library TerrainData public struct TerrainData static constant real HUNTER_SPAWN_X = -1710. static constant real HUNTER_SPAWN_Y = 3570. static constant real BEAST_SPAWN_X = 3584. static constant real BEAST_SPAWN_Y = -4240. static constant real HALL_MIN_X = -1820. static constant real HALL_MAX_X = -1290. static constant real HALL_MIN_Y = 3460. static constant real HALL_MAX_Y = 3970. static constant real RUNE_1_X = 3906. static constant real RUNE_1_Y = -1018. static constant real RUNE_2_X = -327. static constant real RUNE_2_Y = -4093. static constant real RUNE_RETURN_X = -1625. static constant real RUNE_RETURN_Y = 3660. static constant real MIN_X = -5580. static constant real MAX_X = 5390. static constant real MIN_Y = -5620. static constant real MAX_Y = 5270. static constant real SAFE_X = -5030. static constant real SAFE_Y = 5030. private static location loc = Location(0., 0.) static method distanceBetweenXY takes real x1, real x2, real y1, real y2 returns real return SquareRoot((x2-x1)*(x2-x1)+(y2-y1)*(y2-y1)) end static method radiansBetweenXY takes real x1, real x2, real y1, real y2 returns real return Atan2(y2 - y1, x2 - x1) end static method getZ takes real x, real y returns real MoveLocation(loc, x, y) return GetLocationZ(loc) end end endlibrary