scope HunterKnife import ObjEditingNatives @compiletime function create_w3a_A002 takes nothing returns nothing let u = createObjectDefinition("w3a", 'A002', 'ANcl') u.setLvlDataString("aart", 0, 0, "ReplaceableTextures\\CommandButtons\\BTNDaggerOfEscape.blp") u.setLvlDataString("aani", 0, 0, "") u.setLvlDataString("acat", 0, 0, "") u.setLvlDataString("acap", 0, 0, "") u.setLvlDataString("aeat", 0, 0, "") u.setLvlDataString("atat", 0, 0, "") u.setLvlDataString("ata0", 0, 0, "") u.setLvlDataInt("alev", 0, 0, 1) u.setLvlDataUnreal("Ncl4", 1, 4, 0.0) u.setLvlDataInt("Ncl5", 1, 5, 0) u.setLvlDataUnreal("Ncl1", 1, 1, 0.0) u.setLvlDataInt("Ncl3", 1, 3, 1) u.setLvlDataUnreal("aran", 1, 0, 0.0) u.setLvlDataString("arac", 0, 0, "human") u.setLvlDataInt("aher", 0, 0, 0) u.setLvlDataString("ahky", 0, 0, "E") u.setLvlDataString("anam", 0, 0, "Knife") u.setLvlDataString("atp1", 1, 0, "Knife [|cff999999E|r]") u.setLvlDataString("aub1", 1, 0, "Slashes wildly in the facing direction, damaging the first enemy in the area. If the target is below |cffffcc0060|r health, it is killed instantly and the cooldown is cut in half.|n |n|cffffcc00Base Damage:|r 35|n|cffffcc00Cooldown:|r 10s") u.setLvlDataUnreal("acdn", 1, 0, 10.0) u.setLvlDataInt("abpy", 0, 0, 2) u.setLvlDataString("Ncl6", 1, 6, "chemicalrage") u.setLvlDataString("ansf", 0, 0, "(New, Channel-based)") end endscope