Effect
Source function addEffect(string path, vec2 pos) returns effect
Source
function addEffect(string path, vec3 pos) returns effect
Source
Source
function addEffect(int abilityId, effecttype effType, vec2 pos) returns effect
Source
Creates an effect from the data defined in the ability's field "Art - Caster/Target/Missile/Ligtning/etc." (full list in common.j).
Works for custom abilities.
function addEffect(int abilityId, effecttype effType, vec3 pos) returns effect
Source
Creates an effect from the data defined in the ability's field "Art - Caster/Target/Missile/Ligtning/etc." (full list in common.j).
Works for custom abilities.
Source
Creates an effect from the data defined in the ability's field "Art - Caster/Target/Missile/Ligtning/etc." (full list in common.j).
Works for custom abilities.
function static effect.addSubAnimation(subanimtype whichSubAnim)
Source
function static effect.clearSubAnimations()
Source
function static effect.destr()
Source
function flashEffect(string path, vec3 pos)
Source
function flashEffect(string path, vec2 pos)
Source
function flashEffect(string path, vec2 pos, real scale)
Source
function flashEffect(string path, vec3 pos, real scale)
Source
function flashEffect(string path, vec2 pos, real scale, angle yaw)
Source
function flashEffect(string path, vec3 pos, real scale, angle yaw)
Source
Source
function flashEffect(int abilityId, effecttype effType, vec3 pos)
Source
Creates and immediatly destroys an effect from the data defined in the ability's field "Art - Caster/Target/Missile/Ligtning/etc." (full list in common.j).
Works for custom abilities.
function flashEffect(int abilityId, effecttype effType, vec2 pos)
Source
Creates and immediatly destroys an effect from the data defined in the ability's field "Art - Caster/Target/Missile/Ligtning/etc." (full list in common.j)
Works for custom abilities.
Source
Creates and immediatly destroys an effect from the data defined in the ability's field "Art - Caster/Target/Missile/Ligtning/etc." (full list in common.j).
Works for custom abilities.
function getAbilityEffect(int abilityId, effecttype effType, int index) returns string
Source
Returns the data defined in the ability's field "Art - Caster/Target/Missile/Ligtning/etc." (full list in common.j).
Works for custom abilities.
function static effect.getLocalX() returns real
Source
function static effect.getLocalY() returns real
Source
function static effect.getLocalZ() returns real
Source
function static animtype.getName() returns string
Source
Returns the name of the animation type.
function static effect.getPos() returns vec2
Source
function static effect.getPos3() returns vec3
Source
function static effect.getScale() returns real
Source
Get effect scale.
function static effect.playAnimation(animtype whichAnim)
Source
Plays an animation such as birth/death/stand/etc. defined in constants ANIM_TYPE_BIRTH/ANIM_TYPE_DEATH/ANIM_TYPE_STAND/etc. (full list in common.j).
function static effect.playAnimation(animtype whichAnim, real timeScale)
Source
Plays an animation such as birth/death/stand/etc. defined in constants ANIM_TYPE_BIRTH/ANIM_TYPE_DEATH/ANIM_TYPE_STAND/etc. (full list in common.j).
function static effect.removeSubAnimation(subanimtype whichSubAnim)
Source
function static effect.resetScale()
Source
Reset effect scale.
function static effect.setAlpha(int alpha)
Source
function static effect.setColor(int r, int g, int b)
Source
function static effect.setColor(color color)
Source
function static effect.setColor(colorA color)
Source
function static effect.setColorByPlayer(player whichPlayer)
Source
function static effect.setHeight(real height)
Source
function static effect.setOrientation(real yaw, real pitch, real roll)
Source
function static effect.setOrientation(mat3 matrix)
Source
function static effect.setOrientation(quat quaternion)
Source
function static effect.setOrientation(angle yaw, angle pitch, angle roll)
Source
Change the orientation of the special effect.
yaw : z-axis
pitch: y-axis
roll : x-axis
function static effect.setPitch(real pitch)
Source
function static effect.setPitch(angle pitch)
Source
Change the of the special effect around the y-axis.
Warning: As of 1.29.2, setPitch has issues for values between 1.57-4.7 radians or 90-270 degrees. It is recommended to use setOrientation.
function static effect.setPos(vec3 pos)
Source
function static effect.setPos(vec2 pos)
Source
function static effect.setPosition(real x, real y, real z)
Source
function static effect.setPositionLoc(location loc)
Source
function static effect.setRoll(real roll)
Source
function static effect.setRoll(angle roll)
Source
Change the angle of the special effect around x-axis.
function static effect.setScale(real scale)
Source
function static effect.setScale(vec3 scaleVector)
Source
Set effect 3D scale
function static effect.setTime(real time)
Source
function static effect.setTimeScale(real timeScale)
Source
function static effect.setX(real x)
Source
function static effect.setY(real y)
Source
function static effect.setYaw(real yaw)
Source
function static effect.setYaw(angle yaw)
Source
Change the angle of the special effect around the z-axis.
This is like changing a unit's facing.
function static effect.setZ(real z)
Source