package Hashtable import NoWurst public function hashtable.hasBoolean( integer parentKey, integer childKey ) returns boolean return HaveSavedBoolean( this, parentKey, childKey ) public function hashtable.hasHandle( integer parentKey, integer childKey ) returns boolean return HaveSavedHandle( this, parentKey, childKey ) public function hashtable.hasInt( int parentKey, int childKey ) returns boolean return HaveSavedInteger( this, parentKey, childKey ) public function hashtable.hasReal( integer parentKey, integer childKey ) returns boolean return HaveSavedReal( this, parentKey, childKey ) public function hashtable.hasString( integer parentKey, integer childKey ) returns boolean return HaveSavedString( this, parentKey, childKey ) public function hashtable.loadAbilityHandle( integer parentKey, integer childKey ) returns ability return LoadAbilityHandle( this, parentKey, childKey ) public function hashtable.loadBoolean( integer parentKey, integer childKey ) returns boolean return LoadBoolean( this, parentKey, childKey ) public function hashtable.loadBooleanExprHandle( integer parentKey, integer childKey ) returns boolexpr return LoadBooleanExprHandle( this, parentKey, childKey ) public function hashtable.loadButtonHandle( integer parentKey, integer childKey ) returns button return LoadButtonHandle( this, parentKey, childKey ) public function hashtable.loadDefeatConditionHandle( integer parentKey, integer childKey ) returns defeatcondition return LoadDefeatConditionHandle( this, parentKey, childKey ) public function hashtable.loadDestructableHandle( integer parentKey, integer childKey ) returns destructable return LoadDestructableHandle( this, parentKey, childKey ) public function hashtable.loadDialogHandle( integer parentKey, integer childKey ) returns dialog return LoadDialogHandle( this, parentKey, childKey ) public function hashtable.loadEffectHandle( integer parentKey, integer childKey ) returns effect return LoadEffectHandle( this, parentKey, childKey ) public function hashtable.loadForceHandle( integer parentKey, integer childKey ) returns force return LoadForceHandle( this, parentKey, childKey ) public function hashtable.loadGroupHandle( integer parentKey, integer childKey ) returns group return LoadGroupHandle( this, parentKey, childKey ) public function hashtable.loadInt( int parentKey, int childKey ) returns int return LoadInteger( this, parentKey, childKey ) public function hashtable.loadItemPoolHandle( integer parentKey, integer childKey ) returns itempool return LoadItemPoolHandle( this, parentKey, childKey ) public function hashtable.loadItemHandle( integer parentKey, integer childKey ) returns item return LoadItemHandle( this, parentKey, childKey ) public function hashtable.loadLeaderboardHandle( integer parentKey, integer childKey ) returns leaderboard return LoadLeaderboardHandle( this, parentKey, childKey ) public function hashtable.loadFogStateHandle( integer parentKey, integer childKey ) returns fogstate return LoadFogStateHandle( this, parentKey, childKey ) public function hashtable.loadLightningHandle( integer parentKey, integer childKey ) returns lightning return LoadLightningHandle( this, parentKey, childKey ) public function hashtable.loadLocationHandle( integer parentKey, integer childKey ) returns location return LoadLocationHandle( this, parentKey, childKey ) public function hashtable.loadImageHandle( integer parentKey, integer childKey ) returns image return LoadImageHandle( this, parentKey, childKey ) public function hashtable.loadMultiboardHandle( integer parentKey, integer childKey ) returns multiboard return LoadMultiboardHandle( this, parentKey, childKey ) public function hashtable.loadFogModifierHandle( integer parentKey, integer childKey ) returns fogmodifier return LoadFogModifierHandle( this, parentKey, childKey ) public function hashtable.loadPlayerHandle( integer parentKey, integer childKey ) returns player return LoadPlayerHandle( this, parentKey, childKey ) public function hashtable.loadQuestHandle( integer parentKey, integer childKey ) returns quest return LoadQuestHandle( this, parentKey, childKey ) public function hashtable.loadQuestItemHandle( integer parentKey, integer childKey ) returns questitem return LoadQuestItemHandle( this, parentKey, childKey ) public function hashtable.loadReal( integer parentKey, integer childKey ) returns real return LoadReal( this, parentKey, childKey ) public function hashtable.loadRectHandle( integer parentKey, integer childKey ) returns rect return LoadRectHandle( this, parentKey, childKey ) public function