItemDefenseAoePlusHealing

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function presetDefenseBonus(IntLevelClosure lc)

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function presetHitPointsGained(IntLevelClosure lc)

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function presetManaPointsGained(IntLevelClosure lc)

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function setDefenseBonus(int level, int value)

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function setHitPointsGained(int level, int value)

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function setManaPointsGained(int level, int value)

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class AbilityDefinitionItemDetectAoe

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function presetDetectionRadius(StringLevelClosure lc)

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function setDetectionRadius(int level, string value)

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class AbilityDefinitionItemDispelAoe

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function presetDamageToSummonedUnits(IntLevelClosure lc)

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function presetManaLossPerUnit(IntLevelClosure lc)

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function setDamageToSummonedUnits(int level, int value)

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function setManaLossPerUnit(int level, int value)

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class AbilityDefinitionItemDispelAoeWithCooldown

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function presetDamageToSummonedUnits(IntLevelClosure lc)

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function presetManaLossPerUnit(IntLevelClosure lc)

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function setDamageToSummonedUnits(int level, int value)

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function setManaLossPerUnit(int level, int value)

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class AbilityDefinitionItemDispelChain

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function presetManaLossPerUnit(RealLevelClosure lc)

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function presetMaximumDispelledUnits(IntLevelClosure lc)

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function presetSummonedUnitDamage(RealLevelClosure lc)

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function setManaLossPerUnit(int level, real value)

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function setMaximumDispelledUnits(int level, int value)

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function setSummonedUnitDamage(int level, real value)

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class AbilityDefinitionItemHealAoe

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function presetHitPointsGained(IntLevelClosure lc)

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function setHitPointsGained(int level, int value)

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class AbilityDefinitionItemHealAoeGreater

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function presetHitPointsGained(IntLevelClosure lc)

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function setHitPointsGained(int level, int value)

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class AbilityDefinitionItemHealGreater

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function presetHitPointsGained(IntLevelClosure lc)

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function setHitPointsGained(int level, int value)

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class AbilityDefinitionItemHealLeast

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function presetHitPointsGained(IntLevelClosure lc)

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function setHitPointsGained(int level, int value)

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class AbilityDefinitionItemHealLesser

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function presetHitPointsGained(IntLevelClosure lc)

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function setHitPointsGained(int level, int value)

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class AbilityDefinitionItemIllusion

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function presetDamageDealtofnormal(RealLevelClosure lc)

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function presetDamageReceivedMultiplier(RealLevelClosure lc)

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function setDamageDealtofnormal(int level, real value)

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function setDamageReceivedMultiplier(int level, real value)

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class AbilityDefinitionItemInferno

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function presetDamage(RealLevelClosure lc)

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function presetDuration(RealLevelClosure lc)

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function presetImpactDelay(RealLevelClosure lc)

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function presetSummonedUnit(StringLevelClosure lc)

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function setDamage(int level, real value)

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function setDuration(int level, real value)

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function setImpactDelay(int level, real value)

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function setSummonedUnit(int level, string value)

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class AbilityDefinitionItemManaRestoreAoe

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function presetManaPointsGained(IntLevelClosure lc)

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function setManaPointsGained(int level, int value)

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class AbilityDefinitionItemManaRestoreGreater

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function presetManaPointsGained(IntLevelClosure lc)

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function setManaPointsGained(int level, int value)

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class AbilityDefinitionItemManaRestoreLesser

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function presetManaPointsGained(IntLevelClosure lc)

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function setManaPointsGained(int level, int value)

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class AbilityDefinitionItemMonsterLure

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function presetActivationDelay(RealLevelClosure lc)

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function presetLureIntervalseconds(RealLevelClosure lc)

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function presetLureUnitType(StringLevelClosure lc)

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function presetNumberofLures(IntLevelClosure lc)

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function setActivationDelay(int level, real value)

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function setLureIntervalseconds(int level, real value)

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function setLureUnitType(int level, string value)

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function setNumberofLures(int level, int value)

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class AbilityDefinitionItemPlaceMine

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function presetUnitType(StringLevelClosure lc)

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function setUnitType(int level, string value)

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class AbilityDefinitionItemPotionVampirism

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function presetAmountIsRawValue(BooleanLevelClosure lc)

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function presetDamageBonus(RealLevelClosure lc)

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function presetLifeStealAmount(RealLevelClosure lc)

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function setAmountIsRawValue(int level, boolean value)

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function setDamageBonus(int level, real value)

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function setLifeStealAmount(int level, real value)

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class AbilityDefinitionItemRecall

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function presetMaximumNumberofUnits(IntLevelClosure lc)

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function presetUseTeleportClustering(BooleanLevelClosure lc)

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function setMaximumNumberofUnits(int level, int value)

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function setUseTeleportClustering(int level, boolean value)

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class AbilityDefinitionItemRegenMana

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function presetManaRegenerationBonusasfractionofnormal(RealLevelClosure lc)

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function setManaRegenerationBonusasfractionofnormal(int level, real value)

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class AbilityDefinitionItemRegenManalesser

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function presetManaRegenerationBonusasfractionofnormal(RealLevelClosure lc)

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function setManaRegenerationBonusasfractionofnormal(int level, real value)

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class AbilityDefinitionItemReincarnation

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function presetDelayAfterDeathseconds(IntLevelClosure lc)

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function presetRestoredLife(IntLevelClosure lc)

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function presetRestoredManaforcurrent(IntLevelClosure lc)

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function setDelayAfterDeathseconds(int level, int value)

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function setRestoredLife(int level, int value)

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function setRestoredManaforcurrent(int level, int value)

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class AbilityDefinitionItemRestore

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function presetHitPointsRestored(IntLevelClosure lc)

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function presetManaPointsRestored(IntLevelClosure lc)

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function setHitPointsRestored(int level, int value)

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function setManaPointsRestored(int level, int value)

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class AbilityDefinitionItemRestoreAoe

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function presetHitPointsRestored(IntLevelClosure lc)

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function presetManaPointsRestored(IntLevelClosure lc)

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function setHitPointsRestored(int level, int value)

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function setManaPointsRestored(int level, int value)

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class AbilityDefinitionItemRevealMap

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function presetDetectionType(StringLevelClosure lc)

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function setDetectionType(int level, string value)

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class AbilityDefinitionItemSpeed

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function presetMovementSpeedIncrease(RealLevelClosure lc)

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function setMovementSpeedIncrease(int level, real value)

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class AbilityDefinitionItemSpeedAoe

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function presetMovementSpeedIncrease(RealLevelClosure lc)

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function setMovementSpeedIncrease(int level, real value)

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class AbilityDefinitionItemTownPortal

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function presetMaximumNumberofUnits(IntLevelClosure lc)

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function presetUseTeleportClustering(BooleanLevelClosure lc)

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function setMaximumNumberofUnits(int level, int value)

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function setUseTeleportClustering(int level, boolean value)

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class AbilityDefinitionItemWeb

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function presetAirUnitHeight(RealLevelClosure lc)

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function presetAirUnitLowerDuration(RealLevelClosure lc)

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function presetMeleeAttackRange(RealLevelClosure lc)

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function setAirUnitHeight(int level, real value)

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function setAirUnitLowerDuration(int level, real value)

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function setMeleeAttackRange(int level, real value)

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class AbilityDefinitionKeeperoftheGroveEntanglingRoots

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function presetDamageperSecond(RealLevelClosure lc)

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function setDamageperSecond(int level, real value)

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class AbilityDefinitionKeeperoftheGroveForceofNature

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function presetNumberofSummonedUnits(IntLevelClosure lc)

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function presetSummonedUnitType(StringLevelClosure lc)

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function setNumberofSummonedUnits(int level, int value)

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function setSummonedUnitType(int level, string value)

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class AbilityDefinitionKeeperoftheGroveThornsAura

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function presetDamageDealttoAttackers(RealLevelClosure lc)

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function presetDamageisPercentReceived(BooleanLevelClosure lc)

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function setDamageDealttoAttackers(int level, real value)

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function setDamageisPercentReceived(int level, boolean value)

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class AbilityDefinitionKeeperoftheGroveTranquility

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function presetBuildingReduction(RealLevelClosure lc)

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function presetHealInterval(RealLevelClosure lc)

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function presetLifeHealed(RealLevelClosure lc)

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function setBuildingReduction(int level, real value)

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function setHealInterval(int level, real value)

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function setLifeHealed(int level, real value)

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class AbilityDefinitionLevelMod

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function presetLevelsGained(IntLevelClosure lc)

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function setLevelsGained(int level, int value)

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class AbilityDefinitionLichDarkRitual

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function presetLeaveTargetAlive(BooleanLevelClosure lc)

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function presetLifeConversionAsPercent(BooleanLevelClosure lc)

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function presetLifeConvertedtoLife(RealLevelClosure lc)

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function presetLifeConvertedtoMana(RealLevelClosure lc)

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function presetManaConversionAsPercent(BooleanLevelClosure lc)

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function setLeaveTargetAlive(int level, boolean value)

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function setLifeConversionAsPercent(int level, boolean value)

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function setLifeConvertedtoLife(int level, real value)

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function setLifeConvertedtoMana(int level, real value)

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function setManaConversionAsPercent(int level, boolean value)

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class AbilityDefinitionLichDeathandDecay

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function presetBuildingReduction(RealLevelClosure lc)

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function presetMaxLifeDrainedperSecond(RealLevelClosure lc)

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function setBuildingReduction(int level, real value)

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function setMaxLifeDrainedperSecond(int level, real value)

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class AbilityDefinitionLichFrostArmor

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function presetArmorBonus(RealLevelClosure lc)

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function presetArmorDuration(RealLevelClosure lc)

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function setArmorBonus(int level, real value)

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function setArmorDuration(int level, real value)

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class AbilityDefinitionLichFrostArmorAutocast

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function presetArmorBonus(RealLevelClosure lc)

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function presetArmorDuration(RealLevelClosure lc)

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function setArmorBonus(int level, real value)

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function setArmorDuration(int level, real value)

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class AbilityDefinitionLichFrostNova

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function presetAreaofEffectDamage(RealLevelClosure lc)

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function presetSpecificTargetDamage(RealLevelClosure lc)

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function setAreaofEffectDamage(int level, real value)

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function setSpecificTargetDamage(int level, real value)

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class AbilityDefinitionLightningAttack

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function presetGraphicDelay(RealLevelClosure lc)

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function presetGraphicDuration(RealLevelClosure lc)

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function setGraphicDelay(int level, real value)

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function setGraphicDuration(int level, real value)

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class AbilityDefinitionLightningDamageBonus

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function presetDamageBonus(RealLevelClosure lc)

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function presetDamageBonusDice(IntLevelClosure lc)

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function presetEnabledAttackIndex(IntLevelClosure lc)

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function setDamageBonus(int level, real value)

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function setDamageBonusDice(int level, int value)

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function setEnabledAttackIndex(int level, int value)

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class AbilityDefinitionLightningPurge

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function presetAttackUpdateFrequency(IntLevelClosure lc)

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function presetHeroPauseDuration(RealLevelClosure lc)

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function presetManaLoss(IntLevelClosure lc)

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function presetMovementUpdateFrequency(IntLevelClosure lc)

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function presetSummonedUnitDamage(RealLevelClosure lc)

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function presetUnitPauseDuration(RealLevelClosure lc)

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function setAttackUpdateFrequency(int level, int value)

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function setHeroPauseDuration(int level, real value)

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function setManaLoss(int level, int value)

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function setMovementUpdateFrequency(int level, int value)

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function setSummonedUnitDamage(int level, real value)

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function setUnitPauseDuration(int level, real value)

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class AbilityDefinitionLightningShield

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function presetDamageperSecond(RealLevelClosure lc)

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function setDamageperSecond(int level, real value)

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class AbilityDefinitionLightningShieldAIls

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function presetDamagePerSecond(RealLevelClosure lc)

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function setDamagePerSecond(int level, real value)

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class AbilityDefinitionLightningShieldcreep

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function presetDamageperSecond(RealLevelClosure lc)

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function setDamageperSecond(int level, real value)

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class AbilityDefinitionLiquidFire

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function presetAttackSpeedReduction(RealLevelClosure lc)

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function presetExtraDamagePerSecond(RealLevelClosure lc)

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function presetMovementSpeedReduction(RealLevelClosure lc)

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function presetRepairsAllowed(BooleanLevelClosure lc)

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function setAttackSpeedReduction(int level, real value)

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function setExtraDamagePerSecond(int level, real value)

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function setMovementSpeedReduction(int level, real value)

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function setRepairsAllowed(int level, boolean value)

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class AbilityDefinitionLoad

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function presetAllowedUnitType(StringLevelClosure lc)

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function setAllowedUnitType(int level, string value)

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class AbilityDefinitionLoadBurrow

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function presetAllowedUnitType(StringLevelClosure lc)

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function setAllowedUnitType(int level, string value)

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class AbilityDefinitionLoadEntangledGoldMine

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function presetAllowedUnitType(StringLevelClosure lc)

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function setAllowedUnitType(int level, string value)

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class AbilityDefinitionLoadNavies

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function presetAllowedUnitType(StringLevelClosure lc)

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function setAllowedUnitType(int level, string value)

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class AbilityDefinitionMagicDefense

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function presetAttackSpeedFactor(RealLevelClosure lc)

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function presetChancetoDeflect(RealLevelClosure lc)

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function presetDamageDealt(RealLevelClosure lc)

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function presetDamageTaken(RealLevelClosure lc)

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function presetDeflectDamageTakenPiercing(RealLevelClosure lc)

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function presetDeflectDamageTakenSpells(RealLevelClosure lc)

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function presetMagicDamageReduction(RealLevelClosure lc)

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function presetMovementSpeedFactor(RealLevelClosure lc)

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function setAttackSpeedFactor(int level, real value)

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function setChancetoDeflect(int level, real value)

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function setDamageDealt(int level, real value)

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function setDamageTaken(int level, real value)

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function setDeflectDamageTakenPiercing(int level, real value)

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function setDeflectDamageTakenSpells(int level, real value)

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function setMagicDamageReduction(int level, real value)

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function setMovementSpeedFactor(int level, real value)

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class AbilityDefinitionMagicImmunity

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function presetMagicDamageFactor(RealLevelClosure lc)

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function setMagicDamageFactor(int level, real value)

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class AbilityDefinitionMagicImmunityAImx

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function presetMagicDamageFactor(RealLevelClosure lc)

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function setMagicDamageFactor(int level, real value)

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class AbilityDefinitionMagicImmunityArchimonde

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function presetMagicDamageFactor(RealLevelClosure lc)

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function setMagicDamageFactor(int level, real value)

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class AbilityDefinitionMagicImmunityCreep

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function presetMagicDamageFactor(RealLevelClosure lc)

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function setMagicDamageFactor(int level, real value)

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class AbilityDefinitionMagicImmunityDragons

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function presetMagicDamageFactor(RealLevelClosure lc)

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function setMagicDamageFactor(int level, real value)

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class AbilityDefinitionMalganisDarkConversion

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function presetConversionUnit(StringLevelClosure lc)

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function presetRacetoConvert(StringLevelClosure lc)

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function setConversionUnit(int level, string value)

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function setRacetoConvert(int level, string value)

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class AbilityDefinitionMalganisSoulPreservation

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function presetUnittoPreserve(StringLevelClosure lc)

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function setUnittoPreserve(int level, string value)

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class AbilityDefinitionManaBattery

