// this script was compiled with wurst 1.8.1.0-jenkins-Wurst-1365 globals // integer JASS_MAX_ARRAY_SIZE=0 // integer PLAYER_NEUTRAL_PASSIVE=0 // attacktype ATTACK_TYPE_NORMAL=null // mapcontrol MAP_CONTROL_USER=null // playerslotstate PLAYER_SLOT_STATE_PLAYING=null // playerevent EVENT_PLAYER_LEAVE=null // playerevent EVENT_PLAYER_END_CINEMATIC=null // playerunitevent EVENT_PLAYER_UNIT_ISSUED_ORDER=null // playerunitevent EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER=null // playerunitevent EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER=null // playerunitevent EVENT_PLAYER_UNIT_DAMAGED=null // playerunitevent EVENT_PLAYER_UNIT_DAMAGING=null // unitevent EVENT_UNIT_DAMAGED=null // playerevent EVENT_PLAYER_ARROW_LEFT_DOWN=null // playerevent EVENT_PLAYER_ARROW_LEFT_UP=null // playerevent EVENT_PLAYER_ARROW_RIGHT_DOWN=null // playerevent EVENT_PLAYER_ARROW_RIGHT_UP=null // playerevent EVENT_PLAYER_ARROW_DOWN_DOWN=null // playerevent EVENT_PLAYER_ARROW_DOWN_UP=null // playerevent EVENT_PLAYER_ARROW_UP_DOWN=null // playerevent EVENT_PLAYER_ARROW_UP_UP=null // playerevent EVENT_PLAYER_MOUSE_DOWN=null // playerevent EVENT_PLAYER_MOUSE_UP=null // playerevent EVENT_PLAYER_MOUSE_MOVE=null // playerunitevent EVENT_PLAYER_UNIT_SPELL_EFFECT=null // blendmode BLEND_MODE_BLEND=null // texmapflags TEXMAP_FLAG_NONE=null // originframetype ORIGIN_FRAME_GAME_UI=null // integer bj_MAX_PLAYERS=0 // integer bj_MAX_PLAYER_SLOTS=0 // rect bj_mapInitialPlayableArea=null string array Base64_CHARMAP integer array Base64_REVERSE_CHARMAP player Basics_DUMMY_PLAYER=null integer array BitSet_pows integer array BitwiseInit_powShift playerevent ClosureEvents_EVENT_PLAYER_CHAT_FILTER=null trigger ClosureEvents_unitTrig=null trigger ClosureEvents_leaveTrig=null trigger ClosureEvents_keyTrig=null integer array ClosureEvents_eventidToIndex integer ClosureEvents_eventTypeCounter=0 integer EventListener_castMap=0 integer array EventListener_castMapCasters integer array EventListener_generalListenersFirsts integer array EventListener_unitListenersFirsts boolean EventListener_useMouseEvents=false integer array ClosureForGroups_tempCallbacks integer ClosureForGroups_iterCount=0 integer ClosureFrames_FRAME_MAP=0 integer ClosureKeyPresses_KEY_MAP=0 integer ClosureTimers_x=0 string array Colors_hexs integer Colors_decs=0 boolexpr array DamageDetection_func trigger DamageDetection_current=null trigger DamageDetection_toDestroy=null filterfunc DamageDetection_filter=null integer DamageEvent_DAMAGE_ELEMENT_ATTACK=0 integer DamageEvent_nextDamageId=0 integer DamageEvent_nextDamageType=0 integer DamageEvent_nextDamageElement=0 boolean DamageEvent_abort=false integer array DamageEvent_firstListeners integer array DamageEvent_firstUnreducedListeners integer DamageInstance_current=0 integer array DamageInstance_stack integer DamageInstance_count=0 real DummyRecycler_ANGLE_DEGREE=0. integer array DummyRecycler_angleQueues hashtable ErrorHandling_HT=null string ErrorHandling_lastError=null boolean ErrorHandling_suppressErrorMessages=false force Execute_executeForce=null boolean array Execute_tempCallbacksSuccess integer array Execute_tempCallbacks integer Execute_tempCallbacksCount=0 string FileIO_FILE_IO_ABIL_ID_STR=null integer ForceTests_testInt=0 framehandle Framehandle_GAME_UI=null integer GameStatus_gameStatus=0 real GameTimer_currentTime=0. integer GroupUtils_used=0 group array GroupUtils_stack integer GroupUtils_numStack=0 integer GroupUtils_numTotal=0 boolean GroupUtils_shownMaxError=false group Group_ENUM_GROUP=null hashtable HashList_ht=null hashtable HashList_occurences=null hashtable HashSet_position=null integer array LastOrder_lastOrder boolean MagicFunctions_compiletime=false rect MapBounds_playableMapRect=null rect MapBounds_boundRect=null region MapBounds_boundRegion=null real MapBounds_playableMin_x=0. real MapBounds_playableMin_y=0. real MapBounds_boundMin_x=0. real MapBounds_boundMin_y=0. real MapBounds_boundMax_x=0. real MapBounds_boundMax_y=0. trigger OnUnitEnterLeave_eventTrigger=null group OnUnitEnterLeave_preplacedUnits=null unit array OnUnitEnterLeave_tempUnits integer OnUnitEnterLeave_tempUnitsCount=0 player array Player_players player Player_localPlayer=null group Preloader_dumg=null unit Preloader_dum=null trigger array RegisterEvents_t integer RegisterEvents_onCastMap=0 string array StringUtils_c2s integer array StringUtils_s2c integer SyncSimple_syncQueue=0 hashtable Table_ht=null timer array TimerUtils_freeTimers integer TimerUtils_freeTimersCount=0 integer TimerUtils_timerData=0 integer TypeCasting_typecastdata=0 trigger UnitIndexer_onIndexTrigger=null trigger UnitIndexer_onDeindexTrigger=null unit array UnitIndexer_tempUnits integer UnitIndexer_tempUnitsCount=0 hashtable hashtable_compiletime=null hashtable hashtable_compiletime_313=null hashtable hashtable_compiletime_314=null hashtable hashtable_compiletime_315=null hashtable hashtable_compiletime_316=null integer array Base64Decoder_typeId integer array ForForceCallback_nextFree integer ForForceCallback_firstFree=0 integer ForForceCallback_maxIndex=0 integer array ForForceCallback_typeId integer array Base64Encoder_typeId integer array ByteBuffer_typeId integer array ChunkedString_nextFree integer ChunkedString_firstFree=0 integer ChunkedString_maxIndex=0 integer array ChunkedString_typeId integer array CineSeq_typeId integer array Cinematic_typeId integer array CallbackSingle_nextFree integer CallbackSingle_firstFree=0 integer CallbackSingle_maxIndex=0 integer array CallbackSingle_typeId integer array EventListener_nextFree integer EventListener_firstFree=0 integer EventListener_maxIndex=0 integer array EventListener_typeId integer OnCastListener_firstFree=0 integer array OnCastListener_typeId integer array ForGroupCallback_nextFree integer ForGroupCallback_firstFree=0 integer ForGroupCallback_maxIndex=0 integer array ForGroupCallback_typeId integer Callback_firstFree=0 integer array Callback_typeId integer array DamageElement_nextFree integer DamageElement_firstFree=0 integer DamageElement_maxIndex=0 integer array DamageInstance_nextFree integer DamageInstance_firstFree=0 integer DamageInstance_maxIndex=0 integer array DamageInstance_typeId integer DummyCaster_firstFree=0 integer array DummyCaster_typeId integer array File_nextFree integer File_firstFree=0 integer File_maxIndex=0 integer array File_typeId integer HashList_firstFree=0 integer array HashList_typeId integer array Table_nextFree integer Table_firstFree=0 integer Table_maxIndex=0 integer array Table_typeId integer TerrainZProvider_firstFree=0 integer TerrainZProvider_maxIndex=0 integer WallHitTransform_firstFree=0 integer WallHitTransform_maxIndex=0 integer UnitFilter_firstFree=0 integer UnitFilter_maxIndex=0 integer BackIterator_firstFree=0 integer BackIterator_maxIndex=0 integer Iterator_firstFree=0 integer Iterator_maxIndex=0 integer array Order_nextFree integer Order_firstFree=0 integer Order_maxIndex=0 integer array Order_typeId integer BackIterator_firstFree_3=0 integer BackIterator_maxIndex_5=0 integer Iterator_firstFree_177=0 integer Iterator_maxIndex_179=0 integer Comparator_firstFree=0 integer Comparator_maxIndex=0 integer array LLEntry_nextFree integer LLEntry_firstFree=0 integer LLEntry_maxIndex=0 integer array LLEntry_typeId integer array LinkedList_nextFree integer LinkedList_firstFree=0 integer LinkedList_maxIndex=0 integer array LinkedList_typeId integer IdGenerator_firstFree=0 integer IdGenerator_maxIndex=0 integer array OrderStringFactory_nextFree integer OrderStringFactory_firstFree=0 integer OrderStringFactory_maxIndex=0 integer BufferSyncListener_firstFree=0 integer array BufferSyncListener_typeId integer Sim3DSound_firstFree=0 integer array Sim3DSound_typeId integer array SoundDefinition_typeId integer SoundInstance_firstFree=0 integer array SoundInstance_typeId integer array StringIterator_nextFree integer StringIterator_firstFree=0 integer StringIterator_maxIndex=0 integer array StringIterator_typeId integer StringSyncListener_firstFree=0 integer array StringSyncListener_typeId integer BoolSyncListener_firstFree=0 integer array BoolSyncListener_typeId integer IntSyncListener_firstFree=0 integer array IntSyncListener_typeId integer RealSyncListener_firstFree=0 integer array RealSyncListener_typeId integer SyncData_firstFree=0 integer array SyncData_typeId integer array UnitIndex_nextFree integer UnitIndex_firstFree=0 integer UnitIndex_maxIndex=0 integer array UnitIndex_typeId integer array Base64Decoder_byteBuffer string array Base64Decoder_buffer integer array Base64Decoder_bufferLength integer array data_304 integer array this_452 integer array Base64Encoder_chunkedString string array Base64Encoder_stringBuffer integer array Base64Encoder_chars integer array Base64Encoder_buffer integer array Base64Encoder_bytes integer array data integer array this_451 integer array ByteBuffer_storage integer array ByteBuffer_intCount integer array ByteBuffer_buffer integer array ByteBuffer_bufferLength integer array ByteBuffer_readBuffer integer array ByteBuffer_readBufferIndex integer array ByteBuffer_readIndex integer array ChunkedString_table integer array ChunkedString_chunkSize integer array ChunkedString_chunkCount integer array ChunkedString_readIndex string array ChunkedString_buffer boolean array Cinematic_running integer array this_453 integer array sequence integer array ending real array duration_seconds real array duration_seconds_309 camerasetup array setup real array pos_x real array pos_y real array duration_seconds_310 integer array EventListener_eventId integer array EventListener_uid integer array EventListener_next integer array EventListener_prev integer array OnCastListener_next integer array OnCastListener_prev integer array OnCastListener_abilId unit array OnCastListener_eventUnit integer array FrameHandleListener_next integer array KeyPressListener_next integer array cb timerdialog array dia timer array CallbackSingle_t real array DamageInstance_amount attacktype array DamageInstance_nativeAttackType damagetype array DamageInstance_nativeDamageType weapontype array DamageInstance_nativeWeaponType integer array DamageListener_next integer array DummyCaster_castCount integer array this unit array dummy integer array id unit array u effect array this_454 effect array this_455 string array File_filename integer array createNow integer array HashList_size integer array HashMap_size integer array IterableMap_keys boolean array IterableMap__destroyed integer array Order_prev unit array Order_orderedUnit integer array result integer array LLEntry_elem integer array LLEntry_prev integer array LLEntry_next integer array LinkedList_dummy integer array LinkedList_size integer array SoundDefinition_soundStack integer array SoundDefinition_duration integer array this_456 integer array snd integer array this_457 integer array snd_448 integer array this_458 integer array snd_449 integer array this_459 integer array instance real array SoundInstance_pos_x real array SoundInstance_pos_y real array SoundInstance_pos_z sound array SoundInstance_snd integer array SoundInstance_soundDef unit array SoundInstance_onUnit player array SoundInstance_p integer array SoundInstance_s3s string array StringIterator_s integer array StringIterator_currentpos integer array StringIterator_stringLen integer array listener integer array listener_320 integer array listener_321 integer array SyncData_slistener integer array SyncData_blistener player array SyncData_syncer string array SyncData_data integer array SyncData_buffer integer array SyncData_syncBuffer unit array UnitIndex__unit integer char_return_c=0 real dispatch_CineSeq_Cinematic_CineSeq_apply_return_seconds=0. code ref_function_init_Abilities=null code ref_function_init_AbilityIds=null code ref_function_init_Real=null code ref_function_init_Integer=null code ref_function_init_BitSet=null code ref_function_init_String=null code ref_function_init_TargetsAllowed=null code ref_function_init_Angle=null code ref_function_init_Vectors=null code ref_function_init_Destructable=null code ref_function_init_Player=null code ref_function_init_Maths=null code ref_function_init_Printing=null code ref_function_init_MagicFunctions=null code ref_function_init_Basics=null code ref_function_init_GameTimer=null code ref_function_init_ErrorHandling=null code ref_function_init_Matrices=null code ref_function_init_Quaternion=null code ref_function_init_Table=null code ref_function_init_Playercolor=null code ref_function_init_Colors=null code ref_function_init_Framehandle=null code ref_function_init_Group=null code ref_function_init_Lightning=null code ref_function_init_WeatherEffects=null code ref_function_init_TypeCasting=null code ref_function_init_HashList=null code ref_function_init_EventHelper=null code ref_function_init_AbilityObjEditing=null code ref_function_init_AttachmentPoints=null code ref_function_init_BitwiseInit=null code ref_function_init_ClosureForGroups=null code ref_function_init_LinkedList=null code ref_function_init_StringUtils=null code ref_function_init_SafetyChecks=null code ref_function_init_ChunkedString=null code ref_function_init_Execute=null code ref_function_init_Base64=null code ref_function_init_Base64Tests=null code ref_function_init_BigNum=null code ref_function_init_BuffIds=null code ref_function_init_Buildings=null code ref_function_init_ObjectIds=null code ref_function_init_TimerUtils=null code ref_function_init_ClosureTimers=null code ref_function_init_UnitIds=null code ref_function_init_MapBounds=null code ref_function_init_Preloader=null code ref_function_init_ObjectIdGenerator=null code ref_function_init_Icons=null code ref_function_init_ChannelAbilityPreset=null code ref_function_init_RegisterEvents=null code ref_function_init_Orders=null code ref_function_init_OnUnitEnterLeave=null code ref_function_init_UnitIndexer=null code ref_function_init_ClosureEvents=null code ref_function_init_ClosureFrames=null code ref_function_init_ClosureKeyPresses=null code ref_function_init_DamageDetection=null code ref_function_init_DamageEvent=null code ref_function_init_DialogBox=null code ref_function_init_Doodads=null code ref_function_init_DummyRecycler=null code ref_function_init_FileIO=null code ref_function_init_ForceTests=null code ref_function_init_FramehandleNames=null code ref_function_init_GameStatus=null code ref_function_init_GroupUtils=null code ref_function_init_HashListTests=null code ref_function_init_HashSet=null code ref_function_init_InstantDummyCaster=null code ref_function_init_ItemIds=null code ref_function_init_TerrainUtils=null code ref_function_init_Objects=null code ref_function_init_Knockback3=null code ref_function_init_LastOrder=null code ref_function_init_LinkedListModuleTests=null code ref_function_init_PathingMaps=null code ref_function_init_Raycast=null code ref_function_init_SyncSimple=null code ref_function_init_SaveLoadData=null code ref_function_init_Serializable=null code ref_function_init_Simulate3dSound=null code ref_function_init_Sounds=null code ref_function_init_SoundUtils=null code ref_function_init_Soundsets=null code ref_function_init_StandardTextTags=null code ref_function_init_Textures=null code ref_function_init_Tiles=null code ref_function_init_UI=null code ref_function_init_UnitAnimations=null code ref_function_init_Units=null code ref_function_init_UpgradeObjEditing=null code ref_function_code__onUnitIndex_ClosureEvents=null code ref_function_code__onUnitDeindex_ClosureEvents=null code ref_function_EventListener_generalEventCallback=null code ref_function_code__Filter_ClosureForGroups=null code ref_function_onEvent=null code ref_function_onEvent_441=null code ref_function_code__Filter_DamageDetection=null code ref_function_code__onEnter_DamageDetection=null code ref_function_swap=null code ref_function_executeCurrentCallback=null code ref_function_code__startPeriodic_GameTimer=null code ref_function_actions=null code ref_function_spellActions=null code ref_function_code__onUnitDeindex_LastOrder=null code ref_function_code__registerPlayerUnitEvent_RegisterEvents=null code ref_function_code__addAction_SyncSimple=null code ref_function_code__onEnter_UnitIndexer=null code ref_function_code__onLeave_UnitIndexer=null code ref_function_code__addAction_nullTimer_ClosureEvents=null code ref_function_code__addAction_nullTimer_ClosureEvents_332=null code ref_function_code__addAction_nullTimer_ClosureEvents_333=null code ref_function_code__registerPlayerUnitEvent_nullTimer_ClosureEvents=null code ref_function_code__start_CallbackSingle_ClosureTimers=null code ref_function_code__Filter_registerEnterRegion_nullTimer_OnUnitEnterLeave=null code ref_function_code__registerPlayerUnitEvent_nullTimer_OnUnitEnterLeave=null code ref_function_code__ForGroup_nullTimer_OnUnitEnterLeave=null endglobals function Loglevel_getTag takes integer this_1 returns string if this_1 == 0 then return "|cffADADADtrace|r" elseif this_1 == 1 then return "|cff2685DCdebug|r" elseif this_1 == 2 then return "|cffFFCC00info|r" elseif this_1 == 3 then return "|cffF47E3Ewarning|r" else return "|cffFB2700error|r" endif endfunction function compileError takes string msg returns nothing endfunction function error takes string msg returns nothing local integer hash local string msg_1 local player showTo if MagicFunctions_compiletime then call compileError("ERROR: " + msg) else if not ErrorHandling_suppressErrorMessages then set hash = StringHash(msg) if HaveSavedInteger(ErrorHandling_HT, -1, hash) then if LoadInteger(ErrorHandling_HT, -1, hash) + 60 < GameTimer_currentTime then set msg_1 = msg + "" set showTo = Player_localPlayer if 2 <= 4 then call DisplayTimedTextToPlayer(showTo, 0., 0., 45., Loglevel_getTag(4) + " - " + msg_1) endif call SaveInteger(ErrorHandling_HT, -1, hash, R2I(GameTimer_currentTime)) call SaveBoolean(ErrorHandling_HT, -1, hash, false) elseif HaveSavedBoolean(ErrorHandling_HT, -1, hash) then if not LoadBoolean(ErrorHandling_HT, -1, hash) then set showTo = Player_localPlayer if 2 <= 4 then call DisplayTimedTextToPlayer(showTo, 0., 0., 45., Loglevel_getTag(4) + " - " + "|cffFF3A29Excessive repeating errors are being omitted") endif call SaveBoolean(ErrorHandling_HT, -1, hash, true) endif else set showTo = Player_localPlayer if 2 <= 4 then call DisplayTimedTextToPlayer(showTo, 0., 0., 45., Loglevel_getTag(4) + " - " + "|cffFF3A29Excessive repeating errors are being omitted") endif call SaveBoolean(ErrorHandling_HT, -1, hash, true) endif else call SaveInteger(ErrorHandling_HT, -1, hash, R2I(GameTimer_currentTime)) set msg_1 = "Message: " + msg + "" set showTo = Player_localPlayer if 2 <= 4 then call DisplayTimedTextToPlayer(showTo, 0., 0., 45., Loglevel_getTag(4) + " - " + msg_1) endif endif endif set ErrorHandling_lastError = msg call I2S(1 / 0) endif endfunction function initCompiletimeState_0 takes nothing returns nothing set hashtable_compiletime_316 = InitHashtable() set hashtable_compiletime_315 = InitHashtable() set hashtable_compiletime_314 = InitHashtable() set hashtable_compiletime_313 = InitHashtable() set hashtable_compiletime = InitHashtable() call SaveInteger(hashtable_compiletime_315, 1, -242600650, 0) call SaveInteger(hashtable_compiletime_315, 1, 1132341824, 1) call SaveInteger(hashtable_compiletime_315, 1, -647782241, 2) call SaveInteger(hashtable_compiletime_315, 1, -854572045, 3) call SaveInteger(hashtable_compiletime_315, 1, -680649701, 4) call SaveInteger(hashtable_compiletime_315, 1, -943650483, 5) call SaveInteger(hashtable_compiletime_315, 1, -671760605, 6) call SaveInteger(hashtable_compiletime_315, 1, 349230650, 7) call SaveInteger(hashtable_compiletime_315, 1, -1894922563, 8) call SaveInteger(hashtable_compiletime_315, 1, -1474492777, 9) call SaveInteger(hashtable_compiletime_315, 1, -1587459251, 10) call SaveInteger(hashtable_compiletime_315, 1, -1676716706, 11) call SaveInteger(hashtable_compiletime_315, 1, -1559655710, 12) call SaveInteger(hashtable_compiletime_315, 1, -1663695754, 13) call SaveInteger(hashtable_compiletime_315, 1, 597637742, 14) call SaveInteger(hashtable_compiletime_315, 1, 789744696, 15) call SaveStr(hashtable_compiletime_315, 2, 0, "") call SaveStr(hashtable_compiletime_315, 2, 1804483594, "air") call SaveStr(hashtable_compiletime_315, 2, -1221441622, "debris") call SaveStr(hashtable_compiletime_315, 2, -681966791, "ground") call SaveStr(hashtable_compiletime_315, 2, -1912775212, "invulnerable") call SaveStr(hashtable_compiletime_315, 2, 392811314, "item") call SaveStr(hashtable_compiletime_315, 2, 124309475, "structure") call SaveStr(hashtable_compiletime_315, 2, -543400682, "vulnerable") call SaveStr(hashtable_compiletime_315, 2, -85648186, "ward") call SaveStr(hashtable_compiletime_315, 2, -612826229, "Avul") call SaveStr(hashtable_compiletime_315, 2, 1282521876, "Aloc") call SaveStr(hashtable_compiletime_315, 2, -844489484, "AM02") call SaveStr(hashtable_compiletime_315, 2, 512215473, "Agho") call SaveInteger(hashtable_compiletime_315, 58, 0, 0) call SaveInteger(hashtable_compiletime_315, 58, 1, 0) call SaveInteger(hashtable_compiletime_315, 58, 2, 0) call SaveInteger(hashtable_compiletime_315, 58, 3, 0) call SaveInteger(hashtable_compiletime_315, 58, 4, 0) call SaveInteger(hashtable_compiletime_315, 58, 5, 0) call SaveInteger(hashtable_compiletime_315, 58, 6, 0) call SaveInteger(hashtable_compiletime_315, 58, 7, 0) call SaveInteger(hashtable_compiletime_315, 58, 8, 0) call SaveInteger(hashtable_compiletime_315, 58, 9, 0) call SaveInteger(hashtable_compiletime_315, 58, 10, 0) call SaveInteger(hashtable_compiletime_315, 58, 11, 0) call SaveInteger(hashtable_compiletime_315, 58, 12, 0) call SaveInteger(hashtable_compiletime_315, 58, 13, 0) call SaveInteger(hashtable_compiletime_315, 58, 14, 0) call SaveInteger(hashtable_compiletime_315, 58, 15, 0) call SaveInteger(hashtable_compiletime_315, 58, 16, 0) call SaveInteger(hashtable_compiletime_315, 58, 17, 0) call SaveInteger(hashtable_compiletime_315, 58, 18, 0) call SaveInteger(hashtable_compiletime_315, 58, 19, 0) call SaveInteger(hashtable_compiletime_315, 58, 20, 0) call SaveInteger(hashtable_compiletime_315, 58, 21, 0) call SaveInteger(hashtable_compiletime_315, 58, 22, 0) call SaveInteger(hashtable_compiletime_315, 58, 23, 0) call SaveInteger(hashtable_compiletime_315, 58, 24, 0) call SaveInteger(hashtable_compiletime_315, 58, 25, 0) call SaveInteger(hashtable_compiletime_315, 58, 26, 0) call SaveInteger(hashtable_compiletime_315, 58, 27, 0) call SaveInteger(hashtable_compiletime_315, 58, 28, 0) call SaveInteger(hashtable_compiletime_315, 58, 29, 0) call SaveInteger(hashtable_compiletime_315, 58, 30, 0) call SaveInteger(hashtable_compiletime_315, 58, 31, 0) call SaveInteger(hashtable_compiletime_315, 58, 32, 0) call SaveInteger(hashtable_compiletime_315, 58, 33, 0) call SaveInteger(hashtable_compiletime_315, 58, 34, 0) call SaveInteger(hashtable_compiletime_315, 58, 35, 0) call SaveInteger(hashtable_compiletime_315, 58, 36, 0) call SaveInteger(hashtable_compiletime_315, 58, 37, 0) call SaveInteger(hashtable_compiletime_315, 58, 38, 0) call SaveInteger(hashtable_compiletime_315, 58, 39, 0) call SaveInteger(hashtable_compiletime_315, 58, 40, 0) call SaveInteger(hashtable_compiletime_315, 58, 41, 0) call SaveInteger(hashtable_compiletime_315, 58, 42, 0) call SaveInteger(hashtable_compiletime_315, 58, 43, 0) call SaveInteger(hashtable_compiletime_315, 58, 44, 0) call SaveInteger(hashtable_compiletime_315, 58, 45, 0) call SaveInteger(hashtable_compiletime_315, 58, 46, 0) call SaveInteger(hashtable_compiletime_315, 58, 47, 0) call SaveInteger(hashtable_compiletime_315, 58, 48, 0) call SaveInteger(hashtable_compiletime_315, 58, 49, 0) call SaveInteger(hashtable_compiletime_315, 58, 50, 0) call SaveInteger(hashtable_compiletime_315, 58, 51, 0) call SaveInteger(hashtable_compiletime_315, 58, 52, 0) call SaveInteger(hashtable_compiletime_315, 58, 53, 0) call SaveInteger(hashtable_compiletime_315, 58, 54, 0) call SaveInteger(hashtable_compiletime_315, 58, 55, 0) call SaveInteger(hashtable_compiletime_315, 58, 56, 0) call SaveInteger(hashtable_compiletime_315, 58, 57, 0) call SaveInteger(hashtable_compiletime_315, 58, 58, 0) call SaveInteger(hashtable_compiletime_315, 58, 59, 0) call SaveInteger(hashtable_compiletime_315, 58, 60, 0) call SaveInteger(hashtable_compiletime_315, 58, 61, 0) call SaveInteger(hashtable_compiletime_315, 58, 62, 0) call SaveInteger(hashtable_compiletime_315, 58, 63, 0) endfunction function destroyDamageInstance takes integer this_1 returns nothing set DamageInstance_count = DamageInstance_count - 1 set DamageInstance_current = DamageInstance_stack[DamageInstance_count] if DamageInstance_typeId[this_1] == 0 then call error("Double free: object of type DamageInstance") else set DamageInstance_nextFree[DamageInstance_firstFree] = this_1 set DamageInstance_firstFree = DamageInstance_firstFree + 1 set DamageInstance_typeId[this_1] = 0 endif endfunction function DamageEvent_onDamage takes nothing returns nothing local integer dmg = DamageInstance_current local integer i local integer temp local integer listener_1 local real amount if not DamageEvent_abort then set amount = GetEventDamage() if DamageInstance_typeId[dmg] == 0 then if dmg == 0 then call error("Nullpointer exception when calling DamageInstance.setReducedAmount") else