package Dot import LinkedListModule import TimerUtils //import Damage init getTimer().startPeriodic(0.5, function Dot.loopList) for int i = 0 to 10 unit u = CreateUnit(Player(0), 'hpea', 0, 0, 0) new Dot(u, u, 300, 15.) // here it crashes, so just one unit! public class Dot use LinkedListModule unit u unit source real damage timer t construct(unit u, unit source, real damage, real time) print("This never get printed") if time % 0.5 != 0 printError("Die Dauer des Dots ist nicht zulässig") destroy this else this.u = u this.source = source this.damage = damage / (time / 0.5) t = getTimer() t.setData(this castTo int) t.start(time, function timerDestroyDot) static function timerDestroyDot() destroy GetExpiredTimer().getData() castTo Dot static function loopList() var d = getFirst() while d != null //damageAbs(d.u, d.source, d.damage) d = d.getNext() ondestroy t.release() endpackage