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function presetAutocastRequirement(RealLevelClosure lc)

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function presetHitPointsGained(RealLevelClosure lc)

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function presetManaGained(RealLevelClosure lc)

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function presetRegenerateOnlyAtNight(BooleanLevelClosure lc)

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function presetWaterHeight(RealLevelClosure lc)

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function setAutocastRequirement(int level, real value)

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function setHitPointsGained(int level, real value)

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function setManaGained(int level, real value)

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function setRegenerateOnlyAtNight(int level, boolean value)

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function setWaterHeight(int level, real value)

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class AbilityDefinitionManaBatteryObsidianStatue

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function presetAutocastRequirement(RealLevelClosure lc)

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function presetHitPointsGained(RealLevelClosure lc)

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function presetManaGained(RealLevelClosure lc)

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function presetRegenerateOnlyAtNight(BooleanLevelClosure lc)

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function presetWaterHeight(RealLevelClosure lc)

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function setAutocastRequirement(int level, real value)

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function setHitPointsGained(int level, real value)

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function setManaGained(int level, real value)

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function setRegenerateOnlyAtNight(int level, boolean value)

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function setWaterHeight(int level, real value)

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class AbilityDefinitionManaBurndemon

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function presetBoltDelay(RealLevelClosure lc)

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function presetBoltLifetime(RealLevelClosure lc)

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function presetMaxManaDrained(RealLevelClosure lc)

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function setBoltDelay(int level, real value)

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function setBoltLifetime(int level, real value)

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function setMaxManaDrained(int level, real value)

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class AbilityDefinitionManaBurndemonAmbd

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function presetBoltDelay(RealLevelClosure lc)

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function presetBoltLifetime(RealLevelClosure lc)

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function presetMaxManaDrained(RealLevelClosure lc)

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function setBoltDelay(int level, real value)

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function setBoltLifetime(int level, real value)

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function setMaxManaDrained(int level, real value)

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class AbilityDefinitionManaFlare

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function presetCasterOnlySplash(BooleanLevelClosure lc)

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function presetDamageCooldown(RealLevelClosure lc)

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function presetHeroDamagePerManaPoint(RealLevelClosure lc)

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function presetHeroMaximumDamage(RealLevelClosure lc)

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function presetUnitDamagePerManaPoint(RealLevelClosure lc)

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function presetUnitMaximumDamage(RealLevelClosure lc)

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function setCasterOnlySplash(int level, boolean value)

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function setDamageCooldown(int level, real value)

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function setHeroDamagePerManaPoint(int level, real value)

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function setHeroMaximumDamage(int level, real value)

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function setUnitDamagePerManaPoint(int level, real value)

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function setUnitMaximumDamage(int level, real value)

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class AbilityDefinitionManaShieldCreep

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function presetDamageAbsorbed(RealLevelClosure lc)

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function presetManaperHitPoint(RealLevelClosure lc)

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function setDamageAbsorbed(int level, real value)

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function setManaperHitPoint(int level, real value)

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class AbilityDefinitionManaSteal

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function presetLeaveTargetAlive(BooleanLevelClosure lc)

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function presetLifeConversionAsPercent(BooleanLevelClosure lc)

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function presetLifeConvertedtoLife(RealLevelClosure lc)

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function presetLifeConvertedtoMana(RealLevelClosure lc)

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function presetManaConversionAsPercent(BooleanLevelClosure lc)

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function setLeaveTargetAlive(int level, boolean value)

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function setLifeConversionAsPercent(int level, boolean value)

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function setLifeConvertedtoLife(int level, real value)

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function setLifeConvertedtoMana(int level, real value)

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function setManaConversionAsPercent(int level, boolean value)

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class AbilityDefinitionMannorothReincarnation

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function presetReincarnationDelay(RealLevelClosure lc)

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function setReincarnationDelay(int level, real value)

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class AbilityDefinitionMaxLifeBonusGreater

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function presetMaxLifeGained(IntLevelClosure lc)

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function setMaxLifeGained(int level, int value)

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class AbilityDefinitionMaxLifeBonusLeast

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function presetMaxLifeGained(IntLevelClosure lc)

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function setMaxLifeGained(int level, int value)

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class AbilityDefinitionMaxLifeBonusLesser

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function presetMaxLifeGained(IntLevelClosure lc)

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function setMaxLifeGained(int level, int value)

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class AbilityDefinitionMaxManaBonusLeast

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function presetMaxManaGained(IntLevelClosure lc)

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function setMaxManaGained(int level, int value)

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class AbilityDefinitionMaxManaBonusMost

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function presetMaxManaGained(IntLevelClosure lc)

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function setMaxManaGained(int level, int value)

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class AbilityDefinitionMechanicalCritter

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function presetNumberofUnitsCreated(IntLevelClosure lc)

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function setNumberofUnitsCreated(int level, int value)

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class AbilityDefinitionMilitia

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function presetAlternateFormUnit(StringLevelClosure lc)

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function presetNormalFormUnit(StringLevelClosure lc)

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function setAlternateFormUnit(int level, string value)

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function setNormalFormUnit(int level, string value)

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class AbilityDefinitionMindRot

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function presetManaDrainedperSecond(RealLevelClosure lc)

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function setManaDrainedperSecond(int level, real value)

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class AbilityDefinitionMine

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function presetActivationDelay(RealLevelClosure lc)

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function presetInvisibilityTransitionTime(RealLevelClosure lc)

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function setActivationDelay(int level, real value)

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function setInvisibilityTransitionTime(int level, real value)

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class AbilityDefinitionMonsoon

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function presetBuildingReduction(RealLevelClosure lc)

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function presetDamageDealt(RealLevelClosure lc)

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function presetDamageInterval(RealLevelClosure lc)

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function setBuildingReduction(int level, real value)

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function setDamageDealt(int level, real value)

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function setDamageInterval(int level, real value)

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class AbilityDefinitionMonsooncreep

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function presetBuildingReduction(RealLevelClosure lc)

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function presetDamageDealt(RealLevelClosure lc)

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function presetDamageInterval(RealLevelClosure lc)

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function setBuildingReduction(int level, real value)

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function setDamageDealt(int level, real value)

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function setDamageInterval(int level, real value)

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class AbilityDefinitionMoonPriestessScout

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function presetSummonedUnitCount(IntLevelClosure lc)

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function presetSummonedUnitType(StringLevelClosure lc)

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function setSummonedUnitCount(int level, int value)

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function setSummonedUnitType(int level, string value)

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class AbilityDefinitionMoonPriestessSearingArrows

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function presetDamageBonus(RealLevelClosure lc)

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function setDamageBonus(int level, real value)

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class AbilityDefinitionMoonPriestessStarfall

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function presetBuildingReduction(RealLevelClosure lc)

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function presetDamageDealt(RealLevelClosure lc)

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function presetDamageInterval(RealLevelClosure lc)

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function setBuildingReduction(int level, real value)

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function setDamageDealt(int level, real value)

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function setDamageInterval(int level, real value)

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class AbilityDefinitionMoonPriestessTrueshotAura

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function presetDamageBonus(RealLevelClosure lc)

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function presetFlatBonus(BooleanLevelClosure lc)

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function presetMeleeBonus(BooleanLevelClosure lc)

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function presetRangedBonus(BooleanLevelClosure lc)

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function setDamageBonus(int level, real value)

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function setFlatBonus(int level, boolean value)

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function setMeleeBonus(int level, boolean value)

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function setRangedBonus(int level, boolean value)

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class AbilityDefinitionMountainKingAvatar

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function presetDamageBonus(RealLevelClosure lc)

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function presetDefenseBonus(RealLevelClosure lc)

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function presetHitPointBonus(RealLevelClosure lc)

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function presetMagicDamageReduction(RealLevelClosure lc)

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function setDamageBonus(int level, real value)

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function setDefenseBonus(int level, real value)

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function setHitPointBonus(int level, real value)

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function setMagicDamageReduction(int level, real value)

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class AbilityDefinitionMountainKingBash

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function presetChancetoBash(RealLevelClosure lc)

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function presetChancetoMiss(RealLevelClosure lc)

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function presetDamageBonus(RealLevelClosure lc)

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function presetDamageMultiplier(RealLevelClosure lc)

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function presetNeverMiss(BooleanLevelClosure lc)

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function setChancetoBash(int level, real value)

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function setChancetoMiss(int level, real value)

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function setDamageBonus(int level, real value)

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function setDamageMultiplier(int level, real value)

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function setNeverMiss(int level, boolean value)

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class AbilityDefinitionMountainKingThunderBolt

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function presetDamage(RealLevelClosure lc)

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function setDamage(int level, real value)

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class AbilityDefinitionMountainKingThunderClap

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function presetAOEDamage(RealLevelClosure lc)

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function presetAttackSpeedReduction(RealLevelClosure lc)

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function presetMaximumDamage(RealLevelClosure lc)

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function presetMovementSpeedReduction(RealLevelClosure lc)

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function presetSpecificTargetDamage(RealLevelClosure lc)

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function setAOEDamage(int level, real value)

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function setAttackSpeedReduction(int level, real value)

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function setMaximumDamage(int level, real value)

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function setMovementSpeedReduction(int level, real value)

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function setSpecificTargetDamage(int level, real value)

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class AbilityDefinitionMoveSpeedBonus

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function presetMovementSpeedBonus(IntLevelClosure lc)

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function setMovementSpeedBonus(int level, int value)

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class AbilityDefinitionNeutralBuilding

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function presetActivationRadius(RealLevelClosure lc)

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function presetInteractionType(StringLevelClosure lc)

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function presetShowSelectUnitButton(BooleanLevelClosure lc)

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function presetShowUnitIndicator(BooleanLevelClosure lc)

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function setActivationRadius(int level, real value)

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function setInteractionType(int level, string value)

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function setShowSelectUnitButton(int level, boolean value)

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function setShowUnitIndicator(int level, boolean value)

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class AbilityDefinitionNeutralBuildinganyunit

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function presetActivationRadius(RealLevelClosure lc)

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function presetInteractionType(StringLevelClosure lc)

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function presetShowSelectUnitButton(BooleanLevelClosure lc)

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function presetShowUnitIndicator(BooleanLevelClosure lc)

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function setActivationRadius(int level, real value)

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function setInteractionType(int level, string value)

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function setShowSelectUnitButton(int level, boolean value)

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function setShowUnitIndicator(int level, boolean value)

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class AbilityDefinitionNeutralDetectionRevealability

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function presetDetectionType(StringLevelClosure lc)

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function presetGoldCost(IntLevelClosure lc)

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function presetLumberCost(IntLevelClosure lc)

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function setDetectionType(int level, string value)

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function setGoldCost(int level, int value)

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function setLumberCost(int level, int value)

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class AbilityDefinitionNeutralRegenhealthonly

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function presetAmountofHitPointsRegenerated(RealLevelClosure lc)

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function presetPercentage(BooleanLevelClosure lc)

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function setAmountofHitPointsRegenerated(int level, real value)

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function setPercentage(int level, boolean value)

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class AbilityDefinitionNeutralRegenmanaonly

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function presetAmountRegenerated(RealLevelClosure lc)

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function presetPercentage(BooleanLevelClosure lc)

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function setAmountRegenerated(int level, real value)

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function setPercentage(int level, boolean value)

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class AbilityDefinitionNeutralSpell

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function presetBaseOrderID(StringLevelClosure lc)

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function presetChargeOwningPlayer(BooleanLevelClosure lc)

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function presetGoldCost(IntLevelClosure lc)

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function presetLumberCost(IntLevelClosure lc)

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function setBaseOrderID(int level, string value)

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function setChargeOwningPlayer(int level, boolean value)

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function setGoldCost(int level, int value)

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function setLumberCost(int level, int value)

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class AbilityDefinitionNeutralSpies

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function presetDetectionType(StringLevelClosure lc)

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function presetGoldCostperStructure(IntLevelClosure lc)

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function presetLumberCostperUse(IntLevelClosure lc)

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function setDetectionType(int level, string value)

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function setGoldCostperStructure(int level, int value)

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function setLumberCostperUse(int level, int value)

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class AbilityDefinitionOrbofAnnihilation

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function presetDamageBonus(RealLevelClosure lc)

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function presetFullDamageRadius(RealLevelClosure lc)

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function presetHalfDamageRadius(RealLevelClosure lc)

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function presetMediumDamageFactor(RealLevelClosure lc)

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function presetSmallDamageFactor(RealLevelClosure lc)

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function setDamageBonus(int level, real value)

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function setFullDamageRadius(int level, real value)

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function setHalfDamageRadius(int level, real value)

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function setMediumDamageFactor(int level, real value)

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function setSmallDamageFactor(int level, real value)

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class AbilityDefinitionOrbofCorruption

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function presetArmorPenalty(IntLevelClosure lc)

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function presetDamageBonusDice(IntLevelClosure lc)

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function presetEnabledAttackIndex(IntLevelClosure lc)

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function setArmorPenalty(int level, int value)

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function setDamageBonusDice(int level, int value)

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function setEnabledAttackIndex(int level, int value)

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class AbilityDefinitionOrbofDarkness

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function presetChanceToHitHeros(RealLevelClosure lc)

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function presetChanceToHitSummons(RealLevelClosure lc)

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function presetChanceToHitUnits(RealLevelClosure lc)

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function presetDamageBonus(RealLevelClosure lc)

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function presetEffectAbility(StringLevelClosure lc)

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function presetEnabledAttackIndex(IntLevelClosure lc)

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function setChanceToHitHeros(int level, real value)

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function setChanceToHitSummons(int level, real value)

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function setChanceToHitUnits(int level, real value)

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function setDamageBonus(int level, real value)

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function setEffectAbility(int level, string value)

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function setEnabledAttackIndex(int level, int value)

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class AbilityDefinitionOrbofDarknessBlackArrow

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function presetDamageBonus(RealLevelClosure lc)

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function presetNumberofSummonedUnits(IntLevelClosure lc)

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function presetSummonedUnitDurationseconds(RealLevelClosure lc)

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function presetSummonedUnitType(StringLevelClosure lc)

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function setDamageBonus(int level, real value)

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function setNumberofSummonedUnits(int level, int value)

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function setSummonedUnitDurationseconds(int level, real value)

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function setSummonedUnitType(int level, string value)

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class AbilityDefinitionOrbofLightning

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function presetChanceToHitHeros(RealLevelClosure lc)

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function presetChanceToHitSummons(RealLevelClosure lc)

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function presetChanceToHitUnits(RealLevelClosure lc)

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function presetDamageBonus(RealLevelClosure lc)

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function presetEffectAbility(StringLevelClosure lc)

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function presetEnabledAttackIndex(IntLevelClosure lc)

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function setChanceToHitHeros(int level, real value)

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function setChanceToHitSummons(int level, real value)

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function setChanceToHitUnits(int level, real value)

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function setDamageBonus(int level, real value)

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function setEffectAbility(int level, string value)

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function setEnabledAttackIndex(int level, int value)

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class AbilityDefinitionOrbofSpells

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function presetChanceToHitHeros(RealLevelClosure lc)

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function presetChanceToHitSummons(RealLevelClosure lc)

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function presetChanceToHitUnits(RealLevelClosure lc)

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function presetDamageBonus(RealLevelClosure lc)

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function presetEffectAbility(StringLevelClosure lc)

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function presetEnabledAttackIndex(IntLevelClosure lc)

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function setChanceToHitHeros(int level, real value)

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function setChanceToHitSummons(int level, real value)

