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Änderungen
- increase visibility of disable and enable functions for damage detection. necessary for fetching armor type
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cokemonkey11 /
githubweb
- Update README.md
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noreply /
githubweb
- fixed player.getNameColored()
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peter.peq /
githubweb
- Update OnUnitEnterLeave.wurst
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noreply /
githubweb
- [knockback3] fix map usage for setVel method
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cokemonkey11 /
githubweb
- add linked hash map data structure with tests
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cokemonkey11 /
githubweb
- add size function and fix broken tests
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cokemonkey11 /
githubweb
- add nested iterator test. passing
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cokemonkey11 /
githubweb
- add test for handling destroyed elements. failing.
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cokemonkey11 /
githubweb
- re-work to use list of entries rather than reusing one dummy
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cokemonkey11 /
githubweb
- fix destroy behaviour. memory verification fv test now passing
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cokemonkey11 /
githubweb
- add test for when map becomes empty then gets first element. passing.
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cokemonkey11 /
githubweb
- fix iterating on empty map
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cokemonkey11 /
githubweb
- make constant that which has no business changing
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cokemonkey11 /
githubweb
- adjust visibility for Entry
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cokemonkey11 /
githubweb
- fix error related to the friction effect threshold
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cokemonkey11 /
githubweb
- add player.panCamera method for vec2
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cokemonkey11 /
githubweb
- add vscode to gitignore
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cokemonkey11 /
githubweb
- add knockback3 package
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cokemonkey11 /
githubweb
- add note about not destroying destructables
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cokemonkey11 /
githubweb
- fix typo
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cokemonkey11 /
githubweb
- add a method which can jump to a target location
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cokemonkey11 /
githubweb
- fix #4
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noreply /
githubweb
- fixed compiler warnings
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peter.peq /
githubweb
- fixed more compiler warnings
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peter.peq /
githubweb