call error("Called DamageInstance.setReducedAmount on invalid object.") endif endif set DamageInstance_amount[dmg] = amount set i = 0 set temp = 0 loop exitwhen i > temp set listener_1 = DamageEvent_firstListeners[i] loop exitwhen listener_1 == 0 if DamageEvent_abort then set DamageInstance_amount[dmg] = 0. exitwhen true else set listener_1 = DamageListener_next[listener_1] endif endloop exitwhen DamageEvent_abort set i = i + 1 endloop call BlzSetEventAttackType(DamageInstance_nativeAttackType[dmg]) call BlzSetEventDamageType(DamageInstance_nativeDamageType[dmg]) call BlzSetEventWeaponType(DamageInstance_nativeWeaponType[dmg]) call BlzSetEventDamage(DamageInstance_amount[dmg]) endif if DamageInstance_typeId[dmg] == 0 then if dmg == 0 then call error("Nullpointer exception when calling DamageInstance.DamageInstance") else call error("Called DamageInstance.DamageInstance on invalid object.") endif endif call destroyDamageInstance(dmg) set DamageEvent_abort = false endfunction function new_DamageInstance takes integer id_1, unit source, unit target, real unreducedAmount, attacktype nativeAttackType, damagetype nativeDamageType, weapontype nativeWeaponType, integer damageType, integer damageElement returns integer if DamageInstance_firstFree == 0 then if DamageInstance_maxIndex < 32768 then set DamageInstance_maxIndex = DamageInstance_maxIndex + 1 set id_1 = DamageInstance_maxIndex set DamageInstance_typeId[id_1] = 1700 else call error("Out of memory: Could not create DamageInstance.") set id_1 = 0 endif else set DamageInstance_firstFree = DamageInstance_firstFree - 1 set id_1 = DamageInstance_nextFree[DamageInstance_firstFree] set DamageInstance_typeId[id_1] = 1700 endif set DamageInstance_amount[id_1] = unreducedAmount set DamageInstance_nativeAttackType[id_1] = nativeAttackType set DamageInstance_nativeDamageType[id_1] = nativeDamageType set DamageInstance_nativeWeaponType[id_1] = nativeWeaponType set DamageInstance_count = DamageInstance_count + 1 set DamageInstance_stack[DamageInstance_count] = id_1 set DamageInstance_current = id_1 return id_1 endfunction function DamageEvent_onUnreducedDamage takes nothing returns nothing local real amount = GetEventDamage() local attacktype attackType = BlzGetEventAttackType() local integer dmg local integer i local integer temp local integer listener_1 if DamageEvent_nextDamageType == 4 then if attackType == ATTACK_TYPE_NORMAL then set DamageEvent_nextDamageType = 1 else set DamageEvent_nextDamageType = 0 set DamageEvent_nextDamageElement = DamageEvent_DAMAGE_ELEMENT_ATTACK endif endif set dmg = new_DamageInstance(DamageEvent_nextDamageId, GetEventDamageSource(), GetTriggerUnit(), amount, attackType, BlzGetEventDamageType(), BlzGetEventWeaponType(), DamageEvent_nextDamageType, DamageEvent_nextDamageElement) set DamageEvent_nextDamageId = 0 set DamageEvent_nextDamageType = 4 set DamageEvent_nextDamageElement = 0 set i = 0 set temp = 0 loop exitwhen i > temp set listener_1 = DamageEvent_firstUnreducedListeners[i] loop exitwhen listener_1 == 0 if DamageEvent_abort then set DamageInstance_amount[dmg] = 0. exitwhen true else set listener_1 = DamageListener_next[listener_1] endif endloop exitwhen DamageEvent_abort set i = i + 1 endloop call BlzSetEventAttackType(DamageInstance_nativeAttackType[dmg]) call BlzSetEventDamageType(DamageInstance_nativeDamageType[dmg]) call BlzSetEventWeaponType(DamageInstance_nativeWeaponType[dmg]) call BlzSetEventDamage(DamageInstance_amount[dmg]) endfunction function dispatch_EventListener_ClosureEvents_EventListener_onEvent takes integer this_1 returns nothing if EventListener_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling EventListener.onEvent") else call error("Called EventListener.onEvent on invalid object.") endif endif if EventListener_typeId[this_1] <= 1920 then call DamageEvent_onUnreducedDamage() else call DamageEvent_onDamage() endif endfunction function registerPlayerUnitEvent takes playerunitevent p, code filter, code condition, code action returns nothing local integer hid = GetHandleId(p) local integer k local filterfunc cond_result local trigger temp local player temp_1 if RegisterEvents_t[hid] == null then set RegisterEvents_t[hid] = CreateTrigger() set k = bj_MAX_PLAYER_SLOTS - 1 loop exitwhen k < 0 set temp = RegisterEvents_t[hid] set temp_1 = Player_players[k] if filter != null then set cond_result = Filter(filter) else set cond_result = null endif call TriggerRegisterPlayerUnitEvent(temp, temp_1, p, cond_result) set k = k - 1 endloop endif if condition != null then call TriggerAddCondition(RegisterEvents_t[hid], Filter(condition)) endif if action != null then call TriggerAddAction(RegisterEvents_t[hid], action) endif endfunction function registerEventId takes eventid evnt returns integer local integer eventId = GetHandleId(evnt) local trigger receiver local integer eventId_1 local boolean andLeft set ClosureEvents_eventTypeCounter = ClosureEvents_eventTypeCounter + 1 set ClosureEvents_eventidToIndex[eventId] = ClosureEvents_eventTypeCounter set eventId_1 = GetHandleId(evnt) if (eventId_1 >= 18 and eventId_1 <= 51) or (eventId_1 >= 269 and eventId_1 <= 277) or eventId_1 == 315 or eventId_1 == 308 then call registerPlayerUnitEvent(ConvertPlayerUnitEvent(eventId), null, ref_function_EventListener_generalEventCallback, null) else if evnt != EVENT_UNIT_DAMAGED and evnt != EVENT_PLAYER_LEAVE and evnt != ClosureEvents_EVENT_PLAYER_CHAT_FILTER then set eventId_1 = GetHandleId(evnt) set andLeft = eventId_1 < 261 or eventId_1 > 268 and eventId_1 != 17 else set andLeft = false endif if andLeft then set eventId_1 = GetHandleId(evnt) set andLeft = eventId_1 < 305 or eventId_1 > 307 else set andLeft = false endif if andLeft then call error("registering handleid: " + I2S(eventId) + " non-playerunitevent. Except EVENT_UNIT_DAMAGED and EVENT_PLAYER_LEAVE these are not supported right now.") endif endif set eventId = GetHandleId(evnt) if eventId >= 305 and eventId <= 307 and ( not EventListener_useMouseEvents) then set EventListener_useMouseEvents = true set eventId = 0 set eventId_1 = bj_MAX_PLAYERS - 1 loop exitwhen eventId > eventId_1 set receiver = ClosureEvents_keyTrig call TriggerRegisterPlayerEvent(receiver, Player_players[eventId], EVENT_PLAYER_MOUSE_UP) call TriggerRegisterPlayerEvent(receiver, Player_players[eventId], EVENT_PLAYER_MOUSE_DOWN) call TriggerRegisterPlayerEvent(receiver, Player_players[eventId], EVENT_PLAYER_MOUSE_MOVE) set eventId = eventId + 1 endloop endif return ClosureEvents_eventTypeCounter endfunction function EventListener_generalEventCallback takes nothing returns nothing local unit trigUnit = GetTriggerUnit() local eventid this_1 = GetTriggerEventId() local integer id_1 = ClosureEvents_eventidToIndex[GetHandleId(this_1)] local integer listener_1 local integer nextListener local boolean andLeft if id_1 == 0 then set id_1 = registerEventId(this_1) endif if trigUnit != null then set andLeft = GetUnitUserData(trigUnit) > 0 else set andLeft = false endif if andLeft then if EventListener_unitListenersFirsts[GetUnitUserData(trigUnit)] != 0 then set listener_1 = EventListener_unitListenersFirsts[GetUnitUserData(trigUnit)] loop exitwhen listener_1 == 0 set nextListener = EventListener_next[listener_1] if EventListener_eventId[listener_1] == id_1 then call dispatch_EventListener_ClosureEvents_EventListener_onEvent(listener_1) endif set listener_1 = nextListener endloop endif endif if EventListener_generalListenersFirsts[id_1] != 0 then set id_1 = EventListener_generalListenersFirsts[id_1] loop exitwhen id_1 == 0 set listener_1 = EventListener_next[id_1] call dispatch_EventListener_ClosureEvents_EventListener_onEvent(id_1) set id_1 = listener_1 endloop endif endfunction function conditions takes nothing returns boolean local integer id_1 = GetIssuedOrderId() local boolean andLeft if id_1 == 851971 or id_1 == 851986 or id_1 == 851983 or id_1 == 851984 or id_1 == 851990 or id_1 == 851993 or (id_1 >= 852055 and id_1 <= 852762) then set andLeft = ( not (id_1 == 852055 or id_1 == 852056 or id_1 == 852064 or id_1 == 852065 or id_1 == 852067 or id_1 == 852068 or id_1 == 852076 or id_1 == 852077 or id_1 == 852090 or id_1 == 852091 or id_1 == 852100 or id_1 == 852102 or id_1 == 852103 or id_1 == 852107 or id_1 == 852108 or id_1 == 852129 or id_1 == 852130 or id_1 == 852133 or id_1 == 852134 or id_1 == 852136 or id_1 == 852137 or id_1 == 852150 or id_1 == 852151 or id_1 == 852174 or id_1 == 852158 or id_1 == 852159 or id_1 == 852162 or id_1 == 852163 or id_1 == 852174 or id_1 == 852175 or id_1 == 852177 or id_1 == 852178 or id_1 == 852191 or id_1 == 852192 or id_1 == 852198 or id_1 == 852199 or id_1 == 852203 or id_1 == 852204 or id_1 == 852212 or id_1 == 852213 or id_1 == 852244 or id_1 == 852245 or id_1 == 852249 or id_1 == 852250 or id_1 == 852255 or id_1 == 852256 or id_1 == 852458 or id_1 == 852459 or id_1 == 852478 or id_1 == 852479 or id_1 == 852484 or id_1 == 852485 or id_1 == 852515 or id_1 == 852516 or id_1 == 852522 or id_1 == 852523 or id_1 == 852540)) and ( not (id_1 == 852541)) and id_1 != 852543 and id_1 != 852544 and id_1 != 852546 and id_1 != 852547 and id_1 != 852549 and id_1 != 852550 and id_1 != 852552 and id_1 != 852553 and id_1 != 852562 and id_1 != 852563 and id_1 != 852571 and id_1 != 852578 and id_1 != 852579 and id_1 != 852589 and id_1 != 852590 and id_1 != 852602 and id_1 != 852603 and id_1 != 852671 and id_1 != 852672 else set andLeft = false endif return andLeft endfunction function Order_onDestroy takes integer this_1 returns nothing local integer this_2 if Order_prev[this_1] != 0 then set this_2 = Order_prev[this_1] if Order_typeId[this_2] == 0 then if this_2 == 0 then call error("Nullpointer exception when calling Order.Order") else call error("Called Order.Order on invalid object.") endif endif call Order_onDestroy(this_2) if Order_typeId[this_2] == 0 then call error("Double free: object of type Order") else set Order_nextFree[Order_firstFree] = this_2 set Order_firstFree = Order_firstFree + 1 set Order_typeId[this_2] = 0 endif set Order_prev[this_1] = 0 endif endfunction function destroyOrder takes integer this_1 returns nothing call Order_onDestroy(this_1) if Order_typeId[this_1] == 0 then call error("Double free: object of type Order") else set Order_nextFree[Order_firstFree] = this_1 set Order_firstFree = Order_firstFree + 1 set Order_typeId[this_1] = 0 endif endfunction function construct_Order takes integer this_1, unit ordered, integer orderId, integer ordtype, widget target, real targetPos_x, real targetPos_y returns nothing local integer i local integer e set Order_prev[this_1] = 0 set Order_orderedUnit[this_1] = null set Order_orderedUnit[this_1] = ordered if ordered != null then set orderId = GetUnitUserData(ordered) if LastOrder_lastOrder[orderId] != 0 then if Order_orderedUnit[LastOrder_lastOrder[orderId]] == Order_orderedUnit[this_1] then set Order_prev[this_1] = LastOrder_lastOrder[orderId] else set ordtype = LastOrder_lastOrder[orderId] if Order_typeId[ordtype] == 0 then if ordtype == 0 then call error("Nullpointer exception when calling Order.Order") else call error("Called Order.Order on invalid object.") endif endif call destroyOrder(ordtype) endif endif set i = 0 set e = this_1 loop exitwhen Order_prev[e] == 0 set i = i + 1 if i > 3 then set ordtype = Order_prev[e] if Order_typeId[ordtype] == 0 then if ordtype == 0 then call error("Nullpointer exception when calling Order.Order") else call error("Called Order.Order on invalid object.") endif endif call destroyOrder(ordtype) set Order_prev[e] = 0 exitwhen true endif set e = Order_prev[e] endloop set LastOrder_lastOrder[orderId] = this_1 endif endfunction function actions takes nothing returns nothing local unit u_1 local widget t local integer oid local string msg local player showTo local unit this_1 local integer this_2 local real temp local real tuple_temp if conditions() then set u_1 = GetTriggerUnit() set t = GetOrderTarget() set oid = GetIssuedOrderId() set msg = "ordered: <" + OrderId2StringBJ(oid) + ">" set showTo = Player_localPlayer if 2 <= 0 then call DisplayTimedTextToPlayer(showTo, 0., 0., 45., Loglevel_getTag(0) + " - " + msg) endif if GetTriggerEventId() == EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER then set this_1 = GetOrderTargetUnit() set temp = GetUnitX(this_1) set tuple_temp = GetUnitY(this_1) if Order_firstFree == 0 then if Order_maxIndex < 32768 then set Order_maxIndex = Order_maxIndex + 1 set this_2 = Order_maxIndex set Order_typeId[this_2] = 3293 else call error("Out of memory: Could not create Order.") set this_2 = 0 endif else set Order_firstFree = Order_firstFree - 1 set this_2 = Order_nextFree[Order_firstFree] set Order_typeId[this_2] = 3293 endif call construct_Order(this_2, u_1, oid, 0, t, temp, tuple_temp) elseif GetTriggerEventId() == EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER then set temp = GetOrderPointX() set tuple_temp = GetOrderPointY() if Order_firstFree == 0 then if Order_maxIndex < 32768 then set Order_maxIndex = Order_maxIndex + 1 set this_2 = Order_maxIndex set Order_typeId[this_2] = 3293 else call error("Out of memory: Could not create Order.") set this_2 = 0 endif else set Order_firstFree = Order_firstFree - 1 set this_2 = Order_nextFree[Order_firstFree] set Order_typeId[this_2] = 3293 endif call construct_Order(this_2, u_1, oid, 1, null, temp, tuple_temp) elseif GetTriggerEventId() == EVENT_PLAYER_UNIT_ISSUED_ORDER then set temp = GetUnitX(u_1) set tuple_temp = GetUnitY(u_1) if Order_firstFree == 0 then if Order_maxIndex < 32768 then set Order_maxIndex = Order_maxIndex + 1 set this_2 = Order_maxIndex set Order_typeId[this_2] = 3293 else call error("Out of memory: Could not create Order.") set this_2 = 0 endif else set Order_firstFree = Order_firstFree - 1 set this_2 = Order_nextFree[Order_firstFree] set Order_typeId[this_2] = 3293 endif call construct_Order(this_2, u_1, oid, 2, null, temp, tuple_temp) endif endif endfunction function new_LLEntry takes integer elem, integer prev, integer next returns integer local integer this_1 if LLEntry_firstFree == 0 then if LLEntry_maxIndex < 32768 then set LLEntry_maxIndex = LLEntry_maxIndex + 1 set this_1 = LLEntry_maxIndex set LLEntry_typeId[this_1] = 2715 else call error("Out of memory: Could not create LLEntry.") set this_1 = 0 endif else set LLEntry_firstFree = LLEntry_firstFree - 1 set this_1 = LLEntry_nextFree[LLEntry_firstFree] set LLEntry_typeId[this_1] = 2715 endif set LLEntry_elem[this_1] = elem set LLEntry_prev[this_1] = prev set LLEntry_next[this_1] = next return this_1 endfunction function dispatch_LinkedList_LinkedList_LinkedList_add_1 takes integer this_1, integer elems_0 returns nothing local integer entry if LinkedList_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling LinkedList.add") else call error("Called LinkedList.add on invalid object.") endif endif set entry = new_LLEntry(elems_0, LLEntry_prev[LinkedList_dummy[this_1]], LinkedList_dummy[this_1]) set LLEntry_next[LLEntry_prev[LinkedList_dummy[this_1]]] = entry set LLEntry_prev[LinkedList_dummy[this_1]] = entry set LinkedList_size[this_1] = LinkedList_size[this_1] + 1 endfunction function dispatch_ForGroupCallback_ClosureForGroups_ForGroupCallback_callback takes integer this_1, unit u_1 returns nothing if ForGroupCallback_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling ForGroupCallback.callback") else call error("Called ForGroupCallback.callback on invalid object.") endif endif if ForGroupCallback_typeId[this_1] <= 2071 then call dispatch_LinkedList_LinkedList_LinkedList_add_1(result[this_1], GetHandleId(u_1)) else call RemoveUnit(u_1) endif endfunction function code__Filter_ClosureForGroups takes nothing returns nothing local unit filter = GetFilterUnit() if ClosureForGroups_iterCount < 2147483647 then call dispatch_ForGroupCallback_ClosureForGroups_ForGroupCallback_callback(ClosureForGroups_tempCallbacks[-1], filter) endif set ClosureForGroups_iterCount = ClosureForGroups_iterCount + 1 endfunction function code__Filter_DamageDetection takes nothing returns nothing call TriggerRegisterUnitEvent(DamageDetection_current, GetFilterUnit(), EVENT_UNIT_DAMAGED) endfunction function prepareUnit takes unit u_1 returns nothing call UnitAddAbility(u_1, 1095577652) call UnitMakeAbilityPermanent(u_1, true, 1095577652) set OnUnitEnterLeave_tempUnits[OnUnitEnterLeave_tempUnitsCount] = u_1 set OnUnitEnterLeave_tempUnitsCount = OnUnitEnterLeave_tempUnitsCount + 1 call TriggerEvaluate(OnUnitEnterLeave_eventTrigger) set OnUnitEnterLeave_tempUnitsCount = OnUnitEnterLeave_tempUnitsCount - 1 endfunction function code__Filter_registerEnterRegion_nullTimer_OnUnitEnterLeave takes nothing returns nothing call prepareUnit(GetFilterUnit()) endfunction function code__ForGroup_nullTimer_OnUnitEnterLeave takes nothing returns nothing call prepareUnit(GetEnumUnit()) endfunction function dispatch_Table_Table_Table_saveString takes integer this_1, integer parentKey, string value returns nothing if Table_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling Table.saveString") else call error("Called Table.saveString on invalid object.") endif endif call SaveStr(Table_ht, this_1, parentKey, value) endfunction function ChunkedString_append takes integer this_1, string pdata returns nothing local integer numbers_1 local integer cond_result loop set cond_result = ChunkedString_chunkSize[this_1] - StringLength(ChunkedString_buffer[this_1]) set ChunkedString_buffer[this_1] = ChunkedString_buffer[this_1] + SubString(pdata, 0, cond_result) if StringLength(ChunkedString_buffer[this_1]) >= ChunkedString_chunkSize[this_1] then call dispatch_Table_Table_Table_saveString(ChunkedString_table[this_1], ChunkedString_chunkCount[this_1], ChunkedString_buffer[this_1]) set ChunkedString_buffer[this_1] = "" set ChunkedString_chunkCount[this_1] = ChunkedString_chunkCount[this_1] + 1 endif set numbers_1 = StringLength(pdata) if cond_result < 2147483647 then else set cond_result = 2147483647 endif if numbers_1 < cond_result then set cond_result = numbers_1 endif set pdata = SubString(pdata, cond_result, StringLength(pdata)) exitwhen StringLength(pdata) == 0 endloop endfunction function dispatch_Table_Table_Table_loadString takes integer this_1, integer parentKey returns string if Table_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling Table.loadString") else call error("Called Table.loadString on invalid object.") endif endif return LoadStr(Table_ht, this_1, parentKey) endfunction function ChunkedString_getChunk takes integer this_1, integer index returns string if index == ChunkedString_chunkCount[this_1] then return ChunkedString_buffer[this_1] endif return dispatch_Table_Table_Table_loadString(ChunkedString_table[this_1], index) endfunction function dispatch_ChunkedString_ChunkedString_ChunkedString_readChunk takes integer this_1 returns string local integer index if ChunkedString_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling ChunkedString.readChunk") else call error("Called ChunkedString.readChunk on invalid object.") endif endif set ChunkedString_readIndex[this_1] = ChunkedString_readIndex[this_1] + 1 set index = ChunkedString_readIndex[this_1] if ChunkedString_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling ChunkedString.getChunk") else call error("Called ChunkedString.getChunk on invalid object.") endif endif return ChunkedString_getChunk(this_1, index) endfunction function checkQueue takes nothing returns nothing local integer this_1 = SyncSimple_syncQueue local string data_1 local integer LinkedList_LinkedList_getFirst_result local boolean ChunkedString_ChunkedString_hasChunk_result if LinkedList_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling LinkedList.isEmpty") else call error("Called LinkedList.isEmpty on invalid object.") endif endif if LinkedList_size[this_1] != 0 then set this_1 = SyncSimple_syncQueue if LinkedList_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling LinkedList.getFirst") else call error("Called LinkedList.getFirst on invalid object.") endif endif set LinkedList_LinkedList_getFirst_result = LLEntry_elem[LLEntry_next[LinkedList_dummy[this_1]]] if SyncData_data[LinkedList_LinkedList_getFirst_result] != null then if Player_localPlayer == SyncData_syncer[LinkedList_LinkedList_getFirst_result] then call BlzSendSyncData("S", SyncData_data[LinkedList_LinkedList_getFirst_result]) endif else set data_1 = dispatch_ChunkedString_ChunkedString_ChunkedString_readChunk(SyncData_buffer[LinkedList_LinkedList_getFirst_result]) set this_1 = SyncData_buffer[LinkedList_LinkedList_getFirst_result] if ChunkedString_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling ChunkedString.hasChunk") else call error("Called ChunkedString.hasChunk on invalid object.") endif endif set ChunkedString_ChunkedString_hasChunk_result = ChunkedString_readIndex[this_1] < ChunkedString_chunkCount[this_1] if Player_localPlayer == SyncData_syncer[LinkedList_LinkedList_getFirst_result] then if ChunkedString_ChunkedString_hasChunk_result then call BlzSendSyncData("S", data_1) else call BlzSendSyncData("T", data_1) endif endif endif endif endfunction function dispatch_LLEntry_destroyLLEntry takes integer this_1 returns nothing if LLEntry_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling LLEntry.LLEntry") else call error("Called LLEntry.LLEntry on invalid object.") endif endif if LLEntry_typeId[this_1] == 0 then call error("Double free: object of type LLEntry") else set LLEntry_nextFree[LLEntry_firstFree] = this_1 set LLEntry_firstFree = LLEntry_firstFree + 1 set LLEntry_typeId[this_1] = 0 endif endfunction function dispatch_LinkedList_LinkedList_LinkedList_removeEntry takes integer this_1, integer entry returns nothing if LinkedList_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling LinkedList.removeEntry") else call error("Called LinkedList.removeEntry on invalid object.") endif endif set LLEntry_next[LLEntry_prev[entry]] = LLEntry_next[entry] set LLEntry_prev[LLEntry_next[entry]] = LLEntry_prev[entry] call dispatch_LLEntry_destroyLLEntry(entry) set LinkedList_size[this_1] = LinkedList_size[this_1] - 1 endfunction function dispatch_LinkedList_LinkedList_LinkedList_dequeue takes integer this_1 returns integer local integer top local integer result_1 if LinkedList_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling LinkedList.dequeue") else call error("Called LinkedList.dequeue on invalid object.") endif endif set top = LLEntry_next[LinkedList_dummy[this_1]] set result_1 = 0 if top != LinkedList_dummy[this_1] then set result_1 = LLEntry_elem[top] call dispatch_LinkedList_LinkedList_LinkedList_removeEntry(this_1, top) endif return result_1 endfunction function dispatch_BoolSyncListener_destroyBoolSyncListener takes integer this_1 returns nothing if BoolSyncListener_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling BoolSyncListener.BoolSyncListener") else call error("Called BoolSyncListener.BoolSyncListener on invalid object.") endif endif if BoolSyncListener_typeId[this_1] == 0 then call error("Double free: object of type BoolSyncListener") else set BoolSyncListener_firstFree = BoolSyncListener_firstFree + 1 set BoolSyncListener_typeId[this_1] = 0 endif endfunction function onDataSynced_sync_SyncSimple takes integer this_1, string data_1 returns nothing call dispatch_BoolSyncListener_destroyBoolSyncListener(listener[this_1]) endfunction function dispatch_IntSyncListener_destroyIntSyncListener takes integer this_1 returns nothing if IntSyncListener_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling IntSyncListener.IntSyncListener") else call error("Called IntSyncListener.IntSyncListener on invalid object.") endif endif if IntSyncListener_typeId[this_1] == 0 then call error("Double free: object of type IntSyncListener") else set IntSyncListener_firstFree = IntSyncListener_firstFree + 1 set IntSyncListener_typeId[this_1] = 0 endif endfunction function onDataSynced_sync_SyncSimple_421 takes integer this_1, string data_1 returns nothing call dispatch_IntSyncListener_destroyIntSyncListener(listener_320[this_1]) endfunction function dispatch_RealSyncListener_destroyRealSyncListener takes integer this_1 returns nothing if RealSyncListener_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling RealSyncListener.RealSyncListener") else call error("Called RealSyncListener.RealSyncListener on invalid object.") endif endif if RealSyncListener_typeId[this_1] == 0 then call error("Double free: object of type RealSyncListener") else set RealSyncListener_firstFree = RealSyncListener_firstFree + 1 set RealSyncListener_typeId[this_1] = 0 endif endfunction function onDataSynced_sync_SyncSimple_422 takes integer this_1, string data_1 returns nothing call dispatch_RealSyncListener_destroyRealSyncListener(listener_321[this_1]) endfunction function dispatch_StringSyncListener_SyncSimple_StringSyncListener_onDataSynced takes integer this_1, string data_1 returns nothing if StringSyncListener_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling StringSyncListener.onDataSynced") else call error("Called StringSyncListener.onDataSynced on invalid object.") endif endif if StringSyncListener_typeId[this_1] <= 4086 then if StringSyncListener_typeId[this_1] <= 4085 then call onDataSynced_sync_SyncSimple(this_1, data_1) else call