hashtable.loadRegionHandle( integer parentKey, integer childKey ) returns region return LoadRegionHandle( this, parentKey, childKey ) public function hashtable.loadSoundHandle( integer parentKey, integer childKey ) returns sound return LoadSoundHandle( this, parentKey, childKey ) public function hashtable.loadString( integer parentKey, integer childKey ) returns string return LoadStr( this, parentKey, childKey ) public function hashtable.loadTextTagHandle( integer parentKey, integer childKey ) returns texttag return LoadTextTagHandle( this, parentKey, childKey ) public function hashtable.loadTimerDialogHandle( integer parentKey, integer childKey ) returns timerdialog return LoadTimerDialogHandle( this, parentKey, childKey ) public function hashtable.loadTimerHandle( integer parentKey, integer childKey ) returns timer return LoadTimerHandle( this, parentKey, childKey ) public function hashtable.loadTrackableHandle( integer parentKey, integer childKey ) returns trackable return LoadTrackableHandle( this, parentKey, childKey ) public function hashtable.loadTriggerActionHandle( integer parentKey, integer childKey ) returns triggeraction return LoadTriggerActionHandle( this, parentKey, childKey ) public function hashtable.loadTriggerConditionHandle( integer parentKey, integer childKey ) returns triggercondition return LoadTriggerConditionHandle( this, parentKey, childKey ) public function hashtable.loadTriggerEventHandle( integer parentKey, integer childKey ) returns event return LoadTriggerEventHandle( this, parentKey, childKey ) public function hashtable.loadTriggerHandle( integer parentKey, integer childKey ) returns trigger return LoadTriggerHandle( this, parentKey, childKey ) public function hashtable.loadUbersplatHandle( integer parentKey, integer childKey ) returns ubersplat return LoadUbersplatHandle( this, parentKey, childKey ) public function hashtable.loadUnitHandle( integer parentKey, integer childKey ) returns unit return LoadUnitHandle( this, parentKey, childKey ) public function hashtable.loadUnitPoolHandle( integer parentKey, integer childKey ) returns unitpool return LoadUnitPoolHandle( this, parentKey, childKey ) public function hashtable.loadWidgetHandle( integer parentKey, integer childKey ) returns widget return LoadWidgetHandle( this, parentKey, childKey ) public function hashtable.saveAbilityHandle( integer parentKey, integer childKey, ability value ) SaveAbilityHandle( this, parentKey, childKey, value ) public function hashtable.saveBoolean( integer parentKey, integer childKey, boolean value ) SaveBoolean( this, parentKey, childKey, value ) public function hashtable.saveBooleanExprHandle( integer parentKey, integer childKey, boolexpr value ) SaveBooleanExprHandle( this, parentKey, childKey, value ) public function hashtable.saveButtonHandle( integer parentKey, integer childKey, button value ) SaveButtonHandle( this, parentKey, childKey, value ) public function hashtable.saveDefeatConditionHandle( integer parentKey, integer childKey, defeatcondition value ) SaveDefeatConditionHandle( this, parentKey, childKey, value ) public function hashtable.saveDestructableHandle( integer parentKey, integer childKey, destructable value ) SaveDestructableHandle( this, parentKey, childKey, value ) public function hashtable.saveDialogHandle( integer parentKey, integer childKey, dialog value ) SaveDialogHandle( this, parentKey, childKey, value ) public function hashtable.saveEffectHandle( integer parentKey, integer childKey, effect value ) SaveEffectHandle( this, parentKey, childKey, value ) public function hashtable.saveFogModifierHandle( integer parentKey, integer childKey, fogmodifier value ) SaveFogModifierHandle( this, parentKey, childKey, value ) public function hashtable.saveFogStateHandle( integer parentKey, integer childKey, fogstate value ) SaveFogStateHandle( this, parentKey, childKey, value ) public function hashtable.saveForceHandle( integer parentKey, integer childKey, force value ) SaveForceHandle( this, parentKey, childKey, value ) public function hashtable.saveGroupHandle( integer parentKey, integer childKey, group value ) SaveGroupHandle( this, parentKey, childKey, value ) public function hashtable.saveImageHandle( integer parentKey, integer childKey, image value ) SaveImageHandle( this, parentKey, childKey, value ) public function hashtable.saveInt( int parentKey, int childKey, int value ) SaveInteger( this, parentKey, childKey, value ) public function hashtable.saveItemHandle( integer parentKey, integer childKey, item value ) SaveItemHandle( this, parentKey, childKey, value ) public