[WorldEditStrings] WESTRING_APPNAME=Warcraft III World Editor WESTRING_FILESEPARATOR_CAMPAIGNMAP="--" WESTRING_FILESEPARATOR_MAPAI="--" WESTRING_RACE_HUMAN=Human WESTRING_RACE_ORC=Orc WESTRING_RACE_UNDEAD=Undead WESTRING_RACE_NIGHTELF=Night Elf WESTRING_RACE_NEUTRAL=Neutral WESTRING_RACE_NEUTRAL_NAGA=Neutral - Naga WESTRING_RACE_OTHER=Special WESTRING_RACE_SELECTABLE=Selectable WESTRING_NEUTRAL_HOSTILE=Neutral Hostile WESTRING_NEUTRAL_PASSIVE=Neutral Passive WESTRING_UTYPE_NORMAL=Normal WESTRING_UTYPE_HERO=Hero WESTRING_UTYPE_BUILDING=Building WESTRING_UTYPE_HEROES=Heroes WESTRING_UTYPE_BUILDINGS=Buildings WESTRING_UTYPE_BUILDINGS_UPROOTED=Uprooted Buildings WESTRING_UTYPE_SPECIAL=Special WESTRING_UTYPE_CUSTOM=Custom WESTRING_ITEM=Item WESTRING_DROPPEDITEMS=Dropped Items WESTRING_DTYPE_PROPS=Props WESTRING_DTYPE_STRUCTURES=Structures WESTRING_DTYPE_TERRAIN=WESTRING_TERRAIN WESTRING_DTYPE_WATER=Water WESTRING_DTYPE_DESTRUCTABLE=Trees/Destructibles WESTRING_DTYPE_PATHING=Pathing Blockers WESTRING_DTYPE_BRIDGE=Bridges/Ramps WESTRING_DTYPE_CLIFF=Cliff/Terrain WESTRING_DTYPE_ENVIRONMENT=Environment WESTRING_DTYPE_CINEMATIC=Cinematic WESTRING_BRUSH=Brush WESTRING_BRUSHPALETTE=Brush Palette WESTRING_BRUSHSIZE=Brush Size WESTRING_BRUSHSHAPE=Brush Shape WESTRING_BRUSH_TEXTURE=WESTRING_TEXTURE WESTRING_BRUSH_HEIGHT=Height WESTRING_BRUSH_CLIFF=Cliff WESTRING_BRUSH_CLIFFLEVEL=WESTRING_CLIFFLEVEL WESTRING_BRUSH_CLIFFTYPE=Cliff Type WESTRING_BRUSH_DOODADS=WESTRING_DOODADS WESTRING_BRUSH_UNITS=WESTRING_UNITS WESTRING_BRUSH_PATHING=WESTRING_PATHING WESTRING_BRUSH_REGIONS=WESTRING_REGIONS WESTRING_BRUSH_CIRCLE=Circle WESTRING_BRUSH_SQUARE=Square WESTRING_BRUSH_RECTANGLE=Rectangle WESTRING_BRUSH_PLATEAU=Plateau WESTRING_BRUSH_NOISE=Noise WESTRING_BRUSH_SELECT=Select WESTRING_HEIGHT=Height WESTRING_TRUE=True WESTRING_FALSE=False WESTRING_ZERO=Zero WESTRING_ONE=One WESTRING_TWO=Two WESTRING_THREE=Three WESTRING_FOUR=Four WESTRING_FIVE=Five WESTRING_SIX=Six WESTRING_SEVEN=Seven WESTRING_EIGHT=Eight WESTRING_INCONE=Increase One WESTRING_INCTWO=Increase Two WESTRING_SAMELEVEL=Same Level WESTRING_DECONE=Decrease One WESTRING_DECTWO=Decrease Two WESTRING_0=0 WESTRING_1=1 WESTRING_2=2 WESTRING_3=3 WESTRING_4=4 WESTRING_5=5 WESTRING_6=6 WESTRING_7=7 WESTRING_8=8 WESTRING_BRUSH_RAISE=Raise WESTRING_BRUSH_LOWER=Lower WESTRING_BRUSH_LEVEL=Level WESTRING_BRUSH_MELT=Melt WESTRING_BRUSH_SMOOTH=Smooth WESTRING_BRUSH_RAMP=Ramp WESTRING_PATHINGTYPE=Pathing Type WESTRING_PASSABLE=Passable WESTRING_IMPASSABLE=Impassable WESTRING_PATHTYPE_GROUND=Ground WESTRING_PATHTYPE_AIR=Air WESTRING_PATHTYPE_BUILDINGS=Buildings WESTRING_COMPUTINGPATHINGMAP=Computing pathing map WESTRING_STARTLOCATION=Start Location WESTRING_UNITPROPS=Unit Properties WESTRING_DOODPROPS=Doodad Properties WESTRING_MODIFYPLAYERS=Modify Players WESTRING_ADDPLAYER=Add Player WESTRING_REMOVEPLAYER=Remove Player WESTRING_NEUTRAL=Neutral WESTRING_NONE=None WESTRING_PLAYER_HUMAN=User WESTRING_PLAYER_COMPUTER=Computer WESTRING_PLAYER_NEUTRAL=WESTRING_NEUTRAL WESTRING_PLAYER_RESCUE=Rescuable WESTRING_PROGRESS=Progress WESTRING_RESETTINGPATHMAP=Resetting pathing map WESTRING_RESETTINGHEIGHTS=Resetting height field WESTRING_RANDOMIZINGHEIGHTS=Randomizing height field WESTRING_SMOOTHINGHEIGHTS=Smoothing height field WESTRING_REBUILDINGMODELS=Rebuilding models WESTRING_TILE=Tile WESTRING_TRANSFERTEXTURE=<---- WESTRING_COPYALLTEXTURES=Copy All WESTRING_OK=&OK WESTRING_CANCEL=Cancel WESTRING_SUGGESTEDPLAYERS=&Suggested Players WESTRING_PLAYERS=Players WESTRING_NAME=&Name WESTRING_DESCRIPTION=&Description WESTRING_AUTHOR=&Author WESTRING_MAPDESC_EXPANSION=Expansion Required WESTRING_MAPVERSION=Map Version WESTRING_MAPEDITORVERSION=Saved with Editor Version WESTRING_SIZE=Size WESTRING_SHAPE=Shape WESTRING_CLIFFSET=Cliff Base Tiles - Group %d WESTRING_TILESET=&Tileset WESTRING_PLAYERNAME=Player Name WESTRING_CONTROLLER=Control WESTRING_RACE=Race WESTRING_COLOR=Color WESTRING_TEAM=Team WESTRING_TEXTURE=Texture WESTRING_NONE_CAPS=NONE WESTRING_CREATINGMODELS=Creating models WESTRING_INVALIDCELLSIZE=Invalid cell size detected WESTRING_SCALETO=Scale to WESTRING_SAVECHANGES=Save changes to WESTRING_UNTITLED=Untitled WESTRING_DEEPWATER=Deep Water WESTRING_SHALLOWWATER=Shallow Water WESTRING_LOWGROUND=Low Ground WESTRING_MIDGROUND=Middle Ground WESTRING_HIGHGROUND=High Ground WESTRING_MOUNTAINPEAK=Mountain Peak WESTRING_NOCLIFF=No Cliff WESTRING_RANDOMHEIGHT=Random height field WESTRING_RANDOM=&Random WESTRING_VARIATION=&Variation WESTRING_ROTATION=&Rotation WESTRING_SMOOTHING=&Smoothing WESTRING_PREFERENCES=Preferences WESTRING_UNDOLIMIT=&Undo Limit WESTRING_INVERTMOUSE=&Invert Mouse WESTRING_AUTOSAVE=&Autosave WESTRING_EVERY=every WESTRING_MINUTES=minutes WESTRING_SHOWTOOLTIPS=Show &Tooltips WESTRING_RESETDEFAULTS=Reset Defaults WESTRING_LARGEGRIDCOLOR=&Large Grid Color WESTRING_MEDIUMGRIDCOLOR=&Medium Grid Color WESTRING_SMALLGRIDCOLOR=&Small Grid Color WESTRING_TERRAINWIRECOLOR=&Terrain Wireframe Color WESTRING_PREFS_TERRAINCURSOR=Use Terrain C&ursor WESTRING_PREFS_PREVIEWAUTOZOOM=Automatically &zoom Previewer to fit new models WESTRING_TERRAIN=Terrain WESTRING_DOODADS=Doodads WESTRING_UNITS=Units WESTRING_REGION=Region WESTRING_REGIONS=Regions WESTRING_PATHING=Pathing WESTRING_DAWN=Dawn WESTRING_NOON=Noon WESTRING_DUSK=Dusk WESTRING_MIDNIGHT=Midnight WESTRING_FIXEDDNC=Fi&xed Time of Day WESTRING_DEBUG=Debug WESTRING_PLAYERNAME=Player Name WESTRING_PLAYERNUMBER=# WESTRING_PLAYERRACE=Race WESTRING_PLAYERCONTROL=Controller WESTRING_PLAYERFIXEDLOC=Fixed Start Location WESTRING_PLAYERCOLOR=Color WESTRING_PLAYER=Player WESTRING_DATAMIRROR=Data Mirror WESTRING_CHOOSEDIRECTORY=Choose a directory WESTRING_TRIGGERS=Triggers WESTRING_INITIALIZATION=Initialization WESTRING_ALLPLAYERS=All Players WESTRING_UNTITLEDTRIGGER=Untitled Trigger WESTRING_TRIGGERCOMMENT_DEFAULT="---------------------------" WESTRING_MELEEINITIALIZATION=Melee Initialization WESTRING_MELEEINITIALIZATION_COMMENT=Default melee game initialization for all players WESTRING_EVENTS=Events WESTRING_CONDITIONS=Conditions WESTRING_ACTIONS=Actions WESTRING_EVENT=Event WESTRING_CONDITION=Condition WESTRING_ACTION=Action WESTRING_FILTER=Filter WESTRING_FUNCTIONS=Functions WESTRING_FUNCTIONCALL=Function Call WESTRING_FUNCTIONCALLS=Function Calls WESTRING_CONFIGURE=Configure WESTRING_TYPE=&Type WESTRING_TEXT=Text WESTRING_EDITFUNCTIP=Click on the underlined sections to set values WESTRING_UNTITLEDTRIGGER=Untitled Trigger WESTRING_UNTITLEDTRIGGERCATEGORY=Untitled Category WESTRING_VICTORY=Victory WESTRING_DEFEAT=Defeat WESTRING_DRAW=Draw WESTRING_WAR3=Warcraft III WESTRING_MODIFYMAPBOUNDS=&Modify Map Bounds WESTRING_MODIFYCAMERABOUNDS=Modify &Camera Bounds WESTRING_DEFAULTCAMERABOUNDS=Default Camera Bounds WESTRING_MAP=Map WESTRING_CAMERA=Camera WESTRING_LEVEL=Level WESTRING_TOTAL=Total WESTRING_ANYLEVEL=Any Level WESTRING_VARIABLENAME=Variable &Name WESTRING_VARIABLETYPE=Variable &Type WESTRING_INITIALVALUE=Initial Value WESTRING_GLOBALVARIABLE=Variable WESTRING_GENVAR_SUFFIX= WESTRING_VALUE=V&alue WESTRING_GLOBVAR_DEFAULT= (Default) WESTRING_GENSCRIPTONSAVE=Generate script when saving WESTRING_EMPTYSTRING= WESTRING_EMPTY=Empty WESTRING_ITEMS=Items WESTRING_ADD=Add WESTRING_VIEW=View WESTRING_DELETE=Delete WESTRING_RENAME=Rename WESTRING_ENTERREGIONNAME=Enter new region name WESTRING_ENTERCAMERANAME=Enter new camera name WESTRING_USESELECTEDOBJECT=Use Selected Object WESTRING_CANTUSEOBJECT=Must have one '%s' object selected WESTRING_CLIFFLEVEL=Cliff Level WESTRING_TIME=Time WESTRING_POINT=Point WESTRING_LOCKPALVISIBLE=&Lock visibility for active palette WESTRING_GLOBVARS=Variables WESTRING_MAPSIZE_DIALOG=Camera Bounds and Map Size WESTRING_PLAYERPROPS=Player Properties WESTRING_RESETHEIGHT=Reset Height Field WESTRING_EVENT=Event WESTRING_CONDITION=Condition WESTRING_ACTION=Action WESTRING_PRESET=&Preset WESTRING_GLOBAL=&Variable WESTRING_FUNCTION=&Function WESTRING_TRIGPARAM_SOURCE_IMPORT=Imported WESTRING_EDIT=Edit WESTRING_EDITFUNCTION=Edit Function WESTRING_TRIGGERCOMMENT=Trigger &Comment: WESTRING_TRIGGERFUNCTIONS=&Trigger Functions: WESTRING_CUSTOMSCRIPT=Custom Script Code WESTRING_CUSTOMSCRIPT_COMMENT=Custom Script Code &Comment: WESTRING_CUSTOMSCRIPT_TEXT=Custom &Script Code: WESTRING_CUSTOMSCRIPTCODE_DEFAULTCOMMENT=Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code. WESTRING_TRIGGERENABLED=En&abled WESTRING_TRIGGERINITENABLED=&Initially On WESTRING_TRIGGERCUSTOMMAPINIT=&Run on Map Initialization WESTRING_PREVIEWER_ROTATE=Rotate WESTRING_PREVIEWER_DISTANCE=Distance WESTRING_PREVIEWER_ANIM=Animation WESTRING_PREVIEWER_LIGHT=Lighting WESTRING_PREVIEWER_VAR=Variation WESTRING_PREVIEWCAMERAMOTION=Preview Camera Motion WESTRING_CAMERAPREVIEW=Camera Preview WESTRING_CAMERAS=Cameras WESTRING_GEMACTIVATE=Gem Activated WESTRING_GEMDEACTIVATE=Gem Deactivated WESTRING_DUPLICATE=Duplicate WESTRING_DUPNAMEENDING=Copy WESTRING_PLACERANDOMVARIATION=Place Random Variation WESTRING_RANDOMROTATION=Random Rotation WESTRING_RANDOMSCALESYM=Random Scale - Symmetric WESTRING_RANDOMSCALEZ=Random Scale - Z only WESTRING_RANDOMSCALEXY=Random Scale - XY only WESTRING_SCARE=Deleting all units and randomizing terrain... WESTRING_CAKE_HINT1=Do you like Cake? WESTRING_CAKE_HINT2=The Players like Cake. WESTRING_CAKE_HINT3=Have your Cake and eat it too. WESTRING_CAKE_1="One piece of Cake eaten..." WESTRING_CAKE_2="Two pieces of Cake eaten..." WESTRING_CAKE_3="Three pieces of Cake eaten. Congratulations, restart the editor for your reward!" WESTRING_COPY=Copy WESTRING_EXTERNALIZETEXT=Game Display Text (Externalized) WESTRING_MAPPROPS=Map Properties WESTRING_MAPTAB_DESCRIPTION=Description WESTRING_MAPTAB_OPTIONS=Options WESTRING_MAPTAB_SIZE=Size and Camera Bounds WESTRING_MAPTAB_LOADSCREEN=Loading Screen WESTRING_MAPTAB_PROLOGUE=Prologue Screen WESTRING_MAPTAB_PREFS=Prefs WESTRING_MAPTAB_DESCRIPTION_RESET=&Reset Description to Defaults WESTRING_MAPTAB_OPTIONS_RESET=&Reset Options to Defaults WESTRING_MAPTAB_SIZE_RESET=&Reset Camera Bounds to Defaults WESTRING_MAPTAB_LOADSCREEN_RESET=&Reset Loading Screen to Defaults WESTRING_MAPTAB_PROLOGUE_RESET=Reset Prologue Screen to Defaults WESTRING_MAPTAB_PREFS_RESET=Reset Map Preferences to Defaults WESTRING_SCENARIOPROPS=Scenario Properties WESTRING_SCENTAB_PLAYERS=WESTRING_PLAYERS WESTRING_SCENTAB_FORCES=Forces WESTRING_SCENTAB_TECHTREE=Techtree WESTRING_SCENTAB_ABILITIES=Abilities WESTRING_SCENTAB_UPGRADES=Upgrades WESTRING_SCENTAB_ALLYPRIORITIES=Ally Priorities WESTRING_SCENARIO_RESET=&Reset %s to Defaults WESTRING_OBJECTEDITOR=Object Editor WESTRING_OBJTAB_UNITS=Units WESTRING_OBJTAB_ITEMS=Items WESTRING_OBJTAB_DESTRUCTABLES=Destructibles WESTRING_OBJTAB_DOODADS=Doodads WESTRING_OBJTAB_ABILITIES=Abilities WESTRING_OBJTAB_BUFFS=Buffs/Effects WESTRING_OBJTAB_UPGRADES=Upgrades WESTRING_PREFTAB_GENERAL=General WESTRING_PREFTAB_VISUAL=Visual WESTRING_PREFTAB_TRIGGERS=Text Colors WESTRING_PREFTAB_TESTMAP=Test Map WESTRING_PREFTAB_VIDEO=Video WESTRING_PREFTAB_SOUND=Sound WESTRING_PREFTAB_DEBUG=Debug WESTRING_PREFTAB_GENERAL_RESET=&Reset General Preferences to Defaults WESTRING_PREFTAB_VISUAL_RESET=&Reset Visual Preferences to Defaults WESTRING_PREFTAB_TRIGGERS_RESET=&Reset Text Color Preferences to Defaults WESTRING_PREFTAB_TESTMAP_RESET=&Reset Test Map Preferences to Defaults WESTRING_PREFTAB_VIDEO_RESET=&Reset Video Preferences to Defaults WESTRING_PREFTAB_SOUND_RESET=&Reset Sound Preferences to Defaults WESTRING_PREFTAB_DEBUG_RESET=&Reset Debug Preferences to Defaults WESTRING_ALLIED=Allied WESTRING_ALLIEDVICTORY=Allied Victory WESTRING_RANDOMSTARTLOC=Random Start Location WESTRING_SHAREVISION=Share Vision WESTRING_SHARECONTROL=Share Unit Control WESTRING_SHARECONTROLADV=Share Adv. Unit Control WESTRING_GOLDAMOUNT=&Gold Amount WESTRING_NOFORCESELECTED=No force selected WESTRING_SKIPWATERAREAS=Skip &water areas WESTRING_CHOOSEITEM=Choose Item WESTRING_CHANCE=&Chance WESTRING_ARRAY=&Array WESTRING_ARRAYSIZE=&Size WESTRING_INDEX=Index WESTRING_OWNER=Owner WESTRING_SELECTION=Selection WESTRING_NEWMAPONSTARTUP=&Create a new map on start-up WESTRING_UNBUILDABLE=Unbuildable WESTRING_GENERATINGSHADOWS=Generating Shadows WESTRING_SMG_COMPUTINGHEIGHTS=Computing Heights WESTRING_SMG_ADDINGDOODADS=Adding Object Shadows WESTRING_ENTERSTRING=Enter text WESTRING_CLEARVALUE=&Clear Value WESTRING_BLIGHT=Blight WESTRING_NOTHINGTILE=Boundary WESTRING_REMOVENOTHINGTILE=Remove Boundary WESTRING_APPLYTEXTURE=Apply Texture WESTRING_APPLYCLIFF=Apply Cliff WESTRING_APPLYHEIGHT=Apply Height WESTRING_CONFIRMGENSHADOWS_1=Shadow map generation may take several minutes depending WESTRING_CONFIRMGENSHADOWS_2=on the contents of your map and the speed of your system. WESTRING_CONFIRMGENSHADOWS_3=Are you sure you want to regenerate the shadow map? WESTRING_DP_SCALE=Scale (%) WESTRING_DP_SCALE_X=&X WESTRING_DP_SCALE_Y=&Y WESTRING_DP_SCALE_Z=&Z WESTRING_DP_LIFE=&Life (%) WESTRING_DOODDEADSUFFIX= (Dead) WESTRING_NA=N/A WESTRING_MAPSIZE=Map Size WESTRING_PLAYABLE=Playable WESTRING_FULL=Full WESTRING_PREFS_ASSOCIATEFILES=Associate Warcraft III files with this program WESTRING_PREFS_CREATENEWPALS=Automatically create new &palette windows WESTRING_PREFS_AUTOCREATEVARS=Automatically create unknown variables &while pasting trigger data WESTRING_PREFS_NEGATIVEVALUES=Allow negative real values in the Object Editor