scope TimerUp initializer init import Game import Statistics import SoundControl constant string TIME_LIMIT_REACHED = "time-limit-reached.mp3" timer time = CreateTimer() function checkRoundSeconds takes nothing returns nothing if Game.roundEnabled and (Statistics.roundEndTime - Statistics.secondsElapsed) <= 0 then FogEnable(false) SoundControl.play(TIME_LIMIT_REACHED, 1., 127) Game.beastWin() end end function init takes nothing returns nothing TimerStart(CreateTimer(), 1., true, function checkRoundSeconds) SoundControl.preload(TIME_LIMIT_REACHED) end endscope