package PlayerMemoryData import ErrorHandling public class PMData string namehash string expcode string adminToken function save() // addToBuff(namehash) // addToBuff(expcode) // addToBuff(adminToken) printLog(Loglevel.DEBUG, "PMData save: hash <" + namehash + "> exp: <" + expcode + "> admin: <" + adminToken + ">") function setXP(string xpcode) expcode = xpcode.trim() // function load(SyncedFile file) // namehash = file.read() // expcode = file.read() // adminToken = file.read() // printLog(Loglevel.DEBUG, "PMData load: hash <" + namehash + "> exp: <" + expcode + "> admin: <" + adminToken + ">") function assert(boolean b) if not b error("Player save data corrupted")