onDataSynced_sync_SyncSimple_421(this_1, data_1) endif else call onDataSynced_sync_SyncSimple_422(this_1, data_1) endif endfunction function dispatch_BufferSyncListener_destroyBufferSyncListener takes integer this_1 returns nothing if BufferSyncListener_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling BufferSyncListener.BufferSyncListener") else call error("Called BufferSyncListener.BufferSyncListener on invalid object.") endif endif if BufferSyncListener_typeId[this_1] == 0 then call error("Double free: object of type BufferSyncListener") else set BufferSyncListener_firstFree = BufferSyncListener_firstFree + 1 set BufferSyncListener_typeId[this_1] = 0 endif endfunction function HashSet_clear takes integer this_1 returns nothing call FlushChildHashtable(HashList_ht, this_1) call FlushChildHashtable(HashList_occurences, this_1) set HashList_size[this_1] = 0 call FlushChildHashtable(HashSet_position, this_1) endfunction function dispatch_HashList_HashList_HashList_clear takes integer this_1 returns nothing if HashList_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling HashList.clear") else call error("Called HashList.clear on invalid object.") endif endif if HashList_typeId[this_1] <= 2302 then call FlushChildHashtable(HashList_ht, this_1) call FlushChildHashtable(HashList_occurences, this_1) set HashList_size[this_1] = 0 else call HashSet_clear(this_1) endif endfunction function destroyHashSet takes integer this_1 returns nothing call FlushChildHashtable(HashSet_position, this_1) call dispatch_HashList_HashList_HashList_clear(this_1) if HashList_typeId[this_1] == 0 then call error("Double free: object of type HashSet") else set HashList_firstFree = HashList_firstFree + 1 set HashList_typeId[this_1] = 0 endif endfunction function dispatch_HashList_destroyHashList takes integer this_1 returns nothing if HashList_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling HashList.HashList") else call error("Called HashList.HashList on invalid object.") endif endif if HashList_typeId[this_1] <= 2302 then call dispatch_HashList_HashList_HashList_clear(this_1) if HashList_typeId[this_1] == 0 then call error("Double free: object of type HashList") else set HashList_firstFree = HashList_firstFree + 1 set HashList_typeId[this_1] = 0 endif else call destroyHashSet(this_1) endif endfunction function dispatch_Table_Table_Table_flush takes integer this_1 returns nothing if Table_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling Table.flush") else call error("Called Table.flush on invalid object.") endif endif if Table_typeId[this_1] <= 4108 then if Table_typeId[this_1] <= 4107 then call FlushChildHashtable(Table_ht, this_1) else set HashMap_size[this_1] = 0 call FlushChildHashtable(Table_ht, this_1) endif else if not IterableMap__destroyed[this_1] then call dispatch_HashList_HashList_HashList_clear(IterableMap_keys[this_1]) endif set HashMap_size[this_1] = 0 call FlushChildHashtable(Table_ht, this_1) endif endfunction function destroyIterableMap takes integer this_1 returns nothing call dispatch_HashList_destroyHashList(IterableMap_keys[this_1]) set IterableMap__destroyed[this_1] = true call dispatch_Table_Table_Table_flush(this_1) if Table_typeId[this_1] == 0 then call error("Double free: object of type IterableMap") else set Table_nextFree[Table_firstFree] = this_1 set Table_firstFree = Table_firstFree + 1 set Table_typeId[this_1] = 0 endif endfunction function dispatch_Table_destroyTable takes integer this_1 returns nothing if Table_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling Table.Table") else call error("Called Table.Table on invalid object.") endif endif if Table_typeId[this_1] <= 4108 then call dispatch_Table_Table_Table_flush(this_1) if Table_typeId[this_1] == 0 then call error("Double free: object of type Table") else set Table_nextFree[Table_firstFree] = this_1 set Table_firstFree = Table_firstFree + 1 set Table_typeId[this_1] = 0 endif else call destroyIterableMap(this_1) endif endfunction function dispatch_ChunkedString_destroyChunkedString takes integer this_1 returns nothing if ChunkedString_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling ChunkedString.ChunkedString") else call error("Called ChunkedString.ChunkedString on invalid object.") endif endif call dispatch_Table_destroyTable(ChunkedString_table[this_1]) if ChunkedString_typeId[this_1] == 0 then call error("Double free: object of type ChunkedString") else set ChunkedString_nextFree[ChunkedString_firstFree] = this_1 set ChunkedString_firstFree = ChunkedString_firstFree + 1 set ChunkedString_typeId[this_1] = 0 endif endfunction function dispatch_StringSyncListener_destroyStringSyncListener takes integer this_1 returns nothing if StringSyncListener_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling StringSyncListener.StringSyncListener") else call error("Called StringSyncListener.StringSyncListener on invalid object.") endif endif if StringSyncListener_typeId[this_1] == 0 then call error("Double free: object of type StringSyncListener") else set StringSyncListener_firstFree = StringSyncListener_firstFree + 1 set StringSyncListener_typeId[this_1] = 0 endif endfunction function SyncData_onDestroy takes integer this_1 returns nothing if SyncData_slistener[this_1] != 0 then call dispatch_StringSyncListener_destroyStringSyncListener(SyncData_slistener[this_1]) endif if SyncData_blistener[this_1] != 0 then call dispatch_BufferSyncListener_destroyBufferSyncListener(SyncData_blistener[this_1]) endif if SyncData_buffer[this_1] != 0 then call dispatch_ChunkedString_destroyChunkedString(SyncData_buffer[this_1]) endif endfunction function dispatch_SyncData_destroySyncData takes integer this_1 returns nothing if SyncData_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling SyncData.SyncData") else call error("Called SyncData.SyncData on invalid object.") endif endif call SyncData_onDestroy(this_1) if SyncData_typeId[this_1] == 0 then call error("Double free: object of type SyncData") else set SyncData_firstFree = SyncData_firstFree + 1 set SyncData_typeId[this_1] = 0 endif endfunction function ChunkedString_length takes integer this_1 returns integer return ChunkedString_chunkCount[this_1] * ChunkedString_chunkSize[this_1] + StringLength(ChunkedString_buffer[this_1]) endfunction function onDataSynced_sync_SaveLoadData takes integer this_1, integer syncedBuffer returns nothing if ChunkedString_typeId[syncedBuffer] == 0 then if syncedBuffer == 0 then call error("Nullpointer exception when calling ChunkedString.length") else call error("Called ChunkedString.length on invalid object.") endif endif if ChunkedString_length(syncedBuffer) == 0 then elseif dispatch_ChunkedString_ChunkedString_ChunkedString_readChunk(syncedBuffer) == "-" then else if ChunkedString_typeId[syncedBuffer] == 0 then if syncedBuffer == 0 then call error("Nullpointer exception when calling ChunkedString.resetRead") else call error("Called ChunkedString.resetRead on invalid object.") endif endif set ChunkedString_readIndex[syncedBuffer] = -1 endif endfunction function code__addAction_SyncSimple takes nothing returns nothing local string eventData = BlzGetTriggerSyncData() local string eventPrefix = BlzGetTriggerSyncPrefix() local integer buffer = SyncSimple_syncQueue local integer LinkedList_LinkedList_getFirst_result local integer this_1 if LinkedList_typeId[buffer] == 0 then if buffer == 0 then call error("Nullpointer exception when calling LinkedList.getFirst") else call error("Called LinkedList.getFirst on invalid object.") endif endif set LinkedList_LinkedList_getFirst_result = LLEntry_elem[LLEntry_next[LinkedList_dummy[buffer]]] if SyncData_data[LinkedList_LinkedList_getFirst_result] != null then call dispatch_StringSyncListener_SyncSimple_StringSyncListener_onDataSynced(SyncData_slistener[LinkedList_LinkedList_getFirst_result], eventData) call dispatch_LinkedList_LinkedList_LinkedList_dequeue(SyncSimple_syncQueue) call dispatch_SyncData_destroySyncData(LinkedList_LinkedList_getFirst_result) else set buffer = SyncData_syncBuffer[LinkedList_LinkedList_getFirst_result] if ChunkedString_typeId[buffer] == 0 then if buffer == 0 then call error("Nullpointer exception when calling ChunkedString.append") else call error("Called ChunkedString.append on invalid object.") endif endif call ChunkedString_append(buffer, eventData) if eventPrefix == "T" then set this_1 = SyncData_blistener[LinkedList_LinkedList_getFirst_result] set buffer = SyncData_syncBuffer[LinkedList_LinkedList_getFirst_result] if BufferSyncListener_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling BufferSyncListener.onDataSynced") else call error("Called BufferSyncListener.onDataSynced on invalid object.") endif endif call onDataSynced_sync_SaveLoadData(this_1, buffer) call dispatch_LinkedList_LinkedList_LinkedList_dequeue(SyncSimple_syncQueue) call dispatch_SyncData_destroySyncData(LinkedList_LinkedList_getFirst_result) endif endif if GameStatus_gameStatus != 3 then call checkQueue() endif endfunction function code__addAction_nullTimer_ClosureEvents takes nothing returns nothing call EventListener_generalEventCallback() endfunction function code__addAction_nullTimer_ClosureEvents_222 takes nothing returns nothing call EventListener_generalEventCallback() endfunction function code__addAction_nullTimer_ClosureEvents_223 takes nothing returns nothing call EventListener_generalEventCallback() endfunction function code__onEnter_DamageDetection takes nothing returns nothing call TriggerRegisterUnitEvent(DamageDetection_current, OnUnitEnterLeave_tempUnits[OnUnitEnterLeave_tempUnitsCount - 1], EVENT_UNIT_DAMAGED) endfunction function construct_UnitIndex takes integer this_1, unit whichUnit returns nothing set UnitIndex__unit[this_1] = whichUnit call SetUnitUserData(UnitIndex__unit[this_1], this_1) set UnitIndexer_tempUnits[UnitIndexer_tempUnitsCount] = whichUnit set UnitIndexer_tempUnitsCount = UnitIndexer_tempUnitsCount + 1 call TriggerEvaluate(UnitIndexer_onIndexTrigger) set UnitIndexer_tempUnitsCount = UnitIndexer_tempUnitsCount - 1 endfunction function new_UnitIndex takes unit whichUnit returns integer local integer this_1 if UnitIndex_firstFree == 0 then if UnitIndex_maxIndex < 32768 then set UnitIndex_maxIndex = UnitIndex_maxIndex + 1 set this_1 = UnitIndex_maxIndex set UnitIndex_typeId[this_1] = 4310 else call error("Out of memory: Could not create UnitIndex.") set this_1 = 0 endif else set UnitIndex_firstFree = UnitIndex_firstFree - 1 set this_1 = UnitIndex_nextFree[UnitIndex_firstFree] set UnitIndex_typeId[this_1] = 4310 endif call construct_UnitIndex(this_1, whichUnit) return this_1 endfunction function code__onEnter_UnitIndexer takes nothing returns nothing local unit this_1 = OnUnitEnterLeave_tempUnits[OnUnitEnterLeave_tempUnitsCount - 1] if GetUnitUserData(this_1) == 0 then call new_UnitIndex(this_1) endif endfunction function UnitIndex_onDestroy takes integer this_1 returns nothing set UnitIndexer_tempUnits[UnitIndexer_tempUnitsCount] = UnitIndex__unit[this_1] set UnitIndexer_tempUnitsCount = UnitIndexer_tempUnitsCount + 1 call TriggerEvaluate(UnitIndexer_onDeindexTrigger) set UnitIndexer_tempUnitsCount = UnitIndexer_tempUnitsCount - 1 call SetUnitUserData(UnitIndex__unit[this_1], 0) endfunction function dispatch_UnitIndex_destroyUnitIndex takes integer this_1 returns nothing if UnitIndex_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling UnitIndex.UnitIndex") else call error("Called UnitIndex.UnitIndex on invalid object.") endif endif call UnitIndex_onDestroy(this_1) if UnitIndex_typeId[this_1] == 0 then call error("Double free: object of type UnitIndex") else set UnitIndex_nextFree[UnitIndex_firstFree] = this_1 set UnitIndex_firstFree = UnitIndex_firstFree + 1 set UnitIndex_typeId[this_1] = 0 endif endfunction function unit_deindex takes unit this_1 returns boolean local integer instance_1 if GetUnitUserData(this_1) == 0 then return false else set instance_1 = GetUnitUserData(this_1) if instance_1 == 0 then set instance_1 = new_UnitIndex(this_1) endif call dispatch_UnitIndex_destroyUnitIndex(instance_1) return true endif endfunction function code__onLeave_UnitIndexer takes nothing returns nothing call unit_deindex(OnUnitEnterLeave_tempUnits[OnUnitEnterLeave_tempUnitsCount - 1]) endfunction function dispatch_Table_Table_Table_hasInt takes integer this_1, integer parentKey returns boolean if Table_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling Table.hasInt") else call error("Called Table.hasInt on invalid object.") endif endif return HaveSavedInteger(Table_ht, this_1, parentKey) endfunction function dispatch_Table_Table_Table_saveInt takes integer this_1, integer parentKey, integer value returns nothing if Table_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling Table.saveInt") else call error("Called Table.saveInt on invalid object.") endif endif call SaveInteger(Table_ht, this_1, parentKey, value) endfunction function HashMap_put takes integer this_1, integer key, integer value returns nothing if Table_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling HashMap.has") else call error("Called HashMap.has on invalid object.") endif endif if not dispatch_Table_Table_Table_hasInt(this_1, key) then set HashMap_size[this_1] = HashMap_size[this_1] + 1 endif call dispatch_Table_Table_Table_saveInt(this_1, key, value) endfunction function dispatch_HashList_HashList_HashList_count takes integer this_1, integer elem returns integer if HashList_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling HashList.count") else call error("Called HashList.count on invalid object.") endif endif return LoadInteger(HashList_occurences, this_1, elem) endfunction function dispatch_HashList_HashList_HashList_incrOccurences takes integer this_1, integer elem returns nothing if HashList_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling HashList.incrOccurences") else call error("Called HashList.incrOccurences on invalid object.") endif endif call SaveInteger(HashList_occurences, this_1, elem, dispatch_HashList_HashList_HashList_count(this_1, elem) + 1) endfunction function HashSet_add_1 takes integer this_1, integer elems_0 returns nothing local hashtable this_2 local integer parentKey local integer childKey if dispatch_HashList_HashList_HashList_count(this_1, elems_0) <= 0 then set this_2 = HashSet_position set parentKey = this_1 set childKey = elems_0 if HashList_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling HashList.size") else call error("Called HashList.size on invalid object.") endif endif call SaveInteger(this_2, parentKey, childKey, HashList_size[this_1]) call SaveInteger(HashList_ht, this_1, HashList_size[this_1], elems_0) call dispatch_HashList_HashList_HashList_incrOccurences(this_1, elems_0) set HashList_size[this_1] = HashList_size[this_1] + 1 endif endfunction function dispatch_HashList_HashList_HashList_add_1 takes integer this_1, integer elems_0 returns nothing if HashList_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling HashList.add") else call error("Called HashList.add on invalid object.") endif endif if HashList_typeId[this_1] <= 2302 then call SaveInteger(HashList_ht, this_1, HashList_size[this_1], elems_0) call dispatch_HashList_HashList_HashList_incrOccurences(this_1, elems_0) set HashList_size[this_1] = HashList_size[this_1] + 1 else call HashSet_add_1(this_1, elems_0) endif endfunction function dispatch_IterableMap_HashMap_IterableMap_hasKey takes integer this_1, integer key returns boolean if Table_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling IterableMap.hasKey") else call error("Called IterableMap.hasKey on invalid object.") endif endif set this_1 = IterableMap_keys[this_1] if HashList_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling HashList.has") else call error("Called HashList.has on invalid object.") endif endif return dispatch_HashList_HashList_HashList_count(this_1, key) > 0 endfunction function dispatch_HashMap_HashMap_HashMap_put takes integer this_1, integer key, integer value returns nothing if Table_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling HashMap.put") else call error("Called HashMap.put on invalid object.") endif endif if Table_typeId[this_1] <= 4108 then call HashMap_put(this_1, key, value) else call HashMap_put(this_1, key, value) if not dispatch_IterableMap_HashMap_IterableMap_hasKey(this_1, key) then call dispatch_HashList_HashList_HashList_add_1(IterableMap_keys[this_1], key) endif endif endfunction function HashMap_remove takes integer this_1, integer key returns nothing local integer parentKey if Table_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling HashMap.has") else call error("Called HashMap.has on invalid object.") endif endif if dispatch_Table_Table_Table_hasInt(this_1, key) then set HashMap_size[this_1] = HashMap_size[this_1] - 1 endif set parentKey = key if Table_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling Table.removeInt") else call error("Called Table.removeInt on invalid object.") endif endif call RemoveSavedInteger(Table_ht, this_1, parentKey) endfunction function dispatch_HashList_HashList_HashList_decrOccurences takes integer this_1, integer elem returns nothing if HashList_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling HashList.decrOccurences") else call error("Called HashList.decrOccurences on invalid object.") endif endif call SaveInteger(HashList_occurences, this_1, elem, dispatch_HashList_HashList_HashList_count(this_1, elem) - 1) endfunction function HashList_removeAt takes integer this_1, integer index returns integer local integer tmp local integer temp call dispatch_HashList_HashList_HashList_decrOccurences(this_1, LoadInteger(HashList_ht, this_1, index)) set tmp = LoadInteger(HashList_ht, this_1, index) set temp = HashList_size[this_1] loop exitwhen index > temp call SaveInteger(HashList_ht, this_1, index, LoadInteger(HashList_ht, this_1, index + 1)) set index = index + 1 endloop set HashList_size[this_1] = HashList_size[this_1] - 1 return tmp endfunction function dispatch_HashList_HashList_HashList_get takes integer this_1, integer index returns integer if HashList_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling HashList.get") else call error("Called HashList.get on invalid object.") endif endif return LoadInteger(HashList_ht, this_1, index) endfunction function HashSet_removeAt takes integer this_1, integer index returns integer local integer i local integer temp call RemoveSavedInteger(HashSet_position, this_1, dispatch_HashList_HashList_HashList_get(this_1, index)) set i = index + 1 if HashList_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling HashList.size") else call error("Called HashList.size on invalid object.") endif endif set temp = HashList_size[this_1] loop exitwhen i > temp call SaveInteger(HashSet_position, this_1, dispatch_HashList_HashList_HashList_get(this_1, i), LoadInteger(HashSet_position, this_1, dispatch_HashList_HashList_HashList_get(this_1, i)) - 1) set i = i + 1 endloop return HashList_removeAt(this_1, index) endfunction function dispatch_HashList_HashList_HashList_removeAt takes integer this_1, integer index returns integer local integer HashList_HashList_removeAt_result if HashList_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling HashList.removeAt") else call error("Called HashList.removeAt on invalid object.") endif endif if HashList_typeId[this_1] <= 2302 then set HashList_HashList_removeAt_result = HashList_removeAt(this_1, index) else set HashList_HashList_removeAt_result = HashSet_removeAt(this_1, index) endif return HashList_HashList_removeAt_result endfunction function HashList_remove takes integer this_1, integer t returns boolean local boolean result_1 = false local integer i = 0 local integer temp = HashList_size[this_1] - 1 loop exitwhen i > temp if t == LoadInteger(HashList_ht, this_1, i) then set result_1 = true call dispatch_HashList_HashList_HashList_removeAt(this_1, i) exitwhen true endif set i = i + 1 endloop return result_1 endfunction function HashSet_remove takes integer this_1, integer elem returns boolean local boolean result_1 = false local integer index if dispatch_HashList_HashList_HashList_count(this_1, elem) > 0 then set index = LoadInteger(HashSet_position, this_1, elem) if HashList_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling HashSet.removeAt") else call error("Called HashSet.removeAt on invalid object.") endif endif call HashSet_removeAt(this_1, index) set result_1 = true endif return result_1 endfunction function dispatch_HashList_HashList_HashList_remove takes integer this_1, integer t returns boolean local boolean HashList_HashList_remove_result if HashList_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling HashList.remove") else call error("Called HashList.remove on invalid object.") endif endif if HashList_typeId[this_1] <= 2302 then set HashList_HashList_remove_result = HashList_remove(this_1, t) else set HashList_HashList_remove_result = HashSet_remove(this_1, t) endif return HashList_HashList_remove_result endfunction function dispatch_HashMap_HashMap_HashMap_remove takes integer this_1, integer key returns nothing if Table_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling HashMap.remove") else call error("Called HashMap.remove on invalid object.") endif endif if Table_typeId[this_1] <= 4108 then call HashMap_remove(this_1, key) else call HashMap_remove(this_1, key) if dispatch_IterableMap_HashMap_IterableMap_hasKey(this_1, key) then call dispatch_HashList_HashList_HashList_remove(IterableMap_keys[this_1], key) endif endif endfunction function dispatch_Table_Table_Table_loadInt takes integer this_1, integer parentKey returns integer if Table_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling Table.loadInt") else call error("Called Table.loadInt on invalid object.") endif endif return LoadInteger(Table_ht, this_1, parentKey) endfunction function OnCastListener_onDestroy takes integer this_1 returns nothing local integer this_2 local integer key if OnCastListener_eventUnit[this_1] != null then set this_2 = GetUnitUserData(OnCastListener_eventUnit[this_1]) if EventListener_castMapCasters[this_2] == this_1 then if OnCastListener_next[this_1] != 0 then set EventListener_castMapCasters[this_2] = OnCastListener_next[this_1] else set EventListener_castMapCasters[this_2] = 0 endif elseif OnCastListener_prev[this_1] != 0 then set OnCastListener_next[OnCastListener_prev[this_1]] = OnCastListener_next[this_1] endif else set this_2 = EventListener_castMap set key = OnCastListener_abilId[this_1] if Table_typeId[this_2] == 0 then if this_2 == 0 then call error("Nullpointer exception when calling HashMap.get") else call error("Called HashMap.get on invalid object.") endif endif set key = dispatch_Table_Table_Table_loadInt(this_2, key) if key == this_1 then if OnCastListener_next[this_1] != 0 then call dispatch_HashMap_HashMap_HashMap_put(EventListener_castMap, OnCastListener_abilId[this_1], OnCastListener_next[this_1]) else call dispatch_HashMap_HashMap_HashMap_remove(EventListener_castMap, OnCastListener_abilId[this_1]) endif elseif OnCastListener_prev[this_1] != 0 then set OnCastListener_next[OnCastListener_prev[this_1]] = OnCastListener_next[this_1] endif endif set OnCastListener_prev[OnCastListener_next[this_1]] = OnCastListener_prev[this_1] set OnCastListener_next[this_1] = 0 set OnCastListener_prev[this_1] = 0 endfunction function dispatch_OnCastListener_destroyOnCastListener takes integer this_1 returns nothing if OnCastListener_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling OnCastListener.OnCastListener") else call error("Called OnCastListener.OnCastListener on invalid object.") endif endif call OnCastListener_onDestroy(this_1) if OnCastListener_typeId[this_1] == 0 then call error("Double free: object of type OnCastListener") else set OnCastListener_firstFree = OnCastListener_firstFree + 1 set OnCastListener_typeId[this_1] = 0 endif endfunction function destroyEventListener takes integer this_1 returns nothing if EventListener_uid[this_1] < 0 then if EventListener_generalListenersFirsts[EventListener_eventId[this_1]] == this_1 then set EventListener_generalListenersFirsts[EventListener_eventId[this_1]] = EventListener_next[this_1] elseif EventListener_prev[this_1] != 0 then set EventListener_next[EventListener_prev[this_1]] = EventListener_next[this_1] endif elseif EventListener_unitListenersFirsts[EventListener_uid[this_1]] == this_1 then set EventListener_unitListenersFirsts[EventListener_uid[this_1]] = EventListener_next[this_1] elseif EventListener_prev[this_1] != 0 then set EventListener_next[EventListener_prev[this_1]] = EventListener_next[this_1] endif if EventListener_next[this_1] != 0 then set EventListener_prev[EventListener_next[this_1]] = EventListener_prev[this_1] endif set EventListener_next[this_1] = 0 set EventListener_prev[this_1] = 0 if EventListener_typeId[this_1] == 0 then call error("Double free: object of type EventListener") else set EventListener_nextFree[EventListener_firstFree] = this_1 set EventListener_firstFree = EventListener_firstFree + 1 set EventListener_typeId[this_1] = 0 endif endfunction function unregisterEvents takes integer id_1 returns nothing local integer listener_1 local string msg local player showTo if id_1 > 0 then if