scope HunterNetSlowEffectDummy import ObjEditingNatives @compiletime function create_w3a_A005 takes nothing returns nothing let u = createObjectDefinition("w3a", 'A005', 'Aslo') u.setLvlDataString("acat", 0, 0, "") u.setLvlDataString("aart", 0, 0, "ReplaceableTextures\\CommandButtons\\BTNSelectHeroOn.blp") u.setLvlDataString("auar", 0, 0, "ReplaceableTextures\\CommandButtons\\BTNSelectHeroOn.blp") u.setLvlDataUnreal("Slo2", 1, 2, 0.0) u.setLvlDataUnreal("Slo1", 1, 1, 0.8) u.setLvlDataUnreal("adur", 1, 0, 4.5) u.setLvlDataInt("amcs", 1, 0, 0) u.setLvlDataString("anam", 0, 0, "Net Slow Effect Dummy") u.setLvlDataString("atp1", 1, 0, "Net Slow Effect Dummy") u.setLvlDataString("aub1", 1, 0, "") u.setLvlDataUnreal("ahdu", 1, 0, 4.5) u.setLvlDataUnreal("acdn", 1, 0, 0.0) u.setLvlDataString("atar", 1, 0, "ground,notself,vulnerable") end endscope