package SerializeIds /** Ids to map between saved object and the respective class. Used for maze save/load */ public constant JUMPER_INDEX = 1 public constant REVIVE_INDEX = 2 public constant TEXTER_INDEX = 3 public constant BOMBTOWER_INDEX = 4 public constant VORTEX_INDEX = 5 public constant EXECUTER_INDEX = 6 public constant BOOSTER_INDEX = 7 public constant UNITREMOVER_INDEX = 8 public constant WAYPOINT_INDEX = 9 public constant TELEPORTER_INDEX = 10 public constant DOOR_INDEX = 11 public constant SMALLOBS_INDEX = 12 public constant BIGOBS_INDEX = 13 public constant TREE_INDEX = 14 public constant SPINNER_INDEX = 15 public constant UNITCREATOR_INDEX = 16 public constant TRACKS_INDEX = 17 public constant FOUNTAIN_INDEX = 18 public constant POWERNODE_INDEX = 19 public constant TRAP_INDEX = 20 public constant CONGA_INDEX = 21 public constant TBLOCKER_INDEX = 22 public constant VOLCANO_INDEX = 23 public constant WALL_INDEX = 24 public constant HWALL_INDEX = 25 public constant VWALL_INDEX = 26 public constant ARCANERY_INDEX = 27 public constant SMALLKILL_INDEX = 28 public constant BIGKILL_INDEX = 29 public constant BOMBER_INDEX = 30 public constant KEY_INDEX = 31 //public constant BOMBTARGET_INDEX = 32 // unused public constant BIGRANDKILL_INDEX = 33 public constant SMALLRANDKILL_INDEX = 34 public constant TANKKILL_INDEX = 35 public constant GLAIVEKILL_INDEX = 36 public constant AIRKILL_INDEX = 37 public constant FIREKILL_INDEX = 38 public constant FACELESS_INDEX = 39 public constant KNOCKBACKER_INDEX = 40 public constant POINTER_INDEX = 41 public constant OBJ_TARGET_INDEX = 42 public constant TC_INDEX = 43 public constant HIGH_OBS_INDEX = 44 public constant SMALL_LIGHT_INDEX = 45 public constant MEDIUM_LIGHT_INDEX = 46 public constant LARGE_LIGHT_INDEX = 47 public constant COIN_INDEX = 48 public constant TOME_INDEX = 49 public constant BOOTS_INDEX = 50