EventListener_unitListenersFirsts[id_1] != 0 then set msg = "unregister unit has listeners. startid: " + I2S(id_1) set showTo = Player_localPlayer if 2 <= 0 then call DisplayTimedTextToPlayer(showTo, 0., 0., 45., Loglevel_getTag(0) + " - " + msg) endif set listener_1 = EventListener_unitListenersFirsts[id_1] set EventListener_unitListenersFirsts[id_1] = 0 loop exitwhen listener_1 == 0 set id_1 = listener_1 set listener_1 = EventListener_next[listener_1] if EventListener_typeId[id_1] == 0 then if id_1 == 0 then call error("Nullpointer exception when calling EventListener.EventListener") else call error("Called EventListener.EventListener on invalid object.") endif endif call destroyEventListener(id_1) endloop endif endif endfunction function unregisterEventsForUnit takes unit u_1 returns nothing local integer index = GetUnitUserData(u_1) local integer listener_1 call unregisterEvents(index) if EventListener_castMapCasters[index] != 0 then set listener_1 = EventListener_castMapCasters[index] set EventListener_castMapCasters[index] = 0 loop exitwhen listener_1 == 0 set index = listener_1 set listener_1 = OnCastListener_next[listener_1] call dispatch_OnCastListener_destroyOnCastListener(index) endloop endif endfunction function code__onUnitDeindex_ClosureEvents takes nothing returns nothing call unregisterEventsForUnit(UnitIndexer_tempUnits[UnitIndexer_tempUnitsCount - 1]) endfunction function unit_clearLastOrders takes unit this_1 returns nothing local integer index = GetUnitUserData(this_1) local integer this_2 if LastOrder_lastOrder[index] != 0 then set this_2 = LastOrder_lastOrder[index] if Order_typeId[this_2] == 0 then if this_2 == 0 then call error("Nullpointer exception when calling Order.Order") else call error("Called Order.Order on invalid object.") endif endif call destroyOrder(this_2) set LastOrder_lastOrder[index] = 0 endif endfunction function code__onUnitDeindex_LastOrder takes nothing returns nothing call unit_clearLastOrders(UnitIndexer_tempUnits[UnitIndexer_tempUnitsCount - 1]) endfunction function code__onUnitIndex_ClosureEvents takes nothing returns nothing call TriggerRegisterUnitEvent(ClosureEvents_unitTrig, UnitIndexer_tempUnits[UnitIndexer_tempUnitsCount - 1], EVENT_UNIT_DAMAGED) endfunction function triggerFromIndex takes integer index returns trigger local integer this_1 = TypeCasting_typecastdata local fogstate value = ConvertFogState(index) if Table_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling Table.saveFogState") else call error("Called Table.saveFogState on invalid object.") endif endif call SaveFogStateHandle(Table_ht, this_1, 0, value) set index = TypeCasting_typecastdata if Table_typeId[index] == 0 then if index == 0 then call error("Nullpointer exception when calling Table.loadTrigger") else call error("Called Table.loadTrigger on invalid object.") endif endif return LoadTriggerHandle(Table_ht, index, 0) endfunction function code__registerPlayerUnitEvent_RegisterEvents takes nothing returns boolean local integer this_1 = RegisterEvents_onCastMap local integer key = GetSpellAbilityId() if Table_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling HashMap.get") else call error("Called HashMap.get on invalid object.") endif endif return TriggerEvaluate(triggerFromIndex(dispatch_Table_Table_Table_loadInt(this_1, key))) endfunction function dispatch_OnCastListener_ClosureEvents_OnCastListener_fire takes integer this_1, unit caster returns nothing if OnCastListener_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling OnCastListener.fire") else call error("Called OnCastListener.fire on invalid object.") endif endif endfunction function EventListener_onSpellEffect takes nothing returns nothing local unit trigUnit = GetTriggerUnit() local integer abilId = GetSpellAbilityId() local integer listener_1 = GetUnitUserData(trigUnit) local integer nextListener if EventListener_castMapCasters[listener_1] != 0 then set listener_1 = EventListener_castMapCasters[listener_1] loop exitwhen listener_1 == 0 set nextListener = OnCastListener_next[listener_1] if OnCastListener_abilId[listener_1] == -1 or OnCastListener_abilId[listener_1] == abilId then call dispatch_OnCastListener_ClosureEvents_OnCastListener_fire(listener_1, GetSpellAbilityUnit()) endif set listener_1 = nextListener endloop endif set listener_1 = EventListener_castMap if Table_typeId[listener_1] == 0 then if listener_1 == 0 then call error("Nullpointer exception when calling HashMap.has") else call error("Called HashMap.has on invalid object.") endif endif if dispatch_Table_Table_Table_hasInt(listener_1, abilId) then set listener_1 = EventListener_castMap if Table_typeId[listener_1] == 0 then if listener_1 == 0 then call error("Nullpointer exception when calling HashMap.get") else call error("Called HashMap.get on invalid object.") endif endif set listener_1 = dispatch_Table_Table_Table_loadInt(listener_1, abilId) loop exitwhen listener_1 == 0 set abilId = OnCastListener_next[listener_1] if OnCastListener_eventUnit[listener_1] == null or OnCastListener_eventUnit[listener_1] == trigUnit then call dispatch_OnCastListener_ClosureEvents_OnCastListener_fire(listener_1, GetSpellAbilityUnit()) endif set listener_1 = abilId endloop endif endfunction function code__registerPlayerUnitEvent_nullTimer_ClosureEvents takes nothing returns nothing call EventListener_onSpellEffect() endfunction function code__registerPlayerUnitEvent_nullTimer_OnUnitEnterLeave takes nothing returns nothing local unit leavingUnit = GetTriggerUnit() if GetUnitAbilityLevel(leavingUnit, 1095577652) == 0 and GetIssuedOrderId() == 852056 then set OnUnitEnterLeave_tempUnits[OnUnitEnterLeave_tempUnitsCount] = leavingUnit set OnUnitEnterLeave_tempUnitsCount = OnUnitEnterLeave_tempUnitsCount + 1 call TriggerExecute(OnUnitEnterLeave_eventTrigger) set OnUnitEnterLeave_tempUnitsCount = OnUnitEnterLeave_tempUnitsCount - 1 endif endfunction function code__startPeriodic_GameTimer takes nothing returns nothing set GameTimer_currentTime = GameTimer_currentTime + 0.030 endfunction function Cinematic_fadeIn takes real duration_seconds_1 returns nothing call EnableUserUI(true) call SetCineFilterTexture("ReplaceableTextures\\CameraMasks\\White_mask.blp") call SetCineFilterBlendMode(BLEND_MODE_BLEND) call SetCineFilterTexMapFlags(TEXMAP_FLAG_NONE) call SetCineFilterStartUV(0., 0., 1., 1.) call SetCineFilterEndUV(0., 0., 1., 1.) call SetCineFilterStartColor(0, 0, 0, 255) call SetCineFilterEndColor(0, 0, 0, 0) call SetCineFilterDuration(duration_seconds_1) call DisplayCineFilter(true) endfunction function Cinematic_endCinematic takes integer this_1 returns nothing set Cinematic_running[this_1] = false call ShowInterface(true, .5) call EnableUserControl(true) call Cinematic_fadeIn(0.) endfunction function Cinematic_fadeOut takes real duration_seconds_1 returns nothing call EnableUserUI(false) call SetCineFilterTexture("ReplaceableTextures\\CameraMasks\\White_mask.blp") call SetCineFilterBlendMode(BLEND_MODE_BLEND) call SetCineFilterTexMapFlags(TEXMAP_FLAG_NONE) call SetCineFilterStartUV(0., 0., 1., 1.) call SetCineFilterEndUV(0., 0., 1., 1.) call SetCineFilterStartColor(0, 0, 0, 0) call SetCineFilterEndColor(0, 0, 0, 255) call SetCineFilterDuration(duration_seconds_1) call DisplayCineFilter(true) endfunction function dispatch_CineSeq_Cinematic_CineSeq_apply takes integer this_1 returns real local real tuple_temp if CineSeq_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling CineSeq.apply") else call error("Called CineSeq.apply on invalid object.") endif endif if CineSeq_typeId[this_1] <= 1212 then if CineSeq_typeId[this_1] <= 1211 then if CineSeq_typeId[this_1] <= 1210 then call Cinematic_fadeOut(duration_seconds[this_1]) set tuple_temp = duration_seconds[this_1] else call Cinematic_fadeIn(duration_seconds_309[this_1]) set tuple_temp = duration_seconds_309[this_1] endif else call CameraSetupApply(setup[this_1], true, true) set tuple_temp = 0. endif elseif CineSeq_typeId[this_1] <= 1213 then set tuple_temp = pos_x[this_1] call SetCameraPosition(tuple_temp, pos_y[this_1]) set tuple_temp = 0. else set tuple_temp = duration_seconds_310[this_1] endif set dispatch_CineSeq_Cinematic_CineSeq_apply_return_seconds = tuple_temp return dispatch_CineSeq_Cinematic_CineSeq_apply_return_seconds endfunction function CallbackSingle_start takes integer this_1, timer whichTimer, real time returns nothing call dispatch_Table_Table_Table_saveInt(TimerUtils_timerData, GetHandleId(whichTimer), this_1) call TimerStart(whichTimer, time, false, ref_function_code__start_CallbackSingle_ClosureTimers) set CallbackSingle_t[this_1] = whichTimer endfunction function getTimer takes nothing returns timer local timer this_1 if TimerUtils_freeTimersCount > 0 then set TimerUtils_freeTimersCount = TimerUtils_freeTimersCount - 1 set this_1 = TimerUtils_freeTimers[TimerUtils_freeTimersCount] call dispatch_Table_Table_Table_saveInt(TimerUtils_timerData, GetHandleId(this_1), 0) return TimerUtils_freeTimers[TimerUtils_freeTimersCount] else set this_1 = CreateTimer() call dispatch_Table_Table_Table_saveInt(TimerUtils_timerData, GetHandleId(this_1), 0) return this_1 endif endfunction function doAfter takes real timeToWait, integer cb_1 returns integer local timer this_1 = getTimer() if CallbackSingle_typeId[cb_1] == 0 then if cb_1 == 0 then call error("Nullpointer exception when calling CallbackSingle.start") else call error("Called CallbackSingle.start on invalid object.") endif endif call CallbackSingle_start(cb_1, this_1, timeToWait) return cb_1 endfunction function Cinematic_controller takes integer this_1, integer sequence_1, integer ending_1 returns nothing local integer this_2 local boolean andLeft local real tuple_temp if Cinematic_running[this_1] then if LinkedList_typeId[sequence_1] == 0 then if sequence_1 == 0 then call error("Nullpointer exception when calling LinkedList.isEmpty") else call error("Called LinkedList.isEmpty on invalid object.") endif endif set andLeft = LinkedList_size[sequence_1] != 0 else set andLeft = false endif if andLeft then set tuple_temp = dispatch_CineSeq_Cinematic_CineSeq_apply(dispatch_LinkedList_LinkedList_LinkedList_dequeue(sequence_1)) if CallbackSingle_firstFree == 0 then if CallbackSingle_maxIndex < 32768 then set CallbackSingle_maxIndex = CallbackSingle_maxIndex + 1 set this_2 = CallbackSingle_maxIndex set CallbackSingle_typeId[this_2] = 1105 else call error("Out of memory: Could not create CallbackSingle_doAfter_Cinematic_Cinematic.") set this_2 = 0 endif else set CallbackSingle_firstFree = CallbackSingle_firstFree - 1 set this_2 = CallbackSingle_nextFree[CallbackSingle_firstFree] set CallbackSingle_typeId[this_2] = 1105 endif set this_453[this_2] = this_1 set sequence[this_2] = sequence_1 set ending[this_2] = ending_1 call doAfter(tuple_temp, this_2) else if Cinematic_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling Cinematic.endCinematic") else call error("Called Cinematic.endCinematic on invalid object.") endif endif call Cinematic_endCinematic(this_1) call dispatch_CineSeq_Cinematic_CineSeq_apply(ending_1) endif endfunction function DummyRecycler_recycle takes unit u_1 returns nothing local integer smallestQueue = 0 local integer i = 1 local integer temp = 7 local integer LinkedList_LinkedList_size_result local integer this_1 local integer elem local real tuple_temp local real tuple_temp_1 loop exitwhen i > temp set LinkedList_LinkedList_size_result = DummyRecycler_angleQueues[smallestQueue] if LinkedList_typeId[LinkedList_LinkedList_size_result] == 0 then if LinkedList_LinkedList_size_result == 0 then call error("Nullpointer exception when calling LinkedList.size") else call error("Called LinkedList.size on invalid object.") endif endif set LinkedList_LinkedList_size_result = LinkedList_size[LinkedList_LinkedList_size_result] set this_1 = DummyRecycler_angleQueues[i] if LinkedList_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling LinkedList.size") else call error("Called LinkedList.size on invalid object.") endif endif if LinkedList_LinkedList_size_result > LinkedList_size[this_1] then set smallestQueue = i endif set i = i + 1 endloop set temp = DummyRecycler_angleQueues[smallestQueue] if LinkedList_typeId[temp] == 0 then if temp == 0 then call error("Nullpointer exception when calling LinkedList.size") else call error("Called LinkedList.size on invalid object.") endif endif if LinkedList_size[temp] >= 6 then call RemoveUnit(u_1) else set temp = DummyRecycler_angleQueues[smallestQueue] set elem = GetHandleId(u_1) if LinkedList_typeId[temp] == 0 then if temp == 0 then call error("Nullpointer exception when calling LinkedList.enqueue") else call error("Called LinkedList.enqueue on invalid object.") endif endif call dispatch_LinkedList_LinkedList_LinkedList_add_1(temp, elem) set tuple_temp_1 = MapBounds_boundMax_x set tuple_temp = MapBounds_boundMax_y set tuple_temp_1 = tuple_temp_1 - 16. set tuple_temp = tuple_temp - 16. call SetUnitX(u_1, tuple_temp_1) call SetUnitY(u_1, tuple_temp) call PauseUnit(u_1, true) set tuple_temp = smallestQueue * DummyRecycler_ANGLE_DEGREE * 0.017453293 call SetUnitFacing(u_1, tuple_temp * 57.295779513) call SetUnitScale(u_1, 1., 1., 1.) call SetUnitVertexColor(u_1, 255, 255, 255, 255) call SetUnitOwner(u_1, Basics_DUMMY_PLAYER, true) endif endfunction function SoundDefinition_playSound takes integer this_1, integer instance_1 returns nothing local real temp local integer this_2 if SoundInstance_onUnit[instance_1] != null then call AttachSoundToUnit(SoundInstance_snd[instance_1], SoundInstance_onUnit[instance_1]) endif if SoundInstance_pos_x[instance_1] != 0. or SoundInstance_pos_y[instance_1] != 0. then call SetSoundPosition(SoundInstance_snd[instance_1], SoundInstance_pos_x[instance_1], SoundInstance_pos_y[instance_1], SoundInstance_pos_z[instance_1]) endif if SoundInstance_p[instance_1] != null then if GetLocalPlayer() == SoundInstance_p[instance_1] then call StartSound(SoundInstance_snd[instance_1]) endif else call StartSound(SoundInstance_snd[instance_1]) endif set temp = SoundDefinition_duration[SoundInstance_soundDef[instance_1]] * 0.001 if CallbackSingle_firstFree == 0 then if CallbackSingle_maxIndex < 32768 then set CallbackSingle_maxIndex = CallbackSingle_maxIndex + 1 set this_2 = CallbackSingle_maxIndex set CallbackSingle_typeId[this_2] = 1114 else call error("Out of memory: Could not create CallbackSingle_doAfter_SoundDefinition_SoundUtils.") set this_2 = 0 endif else set CallbackSingle_firstFree = CallbackSingle_firstFree - 1 set this_2 = CallbackSingle_nextFree[CallbackSingle_firstFree] set CallbackSingle_typeId[this_2] = 1114 endif set this_459[this_2] = this_1 set instance[this_2] = instance_1 call doAfter(temp, this_2) endfunction function destroySoundInstance takes integer this_1 returns nothing call StopSound(SoundInstance_snd[this_1], true, false) if SoundInstance_typeId[this_1] == 0 then call error("Double free: object of type SoundInstance") else set SoundInstance_firstFree = SoundInstance_firstFree + 1 set SoundInstance_typeId[this_1] = 0 endif endfunction function dispatch_Sim3DSound_destroySim3DSound takes integer this_1 returns nothing if Sim3DSound_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling Sim3DSound.Sim3DSound") else call error("Called Sim3DSound.Sim3DSound on invalid object.") endif endif if Sim3DSound_typeId[this_1] == 0 then call error("Double free: object of type Sim3DSound") else set Sim3DSound_firstFree = Sim3DSound_firstFree + 1 set Sim3DSound_typeId[this_1] = 0 endif endfunction function SoundDefinition_recycle takes integer this_1, integer instance_1 returns nothing set SoundInstance_p[instance_1] = null if SoundInstance_s3s[instance_1] != 0 then call dispatch_Sim3DSound_destroySim3DSound(SoundInstance_s3s[instance_1]) endif set this_1 = SoundDefinition_soundStack[SoundInstance_soundDef[instance_1]] if LinkedList_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling LinkedList.size") else call error("Called LinkedList.size on invalid object.") endif endif if LinkedList_size[this_1] < 4 then set this_1 = SoundDefinition_soundStack[SoundInstance_soundDef[instance_1]] if LinkedList_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling LinkedList.push") else call error("Called LinkedList.push on invalid object.") endif endif call dispatch_LinkedList_LinkedList_LinkedList_add_1(this_1, instance_1) else if SoundInstance_typeId[instance_1] == 0 then if instance_1 == 0 then call error("Nullpointer exception when calling SoundInstance.SoundInstance") else call error("Called SoundInstance.SoundInstance on invalid object.") endif endif call destroySoundInstance(instance_1) endif endfunction function dispatch_Callback_destroyCallback takes integer this_1 returns nothing if Callback_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling Callback.Callback") else call error("Called Callback.Callback on invalid object.") endif endif if Callback_typeId[this_1] == 0 then call error("Double free: object of type Callback") else set Callback_firstFree = Callback_firstFree + 1 set Callback_typeId[this_1] = 0 endif endfunction function call_doAfter_ClosureTimers takes integer this_1 returns nothing call dispatch_Callback_destroyCallback(cb[this_1]) call DestroyTimerDialog(dia[this_1]) endfunction function call_nullTimer_ClosureEvents takes integer this_1 returns nothing local integer temp local trigger receiver call TriggerAddAction(ClosureEvents_unitTrig, ref_function_code__addAction_nullTimer_ClosureEvents) call TriggerAddAction(ClosureEvents_leaveTrig, ref_function_code__addAction_nullTimer_ClosureEvents_332) call TriggerAddAction(ClosureEvents_keyTrig, ref_function_code__addAction_nullTimer_ClosureEvents_333) set this_1 = 0 set temp = bj_MAX_PLAYERS - 1 loop exitwhen this_1 > temp call TriggerRegisterPlayerEvent(ClosureEvents_leaveTrig, Player_players[this_1], EVENT_PLAYER_LEAVE) set receiver = ClosureEvents_keyTrig call TriggerRegisterPlayerEvent(receiver, Player_players[this_1], EVENT_PLAYER_ARROW_DOWN_DOWN) call TriggerRegisterPlayerEvent(receiver, Player_players[this_1], EVENT_PLAYER_ARROW_DOWN_UP) call TriggerRegisterPlayerEvent(receiver, Player_players[this_1], EVENT_PLAYER_ARROW_UP_DOWN) call TriggerRegisterPlayerEvent(receiver, Player_players[this_1], EVENT_PLAYER_ARROW_UP_UP) call TriggerRegisterPlayerEvent(receiver, Player_players[this_1], EVENT_PLAYER_ARROW_LEFT_DOWN) call TriggerRegisterPlayerEvent(receiver, Player_players[this_1], EVENT_PLAYER_ARROW_LEFT_UP) call TriggerRegisterPlayerEvent(receiver, Player_players[this_1], EVENT_PLAYER_ARROW_RIGHT_DOWN) call TriggerRegisterPlayerEvent(receiver, Player_players[this_1], EVENT_PLAYER_ARROW_RIGHT_UP) call TriggerRegisterPlayerEvent(receiver, Player_players[this_1], EVENT_PLAYER_END_CINEMATIC) call TriggerRegisterPlayerChatEvent(receiver, Player_players[this_1], "", false) set this_1 = this_1 + 1 endloop call registerPlayerUnitEvent(EVENT_PLAYER_UNIT_SPELL_EFFECT, null, ref_function_code__registerPlayerUnitEvent_nullTimer_ClosureEvents, null) endfunction function call_nullTimer_OnUnitEnterLeave takes integer this_1 returns nothing local group receiver call TriggerRegisterEnterRegion(CreateTrigger(), MapBounds_boundRegion, Filter(ref_function_code__Filter_registerEnterRegion_nullTimer_OnUnitEnterLeave)) call registerPlayerUnitEvent(EVENT_PLAYER_UNIT_ISSUED_ORDER, null, ref_function_code__registerPlayerUnitEvent_nullTimer_OnUnitEnterLeave, null) set receiver = OnUnitEnterLeave_preplacedUnits call GroupEnumUnitsInRect(receiver, MapBounds_boundRect, null) call ForGroup(OnUnitEnterLeave_preplacedUnits, ref_function_code__ForGroup_nullTimer_OnUnitEnterLeave) set receiver = OnUnitEnterLeave_preplacedUnits call GroupClear(receiver) call DestroyGroup(receiver) endfunction function dispatch_DummyCaster_DummyCaster_DummyCaster_recycleDummy takes integer this_1, unit dummy_1, integer id_1 returns nothing if DummyCaster_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling DummyCaster.recycleDummy") else call error("Called DummyCaster.recycleDummy on invalid object.") endif endif call UnitRemoveAbility(dummy_1, id_1) call DummyRecycler_recycle(dummy_1) endfunction function dispatch_DummyCaster_destroyDummyCaster takes integer this_1 returns nothing if DummyCaster_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling DummyCaster.DummyCaster") else call error("Called DummyCaster.DummyCaster on invalid object.") endif endif if DummyCaster_typeId[this_1] == 0 then call error("Double free: object of type DummyCaster") else set DummyCaster_firstFree = DummyCaster_firstFree + 1 set DummyCaster_typeId[this_1] = 0 endif endfunction function effect_destrHidden takes effect this_1 returns nothing call BlzSetSpecialEffectColor(this_1, 0, 0, 0) call BlzSetSpecialEffectAlpha(this_1, 0) call BlzSetSpecialEffectPosition(this_1, MapBounds_boundMin_x, MapBounds_boundMin_y, 5000.) call BlzSetSpecialEffectTime(this_1, 1.) call BlzSetSpecialEffectTimeScale(this_1, 10.) call DestroyEffect(this_1) endfunction function dispatch_ForGroupCallback_destroyForGroupCallback takes integer this_1 returns nothing if ForGroupCallback_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling ForGroupCallback.ForGroupCallback") else call error("Called ForGroupCallback.ForGroupCallback on invalid object.") endif endif if ForGroupCallback_typeId[this_1] == 0 then call error("Double free: object of type ForGroupCallback") else set ForGroupCallback_nextFree[ForGroupCallback_firstFree] = this_1 set ForGroupCallback_firstFree = ForGroupCallback_firstFree + 1 set ForGroupCallback_typeId[this_1] = 0 endif endfunction function group_forEachFrom takes group this_1, integer cb_1 returns nothing local unit iterUnit loop exitwhen FirstOfGroup(this_1) == null set iterUnit = FirstOfGroup(this_1) call GroupRemoveUnit(this_1, iterUnit) call dispatch_ForGroupCallback_ClosureForGroups_ForGroupCallback_callback(cb_1, iterUnit) endloop call dispatch_ForGroupCallback_destroyForGroupCallback(cb_1) endfunction function finishPreload takes nothing returns nothing local group temp local integer this_1 call RemoveUnit(Preloader_dum) set temp = Preloader_dumg if ForGroupCallback_firstFree == 0 then if ForGroupCallback_maxIndex < 32768 then set ForGroupCallback_maxIndex = ForGroupCallback_maxIndex + 1 set this_1 = ForGroupCallback_maxIndex set ForGroupCallback_typeId[this_1] = 2072 else call error("Out of memory: Could not create ForGroupCallback_forEachFrom_Preloader.") set this_1 = 0 endif else set ForGroupCallback_firstFree = ForGroupCallback_firstFree - 1 set this_1 = ForGroupCallback_nextFree[ForGroupCallback_firstFree] set ForGroupCallback_typeId[this_1] = 2072 endif call group_forEachFrom(temp, this_1) call DestroyGroup(Preloader_dumg) set Preloader_dumg = null endfunction function testFail takes string msg returns nothing endfunction function dispatch_CallbackSingle_ClosureTimers_CallbackSingle_call takes integer this_1 returns nothing local integer this_2 if CallbackSingle_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling CallbackSingle.call") else call error("Called CallbackSingle.call on invalid object.") endif endif if CallbackSingle_typeId[this_1] <= 1112 then if CallbackSingle_typeId[this_1] <= 1108 then if CallbackSingle_typeId[this_1] <= 1106 then if CallbackSingle_typeId[this_1] <= 1105 then call Cinematic_controller(this_453[this_1], sequence[this_1], ending[this_1]) else call call_doAfter_ClosureTimers(this_1) endif elseif CallbackSingle_typeId[this_1] <= 1107 then set ClosureTimers_x = ClosureTimers_x + 50 else set ClosureTimers_x = ClosureTimers_x * 2 endif elseif CallbackSingle_typeId[this_1] <= 1110 then if CallbackSingle_typeId[this_1] <= 1109 then set ClosureTimers_x = ClosureTimers_x / 2 set this_1 = ClosureTimers_x if this_1 != 250 then call testFail("Expected <" + I2S(250) + ">, Actual <" + I2S(this_1) + ">") endif else call dispatch_DummyCaster_DummyCaster_DummyCaster_recycleDummy(this[this_1], dummy[this_1], id[this_1]) set DummyCaster_castCount[this[this_1]] = DummyCaster_castCount[this[this_1]] - 1 if DummyCaster_castCount[this[this_1]] == 0 then call dispatch_DummyCaster_destroyDummyCaster(this[this_1]) endif endif elseif CallbackSingle_typeId[this_1] <= 1111 then call DummyRecycler_recycle(u[this_1]) else call DestroyEffect(this_454[this_1]) endif elseif CallbackSingle_typeId[this_1] <= 1116 then if CallbackSingle_typeId[this_1] <= 1114 then if CallbackSingle_typeId[this_1] <= 1113 then call effect_destrHidden(this_455[this_1]) else set this_2 = this_459[this_1] set this_1 = instance[this_1] if SoundDefinition_typeId[this_2] == 0 then if this_2 == 0 then call error("Nullpointer exception when calling SoundDefinition.recycle") else call error("Called SoundDefinition.recycle on invalid object.") endif endif call SoundDefinition_recycle(this_2, this_1) endif elseif CallbackSingle_typeId[this_1] <= 1115 then call call_nullTimer_ClosureEvents(this_1) else call call_nullTimer_OnUnitEnterLeave(this_1) endif elseif CallbackSingle_typeId[this_1] <= 1118 then if CallbackSingle_typeId[this_1] <= 1117 then call finishPreload() else set this_2 = this_456[this_1] set this_1 = snd[this_1] if SoundDefinition_typeId[this_2] == 0 then if this_2 == 0 then call error("Nullpointer exception when calling SoundDefinition.playSound") else call error("Called SoundDefinition.playSound on invalid