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function setChanceToHitUnits(int level, real value)

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function setDamageBonus(int level, real value)

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function setEffectAbility(int level, string value)

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function setEnabledAttackIndex(int level, int value)

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class AbilityDefinitionOrbofVenom

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function presetDamageBonus(RealLevelClosure lc)

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function presetDamageBonusDice(IntLevelClosure lc)

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function presetEnabledAttackIndex(IntLevelClosure lc)

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function setDamageBonus(int level, real value)

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function setDamageBonusDice(int level, int value)

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function setEnabledAttackIndex(int level, int value)

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class AbilityDefinitionOrbofVenomPoisonAttack

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function hasStackingType(StackingType stackingType) returns boolean

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function presetAttackSpeedFactor(RealLevelClosure lc)

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function presetDamageperSecond(RealLevelClosure lc)

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function presetMovementSpeedFactor(RealLevelClosure lc)

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function presetStackingType(StackingType stackingType, boolean flag)

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function presetStackingTypes(IntLevelClosure lc)

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function setAttackSpeedFactor(int level, real value)

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function setDamageperSecond(int level, real value)

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function setMovementSpeedFactor(int level, real value)

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function setStackingType(int level, int value)

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class AbilityDefinitionPIlotTankRifleman

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function presetConvertedUnitType(StringLevelClosure lc)

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function presetRequiredUnitType(StringLevelClosure lc)

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function setConvertedUnitType(int level, string value)

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function setRequiredUnitType(int level, string value)

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class AbilityDefinitionPaladinDevotionAura

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function presetArmorBonus(RealLevelClosure lc)

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function presetPercentBonus(BooleanLevelClosure lc)

Source

function setArmorBonus(int level, real value)

Source

function setPercentBonus(int level, boolean value)

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class AbilityDefinitionPaladinDivineShield

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function presetCanDeactivate(BooleanLevelClosure lc)

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function setCanDeactivate(int level, boolean value)

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class AbilityDefinitionPaladinHolyLight

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function presetAmountHealedDamaged(RealLevelClosure lc)

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function setAmountHealedDamaged(int level, real value)

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class AbilityDefinitionPaladinResurrection

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function presetNumberofCorpsesRaised(IntLevelClosure lc)

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function presetRaisedUnitsAreInvulnerable(BooleanLevelClosure lc)

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function setNumberofCorpsesRaised(int level, int value)

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function setRaisedUnitsAreInvulnerable(int level, boolean value)

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class AbilityDefinitionParasite

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function hasStackingType(StackingType stackingType) returns boolean

Source

function presetAttackSpeedFactor(RealLevelClosure lc)

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function presetDamageperSecond(RealLevelClosure lc)

Source

function presetMovementSpeedFactor(RealLevelClosure lc)

Source

function presetStackingType(StackingType stackingType, boolean flag)

Source

function presetStackingTypes(IntLevelClosure lc)

Source

function presetSummonedUnitCount(IntLevelClosure lc)

Source

function presetSummonedUnitDuration(RealLevelClosure lc)

Source

function presetUnitType(StringLevelClosure lc)

Source

function setAttackSpeedFactor(int level, real value)

Source

function setDamageperSecond(int level, real value)

Source

function setMovementSpeedFactor(int level, real value)

Source

function setStackingType(int level, int value)

Source

function setSummonedUnitCount(int level, int value)

Source

function setSummonedUnitDuration(int level, real value)

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function setUnitType(int level, string value)

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class AbilityDefinitionPermanentAllPlus1

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function presetAgilityBonus(IntLevelClosure lc)

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function presetHideButton(BooleanLevelClosure lc)

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function presetIntelligenceBonus(IntLevelClosure lc)

Source

function presetStrengthBonus(IntLevelClosure lc)

Source

function setAgilityBonus(int level, int value)

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function setHideButton(int level, boolean value)

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function setIntelligenceBonus(int level, int value)

Source

function setStrengthBonus(int level, int value)

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class AbilityDefinitionPermanentHitpointBonusfromchargeditem

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function presetMaxLifeGained(IntLevelClosure lc)

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function setMaxLifeGained(int level, int value)

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class AbilityDefinitionPermanentImmolation

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function presetBufferManaRequired(RealLevelClosure lc)

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function presetDamageperInterval(RealLevelClosure lc)

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function presetManaDrainedperSecond(RealLevelClosure lc)

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function setBufferManaRequired(int level, real value)

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function setDamageperInterval(int level, real value)

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function setManaDrainedperSecond(int level, real value)

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class AbilityDefinitionPermanentImmolationflying

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function presetBufferManaRequired(RealLevelClosure lc)

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function presetDamageperInterval(RealLevelClosure lc)

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function presetManaDrainedperSecond(RealLevelClosure lc)

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function setBufferManaRequired(int level, real value)

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function setDamageperInterval(int level, real value)

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function setManaDrainedperSecond(int level, real value)

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class AbilityDefinitionPermanentImmolationgraphic

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function presetBufferManaRequired(RealLevelClosure lc)

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function presetDamageperInterval(RealLevelClosure lc)

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function presetManaDrainedperSecond(RealLevelClosure lc)

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function setBufferManaRequired(int level, real value)

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function setDamageperInterval(int level, real value)

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function setManaDrainedperSecond(int level, real value)

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class AbilityDefinitionPermanentInvisibility

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function presetAutoAcquireAttackTargets(BooleanLevelClosure lc)

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function setAutoAcquireAttackTargets(int level, boolean value)

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class AbilityDefinitionPhaseShift

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function presetAttackSpeedReduction(RealLevelClosure lc)

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function presetMovementSpeedReduction(RealLevelClosure lc)

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function setAttackSpeedReduction(int level, real value)

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function setMovementSpeedReduction(int level, real value)

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class AbilityDefinitionPhoenix

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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean

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function presetAlternateFormUnit(StringLevelClosure lc)

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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)

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function presetLandingDelayTime(RealLevelClosure lc)

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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)

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function presetMorphingFlags(IntLevelClosure lc)

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function presetNormalFormUnit(StringLevelClosure lc)

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function setAlternateFormUnit(int level, string value)

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function setAltitudeAdjustmentDuration(int level, real value)

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function setLandingDelayTime(int level, real value)

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function setMorphingFlags(int level, int value)

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function setNormalFormUnit(int level, string value)

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class AbilityDefinitionPhoenixFire

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function presetDamagePerSecond(RealLevelClosure lc)

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function presetInitialDamage(RealLevelClosure lc)

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function setDamagePerSecond(int level, real value)

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function setInitialDamage(int level, real value)

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class AbilityDefinitionPillage

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function presetAccumulationStep(IntLevelClosure lc)

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function presetSalvageCostRatio(RealLevelClosure lc)

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function setAccumulationStep(int level, int value)

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function setSalvageCostRatio(int level, real value)

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class AbilityDefinitionPilotTankMortarTeam

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function presetConvertedUnitType(StringLevelClosure lc)

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function presetRequiredUnitType(StringLevelClosure lc)

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function setConvertedUnitType(int level, string value)

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function setRequiredUnitType(int level, string value)

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class AbilityDefinitionPitLordCleavingAttack

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function presetDistributedDamageFactor(RealLevelClosure lc)

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function setDistributedDamageFactor(int level, real value)

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class AbilityDefinitionPitLordDoom

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function presetDamagePerSecond(RealLevelClosure lc)

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function presetNumberofSummonedUnits(IntLevelClosure lc)

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function presetSummonedUnitDurationseconds(RealLevelClosure lc)

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function presetSummonedUnitType(StringLevelClosure lc)

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function setDamagePerSecond(int level, real value)

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function setNumberofSummonedUnits(int level, int value)

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function setSummonedUnitDurationseconds(int level, real value)

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function setSummonedUnitType(int level, string value)

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class AbilityDefinitionPitLordHowlofTerror

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function presetDamageIncrease(RealLevelClosure lc)

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function presetDefenseIncrease(IntLevelClosure lc)

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function presetLifeRegenerationRate(RealLevelClosure lc)

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function presetManaRegen(RealLevelClosure lc)

Source

function presetMaxUnits(IntLevelClosure lc)

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function presetPreferFriendlies(BooleanLevelClosure lc)

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function presetPreferHostiles(BooleanLevelClosure lc)

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function setDamageIncrease(int level, real value)

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function setDefenseIncrease(int level, int value)

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function setLifeRegenerationRate(int level, real value)

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function setManaRegen(int level, real value)

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function setMaxUnits(int level, int value)

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function setPreferFriendlies(int level, boolean value)

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function setPreferHostiles(int level, boolean value)

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class AbilityDefinitionPlagueToss

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function presetWardUnitType(StringLevelClosure lc)

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function setWardUnitType(int level, string value)

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class AbilityDefinitionPoisonArrows

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function hasStackingType(StackingType stackingType) returns boolean

Source

function presetAttackSpeedFactor(RealLevelClosure lc)

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function presetDamageperSecond(RealLevelClosure lc)

Source

function presetExtraDamage(RealLevelClosure lc)

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function presetMovementSpeedFactor(RealLevelClosure lc)

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function presetStackingType(StackingType stackingType, boolean flag)

Source

function presetStackingTypes(IntLevelClosure lc)

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function setAttackSpeedFactor(int level, real value)

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function setDamageperSecond(int level, real value)

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function setExtraDamage(int level, real value)

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function setMovementSpeedFactor(int level, real value)

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function setStackingType(int level, int value)

Source

class AbilityDefinitionPoisonAttack

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function hasStackingType(StackingType stackingType) returns boolean

Source

function presetAttackSpeedFactor(RealLevelClosure lc)

Source

function presetDamageperSecond(RealLevelClosure lc)

Source

function presetMovementSpeedFactor(RealLevelClosure lc)

Source

function presetStackingType(StackingType stackingType, boolean flag)

Source

function presetStackingTypes(IntLevelClosure lc)

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function setAttackSpeedFactor(int level, real value)

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function setDamageperSecond(int level, real value)

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function setMovementSpeedFactor(int level, real value)

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function setStackingType(int level, int value)

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class AbilityDefinitionPolymorph

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function presetMaximumCreepLevel(IntLevelClosure lc)

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function presetMorphUnitsAir(StringLevelClosure lc)

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function presetMorphUnitsAmphibious(StringLevelClosure lc)

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function presetMorphUnitsGround(StringLevelClosure lc)

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function presetMorphUnitsWater(StringLevelClosure lc)

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function setMaximumCreepLevel(int level, int value)

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function setMorphUnitsAir(int level, string value)

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function setMorphUnitsAmphibious(int level, string value)

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function setMorphUnitsGround(int level, string value)

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function setMorphUnitsWater(int level, string value)

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class AbilityDefinitionPolymorphcreep

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function presetMaximumCreepLevel(IntLevelClosure lc)

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function presetMorphUnitsAir(StringLevelClosure lc)

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function presetMorphUnitsAmphibious(StringLevelClosure lc)

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function presetMorphUnitsGround(StringLevelClosure lc)

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function presetMorphUnitsWater(StringLevelClosure lc)

Source

function setMaximumCreepLevel(int level, int value)

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function setMorphUnitsAir(int level, string value)

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function setMorphUnitsAmphibious(int level, string value)

Source

function setMorphUnitsGround(int level, string value)

Source

function setMorphUnitsWater(int level, string value)

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class AbilityDefinitionPossession

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function presetMaximumCreepLevel(IntLevelClosure lc)

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function setMaximumCreepLevel(int level, int value)

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class AbilityDefinitionPossessionChanneling

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function presetDamageAmplification(RealLevelClosure lc)

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function presetMaximumCreepLevel(IntLevelClosure lc)

Source

function presetTargetIsInvulnerable(BooleanLevelClosure lc)

Source

function presetTargetIsMagicImmune(BooleanLevelClosure lc)

Source

function setDamageAmplification(int level, real value)

Source

function setMaximumCreepLevel(int level, int value)

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function setTargetIsInvulnerable(int level, boolean value)

Source

function setTargetIsMagicImmune(int level, boolean value)

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class AbilityDefinitionPossessioncreep

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function presetMaximumCreepLevel(IntLevelClosure lc)

Source

function setMaximumCreepLevel(int level, int value)

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class AbilityDefinitionPotionofLifeRegen

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function presetAllowWhenFull(IntLevelClosure lc)

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function presetDispelOnAttack(BooleanLevelClosure lc)

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function presetLifeRegenerated(RealLevelClosure lc)

Source

function presetManaRegenerated(RealLevelClosure lc)

Source

function presetNoTargetRequired(BooleanLevelClosure lc)

Source

function setAllowWhenFull(int level, AllowWhenFull value)

Source

function setDispelOnAttack(int level, boolean value)

Source

function setLifeRegenerated(int level, real value)

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function setManaRegenerated(int level, real value)

Source

function setNoTargetRequired(int level, boolean value)

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class AbilityDefinitionPotionofManaRegengreater

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function presetAllowWhenFull(IntLevelClosure lc)

Source

function presetDispelOnAttack(BooleanLevelClosure lc)

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function presetLifeRegenerated(RealLevelClosure lc)

Source

function presetManaRegenerated(RealLevelClosure lc)

Source

function presetNoTargetRequired(BooleanLevelClosure lc)

Source

function setAllowWhenFull(int level, AllowWhenFull value)

Source

function setDispelOnAttack(int level, boolean value)

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function setLifeRegenerated(int level, real value)

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function setManaRegenerated(int level, real value)

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function setNoTargetRequired(int level, boolean value)

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class AbilityDefinitionPotionofManaRegenlesser

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function presetAllowWhenFull(IntLevelClosure lc)

Source

function presetDispelOnAttack(BooleanLevelClosure lc)

Source

function presetLifeRegenerated(RealLevelClosure lc)

Source

function presetManaRegenerated(RealLevelClosure lc)

Source

function presetNoTargetRequired(BooleanLevelClosure lc)

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function setAllowWhenFull(int level, AllowWhenFull value)

Source

function setDispelOnAttack(int level, boolean value)

Source

function setLifeRegenerated(int level, real value)

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function setManaRegenerated(int level, real value)

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function setNoTargetRequired(int level, boolean value)

Source

class AbilityDefinitionPotionofRejuvI

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function presetAllowWhenFull(IntLevelClosure lc)

Source

function presetDispelOnAttack(BooleanLevelClosure lc)

Source

function presetLifeRegenerated(RealLevelClosure lc)

Source

function presetManaRegenerated(RealLevelClosure lc)

Source

function presetNoTargetRequired(BooleanLevelClosure lc)

Source

function setAllowWhenFull(int level, AllowWhenFull value)

Source

function setDispelOnAttack(int level, boolean value)

Source

function setLifeRegenerated(int level, real value)

Source

function setManaRegenerated(int level, real value)

Source

function setNoTargetRequired(int level, boolean value)

Source

class AbilityDefinitionPotionofRejuvII

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function presetAllowWhenFull(IntLevelClosure lc)

Source

function presetDispelOnAttack(BooleanLevelClosure lc)

Source

function presetLifeRegenerated(RealLevelClosure lc)

Source

function presetManaRegenerated(RealLevelClosure lc)

Source

function presetNoTargetRequired(BooleanLevelClosure lc)

Source

function setAllowWhenFull(int level, AllowWhenFull value)

Source

function setDispelOnAttack(int level, boolean value)

Source

function setLifeRegenerated(int level, real value)

Source

function setManaRegenerated(int level, real value)