WESTRING_PREFS_PALBUTTONSIZE=Tool Palette &Button Size WESTRING_PREFS_PALBUTTONSIZE_SMALL=Small WESTRING_PREFS_PALBUTTONSIZE_MEDIUM=Medium WESTRING_PREFS_PALBUTTONSIZE_LARGE=Large WESTRING_PREFS_TRIGCATCOLORS=&Text Display Colors WESTRING_PREFS_MODELDETAIL=&Model Detail WESTRING_PREFS_ANIMQUALITY=&Animation Quality WESTRING_PREFS_TEXQUALITY=&Texture Quality WESTRING_PREFS_PARTICLES=&Particles WESTRING_PREFS_LIGHTS=&Lights WESTRING_PREFS_MATCHWAR3=Match &Video Options from Warcraft III WESTRING_PREFS_TESTMAPDIFFICULTY=&Difficulty Level WESTRING_PREFS_TESTMAPPROFILE=&Player Profile WESTRING_PREFS_TESTMAPFIXEDSEED=Use &Fixed Random Seed WESTRING_PREFS_TESTMAPCOPYFILE=&Copied Map File WESTRING_PREFS_AUTOSCROLL=Mouse S&croll: WESTRING_PREFS_AUTOSCROLL_OFF=Off WESTRING_PREFS_AUTOSCROLL_VERYSLOW=Very Slow WESTRING_PREFS_AUTOSCROLL_SLOW=Slow WESTRING_PREFS_AUTOSCROLL_MEDIUM=Medium WESTRING_PREFS_AUTOSCROLL_FAST=Fast WESTRING_PREFS_AUTOSCROLL_VERYFAST=Very Fast WESTRING_LOW=Low WESTRING_MEDIUM=Medium WESTRING_HIGH=High WESTRING_PREFS_VOLUME_NORMAL=&Sound Volume: WESTRING_PREFS_VOLUME_UI=&UI Effects Volume: WESTRING_PREFS_VOLUME_MUSIC=&Music Volume: WESTRING_TRIGCAT_NONE=General WESTRING_TRIGCAT_DISABLED=Disabled WESTRING_TRIGCAT_TRIG_ENABLED=Enabled WESTRING_TRIGCAT_TRIG_PARTENABLED=Partially Enabled WESTRING_TRIGCAT_TRIG_DISABLED=Disabled WESTRING_TRIGCAT_TRIG_ENABLED_UNUSED=Enabled (Initially Off) WESTRING_TRIGCAT_TRIG_PARTENABLED_UNUSED=Partially Enabled (Initially Off) WESTRING_TRIGCAT_TRIG_DISABLED_UNUSED=Disabled (Initially Off) WESTRING_TRIGCAT_TRIG_CUT=Cut WESTRING_TRIGCAT_TRIG_COMMENT=Comment WESTRING_OE_COLOR_DEFAULT=Default Value WESTRING_OE_COLOR_FROMMAP=From Map Data WESTRING_OE_COLOR_FROMCAMPAIGN=From Campaign Data WESTRING_TRIGCAT_PREFIX_TRIGGER=Trigger Editor - Trigger WESTRING_TRIGCAT_PREFIX_FUNCTION=Trigger Editor - Function WESTRING_TRIGCAT_PREFIX_OEFIELD=Object Editor WESTRING_TRIGCAT_ALL=- All WESTRING_TRIGCAT_SEARCH=- Search for text --> WESTRING_TRIGCAT_UNCAT=- General WESTRING_NOFUNCTIONSFOUND=No functions found WESTRING_GAMECAMERALOCK=Game Camera WESTRING_GAMEVIEWLOCK=Game View Settings WESTRING_MINIMUM=Minimum WESTRING_MAXIMUM=Maximum WESTRING_USECUSTOMFORCES=Use &Custom Forces WESTRING_USECUSTOMPLAYERS=&Fixed Player Settings WESTRING_USECUSTOMTECHTREE=Use &Custom Techtree WESTRING_USECUSTOMABILITIES=Use &Custom Abilities WESTRING_USECUSTOMUPGRADES=Use &Custom Upgrades WESTRING_ALLYPRI_CUSTOM=&Modify Ally Priorities WESTRING_ALLYPRI_PRIORITYHIGH=High Priority WESTRING_ALLYPRI_PRIORITYLOW=Low Priority WESTRING_ALLYPRI_PRIORITYNONE=None WESTRING_EDITPROPERTIES=Edit Properties WESTRING_PASTEMODE=Pasting Objects WESTRING_UPGRADESRACE=Upgrades for R&ace WESTRING_SELECTALLPLAYERS=&Select All Players WESTRING_UPGRADE_UNAVAILABLE=Unavailable WESTRING_UPGRADE_AVAILABLE=Available WESTRING_UPGRADE_RESEARCHED=Researched WESTRING_TECHTREERACE=R&ace WESTRING_TECHTREETYPE=&Type WESTRING_TECHTYPE_NORMAL=Unit WESTRING_TECHTYPE_HERO=Hero WESTRING_TECHTYPE_BUILDING=Building WESTRING_TECHTYPE_SPECIAL=Special WESTRING_TECHTYPE_ITEM=Item WESTRING_TECHTREENAMELABEL=Unit Name WESTRING_TECHTREEAVAILABLELABEL=Available WESTRING_ABILTYPE_UNIT=Unit WESTRING_ABILTYPE_HERO=Hero WESTRING_ABILTYPE_ITEM=Item WESTRING_ABILCUST_ALL=All WESTRING_ABILCUST_STANDARD=Standard WESTRING_ABILCUST_CUSTOM=Custom WESTRING_BUFFTYPE_BUFF=Buff WESTRING_BUFFTYPE_EFFECT=Effect WESTRING_ABILITYNAMELABEL=Ability WESTRING_UPGRADENAMELABEL=Upgrade WESTRING_FORCEPROPS_ADD=&Add Force WESTRING_FORCEPROPS_REMOVE=R&emove Force WESTRING_FORCEPROPS_RENAME=Rena&me Force WESTRING_EDITVARIABLES=&Edit Variables WESTRING_NOVARSDEFINED=No variables of this type defined WESTRING_NOGENVARSDEFINED=No generated variables of this type exist WESTRING_GVD_NOVALUE=- None - WESTRING_UPROPS_DROPTABLE_TOTCHANCE=Total Chance WESTRING_SELECTION_MULTIPLE=Multiple WESTRING_VARIES=Varies WESTRING_STAT_MELEE=Melee Map WESTRING_STAT_MELEEFAILURE=This map is not classified as a melee map because WESTRING_YES=Yes WESTRING_NO=No WESTRING_UPGRADE=Upgrade WESTRING_CAMPAL_RESIZEHINT=Make this window taller to display camera values WESTRING_RANDOM_UNIT=Random Unit WESTRING_RANDOM_BUILDING=Random Building WESTRING_RANDOM_ITEM=Random Item WESTRING_VERBOSETOOLTIPS=Show &verbose tips in unit palettes WESTRING_PREFS_SKYMODEL=S&ky display WESTRING_LOADING_IMAGE=Loading image file WESTRING_PLACED=placed WESTRING_ALLOWED=allowed WESTRING_CHOOSECOLOR=Choose a Color WESTRING_REMINDER=Reminder WESTRING_VARIABLES=Variables WESTRING_SOUNDS=Sounds WESTRING_SHOWNEUTRALICONS=Show Neutral Building Icons WESTRING_SHOWCREEPCAMPS=Show Creep Camp Icons WESTRING_VIEWGAMEMINIMAP=View Game Minimap WESTRING_CHOOSEICON=&Choose Icon WESTRING_CHOOSEMODEL=&Choose Model WESTRING_ICONDLG_SHOWRAWVAL=Display File Path WESTRING_COMPILE_ERROR_SING=%d compile error WESTRING_COMPILE_ERROR_MULT=%d compile errors WESTRING_SCRIPTERRORS_LINE=Line: WESTRING_ADJUSTCLIFFLEVELS=Enter Cliff Level Adjustment WESTRING_DOODPAL_USERLIST=User-Specified WESTRING_MODEL_CHECKCUBE_1=Checkered Cube (Purple) WESTRING_MODEL_CHECKCUBE_2=Checkered Cube (Green) WESTRING_MODEL_CAMERA=Camera Object WESTRING_MODEL_QUESTION=Question Mark WESTRING_MODEL_EXCLAMATION=Exclamation Mark //#LINENOBETA WESTRING_MODEL_MALFURIONNOSTAG=Malfurion without Stag //#LINENOBETA WESTRING_MODEL_VICTORYCINEMATICARTHAS=Cinematic Arthas vs Illidan //#LINENOBETA WESTRING_MODEL_VICTORYCINEMATICILLIDAN=Cinematic Illidan WESTRING_MODEL_RUNE=Rune WESTRING_ICON_INVALID=Unknown Object WESTRING_ICON_MINIMAP_GOLD=Minimap - Gold WESTRING_ICON_MINIMAP_BUILDING=Minimap - Building WESTRING_ICON_MINIMAP_STARTLOC=Minimap - Start Location WESTRING_ICON_MINIMAP_CREEPS1=Minimap - Creep Camp (Small) WESTRING_ICON_MINIMAP_CREEPS2=Minimap - Creep Camp (Large) WESTRING_ICON_MULTIPLE_UNITS=Multiple Units WESTRING_ICON_MULTIPLE_DOODADS=Multiple Doodads WESTRING_ICON_FORCE=Force WESTRING_ICON_ITEMSET=Item Set WESTRING_ICON_ALLY_HIGH=Ally Priority - High WESTRING_ICON_ALLY_LOW=Ally Priority - Low WESTRING_ICON_ALLY_NONE=Ally Priority - None WESTRING_ICON_DOODCAT_PROPS=Doodads - Props WESTRING_ICON_DOODCAT_STRUCT=Doodads - Structures WESTRING_ICON_DOODCAT_WATER=Doodads - Water WESTRING_ICON_DOODCAT_CLIFF=Doodads - Cliff/Terrain WESTRING_ICON_DOODCAT_ENV=Doodads - Environment WESTRING_ICON_DOODCAT_CINEMA=Doodads - Cinematic WESTRING_ICON_DOODCAT_DEST=Doodads - Trees/Destructibles WESTRING_ICON_DOODCAT_BRIDGE=Doodads - Bridges/Ramps WESTRING_ICON_DWARFIN=Dwarf In WESTRING_ICON_DWARFOUT=Dwarf Out WESTRING_ICON_ACORN=Acorn WESTRING_ICON_MINIMAPENTRANCE=Minimap Entrance WESTRING_ICON_MINIMAPENTRANCESMALL=Minimap Entrance Small WESTRING_ICON_SCORESCREEN_NAGA=Score Screen Player - Naga WESTRING_ICON_SCORESCREEN_BLOODELF=Score Screen Player - Blood Elf WESTRING_CONFIGCONTROLS=Configure Controls WESTRING_CONFIGCONTROLS_RESET=Reset %s To Default Controls WESTRING_BATCHRESAVE_CHOOSEDIR=Choose directory for batch resave WESTRING_BATCHRESAVE_PROGRESS=Resaving WESTRING_BATCHRESAVE_STOP=Stop WESTRING_MODIFYTEXTURES=Modify Tileset WESTRING_MODTEX_BASETILESET=Base Tileset WESTRING_MODTEX_SHIFTLEFT=Shift &Left WESTRING_MODTEX_SHIFTRIGHT=Shift &Right WESTRING_MODTEX_REMOVETILE=R&emove Tile WESTRING_MODTEX_SPACEUSED=Total Texture Space Used WESTRING_MODTEX_SPACELEFT=Total Texture Space Remaining WESTRING_MODTEX_CLIFFNOTE="NOTE: Cliff tiles (red) may not be added, removed, or replaced." WESTRING_MODTEX_USECUSTOM=Use &custom tileset WESTRING_MODTEX_ADDITIONALTEX=Additional Textures WESTRING_MODTEX_ADDTILE=&Add Tile WESTRING_MODTEX_REPLACETILE=Replace &Tile WESTRING_REPLACE_CLIFFTYPE=Replace Cliff Type WESTRING_REPLACE_CLIFFTYPE_OLD=Old Cliff Type: WESTRING_REPLACE_CLIFFTYPE_NEW=New Cliff Type: WESTRING_REPLACE_CLIFFTYPE_SWAP=Swap Both Cliff Types WESTRING_REPLACE_TILES=Replace Tiles WESTRING_REPLACE_TILES_OLD=Old Tile: WESTRING_REPLACE_TILES_NEW=New Tile: WESTRING_REPLACE_TILES_SWAP=Swap Both Tiles WESTRING_REPLACE_DOODADS=Replace Doodads WESTRING_REPLACE_DOODADS_OLD=Old Doodad Type: WESTRING_REPLACE_DOODADS_NEW=New Doodad Type: WESTRING_REPLACE_DOODADS_SWAP=Swap Both Doodad Types WESTRING_REPLACE_DOODADS_SELONLY=Selected Doodads Only WESTRING_REPLACE_DOODADS_RESETVAR=Reset Variations WESTRING_REPLACE_UNITS=Replace Units WESTRING_REPLACE_UNITS_OLD=Old Unit Type: WESTRING_REPLACE_UNITS_NEW=New Unit Type: WESTRING_REPLACE_UNITS_SWAP=Swap Both Unit Types WESTRING_REPLACE_UNITS_SELONLY=Selected Units Only WESTRING_TRIGSUBFUNC_FORLOOPACTIONS=Loop - Actions WESTRING_TRIGSUBFUNC_IFCONDITIONS=If - Conditions WESTRING_TRIGSUBFUNC_IFTHENACTIONS=Then - Actions WESTRING_TRIGSUBFUNC_IFELSEACTIONS=Else - Actions WESTRING_TRIGSUBFUNC_ANDORCONDITIONS=Conditions WESTRING_SELECTOBJ_UNIT=&Select a Unit WESTRING_SELECTOBJ_ITEM=&Select an Item WESTRING_SELECTOBJ_DEST=&Select a Tree/Destructible WESTRING_SELECTOBJ_REGION=&Select a Region WESTRING_SELECTOBJ_CAMERA=&Select a Camera WESTRING_OBJTYPE_UNIT=Unit WESTRING_OBJTYPE_ITEM=Item WESTRING_OBJTYPE_DEST=Tree/Destructible WESTRING_OBJTYPE_REGION=Region WESTRING_OBJTYPE_CAMERA=Camera WESTRING_CREATENEWLEVEL=Create New Map WESTRING_NEWMAP_SIZE=Map Size WESTRING_NEWMAP_SIZEX=&Width WESTRING_NEWMAP_SIZEY=&Height WESTRING_NEWMAP_PLAYSIZE=Playable Area WESTRING_NEWMAP_PLAYSIZEX=Width WESTRING_NEWMAP_PLAYSIZEY=Height WESTRING_NEWMAP_SIZEDESC=Size Description WESTRING_NEWMAP_DEFTILE=Initial Tile WESTRING_NEWMAP_DEFCLIFF=Initial Cliff &Level WESTRING_NEWMAP_DEFWATER=Initial Water Level WESTRING_EXPORTMINIMAP=Export Minimap WESTRING_EXPORTMINIMAP_FILE=Image &File WESTRING_EXPORTMINIMAP_SIZE=Image &Size WESTRING_EXPORTMINIMAP_SMOOTH=I&mage Smoothing WESTRING_EXPORTMINIMAP_OPTIONS=Options WESTRING_MINIMAPOPT_TERRAIN=Include &Terrain WESTRING_MINIMAPOPT_WATER=Include &Water WESTRING_MINIMAPOPT_PATHING=Include &Pathing Map WESTRING_MINIMAPOPT_DOODADS=Include &Doodads WESTRING_MINIMAPOPT_UNITS=Include &Units WESTRING_MINIMAPOPT_REGIONS=Include &Regions WESTRING_MINIMAPOPT_ICONS=Include Preview &Icons WESTRING_MINIMAPOPT_PLAYABLE=Playable &Area Only WESTRING_MINIMAPOPT_BLIGHT=Include &Blight WESTRING_MINIMAPOPT_CREEPS=Include &Creep Camp Icons WESTRING_RANDOMGROUPS=Random Groups WESTRING_RG_GROUPS=G&roups WESTRING_RG_ADDGROUP=Add &Group WESTRING_RG_DELGROUP=Dele&te Group WESTRING_RG_ADDSET=&Add Set WESTRING_RG_EDITSET=&Edit Set WESTRING_RG_DELSET=&Delete Set WESTRING_RG_COPYSET=&Copy Set WESTRING_RG_NUMBER=Number WESTRING_RG_TYPE=Type WESTRING_RGTYPE_UNIT=Units WESTRING_RGTYPE_BUILDING=Buildings WESTRING_RGTYPE_ITEM=Items WESTRING_RG_GROUPNAME=Group &Name WESTRING_RG_UNTITLEDGROUP=Untitled Group WESTRING_RG_SET=Set WESTRING_RG_CHANCE=&Chance WESTRING_RG_POSITION=Position WESTRING_RG_CONFIRM_CHANGETYPE1="These group positions are still in use by one or more units or item tables.|nChanging their types will reset the random data currently in use.|n|nContinue anyway?" WESTRING_RG_CONFIRM_CHANGETYPE2="Changing a type will revert all set objects in the corresponding position to 'None'.|n|nContinue anyway?" WESTRING_RG_CONFIRM_DELETEGROUP="This group is still in use by one or more units or item tables.|nDeleting it will reset the random data currently in use.|n|nContinue anyway?" WESTRING_RG_CONFIRM_DELETEPOS="These group positions are still in use by one or more units or item tables.|nDeleting them will reset the random data currently in use.|n|nContinue anyway?" WESTRING_RG_EDITTYPES=&Edit Types WESTRING_RS_TITLE=Random Group Set WESTRING_RS_TITLE_TYPES=Random Group Types WESTRING_RS_TYPELABEL=Type WESTRING_RS_OBJECTLABEL=Position WESTRING_RS_OBJECTLABEL_SHORT=Pos. WESTRING_RS_EDITOBJ=Edit WESTRING_RG_POSITIONS=&Positions WESTRING_RUG_TYPE_ANYCREEP=Any Neutral Hostile Unit WESTRING_RUG_TYPE_ANYBUILDING=Any Neutral Passive Building WESTRING_RUG_TYPE_ANYITEM=Any Item WESTRING_RUG_TYPE_FROMGROUP=From Random Group WESTRING_RUG_TYPE_TABLE=Use Custom Table WESTRING_RUG_GROUP=Random &Group WESTRING_RUG_GROUPPOS=&Position WESTRING_RUG_EDITGROUPS=&Edit Random Groups WESTRING_RUG_NOGROUPS=No random groups defined WESTRING_RUG_NOPOSITIONS=No positions match this type WESTRING_ANYCREEP=Random %s Neutral Hostile Unit WESTRING_ANYNPBUILDING=Random Neutral Passive Building WESTRING_ANYITEM_NOCLASS=Random %s Item WESTRING_ANYITEM_CLASS=Random %s %s Item WESTRING_ANY=Any WESTRING_RANDOMGROUP_UNIT_UNKNOWN="Group: Unknown" WESTRING_RANDOMGROUP_UNIT="Group: %s, Pos. %d" WESTRING_RNDDLG_RANDOM=&Random WESTRING_RNDDLG_RANDGROUP=&Group WESTRING_RNDDLG_SPECIFIC=&Specific WESTRING_ITEMTABLES=Item Tables WESTRING_ITEMTABLES_TABLES=Ta&bles WESTRING_ITEMTABLES_ADDTABLE=&Add Table WESTRING_ITEMTABLES_DELTABLE=De&lete Table WESTRING_ITEMTABLES_TABLENAME=Table &Name WESTRING_ITEMTABLES_UNTITLEDTABLE=Untitled Item Table WESTRING_ITEMTABLES_CONFIRM_DELETETABLE="This table is still in use by one or more units or doodads.|nDeleting it will remove the item table from those units or doodads.