object.") endif endif call SoundDefinition_playSound(this_2, this_1) endif elseif CallbackSingle_typeId[this_1] <= 1119 then set this_2 = this_457[this_1] set this_1 = snd_448[this_1] if SoundDefinition_typeId[this_2] == 0 then if this_2 == 0 then call error("Nullpointer exception when calling SoundDefinition.playSound") else call error("Called SoundDefinition.playSound on invalid object.") endif endif call SoundDefinition_playSound(this_2, this_1) else set this_2 = this_458[this_1] set this_1 = snd_449[this_1] if SoundDefinition_typeId[this_2] == 0 then if this_2 == 0 then call error("Nullpointer exception when calling SoundDefinition.playSound") else call error("Called SoundDefinition.playSound on invalid object.") endif endif call SoundDefinition_playSound(this_2, this_1) endif endfunction function timer_release takes timer this_1 returns nothing if this_1 == null then call error("Trying to release a null timer") return endif if dispatch_Table_Table_Table_loadInt(TimerUtils_timerData, GetHandleId(this_1)) == 679645218 then call error("ReleaseTimer: Double free!") return endif call dispatch_Table_Table_Table_saveInt(TimerUtils_timerData, GetHandleId(this_1), 679645218) call PauseTimer(this_1) set TimerUtils_freeTimers[TimerUtils_freeTimersCount] = this_1 set TimerUtils_freeTimersCount = TimerUtils_freeTimersCount + 1 endfunction function dispatch_CallbackSingle_destroyCallbackSingle takes integer this_1 returns nothing if CallbackSingle_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling CallbackSingle.CallbackSingle") else call error("Called CallbackSingle.CallbackSingle on invalid object.") endif endif call timer_release(CallbackSingle_t[this_1]) if CallbackSingle_typeId[this_1] == 0 then call error("Double free: object of type CallbackSingle") else set CallbackSingle_nextFree[CallbackSingle_firstFree] = this_1 set CallbackSingle_firstFree = CallbackSingle_firstFree + 1 set CallbackSingle_typeId[this_1] = 0 endif endfunction function CallbackSingle_staticCallback takes nothing returns nothing local integer cb_1 = dispatch_Table_Table_Table_loadInt(TimerUtils_timerData, GetHandleId(GetExpiredTimer())) call dispatch_CallbackSingle_ClosureTimers_CallbackSingle_call(cb_1) call dispatch_CallbackSingle_destroyCallbackSingle(cb_1) endfunction function code__start_CallbackSingle_ClosureTimers takes nothing returns nothing call CallbackSingle_staticCallback() endfunction function push takes group g returns nothing set GroupUtils_stack[GroupUtils_numStack] = g set g = GroupUtils_stack[GroupUtils_numStack] call dispatch_HashMap_HashMap_HashMap_put(GroupUtils_used, GetHandleId(g), 0) set GroupUtils_numStack = GroupUtils_numStack + 1 endfunction function dispatch_ByteBuffer_ByteBuffer_ByteBuffer_flushBuffer takes integer this_1 returns nothing if ByteBuffer_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling ByteBuffer.flushBuffer") else call error("Called ByteBuffer.flushBuffer on invalid object.") endif endif call dispatch_Table_Table_Table_saveInt(ByteBuffer_storage[this_1], ByteBuffer_intCount[this_1], ByteBuffer_buffer[this_1]) set ByteBuffer_intCount[this_1] = ByteBuffer_intCount[this_1] + 1 set ByteBuffer_buffer[this_1] = 0 set ByteBuffer_bufferLength[this_1] = 0 endfunction function ByteBuffer_writeByteUnsafe takes integer this_1, integer n returns nothing if n < 0 or n > 255 then call error("ByteBuffer#writeByteUnsafe ERROR: provided argument (" + I2S(n) + ") is not in the range [0, 255].") endif set ByteBuffer_buffer[this_1] = ByteBuffer_buffer[this_1] + n * BitwiseInit_powShift[8 * ByteBuffer_bufferLength[this_1]] set ByteBuffer_bufferLength[this_1] = ByteBuffer_bufferLength[this_1] + 1 if ByteBuffer_bufferLength[this_1] > 3 then call dispatch_ByteBuffer_ByteBuffer_ByteBuffer_flushBuffer(this_1) endif endfunction function ByteBuffer_writeByte takes integer this_1, integer n returns nothing set n = BlzBitAnd(n, 255) if ByteBuffer_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling ByteBuffer.writeByteUnsafe") else call error("Called ByteBuffer.writeByteUnsafe on invalid object.") endif endif call ByteBuffer_writeByteUnsafe(this_1, n) endfunction function char takes string s returns integer local integer a if s == "/" then set char_return_c = 47 return char_return_c elseif "\\" == s then set char_return_c = 92 return char_return_c endif set a = StringUtils_s2c[StringHash(s) / 2033480 + 1002] if s != StringUtils_c2s[a] then set char_return_c = a + 32 return char_return_c endif set char_return_c = a return char_return_c endfunction function Base64Decoder_writeBytes takes integer this_1, string chars returns nothing local string char_1 = SubString(chars, 0, 1) local integer data_1 = char(char_1) local integer value local integer isNegative local integer this_2 local integer this_3 set data_1 = Base64_REVERSE_CHARMAP[data_1] * BitwiseInit_powShift[18] set char_1 = SubString(chars, 1, 2) set this_2 = char(char_1) set this_2 = Base64_REVERSE_CHARMAP[this_2] set data_1 = data_1 + this_2 * BitwiseInit_powShift[12] set char_1 = SubString(chars, 2, 3) set this_2 = char(char_1) set this_2 = Base64_REVERSE_CHARMAP[this_2] set this_2 = data_1 + this_2 * BitwiseInit_powShift[6] set chars = SubString(chars, 3, 4) set data_1 = char(chars) set data_1 = this_2 + Base64_REVERSE_CHARMAP[data_1] set this_2 = Base64Decoder_byteBuffer[this_1] set this_3 = BlzBitAnd(data_1, 16777215) set value = this_3 set isNegative = 0 if this_3 < 0 then set value = -2147483648 + this_3 set isNegative = 1 endif set this_3 = isNegative * BitwiseInit_powShift[15] + value / BitwiseInit_powShift[16] if ByteBuffer_typeId[this_2] == 0 then if this_2 == 0 then call error("Nullpointer exception when calling ByteBuffer.writeByte") else call error("Called ByteBuffer.writeByte on invalid object.") endif endif call ByteBuffer_writeByte(this_2, this_3) set data_1 = data_1 * BitwiseInit_powShift[8] set this_2 = Base64Decoder_byteBuffer[this_1] set this_3 = BlzBitAnd(data_1, 16777215) set isNegative = this_3 set value = 0 if this_3 < 0 then set isNegative = -2147483648 + this_3 set value = 1 endif set this_3 = value * BitwiseInit_powShift[15] + isNegative / BitwiseInit_powShift[16] if ByteBuffer_typeId[this_2] == 0 then if this_2 == 0 then call error("Nullpointer exception when calling ByteBuffer.writeByte") else call error("Called ByteBuffer.writeByte on invalid object.") endif endif call ByteBuffer_writeByte(this_2, this_3) set data_1 = data_1 * BitwiseInit_powShift[8] set this_1 = Base64Decoder_byteBuffer[this_1] set data_1 = BlzBitAnd(data_1, 16777215) set this_2 = data_1 set this_3 = 0 if data_1 < 0 then set this_2 = -2147483648 + data_1 set this_3 = 1 endif set data_1 = this_3 * BitwiseInit_powShift[15] + this_2 / BitwiseInit_powShift[16] if ByteBuffer_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling ByteBuffer.writeByte") else call error("Called ByteBuffer.writeByte on invalid object.") endif endif call ByteBuffer_writeByte(this_1, data_1) endfunction function Base64Decoder_append takes integer this_1, string data_1 returns nothing local integer len = StringLength(data_1) local integer i local string chars if Base64Decoder_bufferLength[this_1] + len < 4 then set Base64Decoder_buffer[this_1] = Base64Decoder_buffer[this_1] + data_1 set Base64Decoder_bufferLength[this_1] = Base64Decoder_bufferLength[this_1] + len return endif set i = 4 - Base64Decoder_bufferLength[this_1] set chars = Base64Decoder_buffer[this_1] + SubString(data_1, 0, i) if Base64Decoder_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling Base64Decoder.writeBytes") else call error("Called Base64Decoder.writeBytes on invalid object.") endif endif call Base64Decoder_writeBytes(this_1, chars) loop exitwhen i + 4 > len set chars = SubString(data_1, i, i + 4) if Base64Decoder_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling Base64Decoder.writeBytes") else call error("Called Base64Decoder.writeBytes on invalid object.") endif endif call Base64Decoder_writeBytes(this_1, chars) set i = i + 4 endloop set Base64Decoder_buffer[this_1] = SubString(data_1, i, StringLength(data_1)) set Base64Decoder_bufferLength[this_1] = len - i endfunction function dispatch_ForForceCallback_destroyForForceCallback takes integer this_1 returns nothing if ForForceCallback_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling ForForceCallback.ForForceCallback") else call error("Called ForForceCallback.ForForceCallback on invalid object.") endif endif if ForForceCallback_typeId[this_1] == 0 then call error("Double free: object of type ForForceCallback") else set ForForceCallback_nextFree[ForForceCallback_firstFree] = this_1 set ForForceCallback_firstFree = ForForceCallback_firstFree + 1 set ForForceCallback_typeId[this_1] = 0 endif endfunction function try takes integer c returns boolean local boolean suppressErrors set Execute_tempCallbacks[Execute_tempCallbacksCount] = c set Execute_tempCallbacksSuccess[Execute_tempCallbacksCount] = false set Execute_tempCallbacksCount = Execute_tempCallbacksCount + 1 set suppressErrors = ErrorHandling_suppressErrorMessages set ErrorHandling_suppressErrorMessages = true call ForForce(Execute_executeForce, ref_function_executeCurrentCallback) set ErrorHandling_suppressErrorMessages = suppressErrors set Execute_tempCallbacksCount = Execute_tempCallbacksCount - 1 call dispatch_ForForceCallback_destroyForForceCallback(Execute_tempCallbacks[Execute_tempCallbacksCount]) return Execute_tempCallbacksSuccess[Execute_tempCallbacksCount] endfunction function Base64Decoder_appendData takes integer this_1, integer data_1 returns nothing local integer this_2 if ForForceCallback_firstFree == 0 then if ForForceCallback_maxIndex < 32768 then set ForForceCallback_maxIndex = ForForceCallback_maxIndex + 1 set this_2 = ForForceCallback_maxIndex set ForForceCallback_typeId[this_2] = 2065 else call error("Out of memory: Could not create ForForceCallback_execute_Base64Decoder_Base64.") set this_2 = 0 endif else set ForForceCallback_firstFree = ForForceCallback_firstFree - 1 set this_2 = ForForceCallback_nextFree[ForForceCallback_firstFree] set ForForceCallback_typeId[this_2] = 2065 endif set data_304[this_2] = data_1 set this_452[this_2] = this_1 if not try(this_2) then call error("execute: thread has crashed. caused by:\n| - " + ErrorHandling_lastError) endif endfunction function run_execute_Base64Decoder_Base64 takes integer this_1 returns nothing local integer i = 0 local integer this_2 local string data_1 loop set this_2 = data_304[this_1] if ChunkedString_typeId[this_2] == 0 then if this_2 == 0 then call error("Nullpointer exception when calling ChunkedString.hasChunk") else call error("Called ChunkedString.hasChunk on invalid object.") endif endif exitwhen ChunkedString_readIndex[this_2] >= ChunkedString_chunkCount[this_2] or i >= 25 set this_2 = this_452[this_1] set data_1 = dispatch_ChunkedString_ChunkedString_ChunkedString_readChunk(data_304[this_1]) if Base64Decoder_typeId[this_2] == 0 then if this_2 == 0 then call error("Nullpointer exception when calling Base64Decoder.append") else call error("Called Base64Decoder.append on invalid object.") endif endif call Base64Decoder_append(this_2, data_1) set i = i + 1 endloop set i = data_304[this_1] if ChunkedString_typeId[i] == 0 then if i == 0 then call error("Nullpointer exception when calling ChunkedString.hasChunk") else call error("Called ChunkedString.hasChunk on invalid object.") endif endif if ChunkedString_readIndex[i] < ChunkedString_chunkCount[i] then call Base64Decoder_appendData(this_452[this_1], data_304[this_1]) endif endfunction function dispatch_Base64Encoder_Base64_Base64Encoder_flushStringBuffer takes integer this_1 returns nothing local integer this_2 local string pdata if Base64Encoder_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling Base64Encoder.flushStringBuffer") else call error("Called Base64Encoder.flushStringBuffer on invalid object.") endif endif set this_2 = Base64Encoder_chunkedString[this_1] set pdata = Base64Encoder_stringBuffer[this_1] if ChunkedString_typeId[this_2] == 0 then if this_2 == 0 then call error("Nullpointer exception when calling ChunkedString.append") else call error("Called ChunkedString.append on invalid object.") endif endif call ChunkedString_append(this_2, pdata) set Base64Encoder_stringBuffer[this_1] = "" set Base64Encoder_chars[this_1] = 0 endfunction function dispatch_Base64Encoder_Base64_Base64Encoder_append takes integer this_1, string char_1 returns nothing if Base64Encoder_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling Base64Encoder.append") else call error("Called Base64Encoder.append on invalid object.") endif endif set Base64Encoder_stringBuffer[this_1] = Base64Encoder_stringBuffer[this_1] + char_1 set Base64Encoder_chars[this_1] = Base64Encoder_chars[this_1] + 1 if Base64Encoder_chars[this_1] == 32 then call dispatch_Base64Encoder_Base64_Base64Encoder_flushStringBuffer(this_1) endif endfunction function Base64Encoder_encode takes integer this_1, integer byte, integer count returns nothing local integer remaining = byte local integer temp local integer value local integer isNegative set byte = 0 set temp = count loop exitwhen byte > temp set count = BlzBitAnd(remaining, 16515072) set value = count set isNegative = 0 if count < 0 then set value = -2147483648 + count set isNegative = 1 endif call dispatch_Base64Encoder_Base64_Base64Encoder_append(this_1, Base64_CHARMAP[isNegative * BitwiseInit_powShift[13] + value / BitwiseInit_powShift[18]]) set remaining = remaining * BitwiseInit_powShift[6] set byte = byte + 1 endloop endfunction function Base64Encoder_writeByteUnsafe takes integer this_1, integer n returns nothing set Base64Encoder_buffer[this_1] = Base64Encoder_buffer[this_1] * BitwiseInit_powShift[8] + n set Base64Encoder_bytes[this_1] = Base64Encoder_bytes[this_1] + 1 if Base64Encoder_bytes[this_1] == 3 then set n = Base64Encoder_buffer[this_1] if Base64Encoder_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling Base64Encoder.encode") else call error("Called Base64Encoder.encode on invalid object.") endif endif call Base64Encoder_encode(this_1, n, 3) set Base64Encoder_bytes[this_1] = 0 endif endfunction function Base64Encoder_writeData takes integer this_1, integer data_1 returns nothing local integer this_2 if ForForceCallback_firstFree == 0 then if ForForceCallback_maxIndex < 32768 then set ForForceCallback_maxIndex = ForForceCallback_maxIndex + 1 set this_2 = ForForceCallback_maxIndex set ForForceCallback_typeId[this_2] = 2066 else call error("Out of memory: Could not create ForForceCallback_execute_Base64Encoder_Base64.") set this_2 = 0 endif else set ForForceCallback_firstFree = ForForceCallback_firstFree - 1 set this_2 = ForForceCallback_nextFree[ForForceCallback_firstFree] set ForForceCallback_typeId[this_2] = 2066 endif set data[this_2] = data_1 set this_451[this_2] = this_1 if not try(this_2) then call error("execute: thread has crashed. caused by:\n| - " + ErrorHandling_lastError) endif endfunction function ByteBuffer_selectByte takes integer n, integer byte returns integer local integer amount = 8 * byte local integer isNegative set byte = n set isNegative = 0 if n < 0 then set byte = -2147483648 + n set isNegative = 1 endif return BlzBitAnd(isNegative * BitwiseInit_powShift[31 - amount] + byte / BitwiseInit_powShift[amount], 255) endfunction function ByteBuffer_readByte takes integer this_1 returns integer local integer cond_result if ByteBuffer_readBufferIndex[this_1] == 4 then set ByteBuffer_readIndex[this_1] = ByteBuffer_readIndex[this_1] + 1 if ByteBuffer_readIndex[this_1] < ByteBuffer_intCount[this_1] then set cond_result = dispatch_Table_Table_Table_loadInt(ByteBuffer_storage[this_1], ByteBuffer_readIndex[this_1]) else set cond_result = ByteBuffer_buffer[this_1] endif set ByteBuffer_readBuffer[this_1] = cond_result set ByteBuffer_readBufferIndex[this_1] = 0 endif set cond_result = ByteBuffer_selectByte(ByteBuffer_readBuffer[this_1], ByteBuffer_readBufferIndex[this_1]) set ByteBuffer_readBufferIndex[this_1] = ByteBuffer_readBufferIndex[this_1] + 1 return cond_result endfunction function dispatch_ByteBuffer_ByteBuffer_ByteBuffer_hasByte takes integer this_1 returns boolean if ByteBuffer_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling ByteBuffer.hasByte") else call error("Called ByteBuffer.hasByte on invalid object.") endif endif return ByteBuffer_readIndex[this_1] < ByteBuffer_intCount[this_1] or ByteBuffer_readBufferIndex[this_1] < ByteBuffer_bufferLength[this_1] endfunction function run_execute_Base64Encoder_Base64 takes integer this_1 returns nothing local integer i = 0 local integer this_2 local integer this_3 loop exitwhen ( not dispatch_ByteBuffer_ByteBuffer_ByteBuffer_hasByte(data[this_1])) or i >= 1000 set this_2 = this_451[this_1] set this_3 = data[this_1] if ByteBuffer_typeId[this_3] == 0 then if this_3 == 0 then call error("Nullpointer exception when calling ByteBuffer.readByte") else call error("Called ByteBuffer.readByte on invalid object.") endif endif set this_3 = ByteBuffer_readByte(this_3) if Base64Encoder_typeId[this_2] == 0 then if this_2 == 0 then call error("Nullpointer exception when calling Base64Encoder.writeByteUnsafe") else call error("Called Base64Encoder.writeByteUnsafe on invalid object.") endif endif call Base64Encoder_writeByteUnsafe(this_2, this_3) set i = i + 1 endloop if dispatch_ByteBuffer_ByteBuffer_ByteBuffer_hasByte(data[this_1]) then call Base64Encoder_writeData(this_451[this_1], data[this_1]) endif endfunction function run_execute_Execute takes integer this_1 returns nothing loop exitwhen true endloop endfunction function dispatch_ForForceCallback_Execute_ForForceCallback_run takes integer this_1 returns nothing local integer i if ForForceCallback_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling ForForceCallback.run") else call error("Called ForForceCallback.run on invalid object.") endif endif if ForForceCallback_typeId[this_1] <= 2067 then if ForForceCallback_typeId[this_1] <= 2066 then if ForForceCallback_typeId[this_1] <= 2065 then call run_execute_Base64Decoder_Base64(this_1) else call run_execute_Base64Encoder_Base64(this_1) endif else call run_execute_Execute(this_1) endif elseif ForForceCallback_typeId[this_1] <= 2068 then set this_1 = ForceTests_testInt if this_1 != 0 then call testFail("Expected <" + I2S(0) + ">, Actual <" + I2S(this_1) + ">") endif set ForceTests_testInt = 10 else set GroupUtils_numTotal = GroupUtils_numTotal + createNow[this_1] set i = 1 set this_1 = createNow[this_1] loop exitwhen i > this_1 call push(CreateGroup()) set i = i + 1 endloop endif endfunction function executeCurrentCallback takes nothing returns nothing set ErrorHandling_lastError = "" call dispatch_ForForceCallback_Execute_ForForceCallback_run(Execute_tempCallbacks[Execute_tempCallbacksCount - 1]) set Execute_tempCallbacksSuccess[Execute_tempCallbacksCount - 1] = true endfunction function init_Abilities takes nothing returns boolean return true endfunction function init_AbilityIds takes nothing returns boolean return true endfunction function init_AbilityObjEditing takes nothing returns boolean return true endfunction function init_Angle takes nothing returns boolean return true endfunction function init_AttachmentPoints takes nothing returns boolean return true endfunction function init_Base64 takes nothing returns boolean set Base64_CHARMAP[0] = "A" set Base64_CHARMAP[1] = "B" set Base64_CHARMAP[2] = "C" set Base64_CHARMAP[3] = "D" set Base64_CHARMAP[4] = "E" set Base64_CHARMAP[5] = "F" set Base64_CHARMAP[6] = "G" set Base64_CHARMAP[7] = "H" set Base64_CHARMAP[8] = "I" set Base64_CHARMAP[9] = "J" set Base64_CHARMAP[10] = "K" set Base64_CHARMAP[11] = "L" set Base64_CHARMAP[12] = "M" set Base64_CHARMAP[13] = "N" set Base64_CHARMAP[14] = "O" set Base64_CHARMAP[15] = "P" set Base64_CHARMAP[16] = "Q" set Base64_CHARMAP[17] = "R" set Base64_CHARMAP[18] = "S" set Base64_CHARMAP[19] = "T" set Base64_CHARMAP[20] = "U" set Base64_CHARMAP[21] = "V" set Base64_CHARMAP[22] = "W" set Base64_CHARMAP[23] = "X" set Base64_CHARMAP[24] = "Y" set Base64_CHARMAP[25] = "Z" set Base64_CHARMAP[26] = "a" set Base64_CHARMAP[27] = "b" set Base64_CHARMAP[28] = "c" set Base64_CHARMAP[29] = "d" set Base64_CHARMAP[30] = "e" set Base64_CHARMAP[31] = "f" set Base64_CHARMAP[32] = "g" set Base64_CHARMAP[33] = "h" set Base64_CHARMAP[34] = "i" set Base64_CHARMAP[35] = "j" set Base64_CHARMAP[36] = "k" set Base64_CHARMAP[37] = "l" set Base64_CHARMAP[38] = "m" set Base64_CHARMAP[39] = "n" set Base64_CHARMAP[40] = "o" set Base64_CHARMAP[41] = "p" set Base64_CHARMAP[42] = "q" set Base64_CHARMAP[43] = "r" set Base64_CHARMAP[44] = "s" set Base64_CHARMAP[45] = "t" set Base64_CHARMAP[46] = "u" set Base64_CHARMAP[47] = "v" set Base64_CHARMAP[48] = "w" set Base64_CHARMAP[49] = "x" set Base64_CHARMAP[50] = "y" set Base64_CHARMAP[51] = "z" set Base64_CHARMAP[52] = "0" set Base64_CHARMAP[53] = "1" set Base64_CHARMAP[54] = "2" set Base64_CHARMAP[55] = "3" set Base64_CHARMAP[56] = "4" set Base64_CHARMAP[57] = "5" set Base64_CHARMAP[58] = "6" set Base64_CHARMAP[59] = "7" set Base64_CHARMAP[60] = "8" set Base64_CHARMAP[61] = "9" set Base64_CHARMAP[62] = "+" set Base64_CHARMAP[63] = "/" set Base64_REVERSE_CHARMAP[0] = 0 set Base64_REVERSE_CHARMAP[1] = 0 set Base64_REVERSE_CHARMAP[2] = 0 set Base64_REVERSE_CHARMAP[3] = 0 set Base64_REVERSE_CHARMAP[4] = 0 set Base64_REVERSE_CHARMAP[5] = 0 set Base64_REVERSE_CHARMAP[6] = 0 set Base64_REVERSE_CHARMAP[7] = 0 set Base64_REVERSE_CHARMAP[8] = 0 set Base64_REVERSE_CHARMAP[9] = 0 set Base64_REVERSE_CHARMAP[10] = 0 set Base64_REVERSE_CHARMAP[11] = 0 set Base64_REVERSE_CHARMAP[12] = 0 set Base64_REVERSE_CHARMAP[13] = 0 set Base64_REVERSE_CHARMAP[14] = 0 set Base64_REVERSE_CHARMAP[15] = 0 set Base64_REVERSE_CHARMAP[16] = 0 set Base64_REVERSE_CHARMAP[17] = 0 set Base64_REVERSE_CHARMAP[18] = 0 set Base64_REVERSE_CHARMAP[19] = 0 set Base64_REVERSE_CHARMAP[20] = 0 set Base64_REVERSE_CHARMAP[21] = 0 set Base64_REVERSE_CHARMAP[22] = 0 set Base64_REVERSE_CHARMAP[23] = 0 set Base64_REVERSE_CHARMAP[24] = 0 set Base64_REVERSE_CHARMAP[25] = 0 set Base64_REVERSE_CHARMAP[26] = 0 set Base64_REVERSE_CHARMAP[27] = 0 set Base64_REVERSE_CHARMAP[28] = 0 set Base64_REVERSE_CHARMAP[29] = 0 set Base64_REVERSE_CHARMAP[30] = 0 set Base64_REVERSE_CHARMAP[31] = 0 set Base64_REVERSE_CHARMAP[32] = 0 set Base64_REVERSE_CHARMAP[33] = 0 set Base64_REVERSE_CHARMAP[34] = 0 set Base64_REVERSE_CHARMAP[35] = 0 set Base64_REVERSE_CHARMAP[36] = 0 set Base64_REVERSE_CHARMAP[37] = 0 set Base64_REVERSE_CHARMAP[38] = 0 set Base64_REVERSE_CHARMAP[39] = 0 set Base64_REVERSE_CHARMAP[40] = 0 set Base64_REVERSE_CHARMAP[41] = 0 set Base64_REVERSE_CHARMAP[42] = 0 set Base64_REVERSE_CHARMAP[43] = 62 set Base64_REVERSE_CHARMAP[44] = 0 set Base64_REVERSE_CHARMAP[45] = 0 set Base64_REVERSE_CHARMAP[46] = 0 set Base64_REVERSE_CHARMAP[47] = 63 set Base64_REVERSE_CHARMAP[48] = 52 set Base64_REVERSE_CHARMAP[49] = 53 set Base64_REVERSE_CHARMAP[50] = 54 set Base64_REVERSE_CHARMAP[51] = 55 set Base64_REVERSE_CHARMAP[52] = 56 set Base64_REVERSE_CHARMAP[53] = 57 set Base64_REVERSE_CHARMAP[54] = 58 set Base64_REVERSE_CHARMAP[55] = 59 set Base64_REVERSE_CHARMAP[56] = 60 set Base64_REVERSE_CHARMAP[57] = 61 set Base64_REVERSE_CHARMAP[58] = 0 set Base64_REVERSE_CHARMAP[59] = 0 set Base64_REVERSE_CHARMAP[60] = 0 set Base64_REVERSE_CHARMAP[61] = 0 set Base64_REVERSE_CHARMAP[62] = 0 set Base64_REVERSE_CHARMAP[63] = 0 set Base64_REVERSE_CHARMAP[64] = 0 set Base64_REVERSE_CHARMAP[65] = 0 set Base64_REVERSE_CHARMAP[66] = 1 set Base64_REVERSE_CHARMAP[67] = 2 set Base64_REVERSE_CHARMAP[68] = 3 set Base64_REVERSE_CHARMAP[69] = 4 set Base64_REVERSE_CHARMAP[70] = 5 set Base64_REVERSE_CHARMAP[71] = 6 set Base64_REVERSE_CHARMAP[72] = 7 set Base64_REVERSE_CHARMAP[73] = 8 set Base64_REVERSE_CHARMAP[74] = 9 set Base64_REVERSE_CHARMAP[75] = 10 set Base64_REVERSE_CHARMAP[76] = 11 set Base64_REVERSE_CHARMAP[77] = 12 set Base64_REVERSE_CHARMAP[78] = 13 set Base64_REVERSE_CHARMAP[79] = 14 set Base64_REVERSE_CHARMAP[80] = 15 set Base64_REVERSE_CHARMAP[81] = 16 set Base64_REVERSE_CHARMAP[82] = 17 set Base64_REVERSE_CHARMAP[83] = 18 set Base64_REVERSE_CHARMAP[84] = 19 set Base64_REVERSE_CHARMAP[85] = 20 set Base64_REVERSE_CHARMAP[86] = 21 set Base64_REVERSE_CHARMAP[87] = 22 set Base64_REVERSE_CHARMAP[88] = 23 set Base64_REVERSE_CHARMAP[89] = 24 set Base64_REVERSE_CHARMAP[90] = 25 set Base64_REVERSE_CHARMAP[91] = 0 set Base64_REVERSE_CHARMAP[92] = 0 set Base64_REVERSE_CHARMAP[93] = 0 set Base64_REVERSE_CHARMAP[94] = 0 set Base64_REVERSE_CHARMAP[95] = 0 set Base64_REVERSE_CHARMAP[96] = 0 set Base64_REVERSE_CHARMAP[97] = 26 set Base64_REVERSE_CHARMAP[98] = 27 set Base64_REVERSE_CHARMAP[99] = 28 set Base64_REVERSE_CHARMAP[100] = 29 set Base64_REVERSE_CHARMAP[101] = 30 set Base64_REVERSE_CHARMAP[102] = 31 set Base64_REVERSE_CHARMAP[103] = 32 set Base64_REVERSE_CHARMAP[104] = 33 set Base64_REVERSE_CHARMAP[105] = 34 set Base64_REVERSE_CHARMAP[106] = 35 set Base64_REVERSE_CHARMAP[107] = 36 set Base64_REVERSE_CHARMAP[108] = 37 set Base64_REVERSE_CHARMAP[109] = 38 set Base64_REVERSE_CHARMAP[110] = 39 set Base64_REVERSE_CHARMAP[111] = 40 set Base64_REVERSE_CHARMAP[112] = 41 set Base64_REVERSE_CHARMAP[113] = 42 set Base64_REVERSE_CHARMAP[114] = 43 set Base64_REVERSE_CHARMAP[115] = 44 set