Source

function setNoTargetRequired(int level, boolean value)

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class AbilityDefinitionPotionofRejuvIII

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function presetAllowWhenFull(IntLevelClosure lc)

Source

function presetDispelOnAttack(BooleanLevelClosure lc)

Source

function presetLifeRegenerated(RealLevelClosure lc)

Source

function presetManaRegenerated(RealLevelClosure lc)

Source

function presetNoTargetRequired(BooleanLevelClosure lc)

Source

function setAllowWhenFull(int level, AllowWhenFull value)

Source

function setDispelOnAttack(int level, boolean value)

Source

function setLifeRegenerated(int level, real value)

Source

function setManaRegenerated(int level, real value)

Source

function setNoTargetRequired(int level, boolean value)

Source

class AbilityDefinitionPotionofRejuvIV

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function presetAllowWhenFull(IntLevelClosure lc)

Source

function presetDispelOnAttack(BooleanLevelClosure lc)

Source

function presetLifeRegenerated(RealLevelClosure lc)

Source

function presetManaRegenerated(RealLevelClosure lc)

Source

function presetNoTargetRequired(BooleanLevelClosure lc)

Source

function setAllowWhenFull(int level, AllowWhenFull value)

Source

function setDispelOnAttack(int level, boolean value)

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function setLifeRegenerated(int level, real value)

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function setManaRegenerated(int level, real value)

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function setNoTargetRequired(int level, boolean value)

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class AbilityDefinitionPreservation

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function presetBuildingTypesAllowed(StringLevelClosure lc)

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function setBuildingTypesAllowed(int level, string value)

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class AbilityDefinitionPulverize

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function presetChancetoStomp(RealLevelClosure lc)

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function presetDamageDealt(RealLevelClosure lc)

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function presetFullDamageRadius(RealLevelClosure lc)

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function presetHalfDamageRadius(RealLevelClosure lc)

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function setChancetoStomp(int level, real value)

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function setDamageDealt(int level, real value)

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function setFullDamageRadius(int level, real value)

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function setHalfDamageRadius(int level, real value)

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class AbilityDefinitionPulverizecreep

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function presetChancetoStomp(RealLevelClosure lc)

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function presetDamageDealt(RealLevelClosure lc)

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function presetFullDamageRadius(RealLevelClosure lc)

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function presetHalfDamageRadius(RealLevelClosure lc)

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function setChancetoStomp(int level, real value)

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function setDamageDealt(int level, real value)

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function setFullDamageRadius(int level, real value)

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function setHalfDamageRadius(int level, real value)

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class AbilityDefinitionPurge

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function presetAttackUpdateFrequency(IntLevelClosure lc)

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function presetHeroPauseDuration(RealLevelClosure lc)

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function presetManaLoss(IntLevelClosure lc)

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function presetMovementUpdateFrequency(IntLevelClosure lc)

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function presetSummonedUnitDamage(RealLevelClosure lc)

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function presetUnitPauseDuration(RealLevelClosure lc)

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function setAttackUpdateFrequency(int level, int value)

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function setHeroPauseDuration(int level, real value)

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function setManaLoss(int level, int value)

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function setMovementUpdateFrequency(int level, int value)

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function setSummonedUnitDamage(int level, real value)

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function setUnitPauseDuration(int level, real value)

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class AbilityDefinitionPurgeApg2

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function presetManaLoss(IntLevelClosure lc)

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function setManaLoss(int level, int value)

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class AbilityDefinitionPurgeCreep

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function presetAttackUpdateFrequency(IntLevelClosure lc)

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function presetHeroPauseDuration(RealLevelClosure lc)

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function presetManaLoss(IntLevelClosure lc)

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function presetMovementUpdateFrequency(IntLevelClosure lc)

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function presetSummonedUnitDamage(RealLevelClosure lc)

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function presetUnitPauseDuration(RealLevelClosure lc)

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function setAttackUpdateFrequency(int level, int value)

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function setHeroPauseDuration(int level, real value)

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function setManaLoss(int level, int value)

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function setMovementUpdateFrequency(int level, int value)

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function setSummonedUnitDamage(int level, real value)

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function setUnitPauseDuration(int level, real value)

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class AbilityDefinitionPurgeorb

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function presetAttackUpdateFrequency(IntLevelClosure lc)

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function presetHeroPauseDuration(RealLevelClosure lc)

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function presetManaLoss(IntLevelClosure lc)

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function presetMovementUpdateFrequency(IntLevelClosure lc)

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function presetSummonedUnitDamage(RealLevelClosure lc)

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function presetUnitPauseDuration(RealLevelClosure lc)

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function setAttackUpdateFrequency(int level, int value)

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function setHeroPauseDuration(int level, real value)

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function setManaLoss(int level, int value)

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function setMovementUpdateFrequency(int level, int value)

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function setSummonedUnitDamage(int level, real value)

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function setUnitPauseDuration(int level, real value)

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class AbilityDefinitionRainofChaos

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function presetAbilityforUnitCreation(StringLevelClosure lc)

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function presetNumberofUnitsCreated(IntLevelClosure lc)

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function setAbilityforUnitCreation(int level, string value)

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function setNumberofUnitsCreated(int level, int value)

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class AbilityDefinitionRainofFire

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function presetBuildingReduction(RealLevelClosure lc)

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function presetDamage(RealLevelClosure lc)

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function presetDamagePerSecond(RealLevelClosure lc)

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function presetMaximumDamageperWave(RealLevelClosure lc)

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function presetNumberofShards(IntLevelClosure lc)

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function presetNumberofWaves(IntLevelClosure lc)

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function setBuildingReduction(int level, real value)

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function setDamage(int level, real value)

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function setDamagePerSecond(int level, real value)

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function setMaximumDamageperWave(int level, real value)

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function setNumberofShards(int level, int value)

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function setNumberofWaves(int level, int value)

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class AbilityDefinitionRainofFirecreep

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function presetBuildingReduction(RealLevelClosure lc)

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function presetDamage(RealLevelClosure lc)

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function presetDamagePerSecond(RealLevelClosure lc)

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function presetMaximumDamageperWave(RealLevelClosure lc)

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function presetNumberofShards(IntLevelClosure lc)

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function presetNumberofWaves(IntLevelClosure lc)

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function setBuildingReduction(int level, real value)

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function setDamage(int level, real value)

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function setDamagePerSecond(int level, real value)

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function setMaximumDamageperWave(int level, real value)

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function setNumberofShards(int level, int value)

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function setNumberofWaves(int level, int value)

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class AbilityDefinitionRaiseDead

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function presetUnitTypeForLimitCheck(StringLevelClosure lc)

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function presetUnitTypeOne(StringLevelClosure lc)

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function presetUnitTypeTwo(StringLevelClosure lc)

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function presetUnitsSummonedTypeOne(IntLevelClosure lc)

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function presetUnitsSummonedTypeTwo(IntLevelClosure lc)

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function setUnitTypeForLimitCheck(int level, string value)

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function setUnitTypeOne(int level, string value)

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function setUnitTypeTwo(int level, string value)

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function setUnitsSummonedTypeOne(int level, int value)

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function setUnitsSummonedTypeTwo(int level, int value)

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class AbilityDefinitionRaiseDeadCreep

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function presetUnitTypeForLimitCheck(StringLevelClosure lc)

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function presetUnitTypeOne(StringLevelClosure lc)

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function presetUnitTypeTwo(StringLevelClosure lc)

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function presetUnitsSummonedTypeOne(IntLevelClosure lc)

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function presetUnitsSummonedTypeTwo(IntLevelClosure lc)

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function setUnitTypeForLimitCheck(int level, string value)

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function setUnitTypeOne(int level, string value)

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function setUnitTypeTwo(int level, string value)

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function setUnitsSummonedTypeOne(int level, int value)

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function setUnitsSummonedTypeTwo(int level, int value)

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class AbilityDefinitionRaiseDeadItem

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function presetUnitTypeForLimitCheck(StringLevelClosure lc)

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function presetUnitTypeOne(StringLevelClosure lc)

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function presetUnitTypeTwo(StringLevelClosure lc)

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function presetUnitsSummonedTypeOne(IntLevelClosure lc)

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function presetUnitsSummonedTypeTwo(IntLevelClosure lc)

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function setUnitTypeForLimitCheck(int level, string value)

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function setUnitTypeOne(int level, string value)

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function setUnitTypeTwo(int level, string value)

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function setUnitsSummonedTypeOne(int level, int value)

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function setUnitsSummonedTypeTwo(int level, int value)

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class AbilityDefinitionRangerColdArrows

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function hasStackFlag(StackFlag stackFlag) returns boolean

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function presetAttackSpeedFactor(RealLevelClosure lc)

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function presetExtraDamage(RealLevelClosure lc)

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function presetMovementSpeedFactor(RealLevelClosure lc)

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function presetStackFlag(StackFlag stackFlag, boolean flag)

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function presetStackFlags(IntLevelClosure lc)

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function setAttackSpeedFactor(int level, real value)

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function setExtraDamage(int level, real value)

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function setMovementSpeedFactor(int level, real value)

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function setStackFlags(int level, int value)

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class AbilityDefinitionRavenFormDruidoftheTalon

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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean

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function presetAlternateFormUnit(StringLevelClosure lc)

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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)

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function presetLandingDelayTime(RealLevelClosure lc)

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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)

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function presetMorphingFlags(IntLevelClosure lc)

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function presetNormalFormUnit(StringLevelClosure lc)

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function setAlternateFormUnit(int level, string value)

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function setAltitudeAdjustmentDuration(int level, real value)

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function setLandingDelayTime(int level, real value)

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function setMorphingFlags(int level, int value)

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function setNormalFormUnit(int level, string value)

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class AbilityDefinitionRavenFormMedivh

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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean

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function presetAlternateFormUnit(StringLevelClosure lc)

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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)

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function presetLandingDelayTime(RealLevelClosure lc)

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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)

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function presetMorphingFlags(IntLevelClosure lc)

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function presetNormalFormUnit(StringLevelClosure lc)

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function setAlternateFormUnit(int level, string value)

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function setAltitudeAdjustmentDuration(int level, real value)

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function setLandingDelayTime(int level, real value)

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function setMorphingFlags(int level, int value)

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function setNormalFormUnit(int level, string value)

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class AbilityDefinitionRegenLife

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function presetHitPointsRegeneratedPerSecond(IntLevelClosure lc)

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function setHitPointsRegeneratedPerSecond(int level, int value)

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class AbilityDefinitionRegenLifeArll

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function presetHitPointsRegeneratedPerSecond(IntLevelClosure lc)

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function setHitPointsRegeneratedPerSecond(int level, int value)

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class AbilityDefinitionReincarnationcreep

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function presetReincarnationDelay(RealLevelClosure lc)

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function setReincarnationDelay(int level, real value)

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class AbilityDefinitionRejuvination

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function presetAllowWhenFull(IntLevelClosure lc)

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function presetHitPointsGained(RealLevelClosure lc)

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function presetManaPointsGained(RealLevelClosure lc)

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function presetNoTargetRequired(BooleanLevelClosure lc)

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function setAllowWhenFull(int level, AllowWhenFull value)

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function setHitPointsGained(int level, real value)

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function setManaPointsGained(int level, real value)

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function setNoTargetRequired(int level, boolean value)

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class AbilityDefinitionRejuvinationFurbolg

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function presetAllowWhenFull(IntLevelClosure lc)

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function presetHitPointsGained(RealLevelClosure lc)

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function presetManaPointsGained(RealLevelClosure lc)

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function presetNoTargetRequired(BooleanLevelClosure lc)

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function setAllowWhenFull(int level, AllowWhenFull value)

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function setHitPointsGained(int level, real value)

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function setManaPointsGained(int level, real value)

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function setNoTargetRequired(int level, boolean value)

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class AbilityDefinitionRejuvinationcreep

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function presetAllowWhenFull(IntLevelClosure lc)

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function presetHitPointsGained(RealLevelClosure lc)

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function presetManaPointsGained(RealLevelClosure lc)

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function presetNoTargetRequired(BooleanLevelClosure lc)

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function setAllowWhenFull(int level, AllowWhenFull value)

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function setHitPointsGained(int level, real value)

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function setManaPointsGained(int level, real value)

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function setNoTargetRequired(int level, boolean value)

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class AbilityDefinitionRenew

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function presetNavalRangeBonus(RealLevelClosure lc)

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function presetPowerbuildCost(RealLevelClosure lc)

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function presetPowerbuildRate(RealLevelClosure lc)

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function presetRepairCostRatio(RealLevelClosure lc)

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function presetRepairTimeRatio(RealLevelClosure lc)

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function setNavalRangeBonus(int level, real value)

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function setPowerbuildCost(int level, real value)

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function setPowerbuildRate(int level, real value)

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function setRepairCostRatio(int level, real value)

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function setRepairTimeRatio(int level, real value)

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class AbilityDefinitionRepairHuman

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function presetNavalRangeBonus(RealLevelClosure lc)

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function presetPowerbuildCost(RealLevelClosure lc)

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function presetPowerbuildRate(RealLevelClosure lc)

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function presetRepairCostRatio(RealLevelClosure lc)

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function presetRepairTimeRatio(RealLevelClosure lc)

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function setNavalRangeBonus(int level, real value)

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function setPowerbuildCost(int level, real value)

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function setPowerbuildRate(int level, real value)

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function setRepairCostRatio(int level, real value)

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function setRepairTimeRatio(int level, real value)

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class AbilityDefinitionRepairOrc

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function presetNavalRangeBonus(RealLevelClosure lc)

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function presetPowerbuildCost(RealLevelClosure lc)

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function presetPowerbuildRate(RealLevelClosure lc)

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function presetRepairCostRatio(RealLevelClosure lc)

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function presetRepairTimeRatio(RealLevelClosure lc)

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function setNavalRangeBonus(int level, real value)

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function setPowerbuildCost(int level, real value)

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function setPowerbuildRate(int level, real value)

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function setRepairCostRatio(int level, real value)

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function setRepairTimeRatio(int level, real value)

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class AbilityDefinitionReplenishLife

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function presetHitPointsGained(RealLevelClosure lc)

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function presetMaximumUnitsAffected(IntLevelClosure lc)

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function presetMaximumUnitsChargedToCaster(IntLevelClosure lc)

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function presetMinimumLifeRequired(RealLevelClosure lc)

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function setHitPointsGained(int level, real value)

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function setMaximumUnitsAffected(int level, int value)

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function setMaximumUnitsChargedToCaster(int level, int value)

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function setMinimumLifeRequired(int level, real value)

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class AbilityDefinitionReplenishLifeMana

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function presetHitPointsGained(RealLevelClosure lc)

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function presetManaPointsGained(RealLevelClosure lc)

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function presetMaximumUnitsAffected(IntLevelClosure lc)

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function presetMaximumUnitsChargedToCaster(IntLevelClosure lc)

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function presetMinimumLifeRequired(RealLevelClosure lc)

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function presetMinimumManaRequired(RealLevelClosure lc)

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function setHitPointsGained(int level, real value)

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function setManaPointsGained(int level, real value)

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function setMaximumUnitsAffected(int level, int value)

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function setMaximumUnitsChargedToCaster(int level, int value)

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function setMinimumLifeRequired(int level, real value)

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function setMinimumManaRequired(int level, real value)

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class AbilityDefinitionReplenishMana

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function presetManaPointsGained(RealLevelClosure lc)

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function presetMaximumUnitsAffected(IntLevelClosure lc)

