package SampleHero import StandardImports import HeroTypes class SampleHero use HeroInit override static function settings(HeroType t) t.setAttack(20) t.setArmor(5) t.setAttackBackSwingPoint(0.2) t.setAttackDamagePoint(0.2) t.setAttackRange(200) t.setAttackRangeBuffer(100) t.setBounty(100) t.setCollisionSize(100) t.setHeight(100) t.setIsRanged(false) t.setIcon("") t.setModel("units\\human\\HeroPaladin\\HeroPaladin") t.setScale(1.3) t.setMass(1000) t.setLife(1000) t.setMana(100) t.setName("testhero") t.setRadius(100) t.setRunspeed(200) t.setSelectionRadius(1.2) t.setShaddowPos(vec2(0,0)) t.setShaddowSize(vec2(200, 200)) t.setSoundSet("none") t.setTier(1) t.setCaptureAnimationIndex(7) t.setCaptureAnimationSpeed(1.5) t.setHashPeriodicAnimation(false) t.setCaptureOffset(vec3(25, 8, 85)) t.setWeaptonSound(WeaponSound.MetalHeavyBash) t.setArmorSoundType(ArmorSoundType.Flesh) t.setHeroProperName("CriggesMasterOfDesaster")