Base64_REVERSE_CHARMAP[116] = 45 set Base64_REVERSE_CHARMAP[117] = 46 set Base64_REVERSE_CHARMAP[118] = 47 set Base64_REVERSE_CHARMAP[119] = 48 set Base64_REVERSE_CHARMAP[120] = 49 set Base64_REVERSE_CHARMAP[121] = 50 set Base64_REVERSE_CHARMAP[122] = 51 set Base64_REVERSE_CHARMAP[123] = 0 set Base64_REVERSE_CHARMAP[124] = 0 set Base64_REVERSE_CHARMAP[125] = 0 set Base64_REVERSE_CHARMAP[126] = 0 set Base64_REVERSE_CHARMAP[127] = 0 set Base64_REVERSE_CHARMAP[128] = 0 set Base64_REVERSE_CHARMAP[129] = 0 set Base64_REVERSE_CHARMAP[130] = 0 set Base64_REVERSE_CHARMAP[131] = 0 set Base64_REVERSE_CHARMAP[132] = 0 set Base64_REVERSE_CHARMAP[133] = 0 set Base64_REVERSE_CHARMAP[134] = 0 set Base64_REVERSE_CHARMAP[135] = 0 set Base64_REVERSE_CHARMAP[136] = 0 set Base64_REVERSE_CHARMAP[137] = 0 set Base64_REVERSE_CHARMAP[138] = 0 set Base64_REVERSE_CHARMAP[139] = 0 set Base64_REVERSE_CHARMAP[140] = 0 set Base64_REVERSE_CHARMAP[141] = 0 set Base64_REVERSE_CHARMAP[142] = 0 set Base64_REVERSE_CHARMAP[143] = 0 set Base64_REVERSE_CHARMAP[144] = 0 set Base64_REVERSE_CHARMAP[145] = 0 set Base64_REVERSE_CHARMAP[146] = 0 set Base64_REVERSE_CHARMAP[147] = 0 set Base64_REVERSE_CHARMAP[148] = 0 set Base64_REVERSE_CHARMAP[149] = 0 set Base64_REVERSE_CHARMAP[150] = 0 set Base64_REVERSE_CHARMAP[151] = 0 set Base64_REVERSE_CHARMAP[152] = 0 set Base64_REVERSE_CHARMAP[153] = 0 set Base64_REVERSE_CHARMAP[154] = 0 set Base64_REVERSE_CHARMAP[155] = 0 set Base64_REVERSE_CHARMAP[156] = 0 set Base64_REVERSE_CHARMAP[157] = 0 set Base64_REVERSE_CHARMAP[158] = 0 set Base64_REVERSE_CHARMAP[159] = 0 set Base64_REVERSE_CHARMAP[160] = 0 set Base64_REVERSE_CHARMAP[161] = 0 set Base64_REVERSE_CHARMAP[162] = 0 set Base64_REVERSE_CHARMAP[163] = 0 set Base64_REVERSE_CHARMAP[164] = 0 set Base64_REVERSE_CHARMAP[165] = 0 set Base64_REVERSE_CHARMAP[166] = 0 set Base64_REVERSE_CHARMAP[167] = 0 set Base64_REVERSE_CHARMAP[168] = 0 set Base64_REVERSE_CHARMAP[169] = 0 set Base64_REVERSE_CHARMAP[170] = 0 set Base64_REVERSE_CHARMAP[171] = 0 set Base64_REVERSE_CHARMAP[172] = 0 set Base64_REVERSE_CHARMAP[173] = 0 set Base64_REVERSE_CHARMAP[174] = 0 set Base64_REVERSE_CHARMAP[175] = 0 set Base64_REVERSE_CHARMAP[176] = 0 set Base64_REVERSE_CHARMAP[177] = 0 set Base64_REVERSE_CHARMAP[178] = 0 set Base64_REVERSE_CHARMAP[179] = 0 set Base64_REVERSE_CHARMAP[180] = 0 set Base64_REVERSE_CHARMAP[181] = 0 set Base64_REVERSE_CHARMAP[182] = 0 set Base64_REVERSE_CHARMAP[183] = 0 set Base64_REVERSE_CHARMAP[184] = 0 set Base64_REVERSE_CHARMAP[185] = 0 set Base64_REVERSE_CHARMAP[186] = 0 set Base64_REVERSE_CHARMAP[187] = 0 set Base64_REVERSE_CHARMAP[188] = 0 set Base64_REVERSE_CHARMAP[189] = 0 set Base64_REVERSE_CHARMAP[190] = 0 set Base64_REVERSE_CHARMAP[191] = 0 set Base64_REVERSE_CHARMAP[192] = 0 set Base64_REVERSE_CHARMAP[193] = 0 set Base64_REVERSE_CHARMAP[194] = 0 set Base64_REVERSE_CHARMAP[195] = 0 set Base64_REVERSE_CHARMAP[196] = 0 set Base64_REVERSE_CHARMAP[197] = 0 set Base64_REVERSE_CHARMAP[198] = 0 set Base64_REVERSE_CHARMAP[199] = 0 set Base64_REVERSE_CHARMAP[200] = 0 set Base64_REVERSE_CHARMAP[201] = 0 set Base64_REVERSE_CHARMAP[202] = 0 set Base64_REVERSE_CHARMAP[203] = 0 set Base64_REVERSE_CHARMAP[204] = 0 set Base64_REVERSE_CHARMAP[205] = 0 set Base64_REVERSE_CHARMAP[206] = 0 set Base64_REVERSE_CHARMAP[207] = 0 set Base64_REVERSE_CHARMAP[208] = 0 set Base64_REVERSE_CHARMAP[209] = 0 set Base64_REVERSE_CHARMAP[210] = 0 set Base64_REVERSE_CHARMAP[211] = 0 set Base64_REVERSE_CHARMAP[212] = 0 set Base64_REVERSE_CHARMAP[213] = 0 set Base64_REVERSE_CHARMAP[214] = 0 set Base64_REVERSE_CHARMAP[215] = 0 set Base64_REVERSE_CHARMAP[216] = 0 set Base64_REVERSE_CHARMAP[217] = 0 set Base64_REVERSE_CHARMAP[218] = 0 set Base64_REVERSE_CHARMAP[219] = 0 set Base64_REVERSE_CHARMAP[220] = 0 set Base64_REVERSE_CHARMAP[221] = 0 set Base64_REVERSE_CHARMAP[222] = 0 set Base64_REVERSE_CHARMAP[223] = 0 set Base64_REVERSE_CHARMAP[224] = 0 set Base64_REVERSE_CHARMAP[225] = 0 set Base64_REVERSE_CHARMAP[226] = 0 set Base64_REVERSE_CHARMAP[227] = 0 set Base64_REVERSE_CHARMAP[228] = 0 set Base64_REVERSE_CHARMAP[229] = 0 set Base64_REVERSE_CHARMAP[230] = 0 set Base64_REVERSE_CHARMAP[231] = 0 set Base64_REVERSE_CHARMAP[232] = 0 set Base64_REVERSE_CHARMAP[233] = 0 set Base64_REVERSE_CHARMAP[234] = 0 set Base64_REVERSE_CHARMAP[235] = 0 set Base64_REVERSE_CHARMAP[236] = 0 set Base64_REVERSE_CHARMAP[237] = 0 set Base64_REVERSE_CHARMAP[238] = 0 set Base64_REVERSE_CHARMAP[239] = 0 set Base64_REVERSE_CHARMAP[240] = 0 set Base64_REVERSE_CHARMAP[241] = 0 set Base64_REVERSE_CHARMAP[242] = 0 set Base64_REVERSE_CHARMAP[243] = 0 set Base64_REVERSE_CHARMAP[244] = 0 set Base64_REVERSE_CHARMAP[245] = 0 set Base64_REVERSE_CHARMAP[246] = 0 set Base64_REVERSE_CHARMAP[247] = 0 set Base64_REVERSE_CHARMAP[248] = 0 set Base64_REVERSE_CHARMAP[249] = 0 set Base64_REVERSE_CHARMAP[250] = 0 set Base64_REVERSE_CHARMAP[251] = 0 set Base64_REVERSE_CHARMAP[252] = 0 set Base64_REVERSE_CHARMAP[253] = 0 set Base64_REVERSE_CHARMAP[254] = 0 return true endfunction function init_Base64Tests takes nothing returns boolean return true endfunction function init_Basics takes nothing returns boolean set Basics_DUMMY_PLAYER = Player_players[PLAYER_NEUTRAL_PASSIVE] return true endfunction function init_BigNum takes nothing returns boolean return true endfunction function initPows takes nothing returns nothing local integer allPows local integer i local integer temp set BitSet_pows[0] = 1 set allPows = 1 set i = 1 set temp = 31 loop exitwhen i > temp set BitSet_pows[i] = BitSet_pows[i - 1] * 2 set allPows = BlzBitOr(allPows, BitSet_pows[i]) set i = i + 1 endloop set i = 0 set temp = 31 loop exitwhen i > temp set i = i + 1 endloop endfunction function init_BitSet takes nothing returns boolean call initPows() return true endfunction function initBitwise takes nothing returns nothing local integer i16 = 0 local integer i256 = 0 local integer i loop exitwhen i256 >= 256 set i = 0 loop exitwhen i >= 16 set i256 = i256 + 1 set i = i + 1 endloop set i16 = i16 + 1 endloop set i256 = 0 loop exitwhen i256 >= 256 set i16 = 0 loop exitwhen i16 >= 16 set i256 = i256 + 1 set i16 = i16 + 1 endloop endloop set i16 = 0 set i256 = 1 loop exitwhen i16 > 32 set BitwiseInit_powShift[i16] = i256 set i256 = i256 * 2 set i16 = i16 + 1 endloop endfunction function init_BitwiseInit takes nothing returns boolean call initBitwise() return true endfunction function init_BuffIds takes nothing returns boolean return true endfunction function init_Buildings takes nothing returns boolean return true endfunction function new_OrderStringFactory takes nothing returns integer local integer this_1 if OrderStringFactory_firstFree == 0 then if OrderStringFactory_maxIndex < 32768 then set OrderStringFactory_maxIndex = OrderStringFactory_maxIndex + 1 set this_1 = OrderStringFactory_maxIndex else call error("Out of memory: Could not create OrderStringFactory.") set this_1 = 0 endif else set OrderStringFactory_firstFree = OrderStringFactory_firstFree - 1 set this_1 = OrderStringFactory_nextFree[OrderStringFactory_firstFree] endif return this_1 endfunction function init_ChannelAbilityPreset takes nothing returns boolean call new_OrderStringFactory() return true endfunction function init_ChunkedString takes nothing returns boolean return true endfunction function new_HashMap takes nothing returns integer local integer this_1 if Table_firstFree == 0 then if Table_maxIndex < 32768 then set Table_maxIndex = Table_maxIndex + 1 set this_1 = Table_maxIndex set Table_typeId[this_1] = 4108 else call error("Out of memory: Could not create HashMap.") set this_1 = 0 endif else set Table_firstFree = Table_firstFree - 1 set this_1 = Table_nextFree[Table_firstFree] set Table_typeId[this_1] = 4108 endif set HashMap_size[this_1] = 0 return this_1 endfunction function init_ClosureEvents takes nothing returns boolean local integer this_1 local timer this_2 set ClosureEvents_EVENT_PLAYER_CHAT_FILTER = ConvertPlayerEvent(96) set EventListener_castMap = new_HashMap() set ClosureEvents_unitTrig = CreateTrigger() set ClosureEvents_leaveTrig = CreateTrigger() set ClosureEvents_keyTrig = CreateTrigger() call TriggerAddCondition(UnitIndexer_onIndexTrigger, Condition(ref_function_code__onUnitIndex_ClosureEvents)) call TriggerAddCondition(UnitIndexer_onDeindexTrigger, Condition(ref_function_code__onUnitDeindex_ClosureEvents)) if CallbackSingle_firstFree == 0 then if CallbackSingle_maxIndex < 32768 then set CallbackSingle_maxIndex = CallbackSingle_maxIndex + 1 set this_1 = CallbackSingle_maxIndex set CallbackSingle_typeId[this_1] = 1115 else call error("Out of memory: Could not create CallbackSingle_nullTimer_ClosureEvents.") set this_1 = 0 endif else set CallbackSingle_firstFree = CallbackSingle_firstFree - 1 set this_1 = CallbackSingle_nextFree[CallbackSingle_firstFree] set CallbackSingle_typeId[this_1] = 1115 endif set this_2 = getTimer() if CallbackSingle_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling CallbackSingle.start") else call error("Called CallbackSingle.start on invalid object.") endif endif call CallbackSingle_start(this_1, this_2, 0.) return true endfunction function init_ClosureForGroups takes nothing returns boolean call CreateGroup() call Filter(ref_function_code__Filter_ClosureForGroups) call Rect(0., 0., 0., 0.) return true endfunction function init_ClosureFrames takes nothing returns boolean call TriggerAddAction(CreateTrigger(), ref_function_onEvent) set ClosureFrames_FRAME_MAP = new_HashMap() return true endfunction function init_ClosureKeyPresses takes nothing returns boolean call TriggerAddAction(CreateTrigger(), ref_function_onEvent_441) set ClosureKeyPresses_KEY_MAP = new_HashMap() return true endfunction function init_ClosureTimers takes nothing returns boolean set ClosureTimers_x = 200 return true endfunction function new_Table takes nothing returns integer local integer this_1 if Table_firstFree == 0 then if Table_maxIndex < 32768 then set Table_maxIndex = Table_maxIndex + 1 set this_1 = Table_maxIndex set Table_typeId[this_1] = 4107 else call error("Out of memory: Could not create Table.") set this_1 = 0 endif else set Table_firstFree = Table_firstFree - 1 set this_1 = Table_nextFree[Table_firstFree] set Table_typeId[this_1] = 4107 endif return this_1 endfunction function init_Colors takes nothing returns boolean local integer firstpart set Colors_hexs[0] = "0" set Colors_hexs[1] = "1" set Colors_hexs[2] = "2" set Colors_hexs[3] = "3" set Colors_hexs[4] = "4" set Colors_hexs[5] = "5" set Colors_hexs[6] = "6" set Colors_hexs[7] = "7" set Colors_hexs[8] = "8" set Colors_hexs[9] = "9" set Colors_hexs[10] = "A" set Colors_hexs[11] = "B" set Colors_hexs[12] = "C" set Colors_hexs[13] = "D" set Colors_hexs[14] = "E" set Colors_hexs[15] = "F" set Colors_decs = new_Table() set firstpart = 0 loop exitwhen firstpart > 15 call dispatch_Table_Table_Table_saveInt(Colors_decs, StringHash(Colors_hexs[firstpart]), firstpart) set firstpart = firstpart + 1 endloop return true endfunction function init_DamageDetection takes nothing returns boolean local integer i local integer temp set DamageDetection_current = null set DamageDetection_toDestroy = null set DamageDetection_filter = Filter(ref_function_code__Filter_DamageDetection) set DamageDetection_current = CreateTrigger() set i = 0 set temp = -1 loop exitwhen i > temp call TriggerAddCondition(DamageDetection_current, DamageDetection_func[i]) set i = i + 1 endloop call TriggerAddCondition(OnUnitEnterLeave_eventTrigger, Filter(ref_function_code__onEnter_DamageDetection)) call TimerStart(CreateTimer(), 600., true, ref_function_swap) return true endfunction function init_DamageEvent takes nothing returns boolean local playerunitevent temp local integer this_1 local integer id_1 if DamageElement_firstFree == 0 then if DamageElement_maxIndex < 32768 then set DamageElement_maxIndex = DamageElement_maxIndex + 1 set this_1 = DamageElement_maxIndex else call error("Out of memory: Could not create DamageElement.") set this_1 = 0 endif else set DamageElement_firstFree = DamageElement_firstFree - 1 set this_1 = DamageElement_nextFree[DamageElement_firstFree] endif set DamageEvent_DAMAGE_ELEMENT_ATTACK = this_1 set DamageInstance_current = 0 set DamageEvent_nextDamageType = 4 set DamageEvent_nextDamageElement = 0 set temp = EVENT_PLAYER_UNIT_DAMAGING if EventListener_firstFree == 0 then if EventListener_maxIndex < 32768 then set EventListener_maxIndex = EventListener_maxIndex + 1 set this_1 = EventListener_maxIndex set EventListener_typeId[this_1] = 1920 else call error("Out of memory: Could not create EventListener_add_DamageEvent.") set this_1 = 0 endif else set EventListener_firstFree = EventListener_firstFree - 1 set this_1 = EventListener_nextFree[EventListener_firstFree] set EventListener_typeId[this_1] = 1920 endif set EventListener_eventId[this_1] = 0 set EventListener_uid[this_1] = -1 set EventListener_next[this_1] = 0 set EventListener_prev[this_1] = 0 set id_1 = ClosureEvents_eventidToIndex[GetHandleId(temp)] if id_1 == 0 then set id_1 = registerEventId(temp) endif set EventListener_eventId[this_1] = id_1 if EventListener_generalListenersFirsts[EventListener_eventId[this_1]] != 0 then set EventListener_prev[EventListener_generalListenersFirsts[EventListener_eventId[this_1]]] = this_1 set EventListener_next[this_1] = EventListener_generalListenersFirsts[EventListener_eventId[this_1]] endif set EventListener_generalListenersFirsts[EventListener_eventId[this_1]] = this_1 set temp = EVENT_PLAYER_UNIT_DAMAGED if EventListener_firstFree == 0 then if EventListener_maxIndex < 32768 then set EventListener_maxIndex = EventListener_maxIndex + 1 set id_1 = EventListener_maxIndex set EventListener_typeId[id_1] = 1921 else call error("Out of memory: Could not create EventListener_add_DamageEvent.") set id_1 = 0 endif else set EventListener_firstFree = EventListener_firstFree - 1 set id_1 = EventListener_nextFree[EventListener_firstFree] set EventListener_typeId[id_1] = 1921 endif set EventListener_eventId[id_1] = 0 set EventListener_uid[id_1] = -1 set EventListener_next[id_1] = 0 set EventListener_prev[id_1] = 0 set this_1 = ClosureEvents_eventidToIndex[GetHandleId(temp)] if this_1 == 0 then set this_1 = registerEventId(temp) endif set EventListener_eventId[id_1] = this_1 if EventListener_generalListenersFirsts[EventListener_eventId[id_1]] != 0 then set EventListener_prev[EventListener_generalListenersFirsts[EventListener_eventId[id_1]]] = id_1 set EventListener_next[id_1] = EventListener_generalListenersFirsts[EventListener_eventId[id_1]] endif set EventListener_generalListenersFirsts[EventListener_eventId[id_1]] = id_1 return true endfunction function init_Destructable takes nothing returns boolean return true endfunction function init_DialogBox takes nothing returns boolean call new_HashMap() return true endfunction function init_Doodads takes nothing returns boolean return true endfunction function createDummy takes real pos_x_1, real pos_y_1, real facing_radians returns unit local unit u_1 = CreateUnit(Basics_DUMMY_PLAYER, 2016423985, pos_x_1, pos_y_1, facing_radians * 57.295779513) call UnitAddAbility(u_1, 1097691750) call UnitRemoveAbility(u_1, 1097691750) call UnitAddAbility(u_1, 1095577649) call UnitRemoveAbility(u_1, 1095577649) call SetUnitX(u_1, pos_x_1) call SetUnitY(u_1, pos_y_1) call SetUnitFacing(u_1, facing_radians * 57.295779513) return u_1 endfunction function new_LinkedList takes nothing returns integer local integer this_1 if LinkedList_firstFree == 0 then if LinkedList_maxIndex < 32768 then set LinkedList_maxIndex = LinkedList_maxIndex + 1 set this_1 = LinkedList_maxIndex set LinkedList_typeId[this_1] = 2757 else call error("Out of memory: Could not create LinkedList.") set this_1 = 0 endif else set LinkedList_firstFree = LinkedList_firstFree - 1 set this_1 = LinkedList_nextFree[LinkedList_firstFree] set LinkedList_typeId[this_1] = 2757 endif set LinkedList_dummy[this_1] = new_LLEntry(0, 0, 0) set LinkedList_size[this_1] = 0 set LLEntry_next[LinkedList_dummy[this_1]] = LinkedList_dummy[this_1] set LLEntry_prev[LinkedList_dummy[this_1]] = LinkedList_dummy[this_1] return this_1 endfunction function init_DummyRecycler takes nothing returns boolean local integer i local integer temp local real facing_radians local integer j local integer temp_1 local unit dummy_1 local integer this_1 local integer elem set DummyRecycler_ANGLE_DEGREE = 360 * 1. / 8 set i = 0 set temp = 7 loop exitwhen i > temp set DummyRecycler_angleQueues[i] = new_LinkedList() set facing_radians = i * DummyRecycler_ANGLE_DEGREE set j = 0 set temp_1 = 5 loop exitwhen j > temp_1 set dummy_1 = createDummy(MapBounds_boundMax_x - 16., MapBounds_boundMax_y - 16., facing_radians) set this_1 = DummyRecycler_angleQueues[i] set elem = GetHandleId(dummy_1) if LinkedList_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling LinkedList.enqueue") else call error("Called LinkedList.enqueue on invalid object.") endif endif call dispatch_LinkedList_LinkedList_LinkedList_add_1(this_1, elem) set j = j + 1 endloop set i = i + 1 endloop return true endfunction function init_ErrorHandling takes nothing returns boolean set ErrorHandling_HT = hashtable_compiletime_314 set ErrorHandling_lastError = "" return true endfunction function init_EventHelper takes nothing returns boolean call new_HashMap() call new_HashMap() call new_Table() return true endfunction function init_Execute takes nothing returns boolean set Execute_executeForce = CreateForce() call ForceAddPlayer(Execute_executeForce, Player_localPlayer) return true endfunction function ChunkedString_getUnsafeString takes integer this_1 returns string local string out = "" local integer i = 0 local integer temp if ChunkedString_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling ChunkedString.getChunkCount") else call error("Called ChunkedString.getChunkCount on invalid object.") endif endif set temp = ChunkedString_chunkCount[this_1] + 1 loop exitwhen i > temp if ChunkedString_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling ChunkedString.getChunk") else call error("Called ChunkedString.getChunk on invalid object.") endif endif set out = out + ChunkedString_getChunk(this_1, i) set i = i + 1 endloop return out endfunction function File_readPreload takes integer this_1, integer output returns nothing local integer temp local string chunk call Preloader(File_filename[this_1]) set this_1 = 0 set temp = 63 loop exitwhen this_1 > temp set chunk = BlzGetAbilityTooltip(611808108, this_1) exitwhen chunk == " " call BlzSetAbilityTooltip(611808108, " ", this_1) if ChunkedString_typeId[output] == 0 then if output == 0 then call error("Nullpointer exception when calling ChunkedString.append") else call error("Called ChunkedString.append on invalid object.") endif endif call ChunkedString_append(output, chunk) set this_1 = this_1 + 1 endloop endfunction function new_ChunkedString_411 takes integer chunkSize returns integer local integer this_1 if ChunkedString_firstFree == 0 then if ChunkedString_maxIndex < 32768 then set ChunkedString_maxIndex = ChunkedString_maxIndex + 1 set this_1 = ChunkedString_maxIndex set ChunkedString_typeId[this_1] = 1208 else call error("Out of memory: Could not create ChunkedString.") set this_1 = 0 endif else set ChunkedString_firstFree = ChunkedString_firstFree - 1 set this_1 = ChunkedString_nextFree[ChunkedString_firstFree] set ChunkedString_typeId[this_1] = 1208 endif set ChunkedString_table[this_1] = new_Table() set ChunkedString_chunkSize[this_1] = 200 set ChunkedString_chunkCount[this_1] = 0 set ChunkedString_readIndex[this_1] = -1 set ChunkedString_buffer[this_1] = "" set ChunkedString_chunkSize[this_1] = chunkSize return this_1 endfunction function File_read takes integer this_1, player p returns integer local integer out = new_ChunkedString_411(200) if Player_localPlayer == p then if File_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling File.readPreload") else call error("Called File.readPreload on invalid object.") endif endif call File_readPreload(this_1, out) endif return out endfunction function File_readAsString takes integer this_1, player p returns string local string ChunkedString_ChunkedString_getUnsafeString_result if File_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling File.read") else call error("Called File.read on invalid object.") endif endif set this_1 = File_read(this_1, p) if ChunkedString_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling ChunkedString.getUnsafeString") else call error("Called ChunkedString.getUnsafeString on invalid object.") endif endif set ChunkedString_ChunkedString_getUnsafeString_result = ChunkedString_getUnsafeString(this_1) call dispatch_ChunkedString_destroyChunkedString(this_1) return ChunkedString_ChunkedString_getUnsafeString_result endfunction function StringIterator_next takes integer this_1 returns string local string wval = SubString(StringIterator_s[this_1], StringIterator_currentpos[this_1], StringIterator_currentpos[this_1] + 1) set StringIterator_currentpos[this_1] = StringIterator_currentpos[this_1] + 1 return wval endfunction function dispatch_StringIterator_destroyStringIterator takes integer this_1 returns nothing if StringIterator_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling StringIterator.StringIterator") else call error("Called StringIterator.StringIterator on invalid object.") endif endif if StringIterator_typeId[this_1] == 0 then call error("Double free: object of type StringIterator") else set StringIterator_nextFree[StringIterator_firstFree] = this_1 set StringIterator_firstFree = StringIterator_firstFree + 1 set StringIterator_typeId[this_1] = 0 endif endfunction function string_iterator takes string this_1 returns integer local integer stringLen = StringLength(this_1) local integer this_2 if StringIterator_firstFree == 0 then if StringIterator_maxIndex < 32768 then set StringIterator_maxIndex = StringIterator_maxIndex + 1 set this_2 = StringIterator_maxIndex set StringIterator_typeId[this_2] = 4075 else call error("Out of memory: Could not create StringIterator.") set this_2 = 0 endif else set StringIterator_firstFree = StringIterator_firstFree - 1 set this_2 = StringIterator_nextFree[StringIterator_firstFree] set StringIterator_typeId[this_2] = 4075 endif set StringIterator_s[this_2] = this_1 set StringIterator_currentpos[this_2] = 0 set StringIterator_stringLen[this_2] = stringLen return this_2 endfunction function File_validateInput takes string content returns string local integer iterator = string_iterator(content) loop exitwhen StringIterator_currentpos[iterator] >= StringIterator_stringLen[iterator] set content = StringIterator_next(iterator) if content == "\\" then call dispatch_StringIterator_destroyStringIterator(iterator) return content elseif content == "\"" then call dispatch_StringIterator_destroyStringIterator(iterator) return content endif endloop call dispatch_StringIterator_destroyStringIterator(iterator) return null endfunction function File_writePreload takes integer this_1, player p, integer buffer returns nothing local integer i local integer temp if Player_localPlayer == p then call PreloadGenClear() call PreloadGenStart() if ChunkedString_typeId[buffer] == 0 then if buffer == 0 then call error("Nullpointer exception when calling ChunkedString.getChunkCount") else call error("Called ChunkedString.getChunkCount on invalid object.") endif endif if ChunkedString_chunkCount[buffer] + 1 >= 64 then call error("FileIO(" + File_filename[this_1] + ") ERROR: String's chunk count exceeds the limit (" + I2S(64) + ").