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function presetMaximumUnitsChargedToCaster(IntLevelClosure lc)

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function presetMinimumManaRequired(RealLevelClosure lc)

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function setManaPointsGained(int level, real value)

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function setMaximumUnitsAffected(int level, int value)

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function setMaximumUnitsChargedToCaster(int level, int value)

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function setMinimumManaRequired(int level, real value)

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class AbilityDefinitionRestoration

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function presetNavalRangeBonus(RealLevelClosure lc)

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function presetPowerbuildCost(RealLevelClosure lc)

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function presetPowerbuildRate(RealLevelClosure lc)

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function presetRepairCostRatio(RealLevelClosure lc)

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function presetRepairTimeRatio(RealLevelClosure lc)

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function setNavalRangeBonus(int level, real value)

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function setPowerbuildCost(int level, real value)

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function setPowerbuildRate(int level, real value)

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function setRepairCostRatio(int level, real value)

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function setRepairTimeRatio(int level, real value)

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class AbilityDefinitionResurrection

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function presetNumberofCorpsesRaised(IntLevelClosure lc)

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function presetRaisedUnitsAreInvulnerable(BooleanLevelClosure lc)

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function setNumberofCorpsesRaised(int level, int value)

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function setRaisedUnitsAreInvulnerable(int level, boolean value)

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class AbilityDefinitionReturnGold

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function presetAcceptsGold(BooleanLevelClosure lc)

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function presetAcceptsLumber(BooleanLevelClosure lc)

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function setAcceptsGold(int level, boolean value)

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function setAcceptsLumber(int level, boolean value)

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class AbilityDefinitionReturnGoldLumber

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function presetAcceptsGold(BooleanLevelClosure lc)

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function presetAcceptsLumber(BooleanLevelClosure lc)

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function setAcceptsGold(int level, boolean value)

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function setAcceptsLumber(int level, boolean value)

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class AbilityDefinitionReturnLumber

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function presetAcceptsGold(BooleanLevelClosure lc)

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function presetAcceptsLumber(BooleanLevelClosure lc)

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function setAcceptsGold(int level, boolean value)

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function setAcceptsLumber(int level, boolean value)

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class AbilityDefinitionRoar

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function presetDamageIncrease(RealLevelClosure lc)

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function presetDefenseIncrease(IntLevelClosure lc)

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function presetLifeRegenerationRate(RealLevelClosure lc)

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function presetManaRegen(RealLevelClosure lc)

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function presetMaxUnits(IntLevelClosure lc)

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function presetPreferFriendlies(BooleanLevelClosure lc)

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function presetPreferHostiles(BooleanLevelClosure lc)

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function setDamageIncrease(int level, real value)

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function setDefenseIncrease(int level, int value)

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function setLifeRegenerationRate(int level, real value)

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function setManaRegen(int level, real value)

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function setMaxUnits(int level, int value)

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function setPreferFriendlies(int level, boolean value)

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function setPreferHostiles(int level, boolean value)

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class AbilityDefinitionRoarAIrr

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function presetDamageIncrease(RealLevelClosure lc)

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function presetDefenseIncrease(IntLevelClosure lc)

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function presetLifeRegenerationRate(RealLevelClosure lc)

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function presetManaRegen(RealLevelClosure lc)

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function presetMaxUnits(IntLevelClosure lc)

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function presetPreferFriendlies(BooleanLevelClosure lc)

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function presetPreferHostiles(BooleanLevelClosure lc)

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function setDamageIncrease(int level, real value)

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function setDefenseIncrease(int level, int value)

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function setLifeRegenerationRate(int level, real value)

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function setManaRegen(int level, real value)

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function setMaxUnits(int level, int value)

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function setPreferFriendlies(int level, boolean value)

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function setPreferHostiles(int level, boolean value)

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class AbilityDefinitionRoarAra2

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function presetDamageIncrease(RealLevelClosure lc)

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function presetDefenseIncrease(IntLevelClosure lc)

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function presetLifeRegenerationRate(RealLevelClosure lc)

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function presetManaRegen(RealLevelClosure lc)

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function presetMaxUnits(IntLevelClosure lc)

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function presetPreferFriendlies(BooleanLevelClosure lc)

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function presetPreferHostiles(BooleanLevelClosure lc)

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function setDamageIncrease(int level, real value)

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function setDefenseIncrease(int level, int value)

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function setLifeRegenerationRate(int level, real value)

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function setManaRegen(int level, real value)

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function setMaxUnits(int level, int value)

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function setPreferFriendlies(int level, boolean value)

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function setPreferHostiles(int level, boolean value)

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class AbilityDefinitionRoarcreep

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function presetDamageIncrease(RealLevelClosure lc)

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function presetDefenseIncrease(IntLevelClosure lc)

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function presetLifeRegenerationRate(RealLevelClosure lc)

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function presetManaRegen(RealLevelClosure lc)

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function presetMaxUnits(IntLevelClosure lc)

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function presetPreferFriendlies(BooleanLevelClosure lc)

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function presetPreferHostiles(BooleanLevelClosure lc)

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function setDamageIncrease(int level, real value)

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function setDefenseIncrease(int level, int value)

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function setLifeRegenerationRate(int level, real value)

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function setManaRegen(int level, real value)

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function setMaxUnits(int level, int value)

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function setPreferFriendlies(int level, boolean value)

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function setPreferHostiles(int level, boolean value)

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class AbilityDefinitionRoarcreepSkeletalOrc

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function presetDamageIncrease(RealLevelClosure lc)

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function presetDefenseIncrease(IntLevelClosure lc)

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function presetLifeRegenerationRate(RealLevelClosure lc)

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function presetManaRegen(RealLevelClosure lc)

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function presetMaxUnits(IntLevelClosure lc)

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function presetPreferFriendlies(BooleanLevelClosure lc)

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function presetPreferHostiles(BooleanLevelClosure lc)

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function setDamageIncrease(int level, real value)

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function setDefenseIncrease(int level, int value)

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function setLifeRegenerationRate(int level, real value)

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function setManaRegen(int level, real value)

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function setMaxUnits(int level, int value)

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function setPreferFriendlies(int level, boolean value)

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function setPreferHostiles(int level, boolean value)

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class AbilityDefinitionRocketAttack

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function presetDamagePerTarget(RealLevelClosure lc)

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function presetMaximumNumberofTargets(IntLevelClosure lc)

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function presetMaximumTotalDamage(RealLevelClosure lc)

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function setDamagePerTarget(int level, real value)

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function setMaximumNumberofTargets(int level, int value)

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function setMaximumTotalDamage(int level, real value)

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class AbilityDefinitionRootAncientProtector

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function presetRootedTurning(BooleanLevelClosure lc)

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function presetRootedWeapons(StringLevelClosure lc)

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function presetUprootedDefenseType(StringLevelClosure lc)

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function presetUprootedWeapons(StringLevelClosure lc)

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function setRootedTurning(int level, boolean value)

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function setRootedWeapons(int level, string value)

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function setUprootedDefenseType(int level, string value)

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function setUprootedWeapons(int level, string value)

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class AbilityDefinitionRootAncients

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function presetRootedTurning(BooleanLevelClosure lc)

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function presetRootedWeapons(StringLevelClosure lc)

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function presetUprootedDefenseType(StringLevelClosure lc)

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function presetUprootedWeapons(StringLevelClosure lc)

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function setRootedTurning(int level, boolean value)

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function setRootedWeapons(int level, string value)

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function setUprootedDefenseType(int level, string value)

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function setUprootedWeapons(int level, string value)

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class AbilityDefinitionRunedBracers

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function presetDamageBonus(RealLevelClosure lc)

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function presetDamageReduction(RealLevelClosure lc)

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function setDamageBonus(int level, real value)

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function setDamageReduction(int level, real value)

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class AbilityDefinitionRuneofGreaterResurrection

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function presetRaisedUnitsAreInvulnerable(BooleanLevelClosure lc)

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function setRaisedUnitsAreInvulnerable(int level, boolean value)

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class AbilityDefinitionRuneofLesserResurrection

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function presetRaisedUnitsAreInvulnerable(BooleanLevelClosure lc)

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function setRaisedUnitsAreInvulnerable(int level, boolean value)

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function presetDistributedDamageFactor(RealLevelClosure lc)

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function setDistributedDamageFactor(int level, real value)

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class AbilityDefinitionSanctuary

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function presetBuildingTypesAllowed(StringLevelClosure lc)

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function presetHeroRegenerationDelay(RealLevelClosure lc)

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function presetHitPointsPerSecond(RealLevelClosure lc)

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function presetMagicDamageReduction(RealLevelClosure lc)

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function presetUnitRegenerationDelay(RealLevelClosure lc)

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function setBuildingTypesAllowed(int level, string value)

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function setHeroRegenerationDelay(int level, real value)

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function setHitPointsPerSecond(int level, real value)

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function setMagicDamageReduction(int level, real value)

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function setUnitRegenerationDelay(int level, real value)

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class AbilityDefinitionScrollofLifeRegen

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function presetAllowWhenFull(IntLevelClosure lc)

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function presetDispelOnAttack(BooleanLevelClosure lc)

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function presetLifeRegenerated(RealLevelClosure lc)

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function presetManaRegenerated(RealLevelClosure lc)

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function presetNoTargetRequired(BooleanLevelClosure lc)

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function setAllowWhenFull(int level, AllowWhenFull value)

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function setDispelOnAttack(int level, boolean value)

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function setLifeRegenerated(int level, real value)

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function setManaRegenerated(int level, real value)

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function setNoTargetRequired(int level, boolean value)

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class AbilityDefinitionScrollofRejuvI

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function presetAllowWhenFull(IntLevelClosure lc)

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function presetDispelOnAttack(BooleanLevelClosure lc)

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function presetLifeRegenerated(RealLevelClosure lc)

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function presetManaRegenerated(RealLevelClosure lc)

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function presetNoTargetRequired(BooleanLevelClosure lc)

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function setAllowWhenFull(int level, AllowWhenFull value)

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function setDispelOnAttack(int level, boolean value)

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function setLifeRegenerated(int level, real value)

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function setManaRegenerated(int level, real value)

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function setNoTargetRequired(int level, boolean value)

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class AbilityDefinitionScrollofRejuvII

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function presetAllowWhenFull(IntLevelClosure lc)

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function presetDispelOnAttack(BooleanLevelClosure lc)

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function presetLifeRegenerated(RealLevelClosure lc)

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function presetManaRegenerated(RealLevelClosure lc)

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function presetNoTargetRequired(BooleanLevelClosure lc)

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function setAllowWhenFull(int level, AllowWhenFull value)

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function setDispelOnAttack(int level, boolean value)

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function setLifeRegenerated(int level, real value)

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function setManaRegenerated(int level, real value)

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function setNoTargetRequired(int level, boolean value)

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class AbilityDefinitionSeaWitchForkedLightning

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function presetDamageperTarget(RealLevelClosure lc)

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function presetDistance(RealLevelClosure lc)

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function presetFinalArea(RealLevelClosure lc)

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function presetNumberofTargetsHit(IntLevelClosure lc)

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function setDamageperTarget(int level, real value)

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function setDistance(int level, real value)

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function setFinalArea(int level, real value)

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function setNumberofTargetsHit(int level, int value)

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class AbilityDefinitionSeaWitchFrostArrows

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function hasStackFlag(StackFlag stackFlag) returns boolean

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function presetAttackSpeedFactor(RealLevelClosure lc)

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function presetExtraDamage(RealLevelClosure lc)

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function presetMovementSpeedFactor(RealLevelClosure lc)

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function presetStackFlag(StackFlag stackFlag, boolean flag)

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function presetStackFlags(IntLevelClosure lc)

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function setAttackSpeedFactor(int level, real value)

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function setExtraDamage(int level, real value)

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function setMovementSpeedFactor(int level, real value)

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function setStackFlags(int level, int value)

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class AbilityDefinitionSeaWitchManaShield

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function presetDamageAbsorbed(RealLevelClosure lc)

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function presetManaperHitPoint(RealLevelClosure lc)

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function setDamageAbsorbed(int level, real value)

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function setManaperHitPoint(int level, real value)

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class AbilityDefinitionSeaWitchTornado

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function presetSummonedUnitType(StringLevelClosure lc)

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function setSummonedUnitType(int level, string value)

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class AbilityDefinitionSearingArrowscreep

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function presetDamageBonus(RealLevelClosure lc)

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function setDamageBonus(int level, real value)

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class AbilityDefinitionSelfDestruct

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function presetBuildingDamageFactor(RealLevelClosure lc)

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function presetExplodesonDeath(BooleanLevelClosure lc)

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function presetFullDamageAmount(RealLevelClosure lc)

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function presetFullDamageRadius(RealLevelClosure lc)

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function presetPartialDamageAmount(RealLevelClosure lc)

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function presetPartialDamageRadius(RealLevelClosure lc)

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function setBuildingDamageFactor(int level, real value)

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function setExplodesonDeath(int level, boolean value)

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function setFullDamageAmount(int level, real value)

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function setFullDamageRadius(int level, real value)

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function setPartialDamageAmount(int level, real value)

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function setPartialDamageRadius(int level, real value)

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class AbilityDefinitionSelfDestruct2ClockwerkGoblins

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function presetExplodesonDeath(BooleanLevelClosure lc)

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function setExplodesonDeath(int level, boolean value)

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class AbilityDefinitionSelfDestruct3ClockwerkGoblins

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function presetExplodesonDeath(BooleanLevelClosure lc)

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function setExplodesonDeath(int level, boolean value)

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class AbilityDefinitionSelfDestructClockwerkGoblins

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function presetExplodesonDeath(BooleanLevelClosure lc)

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function setExplodesonDeath(int level, boolean value)

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class AbilityDefinitionSentinel

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function presetHoveringHeight(RealLevelClosure lc)

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function presetHoveringSightRadius(RealLevelClosure lc)

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function presetInFlightSightRadius(RealLevelClosure lc)

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function presetNumberofOwls(IntLevelClosure lc)

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function setHoveringHeight(int level, real value)

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function setHoveringSightRadius(int level, real value)

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function setInFlightSightRadius(int level, real value)

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function setNumberofOwls(int level, int value)

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class AbilityDefinitionSentryWard

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function presetWardUnitType(StringLevelClosure lc)

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function setWardUnitType(int level, string value)

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class AbilityDefinitionSentryWardAIsw

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function presetWardUnitType(StringLevelClosure lc)

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function setWardUnitType(int level, string value)

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class AbilityDefinitionSerpentWardtentacleForgottenone

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function presetSummonedUnitCount(IntLevelClosure lc)

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function presetSummonedUnitType(StringLevelClosure lc)

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function setSummonedUnitCount(int level, int value)

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function setSummonedUnitType(int level, string value)

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class AbilityDefinitionShadowHunterHealingWave

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function presetDamageReductionperTarget(RealLevelClosure lc)

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function presetDamageperTarget(RealLevelClosure lc)

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function presetNumberofTargetsHit(IntLevelClosure lc)

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function setDamageReductionperTarget(int level, real value)

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function setDamageperTarget(int level, real value)

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function setNumberofTargetsHit(int level, int value)

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class AbilityDefinitionShadowHunterHex

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function presetMaximumCreepLevel(IntLevelClosure lc)

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function presetMorphUnitsAir(StringLevelClosure lc)

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function presetMorphUnitsAmphibious(StringLevelClosure lc)

