Änderungen

#148 (17.07.2016 23:08:09)

  1. preview fixup — cokemonkey11 / bitbucketweb

#79 (29.01.2016 22:08:10)

  1. ai fixup some comments — cokemonkey11 / bitbucketweb

#55 (07.09.2015 10:08:11)

  1. Re-work net to be a real skill shot. Addresses #12. — cokemonkey11 / bitbucketweb
  2. reduce net duration to 4.5s — cokemonkey11 / bitbucketweb
  3. submission template nomalise line endings — cokemonkey11 / bitbucketweb
  4. remove old hunter net from object data — cokemonkey11 / bitbucketweb
  5. prepare for 1.5.1 release — cokemonkey11 / bitbucketweb

#54 (06.09.2015 21:46:27)

  1. use compiletime object editing for non-preplaced entities — cokemonkey11 / bitbucketweb
  2. who knows — cokemonkey11 / bitbucketweb
  3. merge Units with changes to master — cokemonkey11 / bitbucketweb
  4. update line endings to Units — cokemonkey11 / bitbucketweb
  5. move object definitions into unique files — cokemonkey11 / bitbucketweb
  6. validate jurst with scope — cokemonkey11 / bitbucketweb
  7. loads of improvements for merge and make work — cokemonkey11 / bitbucketweb
  8. remove ignored files in object editing output — cokemonkey11 / bitbucketweb
  9. normalise loads of shit — cokemonkey11 / bitbucketweb
  10. working compiletime using latest version — cokemonkey11 / bitbucketweb
  11. merged version — cokemonkey11 / bitbucketweb
  12. hunter attack can no longer target units - this fixes a bug related to AI hunters having absurdly good prediction. addresses #61 — cokemonkey11 / bitbucketweb
  13. [vfx] fixed a weird channeling visual effect when using hunter burst rifle. addresses #58. — cokemonkey11 / bitbucketweb

#38 (24.08.2015 10:08:08)

  1. [ai] hunter leaders sometimes seek B route. addresses #49 — cokemonkey11 / bitbucketweb

#37 (23.08.2015 23:51:07)

  1. ignore war3map.j — cokemonkey11 / bitbucketweb
  2. merge 6v6 into master — cokemonkey11 / bitbucketweb