Änderungen
#148 (17.07.2016 23:08:09)
- preview fixup — cokemonkey11 / bitbucketweb
#79 (29.01.2016 22:08:10)
- ai fixup some comments — cokemonkey11 / bitbucketweb
#55 (07.09.2015 10:08:11)
- Re-work net to be a real skill shot. Addresses #12. — cokemonkey11 / bitbucketweb
- reduce net duration to 4.5s — cokemonkey11 / bitbucketweb
- submission template nomalise line endings — cokemonkey11 / bitbucketweb
- remove old hunter net from object data — cokemonkey11 / bitbucketweb
- prepare for 1.5.1 release — cokemonkey11 / bitbucketweb
#54 (06.09.2015 21:46:27)
- use compiletime object editing for non-preplaced entities — cokemonkey11 / bitbucketweb
- who knows — cokemonkey11 / bitbucketweb
- merge Units with changes to master — cokemonkey11 / bitbucketweb
- update line endings to Units — cokemonkey11 / bitbucketweb
- move object definitions into unique files — cokemonkey11 / bitbucketweb
- validate jurst with scope — cokemonkey11 / bitbucketweb
- loads of improvements for merge and make work — cokemonkey11 / bitbucketweb
- remove ignored files in object editing output — cokemonkey11 / bitbucketweb
- normalise loads of shit — cokemonkey11 / bitbucketweb
- working compiletime using latest version — cokemonkey11 / bitbucketweb
- merged version — cokemonkey11 / bitbucketweb
- hunter attack can no longer target units - this fixes a bug related to AI hunters having absurdly good prediction. addresses #61 — cokemonkey11 / bitbucketweb
- [vfx] fixed a weird channeling visual effect when using hunter burst rifle. addresses #58. — cokemonkey11 / bitbucketweb
#38 (24.08.2015 10:08:08)
- [ai] hunter leaders sometimes seek B route. addresses #49 — cokemonkey11 / bitbucketweb
#37 (23.08.2015 23:51:07)
- ignore war3map.j — cokemonkey11 / bitbucketweb
- merge 6v6 into master — cokemonkey11 / bitbucketweb