scope HunterNetSlowEffectDummy
	import ObjEditingNatives

	@compiletime function create_w3a_A005 takes nothing returns nothing
		let u = createObjectDefinition("w3a", 'A005', 'Aslo')
		u.setLvlDataString("acat", 0, 0, "")
		u.setLvlDataString("aart", 0, 0, "ReplaceableTextures\\CommandButtons\\BTNSelectHeroOn.blp")
		u.setLvlDataString("auar", 0, 0, "ReplaceableTextures\\CommandButtons\\BTNSelectHeroOn.blp")
		u.setLvlDataUnreal("Slo2", 1, 2, 0.0)
		u.setLvlDataUnreal("Slo1", 1, 1, 0.8)
		u.setLvlDataUnreal("adur", 1, 0, 4.5)
		u.setLvlDataInt("amcs", 1, 0, 0)
		u.setLvlDataString("anam", 0, 0, "Net Slow Effect Dummy")
		u.setLvlDataString("atp1", 1, 0, "Net Slow Effect Dummy")
		u.setLvlDataString("aub1", 1, 0, "")
		u.setLvlDataUnreal("ahdu", 1, 0, 4.5)
		u.setLvlDataUnreal("acdn", 1, 0, 0.0)
		u.setLvlDataString("atar", 1, 0, "ground,notself,vulnerable")
	end
endscope