|n|nContinue anyway?" WESTRING_ITEMTABLE_CM_SETADD=New &Set WESTRING_ITEMTABLE_CM_SETDEL=Dele&te Set WESTRING_ITEMTABLE_CM_ITEMADD=&New Item WESTRING_ITEMTABLE_CM_ITEMEDIT=&Edit Item WESTRING_ITEMTABLE_CM_ITEMDEL=&Delete Item WESTRING_ITEMTABLE_CM_REDISTCHANCES=&Redistribute Chances WESTRING_DPROPS_NAME_MULTIPLE=Multiple types WESTRING_DPROPS_LIGHTSOURCE=Light Source WESTRING_UPTAB_GENERAL=General WESTRING_UPTAB_RANDOMUNIT=Random Unit WESTRING_UPTAB_ABILITIES=Abilities WESTRING_UPTAB_INVENTORY=Inventory WESTRING_UPTAB_DROPTABLE=Items Dropped WESTRING_UPTAB_DESCRIPTION=Description WESTRING_UPROPS_HITPOINTS=&Hit Points % WESTRING_UPROPS_HPINFO=of %d WESTRING_UPROPS_MANA=&Mana Points WESTRING_UPROPS_MPINFO=of %d WESTRING_UPROPS_LEVEL=&Level WESTRING_UPROPS_LEVELINFO=of %d WESTRING_UPROPS_DEFATTS=Use &Default Attributes WESTRING_UPROPS_STR=&Strength WESTRING_UPROPS_AGI=&Agility WESTRING_UPROPS_INT=&Intelligence WESTRING_UPROPS_ROTATION=&Facing (deg) WESTRING_UPROPS_INVENTORY=Inventory WESTRING_UPROPS_INVSLOT=Slot WESTRING_UPROPS_ABILITIES=Abilities WESTRING_UPROPS_ABILITIES_MULTIPLE=Abilities (Multiple unit types) WESTRING_UPROPS_ABILITIES_ACTIVE=Active WESTRING_UPROPS_ABILITIES_LEVEL=Level WESTRING_UPROPS_ACQUIRERADIUS=Target Acquisition Range WESTRING_UPROPS_AR_NORMAL=&Normal WESTRING_UPROPS_AR_CAMP=&Camp WESTRING_UPROPS_DROPTABLE=&Items Dropped On Death WESTRING_UPROPS_DROPTABLE_FROMMAP=Use Item Table From Map WESTRING_UPROPS_DROPTABLE_CUSTOM=Use Custom Item Table WESTRING_UPROPS_DROPTABLE_TABLEID=Item Ta&ble WESTRING_UPROPS_DROPTABLE_NOTABLES=No Item Tables defined WESTRING_UPROPS_DROPTABLE_EDITTABLES=Edit &Map Item Tables WESTRING_UPROPS_DROPTABLE_NEWSET=New &Set WESTRING_UPROPS_DROPTABLE_DELETESET=Dele&te Set WESTRING_UPROPS_DROPTABLE_NEWITEM=&New Item WESTRING_UPROPS_DROPTABLE_DELETEITEM=&Delete Item WESTRING_UPROPS_DROPTABLE_EDITITEM=&Edit Item WESTRING_UPROPS_DROPTABLE_ITEMSET=Item Set WESTRING_UPROPS_RANDOMUNITS=&Random Unit Type WESTRING_UPROPS_RANDOMUNITS_NEWITEM=&New Unit WESTRING_UPROPS_RANDOMUNITS_DELETEITEM=&Delete Unit WESTRING_UPROPS_RANDOMUNITS_EDITITEM=&Edit Unit WESTRING_UPROPS_RANDOMUNITS_CANTEDITMULTIPLE="Can't modify table for multiple random unit types. Please select only units, buildings, or items." WESTRING_UPROPS_RANDOMUNITS_CHOOSEUNIT=Choose Unit WESTRING_UPROPS_WAYGATEACTIVE=&Way Gate Active WESTRING_UPROPS_WAYGATEDEST=&Destination WESTRING_UPROPS_NOREGIONS=No regions defined WESTRING_UPROPS_CUSTOMCOLOR=C&ustom Color WESTRING_UPROPS_MULTIPLE=Multiple Settings WESTRING_UPROPS_NAME_MULTIPLE=Multiple Types WESTRING_UPROPS_NAME_MULT_SUFFIX=" (Count: %d, Levels: %d)" WESTRING_UPROPS_DESC_MULTIPLE=Select one item at a time to see a description here WESTRING_UPROPS_HPINFO_MULTIPLE=of (Varies) WESTRING_UPROPS_AR_NORMAL_MULTIPLE=Varies WESTRING_UPROPS_INVENTORY_MULTIPLE=WESTRING_UPROPS_MULTIPLE WESTRING_UPROPS_DROPTABLE_MULTIPLE=WESTRING_UPROPS_MULTIPLE WESTRING_UPROPS_RANDOMUNITS_MULTIPLE=WESTRING_UPROPS_MULTIPLE WESTRING_DPTAB_GENERAL=General WESTRING_DPTAB_DROPTABLE=Items Dropped WESTRING_DPROPS_HPINFO_MULTIPLE=of (Varies) WESTRING_DPROPS_HPINFO=of %d WESTRING_MISCDATADLG_TITLE=Gameplay Constants WESTRING_SKINDATADLG_TITLE=Game Interface WESTRING_MISCDATADLG_USECUSTOMDATA=Use Custom Gameplay Constants WESTRING_SKINDATADLG_USECUSTOMDATA=Use Custom Game Interface WESTRING_MISCDATADLG_FIELDNAME=Name WESTRING_MISCDATADLG_FIELDVALUE=Value WESTRING_MISCDATADLG_EDITVALUE=Edit Gameplay Constant - %s WESTRING_SKINDATADLG_EDITVALUE=Edit Game Interface - %s WESTRING_MISCDATADLG_EDITBUTTON=&Edit Value WESTRING_MISCDATADLG_RESETBUTTON=&Reset Value WESTRING_MISCDATADLG_CM_EDITVAL=&Edit Value WESTRING_MISCDATADLG_CM_RESETVAL=&Reset Value WESTRING_MISCDATADLG_DISPLAYRAWDATA=&Display Values As Raw Data WESTRING_AUTOFILL_TITLE=Auto Fill Levels WESTRING_AUTOFILL_STARTLEVEL=Start From Level: WESTRING_AUTOFILL_STARTVALUE=Base Value: WESTRING_AUTOFILL_FACTORPREVIOUS=Previous Value Factor: WESTRING_AUTOFILL_FACTORLEVEL=Level Factor: WESTRING_AUTOFILL_FACTORCONSTANT=Constant Factor: WESTRING_AUTOFILL_PREVIEW=Preview: WESTRING_AUTOFILL_PREVIEW_LEVEL=Level WESTRING_AUTOFILL_PREVIEW_VALUE=Value WESTRING_AUTOFILL_STRINGVALUE=Base Text: WESTRING_AUTOFILL_LEVELREPLACE=Replace With Level: WESTRING_FINDDLG_TITLE=Find WESTRING_FINDDLG_FIND=Find: WESTRING_FINDDLG_CASESENS=Match Case WESTRING_OP_FIELDNAME=Name WESTRING_OP_FIELDVALUE=Value WESTRING_SE_EXPORTAS=Export Trigger Data As WESTRING_UE_EXPORTAS=Export Unit Data As WESTRING_UE_FIELDNAME=Name WESTRING_UE_FIELDVALUE=Value WESTRING_UE_STANDARDUNITS=Standard Units WESTRING_UE_CAMPAIGNUNITS=Campaign Units WESTRING_UE_CUSTOMUNITS=Custom Units WESTRING_UE_CREATECUSTOMUNIT=Create New Custom Unit WESTRING_UE_BASEUNIT=&Base Unit WESTRING_UE_NEWITEM=&Add %s WESTRING_UE_EDITITEM=&Edit %s WESTRING_UE_DELETEITEM=&Delete %s WESTRING_UE_MOVEUPITEM=Move %s &Up WESTRING_UE_MOVEDOWNITEM=Move %s Do&wn WESTRING_UE_ENTERSTRING=Enter String WESTRING_UE_ENTERNUMBER=Enter Number WESTRING_UE_CHOOSEUNIT=Choose Unit WESTRING_UE_CHOOSEITEM=Choose Item WESTRING_IE_EXPORTAS=Export Item Data As WESTRING_IE_FIELDNAME=Name WESTRING_IE_FIELDVALUE=Value WESTRING_IE_STANDARDITEMS=Standard Items WESTRING_IE_CAMPAIGNITEMS=Campaign Items WESTRING_IE_CUSTOMITEMS=Custom Items WESTRING_IE_CREATECUSTOMITEM=Create New Custom Item WESTRING_IE_BASEITEM=&Base Item WESTRING_IE_NEWITEM=Add %s WESTRING_IE_EDITITEM=Edit %s WESTRING_IE_DELETEITEM=Delete %s WESTRING_IE_MOVEUPITEM=Move %s Up WESTRING_IE_MOVEDOWNITEM=Move %s Down WESTRING_IE_ENTERSTRING=Enter String WESTRING_IE_CHOOSEUNIT=Choose Unit WESTRING_IE_CHOOSEITEM=Choose Item WESTRING_BE_EXPORTAS=Export Destructible Data As WESTRING_BE_FIELDNAME=Name WESTRING_BE_FIELDVALUE=Value WESTRING_BE_STANDARDDESTS=Standard Destructibles WESTRING_BE_CAMPAIGNDESTS=Campaign Destructibles WESTRING_BE_CUSTOMDESTS=Custom Destructibles WESTRING_BE_CREATECUSTOMDEST=Create New Custom Destructible WESTRING_BE_BASEDEST=&Base Destructible WESTRING_BE_NEWITEM=Add %s WESTRING_BE_EDITITEM=Edit %s WESTRING_BE_DELETEITEM=Delete %s WESTRING_BE_MOVEUPITEM=Move %s Up WESTRING_BE_MOVEDOWNITEM=Move %s Down WESTRING_BE_ENTERSTRING=Enter String WESTRING_DE_EXPORTAS=Export Doodad Data As WESTRING_DE_FIELDNAME=Name WESTRING_DE_FIELDVALUE=Value WESTRING_DE_STANDARDDOODS=Standard Doodads WESTRING_DE_CAMPAIGNDOODS=Campaign Doodads WESTRING_DE_CUSTOMDOODS=Custom Doodads WESTRING_DE_CREATECUSTOMDOOD=Create New Custom Doodad WESTRING_DE_BASEDOOD=&Base Doodad WESTRING_DE_NEWITEM=Add %s WESTRING_DE_EDITITEM=Edit %s WESTRING_DE_DELETEITEM=Delete %s WESTRING_DE_MOVEUPITEM=Move %s Up WESTRING_DE_MOVEDOWNITEM=Move %s Down WESTRING_DE_ENTERSTRING=Enter String WESTRING_AE_EXPORTAS=Export Ability Data As WESTRING_AE_FIELDNAME=Name WESTRING_AE_FIELDVALUE=Value WESTRING_AE_STANDARDABILS=Standard Abilities WESTRING_AE_CAMPAIGNABILS=Campaign Abilities WESTRING_AE_CUSTOMABILS=Custom Abilities WESTRING_AE_ITEMS=Items WESTRING_AE_CREATECUSTOMABIL=Create New Custom Ability WESTRING_AE_BASEABIL=&Base Ability WESTRING_AE_NEWITEM=Add %s WESTRING_AE_EDITITEM=Edit %s WESTRING_AE_DELETEITEM=Delete %s WESTRING_AE_MOVEUPITEM=Move %s Up WESTRING_AE_MOVEDOWNITEM=Move %s Down WESTRING_AE_ENTERSTRING=Enter String WESTRING_AE_CHOOSEUNIT=Choose Unit WESTRING_FE_EXPORTAS=Export Buff/Effects Data As WESTRING_FE_FIELDNAME=Name WESTRING_FE_FIELDVALUE=Value WESTRING_FE_STANDARDBUFFS=Standard Buffs/Effects WESTRING_FE_CAMPAIGNBUFFS=Campaign Buffs/Effects WESTRING_FE_CUSTOMBUFFS=Custom Buffs/Effects WESTRING_FE_ITEMS=Items WESTRING_FE_CREATECUSTOMBUFF=Create New Custom Buff/Effect WESTRING_FE_BASEBUFF=&Base Buff/Effect WESTRING_FE_NEWITEM=Add %s WESTRING_FE_EDITITEM=Edit %s WESTRING_FE_DELETEITEM=Delete %s WESTRING_FE_MOVEUPITEM=Move %s Up WESTRING_FE_MOVEDOWNITEM=Move %s Down WESTRING_FE_ENTERSTRING=Enter String WESTRING_FE_CHOOSEUNIT=Choose Unit WESTRING_GE_EXPORTAS=Export Upgrade Data As WESTRING_GE_FIELDNAME=Name WESTRING_GE_FIELDVALUE=Value WESTRING_GE_STANDARDUPGRS=Standard Upgrades WESTRING_GE_CAMPAIGNUPGRS=Campaign Upgrades WESTRING_GE_CUSTOMUPGRS=Custom Upgrades WESTRING_GE_CREATECUSTOMUPGR=Create New Custom Upgrade WESTRING_GE_BASEUPGR=&Base Upgrade WESTRING_GE_NEWITEM=Add %s WESTRING_GE_EDITITEM=Edit %s WESTRING_GE_DELETEITEM=Delete %s WESTRING_GE_MOVEUPITEM=Move %s Up WESTRING_GE_MOVEDOWNITEM=Move %s Down WESTRING_GE_ENTERSTRING=Enter String WESTRING_CHOOSEUPGRADE=Choose Upgrade WESTRING_CHOOSEABILITY=Choose Ability WESTRING_CHOOSEBUFF=Choose Buff/Effect WESTRING_CHOOSETECHITEM=Choose Tech Item WESTRING_ABILITY=Ability WESTRING_UPGRADE=Upgrade WESTRING_TECHITEM=Tech Item WESTRING_TECHITEMTYPE_UNIT=Units WESTRING_TECHITEMTYPE_UPGR=Upgrades WESTRING_TECHITEMTYPE_EQUIV=Equivalents WESTRING_SPECEQUIV_HERO=Any Hero WESTRING_SPECEQUIV_TALT=Any Altar WESTRING_SPECEQUIV_TWN1=Any Tier 1 Hall WESTRING_SPECEQUIV_TWN2=Any Tier 2 Hall WESTRING_SPECEQUIV_TWN3=Any Tier 3 Hall WESTRING_SPECEQUIV_TWN4=Any Tier 4 Hall WESTRING_SPECEQUIV_TWN5=Any Tier 5 Hall WESTRING_SPECEQUIV_TWN6=Any Tier 6 Hall WESTRING_SPECEQUIV_TWN7=Any Tier 7 Hall WESTRING_SPECEQUIV_TWN8=Any Tier 8 Hall WESTRING_SPECEQUIV_TWN9=Any Tier 9 Hall WESTRING_COD_TYPE_INT=Integer WESTRING_COD_TYPE_REAL=Real WESTRING_COD_TYPE_UNREAL=Real WESTRING_COD_TYPE_STRING=String WESTRING_COD_TYPE_BOOL=Boolean WESTRING_COD_TYPE_CHAR=Character WESTRING_COD_TYPE_UNIT=Unit WESTRING_COD_TYPE_ITEM=Item WESTRING_COD_TYPE_UNITCLASS=Unit Class WESTRING_COD_TYPE_UNITLIST=Unit List WESTRING_COD_TYPE_ITEMLIST=Item List WESTRING_COD_TYPE_REGENTYPE=Regeneration Type WESTRING_COD_TYPE_ATTACKTYPE=Attack Type WESTRING_COD_TYPE_WEAPONTYPE=Weapon Type WESTRING_COD_TYPE_TARGETLIST=Target Types WESTRING_COD_TYPE_MOVEMENTTYPE=Movement Type WESTRING_COD_TYPE_DEFENSETYPE=Defense Type WESTRING_COD_TYPE_DEFENSETYPEINT=WESTRING_COD_TYPE_DEFENSETYPE WESTRING_COD_TYPE_PATHINGTEXTURE=Pathing Map WESTRING_COD_TYPE_UPGRADE=Upgrade WESTRING_COD_TYPE_UPGRADELIST=Upgrade List WESTRING_COD_TYPE_STRINGLIST=String List WESTRING_COD_TYPE_ABILITY=Ability WESTRING_COD_TYPE_ABILITYLIST=Ability List WESTRING_COD_TYPE_HEROABILITY=Hero Ability WESTRING_COD_TYPE_HEROABILITYLIST=Hero Ability List WESTRING_COD_TYPE_ATTRIBUTETYPE=Hero Attribute WESTRING_COD_TYPE_ATTACKBITS=Attacks WESTRING_COD_TYPE_UPGRADECLASS=Upgrade Class WESTRING_COD_TYPE_UPGRADEEFFECT=Upgrade Effect WESTRING_COD_TYPE_DESTRUCTABLECATEGORY=Category WESTRING_COD_TYPE_DOODADCATEGORY=Category WESTRING_COD_TYPE_TILESETLIST=Tileset List WESTRING_COD_TYPE_UNITICON=Unit Icon WESTRING_COD_TYPE_UNITSOUND=Unit Sound WESTRING_COD_TYPE_ABILICON=Ability Icon WESTRING_COD_TYPE_UPGRICON=Upgrade Icon WESTRING_COD_TYPE_UNITCODE=Unit Type WESTRING_COD_TYPE_ABILCODE=Ability WESTRING_COD_TYPE_UPGRADECODE=Upgrade WESTRING_COD_TYPE_MODEL=Model WESTRING_COD_TYPE_ICON=Icon WESTRING_COD_TYPE_INTLIST=Integer List WESTRING_COD_TYPE_UNREALLIST=Real List WESTRING_COD_TYPE_PATHINGLIST_PREVENT=Pathing Types WESTRING_COD_TYPE_PATHINGLIST_REQUIRE=Pathing Types WESTRING_COD_TYPE_UNITRACE=Unit Race WESTRING_COD_TYPE_DETECTIONTYPE=Detection Type WESTRING_COD_TYPE_DEFENSETABLE=Defense Table WESTRING_COD_TYPE_ATTACKTABLE=Attack Table WESTRING_COD_TYPE_ITEMCLASS=Item Classification WESTRING_COD_TYPE_ARMORTYPE=Armor Type WESTRING_COD_TYPE_DEATHTYPE=Death Type WESTRING_COD_TYPE_UBERSPLAT=Ground Texture WESTRING_COD_TYPE_SHADOWTEXTURE=Shadow Texture WESTRING_COD_TYPE_SHADOWIMAGE=Shadow Image WESTRING_COD_TYPE_TEAMCOLOR=Team Color WESTRING_COD_TYPE_AIBUFFER=AI Buffer Type WESTRING_COD_TYPE_COMBATSOUND=Combat Sound WESTRING_COD_TYPE_SOUNDLABEL=Sound Set WESTRING_COD_TYPE_TEXTURE=Texture WESTRING_COD_TYPE_TECHLIST=Techtree Requirement List WESTRING_COD_TYPE_MORPHFLAGS=Morphing Flags WESTRING_COD_TYPE_SILENCEFLAGS=Attack Types WESTRING_COD_TYPE_STACKFLAGS=Stacking Types WESTRING_COD_TYPE_INTERACTFLAGS=Interaction Types WESTRING_COD_TYPE_PICKFLAGS=Building Types WESTRING_COD_TYPE_MODELLIST=Model List WESTRING_COD_TYPE_ORDERSTRING=Order String WESTRING_COD_TYPE_MUSICFILE=Music File WESTRING_COD_TYPE_VERSIONFLAGS=Versions WESTRING_COD_TYPE_FULLFLAGS=Allow When Full Option WESTRING_COD_TYPE_CHANNELTYPE=Ability Target Type WESTRING_COD_TYPE_BUFFLIST=Buff List WESTRING_COD_TYPE_EFFECTLIST=Effect List WESTRING_COD_TYPE_SPELLDETAIL=Spell Detail Setting WESTRING_COD_TYPE_TECHAVAIL=Tech Availability WESTRING_COD_TYPE_LIGHTNINGEFFECT=Lightning WESTRING_COD_TYPE_LIGHTNINGLIST=Lightning Effects WESTRING_COD_TYPE_CHANNELFLAGS=Channel Options WESTRING_SOUNDDBTYPE_UNITACK=Units WESTRING_SOUNDDBTYPE_UNITCOMBAT=Combat WESTRING_SOUNDDBTYPE_UI=Interface WESTRING_SOUNDDBTYPE_AMBIENCE=Ambience WESTRING_SOUNDDBTYPE_ANIM=Animation WESTRING_SOUNDDBTYPE_ABILITY=Abilities WESTRING_SOUNDDBTYPE_DIALOG=Dialogue WESTRING_UE_DLG_EDITVALUE=Edit Unit Value - %s WESTRING_IE_DLG_EDITVALUE=Edit Item Value - %s WESTRING_AE_DLG_EDITVALUE=Edit Ability Value - %s WESTRING_FE_DLG_EDITVALUE=Edit Buff/Effect Value - %s WESTRING_BE_DLG_EDITVALUE=Edit Destructible Value - %s WESTRING_DE_DLG_EDITVALUE=Edit Doodad Value - %s WESTRING_GE_DLG_EDITVALUE=Edit Upgrade Value - %s WESTRING_OE_DLG_PRESET=Preset: WESTRING_OE_DLG_IMPORT=Import: WESTRING_OE_DLG_CUSTOM=Custom: WESTRING_OE_DLG_NOIMPORTS=No appropriate imported files exist WESTRING_IMPORTMENU_CAMPAIGN_SUFFIX= (Campaign) WESTRING_OE_TYPECAT_UNIT=Units WESTRING_OE_TYPECAT_UNIT_MSSL=Units - Missiles WESTRING_OE_TYPECAT_UNIT_SPEC=Units - Special WESTRING_OE_TYPECAT_ITEM=Items WESTRING_OE_TYPECAT_ABIL=Abilities WESTRING_OE_TYPECAT_BUFF=Buffs WESTRING_OE_TYPECAT_UPGR=Upgrades WESTRING_OE_TYPECAT_DEST=Destructibles WESTRING_OE_TYPECAT_DOOD=Doodads WESTRING_OE_TYPECAT_SPWN=Spawned Effects WESTRING_OE_TYPECAT_SKIN=Game Interface WESTRING_OE_TYPECAT_XTRA=Extra