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function presetMorphUnitsGround(StringLevelClosure lc)

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function presetMorphUnitsWater(StringLevelClosure lc)

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function setMaximumCreepLevel(int level, int value)

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function setMorphUnitsAir(int level, string value)

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function setMorphUnitsAmphibious(int level, string value)

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function setMorphUnitsGround(int level, string value)

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function setMorphUnitsWater(int level, string value)

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class AbilityDefinitionShadowHunterSerpentWard

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function presetSummonedUnitCount(IntLevelClosure lc)

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function presetSummonedUnitType(StringLevelClosure lc)

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function setSummonedUnitCount(int level, int value)

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function setSummonedUnitType(int level, string value)

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class AbilityDefinitionShadowMeld

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function presetActionDuration(RealLevelClosure lc)

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function presetDayNightDuration(RealLevelClosure lc)

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function presetFadeDuration(RealLevelClosure lc)

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function setActionDuration(int level, real value)

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function setDayNightDuration(int level, real value)

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function setFadeDuration(int level, real value)

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class AbilityDefinitionShadowMeldAkama

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function presetActionDuration(RealLevelClosure lc)

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function presetDayNightDuration(RealLevelClosure lc)

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function presetFadeDuration(RealLevelClosure lc)

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function setActionDuration(int level, real value)

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function setDayNightDuration(int level, real value)

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function setFadeDuration(int level, real value)

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class AbilityDefinitionShadowMeldInstant

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function presetActionDuration(RealLevelClosure lc)

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function presetDayNightDuration(RealLevelClosure lc)

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function presetFadeDuration(RealLevelClosure lc)

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function setActionDuration(int level, real value)

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function setDayNightDuration(int level, real value)

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function setFadeDuration(int level, real value)

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class AbilityDefinitionShadowStrikeCreep

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function presetAttackSpeedFactor(RealLevelClosure lc)

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function presetDecayPower(RealLevelClosure lc)

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function presetDecayingDamage(RealLevelClosure lc)

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function presetInitialDamage(RealLevelClosure lc)

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function presetMovementSpeedFactor(RealLevelClosure lc)

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function setAttackSpeedFactor(int level, real value)

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function setDecayPower(int level, real value)

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function setDecayingDamage(int level, real value)

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function setInitialDamage(int level, real value)

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function setMovementSpeedFactor(int level, real value)

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class AbilityDefinitionShockwaveCreep

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function presetDamage(RealLevelClosure lc)

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function presetDistance(RealLevelClosure lc)

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function presetFinalArea(RealLevelClosure lc)

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function presetMaximumDamage(RealLevelClosure lc)

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function setDamage(int level, real value)

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function setDistance(int level, real value)

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function setFinalArea(int level, real value)

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function setMaximumDamage(int level, real value)

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class AbilityDefinitionShockwaveTrap

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function presetDamage(RealLevelClosure lc)

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function presetDistance(RealLevelClosure lc)

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function presetFinalArea(RealLevelClosure lc)

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function presetMaximumDamage(RealLevelClosure lc)

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function setDamage(int level, real value)

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function setDistance(int level, real value)

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function setFinalArea(int level, real value)

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function setMaximumDamage(int level, real value)

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class AbilityDefinitionShopSharing

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function presetActivationRadius(RealLevelClosure lc)

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function presetInteractionType(StringLevelClosure lc)

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function presetShowSelectUnitButton(BooleanLevelClosure lc)

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function presetShowUnitIndicator(BooleanLevelClosure lc)

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function setActivationRadius(int level, real value)

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function setInteractionType(int level, string value)

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function setShowSelectUnitButton(int level, boolean value)

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function setShowUnitIndicator(int level, boolean value)

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class AbilityDefinitionSightBonus

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function presetSightRangeBonus(IntLevelClosure lc)

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function setSightRangeBonus(int level, int value)

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class AbilityDefinitionSilenceCreep

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function presetAttackSpeedModifier(RealLevelClosure lc)

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function presetAttacksPrevented(IntLevelClosure lc)

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function presetChanceToMiss(RealLevelClosure lc)

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function presetMovementSpeedModifier(RealLevelClosure lc)

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function setAttackSpeedModifier(int level, real value)

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function setAttacksPrevented(int level, int value)

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function setChanceToMiss(int level, real value)

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function setMovementSpeedModifier(int level, real value)

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class AbilityDefinitionSilenceItem

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function presetAttackSpeedModifier(RealLevelClosure lc)

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function presetAttacksPrevented(IntLevelClosure lc)

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function presetChanceToMiss(RealLevelClosure lc)

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function presetMovementSpeedModifier(RealLevelClosure lc)

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function setAttackSpeedModifier(int level, real value)

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function setAttacksPrevented(int level, int value)

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function setChanceToMiss(int level, real value)

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function setMovementSpeedModifier(int level, real value)

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class AbilityDefinitionSiphonManaCreep

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function presetBonusLifeDecay(RealLevelClosure lc)

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function presetBonusLifeFactor(RealLevelClosure lc)

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function presetBonusManaDecay(RealLevelClosure lc)

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function presetBonusManaFactor(RealLevelClosure lc)

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function presetLifeTransferredPerSecond(RealLevelClosure lc)

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function presetManaTransferredPerSecond(RealLevelClosure lc)

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function setBonusLifeDecay(int level, real value)

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function setBonusLifeFactor(int level, real value)

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function setBonusManaDecay(int level, real value)

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function setBonusManaFactor(int level, real value)

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function setLifeTransferredPerSecond(int level, real value)

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function setManaTransferredPerSecond(int level, real value)

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class AbilityDefinitionSleepAlways

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function presetAllowOnAnyPlayerSlot(BooleanLevelClosure lc)

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function presetSleepOnce(BooleanLevelClosure lc)

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function setAllowOnAnyPlayerSlot(int level, boolean value)

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function setSleepOnce(int level, boolean value)

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class AbilityDefinitionSleepcreep

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function presetStunDuration(RealLevelClosure lc)

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function setStunDuration(int level, real value)

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class AbilityDefinitionSlow

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function presetAlwaysAutocast(BooleanLevelClosure lc)

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function presetAttackSpeedFactor(RealLevelClosure lc)

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function presetMovementSpeedFactor(RealLevelClosure lc)

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function setAlwaysAutocast(int level, boolean value)

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function setAttackSpeedFactor(int level, real value)

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function setMovementSpeedFactor(int level, real value)

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class AbilityDefinitionSlowAIos

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function presetAlwaysAutocast(BooleanLevelClosure lc)

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function presetAttackSpeedFactor(RealLevelClosure lc)

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function presetMovementSpeedFactor(RealLevelClosure lc)

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function setAlwaysAutocast(int level, boolean value)

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function setAttackSpeedFactor(int level, real value)

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function setMovementSpeedFactor(int level, real value)

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class AbilityDefinitionSlowCreep

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function presetAlwaysAutocast(BooleanLevelClosure lc)

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function presetAttackSpeedFactor(RealLevelClosure lc)

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function presetMovementSpeedFactor(RealLevelClosure lc)

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function setAlwaysAutocast(int level, boolean value)

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function setAttackSpeedFactor(int level, real value)

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function setMovementSpeedFactor(int level, real value)

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class AbilityDefinitionSlowPoison

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function hasStackingType(StackingType stackingType) returns boolean

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function presetAttackSpeedFactor(RealLevelClosure lc)

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function presetDamagePerSecond(RealLevelClosure lc)

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function presetMovementSpeedFactor(RealLevelClosure lc)

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function presetStackingType(StackingType stackingType, boolean flag)

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function presetStackingTypes(IntLevelClosure lc)

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function setAttackSpeedFactor(int level, real value)

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function setDamagePerSecond(int level, real value)

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function setMovementSpeedFactor(int level, real value)

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function setStackingType(int level, int value)

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class AbilityDefinitionSpawnHydra

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function presetNumberofUnits(IntLevelClosure lc)

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function presetUnitType(StringLevelClosure lc)

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function setNumberofUnits(int level, int value)

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function setUnitType(int level, string value)

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class AbilityDefinitionSpawnHydraHatchling

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function presetNumberofUnits(IntLevelClosure lc)

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function presetUnitType(StringLevelClosure lc)

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function setNumberofUnits(int level, int value)

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function setUnitType(int level, string value)

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class AbilityDefinitionSpawnOnDeathskeleton

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function presetNumberofUnits(IntLevelClosure lc)

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function presetUnitType(StringLevelClosure lc)

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function setNumberofUnits(int level, int value)

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function setUnitType(int level, string value)

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class AbilityDefinitionSpawnSpiderOnDeath

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function presetNumberofUnits(IntLevelClosure lc)

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function presetUnitType(StringLevelClosure lc)

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function setNumberofUnits(int level, int value)

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function setUnitType(int level, string value)

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class AbilityDefinitionSpawnSpiderlingOnDeath

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function presetNumberofUnits(IntLevelClosure lc)

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function presetUnitType(StringLevelClosure lc)

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function setNumberofUnits(int level, int value)

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function setUnitType(int level, string value)

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class AbilityDefinitionSpellBook

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function presetBaseOrderID(StringLevelClosure lc)

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function presetMaximumSpells(IntLevelClosure lc)

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function presetMinimumSpells(IntLevelClosure lc)

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function presetSharedSpellCooldown(BooleanLevelClosure lc)

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function presetSpellList(StringLevelClosure lc)

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function setBaseOrderID(int level, string value)

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function setMaximumSpells(int level, int value)

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function setMinimumSpells(int level, int value)

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function setSharedSpellCooldown(int level, boolean value)

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function setSpellList(int level, string value)

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class AbilityDefinitionSpellShieldAOE

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function presetShieldCooldownTime(RealLevelClosure lc)

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function setShieldCooldownTime(int level, real value)

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class AbilityDefinitionSpiderAttack

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function presetSpiderCapacity(IntLevelClosure lc)

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function setSpiderCapacity(int level, int value)

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function presetDistributedDamageFactor(RealLevelClosure lc)

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function presetMaximumNumberofTargets(IntLevelClosure lc)

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function setDistributedDamageFactor(int level, real value)

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function setMaximumNumberofTargets(int level, int value)

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class AbilityDefinitionSpiritPigcreep

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function presetNumberofSummonedUnits(IntLevelClosure lc)

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function presetSummonedUnit(StringLevelClosure lc)

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function setNumberofSummonedUnits(int level, int value)

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function setSummonedUnit(int level, string value)

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class AbilityDefinitionSpiritWolfcreep

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function presetNumberofSummonedUnits(IntLevelClosure lc)

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function presetSummonedUnit(StringLevelClosure lc)

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function setNumberofSummonedUnits(int level, int value)

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function setSummonedUnit(int level, string value)

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class AbilityDefinitionStaffoTeleportation

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function presetCastingDelay(RealLevelClosure lc)

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function presetNumberofUnitsTeleported(IntLevelClosure lc)

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function presetUseTeleportClustering(BooleanLevelClosure lc)

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function setCastingDelay(int level, real value)

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function setNumberofUnitsTeleported(int level, int value)

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function setUseTeleportClustering(int level, boolean value)

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class AbilityDefinitionStasisTrap

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function presetActivationDelay(RealLevelClosure lc)

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function presetDetectionRadius(RealLevelClosure lc)

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function presetDetonationRadius(RealLevelClosure lc)

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function presetStunDuration(RealLevelClosure lc)

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function presetWardUnitType(StringLevelClosure lc)

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function setActivationDelay(int level, real value)

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function setDetectionRadius(int level, real value)

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function setDetonationRadius(int level, real value)

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function setStunDuration(int level, real value)

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function setWardUnitType(int level, string value)

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class AbilityDefinitionStoneForm

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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean

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function presetAlternateFormUnit(StringLevelClosure lc)

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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)

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function presetLandingDelayTime(RealLevelClosure lc)

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function presetLifeRegenerationRatepersecond(RealLevelClosure lc)

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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)

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function presetMorphingFlags(IntLevelClosure lc)

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function presetNormalFormUnit(StringLevelClosure lc)

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function setAlternateFormUnit(int level, string value)

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function setAltitudeAdjustmentDuration(int level, real value)

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function setLandingDelayTime(int level, real value)

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function setLifeRegenerationRatepersecond(int level, real value)

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function setMorphingFlags(int level, int value)

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function setNormalFormUnit(int level, string value)

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class AbilityDefinitionStrengthBonusPlus1

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function presetAgilityBonus(IntLevelClosure lc)

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function presetHideButton(BooleanLevelClosure lc)

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function presetIntelligenceBonus(IntLevelClosure lc)

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function presetStrengthBonus(IntLevelClosure lc)

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function setAgilityBonus(int level, int value)

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function setHideButton(int level, boolean value)

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function setIntelligenceBonus(int level, int value)

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function setStrengthBonus(int level, int value)

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class AbilityDefinitionStrengthBonusPlus3

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function presetAgilityBonus(IntLevelClosure lc)

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function presetHideButton(BooleanLevelClosure lc)

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function presetIntelligenceBonus(IntLevelClosure lc)

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function presetStrengthBonus(IntLevelClosure lc)

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function setAgilityBonus(int level, int value)

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function setHideButton(int level, boolean value)

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function setIntelligenceBonus(int level, int value)

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function setStrengthBonus(int level, int value)

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class AbilityDefinitionStrengthBonusPlus4

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function presetAgilityBonus(IntLevelClosure lc)

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function presetHideButton(BooleanLevelClosure lc)

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function presetIntelligenceBonus(IntLevelClosure lc)

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function presetStrengthBonus(IntLevelClosure lc)

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function setAgilityBonus(int level, int value)

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function setHideButton(int level, boolean value)

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function setIntelligenceBonus(int level, int value)

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function setStrengthBonus(int level, int value)

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class AbilityDefinitionStrengthBonusPlus6

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function presetAgilityBonus(IntLevelClosure lc)

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function presetHideButton(BooleanLevelClosure lc)

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function presetIntelligenceBonus(IntLevelClosure lc)

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function presetStrengthBonus(IntLevelClosure lc)

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function setAgilityBonus(int level, int value)

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function setHideButton(int level, boolean value)

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function setIntelligenceBonus(int level, int value)

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function setStrengthBonus(int level, int value)

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class AbilityDefinitionStrengthMod

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function presetAgilityBonus(IntLevelClosure lc)

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function presetHideButton(BooleanLevelClosure lc)

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function presetIntelligenceBonus(IntLevelClosure lc)

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function presetStrengthBonus(IntLevelClosure lc)

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function setAgilityBonus(int level, int value)

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function setHideButton(int level, boolean value)

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function setIntelligenceBonus(int level, int value)

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function setStrengthBonus(int level, int value)

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class AbilityDefinitionStrengthModPlus2

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function presetAgilityBonus(IntLevelClosure lc)

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function presetHideButton(BooleanLevelClosure lc)

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function presetIntelligenceBonus(IntLevelClosure lc)

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function presetStrengthBonus(IntLevelClosure lc)

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function setAgilityBonus(int level, int value)

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function setHideButton(int level, boolean value)

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function setIntelligenceBonus(int level, int value)

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function setStrengthBonus(int level, int value)

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class AbilityDefinitionSubmergeMyrmidon

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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean

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function presetAlternateFormUnit(StringLevelClosure lc)

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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)

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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)

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function presetMorphingFlags(IntLevelClosure lc)

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function presetNormalFormUnit(StringLevelClosure lc)

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function setAlternateFormUnit(int level, string value)