function hashtable.saveItemPoolHandle( integer parentKey, integer childKey, itempool value ) SaveItemPoolHandle( this, parentKey, childKey, value ) public function hashtable.saveLeaderboardHandle( integer parentKey, integer childKey, leaderboard value ) SaveLeaderboardHandle( this, parentKey, childKey, value ) public function hashtable.saveLightningHandle( integer parentKey, integer childKey, lightning value ) SaveLightningHandle( this, parentKey, childKey, value ) public function hashtable.saveLocationHandle( integer parentKey, integer childKey, location value ) SaveLocationHandle( this, parentKey, childKey, value ) public function hashtable.saveMultiboardHandle( integer parentKey, integer childKey, multiboard value ) SaveMultiboardHandle( this, parentKey, childKey, value ) public function hashtable.savePlayerHandle( integer parentKey, integer childKey, player value ) SavePlayerHandle( this, parentKey, childKey, value ) public function hashtable.saveQuestHandle( integer parentKey, integer childKey, quest value ) SaveQuestHandle( this, parentKey, childKey, value ) public function hashtable.saveQuestItemHandle( integer parentKey, integer childKey, questitem value ) SaveQuestItemHandle( this, parentKey, childKey, value ) public function hashtable.saveReal( integer parentKey, integer childKey, real value ) SaveReal( this, parentKey, childKey, value ) public function hashtable.saveRectHandle( integer parentKey, integer childKey, rect value ) SaveRectHandle( this, parentKey, childKey, value ) public function hashtable.saveRegionHandle( integer parentKey, integer childKey, region value ) SaveRegionHandle( this, parentKey, childKey, value ) public function hashtable.saveSoundHandle( integer parentKey, integer childKey, sound value ) SaveSoundHandle( this, parentKey, childKey, value ) public function hashtable.saveString( integer parentKey, integer childKey, string value ) SaveStr( this, parentKey, childKey, value ) public function hashtable.saveTextTagHandle( integer parentKey, integer childKey, texttag value ) SaveTextTagHandle( this, parentKey, childKey, value ) public function hashtable.saveTimerDialogHandle( integer parentKey, integer childKey, timerdialog value ) SaveTimerDialogHandle( this, parentKey, childKey, value ) public function hashtable.saveTimerHandle( integer parentKey, integer childKey, timer value ) SaveTimerHandle( this, parentKey, childKey, value ) public function hashtable.saveTrackableHandle( integer parentKey, integer childKey, trackable value ) SaveTrackableHandle( this, parentKey, childKey, value ) public function hashtable.saveTriggerActionHandle( integer parentKey, integer childKey, triggeraction value ) SaveTriggerActionHandle( this, parentKey, childKey, value ) public function hashtable.saveTriggerConditionHandle( integer parentKey, integer childKey, triggercondition value ) SaveTriggerConditionHandle( this, parentKey, childKey, value ) public function hashtable.saveTriggerEventHandle( integer parentKey, integer childKey, event value ) SaveTriggerEventHandle( this, parentKey, childKey, value ) public function hashtable.saveTriggerHandle( integer parentKey, integer childKey, trigger value ) SaveTriggerHandle( this, parentKey, childKey, value ) public function hashtable.saveUbersplatHandle( integer parentKey, integer childKey, ubersplat value ) SaveUbersplatHandle( this, parentKey, childKey, value ) public function hashtable.saveUnitHandle( integer parentKey, integer childKey, unit value ) SaveUnitHandle( this, parentKey, childKey, value ) public function hashtable.saveUnitPoolHandle( integer parentKey, integer childKey, unitpool value ) SaveUnitPoolHandle( this, parentKey, childKey, value ) public function hashtable.saveWidgetHandle( integer parentKey, integer childKey, widget value ) SaveWidgetHandle( this, parentKey, childKey, value ) public function hashtable.removeBoolean(integer parentKey, integer childKey) RemoveSavedBoolean(this, parentKey, childKey) public function hashtable.removeHandle(integer parentKey, integer childKey) RemoveSavedHandle(this, parentKey, childKey) public function hashtable.removeInt(integer parentKey, integer childKey) RemoveSavedInteger(this, parentKey, childKey) public function hashtable.removeReal(integer parentKey, integer childKey) RemoveSavedReal(this, parentKey, childKey) public function hashtable.removeString(integer parentKey, integer childKey) RemoveSavedString(this, parentKey, childKey) public function hashtable.flushChild(int parentKey) FlushChildHashtable(this, parentKey) public function hashtable.flush() FlushParentHashtable(this)