1 Background Information 1.1 Introduction This presentation shows an highly altered and innovative AoS-type Warcraft 3 modification. This battleground consists of 4 capture points and an arena in the center. The overall goal is to be the first team to score a specific number of points. Due to us aiming for an high developed modification we put emphasis on all modding aspects equally. The means we have to balance performance, design and visualisation. 1.2 Rules The overall goal is to reach a specific level of victory points to win the game. 1.2.1 Capture Points Capture points generate and remove victory points every second. - 1 capture point = 1 victory points - 2 capture point = 2 victory points - 3 capture point = 4 victory points - 4 capture point = 6 victory points Capturing a controll point area .... 1.2.2 Arena 1.2.3 Creep Attack 1.3 Champions Players choose their charackter at the beginning of the game. 1.3.1 Role 1.3.1.1 Tank Heavy, strong, most melee unit, which protects. 1.3.1.2 Support Boosts other units, heal or other bonus. 1.3.1.3 Damage Weak armor, bigger damage output than other roles. 2 Gameplay 2.1 Basics 2.1.1 User Interface 2.1.2 Navigation 2.1.2.1 Combat Navigation 2.1.3 Commands 2.1.4 User Menu Full screen GUI, .... One opens the menu by pressing the ESC-key. 2.1.4.1 Skill Tree 2.1.4.2 Market 2.1.4.3 Statistics 2.1.4.4 Resurection 2.1.4.5 Scoreboard 2.2 Attributes In regular Warcraft 3 games, heroes are sorted into the categories strength, agility and intelligence. The heroes of HotBN are different. This categorisation is removed by making each hero dependend of all attributes. 2.2.1 Strength 2.2.1.1 Attack Damage 2.2.1.2 Mass 2.2.1.3 Hit Points 2.2.2 Agility 2.2.2.1 Dodge 2.2.2.2 Block 2.2.2.3 2.2.3 Intelligence 2.2.3.1 Resistance 2.2.3.2 Mana 2.2.3.3 2.2.4 Amor Amor decreases damage received by the hero. You increase your amor by items. 2.2.5 Movementspeed 3 Combat and Abilities 3.1 Types 3.1.1 Active Abilities 3.1.1.1 Unit Target 3.1.1.2 Area Target 3.1.1.3 Point Target 3.1.1.4 Instant 3.1.2 Passive Abilities 3.1.2.1 Aura 3.1.2.2 Chance 3.2 Ressources Most active abilities are using ressources 3.2.1 Mana 3.2.2 Rage 3.2.3 Focus 3.2.4 Material 3.3 Ability Output 3.3.1 Mass Knockback ... 4 Experience 4.1 The World 4.2 Control Point 4.3 5 Items 5.1 Types 5.1.1 Weapons 5.1.2 Amor 5.1.3 Consumables 5.1.3.1 Potions 5.1.3.2 Tomes 6 Inventory 6.1 Gold Gold is a resource which is mainly needed to buy items. There are several ways to gain gold. 6.1.1 Creep Kill 6.1.2 Hero Kill 6.1.3 Gold drop 6.1.4 Income Rate 6.2 Market 7 Upgrades