|r") endif set i = 0 if ChunkedString_typeId[buffer] == 0 then if buffer == 0 then call error("Nullpointer exception when calling ChunkedString.getChunkCount") else call error("Called ChunkedString.getChunkCount on invalid object.") endif endif set temp = ChunkedString_chunkCount[buffer] + 1 - 1 loop exitwhen i > temp if ChunkedString_typeId[buffer] == 0 then if buffer == 0 then call error("Nullpointer exception when calling ChunkedString.getChunk") else call error("Called ChunkedString.getChunk on invalid object.") endif endif call Preload("\" )\ncall BlzSetAbilityTooltip('" + FileIO_FILE_IO_ABIL_ID_STR + "', \"" + ChunkedString_getChunk(buffer, i) + "\", " + I2S(i) + ")\n//") set i = i + 1 endloop call Preload("\" )\nendfunction\nfunction a takes nothing returns nothing\n //") call PreloadGenEnd(File_filename[this_1]) endif endfunction function File_write_78 takes integer this_1, player p, integer buffer returns nothing local integer i = 0 local integer temp local string ChunkedString_ChunkedString_getChunk_result if ChunkedString_typeId[buffer] == 0 then if buffer == 0 then call error("Nullpointer exception when calling ChunkedString.getChunkCount") else call error("Called ChunkedString.getChunkCount on invalid object.") endif endif set temp = ChunkedString_chunkCount[buffer] + 1 - 1 loop exitwhen i > temp if ChunkedString_typeId[buffer] == 0 then if buffer == 0 then call error("Nullpointer exception when calling ChunkedString.getChunk") else call error("Called ChunkedString.getChunk on invalid object.") endif endif set ChunkedString_ChunkedString_getChunk_result = ChunkedString_getChunk(buffer, i) if File_validateInput(ChunkedString_ChunkedString_getChunk_result) != null then call error("FileIO(" + File_filename[this_1] + ") ERROR: Invalid character |cffffcc00" + File_validateInput(ChunkedString_ChunkedString_getChunk_result) + "|r") endif set i = i + 1 endloop if File_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling File.writePreload") else call error("Called File.writePreload on invalid object.") endif endif call File_writePreload(this_1, p, buffer) endfunction function new_ChunkedString takes nothing returns integer local integer this_1 if ChunkedString_firstFree == 0 then if ChunkedString_maxIndex < 32768 then set ChunkedString_maxIndex = ChunkedString_maxIndex + 1 set this_1 = ChunkedString_maxIndex set ChunkedString_typeId[this_1] = 1208 else call error("Out of memory: Could not create ChunkedString.") set this_1 = 0 endif else set ChunkedString_firstFree = ChunkedString_firstFree - 1 set this_1 = ChunkedString_nextFree[ChunkedString_firstFree] set ChunkedString_typeId[this_1] = 1208 endif set ChunkedString_table[this_1] = new_Table() set ChunkedString_chunkSize[this_1] = 200 set ChunkedString_chunkCount[this_1] = 0 set ChunkedString_readIndex[this_1] = -1 set ChunkedString_buffer[this_1] = "" return this_1 endfunction function File_write takes integer this_1, player p, string content returns nothing local integer buffer = new_ChunkedString() if ChunkedString_typeId[buffer] == 0 then if buffer == 0 then call error("Nullpointer exception when calling ChunkedString.append") else call error("Called ChunkedString.append on invalid object.") endif endif call ChunkedString_append(buffer, content) if File_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling File.write") else call error("Called File.write on invalid object.") endif endif call File_write_78(this_1, p, buffer) call dispatch_ChunkedString_destroyChunkedString(buffer) endfunction function init_FileIO takes nothing returns boolean local string result_1 = "" local integer remainingValue = 611808108 local integer byteno = 0 local integer charValue local player p loop exitwhen byteno > 3 set charValue = ModuloInteger(remainingValue, 256) set remainingValue = remainingValue / 256 set result_1 = SubString(".................................!.#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[.]^_`abcdefghijklmnopqrstuvwxyz{|}~.................................................................................................................................", charValue, charValue + 1) + result_1 set byteno = byteno + 1 endloop set FileIO_FILE_IO_ABIL_ID_STR = result_1 if File_firstFree == 0 then if File_maxIndex < 32768 then set File_maxIndex = File_maxIndex + 1 set remainingValue = File_maxIndex set File_typeId[remainingValue] = 2013 else call error("Out of memory: Could not create File.") set remainingValue = 0 endif else set File_firstFree = File_firstFree - 1 set remainingValue = File_nextFree[File_firstFree] set File_typeId[remainingValue] = 2013 endif set File_filename[remainingValue] = "" set File_filename[remainingValue] = "FileTester.pld" set p = Player_localPlayer if File_typeId[remainingValue] == 0 then if remainingValue == 0 then call error("Nullpointer exception when calling File.write") else call error("Called File.write on invalid object.") endif endif call File_write(remainingValue, p, "test") set p = Player_localPlayer if File_typeId[remainingValue] == 0 then if remainingValue == 0 then call error("Nullpointer exception when calling File.readAsString") else call error("Called File.readAsString on invalid object.") endif endif call File_readAsString(remainingValue, p) return true endfunction function init_ForceTests takes nothing returns boolean return true endfunction function verifyFrameNameLength takes string name returns boolean if StringLength(name) > 560 then call error("Trying to address frame with exceeding maximum frame name length (" + I2S(560) + ") for: " + name) return false endif return true endfunction function init_Framehandle takes nothing returns boolean local framehandle owner set Framehandle_GAME_UI = BlzGetOriginFrame(ORIGIN_FRAME_GAME_UI, 0) set owner = Framehandle_GAME_UI call verifyFrameNameLength("SetMousePositionCage") set owner = BlzCreateFrameByType("FRAME", "SetMousePositionCage", owner, null, 0) call BlzFrameSetSize(owner, 0.0001, 0.0001) return true endfunction function init_FramehandleNames takes nothing returns boolean return true endfunction function init_GameStatus takes nothing returns boolean local player firstPlayer local unit u_1 local boolean selected set GameStatus_gameStatus = 0 set firstPlayer = Player(0) loop if GetPlayerSlotState(firstPlayer) == PLAYER_SLOT_STATE_PLAYING then set selected = GetPlayerController(firstPlayer) == MAP_CONTROL_USER else set selected = false endif exitwhen selected set firstPlayer = Player(GetPlayerId(firstPlayer) + 1) endloop set u_1 = CreateUnit(firstPlayer, 1751543663, 0., 0., 0.) call SelectUnit(u_1, true) set selected = IsUnitSelected(u_1, firstPlayer) call RemoveUnit(u_1) if selected then if ReloadGameCachesFromDisk() then set GameStatus_gameStatus = 2 else set GameStatus_gameStatus = 3 endif else set GameStatus_gameStatus = 1 endif return true endfunction function init_GameTimer takes nothing returns boolean call TimerStart(CreateTimer(), 100000., false, null) call TimerStart(CreateTimer(), 0.030, true, ref_function_code__startPeriodic_GameTimer) return true endfunction function init_Group takes nothing returns boolean set Group_ENUM_GROUP = CreateGroup() return true endfunction function createGroups takes integer number returns nothing local integer maxCreatePerCycle = 256 local integer cond_result = JASS_MAX_ARRAY_SIZE - 1 local integer cond_result_1 local string msg local player showTo if cond_result > -2147483648 then else set cond_result = -2147483648 endif if 1024 > cond_result then set cond_result = 1024 endif set number = GroupUtils_numTotal + number set cond_result = number - cond_result set cond_result_1 = 0 if cond_result > 0 then set cond_result_1 = cond_result endif set cond_result = number - cond_result_1 set number = 0 if cond_result > 0 then set number = cond_result endif loop exitwhen number <= 0 if number < 2147483647 then set cond_result_1 = number else set cond_result_1 = 2147483647 endif if maxCreatePerCycle < cond_result_1 then set cond_result_1 = maxCreatePerCycle endif set number = number - cond_result_1 if ForForceCallback_firstFree == 0 then if ForForceCallback_maxIndex < 32768 then set ForForceCallback_maxIndex = ForForceCallback_maxIndex + 1 set cond_result = ForForceCallback_maxIndex set ForForceCallback_typeId[cond_result] = 2069 else call error("Out of memory: Could not create ForForceCallback_execute_GroupUtils.") set cond_result = 0 endif else set ForForceCallback_firstFree = ForForceCallback_firstFree - 1 set cond_result = ForForceCallback_nextFree[ForForceCallback_firstFree] set ForForceCallback_typeId[cond_result] = 2069 endif set createNow[cond_result] = cond_result_1 if not try(cond_result) then call error("execute: thread has crashed. caused by:\n| - " + ErrorHandling_lastError) endif endloop if GroupUtils_numTotal >= 1024 and ( not GroupUtils_shownMaxError) then set msg = "Maximum number of GroupUtils groups (" + I2S(1024) + ") created. " + "All newly created groups will be non-recyclable." set showTo = Player_localPlayer if 2 <= 3 then call DisplayTimedTextToPlayer(showTo, 0., 0., 45., Loglevel_getTag(3) + " - " + msg) endif set GroupUtils_shownMaxError = true endif endfunction function init_GroupUtils takes nothing returns boolean set GroupUtils_used = new_HashMap() call createGroups(64) return true endfunction function init_HashList takes nothing returns boolean set HashList_ht = hashtable_compiletime set HashList_occurences = hashtable_compiletime_313 return true endfunction function init_HashListTests takes nothing returns boolean return true endfunction function init_HashSet takes nothing returns boolean set HashSet_position = hashtable_compiletime_316 return true endfunction function init_Icons takes nothing returns boolean return true endfunction function init_InstantDummyCaster takes nothing returns boolean local unit receiver = CreateUnit(Basics_DUMMY_PLAYER, 2016423986, MapBounds_boundMax_x, MapBounds_boundMax_y, 0.0) call SetUnitPathing(receiver, false) call UnitAddAbility(receiver, 1097691750) call UnitRemoveAbility(receiver, 1097691750) call UnitAddAbility(receiver, 1095577651) call UnitRemoveAbility(receiver, 1095577651) return true endfunction function init_Integer takes nothing returns boolean return true endfunction function init_ItemIds takes nothing returns boolean return true endfunction function init_Knockback3 takes nothing returns boolean if TerrainZProvider_firstFree == 0 then if TerrainZProvider_maxIndex < 32768 then set TerrainZProvider_maxIndex = TerrainZProvider_maxIndex + 1 else call error("Out of memory: Could not create TerrainZProvider_Knockback3.") endif else set TerrainZProvider_firstFree = TerrainZProvider_firstFree - 1 endif if WallHitTransform_firstFree == 0 then if WallHitTransform_maxIndex < 32768 then set WallHitTransform_maxIndex = WallHitTransform_maxIndex + 1 else call error("Out of memory: Could not create WallHitTransform_Knockback3.") endif else set WallHitTransform_firstFree = WallHitTransform_firstFree - 1 endif if UnitFilter_firstFree == 0 then if UnitFilter_maxIndex < 32768 then set UnitFilter_maxIndex = UnitFilter_maxIndex + 1 else call error("Out of memory: Could not create UnitFilter_Knockback3.") endif else set UnitFilter_firstFree = UnitFilter_firstFree - 1 endif if Iterator_firstFree == 0 then if Iterator_maxIndex < 32768 then set Iterator_maxIndex = Iterator_maxIndex + 1 else call error("Out of memory: Could not create Iterator.") endif else set Iterator_firstFree = Iterator_firstFree - 1 endif if BackIterator_firstFree == 0 then if BackIterator_maxIndex < 32768 then set BackIterator_maxIndex = BackIterator_maxIndex + 1 else call error("Out of memory: Could not create BackIterator.") endif else set BackIterator_firstFree = BackIterator_firstFree - 1 endif call Rect( - 130.0, - 130.0, 130., 130.) call new_HashMap() call CreateTimer() return true endfunction function init_LastOrder takes nothing returns boolean call registerPlayerUnitEvent(EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER, null, ref_function_actions, null) call registerPlayerUnitEvent(EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER, null, ref_function_actions, null) call registerPlayerUnitEvent(EVENT_PLAYER_UNIT_ISSUED_ORDER, null, ref_function_actions, null) call registerPlayerUnitEvent(EVENT_PLAYER_UNIT_SPELL_EFFECT, null, ref_function_spellActions, null) call TriggerAddCondition(UnitIndexer_onDeindexTrigger, Condition(ref_function_code__onUnitDeindex_LastOrder)) return true endfunction function init_Lightning takes nothing returns boolean return true endfunction function init_LinkedList takes nothing returns boolean if Comparator_firstFree == 0 then if Comparator_maxIndex < 32768 then set Comparator_maxIndex = Comparator_maxIndex + 1 else call error("Out of memory: Could not create Comparator_LinkedList.") endif else set Comparator_firstFree = Comparator_firstFree - 1 endif if Comparator_firstFree == 0 then if Comparator_maxIndex < 32768 then set Comparator_maxIndex = Comparator_maxIndex + 1 else call error("Out of memory: Could not create Comparator_LinkedList.") endif else set Comparator_firstFree = Comparator_firstFree - 1 endif return true endfunction function init_LinkedListModuleTests takes nothing returns boolean if Iterator_firstFree_177 == 0 then if Iterator_maxIndex_179 < 32768 then set Iterator_maxIndex_179 = Iterator_maxIndex_179 + 1 else call error("Out of memory: Could not create Iterator.") endif else set Iterator_firstFree_177 = Iterator_firstFree_177 - 1 endif if BackIterator_firstFree_3 == 0 then if BackIterator_maxIndex_5 < 32768 then set BackIterator_maxIndex_5 = BackIterator_maxIndex_5 + 1 else call error("Out of memory: Could not create BackIterator.") endif else set BackIterator_firstFree_3 = BackIterator_firstFree_3 - 1 endif return true endfunction function init_MagicFunctions takes nothing returns boolean set MagicFunctions_compiletime = false return true endfunction function initMapBounds takes nothing returns nothing local rect cond_result local region receiver local real tuple_temp local real tuple_temp_1 if MagicFunctions_compiletime then set cond_result = Rect(-1024., -1024., 1024., 1024.) else set cond_result = bj_mapInitialPlayableArea endif set MapBounds_playableMapRect = cond_result set receiver = CreateRegion() call RegionAddRect(receiver, MapBounds_playableMapRect) if MagicFunctions_compiletime then set cond_result = Rect(-1536., -1536., 1536., 1536.) else set cond_result = GetWorldBounds() endif set MapBounds_boundRect = cond_result set receiver = CreateRegion() call RegionAddRect(receiver, MapBounds_boundRect) set MapBounds_boundRegion = receiver set tuple_temp = GetRectMinX(MapBounds_playableMapRect) set tuple_temp_1 = GetRectMinY(MapBounds_playableMapRect) set MapBounds_playableMin_x = tuple_temp set MapBounds_playableMin_y = tuple_temp_1 set tuple_temp = GetRectMinX(MapBounds_boundRect) set tuple_temp_1 = GetRectMinY(MapBounds_boundRect) set MapBounds_boundMin_x = tuple_temp set MapBounds_boundMin_y = tuple_temp_1 set tuple_temp_1 = GetRectMaxX(MapBounds_boundRect) set tuple_temp = GetRectMaxY(MapBounds_boundRect) set MapBounds_boundMax_x = tuple_temp_1 set MapBounds_boundMax_y = tuple_temp endfunction function init_MapBounds takes nothing returns boolean call initMapBounds() return true endfunction function init_Maths takes nothing returns boolean return true endfunction function init_Matrices takes nothing returns boolean return true endfunction function init_ObjectIdGenerator takes nothing returns boolean if IdGenerator_firstFree == 0 then if IdGenerator_maxIndex < 32768 then set IdGenerator_maxIndex = IdGenerator_maxIndex + 1 else call error("Out of memory: Could not create IdGenerator.") endif else set IdGenerator_firstFree = IdGenerator_firstFree - 1 endif if IdGenerator_firstFree == 0 then if IdGenerator_maxIndex < 32768 then set IdGenerator_maxIndex = IdGenerator_maxIndex + 1 else call error("Out of memory: Could not create IdGenerator.") endif else set IdGenerator_firstFree = IdGenerator_firstFree - 1 endif if IdGenerator_firstFree == 0 then if IdGenerator_maxIndex < 32768 then set IdGenerator_maxIndex = IdGenerator_maxIndex + 1 else call error("Out of memory: Could not create IdGenerator.") endif else set IdGenerator_firstFree = IdGenerator_firstFree - 1 endif if IdGenerator_firstFree == 0 then if IdGenerator_maxIndex < 32768 then set IdGenerator_maxIndex = IdGenerator_maxIndex + 1 else call error("Out of memory: Could not create IdGenerator.") endif else set IdGenerator_firstFree = IdGenerator_firstFree - 1 endif if IdGenerator_firstFree == 0 then if IdGenerator_maxIndex < 32768 then set IdGenerator_maxIndex = IdGenerator_maxIndex + 1 else call error("Out of memory: Could not create IdGenerator.") endif else set IdGenerator_firstFree = IdGenerator_firstFree - 1 endif if IdGenerator_firstFree == 0 then if IdGenerator_maxIndex < 32768 then set IdGenerator_maxIndex = IdGenerator_maxIndex + 1 else call error("Out of memory: Could not create IdGenerator.") endif else set IdGenerator_firstFree = IdGenerator_firstFree - 1 endif return true endfunction function init_ObjectIds takes nothing returns boolean return true endfunction function init_Objects takes nothing returns boolean return true endfunction function init_OnUnitEnterLeave takes nothing returns boolean local integer i local integer temp local timer this_1 set OnUnitEnterLeave_eventTrigger = CreateTrigger() set OnUnitEnterLeave_preplacedUnits = CreateGroup() set i = 0 set temp = bj_MAX_PLAYER_SLOTS - 1 loop exitwhen i > temp call SetPlayerAbilityAvailable(Player_players[i], 1095577652, false) set i = i + 1 endloop if CallbackSingle_firstFree == 0 then if CallbackSingle_maxIndex < 32768 then set CallbackSingle_maxIndex = CallbackSingle_maxIndex + 1 set i = CallbackSingle_maxIndex set CallbackSingle_typeId[i] = 1116 else call error("Out of memory: Could not create CallbackSingle_nullTimer_OnUnitEnterLeave.") set i = 0 endif else set CallbackSingle_firstFree = CallbackSingle_firstFree - 1 set i = CallbackSingle_nextFree[CallbackSingle_firstFree] set CallbackSingle_typeId[i] = 1116 endif set this_1 = getTimer() if CallbackSingle_typeId[i] == 0 then if i == 0 then call error("Nullpointer exception when calling CallbackSingle.start") else call error("Called CallbackSingle.start on invalid object.") endif endif call CallbackSingle_start(i, this_1, 0.) return true endfunction function init_Orders takes nothing returns boolean return true endfunction function init_PathingMaps takes nothing returns boolean return true endfunction function init_Player takes nothing returns boolean local integer i local integer temp set Player_localPlayer = GetLocalPlayer() set i = 0 set temp = bj_MAX_PLAYER_SLOTS - 1 loop exitwhen i > temp set Player_players[i] = Player(i) set i = i + 1 endloop return true endfunction function init_Playercolor takes nothing returns boolean return true endfunction function init_Preloader takes nothing returns boolean local integer this_1 local timer this_2 set Preloader_dumg = CreateGroup() set Preloader_dum = CreateUnit(Basics_DUMMY_PLAYER, 1970497636, MapBounds_playableMin_x, MapBounds_playableMin_y, 0.0) call SetUnitInvulnerable(Preloader_dum, true) if Preloader_dum == null then call error("DUMMY_UNITID not added correctly to the map.") endif if CallbackSingle_firstFree == 0 then if CallbackSingle_maxIndex < 32768 then set CallbackSingle_maxIndex = CallbackSingle_maxIndex + 1 set this_1 = CallbackSingle_maxIndex set CallbackSingle_typeId[this_1] = 1117 else call error("Out of memory: Could not create CallbackSingle_nullTimer_Preloader.") set this_1 = 0 endif else set CallbackSingle_firstFree = CallbackSingle_firstFree - 1 set this_1 = CallbackSingle_nextFree[CallbackSingle_firstFree] set CallbackSingle_typeId[this_1] = 1117 endif set this_2 = getTimer() if CallbackSingle_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling CallbackSingle.start") else call error("Called CallbackSingle.start on invalid object.") endif endif call CallbackSingle_start(this_1, this_2, 0.) return true endfunction function init_Printing takes nothing returns boolean return true endfunction function init_Quaternion takes nothing returns boolean return true endfunction function init_Raycast takes nothing returns boolean return true endfunction function init_Real takes nothing returns boolean return true endfunction function init_RegisterEvents takes nothing returns boolean set RegisterEvents_onCastMap = new_HashMap() call registerPlayerUnitEvent(EVENT_PLAYER_UNIT_SPELL_EFFECT, null, ref_function_code__registerPlayerUnitEvent_RegisterEvents, null) return true endfunction function init_SafetyChecks takes nothing returns boolean return true endfunction function init_SaveLoadData takes nothing returns boolean return true endfunction function init_Serializable takes nothing returns boolean return true endfunction function init_Simulate3dSound takes nothing returns boolean return true endfunction function init_SoundUtils takes nothing returns boolean return true endfunction function init_Sounds takes nothing returns boolean return true endfunction function init_Soundsets takes nothing returns boolean return true endfunction function init_StandardTextTags takes nothing returns boolean return true endfunction function init_String takes nothing returns boolean return true endfunction function s2cInit takes nothing returns nothing local integer i = 0 local integer temp = 127 loop exitwhen i > temp if StringCase(StringUtils_c2s[i], true) == StringUtils_c2s[i] then set StringUtils_s2c[StringHash(StringUtils_c2s[i]) / 2033480 + 1002] = i endif set i = i + 1 endloop endfunction function initialize takes nothing returns nothing set StringUtils_c2s[0] = "" set StringUtils_c2s[1] = "" set StringUtils_c2s[2] = "" set StringUtils_c2s[3] = "" set StringUtils_c2s[4] = "" set StringUtils_c2s[5] = "" set StringUtils_c2s[6] = "" set StringUtils_c2s[7] = "" set StringUtils_c2s[8] = "" set StringUtils_c2s[9] = "\t" set StringUtils_c2s[10] = "\n" set StringUtils_c2s[11] = "" set StringUtils_c2s[12] = "" set StringUtils_c2s[13] = "\r" set StringUtils_c2s[14] = "" set StringUtils_c2s[15] = "" set StringUtils_c2s[16] = "" set StringUtils_c2s[17] = "" set StringUtils_c2s[18] = "" set StringUtils_c2s[19] = "" set StringUtils_c2s[20] = "" set StringUtils_c2s[21] = "" set StringUtils_c2s[22] = "" set StringUtils_c2s[23] = "" set StringUtils_c2s[24] = "" set StringUtils_c2s[25] = "" set StringUtils_c2s[26] = "" set StringUtils_c2s[27] = "" set StringUtils_c2s[28] = "" set StringUtils_c2s[29] = "" set StringUtils_c2s[30] = "" set StringUtils_c2s[31] = "" set StringUtils_c2s[32] = " " set StringUtils_c2s[33] = "!" set StringUtils_c2s[34] = "\"" set StringUtils_c2s[35] = "#" set StringUtils_c2s[36] = "$" set StringUtils_c2s[37] = "%" set StringUtils_c2s[38] = "&" set StringUtils_c2s[39] = "'" set StringUtils_c2s[40] = "(" set StringUtils_c2s[41] = ")" set StringUtils_c2s[42] = "*" set StringUtils_c2s[43] = "+" set StringUtils_c2s[44] = "," set StringUtils_c2s[45] = "-" set StringUtils_c2s[46] = "." set StringUtils_c2s[47] = "/" set StringUtils_c2s[48] = "0" set StringUtils_c2s[49] = "1" set StringUtils_c2s[50] = "2" set StringUtils_c2s[51] = "3" set StringUtils_c2s[52] = "4" set StringUtils_c2s[53] = "5" set StringUtils_c2s[54] = "6" set StringUtils_c2s[55] = "7" set StringUtils_c2s[56] = "8" set StringUtils_c2s[57] = "9" set StringUtils_c2s[58] = ":" set StringUtils_c2s[59] = ";" set StringUtils_c2s[60] = "<" set StringUtils_c2s[61] = "=" set StringUtils_c2s[62] = ">" set StringUtils_c2s[63] = "?" set StringUtils_c2s[64] = "@" set StringUtils_c2s[65] = "A" set StringUtils_c2s[66] = "B" set StringUtils_c2s[67] = "C" set StringUtils_c2s[68] = "D" set StringUtils_c2s[69] = "E" set StringUtils_c2s[70] = "F" set StringUtils_c2s[71] = "G" set StringUtils_c2s[72] = "H" set StringUtils_c2s[73] = "I" set StringUtils_c2s[74] = "J" set StringUtils_c2s[75] = "K" set StringUtils_c2s[76] = "L" set StringUtils_c2s[77] = "M" set StringUtils_c2s[78] = "N" set StringUtils_c2s[79] = "O" set StringUtils_c2s[80] = "P" set StringUtils_c2s[81] = "Q" set StringUtils_c2s[82] = "R" set StringUtils_c2s[83] = "S" set StringUtils_c2s[84] = "T" set StringUtils_c2s[85] = "U" set StringUtils_c2s[86] = "V" set StringUtils_c2s[87] = "W" set StringUtils_c2s[88] = "X" set StringUtils_c2s[89] = "Y" set StringUtils_c2s[90] = "Z" set StringUtils_c2s[91] = "[" set StringUtils_c2s[92] = "\\" set StringUtils_c2s[93] = "]" set StringUtils_c2s[94] = "^" set StringUtils_c2s[95] = "_" set StringUtils_c2s[96] = "`" set StringUtils_c2s[97] = "a" set StringUtils_c2s[98] = "b" set StringUtils_c2s[99] = "c" set StringUtils_c2s[100] = "d" set StringUtils_c2s[101] = "e" set StringUtils_c2s[102] = "f" set StringUtils_c2s[103] = "g" set StringUtils_c2s[104] = "h" set StringUtils_c2s[105] = "i" set StringUtils_c2s[106] = "j" set StringUtils_c2s[107] = "k" set StringUtils_c2s[108] = "l" set StringUtils_c2s[109] = "m" set StringUtils_c2s[110] = "n" set StringUtils_c2s[111] = "o" set StringUtils_c2s[112] = "p" set StringUtils_c2s[113] = "q" set StringUtils_c2s[114] = "r" set StringUtils_c2s[115] = "s" set StringUtils_c2s[116] = "t" set StringUtils_c2s[117] = "u" set StringUtils_c2s[118] = "v" set StringUtils_c2s[119] = "w" set StringUtils_c2s[120] = "x" set StringUtils_c2s[121] = "y" set StringUtils_c2s[122] = "z" set StringUtils_c2s[123] = "{" set StringUtils_c2s[124] = "|" set StringUtils_c2s[125] = "}" set StringUtils_c2s[126] = "~" set StringUtils_c2s[127] = "" call s2cInit() endfunction function dispatch_Table_Table_Table_hasString takes integer this_1, integer parentKey returns boolean if Table_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling Table.hasString") else call error("Called Table.hasString on invalid object.") endif endif return HaveSavedString(Table_ht, this_1, parentKey) endfunction function stringToIndex takes string s returns integer local integer hash = StringHash(s) loop if dispatch_Table_Table_Table_hasString(TypeCasting_typecastdata, hash) then exitwhen dispatch_Table_Table_Table_loadString(TypeCasting_typecastdata, hash) == s else call dispatch_Table_Table_Table_saveString(TypeCasting_typecastdata, hash, s) exitwhen true endif set hash = hash + 1 endloop return hash endfunction function init_StringUtils takes nothing returns boolean call initialize() call stringToIndex("") return true endfunction function init_SyncSimple takes nothing returns boolean local trigger trig local integer i local integer temp set SyncSimple_syncQueue = new_LinkedList() set trig = CreateTrigger() set i = 0 set temp = bj_MAX_PLAYER_SLOTS - 1 loop exitwhen i > temp call BlzTriggerRegisterPlayerSyncEvent(trig, Player_players[i], "S", false) call BlzTriggerRegisterPlayerSyncEvent(trig, Player_players[i], "T", false) set i = i + 1 endloop call TriggerAddAction(trig, ref_function_code__addAction_SyncSimple) return true endfunction function init_Table takes nothing returns boolean set Table_ht = hashtable_compiletime_315 return true endfunction function init_TargetsAllowed takes