WESTRING_OE_TYPECAT_SUFFIX_CASTER= WESTRING_OE_TYPECAT_SUFFIX_TARGET= WESTRING_OE_TYPECAT_SUFFIX_SPECIAL= WESTRING_OE_TYPECAT_SUFFIX_EFFECT= WESTRING_OE_TYPECAT_SUFFIX_AREAEFFECT= WESTRING_OE_TYPECAT_SUFFIX_MISSILE= WESTRING_OE_TYPECAT_SUFFIX_NORMAL= WESTRING_OE_TYPECAT_SUFFIX_TURNOFF= WESTRING_OE_TYPECAT_SUFFIX_RESEARCH= WESTRING_OE_TYPECAT_SUFFIX_DEAD= WESTRING_OE_TYPECAT_SUFFIX_SCORESCREEN= WESTRING_OE_TYPECAT_SUFFIX_BUFF= WESTRING_OE_TYPECAT_SUFFIX_DOODBASE= WESTRING_OE_TYPECAT_SUFFIX_DOODVAR= WESTRING_SNE_SOUNDS=Sounds WESTRING_SNE_MUSIC=Music WESTRING_SNE_INTERNAL=Internal WESTRING_SNE_IMPORTED=Imported WESTRING_SNE_FILENAME=File Name WESTRING_SNE_VARNAME=Variable Name WESTRING_SNE_LENGTH=Length WESTRING_SNE_EXPORTSOUNDAS=Export Sound As WESTRING_SNE_FORMAT_WAV="WAV - %.3f kHz, %d bit, %d %s" WESTRING_SNE_FORMAT_MP3="MP3 - %.3f kHz, %d kbps, %s, layer %d" WESTRING_SNE_MPEG1=MPEG1 WESTRING_SNE_MPEG2=MPEG2 WESTRING_SNE_CHANNEL=channel WESTRING_SNE_CHANNELS=channels WESTRING_SOUNDPROPS=Sound Properties WESTRING_SNDPROPS_FILE=File WESTRING_SNDPROPS_PATH=Path WESTRING_SNDPROPS_FORMAT=Format WESTRING_SNDPROPS_LENGTH=Length WESTRING_SNDPROPS_VARIABLE=V&ariable WESTRING_SNDPROPS_OPTIONS=Options WESTRING_SNDPROPS_LOOPING=&Looping WESTRING_SNDPROPS_3DSOUND=&3D sound WESTRING_SNDPROPS_STOPOOR=&Stop when out of range WESTRING_SNDPROPS_FADEINRATE=Fade &In Rate WESTRING_SNDPROPS_FADEOUTRATE=&Fade Out Rate WESTRING_SNDPROPS_EFFECT=&Effect WESTRING_SNDPROPS_VOLUME=&Volume WESTRING_SNDPROPS_PITCH=&Pitch WESTRING_SNDPROPS_MINDIST=Mi&n Distance WESTRING_SNDPROPS_MAXDIST=Ma&x Distance WESTRING_SNDPROPS_DISTCUT=&Distance Cutoff WESTRING_SNDPROPS_CHANNEL=&Channel WESTRING_SOUNDCHANNEL_GENERAL=General WESTRING_SOUNDCHANNEL_UNITSELECT=Unit Selection WESTRING_SOUNDCHANNEL_UNITACK=Unit Acknowledgement WESTRING_SOUNDCHANNEL_UNITMOVE=Unit Movement WESTRING_SOUNDCHANNEL_UNITREADY=Unit Ready WESTRING_SOUNDCHANNEL_COMBAT=Combat WESTRING_SOUNDCHANNEL_ERROR=Error WESTRING_SOUNDCHANNEL_MUSIC=Music WESTRING_SOUNDCHANNEL_UI=User Interface WESTRING_SOUNDCHANNEL_LOOPMOVE=Looping Movement WESTRING_SOUNDCHANNEL_LOOPAMB=Looping Ambient WESTRING_SOUNDCHANNEL_ANIM=Animations WESTRING_SOUNDCHANNEL_CONSTRUCTION=Construction WESTRING_SOUNDCHANNEL_BIRTH=Birth WESTRING_SOUNDCHANNEL_FIRE=Fire WESTRING_SNDENV_DEFAULT=Mountains WESTRING_SNDENV_DUNGEON=Dungeon WESTRING_SNDENV_FOREST=Forest WESTRING_SNDENV_LAKE=Lake WESTRING_SNDENV_PSYCHOTIC=Psychotic WESTRING_EAX_DEFAULT=Default WESTRING_EAX_COMBAT=Combat WESTRING_EAX_KOTODRUMS=Drums WESTRING_EAX_SPELLS=Spells WESTRING_EAX_MISSILES=Missiles WESTRING_EAX_HERO=Hero Speech WESTRING_EAX_DOODADS=Doodads WESTRING_OM_VIEW_MAPSUMMARY=Map Summary WESTRING_OM_VIEW_UNITS=Units WESTRING_OM_VIEW_ITEMS=Items WESTRING_OM_VIEW_DOODADS=Doodads WESTRING_OM_VIEW_REGIONS=Regions WESTRING_OM_VIEW_CAMERAS=Cameras WESTRING_OM_VIEW_TRIGGERS=Triggers WESTRING_OM_VIEW_FUNCTIONS=Functions WESTRING_OM_VIEW_VARIABLES=Variables WESTRING_OM_VIEW_SOUNDS=Sounds WESTRING_OM_MSROW_MAPNAME=Map Name WESTRING_OM_MSROW_MAPSIZE=Playable Map Size WESTRING_OM_MSROW_MAPSIZEDESC=Map Size Description WESTRING_OM_MSROW_TILESET=Tileset WESTRING_OM_MSROW_EXPREQ=Expansion Required WESTRING_OM_MSROW_MAPTYPE=Map Type WESTRING_OM_MSROW_UNITS_TOT=Total Units WESTRING_OM_MSROW_UNITS=Units (%s) WESTRING_OM_MSROW_ITEMS=Items WESTRING_OM_MSROW_DEST=Doodads (Trees/Destructibles) WESTRING_OM_MSROW_DOOD=Doodads (Other) WESTRING_OM_MSROW_REGIONS=Regions WESTRING_OM_MSROW_CAMERAS=Cameras WESTRING_OM_MSROW_TRIGGERS=Triggers WESTRING_OM_MSROW_VARIABLES=Variables WESTRING_OM_MSROW_SOUNDS=Sounds WESTRING_OM_MSROW_CUSTOM_TOTAL=Custom Objects (Total) WESTRING_OM_MSROW_CUSTOM_UNIT=Custom Units WESTRING_OM_MSROW_CUSTOM_ITEM=Custom Items WESTRING_OM_MSROW_CUSTOM_DEST=Custom Destructibles WESTRING_OM_MSROW_CUSTOM_DOOD=Custom Doodads WESTRING_OM_MSROW_CUSTOM_ABIL=Custom Abilities WESTRING_OM_MSROW_CUSTOM_BUFF=Custom Buffs/Effects WESTRING_OM_MSROW_CUSTOM_UPGR=Custom Upgrades WESTRING_CUSTOM=Custom WESTRING_MELEE=Melee WESTRING_CAMPAIGN=Campaign WESTRING_EXPANSIONBECAUSE=This map requires the expansion because WESTRING_OM_NUMBERWITHMAX=%d (Max: %d) WESTRING_OM_SUPPLY_NOPROD= (Food Used: %d) WESTRING_OM_SUPPLY_PROD= (Food Used: %d/%d) WESTRING_OM_CUSTOMOBJECTCOUNTS="%d Standard, %d Custom" WESTRING_OM_TRIGGERSUSED=Triggers Used WESTRING_OM_USEDBYTRIGGERS=Used By Triggers WESTRING_OM_ITEMTABLE=Item Table: %s WESTRING_IMP_FILENAME=File Name WESTRING_IMP_FILETYPE=Type WESTRING_IMP_FILESIZE=Size (KB) WESTRING_IMP_FILEPATH=Full Path WESTRING_IMP_TYPE_OTHER=Other WESTRING_IMP_TYPE_MODEL=Model WESTRING_IMP_TYPE_IMAGE=Image/Texture WESTRING_IMP_TYPE_SOUND=Sound/Music WESTRING_IMP_TYPE_AISCRIPT=AI Script WESTRING_IMP_TYPE_AIDATA=AI Data WESTRING_IMP_TYPE_TEXT=Text WESTRING_IMP_TYPE_PRELOAD=Preload WESTRING_IM_CHOOSEIMPORTDIR=Choose directory for import: WESTRING_IM_CHOOSEEXPORTDIR=Choose destination directory for export: WESTRING_IM_EXPORTFILEAS=Export File As WESTRING_IM_INFOBAR=Total Files: %d (%s KB) WESTRING_IMPORTPROPS=Imported File Properties WESTRING_IMPORTPROPS_NAME=File Name WESTRING_IMPORTPROPS_TYPE=Type WESTRING_IMPORTPROPS_SIZE=Size WESTRING_IMPORTPROPS_BYTES=bytes WESTRING_IMPORTPROPS_PATH=&Full Path WESTRING_IMPORTPROPS_CUSTOMPATH=&Use custom path WESTRING_IMPORTPROPS_PATHTIP=Note: Some files inside the main data archive (War3.mpq) can be overridden by using the same path here as used in the main archive. WESTRING_IMPORTPROPS_USED=Used WESTRING_CAMPAIGNTAB_GENERAL=General WESTRING_CAMPAIGNTAB_SCREEN=Loading Screen WESTRING_CAMPAIGNTAB_CUSTOMDATA=Custom Data WESTRING_CAMPAIGNTAB_IMPORTS=Imported Files WESTRING_CE_NOCAMPAIGNOPEN=No campaign file open. Create a 'New' campaign or 'Open' an existing one. WESTRING_CE_NAME=&Name: WESTRING_CE_DIFFICULTYTEXT=Diffi&culty: WESTRING_CE_AUTHOR=&Author: WESTRING_CE_DESCRIPTION=&Description: WESTRING_CE_OPTIONS=Options: WESTRING_CE_USEDIFFICULTY=Use &Variable Difficulty Levels WESTRING_CE_FILEVERSION=Campaign Version: WESTRING_CE_EDITORVERSION=Saved with Editor Version: WESTRING_CE_IMAGE=Image (Minimap): WESTRING_CE_IMAGE_PRESET=&Preset: WESTRING_CE_IMAGE_MINIMAP=&Use Minimap From: WESTRING_CE_IMAGE_IMPORT=&Imported File: WESTRING_CE_SCREEN=Background Screen: WESTRING_CE_SCREEN_GAME=&Game Screen: WESTRING_CE_SCREEN_IMPORT=&Imported File: WESTRING_CE_SOUND=Ambient Sound: WESTRING_CE_SOUND_GAME=Game &Sound: WESTRING_CE_SOUND_IMPORT=Im&ported File: WESTRING_CE_NOMAPS=No maps exist WESTRING_CE_CURSOR=&Cursor: WESTRING_CE_USEFOG=Custom F&og Effects: WESTRING_CAMPAIGNSCREEN_TUTORIAL=Tutorial WESTRING_CAMPAIGNSCREEN_HUMAN=Human WESTRING_CAMPAIGNSCREEN_ORC=Orc WESTRING_CAMPAIGNSCREEN_UNDEAD=Undead WESTRING_CAMPAIGNSCREEN_NIGHTELF=Night Elf WESTRING_CAMPAIGNSCREEN_MAINMENU=Main Menu WESTRING_CAMPAIGNSCREEN_BATTLENET=Battle.net WESTRING_CAMPAIGNSCREEN_SCORESCREEN=Score Screen //#LINENOBETA WESTRING_CAMPAIGNSCREEN_NIGHTELFEXPANSION=Expansion Night Elf //#LINENOBETA WESTRING_CAMPAIGNSCREEN_HUMANEXPANSION=Expansion Human //#LINENOBETA WESTRING_CAMPAIGNSCREEN_UNDEADEXPANSION=Expansion Undead //#LINENOBETA WESTRING_CAMPAIGNSCREEN_ORCEXPANSION=Expansion Orc WESTRING_CAMPAIGNSCREEN_LOADING_PREFIX=Loading - WESTRING_CAMPAIGNIMAGE_HUMAN=Human WESTRING_CAMPAIGNIMAGE_ORC=Orc WESTRING_CAMPAIGNIMAGE_UNDEAD=Undead WESTRING_CAMPAIGNIMAGE_NIGHTELF=Night Elf WESTRING_CAMPAIGNIMAGE_ORCCAMPAIGN=Orc Campaign WESTRING_AMBIENTSOUND_TUTORIAL=Tutorial WESTRING_AMBIENTSOUND_HUMAN=Human WESTRING_AMBIENTSOUND_ORC=Orc WESTRING_AMBIENTSOUND_UNDEAD=Undead WESTRING_AMBIENTSOUND_NIGHTELF=Night Elf WESTRING_AMBIENTSOUND_NIGHTELFEXP=Expansion Night Elf WESTRING_AMBIENTSOUND_HUMANEXP=Expansion Human WESTRING_AMBIENTSOUND_UNDEADEXP=Expansion Undead WESTRING_CE_MAPLIST=Map Fi&les: WESTRING_CE_ADDMAP=Add Map WESTRING_CE_REMOVEMAP=Remove Map WESTRING_CE_BUTTONLIST=Campaign Screen &Buttons: WESTRING_CE_ADDBUTTON=Add Button WESTRING_CE_EDITBUTTON=Edit Button WESTRING_CE_DELETEBUTTON=Delete Button WESTRING_CE_MOVEBUTTONUP=Move Button Up WESTRING_CE_MOVEBUTTONDOWN=Move Button Down WESTRING_CE_BUTTON_ID=ID WESTRING_CE_BUTTON_INITVIS=Visible WESTRING_CE_BUTTON_FILE=File Loaded WESTRING_CE_BUTTON_CHAPTER=Chapter WESTRING_CE_BUTTON_TITLE=Title WESTRING_CAMPAIGNBUTTON_DLG=Campaign Button Properties WESTRING_CAMPAIGNBUTTON_DLG_CHAPTER=&Chapter: WESTRING_CAMPAIGNBUTTON_DLG_TITLE=&Title: WESTRING_CAMPAIGNBUTTON_DLG_FILE=&File Loaded: WESTRING_CAMPAIGNBUTTON_DLG_INITVIS=&Visible (first time campaign is loaded) WESTRING_CAMPAIGNBUTTON_DLG_NOMAPS=No maps exist WESTRING_CAMPAIGNBUTTON_DLG_DEFAULTCHAPTERNAME=Chapter One WESTRING_CAMPAIGNBUTTON_DLG_DEFAULTTITLENAME=Untitled Button WESTRING_AITAB_GENERAL=General WESTRING_AITAB_BUILDINGS=Building WESTRING_AITAB_HEROES=Heroes WESTRING_AITAB_ATTACKS=Attacking WESTRING_AITAB_TESTCONFIG=Test Configuration WESTRING_AIE_ADDTOMAP_TITLE=Import AI data to the current map WESTRING_AIE_ADDTOMAP_GETPATH=Import path for this AI data: WESTRING_AIE_NAME=Name: WESTRING_AIE_RACE=Race: WESTRING_AIE_RACE_CUSTOM=Custom WESTRING_AIE_OPTIONS=Options: WESTRING_AIE_CUSTOMDATA=Custom Data: WESTRING_AIE_CUSTOMDATA_FROMMAP=Using Map Data WESTRING_AIE_CUSTOMDATA_IMPORT=Import WESTRING_AIE_CUSTOMDATA_IMPORT_TIP="In order to use custom units in the AI Editor, import a Custom Object Data file defining those units here.|n|nA Custom Object Data file is created by using the 'Export All Object Data' command in the Object Editor." WESTRING_AIE_CUSTOMDATA_EXPORT=Export WESTRING_AIE_CUSTOMDATA_CLEAR=Clear WESTRING_AIE_CUSTOMDATA_FILE=Last Import File: WESTRING_AIE_CUSTOMDATA_TIME=Last Import Time: WESTRING_AIE_GENERAL_CONDITIONS=Conditions: (to be used with Building and Attacking data) WESTRING_AIE_GENERAL_COND_NAME=Name WESTRING_AIE_GENERAL_COND_REFS=Used WESTRING_AIE_GENERAL_COND_TEXT=Condition WESTRING_AIE_GENERAL_CONDADD=Add Condition WESTRING_AIE_GENERAL_CONDEDIT=Edit Condition WESTRING_AIE_GENERAL_CONDDELETE=Delete Condition WESTRING_AIFLAG_SETPLAYERNAME=Set Player Name WESTRING_AIFLAG_SETPLAYERNAME_TIP="Enable this option to use the AI name above as the player name." WESTRING_AIFLAG_MELEE=Melee WESTRING_AIFLAG_MELEE_TIP="Use a Melee AI for standard melee games.|n|nMelee AIs tend to attack and defend more closely with allied players." WESTRING_AIFLAG_DEFENDUSERS=Defend Users WESTRING_AIFLAG_DEFENDUSERS_TIP="With this option enabled, the AI will attempt to aid allied user-controlled players who are under attack." WESTRING_AIFLAG_RANDOMPATHS=Random Paths WESTRING_AIFLAG_RANDOMPATHS_TIP="With this option enabled, the AI will tend to choose destinations in a more random fashion." WESTRING_AIFLAG_TARGETHEROES=Target Heroes WESTRING_AIFLAG_TARGETHEROES_TIP="With this option enabled, the AI will place a higher priority on attacking Heroes during battle." WESTRING_AIFLAG_REPAIRS=Repair Structures WESTRING_AIFLAG_REPAIRS_TIP="Enable this option to have workers automatically repair structures when needed." WESTRING_AIFLAG_HEROESFLEE=Heroes Flee WESTRING_AIFLAG_HEROESFLEE_TIP="With this option enabled, Heroes will attempt to flee from battle if they are seriously injured or unable to attack." WESTRING_AIFLAG_UNITSFLEE=Units Flee WESTRING_AIFLAG_UNITSFLEE_TIP="With this option enabled, non-Hero units will attempt to flee from battle if they are seriously injured or unable to attack." WESTRING_AIFLAG_GROUPSFLEE=Groups Flee WESTRING_AIFLAG_GROUPSFLEE_TIP="With this option enabled, attacking groups will attempt to retreat from battle if they are losing or at a disadvantage." WESTRING_AIFLAG_WATCHMEGA=Have No Mercy WESTRING_AIFLAG_WATCHMEGA_TIP="With this option enabled, the AI will watch for opportunities to attack when the enemy appears to be weakened or at a disadvantage.