Image
Source function createImage(string path, vec2 pos, real sizeX, real sizeY) returns image
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 Create an image at the target location, the Image has to be a blp, with transparent borders 
 function createImage(string path, vec2 pos, real sizeX, real sizeY, ImageLayer layer) returns image
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 Create an image at the target location, the Image has to be a blp, with transparent borders.
The layer specifies which image overlaps another: Level 1 is always on the top, and level 4 always in the background. Use the enums "ImageLayer.LX" 
 function static image.hide()
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 Hides the image 
 function static image.hideForPlayer(player p)
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 Hides the image for a specific player 
 function static image.remove()
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 Destroy the image 
 function static image.setColor(colorA col)
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 Set the image color by using the colorA tuple 
 function static image.setColor(color col)
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 Set the image color by using the color tuple 
 function static image.setHeight(real z)
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 Set the image height 
 function static image.setLevel(ImageLayer layer)
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 Set the image layer (use the constants) 
 function static image.setPos(vec2 pos)
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 Set the image 2D position 
 function static image.setPos(vec3 pos)
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 Set the image 3D position 
 function static image.show()
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 Shows the image 
 function static image.showForPlayer(player p)
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 Shows the image for a specific player  
 function static image.wrap()
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 Wrap the image on the terrain