Camera
Source function static camerafield.adjust(real offset, real duration)
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 function static player.adjustCameraBounds(int adjustMethod, real dxWest, real dxEast, real dyNorth, real dySouth)
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 function static camerasetup.apply(boolean doPan, boolean panTimed)
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 function static camerasetup.apply(boolean doPan, player whichPlayer, real duration)
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 function static camerasetup.applyForceDuration(boolean doPan, real forceDuration)
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 function static camerasetup.applyForceDurationSmooth(boolean doPan, real forcedDuration, real easeInDuration, real easeOutDuration, real smoothFactor)
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 function static camerasetup.applyForceDurationWithZ(real zDestOffset, real forceDuration)
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 function static camerasetup.applyWithZ(real zDestOffset)
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 function static player.cameraClearNoise()
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 function static player.cameraSetEQNoise(real magnitude)
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 function static player.cameraSetSourceNoise(real magnitude, real velocity)
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 function static player.cameraSetTargetNoise(real magnitude, real velocity)
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 function static player.cameraSetupApply(boolean doPan, camerasetup whichSetup, real duration)
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 function static camerafield.get() returns real
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 function getCameraBoundMax() returns vec2
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 function getCameraBoundMin() returns vec2
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 function getCameraEyePosition() returns vec2
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 function getCameraEyePosition3() returns vec3
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 function getCameraTargetPosition() returns vec2
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 function getCameraTargetPosition3() returns vec3
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 function static camerasetup.getDestPosition() returns vec2
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 function static camerasetup.getField(camerafield whichField) returns real
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 function static camerafield.getFieldSwap(camerasetup whichSetup) returns real
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 function static camerasetup.getFieldSwap(camerafield whichField) returns real
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 function panCameraTo(vec2 pos)
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 function panCameraTo(vec3 pos)
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 Pans the camera to pos.x, pos.y and absolute height pos.z
If pos.z > pos.getTerrainZ, the camera will not drop below
the terrain on its path. 
 function static player.panCameraTo(vec2 pos)
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 function static player.panCameraTo(vec3 pos)
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 function panCameraToTimed(vec2 pos, real duration)
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 function panCameraToTimed(vec3 pos, real duration)
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 function static player.panCameraToTimed(vec2 pos, real duration)
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 function static player.panCameraToTimed(vec3 pos, real duration)
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 function static player.resetToGameCamera(real duration)
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 function static camerafield.set(real value, real duration)
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 function setCameraBounds(vec2 bottomLeft, vec2 topRight, vec2 topLeft, vec2 bottomRight)
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 function static player.setCameraBoundsToRect(rect r)
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 function static camerafield.setCameraField(player whichPlayer, real value, real duration)
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 function static player.setCameraField(camerafield whichField, real value, real duration)
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 function static player.setCameraOrientController(unit whichUnit, vec2 offset)
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 function static unit.setCameraOrientController(vec2 offset)
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 function static unit.setCameraOrientControllerForPlayer(vec2 offset, player whichPlayer)
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 function setCameraPosition(vec2 pos)
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 function static player.setCameraPosition(vec2 pos)
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 function setCameraQuickPosition(vec2 pos)
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 function static player.setCameraQuickPosition(vec2 pos)
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 function setCameraRotateMode(vec2 pos, angle toSweep, real duration)
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 function static unit.setCameraTargetController(vec2 offset, boolean inheritOrientation)
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 function static player.setCameraTargetControllerNoZ(unit whichUnit, vec2 offset, boolean inheritOrientation)
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 function setCinematicCamera(string cameraModelFile)
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 Runs the camera through the cinematic camera
specified in cameraModelFile. Existing cameras are available
via Objects.cameraXXX paths" 
 function static player.setCinematicCamera(string cameraModelFile)
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 Runs the camera for the player through the cinematic camera
specified in  cameraModelFile. Existing cameras are available
via Objects.cameraXXX paths" 
 function static camerasetup.setDestPosition(vec2 pos, real duration)
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 function static camerasetup.setField(camerafield whichField, real value, real duration)
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 function static player.smartCameraPan(vec2 pos, real duration)
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 Pans the camera depending on how far pos is from the current
camera target:
- If the distance is larger than
bj_SMARTPAN_TRESHOLD_SNAP, the camera snaps instantenously
- If the distance is larger than bj_SMARTPAN_TRESHOLD_PAN, the
camera pans over the specified duration
- If the distance is smaller than bj_SMARTPAN_TRESHOLD_PAN, the
camera doesn't move at all. 
 function static player.stopCamera()
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