scope VillagerPickaxe import ObjEditingNatives @compiletime function create_w3a_A00M takes nothing returns nothing let u = createObjectDefinition("w3a", 'A00M', 'ACnr') u.setLvlDataString("aart", 0, 0, "") u.setLvlDataUnreal("Oar1", 1, 1, 0.0) u.setLvlDataUnreal("aare", 1, 0, 1.0) u.setLvlDataString("arac", 0, 0, "human") u.setLvlDataString("atar", 1, 0, "self") u.setLvlDataInt("Oar2", 1, 2, 0) u.setLvlDataString("ansf", 0, 0, "") u.setLvlDataString("anam", 0, 0, "Pickaxe") u.setLvlDataString("atat", 0, 0, "war3mapImported\\Pickaxe.mdx") u.setLvlDataString("ata0", 0, 0, "hand,left") u.setLvlDataInt("atac", 0, 0, 1) end endscope