Änderungen

Summary

  1. Sundering blades (#296) (details)
  2. Fields are mixed up. (#295) (details)
  3. Fix unexpected leave event (#293) (details)
Commit 49bb0f5bbe506df48e097dec957db07fe9ee0dda by noreply
Sundering blades (#296)
* Add ability id and fix indentation

* Move enums to commons

* fix warnings

* Add Ability def and cleanup double blank lines

* more warning fixes
The file was modifiedwurst/_wurst/assets/AbilityIds.wurst (diff)
The file was modifiedwurst/objediting/AbilityObjEditing.wurst (diff)
The file was modifiedwurst/objediting/ObjEditingCommons.wurst (diff)
The file was modifiedwurst/network/SyncSimple.wurst (diff)
The file was modifiedwurst/objediting/UnitObjEditing.wurst (diff)
The file was modifiedwurst/objediting/presets/ChannelAbilityPreset.wurst (diff)
Commit 15288176a24c8f557442809e3c92f939aa6d9a19 by frotty
Fields are mixed up. (#295)
* Fields are mixed up.

* Forgotten ones

* damn

* Missing fields
The file was modifiedwurst/objediting/AbilityObjEditing.wurst (diff)
Commit 8ad21cfee2e2f02bd4d1d0ed39cf12fcb13ee6c3 by frotty
Fix unexpected leave event (#293)
* add root ability when create dummy
Makes dummy not need to turn when spell or attack.
dummy to cast skills on countless targets at the same time without
missing.

* Fix unexpected leave event
Some unexpected trigger before this fix:
InstantDummy in use
  (dummy created when map init, and locust can't be enum in rect, so it
was without Defend ability)
Defend ability
  (auto order like Sorceress's SlowOn)
In short, unit may issued order when it without Defend ability,
additional condition make this event more reliable.
The file was modifiedwurst/event/OnUnitEnterLeave.wurst (diff)