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function setAltitudeAdjustmentDuration(int level, real value)

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function setMorphingFlags(int level, int value)

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function setNormalFormUnit(int level, string value)

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class AbilityDefinitionSubmergeRoyalGuard

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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean

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function presetAlternateFormUnit(StringLevelClosure lc)

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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)

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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)

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function presetMorphingFlags(IntLevelClosure lc)

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function presetNormalFormUnit(StringLevelClosure lc)

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function setAlternateFormUnit(int level, string value)

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function setAltitudeAdjustmentDuration(int level, real value)

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function setMorphingFlags(int level, int value)

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function setNormalFormUnit(int level, string value)

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class AbilityDefinitionSubmergeSnapDragon

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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean

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function presetAlternateFormUnit(StringLevelClosure lc)

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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)

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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)

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function presetMorphingFlags(IntLevelClosure lc)

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function presetNormalFormUnit(StringLevelClosure lc)

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function setAlternateFormUnit(int level, string value)

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function setAltitudeAdjustmentDuration(int level, real value)

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function setMorphingFlags(int level, int value)

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function setNormalFormUnit(int level, string value)

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class AbilityDefinitionSummonHeadhunteritem

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function presetNumberofSummonedUnits(IntLevelClosure lc)

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function presetSummonedUnit(StringLevelClosure lc)

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function setNumberofSummonedUnits(int level, int value)

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function setSummonedUnit(int level, string value)

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class AbilityDefinitionSummonSeaElemental

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function presetSummonedUnitCount(IntLevelClosure lc)

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function presetSummonedUnitType(StringLevelClosure lc)

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function setSummonedUnitCount(int level, int value)

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function setSummonedUnitType(int level, string value)

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class AbilityDefinitionSunderingBlades

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function hasStackingType(StackingType stackingType) returns boolean

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function presetBonusDamageFlat(RealLevelClosure lc)

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function presetBonusDamagePercent(RealLevelClosure lc)

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function presetDefenseTypeAffected(IntLevelClosure lc)

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function presetDefenseTypeAffected(ArmorType atype, boolean flag)

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function setBonusDamageFlat(int level, real value)

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function setBonusDamagePercent(int level, real value)

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function setDefenseTypeAffected(int level, int types)

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class AbilityDefinitionSuperDeathandDecay

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function presetBuildingReduction(RealLevelClosure lc)

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function presetMaxLifeDrainedperSecond(RealLevelClosure lc)

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function setBuildingReduction(int level, real value)

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function setMaxLifeDrainedperSecond(int level, real value)

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class AbilityDefinitionSuperEarthquake

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function presetDamageperSecondtoBuildings(RealLevelClosure lc)

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function presetEffectDelay(RealLevelClosure lc)

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function presetFinalArea(RealLevelClosure lc)

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function presetUnitsSlowed(RealLevelClosure lc)

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function setDamageperSecondtoBuildings(int level, real value)

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function setEffectDelay(int level, real value)

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function setFinalArea(int level, real value)

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function setUnitsSlowed(int level, real value)

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class AbilityDefinitionTankUpgrade

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function presetNewUnitType(StringLevelClosure lc)

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function setNewUnitType(int level, string value)

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class AbilityDefinitionTaunt

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function presetMaxUnits(IntLevelClosure lc)

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function presetPreferFriendlies(IntLevelClosure lc)

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function presetPreferHostiles(IntLevelClosure lc)

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function setMaxUnits(int level, int value)

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function setPreferFriendlies(int level, int value)

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function setPreferHostiles(int level, int value)

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class AbilityDefinitionTauntCreep

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function presetMaxUnits(IntLevelClosure lc)

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function presetPreferFriendlies(IntLevelClosure lc)

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function presetPreferHostiles(IntLevelClosure lc)

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function setMaxUnits(int level, int value)

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function setPreferFriendlies(int level, int value)

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function setPreferHostiles(int level, int value)

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class AbilityDefinitionTaurenChieftainEnduranceAura

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function presetAttackSpeedIncrease(RealLevelClosure lc)

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function presetMovementSpeedIncrease(RealLevelClosure lc)

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function setAttackSpeedIncrease(int level, real value)

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function setMovementSpeedIncrease(int level, real value)

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class AbilityDefinitionTaurenChieftainReincarnation

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function presetReincarnationDelay(RealLevelClosure lc)

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function setReincarnationDelay(int level, real value)

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class AbilityDefinitionTaurenChieftainShockWave

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function presetDamage(RealLevelClosure lc)

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function presetDistance(RealLevelClosure lc)

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function presetFinalArea(RealLevelClosure lc)

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function presetMaximumDamage(RealLevelClosure lc)

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function setDamage(int level, real value)

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function setDistance(int level, real value)

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function setFinalArea(int level, real value)

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function setMaximumDamage(int level, real value)

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class AbilityDefinitionTaurenChieftainWarStomp

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function presetDamage(RealLevelClosure lc)

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function setDamage(int level, real value)

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class AbilityDefinitionThornyShieldCreep

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function presetDefenseBonus(RealLevelClosure lc)

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function presetReceivedDamageFactor(RealLevelClosure lc)

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function presetReturnedDamageFactor(RealLevelClosure lc)

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function setDefenseBonus(int level, real value)

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function setReceivedDamageFactor(int level, real value)

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function setReturnedDamageFactor(int level, real value)

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class AbilityDefinitionThunderBoltCreep

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function presetDamage(RealLevelClosure lc)

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function setDamage(int level, real value)

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class AbilityDefinitionThunderClapCreep

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function presetAttackSpeedReduction(RealLevelClosure lc)

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function presetDamage(RealLevelClosure lc)

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function presetExtraDamageToTarget(RealLevelClosure lc)

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function presetMovementSpeedReduction(RealLevelClosure lc)

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function setAttackSpeedReduction(int level, real value)

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function setDamage(int level, real value)

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function setExtraDamageToTarget(int level, real value)

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function setMovementSpeedReduction(int level, real value)

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class AbilityDefinitionThunderClapThunderLizard

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function presetAttackSpeedReduction(RealLevelClosure lc)

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function presetDamage(RealLevelClosure lc)

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function presetExtraDamageToTarget(RealLevelClosure lc)

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function presetMovementSpeedReduction(RealLevelClosure lc)

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function setAttackSpeedReduction(int level, real value)

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function setDamage(int level, real value)

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function setExtraDamageToTarget(int level, real value)

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function setMovementSpeedReduction(int level, real value)

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class AbilityDefinitionTichondriusDarkSummoning

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function presetCastingDelayseconds(RealLevelClosure lc)

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function presetMaximumUnits(IntLevelClosure lc)

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function presetUseTeleportClustering(BooleanLevelClosure lc)

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function setCastingDelayseconds(int level, real value)

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function setMaximumUnits(int level, int value)

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function setUseTeleportClustering(int level, boolean value)

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class AbilityDefinitionTichondriusInferno

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function presetDamage(RealLevelClosure lc)

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function presetDuration(RealLevelClosure lc)

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function presetImpactDelay(RealLevelClosure lc)

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function presetSummonedUnit(StringLevelClosure lc)

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function setDamage(int level, real value)

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function setDuration(int level, real value)

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function setImpactDelay(int level, real value)

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function setSummonedUnit(int level, string value)

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class AbilityDefinitionTinkererClusterRocketsLevel0

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function presetBuildingDamageFactor(RealLevelClosure lc)

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function presetDamageAmount(RealLevelClosure lc)

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function presetDamageInterval(RealLevelClosure lc)

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function presetEffectDuration(RealLevelClosure lc)

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function presetMaxDamage(RealLevelClosure lc)

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function presetMissileCount(IntLevelClosure lc)

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function setBuildingDamageFactor(int level, real value)

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function setDamageAmount(int level, real value)

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function setDamageInterval(int level, real value)

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function setEffectDuration(int level, real value)

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function setMaxDamage(int level, real value)

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function setMissileCount(int level, int value)

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class AbilityDefinitionTinkererClusterRocketsLevel1

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function presetBuildingDamageFactor(RealLevelClosure lc)

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function presetDamageAmount(RealLevelClosure lc)

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function presetDamageInterval(RealLevelClosure lc)

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function presetEffectDuration(RealLevelClosure lc)

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function presetMaxDamage(RealLevelClosure lc)

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function presetMissileCount(IntLevelClosure lc)

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function setBuildingDamageFactor(int level, real value)

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function setDamageAmount(int level, real value)

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function setDamageInterval(int level, real value)

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function setEffectDuration(int level, real value)

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function setMaxDamage(int level, real value)

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function setMissileCount(int level, int value)

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class AbilityDefinitionTinkererClusterRocketsLevel2

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function presetBuildingDamageFactor(RealLevelClosure lc)

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function presetDamageAmount(RealLevelClosure lc)

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function presetDamageInterval(RealLevelClosure lc)

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function presetEffectDuration(RealLevelClosure lc)

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function presetMaxDamage(RealLevelClosure lc)

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function presetMissileCount(IntLevelClosure lc)

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function setBuildingDamageFactor(int level, real value)

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function setDamageAmount(int level, real value)

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function setDamageInterval(int level, real value)

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function setEffectDuration(int level, real value)

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function setMaxDamage(int level, real value)

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function setMissileCount(int level, int value)

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class AbilityDefinitionTinkererClusterRocketsLevel3

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function presetBuildingDamageFactor(RealLevelClosure lc)

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function presetDamageAmount(RealLevelClosure lc)

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function presetDamageInterval(RealLevelClosure lc)

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function presetEffectDuration(RealLevelClosure lc)

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function presetMaxDamage(RealLevelClosure lc)

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function presetMissileCount(IntLevelClosure lc)

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function setBuildingDamageFactor(int level, real value)

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function setDamageAmount(int level, real value)

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function setDamageInterval(int level, real value)

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function setEffectDuration(int level, real value)

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function setMaxDamage(int level, real value)

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function setMissileCount(int level, int value)

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class AbilityDefinitionTinkererDemolishLevel0

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function presetChancetoDemolish(RealLevelClosure lc)

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function presetDamageMultiplierBuildings(RealLevelClosure lc)

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function presetDamageMultiplierHeroes(RealLevelClosure lc)

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function presetDamageMultiplierUnits(RealLevelClosure lc)

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function setChancetoDemolish(int level, real value)

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function setDamageMultiplierBuildings(int level, real value)

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function setDamageMultiplierHeroes(int level, real value)

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function setDamageMultiplierUnits(int level, real value)

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class AbilityDefinitionTinkererDemolishLevel1

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function presetChancetoDemolish(RealLevelClosure lc)

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function presetDamageMultiplierBuildings(RealLevelClosure lc)

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function presetDamageMultiplierHeroes(RealLevelClosure lc)

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function presetDamageMultiplierUnits(RealLevelClosure lc)

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function setChancetoDemolish(int level, real value)

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function setDamageMultiplierBuildings(int level, real value)

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function setDamageMultiplierHeroes(int level, real value)

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function setDamageMultiplierUnits(int level, real value)

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class AbilityDefinitionTinkererDemolishLevel2

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function presetChancetoDemolish(RealLevelClosure lc)

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function presetDamageMultiplierBuildings(RealLevelClosure lc)

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function presetDamageMultiplierHeroes(RealLevelClosure lc)

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function presetDamageMultiplierUnits(RealLevelClosure lc)

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function setChancetoDemolish(int level, real value)

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function setDamageMultiplierBuildings(int level, real value)

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function setDamageMultiplierHeroes(int level, real value)

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function setDamageMultiplierUnits(int level, real value)

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class AbilityDefinitionTinkererDemolishLevel3

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function presetChancetoDemolish(RealLevelClosure lc)

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function presetDamageMultiplierBuildings(RealLevelClosure lc)

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function presetDamageMultiplierHeroes(RealLevelClosure lc)

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function presetDamageMultiplierUnits(RealLevelClosure lc)

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function setChancetoDemolish(int level, real value)

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function setDamageMultiplierBuildings(int level, real value)

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function setDamageMultiplierHeroes(int level, real value)

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function setDamageMultiplierUnits(int level, real value)

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class AbilityDefinitionTinkererEngineeringUpgrade

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function presetAbilityUpgrade(StringLevelClosure lc)

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function presetAbilityUpgrade1(StringLevelClosure lc)

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function presetAbilityUpgrade2(StringLevelClosure lc)

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function presetAbilityUpgrade3(StringLevelClosure lc)

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function presetDamageBonus(RealLevelClosure lc)

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function presetMoveSpeedBonus(RealLevelClosure lc)

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function setAbilityUpgrade(int level, string value)

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function setAbilityUpgrade1(int level, string value)

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function setAbilityUpgrade2(int level, string value)

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function setAbilityUpgrade3(int level, string value)

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function setDamageBonus(int level, real value)

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function setMoveSpeedBonus(int level, real value)

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class AbilityDefinitionTinkererRoboGoblinLevel0

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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean

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function presetAlternateFormUnit(StringLevelClosure lc)

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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)

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function presetDefenseBonus(IntLevelClosure lc)

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function presetLandingDelayTime(RealLevelClosure lc)

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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)

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function presetMorphingFlags(IntLevelClosure lc)

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function presetNormalFormUnit(StringLevelClosure lc)

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function presetStrengthBonus(IntLevelClosure lc)

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function setAlternateFormUnit(int level, string value)

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function setAltitudeAdjustmentDuration(int level, real value)

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function setDefenseBonus(int level, int value)

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function setLandingDelayTime(int level, real value)

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function setMorphingFlags(int level, int value)

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function setNormalFormUnit(int level, string value)

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function setStrengthBonus(int level, int value)

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class AbilityDefinitionTinkererRoboGoblinLevel1

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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean

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function presetAlternateFormUnit(StringLevelClosure lc)

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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)

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function presetDefenseBonus(IntLevelClosure lc)

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function presetLandingDelayTime(RealLevelClosure lc)

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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)

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function presetMorphingFlags(IntLevelClosure lc)

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function presetNormalFormUnit(StringLevelClosure lc)

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function presetStrengthBonus(IntLevelClosure lc)

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function setAlternateFormUnit(int level, string value)

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function setAltitudeAdjustmentDuration(int level, real value)

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function setDefenseBonus(int level, int value)

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function setLandingDelayTime(int level, real value)

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function setMorphingFlags(int level, int value)

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function setNormalFormUnit(int level, string value)

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function setStrengthBonus(int level, int value)

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class AbilityDefinitionTinkererRoboGoblinLevel2

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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean

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function presetAlternateFormUnit(StringLevelClosure lc)

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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)

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function presetDefenseBonus(IntLevelClosure lc)

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function presetLandingDelayTime(RealLevelClosure lc)

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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)

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function presetMorphingFlags(IntLevelClosure lc)

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function presetNormalFormUnit(StringLevelClosure lc)

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function presetStrengthBonus(IntLevelClosure lc)

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function setAlternateFormUnit(int level, string value)

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function setAltitudeAdjustmentDuration(int level, real value)

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function setDefenseBonus(int level, int value)

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function setLandingDelayTime(int level, real value)

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function setMorphingFlags(int level, int value)

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function setNormalFormUnit(int level, string value)

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function setStrengthBonus(int level, int value)

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class AbilityDefinitionTinkererRoboGoblinLevel3

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function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean

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function presetAlternateFormUnit(StringLevelClosure lc)

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function presetAltitudeAdjustmentDuration(RealLevelClosure lc)

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function presetDefenseBonus(IntLevelClosure lc)