nothing returns boolean return true endfunction function init_TerrainUtils takes nothing returns boolean call SetItemVisible(CreateItem(2003790951, 0., 0.), false) call Rect(0., 0., 128., 128.) return true endfunction function init_Textures takes nothing returns boolean return true endfunction function init_Tiles takes nothing returns boolean return true endfunction function init_TimerUtils takes nothing returns boolean set TimerUtils_timerData = new_Table() call new_HashMap() return true endfunction function init_TypeCasting takes nothing returns boolean local integer this_1 set TypeCasting_typecastdata = new_Table() set this_1 = TypeCasting_typecastdata if Table_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling Table.saveString") else call error("Called Table.saveString on invalid object.") endif endif call SaveStr(Table_ht, this_1, 0, "") return true endfunction function init_UI takes nothing returns boolean return true endfunction function init_UnitAnimations takes nothing returns boolean return true endfunction function init_UnitIds takes nothing returns boolean return true endfunction function init_UnitIndexer takes nothing returns boolean set UnitIndexer_onIndexTrigger = CreateTrigger() set UnitIndexer_onDeindexTrigger = CreateTrigger() call TriggerAddCondition(OnUnitEnterLeave_eventTrigger, Filter(ref_function_code__onEnter_UnitIndexer)) call TriggerAddAction(OnUnitEnterLeave_eventTrigger, ref_function_code__onLeave_UnitIndexer) return true endfunction function init_Units takes nothing returns boolean return true endfunction function init_UpgradeObjEditing takes nothing returns boolean return true endfunction function init_Vectors takes nothing returns boolean call Location(0., 0.) return true endfunction function init_WeatherEffects takes nothing returns boolean return true endfunction function onEvent takes nothing returns nothing local integer this_1 = ClosureFrames_FRAME_MAP local integer key = GetHandleId(BlzGetTriggerFrame()) if Table_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling HashMap.get") else call error("Called HashMap.get on invalid object.") endif endif set this_1 = dispatch_Table_Table_Table_loadInt(this_1, key) loop exitwhen this_1 == 0 set this_1 = FrameHandleListener_next[this_1] endloop endfunction function onEvent_424 takes nothing returns nothing local integer this_1 = ClosureKeyPresses_KEY_MAP local integer key = GetHandleId(BlzGetTriggerPlayerKey()) if Table_typeId[this_1] == 0 then if this_1 == 0 then call error("Nullpointer exception when calling HashMap.get") else call error("Called HashMap.get on invalid object.") endif endif set this_1 = dispatch_Table_Table_Table_loadInt(this_1, key) loop exitwhen this_1 == 0 set this_1 = KeyPressListener_next[this_1] endloop endfunction function spellActions takes nothing returns nothing endfunction function group_enumUnitsAll takes group this_1, boolexpr filter returns nothing local integer i = 0 local integer temp = bj_MAX_PLAYER_SLOTS - 1 loop exitwhen i > temp call GroupEnumUnitsOfPlayer(Group_ENUM_GROUP, Player_players[i], filter) call BlzGroupAddGroupFast(Group_ENUM_GROUP, this_1) set i = i + 1 endloop call GroupClear(Group_ENUM_GROUP) endfunction function swap takes nothing returns nothing local boolean isEnabled = IsTriggerEnabled(DamageDetection_current) local integer i local integer temp call DisableTrigger(DamageDetection_current) if DamageDetection_toDestroy != null then call DestroyTrigger(DamageDetection_toDestroy) endif set DamageDetection_toDestroy = DamageDetection_current set DamageDetection_current = CreateTrigger() if not isEnabled then call DisableTrigger(DamageDetection_current) endif call group_enumUnitsAll(Group_ENUM_GROUP, DamageDetection_filter) set i = 0 set temp = -1 loop exitwhen i > temp call TriggerAddCondition(DamageDetection_current, DamageDetection_func[i]) set i = i + 1 endloop endfunction function initGlobals takes nothing returns nothing set ref_function_init_Abilities = function init_Abilities set ref_function_init_AbilityIds = function init_AbilityIds set ref_function_init_Real = function init_Real set ref_function_init_Integer = function init_Integer set ref_function_init_BitSet = function init_BitSet set ref_function_init_String = function init_String set ref_function_init_TargetsAllowed = function init_TargetsAllowed set ref_function_init_Angle = function init_Angle set ref_function_init_Vectors = function init_Vectors set ref_function_init_Destructable = function init_Destructable set ref_function_init_Player = function init_Player set ref_function_init_Maths = function init_Maths set ref_function_init_Printing = function init_Printing set ref_function_init_MagicFunctions = function init_MagicFunctions set ref_function_init_Basics = function init_Basics set ref_function_init_GameTimer = function init_GameTimer set ref_function_init_ErrorHandling = function init_ErrorHandling set ref_function_init_Matrices = function init_Matrices set ref_function_init_Quaternion = function init_Quaternion set ref_function_init_Table = function init_Table set ref_function_init_Playercolor = function init_Playercolor set ref_function_init_Colors = function init_Colors set ref_function_init_Framehandle = function init_Framehandle set ref_function_init_Group = function init_Group set ref_function_init_Lightning = function init_Lightning set ref_function_init_WeatherEffects = function init_WeatherEffects set ref_function_init_TypeCasting = function init_TypeCasting set ref_function_init_HashList = function init_HashList set ref_function_init_EventHelper = function init_EventHelper set ref_function_init_AbilityObjEditing = function init_AbilityObjEditing set ref_function_init_AttachmentPoints = function init_AttachmentPoints set ref_function_init_BitwiseInit = function init_BitwiseInit set ref_function_init_ClosureForGroups = function init_ClosureForGroups set ref_function_init_LinkedList = function init_LinkedList set ref_function_init_StringUtils = function init_StringUtils set ref_function_init_SafetyChecks = function init_SafetyChecks set ref_function_init_ChunkedString = function init_ChunkedString set ref_function_init_Execute = function init_Execute set ref_function_init_Base64 = function init_Base64 set ref_function_init_Base64Tests = function init_Base64Tests set ref_function_init_BigNum = function init_BigNum set ref_function_init_BuffIds = function init_BuffIds set ref_function_init_Buildings = function init_Buildings set ref_function_init_ObjectIds = function init_ObjectIds set ref_function_init_TimerUtils = function init_TimerUtils set ref_function_init_ClosureTimers = function init_ClosureTimers set ref_function_init_UnitIds = function init_UnitIds set ref_function_init_MapBounds = function init_MapBounds set ref_function_init_Preloader = function init_Preloader set ref_function_init_ObjectIdGenerator = function init_ObjectIdGenerator set ref_function_init_Icons = function init_Icons set ref_function_init_ChannelAbilityPreset = function init_ChannelAbilityPreset set ref_function_init_RegisterEvents = function init_RegisterEvents set ref_function_init_Orders = function init_Orders set ref_function_init_OnUnitEnterLeave = function init_OnUnitEnterLeave set ref_function_init_UnitIndexer = function init_UnitIndexer set ref_function_init_ClosureEvents = function init_ClosureEvents set ref_function_init_ClosureFrames = function init_ClosureFrames set ref_function_init_ClosureKeyPresses = function init_ClosureKeyPresses set ref_function_init_DamageDetection = function init_DamageDetection set ref_function_init_DamageEvent = function init_DamageEvent set ref_function_init_DialogBox = function init_DialogBox set ref_function_init_Doodads = function init_Doodads set ref_function_init_DummyRecycler = function init_DummyRecycler set ref_function_init_FileIO = function init_FileIO set ref_function_init_ForceTests = function init_ForceTests set ref_function_init_FramehandleNames = function init_FramehandleNames set ref_function_init_GameStatus = function init_GameStatus set ref_function_init_GroupUtils = function init_GroupUtils set ref_function_init_HashListTests = function init_HashListTests set ref_function_init_HashSet = function init_HashSet set ref_function_init_InstantDummyCaster = function init_InstantDummyCaster set ref_function_init_ItemIds = function init_ItemIds set ref_function_init_TerrainUtils = function init_TerrainUtils set ref_function_init_Objects = function init_Objects set ref_function_init_Knockback3 = function init_Knockback3 set ref_function_init_LastOrder = function init_LastOrder set ref_function_init_LinkedListModuleTests = function init_LinkedListModuleTests set ref_function_init_PathingMaps = function init_PathingMaps set ref_function_init_Raycast = function init_Raycast set ref_function_init_SyncSimple = function init_SyncSimple set ref_function_init_SaveLoadData = function init_SaveLoadData set ref_function_init_Serializable = function init_Serializable set ref_function_init_Simulate3dSound = function init_Simulate3dSound set ref_function_init_Sounds = function init_Sounds set ref_function_init_SoundUtils = function init_SoundUtils set ref_function_init_Soundsets = function init_Soundsets set ref_function_init_StandardTextTags = function init_StandardTextTags set ref_function_init_Textures = function init_Textures set ref_function_init_Tiles = function init_Tiles set ref_function_init_UI = function init_UI set ref_function_init_UnitAnimations = function init_UnitAnimations set ref_function_init_Units = function init_Units set ref_function_init_UpgradeObjEditing = function init_UpgradeObjEditing set ref_function_code__onUnitIndex_ClosureEvents = function code__onUnitIndex_ClosureEvents set ref_function_code__onUnitDeindex_ClosureEvents = function code__onUnitDeindex_ClosureEvents set ref_function_EventListener_generalEventCallback = function EventListener_generalEventCallback set ref_function_code__Filter_ClosureForGroups = function code__Filter_ClosureForGroups set ref_function_onEvent = function onEvent set ref_function_onEvent_441 = function onEvent_424 set ref_function_code__Filter_DamageDetection = function code__Filter_DamageDetection set ref_function_code__onEnter_DamageDetection = function code__onEnter_DamageDetection set ref_function_swap = function swap set ref_function_executeCurrentCallback = function executeCurrentCallback set ref_function_code__startPeriodic_GameTimer = function code__startPeriodic_GameTimer set ref_function_actions = function actions set ref_function_spellActions = function spellActions set ref_function_code__onUnitDeindex_LastOrder = function code__onUnitDeindex_LastOrder set ref_function_code__registerPlayerUnitEvent_RegisterEvents = function code__registerPlayerUnitEvent_RegisterEvents set ref_function_code__addAction_SyncSimple = function code__addAction_SyncSimple set ref_function_code__onEnter_UnitIndexer = function code__onEnter_UnitIndexer set ref_function_code__onLeave_UnitIndexer = function code__onLeave_UnitIndexer set ref_function_code__addAction_nullTimer_ClosureEvents = function code__addAction_nullTimer_ClosureEvents set ref_function_code__addAction_nullTimer_ClosureEvents_332 = function code__addAction_nullTimer_ClosureEvents_222 set ref_function_code__addAction_nullTimer_ClosureEvents_333 = function code__addAction_nullTimer_ClosureEvents_223 set ref_function_code__registerPlayerUnitEvent_nullTimer_ClosureEvents = function code__registerPlayerUnitEvent_nullTimer_ClosureEvents set ref_function_code__start_CallbackSingle_ClosureTimers = function code__start_CallbackSingle_ClosureTimers set ref_function_code__Filter_registerEnterRegion_nullTimer_OnUnitEnterLeave = function code__Filter_registerEnterRegion_nullTimer_OnUnitEnterLeave set ref_function_code__registerPlayerUnitEvent_nullTimer_OnUnitEnterLeave = function code__registerPlayerUnitEvent_nullTimer_OnUnitEnterLeave set ref_function_code__ForGroup_nullTimer_OnUnitEnterLeave = function code__ForGroup_nullTimer_OnUnitEnterLeave endfunction function main takes nothing returns nothing local trigger initTrig call initGlobals() call ExecuteFunc("initCompiletimeState_0") set initTrig = CreateTrigger() call TriggerAddCondition(initTrig, Condition(ref_function_init_Abilities)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package Abilities.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_AbilityIds)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package AbilityIds.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_Real)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package Real.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_Integer)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package Integer.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_BitSet)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package BitSet.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_String)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package String.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_TargetsAllowed)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package TargetsAllowed.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_Angle)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package Angle.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_Vectors)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package Vectors.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_Destructable)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package Destructable.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_Player)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package Player.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_Maths)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package Maths.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_Printing)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package Printing.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_MagicFunctions)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package MagicFunctions.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_Basics)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package Basics.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_GameTimer)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package GameTimer.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_ErrorHandling)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package ErrorHandling.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_Matrices)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package Matrices.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_Quaternion)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package Quaternion.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_Table)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package Table.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_Playercolor)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package Playercolor.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_Colors)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package Colors.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_Framehandle)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package Framehandle.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_Group)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package Group.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_Lightning)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package Lightning.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_WeatherEffects)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package WeatherEffects.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_TypeCasting)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package TypeCasting.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_HashList)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package HashList.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_EventHelper)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package EventHelper.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_AbilityObjEditing)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package AbilityObjEditing.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_AttachmentPoints)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package AttachmentPoints.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_BitwiseInit)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package BitwiseInit.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_ClosureForGroups)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package ClosureForGroups.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_LinkedList)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package LinkedList.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_StringUtils)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package StringUtils.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_SafetyChecks)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package SafetyChecks.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_ChunkedString)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package ChunkedString.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_Execute)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package Execute.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_Base64)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package Base64.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_Base64Tests)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package Base64Tests.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_BigNum)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package BigNum.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_BuffIds)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package BuffIds.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_Buildings)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package Buildings.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_ObjectIds)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package ObjectIds.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_TimerUtils)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package TimerUtils.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_ClosureTimers)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package ClosureTimers.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_UnitIds)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package UnitIds.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_MapBounds)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package MapBounds.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_Preloader)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package Preloader.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_ObjectIdGenerator)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package ObjectIdGenerator.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_Icons)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package Icons.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_ChannelAbilityPreset)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package ChannelAbilityPreset.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_RegisterEvents)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package RegisterEvents.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_Orders)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package Orders.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_OnUnitEnterLeave)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package OnUnitEnterLeave.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_UnitIndexer)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package UnitIndexer.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_ClosureEvents)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package ClosureEvents.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_ClosureFrames)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package ClosureFrames.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_ClosureKeyPresses)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package ClosureKeyPresses.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_DamageDetection)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package DamageDetection.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_DamageEvent)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package DamageEvent.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_DialogBox)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package DialogBox.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_Doodads)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package Doodads.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_DummyRecycler)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package DummyRecycler.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_FileIO)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package FileIO.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_ForceTests)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package ForceTests.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_FramehandleNames)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package FramehandleNames.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_GameStatus)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package GameStatus.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_GroupUtils)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package GroupUtils.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_HashListTests)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package HashListTests.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_HashSet)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package HashSet.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_InstantDummyCaster)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package InstantDummyCaster.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_ItemIds)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package ItemIds.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_TerrainUtils)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package TerrainUtils.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_Objects)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package Objects.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_Knockback3)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package Knockback3.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_LastOrder)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package LastOrder.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_LinkedListModuleTests)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package LinkedListModuleTests.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_PathingMaps)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package PathingMaps.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_Raycast)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package Raycast.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_SyncSimple)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package SyncSimple.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_SaveLoadData)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package SaveLoadData.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_Serializable)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package Serializable.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_Simulate3dSound)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package Simulate3dSound.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_Sounds)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package Sounds.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_SoundUtils)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package SoundUtils.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_Soundsets)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package Soundsets.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_StandardTextTags)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package StandardTextTags.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_Textures)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package Textures.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_Tiles)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package Tiles.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_UI)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package UI.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_UnitAnimations)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package UnitAnimations.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_Units)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package Units.") endif call TriggerClearConditions(initTrig) call TriggerAddCondition(initTrig, Condition(ref_function_init_UpgradeObjEditing)) if not TriggerEvaluate(initTrig) then call error("Could not initialize package UpgradeObjEditing.") endif call TriggerClearConditions(initTrig) call DestroyTrigger(initTrig) endfunction function config takes nothing returns nothing endfunction