BuffObjEditing
Source function buffTuple(int abilId, int buffId) returns buffTuple
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  You should use 'createBuffObject' inside compiletime expressions:
let someBuff = compiletime(createBuffObject("Yes", "cool", Icons.bTNFarm))
And then add the 'abilId' to the target to apply the buff.	
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 Creates an ability and buff based on Tornado aura that allows to display a buff on units without side effects 
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 Creates an ability and buff  based on Tornado aura that allows to display a buff on units without side effects 
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 Creates an ability and buff  based on Tornado aura that allows to display a buff on units without side effects 
class BuffDefinition
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int baseId
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ObjectDefinition def
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int newId
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 function getBaseId() returns int
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 function getNewId() returns int
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 function setAreaEffect(int level, string value)
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 function setAreaEffect(string value)
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 function setArtSpecial(int level, string value)
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 function setArtSpecial(string value)
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 function setArtTarget(int level, string value)
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 function setArtTarget(string value)
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 function setCaster(int level, string value)
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 function setCaster(string value)
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 function setCasterAttachments(int level, int value)
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 function setCasterAttachments(int value)
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 function setEditorSuffix(int level, string value)
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 function setEditorSuffix(string value)
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 function setEffect(int level, string value)
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 function setEffect(string value)
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 function setEffectSound(int level, string value)
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 function setEffectSound(string value)
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 function setEffectSoundLooping(int level, string value)
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 function setEffectSoundLooping(string value)
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 function setIcon(string name)
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 Sets the icon's path for the buff obj, add "@!!" as prefix of the icon name to overide the default path by a custom path 
 function setIconNormal(int level, string value)
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 function setMissileArc(int level, real value)
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 function setMissileArc(real value)
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 function setMissileArt(int level, string value)
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 function setMissileArt(string value)
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 function setMissileHomingEnabled(int level, boolean value)
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 function setMissileHomingEnabled(boolean value)
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 function setMissileSpeed(int level, int value)
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 function setMissileSpeed(int value)
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 function setName(int level, string value)
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 function setName(string value)
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 function setRace(int level, string value)
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 function setRace(string value)
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 function setSpecialAttachmentPoint(int level, string value)
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 function setSpecialAttachmentPoint(string value)
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 function setTargetAttachmentPoint0(int level, string value)
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 function setTargetAttachmentPoint0(string value)
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 function setTargetAttachmentPoint1(int level, string value)
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 function setTargetAttachmentPoint1(string value)
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 function setTargetAttachmentPoint2(int level, string value)
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 function setTargetAttachmentPoint2(string value)
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 function setTargetAttachmentPoint3(int level, string value)
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 function setTargetAttachmentPoint3(string value)
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 function setTargetAttachmentPoint4(int level, string value)
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 function setTargetAttachmentPoint4(string value)
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 function setTargetAttachmentPoint5(int level, string value)
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 function setTargetAttachmentPoint5(string value)
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 function setTargetAttachments(int level, int value)
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 function setTargetAttachments(int value)
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