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function presetLandingDelayTime(RealLevelClosure lc)

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function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)

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function presetMorphingFlags(IntLevelClosure lc)

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function presetNormalFormUnit(StringLevelClosure lc)

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function presetStrengthBonus(IntLevelClosure lc)

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function setAlternateFormUnit(int level, string value)

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function setAltitudeAdjustmentDuration(int level, real value)

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function setDefenseBonus(int level, int value)

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function setLandingDelayTime(int level, real value)

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function setMorphingFlags(int level, int value)

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function setNormalFormUnit(int level, string value)

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function setStrengthBonus(int level, int value)

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class AbilityDefinitionTinkererSummonFactoryLevel0

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function presetFactoryUnitID(StringLevelClosure lc)

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function presetLeashRange(RealLevelClosure lc)

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function presetSpawnInterval(RealLevelClosure lc)

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function presetSpawnUnitDuration(RealLevelClosure lc)

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function presetSpawnUnitID(StringLevelClosure lc)

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function presetSpawnUnitOffset(RealLevelClosure lc)

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function setFactoryUnitID(int level, string value)

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function setLeashRange(int level, real value)

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function setSpawnInterval(int level, real value)

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function setSpawnUnitDuration(int level, real value)

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function setSpawnUnitID(int level, string value)

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function setSpawnUnitOffset(int level, real value)

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class AbilityDefinitionTinkererSummonFactoryLevel1

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function presetFactoryUnitID(StringLevelClosure lc)

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function presetLeashRange(RealLevelClosure lc)

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function presetSpawnInterval(RealLevelClosure lc)

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function presetSpawnUnitDuration(RealLevelClosure lc)

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function presetSpawnUnitID(StringLevelClosure lc)

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function presetSpawnUnitOffset(RealLevelClosure lc)

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function setFactoryUnitID(int level, string value)

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function setLeashRange(int level, real value)

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function setSpawnInterval(int level, real value)

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function setSpawnUnitDuration(int level, real value)

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function setSpawnUnitID(int level, string value)

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function setSpawnUnitOffset(int level, real value)

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class AbilityDefinitionTinkererSummonFactoryLevel2

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function presetFactoryUnitID(StringLevelClosure lc)

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function presetLeashRange(RealLevelClosure lc)

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function presetSpawnInterval(RealLevelClosure lc)

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function presetSpawnUnitDuration(RealLevelClosure lc)

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function presetSpawnUnitID(StringLevelClosure lc)

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function presetSpawnUnitOffset(RealLevelClosure lc)

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function setFactoryUnitID(int level, string value)

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function setLeashRange(int level, real value)

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function setSpawnInterval(int level, real value)

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function setSpawnUnitDuration(int level, real value)

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function setSpawnUnitID(int level, string value)

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function setSpawnUnitOffset(int level, real value)

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class AbilityDefinitionTinkererSummonFactoryLevel3

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function presetFactoryUnitID(StringLevelClosure lc)

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function presetLeashRange(RealLevelClosure lc)

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function presetSpawnInterval(RealLevelClosure lc)

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function presetSpawnUnitDuration(RealLevelClosure lc)

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function presetSpawnUnitID(StringLevelClosure lc)

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function presetSpawnUnitOffset(RealLevelClosure lc)

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function setFactoryUnitID(int level, string value)

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function setLeashRange(int level, real value)

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function setSpawnInterval(int level, real value)

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function setSpawnUnitDuration(int level, real value)

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function setSpawnUnitID(int level, string value)

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function setSpawnUnitOffset(int level, real value)

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class AbilityDefinitionTornadoDamage

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function presetDamagePerSecond(RealLevelClosure lc)

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function presetMediumDamagePerSecond(RealLevelClosure lc)

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function presetMediumDamageRadius(RealLevelClosure lc)

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function presetSmallDamagePerSecond(RealLevelClosure lc)

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function presetSmallDamageRadius(RealLevelClosure lc)

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function setDamagePerSecond(int level, real value)

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function setMediumDamagePerSecond(int level, real value)

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function setMediumDamageRadius(int level, real value)

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function setSmallDamagePerSecond(int level, real value)

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function setSmallDamageRadius(int level, real value)

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class AbilityDefinitionTornadoSpin

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function presetAirTimeseconds(RealLevelClosure lc)

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function presetMinimumHitIntervalseconds(RealLevelClosure lc)

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function setAirTimeseconds(int level, real value)

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function setMinimumHitIntervalseconds(int level, real value)

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class AbilityDefinitionUltraVisionGlyph

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function presetUpgradeLevels(IntLevelClosure lc)

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function presetUpgradeType(StringLevelClosure lc)

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function setUpgradeLevels(int level, int value)

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function setUpgradeType(int level, string value)

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class AbilityDefinitionUnholyAuracreep

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function presetLifeRegenerationIncrease(RealLevelClosure lc)

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function presetMovementSpeedIncrease(RealLevelClosure lc)

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function presetPercentBonus(BooleanLevelClosure lc)

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function setLifeRegenerationIncrease(int level, real value)

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function setMovementSpeedIncrease(int level, real value)

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function setPercentBonus(int level, boolean value)

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class AbilityDefinitionUnholyFrenzy

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function presetAttackSpeedBonus(RealLevelClosure lc)

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function presetDamageperSecond(RealLevelClosure lc)

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function setAttackSpeedBonus(int level, real value)

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function setDamageperSecond(int level, real value)

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class AbilityDefinitionUnholyFrenzyWarlock

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function presetAttackSpeedBonus(RealLevelClosure lc)

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function presetDamageperSecond(RealLevelClosure lc)

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function setAttackSpeedBonus(int level, real value)

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function setDamageperSecond(int level, real value)

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class AbilityDefinitionUnholyFrenzycreep

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function presetAttackSpeedBonus(RealLevelClosure lc)

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function presetDamageperSecond(RealLevelClosure lc)

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function setAttackSpeedBonus(int level, real value)

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function setDamageperSecond(int level, real value)

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class AbilityDefinitionUnstableConcoction

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function presetFullDamageAmount(RealLevelClosure lc)

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function presetFullDamageRadius(RealLevelClosure lc)

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function presetMaxDamage(RealLevelClosure lc)

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function presetMoveSpeedBonus(RealLevelClosure lc)

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function presetPartialDamageAmount(RealLevelClosure lc)

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function presetPartialDamageRadius(RealLevelClosure lc)

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function setFullDamageAmount(int level, real value)

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function setFullDamageRadius(int level, real value)

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function setMaxDamage(int level, real value)

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function setMoveSpeedBonus(int level, real value)

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function setPartialDamageAmount(int level, real value)

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function setPartialDamageRadius(int level, real value)

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class AbilityDefinitionUnsummon

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function presetAccumulationStep(IntLevelClosure lc)

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function presetSalvageCostRatio(RealLevelClosure lc)

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function setAccumulationStep(int level, int value)

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function setSalvageCostRatio(int level, real value)

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class AbilityDefinitionVampiricAuracreep

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function presetAttackDamageStolen(RealLevelClosure lc)

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function setAttackDamageStolen(int level, real value)

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class AbilityDefinitionVampiricattack

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function presetLifeStolenPerAttack(RealLevelClosure lc)

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function setLifeStolenPerAttack(int level, real value)

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class AbilityDefinitionVampiricattackAIva

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function presetLifeStolenPerAttack(RealLevelClosure lc)

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function setLifeStolenPerAttack(int level, real value)

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class AbilityDefinitionVengeance

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function presetKillOnCasterDeath(BooleanLevelClosure lc)

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function presetMaxUnitsSummoned(IntLevelClosure lc)

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function presetUnitTypeForLimitCheck(StringLevelClosure lc)

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function presetUnitTypeOne(StringLevelClosure lc)

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function presetUnitTypeTwo(StringLevelClosure lc)

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function presetUnitsSummonedTypeOne(IntLevelClosure lc)

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function presetUnitsSummonedTypeTwo(IntLevelClosure lc)

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function setKillOnCasterDeath(int level, boolean value)

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function setMaxUnitsSummoned(int level, int value)

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function setUnitTypeForLimitCheck(int level, string value)

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function setUnitTypeOne(int level, string value)

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function setUnitTypeTwo(int level, string value)

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function setUnitsSummonedTypeOne(int level, int value)

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function setUnitsSummonedTypeTwo(int level, int value)

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class AbilityDefinitionVenomSpears

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function hasStackingType(StackingType stackingType) returns boolean

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function presetAttackSpeedFactor(RealLevelClosure lc)

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function presetDamageperSecond(RealLevelClosure lc)

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function presetMovementSpeedFactor(RealLevelClosure lc)

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function presetStackingType(StackingType stackingType, boolean flag)

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function presetStackingTypes(IntLevelClosure lc)

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function setAttackSpeedFactor(int level, real value)

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function setDamageperSecond(int level, real value)

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function setMovementSpeedFactor(int level, real value)

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function setStackingType(int level, int value)

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class AbilityDefinitionVenomSpearsCreep

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function hasStackingType(StackingType stackingType) returns boolean

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function presetAttackSpeedFactor(RealLevelClosure lc)

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function presetDamageperSecond(RealLevelClosure lc)

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function presetMovementSpeedFactor(RealLevelClosure lc)

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function presetStackingType(StackingType stackingType, boolean flag)

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function presetStackingTypes(IntLevelClosure lc)

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function setAttackSpeedFactor(int level, real value)

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function setDamageperSecond(int level, real value)

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function setMovementSpeedFactor(int level, real value)

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function setStackingType(int level, int value)

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class AbilityDefinitionWarStompcreep

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function presetDamage(RealLevelClosure lc)

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function presetTerrainDeformationAmplitude(RealLevelClosure lc)

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function presetTerrainDeformationDurationms(IntLevelClosure lc)

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function setDamage(int level, real value)

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function setTerrainDeformationAmplitude(int level, real value)

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function setTerrainDeformationDurationms(int level, int value)

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class AbilityDefinitionWarStomphydra

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function presetDamage(RealLevelClosure lc)

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function presetTerrainDeformationAmplitude(RealLevelClosure lc)

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function presetTerrainDeformationDurationms(IntLevelClosure lc)

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function setDamage(int level, real value)

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function setTerrainDeformationAmplitude(int level, real value)

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function setTerrainDeformationDurationms(int level, int value)

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class AbilityDefinitionWarStompseagiant

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function presetDamage(RealLevelClosure lc)

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function presetTerrainDeformationAmplitude(RealLevelClosure lc)

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function presetTerrainDeformationDurationms(IntLevelClosure lc)

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function setDamage(int level, real value)

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function setTerrainDeformationAmplitude(int level, real value)

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function setTerrainDeformationDurationms(int level, int value)

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function presetMaximumRange(RealLevelClosure lc)

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function presetMinimumRange(RealLevelClosure lc)

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function setMaximumRange(int level, real value)

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function setMinimumRange(int level, real value)

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class AbilityDefinitionWardenFanofKnives

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function presetDamagePerTarget(RealLevelClosure lc)

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function presetMaximumNumberofTargets(IntLevelClosure lc)

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function presetMaximumSpeedAdjustment(RealLevelClosure lc)

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function presetMaximumTotalDamage(RealLevelClosure lc)

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function setDamagePerTarget(int level, real value)

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function setMaximumNumberofTargets(int level, int value)

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function setMaximumSpeedAdjustment(int level, real value)

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function setMaximumTotalDamage(int level, real value)

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class AbilityDefinitionWardenShadowStrike

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function presetAttackSpeedFactor(RealLevelClosure lc)

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function presetDecayPower(RealLevelClosure lc)

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function presetDecayingDamage(RealLevelClosure lc)

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function presetInitialDamage(RealLevelClosure lc)

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function presetMovementSpeedFactor(RealLevelClosure lc)

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function setAttackSpeedFactor(int level, real value)

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function setDecayPower(int level, real value)

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function setDecayingDamage(int level, real value)

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function setInitialDamage(int level, real value)

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function setMovementSpeedFactor(int level, real value)

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class AbilityDefinitionWardenSpiritofVengeance

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function presetNumberofSummonedUnits(IntLevelClosure lc)

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function presetSummonedUnitType(StringLevelClosure lc)

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function setNumberofSummonedUnits(int level, int value)

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function setSummonedUnitType(int level, string value)

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class AbilityDefinitionWarp

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function presetTeleportAreaHeight(RealLevelClosure lc)

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function presetTeleportAreaWidth(RealLevelClosure lc)

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function setTeleportAreaHeight(int level, real value)

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function setTeleportAreaWidth(int level, real value)

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class AbilityDefinitionWateryMinion

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function presetSummonedUnitCount(IntLevelClosure lc)

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function presetSummonedUnitType(StringLevelClosure lc)

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function setSummonedUnitCount(int level, int value)

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function setSummonedUnitType(int level, string value)

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class AbilityDefinitionWeb

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function presetAirUnitHeight(RealLevelClosure lc)

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function presetAirUnitLowerDuration(RealLevelClosure lc)

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function presetMeleeAttackRange(RealLevelClosure lc)

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function setAirUnitHeight(int level, real value)

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function setAirUnitLowerDuration(int level, real value)

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function setMeleeAttackRange(int level, real value)

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class AbilityDefinitionWebcreep

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function presetAirUnitHeight(RealLevelClosure lc)

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function presetAirUnitLowerDuration(RealLevelClosure lc)

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function presetMeleeAttackRange(RealLevelClosure lc)

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function setAirUnitHeight(int level, real value)

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function setAirUnitLowerDuration(int level, real value)

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function setMeleeAttackRange(int level, real value)

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class AbilityDefinitionWindWalk

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function presetBackstabDamage(RealLevelClosure lc)

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function presetBackstabDamage(BooleanLevelClosure lc)

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function presetMovementSpeedIncrease(RealLevelClosure lc)

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function presetTransitionTime(RealLevelClosure lc)

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function setBackstabDamage(int level, real value)

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function setBackstabDamage(int level, boolean value)

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function setMovementSpeedIncrease(int level, real value)

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function setTransitionTime(int level, real value)

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class AbilityDefinitionWispHarvest

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function presetArtAttachmentHeight(RealLevelClosure lc)

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function presetIntervalsBeforeChangingTrees(IntLevelClosure lc)

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function presetLumberperInterval(RealLevelClosure lc)

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function setArtAttachmentHeight(int level, real value)

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function setIntervalsBeforeChangingTrees(int level, int value)

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function setLumberperInterval(int level, real value)

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class AbilityDefinitionWispHarvestInvulnerable

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function presetArtAttachmentHeight(RealLevelClosure lc)

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function presetIntervalsBeforeChangingTrees(IntLevelClosure lc)

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function presetLumberperInterval(RealLevelClosure lc)

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function setArtAttachmentHeight(int level, real value)

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function setIntervalsBeforeChangingTrees(int level, int value)

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function setLumberperInterval(int level, real value)

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class AbilityDefinitionnullroarsummoner

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function presetManaRegen(RealLevelClosure lc)

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function presetMaxUnits(IntLevelClosure lc)

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function presetPreferFriendlies(BooleanLevelClosure lc)

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function presetPreferHostiles(BooleanLevelClosure lc)

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function setManaRegen(int level, real value)

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function setMaxUnits(int level, int value)

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function setPreferFriendlies(int level, boolean value)

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function setPreferHostiles(int level, boolean value)

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interface TooltipGenerator

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function addProperty(string title, StringLevelClosure lc)

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function applyToDef(AbilityDefinition def)

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