|n|nNote that these attacks correspond to the 'Enemy - Major Assault' target type." WESTRING_AIFLAG_IGNOREINJURED=Ignore Injured WESTRING_AIFLAG_IGNOREINJURED_TIP="Enable this option to ignore units with less than 50% life when assembling attack forces." WESTRING_AIFLAG_REMOVEINJURIES=Remove Injuries WESTRING_AIFLAG_REMOVEINJURIES_TIP="Enable this option to periodically send injured units home (or to a Fountain of Life) to recover." WESTRING_AIFLAG_TAKEITEMS=Take Items WESTRING_AIFLAG_TAKEITEMS_TIP="With this option enabled, Heroes will attempt to pick up any useful items they encounter." WESTRING_AIFLAG_BUYITEMS=Buy Items WESTRING_AIFLAG_BUYITEMS_TIP="With this option enabled, Heroes will attempt to buy useful items from any shops they encounter." WESTRING_AIFLAG_SLOWHARVEST=Slow Harvesting WESTRING_AIFLAG_SLOWHARVEST_TIP="With this option enabled, only 1 gold or wood will be harvested by workers instead of the normal amount. This gives the AI a significant economic handicap." WESTRING_AIFLAG_CAPTCHANGE=Allow Home Changes WESTRING_AIFLAG_CAPTCHANGE_TIP="This option allows the AI to potentially choose a new location as a home base for gathering and retreating forces." WESTRING_AIFLAG_SMARTART=Smart Artillery WESTRING_AIFLAG_SMARTART_TIP="With this option enabled, artillery units will attempt to come forward and mount a siege attack on the enemy base when possible." WESTRING_AIE_HERO_ID=Heroes Used: WESTRING_AIE_HERO_ORDER=Training Order: WESTRING_AIE_HERO_ORDERCHANCE=% Chance: WESTRING_AIE_HERO_SKILLS=Skill Selection: WESTRING_AIE_HERO_SKILLHERO=for Hero: WESTRING_AIE_HERO_ASFIRST=as first Hero: WESTRING_AIE_HERO_ASSECOND=as second Hero: WESTRING_AIE_HERO_ASTHIRD=as third Hero: WESTRING_AIE_HERO_SAMEASPREV=Same as previous WESTRING_AIE_HERO_SKILLMOVEUP=Move Up WESTRING_AIE_HERO_SKILLMOVEDOWN=Move Down WESTRING_AIE_UNIT_HALL=Base Building: WESTRING_AIE_UNIT_MINE=Mine Building: WESTRING_AIE_UNIT_GOLD=Gold Worker: WESTRING_AIE_UNIT_WOOD=Lumber Worker: WESTRING_AIE_UNIT_HALL_TIP="(Custom Race AI Only)|n|nThe building to be constructed for new expansions. It must have the 'Town Hall' classification." WESTRING_AIE_UNIT_MINE_TIP="(Custom Race AI Only)|n|nIf applicable, the building to be constructed for gold mining. This only applies to buildings with the 'Blighted Gold Mine' ability." WESTRING_AIE_UNIT_GOLD_TIP="(Custom Race AI Only)|n|nThe unit normally used for harvesting gold. It must have a 'Harvest' or 'Gather' ability which allows gold harvesting." WESTRING_AIE_UNIT_WOOD_TIP="(Custom Race AI Only)|n|nThe unit normally used for harvesting lumber. It must have a 'Harvest' or 'Gather' ability which allows lumber harvesting." WESTRING_AIE_BUILDPRIORITIES=Build Priorities: WESTRING_AIE_HARVESTPRIORITIES=Harvest Priorities: WESTRING_AIE_TARGETPRIORITIES=Target Priorities: WESTRING_AIE_TC_GAMESPEED=Game Speed: WESTRING_AIE_TC_GAMESPEED_HINT="X regular game speed" WESTRING_AIE_TC_GAMEOPTIONS=Game Options: WESTRING_AIE_TC_SHOWMAP=Disable Fog of War WESTRING_AIE_TC_NOVICDEF=Disable Victory/Defeat Conditions WESTRING_AIE_TC_MAPFILE=Map File (Melee only): WESTRING_AIE_TC_SETMAPFILE=Set Map WESTRING_AIE_TC_PLAYERS=Players: WESTRING_AIE_TC_P_SLOT=Slot WESTRING_AIE_TC_P_CONTROL=Control WESTRING_AIE_TC_P_RACE=Race WESTRING_AIE_TC_P_TEAM=Team WESTRING_AIE_TC_P_COLOR=Color WESTRING_AIE_TC_P_HANDICAP=Handicap WESTRING_AIE_TC_P_AI=AI WESTRING_AIE_TC_P_AIDIFF=AI Difficulty WESTRING_AIE_TC_P_AIFILE=AI Script (for Custom only) WESTRING_AIE_TC_P_AI_SET=Set WESTRING_AIE_PRI_BUILD=Build Type WESTRING_AIE_PRI_HARVEST=Harvest Type WESTRING_AIE_PRI_TARGET=Target Type WESTRING_AIE_BUILD_TOWN=Town: WESTRING_AIE_BUILD_TYPE=Build: WESTRING_AIE_BUILD_SPECIFICUNIT=Specific Unit WESTRING_AIE_BUILD_SPECIFICUPGRADE=Specific Upgrade WESTRING_AIE_HARVEST_TYPE=Harvest: WESTRING_AIE_HARVEST_TYPE_GOLD=Gold WESTRING_AIE_HARVEST_TYPE_WOOD=Lumber WESTRING_AIE_HARVEST_TOWN=Town: WESTRING_AIE_TOWNMENU_ANY=Any WESTRING_AIE_TOWNMENU_MAIN=Main WESTRING_AIE_TOWNMENU_EXP=Expansion # WESTRING_AIE_TOWNMENU_MINE=Current Mine # WESTRING_AIE_HARVEST_WORKERS=Workers: WESTRING_AIE_WORKERSMENU_ALL=All WESTRING_AIE_WORKERSMENU_ALL_NOTATTACKING=All Not Attacking WESTRING_AIE_WORKERSMENU_FIXED=Fixed Value WESTRING_AIE_TARGET_TYPE=Target: WESTRING_AIE_TARGET_MINCREEP=Minimum Strength: WESTRING_AIE_TARGET_MAXCREEP=Maximum Strength: WESTRING_AIE_TARGET_ALLOWFLYERS=Allow Flyers WESTRING_AIE_UNIT_HERO1=Hero - First WESTRING_AIE_UNIT_HERO2=Hero - Second WESTRING_AIE_UNIT_HERO3=Hero - Third WESTRING_AIE_UNIT_EXPANSION=Expansion Town WESTRING_AIE_TOWN_ANY=Any WESTRING_AIE_TOWN_MAIN=Main WESTRING_AIE_TOWN_EXP=Exp %d WESTRING_AIE_TOWN_MINE=Mine %d WESTRING_AIE_WORKERS_ALL=All WESTRING_AIE_WORKERS_ALL_NOTATTACKING=All NA WESTRING_AIE_TARGET_ALLIANCE=Common Alliance Target WESTRING_AIE_TARGET_EXPANSION=New Expansion Location WESTRING_AIE_TARGET_ENEMY_MEGA=Enemy - Major Assault WESTRING_AIE_TARGET_ENEMY_EXPANSION=Enemy - Expansion WESTRING_AIE_TARGET_ENEMY_ANY=Enemy - Any Town WESTRING_AIE_TARGET_CREEPS=Creep Camp WESTRING_AIE_TARGET_CREEPS_LEVEL=" (%d-%d)" WESTRING_AIE_TARGET_CREEPS_LEVEL_WITHFLYERS=" (%d-%d, flyers) WESTRING_AIE_TARGET_BUYZEPPELIN=Purchase Goblin Zeppelin WESTRING_AIE_CONTROL_NONE=None WESTRING_AIE_CONTROL_COMPUTER=Computer WESTRING_AIE_CONTROL_USER=User WESTRING_AIE_RACE_RANDOM=Random WESTRING_AIE_TEAM=Team %d WESTRING_AIE_TEAM_OBSERVER=Observer WESTRING_AIE_AI_STANDARD=Standard WESTRING_AIE_AI_CURRENT=Current WESTRING_AIE_AI_CUSTOM=Custom WESTRING_AIE_AIDIFF_EASY=Easy WESTRING_AIE_AIDIFF_NORMAL=Normal WESTRING_AIE_AIDIFF_HARD=Insane WESTRING_AIE_PRIORITY_ADD=Add Priority WESTRING_AIE_PRIORITY_REMOVE=Remove Priority WESTRING_AIE_PRIORITY_EDIT=Edit Priority WESTRING_AIE_PRIORITY_MOVEUP=Move Priority Up WESTRING_AIE_PRIORITY_MOVEDOWN=Move Priority Down WESTRING_AIE_COL_BUILD_NAME=Build WESTRING_AIE_COL_BUILD_QUANTITY=Total WESTRING_AIE_COL_BUILD_SUPPLY=Food WESTRING_AIE_COL_BUILD_TOWN=Town WESTRING_AIE_COL_CONDITIONS=Conditions WESTRING_AIE_COL_HARVEST_NAME=Harvest WESTRING_AIE_COL_HARVEST_QUANTITY=Workers WESTRING_AIE_COL_HARVEST_TOWN=Town WESTRING_AIE_COL_TARGET_NAME=Target WESTRING_AIE_CONDDLG_TITLE=AI Condition WESTRING_AIE_CONDDLG_NAME=Name: WESTRING_AIE_CONDDLG_CONDITION=Condition: WESTRING_AIE_CONDDLG_SETCONDITION=Configure Condition WESTRING_AIE_DEFAULT_CONDITION_NAME=Untitled Condition WESTRING_AIE_CONDDLG_CUSTOMCOND=Custom WESTRING_AIE_ATTACK_GROUPS=Attack Groups: WESTRING_AIE_ATTACK_ADDGROUP=Add Group WESTRING_AIE_ATTACK_DELETEGROUP=Delete Group WESTRING_AIE_ATTACK_CURRENTGROUP=Current Group: WESTRING_AIE_ATTACK_GROUPNAME=Name: WESTRING_AIE_ATTACK_GROUPUNITS=Units: WESTRING_AIE_ATTACK_ADDUNIT=Add Unit WESTRING_AIE_ATTACK_EDITUNIT=Edit Unit WESTRING_AIE_ATTACK_DELETEUNIT=Delete Unit WESTRING_AIE_ATTACK_WAVES=Attack Waves: WESTRING_AIE_ATTACK_ADDWAVE=Add Wave WESTRING_AIE_ATTACK_EDITWAVE=Edit Wave WESTRING_AIE_ATTACK_DELETEWAVE=Delete Wave WESTRING_AIE_ATTACK_DELAY=Initial Delay: WESTRING_AIE_ATTACK_DELAY_HINT="(time, in seconds, before first wave attacks)" WESTRING_AIE_ATTACK_REPEATWAVES=Repeats Waves: WESTRING_AIE_ATTACK_REPEATWAVES_HINT="(number of waves to repeat after end)" WESTRING_AIE_ATTACK_MINFORCES=Minimum Forces: WESTRING_AIE_GROUPNAME_ALLUNITS=All Units WESTRING_AIE_GROUPNAME_HEROONLY=First Hero Only WESTRING_AIE_GROUPNAME_DEFAULT=Untitled Attack Group WESTRING_AIE_ATTACK_UNITTYPE=Unit Type WESTRING_AIE_ATTACK_UNITQUANTITY=Quantity WESTRING_AIE_ATTACK_WAVEID="#" WESTRING_AIE_ATTACK_WAVEGROUP=Attack Group WESTRING_AIE_ATTACK_WAVEDELAY=Delay WESTRING_AIE_QUANTITY_ALL=All WESTRING_AIE_UNITDLG_TITLE=Attack Units WESTRING_AIE_UNITDLG_QUANTITY=Quantity: WESTRING_AIE_UNITDLG_QTY_ALL=All WESTRING_AIE_UNITDLG_QTY_SINGLE=Fixed Value WESTRING_AIE_UNITDLG_QTY_RANGE_ALL=Range: Minimum - All WESTRING_AIE_UNITDLG_QTY_RANGE_MAX=Range: Minimum - Maximum WESTRING_AIE_UNITDLG_QTY_ALLEXCEPT=All Except Value WESTRING_AIE_UNITDLG_VALUE=Value: WESTRING_AIE_UNITDLG_MINVAL=Minimum: WESTRING_AIE_UNITDLG_MAXVAL=Maximum: WESTRING_AIE_UNITDLG_UNIT=Unit: WESTRING_AIE_UNITDLG_UNIT_SPECIFIC=Specific Unit WESTRING_AIE_WAVEDLG_TITLE=Attack Wave WESTRING_AIE_WAVEDLG_GROUP=Attack Group: WESTRING_AIE_WAVEDLG_DELAY=Delay: WESTRING_AIE_WAVEDLG_DELAY_HINT="(time, in seconds, to wait before starting the next wave)" WESTRING_REGIONPROPS=Region Properties WESTRING_REGIONPROPS_MINX=&Left WESTRING_REGIONPROPS_MAXX=&Right WESTRING_REGIONPROPS_MINY=&Bottom WESTRING_REGIONPROPS_MAXY=&Top WESTRING_REGIONPROPS_MULTIPLE=Multiple Regions WESTRING_REGIONPROPS_EDITCOLOR=Select &Color WESTRING_REGIONPROPS_HASWEATHER=&Weather Effect WESTRING_REGIONPROPS_HASSOUND=&Ambient Sound WESTRING_REGIONPROPS_NOSOUNDS=No sounds defined WESTRING_REGION_CM_EDITPROPS=Edit Region Properties WESTRING_REGION_CM_VIEW=&View Region WESTRING_REGION_CM_RENAME=&Rename Region WESTRING_REGION_CM_DELETE=&Delete Region WESTRING_REGION_CM_SORT=&Sort by Name WESTRING_LOADSCREEN_GRAPHIC=Loading Screen Graphic WESTRING_LOADSCREEN_USEDEFAULT=Use &Default Screen WESTRING_LOADSCREEN_USECAMPAIGN=Use &Campaign Screen WESTRING_LOADSCREEN_USEIMPORT=Use &Imported File WESTRING_LOADSCREEN_TITLE=Loading Screen &Title WESTRING_LOADSCREEN_SUBTITLE=Loading &Screen Subtitle WESTRING_LOADSCREEN_TEXT=&Loading Screen Text WESTRING_PROLOGUE_GRAPHIC=Prologue Screen Graphic WESTRING_PROLOGUE_USEDEFAULT=Use Default Screen WESTRING_PROLOGUE_USECAMPAIGN=Use Campaign Screen WESTRING_PROLOGUE_TITLE=Prologue Screen Title WESTRING_PROLOGUE_SUBTITLE=Prologue Screen Subtitle WESTRING_PROLOGUE_TEXT=Prologue Screen Text WESTRING_MAPPREFS_SKYDISPLAY=&Sky Display: WESTRING_MAPPREFS_TIMEOFDAY=&Time of Day: WESTRING_MAPPREFS_CUSTOMDATA=External &Custom Data Source: WESTRING_MAPPREFS_CUSTOMDATA_SELECT=Choose &File WESTRING_MAPPREFS_USEGLOBAL=Use Editor Preference WESTRING_MAPPREFS_TIMEOFDAY_UNFIXED=Not Fixed WESTRING_MAPPREFS_TIMEOFDAY_FIXED=Fixed - %s WESTRING_CAMERA_CREATE=Create Camera WESTRING_CAMERA_MOVETO=View Selected Camera WESTRING_CAMERA_COPY=Set Camera To Current View WESTRING_CAMERAPROPS=Camera Properties WESTRING_CAMERAPROPS_NAME=Camera &Name WESTRING_CAMERAPROPS_VALUES=Camera Values WESTRING_CAMERAPROPS_PREVIEWVALS=Pre&view Values in Main Window WESTRING_CAMERAPROPS_MULTIPLE=Multiple Cameras WESTRING_CAMVAL_TARGX=Target &X WESTRING_CAMVAL_TARGY=Target &Y WESTRING_CAMVAL_ZOFF=&Z Offset WESTRING_CAMVAL_DIR=&Rotation WESTRING_CAMVAL_AOA=&Angle of Attack (AoA) WESTRING_CAMVAL_DIST=&Distance WESTRING_CAMVAL_ROLL=Ro&ll WESTRING_CAMVAL_FOV=&Field of View (FoV) WESTRING_CAMVAL_FARZ=Far &Clipping (FarZ) WESTRING_CAMVAL_NEARZ=Near Clipping WESTRING_CAMERA_CM_EDITPROPS=&Edit Camera Properties WESTRING_CAMERA_CM_VIEW=&View Camera WESTRING_CAMERA_CM_RENAME=&Rename Camera WESTRING_CAMERA_CM_DUPLICATE=Duplicate &Camera WESTRING_CAMERA_CM_DELETE=&Delete Camera WESTRING_CAMERA_CM_SORT=&Sort by Name WESTRING_MODULE_TERRAIN=Terrain Editor WESTRING_MODULE_SCRIPTS=Trigger Editor WESTRING_MODULE_CAMPAIGN=Campaign Editor WESTRING_MODULE_SOUND=Sound Editor WESTRING_MODULE_OBJEDIT=Object Editor WESTRING_MODULE_OBJMAN=Object Manager WESTRING_MODULE_IMPORT=Import Manager WESTRING_MODULE_AI=AI Editor WESTRING_TOOL_PALETTE=Tool Palette WESTRING_PALETTE_TERRAIN=Terrain Palette WESTRING_PALETTE_UNITS=Unit Palette WESTRING_PALETTE_DOODADS=Doodad Palette WESTRING_PALETTE_REGIONS=Region Palette WESTRING_PALETTE_CAMERAS=Camera Palette WESTRING_OLTYPE_DESTRUCTIBLE=Trees/Destructibles WESTRING_OLTYPE_DOODAD=Doodads WESTRING_OLTYPE_NEUTRALUNIT=Neutral Units and Hostile Buildings WESTRING_OLTYPE_NEUTRALBUILDING=Neutral Passive Buildings WESTRING_OLTYPE_PLAYERUNIT=Player Units WESTRING_OLTYPE_PLAYERBUILDING=Player Buildings WESTRING_OLTYPE_ITEM=Items WESTRING_ABOUTTITLE=About Warcraft III World Editor WESTRING_ABOUT_VERSION=Version WESTRING_ABOUT_COPYRIGHT=Copyright © 2002 - 2003 Blizzard Entertainment. All Rights Reserved. WESTRING_ABOUT_LINK=Blizzard Entertainment WESTRING_LICENSETITLE=Warcraft III World Editor - End User License Agreement WESTRING_LICENSE_AGREE=Agree WESTRING_LICENSE_DISAGREE=Disagree WESTRING_LICENSE_DOYOUAGREE=Do you agree to the terms of the above license agreement? WESTRING_WELCOMETITLE=Welcome to the Warcraft III World Editor WESTRING_WELCOME_LARGETEXT=Welcome to the Warcraft III World Editor WESTRING_WELCOME_SMALLTEXT1="The editor is a powerful tool that allows users to manipulate almost every aspect of the Warcraft III game. In order to familiarize yourself with the functionality of the editor, we strongly recommend that you load up an existing map as a point of reference." WESTRING_WELCOME_SMALLTEXT2="PLEASE NOTE: Blizzard Entertainment does NOT directly support the editor. Our Technical Support team will be unable to answer questions about editor functionality or help resolve problems you may experience while using the editor." WESTRING_WELCOME_LEGALTEXT="By using this program, you agree to be bound by the terms and conditions set forth in the End User License Agreement found in the license.txt file of the Warcraft III directory or in the accompanying program documentation." // Colors WESTRING_COLOR_CUSTOM=Custom WESTRING_COLOR_BLACK=Black WESTRING_COLOR_WHITE=White WESTRING_COLOR_RED=Red WESTRING_COLOR_GREEN=Green WESTRING_COLOR_BLUE=Blue WESTRING_COLOR_YELLOW=Yellow WESTRING_COLOR_GRAY=Gray WESTRING_COLOR_DARKGREEN=Dark Green WESTRING_COLOR_PURPLE=Purple WESTRING_COLOR_ORANGE=Orange WESTRING_COLOR_BROWN=Brown WESTRING_COLOR_CYAN=Teal WESTRING_COLOR_MAROON=Maroon WESTRING_COLOR_PINK=Pink WESTRING_COLOR_LIGHTGRAY=Light Gray WESTRING_COLOR_LIGHTBLUE=Light Blue WESTRING_COLOR_DARKGRAY=Dark Gray WESTRING_COLOR_AQUA=Dark Green WESTRING_COLOR_DARKRED=Dark Red WESTRING_COLOR_LIGHTGREEN=Light Green WESTRING_COLOR_DARKBLUE=Dark Blue WESTRING_COLOR_DARKYELLOW=Dark Yellow WESTRING_COLOR_MAGENTA=Magenta WESTRING_COLOR_DARKMAGENTA=Dark Magenta WESTRING_COLOR_DARKCYAN=Dark Teal // Game types WESTRING_GAMETYPESALLOWED=Game Types Allowed WESTRING_GAMETYPE_MELEE=Melee WESTRING_GAMETYPE_FFA=Free For All WESTRING_GAMETYPE_UMS=Use Map Settings WESTRING_GAMETYPE_1V1=One vs One WESTRING_GAMETYPE_2V2=Two vs Two WESTRING_GAMETYPE_3V3=Three vs Three WESTRING_GAMETYPE_4V4=Four vs Four // Map flags WESTRING_MAPOPTIONS=Map Options WESTRING_MAPFLAG_HIDEMINIMAP=&Hide minimap in preview screens WESTRING_MAPFLAG_USEDARKMASK=&Masked areas are partially visible WESTRING_MAPFLAG_CLIFFWAVES=&Show water waves on cliff shores WESTRING_MAPFLAG_ROLLINGWAVES=Show &water waves on rolling shores WESTRING_MAPFLAG_USEITEMCLASS=Use &item classification system WESTRING_MAPOPTIONS_USEFOG=Use Terrain &Fog WESTRING_MAPOPTIONS_FOGSTYLE=St&yle WESTRING_MAPOPTIONS_FOGZSTART=&Z Start WESTRING_MAPOPTIONS_FOGZEND=Z E&nd WESTRING_MAPOPTIONS_FOGDENSITY=&Density WESTRING_MAPOPTIONS_FOGCOLOR=Color WESTRING_MAPOPTIONS_SETFOGCOLOR=Set &Color WESTRING_MAPOPTIONS_USEWEATHER=&Use Global Weather WESTRING_MAPOPTIONS_SOUNDENV=Custom Sound En&vironment WESTRING_MAPOPTIONS_LIGHTENV=Custom &Light Environment WESTRING_MAPOPTIONS_WATERCOLOR=Use Water &Tinting Color WESTRING_MAPOPTIONS_WATERCOLOR_SET=Set &Color WESTRING_MAPOPTIONS_GAMEDATASET=&Game Data Set WESTRING_GAMEDATASET_DEFAULT="Default (based on map melee status)" WESTRING_GAMEDATASET_CUSTOM_V0="Custom (1.01)" WESTRING_GAMEDATASET_CUSTOM_V1="Custom (TFT 1.07, RoC 1.01)" WESTRING_GAMEDATASET_MELEE_V0="Melee (Latest Patch)" WESTRING_GAMEDATASET_MELEE_V1="Melee (Latest Patch)" // Item classes WESTRING_ITEMCLASS_ANY=Any Class WESTRING_ITEMCLASS_PERMANENT=Permanent WESTRING_ITEMCLASS_CHARGED=Charged WESTRING_ITEMCLASS_POWERUP=Power Up WESTRING_ITEMCLASS_ARTIFACT=Artifact WESTRING_ITEMCLASS_PURCHASABLE=Purchasable WESTRING_ITEMCLASS_CAMPAIGN=Campaign WESTRING_ITEMCLASS_MISCELLANEOUS=Miscellaneous WESTRING_ITEMCLASS_UNKNOWN=WESTRING_UNKNOWN // File types (shown in file open/save dialogs) WESTRING_FILETYPE_MAP=Warcraft III Scenario WESTRING_FILETYPE_MAP_EXP=Warcraft III Scenario - Expansion WESTRING_FILETYPE_CAMPAIGN=Warcraft III Campaign WESTRING_FILETYPE_SCRIPT=Warcraft III Script WESTRING_FILETYPE_STRINGS=Warcraft III Strings WESTRING_FILETYPE_UNITDATA=Warcraft III Unit Data WESTRING_FILETYPE_ITEMDATA=Warcraft III Item Data WESTRING_FILETYPE_ABILITYDATA=Warcraft III Ability Data WESTRING_FILETYPE_BUFFDATA=Warcraft III Buff Data WESTRING_FILETYPE_UPGRADEDATA=Warcraft III Upgrade Data WESTRING_FILETYPE_DOODADDATA=Warcraft III Doodad Data WESTRING_FILETYPE_DESTRUCTABLEDATA=Warcraft III Destructible Data WESTRING_FILETYPE_OBJECTDATA=Warcraft III Custom Object Data WESTRING_FILETYPE_AIDATA=Warcraft III AI Data WESTRING_FILETYPE_AISCRIPT=Warcraft III AI Script WESTRING_FILETYPE_TGA=Targa Image File WESTRING_FILETYPE_EXE=Executable File WESTRING_FILETYPE_WAV=WAV Audio WESTRING_FILETYPE_MP3=MP3 Audio WESTRING_FILETYPE_WAVMP3="WAV Audio, MP3 Audio" WESTRING_FILETYPE_TRIGGERS=Warcraft III Trigger Data // Loading WESTRING_LOADING_MAPINFO=Loading Level Info WESTRING_LOADING_DOODADS=Loading Doodads WESTRING_LOADING_CLIFFDOODADS=Loading Cliff Doodads WESTRING_LOADING_UNITS=Loading Units WESTRING_LOADING_CUSTOMDATA=Loading Custom Object Data WESTRING_LOADING_TERRAIN=Loading Terrain WESTRING_LOADING_SHADOWMAP=Loading Shadow Map WESTRING_LOADING_MINIMAP=Loading Minimap WESTRING_LOADING_PATHMAP=Loading Pathing Map WESTRING_LOADING_TEXTURE=Loading Texture WESTRING_LOADING_VERTICES=Loading Vertices WESTRING_LOADING_TRIGGERS=Loading Triggers WESTRING_LOADING_REGIONS=Loading Regions WESTRING_LOADING_OCCLUSIONMAP=Loading Occlusion Map WESTRING_LOADING_CAMERAS=Loading Camera Objects WESTRING_LOADING_TERRAIN_GEO=Loading Terrain Geometry WESTRING_LOADING_SOUNDS=Loading Sounds WESTRING_LOADING_GENERATINGOBJECTVARS=Generating Object Variables // Saving WESTRING_SAVING_MAPINFO=Saving Level Info WESTRING_SAVING_DOODADS=Saving Doodads WESTRING_SAVING_UNITS=Saving Units WESTRING_SAVING_CUSTOMDATA=Saving Custom Object Data WESTRING_SAVING_TERRAIN=Saving Terrain WESTRING_SAVING_MINIMAP=Generating Minimap WESTRING_SAVING_MINIMAP_FILTER_MEDIAN=Smoothing Edges WESTRING_SAVING_MINIMAP_FILTER_BLUR=Blurring Edges WESTRING_SAVING_PREVIEWMAP=Generating Preview Minimap WESTRING_SAVING_PATHINGMAP=Saving Pathing Map WESTRING_SAVING_TRIGGERS=Saving Triggers WESTRING_SAVING_REGIONS=Saving Regions WESTRING_SAVING_CAMERAS=Saving Camera Objects WESTRING_SAVING_MAPSCRIPT=Generating Map Script WESTRING_SAVING_ARCHIVE=Creating Map Archive WESTRING_SAVING_SOUNDS=Sounds WESTRING_SAVING_CAMPAIGNINFO=Saving Campaign Info WESTRING_SAVING_CAMPAIGNMAPS=Saving Campaign Maps WESTRING_SAVING_CAMPAIGNARCHIVE=Creating Campaign Archive WESTRING_SAVING_MAPSCRIPT_HEADER=Header WESTRING_SAVING_MAPSCRIPT_GLOBALS=Variables WESTRING_SAVING_MAPSCRIPT_DESTRUCTABLES=Trees/Destructibles WESTRING_SAVING_MAPSCRIPT_ITEMS=Items WESTRING_SAVING_MAPSCRIPT_ITEMDROPTABLES=Item Drop Tables WESTRING_SAVING_MAPSCRIPT_UNITS=Units WESTRING_SAVING_MAPSCRIPT_SOUNDS=Sounds WESTRING_SAVING_MAPSCRIPT_REGIONS=Regions WESTRING_SAVING_MAPSCRIPT_CAMERAS=Camera Objects WESTRING_SAVING_MAPSCRIPT_TRIGGERS_VAL=Validating Triggers WESTRING_SAVING_MAPSCRIPT_TRIGGERS=Writing Triggers WESTRING_SAVING_MAPSCRIPT_UPGRADES=Upgrades WESTRING_SAVING_MAPSCRIPT_TECHTREE=Techtree WESTRING_SAVING_MAPSCRIPT_PLAYERS=Players WESTRING_SAVING_MAPSCRIPT_MAIN=Main Initialization WESTRING_SAVING_MAPSCRIPT_MAPCONFIG=Map Configuration WESTRING_SAVING_MAPSCRIPT_VALIDATE=Validating Script WESTRING_UPDATINGDOODADS=Updating Doodads WESTRING_UPDATINGUNITS=Updating Units WESTRING_UPDATINGCAMERAS=Updating Camera Objects // Melee condition failures WESTRING_NOTMELEE_CUSTOMTRIGGERS=Custom triggers have been specified WESTRING_NOTMELEE_PLAYERUNITS=Player-owned units have been placed WESTRING_NOTMELEE_INVALIDSTARTLOCS=One or more start locations are in invalid positions WESTRING_NOTMELEE_CUSTOMFORCES=Custom forces have been specified WESTRING_NOTMELEE_CUSTOMTECHTREE=Custom techtree or ability settings have been specified WESTRING_NOTMELEE_CUSTOMUPGRADES=Custom upgrade settings have been specified WESTRING_NOTMELEE_HIDDENMINIMAP='Hide minimap' option has been turned on WESTRING_NOTMELEE_NODARKMASK='Partially visible masked areas' option has been turned off WESTRING_NOTMELEE_FIXEDSTARTLOCS=Fixed starting locations have been specified WESTRING_NOTMELEE_CUSTOMUNITS=Custom unit data have been specified WESTRING_NOTMELEE_CUSTOMITEMS=Custom item data have been specified WESTRING_NOTMELEE_CUSTOMDESTRUCTABLES=Custom destructible data have been specified WESTRING_NOTMELEE_CUSTOMDOODADS=Custom doodad data have been specified WESTRING_NOTMELEE_CUSTOMABILITIES=Custom ability data have been specified WESTRING_NOTMELEE_CUSTOMBUFFDATA=Custom buff/effect data have been specified WESTRING_NOTMELEE_CUSTOMUPGRADEDATA=Custom upgrade data have been specified WESTRING_NOTMELEE_CUSTOMMISCDATA=Custom gameplay constants have been specified WESTRING_NOTMELEE_CUSTOMSKINDATA=Custom game interface has been specified WESTRING_NOTMELEE_GAMEDATASET=Non-default game data set has been specified // Expansion required WESTRING_EXPFEATURE_LARGERMAPSIZE=Map size is greater than 192 x 192 (or equivalent) WESTRING_EXPFEATURE_TERRAINFOG=Custom terrain fog has been specified (Map Options) WESTRING_EXPFEATURE_INITARRAYS=Variable array sizes have been specified (Trigger Editor) WESTRING_EXPFEATURE_CUSTOMDATA_DEST=Custom destructible data have been specified (Object Editor) WESTRING_EXPFEATURE_CUSTOMDATA_DOOD=Custom doodad data have been specified (Object Editor) WESTRING_EXPFEATURE_CUSTOMDATA_ABIL=Custom ability data have been specified (Object Editor) WESTRING_EXPFEATURE_CUSTOMDATA_BUFF=Custom buff/effect data have been specified (Object Editor) WESTRING_EXPFEATURE_CUSTOMDATA_UPGR=Custom upgrade data have been specified (Object Editor) WESTRING_EXPFEATURE_OBJECTS_TERRAIN=Expansion-only terrain is being used WESTRING_EXPFEATURE_OBJECTS_WEATHER=Expansion-only weather effects are being used WESTRING_EXPFEATURE_OBJECTS_DOODAD=Expansion-only doodads/destructibles are being used WESTRING_EXPFEATURE_OBJECTS_UNIT=Expansion-only units are being used WESTRING_EXPFEATURE_OBJECTS_ITEM=Expansion-only items are being used WESTRING_EXPFEATURE_OBJECTS_ABILITY=Expansion-only abilities are being used WESTRING_EXPFEATURE_OBJECTS_UPGRADE=Expansion-only upgrades are being used WESTRING_EXPFEATURE_OBJECTS_SOUND=Expansion-only sounds are being used WESTRING_EXPFEATURE_OBJECTS_CUSTOM=Expansion-only custom data values are being used (Object Editor) WESTRING_EXPFEATURE_OBJECTS_TRIGGER="Expansion-only trigger functions, types, or values are being used (Trigger Editor)" WESTRING_EXPFEATURE_LOADINGSCREEN_EXP=Expansion-only loading screen has been specified (Loading Screen) WESTRING_EXPFEATURE_LOADINGSCREEN_IMP=Imported loading screen has been specified (Loading Screen) WESTRING_EXPFEATURE_CUSTOMHEROATTS=Custom hero attributes are specified (Unit Properties) WESTRING_EXPFEATURE_COMMENTTRIGGERS=Trigger comments are being used (Trigger Editor) WESTRING_EXPFEATURE_GLOBALWEATHER=Global weather effect has been specified (Map Options) WESTRING_EXPFEATURE_CUSTOMDATA_MISC=Custom gameplay constants have been specified (Advanced->Gameplay Constants) WESTRING_EXPFEATURE_CUSTOMDATA_SKIN=Custom game interface has been specified (Advanced->Game Interface) WESTRING_EXPFEATURE_TRIGGER_SUBFUNCS=Trigger functions with multiple sub-functions are being used (Trigger Editor) WESTRING_EXPFEATURE_SOUNDENVIRONMENT=Custom sound environment has been specified (Map Options) WESTRING_EXPFEATURE_LIGHTENVIRONMENT=Custom light environment has been specified (Map Options) WESTRING_EXPFEATURE_CUSTOMSCRIPTCODE=Custom script code has been specified (Trigger Editor) WESTRING_EXPFEATURE_ITEMTABLES=Item tables have been specified (Advanced->Item Tables) WESTRING_EXPFEATURE_DOODADDROPITEMS=Dropped items have been specified for doodads (Doodad Properties) WESTRING_EXPFEATURE_WATERCOLOR=Custom water tinting color has been specified (Map Options) // Tips WESTRING_STARTLOCATION_TIP="Defines the starting camera position, as well as placement of melee units when the 'Melee Game - Create Starting Units' trigger action is used." WESTRING_RANDOM_UNIT_TIP="Represents a unit to be randomly chosen when the game starts. Use the properties dialog to configure the list of possible units." WESTRING_RANDOM_ITEM_TIP="Represents an item to be randomly chosen when the game starts. Use the properties dialog to configure the list of possible items." WESTRING_RANDOM_BUILDING_TIP="Represents a neutral building to be randomly chosen when the game starts. Use the properties dialog to configure the list of possible buildings." WESTRING_TIP_FIXEDPLAYERS="If 'Fixed Player Settings' is enabled, all of the settings in the Players tab will be unmodifiable in the game creation screens." // Undo action text WESTRING_UNDO_TERRAIN_BRUSH=Terrain Brush WESTRING_UNDO_TERRAIN_FLIP=Mirror Terrain WESTRING_UNDO_TERRAIN_ROTATE=Rotate Terrain WESTRING_UNDO_PASTE_TERRAIN=Paste Terrain WESTRING_UNDO_ADD_UNIT=Add Units WESTRING_UNDO_ADD_DOODAD=Add Doodads WESTRING_UNDO_ADD_REGION=Add Region WESTRING_UNDO_ADD_CAMERA=Add Camera WESTRING_UNDO_DELETE_UNIT=Delete Units WESTRING_UNDO_DELETE_DOODAD=Delete Doodads WESTRING_UNDO_DELETE_REGION=Delete Regions WESTRING_UNDO_DELETE_CAMERA=Delete Cameras WESTRING_UNDO_PASTE_UNIT=Paste Units WESTRING_UNDO_PASTE_DOODAD=Paste Doodads WESTRING_UNDO_PASTE_REGION=Paste Regions WESTRING_UNDO_PASTE_CAMERA=Paste Cameras WESTRING_UNDO_MODIFY_UNIT=Modify Units WESTRING_UNDO_MODIFY_DOODAD=Modify Doodads WESTRING_UNDO_MODIFY_REGION=Modify Regions WESTRING_UNDO_MODIFY_CAMERA=Modify Cameras WESTRING_UNDO_TRANSLATE_UNIT=Translate Units WESTRING_UNDO_TRANSLATE_DOODAD=Translate Doodads WESTRING_UNDO_ROTATE_UNIT=Rotate Units WESTRING_UNDO_ROTATE_DOODAD=Rotate Doodads WESTRING_UNDO_SCALE_DOODAD=Scale Doodads WESTRING_UNDO_MODIFY_TILESET=Modify Tileset WESTRING_UNDO_ADJUSTCLIFFLEVELS=Adjust Cliff Levels WESTRING_UNDO_REPLACE_CLIFFTYPE=Replace Cliff Type WESTRING_UNDO_REPLACE_TILES=Replace Tiles WESTRING_UNDO_REPLACE_DOODADS=Replace Doodads WESTRING_UNDO_REPLACE_UNITS=Replace Units WESTRING_UNDO_ADD_TRIGGER=Add Trigger WESTRING_UNDO_ADD_CATEGORY=Add Category WESTRING_UNDO_ADD_FUNCTION=Add Function WESTRING_UNDO_DELETE_TRIGGER=Delete Trigger WESTRING_UNDO_DELETE_CATEGORY=Delete Category WESTRING_UNDO_DELETE_FUNCTION=Delete Functions WESTRING_UNDO_DELETE_VARIABLE=Delete Variable WESTRING_UNDO_PASTE_TRIGGER=Paste Trigger WESTRING_UNDO_PASTE_CATEGORY=Paste Category WESTRING_UNDO_PASTE_FUNCTION=Paste Functions WESTRING_UNDO_MOVE_TRIGGER=Move Trigger WESTRING_UNDO_MOVE_CATEGORY=Move Category WESTRING_UNDO_MOVE_FUNCTION=Move Function WESTRING_UNDO_MODIFY_TRIGGER=Modify Trigger WESTRING_UNDO_MODIFY_CATEGORY=Modify Category WESTRING_UNDO_MODIFY_FUNCTION=Modify Function WESTRING_UNDO_MODIFY_VARIABLES=Modify Variables WESTRING_UNDO_RENAME_VARIABLE=Rename Variable WESTRING_UNDO_CONVERT_TRIGGER=Convert Trigger WESTRING_UNDO_VARIABLE_ADD=Add Variable WESTRING_UNDO_VARIABLE_MODIFY=Modify Variable WESTRING_UNDO_VARIABLE_DELETE=Delete Variable WESTRING_UNDO_VARIABLE_PASTE=Paste Variable // Errors and warnings WESTRING_ERROR_CANTSAVE=Unable to save file WESTRING_ERROR_CANTLOAD=Unable to load file WESTRING_ERROR_CANTOPEN=Unable to open file WESTRING_ERROR_CANTFIND=Cannot find file WESTRING_ERROR_CANTEXECUTE=Error executing file WESTRING_ERROR_MAC_CANTEXECUTE=Sorry, Warcraft III could not be loaded. WESTRING_ERROR_CANTCREATEDIRECTORY=Unable to create directory WESTRING_ERROR_MOVEFILE_CANTREPLACE=Unable to replace file '%s' WESTRING_ERROR_MOVEFILE_CANTMOVE=Unable to move file '%s' to '%s' WESTRING_ERROR_NOSUCHTRIGVAL=Trigger parameter does not exist WESTRING_ERROR_TRIGVALTYPEMISMATCH=Specified value does not match trigger parameter type WESTRING_ERROR_BADTRIGVAL=Invalid parameter value WESTRING_ERROR_NOTRIGFUNC=Trigger function does not exist in database WESTRING_ERROR_TRIGFUNCTYPEMISMATCH=Trigger function type mismatch WESTRING_ERROR_PARAMWITHBADTYPE=Trigger parameter list contains invalid type WESTRING_ERROR_SELECTWAR3APP=Please select your Warcraft III application in the Preferences dialog. WESTRING_ERROR_CANTADDTOMPQ=Unable to add file to archive WESTRING_ERROR_GLOBVARALREADYEXISTS=Variable already exists WESTRING_ERROR_GLOBVARTYPEMISMATCH=Attempt to use differing types for the same variable WESTRING_ERROR_GLOBVARPREDEFINED=User defined variable conflicts with generated variables WESTRING_ERROR_GLOBALNAMERESERVED=Variables beginning with '%s' are reserved for internal use WESTRING_ERROR_GLOBALNAMEINUSE=A variable named '%s' already exists. WESTRING_ERROR_GLOBALNAMEINUSE_VARDLG=A variable named '%s' already exists.