scope RuneEffect import ObjEditingNatives @compiletime function create_w3a_A00N takes nothing returns nothing let u = createObjectDefinition("w3a", 'A00N', 'ACnr') u.setLvlDataString("aart", 0, 0, "") u.setLvlDataUnreal("Oar1", 1, 1, 0.0) u.setLvlDataUnreal("aare", 1, 0, 1.0) u.setLvlDataString("arac", 0, 0, "human") u.setLvlDataString("atar", 1, 0, "self") u.setLvlDataInt("Oar2", 1, 2, 0) u.setLvlDataString("ansf", 0, 0, "") u.setLvlDataString("anam", 0, 0, "Rune (Effect)") u.setLvlDataString("atat", 0, 0, "Objects\\InventoryItems\\runicobject\\runicobject.mdl") u.setLvlDataString("ata0", 0, 0, "overhead") u.setLvlDataInt("atac", 0, 0, 1) end endscope