|n|nThis includes any variables which were deleted in the current Variables dialog. WESTRING_ERROR_VARIABLENAMEINVALID=The text '%s' is not a valid script variable name. WESTRING_ERROR_WAR3ALREADYRUNNING=Warcraft III is already running. Please close Warcraft III and try again. WESTRING_ERROR_TRIGGERCANTENABLE=The trigger cannot be enabled because the variable '%s' does not exist. WESTRING_ERROR_TRIGNOINITFUNC=The trigger '%s' must have an initialization function called '%s'. WESTRING_ERROR_TRIGGERDISABLED=Trigger '%s' has been disabled due to errors. WESTRING_ERROR_TRIGDB_ERROR=Trigger Database Error WESTRING_ERROR_TRIGDB_NUMPARAMMISMATCH=Data section and text section have differing number of parameters WESTRING_ERROR_FILEASSOCIATIONEXISTS=A file association for %s files already exists (%s). Overwrite these settings? WESTRING_ERROR_TRIGFUNCLOADERROR=Error loading trigger function key '%s' WESTRING_ERROR_CANTREMOVEFORCE=Only empty forces can be removed. Move all players to a different force before removing this force. WESTRING_ERROR_INVALIDGENGLOBALS=Invalid generated variables have been found and deleted. Triggers using those variables have been disabled. WESTRING_ERROR_CANTCREATEARCHIVE=Unable to create archive WESTRING_ERROR_SYSTEMERROR=System Error WESTRING_ERROR_TESTABORTED_SCRIPTERRS=Map test aborted due to script errors. WESTRING_ERROR_AITESTABORTED_SCRIPTERRS=AI test aborted due to script errors. WESTRING_ERROR_TRIGGERMISSINGVALUES=The trigger cannot be enabled because not all parameters have values. WESTRING_ERROR_CANTENABLEFUNCTION_UNUSEDTRIG=This function cannot be enabled because it references the unused trigger '%s'. WESTRING_ERROR_CANTENABLEFUNCTION_BADVAR=This function cannot be enabled because the variable '%s' does not exist. WESTRING_ERROR_FUNCTIONMISSINGVALUES=This function cannot be enabled because not all parameters have values. WESTRING_ERROR_STRINGIMPORTMISSING=Strings could not be imported because the following string IDs are missing in the new file: WESTRING_ERROR_NOSAVEEXCEEDLIMITS1=This map could not be saved because the maximum number of objects has been exceeded WESTRING_ERROR_NOSAVEEXCEEDLIMITS2=Please reduce the number of objects in order to save this map. WESTRING_ERROR_NOSAVEEXCEEDLIMITS_DOODADNOTE=Note that tree/destructible doodads which are outside of the playable map bounds are counted as normal doodads. WESTRING_ERROR_SOUNDVAREXISTS=The variable '%s' already exists. WESTRING_ERROR_IMPORTFILEDOESNTEXIST=Import failed: File cannot be opened WESTRING_ERROR_IMPORTFILENAMETOOLONG=Import failed: File name is too long WESTRING_ERROR_IMPORTNOTEMPDIR=Import failed: Could not set up temporary directory WESTRING_ERROR_IMPORTCANTCOPY=Import failed: Cannot copy file to WESTRING_ERROR_IMPORTALREADYEXISTS=Import failed: File already exists WESTRING_ERROR_SOUNDEXPORTFAILED=WESTRING_ERROR_FILEEXPORTFAILED WESTRING_ERROR_FILEEXPORTFAILED=File export failed WESTRING_ERROR_CANTRESTOREDESTLIFE=Unable to restore doodad life due to collision with other objects WESTRING_ERROR_MAPSIZENOTMULTIPLE=The full map size must be a multiple of %d in both dimensions. WESTRING_ERROR_MAPSIZETOOMANYCELLS=The full map area (%d cells) exceeds the limit of %d cells. WESTRING_ERROR_TESTABORTED_NOSTARTLOCS=Map test aborted due to missing start locations WESTRING_ERROR_MAPFILEEXISTS=The map file '%s' already exists in this campaign. WESTRING_ERROR_CANTCOPYCAMPAIGNMAP=Unable to copy campaign map from '%s' WESTRING_ERROR_CANTWRITECAMPAIGNMAP=Unable to write campaign map '%s' WESTRING_ERROR_TESTAI_INVALIDMAPFILE=Test AI failed: Unable to open map file '%s' WESTRING_ERROR_TESTAI_COMPASOBSERVER=Test AI failed: A computer is specified as an observer. WESTRING_ERROR_TESTAI_INVALIDAISCRIPT=Test AI failed: Unable to open AI script '%s' WESTRING_ERROR_TESTAI_NOPLAYERS=Test AI failed: No non-observing players specified. WESTRING_ERROR_TESTAI_TOOMANYPLAYERS=Test AI failed: Too many non-observing players specified. WESTRING_ERROR_TESTAI_NOUSER=Test AI failed: No user-controlled players specified. WESTRING_ERROR_TESTAI_TOOMANYUSERS=Test AI failed: Multiple players specified as user-controlled. WESTRING_AIE_ERROR_AICONDITIONNAMEXISTS=This condition name (or a similar one) is already in use. WESTRING_ERROR_CE_REPLACEMAPINUSE=This map is currently open in the editor. Please close it before replacing the map file. WESTRING_ERROR_CE_DELETEMAPINUSE=This map is currently open in the editor. Please close it before removing the map file. WESTRING_ERROR_MAPEXTERNALDATA_NOTREL=Please choose a file within the same directory as the current map file. WESTRING_ERROR_MAPEXTERNALDATA_NOMAP=Please save the current map file before setting external custom data. WESTRING_ERROR_INVALIDSOUNDFILE=This does not appear to be a valid sound file. WESTRING_ERROR_WINDOWS98ME="Sorry, this feature is not supported on Windows 98 or ME." WESTRING_ERROR_TRIGGERIMPORTEXPANSIONONLY=Import failed: The trigger file contains expansion-only data. WESTRING_LOADERROR_ARCHIVE=Main map file could not be opened. WESTRING_LOADERROR_MAPINFO=Level Info data missing or invalid. WESTRING_LOADERROR_VERSION=Map version is unsupported. WESTRING_LOADERROR_TERRAIN=Terrain data missing or invalid. WESTRING_LOADERROR_DOODADS=Doodad data missing or invalid. WESTRING_LOADERROR_UNITS=Unit data missing or invalid. WESTRING_LOADERROR_TRIGGERS=Trigger data missing or invalid. WESTRING_WARNING_CANTUNDO=This action cannot be undone. Continue anyway? WESTRING_WARNING_NOSTARTLOCS=Not all player starting locations have been placed. Automatically generate locations? WESTRING_WARNING_RESETTRIGS=Clear all triggers and reset to default? WESTRING_WARNING_IMPORTTRIGGERS=Importing new triggers will replace all current triggers. Continue with import? WESTRING_WARNING_GLOBALVARSTILLREFERENCED=This variable is still being used WESTRING_WARNING_INVALIDMAPSIZE=Map size must be between %d and %d WESTRING_WARNING_NOGLOBALSDEFINED=No variables defined! WESTRING_WARNING_DISABLEVARIABLETRIGGERS=The variable '%s' is still in use.|nDeleting this object will disable all trigger functions using it.|n|nContinue with delete? WESTRING_WARNING_DISABLETRIGGERINUSE=The variable '%s' is still in use.|nDisabling this trigger will disable all trigger functions using it.|n|nContinue with disable? WESTRING_WARNING_REGIONEXISTS=Another region with this name already exists. WESTRING_WARNING_REGIONNAMEALLSPACES=Region names must contain at least one non-space character. WESTRING_WARNING_CAMERAEXISTS=Another camera with this name already exists. WESTRING_WARNING_CAMERANAMEALLSPACES=Camera names must contain at least one non-space character. WESTRING_WARNING_TRIGGERNAMEEXISTS=Another trigger with this name already exists. WESTRING_WARNING_TRIGGERNAMEALLSPACES=Trigger and category names must contain at least one non-space character. WESTRING_WARNING_TRIGGERNAMEINVALID=The text '%s' is not a valid trigger name. WESTRING_WARNING_VARIABLENAMEINVALID=The text '%s' is not a valid variable name. WESTRING_WARNING_CUSTOMTRIGGER=Once a trigger is converted to text it cannot be converted back.|nYou will be responsible for ensuring that the trigger works properly.|n|nContinue anyway? WESTRING_WARNING_REVERTINGPLAYERS=Are you sure you want to reset all player information to the default settings? WESTRING_WARNING_REVERTINGALLYPRI=Disabling custom ally priorities will revert all current priority settings. Continue anyway? WESTRING_WARNING_REVERTINGFORCES=Disabling custom forces will revert all current force settings. Continue anyway? WESTRING_WARNING_REVERTINGTECHTREE=Disabling custom techtree settings will revert all current techtree settings. Continue anyway? WESTRING_WARNING_REVERTINGABILITIES=Disabling custom ability settings will revert all current ability settings. Continue anyway? WESTRING_WARNING_REVERTINGUPGRADES=Disabling custom upgrades will revert all current upgrade settings. Continue anyway? WESTRING_WARNING_NOMINIMAPFILE=Please choose a destination file for the minimap image. WESTRING_WARNING_OVERWRITEFILE=The file '%s' already exists.|n|nReplace this file? WESTRING_WARNING_CHANGEVARIABLETYPE=Variable '%s' is still in use. Changing its type will reset all references to it. Continue with change? WESTRING_WARNING_TRIGFUNCSDISABLED=Functions which reference the variable '%s' have been disabled in the following triggers WESTRING_WARNING_MUSTHAVEHUMANPLAYER=At least one player must be human controlled. WESTRING_WARNING_NOLONGERMELEE=This map is no longer considered a melee map because WESTRING_WARNING_EXPANSIONMAP=This map now requires the expansion because WESTRING_WARNING_NOSTRINGSTOEXPORT=This map does not contain any externalized trigger strings. WESTRING_WARNING_CANTUPROOT=Cannot uproot at this location WESTRING_WARNING_CANTROOT=Cannot root at this location WESTRING_WARNING_CANTMORPH=Cannot morph at this location WESTRING_WARNING_EXCEEDEDLIMIT=Maximum number of %s exceeded! WESTRING_WARNING_RESETUNIT=Are you sure you want to reset the selected unit to the default settings? WESTRING_WARNING_RESETITEM=Are you sure you want to reset the selected item to the default settings? WESTRING_WARNING_RESETDEST=Are you sure you want to reset the selected destructible to the default settings? WESTRING_WARNING_RESETDOOD=Are you sure you want to reset the selected doodad to the default settings? WESTRING_WARNING_RESETABIL=Are you sure you want to reset the selected ability to the default settings? WESTRING_WARNING_RESETBUFF=Are you sure you want to reset the selected buff/effect to the default settings? WESTRING_WARNING_RESETUPGR=Are you sure you want to reset the selected upgrade to the default settings? WESTRING_WARNING_RESETALLUNITS=Are you sure you want to reset all standard units to the default settings? WESTRING_WARNING_RESETALLITEMS=Are you sure you want to reset all standard items to the default settings? WESTRING_WARNING_RESETALLDESTS=Are you sure you want to reset all standard destructibles to the default settings? WESTRING_WARNING_RESETALLDOODS=Are you sure you want to reset all standard doodads to the default settings? WESTRING_WARNING_RESETALLABILS=Are you sure you want to reset all standard abilities to the default settings? WESTRING_WARNING_RESETALLBUFFS=Are you sure you want to reset all standard buffs/effects to the default settings? WESTRING_WARNING_RESETALLUPGRS=Are you sure you want to reset all standard upgrades to the default settings? WESTRING_WARNING_SOUNDINITFAILED=Warning: Could not initialize sound system WESTRING_WARNING_DEFAULTNAME=This map is still using the default name of '%s'.|nThe name can be changed in the Map Description dialog. WESTRING_WARNING_IMPORTUNITDATA=Imported unit data will replace all current unit data. Continue with import? WESTRING_WARNING_IMPORTITEMDATA=Imported item data will replace all current item data. Continue with import? WESTRING_WARNING_IMPORTDOODDATA=Imported doodad data will replace all current doodad data. Continue with import? WESTRING_WARNING_IMPORTDESTDATA=Imported destructible data will replace all current destructible data. Continue with import? WESTRING_WARNING_IMPORTABILDATA=Imported ability data will replace all current ability data. Continue with import? WESTRING_WARNING_IMPORTBUFFDATA=Imported buff/effect data will replace all current buff/effect data. Continue with import? WESTRING_WARNING_IMPORTUPGRDATA=Imported upgrade data will replace all current upgrade data. Continue with import? WESTRING_WARNING_IMPORTOBJECTDATA=Imported object data will replace all current data. Continue with import? WESTRING_WARNING_AIE_IMPORTCUSTOMDATA=Imported custom object data will replace all current data. Continue with import? WESTRING_WARNING_AIE_CLEARCUSTOMDATA=Clear all existing custom object data? WESTRING_WARNING_AIE_CHANGERACE=Changing the AI race will reset all data in the other tabs. Continue anyway? WESTRING_WARNING_REGIONUSEDBYUNITS1=This region is referenced by the following units: WESTRING_WARNING_REGIONUSEDBYUNITS2=Deleting it will remove the region data from these units. Continue anyway? WESTRING_WARNING_SOUNDUSEDBYREGIONS1=This sound is referenced by the following regions: WESTRING_WARNING_SOUNDUSEDBYREGIONS2=Deleting it will remove the sound data from these regions. Continue anyway? WESTRING_WARNING_REVERTINGTILESET=Disabling custom tileset will revert all tiles to the standard tileset. Continue anyway? WESTRING_WARNING_CREATECAMOUTOFBOUNDS=The current camera position is outside of the world camera bounds. WESTRING_WARNING_CUSTOMUNITSEXIST=The map still contains %d instances of this custom unit. Continue and delete them? WESTRING_WARNING_CUSTOMUNITSEXIST_ONE=The map still contains one instance of this custom unit. Continue and delete it? WESTRING_WARNING_CUSTOMDESTSEXIST=The map still contains %d instances of this custom destructible. Continue and delete them? WESTRING_WARNING_CUSTOMDESTSEXIST_ONE=The map still contains one instance of this custom destructible. Continue and delete it? WESTRING_WARNING_CUSTOMDOODSEXIST=The map still contains %d instances of this custom doodad. Continue and delete them? WESTRING_WARNING_CUSTOMDOODSEXIST_ONE=The map still contains one instance of this custom doodad. Continue and delete it? WESTRING_WARNING_DELETINGUNPLACEABLEOBJECT=Deleting unplaceable object WESTRING_WARNING_MAPALREADYOPEN=The file '%s' is already open and active. WESTRING_WARNING_CONFIRMDELETEIMPORT_UNUSED=Are you sure you want to delete the imported file '%s'? WESTRING_WARNING_CONFIRMDELETEIMPORT_USED_ONE=The imported file '%s' is still being used (%d reference). Continue with delete? WESTRING_WARNING_CONFIRMDELETEIMPORT_USED_MUL=The imported file '%s' is still being used (%d references). Continue with delete? WESTRING_WARNING_CAMPAIGNUNKNOWNMAPS="This campaign contains references to unknown map files (%d, marked in red).|n|nContinue with save?" WESTRING_WARNING_CAMPAIGNUNUSEDMAPS="This campaign contains map files which are not used (%d, marked in blue).|n|nContinue with save?" WESTRING_WARNING_CAMPAIGNUNKNOWNANDUNUSEDMAPS="This campaign contains references to unknown map files (%d, marked in red)|nand map files which are not used (%d, marked in blue).|n|nContinue with save?" WESTRING_WARNING_BADCLIFFLEVELALPHA=Unknown cliff level alpha value: %d WESTRING_WARNING_ATTACKGROUPUSEDINWAVES=This attack group is still being used by one or more attack waves.|n|nDeleting it will also delete those waves. Continue anyway? WESTRING_WARNING_ATTACKGROUPUSEDASMIN=This attack group is still being used to define the Minimum Forces.|n|nContinue with delete? WESTRING_WARNING_AICONDITIONINUSE=This condition is still being used. Deleting it will reset any usages to 'None'.|n|nContinue anyway? WESTRING_WARNING_RESETGAMEPLAYCONSTANTS=Reset all Gameplay Constants to defaults? WESTRING_WARNING_AITC_INVALIDMAP=This does not appear to be a valid Warcraft III map file. WESTRING_WARNING_AITC_MAPNOTMELEE="This map is not a Melee map. The Test AI feature only works with Melee maps.|n|nFor custom maps, it is recommended to import the AI directly into the map|nusing the Import Manager, and then use the Test Map command." WESTRING_WARNING_AITC_MAPPATHTOOLONG="The specified map file path is too long.|n|nFor best results, use map files from within your Warcraft III directory." WESTRING_WARNING_AITC_NOSTARTAIFUNCS=This map does not appear to contain any trigger functions to start the AI scripts.|n|nUse this map anyway? WESTRING_WARNING_CANTLOADEXTERNALCUSTOMDATA=Unable to load external custom data from WESTRING_WARNING_REPLACEDOODAD_FAILED_SINGLE=One doodad could not be replaced in its current location WESTRING_WARNING_REPLACEDOODAD_FAILED_MULT=%d doodads could not be replaced in their current locations WESTRING_WARNING_REPLACEUNIT_FAILED_SINGLE=One unit could not be replaced in its current location WESTRING_WARNING_REPLACEUNIT_FAILED_MULT=%d units could not be replaced in their current locations WESTRING_WARNING_CONFIRMOENEGATIVEVALS=Please be aware that many data fields can cause problems or even crashes in the game if they are set to negative values.|nThis option exists to allow you to experiment and use negative values if they do work.|n|nAre you sure you want to allow negative values? WESTRING_WARNING_CAMPAIGNMAPSTILLUSED=This map is still in use by one or more Loading Screen buttons.|n|nRemove it anyway? WESTRING_WARNING_MAPVERSIONTOONEW="This map has been saved by a more recent version of the editor.|nIt may contain data which are not supported in this version.|n|nContinue loading map?" // Toolbars WESTRING_TOOLBAR_NEW=New Map... WESTRING_TOOLBAR_OPEN=Open Map... WESTRING_TOOLBAR_SAVE=Save Map WESTRING_TOOLBAR_CUT=Cut WESTRING_TOOLBAR_COPY=Copy WESTRING_TOOLBAR_PASTE=Paste WESTRING_TOOLBAR_UNDO=Undo WESTRING_TOOLBAR_REDO=Redo WESTRING_TOOLBAR_SELECT=Selection Brush WESTRING_TOOLBAR_TESTMAP=Test Map WESTRING_TOOLBAR_SE_VAR=Variables... WESTRING_TOOLBAR_SE_NEWCAT=New Category WESTRING_TOOLBAR_SE_NEWTRIG=New Trigger WESTRING_TOOLBAR_SE_NEWTRIGCOM=New Trigger Comment WESTRING_TOOLBAR_SE_EVENT=New Event WESTRING_TOOLBAR_SE_COND=New Condition WESTRING_TOOLBAR_SE_ACTION=New Action WESTRING_TOOLBAR_OE_NEWOBJECT=New Custom Object WESTRING_TOOLBAR_USESOUND=Use As Sound WESTRING_TOOLBAR_IMPORTSOUND=Import Sound WESTRING_TOOLBAR_EXPORTSOUND=Export Sound WESTRING_TOOLBAR_USEMUSIC=Use As Music WESTRING_TOOLBAR_PLAYSOUND=Play Sound WESTRING_TOOLBAR_STOPLAYBACK=Stop All Sound Playback WESTRING_TOOLBAR_IM_IMPORT=Import File WESTRING_TOOLBAR_IM_EXPORT=Export File WESTRING_TOOLBAR_CE_ADDMAP=Add Map WESTRING_TOOLBAR_CE_REMOVEMAP=Remove Map WESTRING_TOOLBAR_CE_EDITMAP=Edit Map WESTRING_TOOLBAR_CE_EXPORTMAP=Export Map WESTRING_TOOLBAR_AIE_TESTAI=Test AI // Context menus WESTRING_TRIGLIST_CM_CUT=Cu&t WESTRING_TRIGLIST_CM_COPY=&Copy WESTRING_TRIGLIST_CM_PASTE=&Paste WESTRING_TRIGLIST_CM_DELETE=&Delete WESTRING_TRIGLIST_CM_NEWCAT=New Cate&gory WESTRING_TRIGLIST_CM_NEWTRIG=&New Trigger WESTRING_TRIGLIST_CM_NEWTRIGCOM=New Trigger Co&mment WESTRING_TRIGLIST_CM_ENABLED=&Enable Trigger WESTRING_TRIGLIST_CM_INITON=&Initially On WESTRING_FUNCLIST_CM_CUT=Cu&t WESTRING_FUNCLIST_CM_COPY=&Copy WESTRING_FUNCLIST_CM_COPYASTEXT=Cop&y As Text WESTRING_FUNCLIST_CM_PASTE=&Paste WESTRING_FUNCLIST_CM_DELETE=&Delete WESTRING_FUNCLIST_CM_NEWEVENT=New E&vent WESTRING_FUNCLIST_CM_NEWCOND=&New Condition WESTRING_FUNCLIST_CM_NEWACTION=New &Action WESTRING_FUNCLIST_CM_ENABLEFUNC=&Enable Function WESTRING_SOUNDTREE_CM_PLAY=&Play WESTRING_SOUNDTREE_CM_STOP=&Stop All Playback WESTRING_SOUNDTREE_CM_USESOUND=&Use As Sound WESTRING_SOUNDTREE_CM_EXPORTSOUND=&Export Sound WESTRING_SOUNDTREE_CM_REMOVESOUND=Remo&ve Imported Sound WESTRING_SOUNDTREE_CM_USEMUSIC=Use As &Music WESTRING_SOUNDTREE_CM_REPLACESOUND=&Replace Internal Sound WESTRING_SOUNDLIST_CM_PLAY=&Play WESTRING_SOUNDLIST_CM_STOP=&Stop All Playback WESTRING_SOUNDLIST_CM_EDIT=&Edit Sound Variable WESTRING_SOUNDLIST_CM_RENAME=Rena&me Sound Variable WESTRING_SOUNDLIST_CM_DELETE=&Delete Sound Variable WESTRING_OETREE_CM_NEW=New Custom Object WESTRING_OETREE_CM_RENAME=Rename Custom Object WESTRING_OETREE_CM_DELETE=Delete Custom Object WESTRING_OETREE_CM_RESET=Reset Selected Object To Default WESTRING_FIELDLIST_CM_MODIFY=Modify Selected Field WESTRING_FIELDLIST_CM_RESET=Reset Selected Field to Default WESTRING_FIELDLIST_CM_AUTOFILL=Auto Fill Levels WESTRING_OBJECTTREE_CM_VIEW=&View Object WESTRING_OBJECTTREE_CM_CROSSREF=&Cross Reference Object WESTRING_OBJECTTREE_CM_EDIT=&Edit Object Properties WESTRING_OBJECTTREE_CM_RENAME=Rena&me Object WESTRING_OBJECTTREE_CM_DELETE=&Delete Object // Hotkey text WESTRING_HOTKEY_MOD_NONE="No Modifier" WESTRING_HOTKEY_MOD_CONTROL="Ctrl+" WESTRING_HOTKEY_MOD_SHIFT="Shift+" WESTRING_HOTKEY_MOD_ALT="Alt+" WESTRING_HOTKEY_TAB="Tab" WESTRING_HOTKEY_ESCAPE="Esc" WESTRING_HOTKEY_DELETE="Delete" WESTRING_HOTKEY_BACKSPACE="Backspace" WESTRING_HOTKEY_SPACE="Space" WESTRING_HOTKEY_UP="Up" WESTRING_HOTKEY_DOWN="Down" WESTRING_HOTKEY_LEFT="Left" WESTRING_HOTKEY_RIGHT="Right" WESTRING_HOTKEY_ENTER="Enter" WESTRING_HOTKEY_BRACKET_OPEN="[" WESTRING_HOTKEY_BRACKET_CLOSE="]" WESTRING_HOTKEY_PAGEUP="Pg Up" WESTRING_HOTKEY_PAGEDOWN="Pg Down" WESTRING_HOTKEY_HOME="Home" WESTRING_HOTKEY_END="End" WESTRING_HOTKEY_PLUS="=" WESTRING_HOTKEY_MINUS="-" WESTRING_HOTKEY_TILDE="~" WESTRING_HOTKEY_BACKSLASH="\" WESTRING_HOTKEY_SEMICOLON=";" WESTRING_HOTKEY_QUOTE="'" WESTRING_HOTKEY_COMMA="," WESTRING_HOTKEY_PERIOD="." WESTRING_HOTKEY_SLASH="/" WESTRING_HOTKEY_INSERT="Insert" WESTRING_HOTKEY_PAUSE="Pause" WESTRING_HOTKEY_CAPSLOCK="Caps Lock" WESTRING_HOTKEY_NUMLOCK="Num Lock" WESTRING_HOTKEY_SCROLLLOCK="Scroll Lock" WESTRING_HOTKEY_PRINTSCREEN="Print Screen" WESTRING_HOTKEY_NUMPAD_0="NumPad 0" WESTRING_HOTKEY_NUMPAD_1="NumPad 1" WESTRING_HOTKEY_NUMPAD_2="NumPad 2" WESTRING_HOTKEY_NUMPAD_3="NumPad 3" WESTRING_HOTKEY_NUMPAD_4="NumPad 4" WESTRING_HOTKEY_NUMPAD_5="NumPad 5" WESTRING_HOTKEY_NUMPAD_6="NumPad 6" WESTRING_HOTKEY_NUMPAD_7="NumPad 7" WESTRING_HOTKEY_NUMPAD_8="NumPad 8" WESTRING_HOTKEY_NUMPAD_9="NumPad 9" WESTRING_HOTKEY_NUMPAD_MULTIPLY="NumPad *" WESTRING_HOTKEY_NUMPAD_DIVIDE="NumPad /" WESTRING_HOTKEY_NUMPAD_PLUS="NumPad +" WESTRING_HOTKEY_NUMPAD_MINUS="NumPad -" WESTRING_HOTKEY_NUMPAD_DECIMAL="NumPad ." WESTRING_HOTKEY_UNKNOWN=WESTRING_UNKNOWN WESTRING_MOUSE_BUTTON_LEFT=Left Button WESTRING_MOUSE_BUTTON_MIDDLE=Middle Button WESTRING_MOUSE_BUTTON_RIGHT=Right Button WESTRING_MOUSE_WHEEL_UP=Wheel Up WESTRING_MOUSE_WHEEL_DOWN=Wheel Down // Menus WESTRING_MENU_FILE=&File WESTRING_MENU_EDIT=&Edit WESTRING_MENU_VIEW=&View WESTRING_MENU_LAYER=&Layer WESTRING_MENU_SCENARIO=&Scenario WESTRING_MENU_TOOLS=&Tools WESTRING_MENU_ADVANCED=&Advanced WESTRING_MENU_MODULE=&Module WESTRING_MENU_WINDOW=&Window WESTRING_MENU_HELP=&Help WESTRING_MENU_DEBUG=&Debug WESTRING_MENU_NEW=&New Map... WESTRING_MENU_OPEN=&Open Map... WESTRING_MENU_CLOSE=&Close Map WESTRING_MENU_SAVE=&Save Map WESTRING_MENU_SAVEAS=Save Map &As... WESTRING_MENU_CALCSHADOWS=Calculate S&hadows and Save Map WESTRING_MENU_EXPORTSCRIPT=Export Sc&ript... WESTRING_MENU_EXPORTMINIMAP=Export &Minimap... WESTRING_MENU_EXPORTSTRINGS=Export Strin&gs... WESTRING_MENU_IMPORTSTRINGS=&Import Strings... WESTRING_MENU_EDITPREFS=Pre&ferences... WESTRING_MENU_CONFIGCTRLS=Confi&gure Controls... WESTRING_MENU_TESTMAP=&Test Map WESTRING_MENU_EXIT=E&xit WESTRING_MENU_QUIT=&Quit WESTRING_MENU_UNDO=&Undo WESTRING_MENU_REDO=&Redo WESTRING_MENU_CUT=Cu&t WESTRING_MENU_COPY=&Copy WESTRING_MENU_COPYASTEXT=Cop&y As Text WESTRING_MENU_PASTE=&Paste WESTRING_MENU_PASTE_FLIPH=Mirror Paste &Horizontally WESTRING_MENU_PASTE_FLIPV=Mirror Paste &Vertically WESTRING_MENU_PASTE_ROTCW=Rotate Paste &90 CW WESTRING_MENU_PASTE_ROTCCW=Rotate Paste &90 CCW WESTRING_MENU_CLEAR=Cl&ear WESTRING_MENU_SELECTALL=Select &All WESTRING_MENU_SELECTALL_SPECIAL=Se&lect All Special WESTRING_MENU_EDITPROPS=E&dit Properties... WESTRING_MENU_VIEWSELECTION=Vie&w Selection WESTRING_MENU_VIEWCYCLE_NEXT=&Cycle Main View - Next WESTRING_MENU_VIEWCYCLE_PREV=C&ycle Main View - Previous WESTRING_MENU_VIEWINOBJMAN=View In Object &Manager WESTRING_MENU_VIEWINOBJED=View In &Object Editor WESTRING_MENU_VIEWINPALETTE=Select In Tool &Palette WESTRING_MENU_NUDGE=&Nudge Selection WESTRING_MENU_NUDGE_MOVE_L=Move &Left WESTRING_MENU_NUDGE_MOVE_R=Move &Right WESTRING_MENU_NUDGE_MOVE_U=Move &Up WESTRING_MENU_NUDGE_MOVE_D=Move &Down WESTRING_MENU_NUDGE_MOVE_LU=Move Left+Up WESTRING_MENU_NUDGE_MOVE_LD=Move Left+Down WESTRING_MENU_NUDGE_MOVE_RU=Move Right+Up WESTRING_MENU_NUDGE_MOVE_RD=Move Right+Down WESTRING_MENU_NUDGE_ROTATE_L=Rotate Left WESTRING_MENU_NUDGE_ROTATE_R=Rotate Right WESTRING_MENU_NUDGE_SCALE_U=Scale Up WESTRING_MENU_NUDGE_SCALE_D=Scale Down WESTRING_MENU_NUDGE_SCALE_UXY=Scale Up XY WESTRING_MENU_NUDGE_SCALE_DXY=Scale Down XY WESTRING_MENU_NUDGE_SCALE_UZ=Scale Up Z WESTRING_MENU_NUDGE_SCALE_DZ=Scale Down Z WESTRING_MENU_FLIPV=Mirror Selection &Vertically WESTRING_MENU_FLIPH=Mirror Selection &Horizontally WESTRING_MENU_ROTATE180=Rotate Selection &180 WESTRING_MENU_ROTATE90CW=Rotate Selection &90 CW WESTRING_MENU_ROTATE90CCW=Rotate Selection 9&0 CCW WESTRING_MENU_OBJECTMOVEUP=&Move Up in List WESTRING_MENU_OBJECTMOVEDOWN=Move Do&wn in List WESTRING_MENU_SELECTNEXTOBJ=Select Ne&xt in List WESTRING_MENU_SELECTPREVOBJ=Select Pre&vious in List WESTRING_MENU_TEXTURED=&Textured WESTRING_MENU_WIREFRAME=&Wireframe WESTRING_MENU_HIDDEN=&Hidden WESTRING_MENU_TERRAIN=&Terrain WESTRING_MENU_DOODADS=&Doodads WESTRING_MENU_UNITS=&Units WESTRING_MENU_UNITINFO=&Info Display WESTRING_MENU_WATER=&Water WESTRING_MENU_BLIGHT=Blig&ht WESTRING_MENU_PATHING=&Pathing - Ground WESTRING_MENU_NAVALPATHING=Pathing - Na&val WESTRING_MENU_SHADOWS=&Shadows WESTRING_MENU_LIGHTING=&Lighting WESTRING_MENU_WEATHER=W&eather WESTRING_MENU_GRID=&Grid WESTRING_MENU_GRID_NONE=&None WESTRING_MENU_GRID_LARGE=&Large WESTRING_MENU_GRID_MEDIUM=&Medium WESTRING_MENU_GRID_SMALL=&Small WESTRING_MENU_CAMERABOUNDS=Camera &Bounds WESTRING_MENU_HEIGHTMAP=H&eight Map WESTRING_MENU_REGIONS=&Regions WESTRING_MENU_CAMERAS=&Cameras WESTRING_MENU_CAMERAOBJECTS=Camera Ob&jects WESTRING_MENU_SKY=S&ky WESTRING_MENU_FOGEFFECTS=&Fog Effects WESTRING_MENU_GAMEVIEWSETTINGS=Lock to Ga&me View Settings WESTRING_MENU_GAMECAMERATOG=Lock to Game &Camera WESTRING_MENU_LETTERBOX=Letterbo&x Mode WESTRING_MENU_GAMECAMERASNAP=S&nap to Game Camera WESTRING_MENU_MAPDESCRIPTION=Map &Description... WESTRING_MENU_MAPOPTIONS=Map &Options... WESTRING_MENU_MAPSIZE=Map &Size and Camera Bounds... WESTRING_MENU_LOADSCREEN=Map &Loading Screen... WESTRING_MENU_PROLOGUE=Map Prolo&gue Screen... WESTRING_MENU_MAPPREFS=Map P&references... WESTRING_MENU_PLAYERPROPS=&Player Properties... WESTRING_MENU_FORCEPROPS=&Force Properties... WESTRING_MENU_ALLYPRIPROPS=&Ally Priorities Properties... WESTRING_MENU_TECHPROPS=&Techtree Properties... WESTRING_MENU_ABILITIES=A&bility Properties... WESTRING_MENU_UPGRADEPROPS=&Upgrade Properties... WESTRING_MENU_SELBRUSH=S&election Brush WESTRING_MENU_RESETRANDBRUSH=Reset Rando&m Brush WESTRING_MENU_SETUNIFORMZ=Set &Uniform Doodad Heights WESTRING_MENU_HEIGHTBRUSH=R&ound Brush WESTRING_MENU_LEVELBRUSH=&Plateau Brush WESTRING_MENU_NOISEBRUSH=&Noise Brush WESTRING_MENU_SMOOTHBRUSH=&Smooth Brush WESTRING_MENU_BRUSHSIZE=&Brush Size WESTRING_MENU_BRUSHSHAPE=Brush Sh&ape WESTRING_MENU_CIRCLE=&Circle WESTRING_MENU_SQUARE=&Square WESTRING_MENU_RANDROTDOODS=Randomly &Rotate Doodads WESTRING_MENU_RANDSCALEDOODS=Randomly Scale &Doodads WESTRING_MENU_OFF=&Off WESTRING_MENU_SYMMETRIC=&Symmetric WESTRING_MENU_ASYMMETRIC=&Asymmetric WESTRING_MENU_ASYM_Z=Asymmetric &Z-axis only WESTRING_MENU_ASYM_XY=Asymmetric &XY-axis only WESTRING_MENU_MODTILESET=&Modify Tileset... WESTRING_MENU_RANDOMGROUPS=Random &Groups... WESTRING_MENU_ITEMTABLES=&Item Tables... WESTRING_MENU_RESETHEIGHT=Reset &Height Field... WESTRING_MENU_ADJUSTCLIFFLEVELS=Adjust Cliff &Levels... WESTRING_MENU_REPLACETILES=Replace Tile&s... WESTRING_MENU_REPLACECLIFFTYPE=Replace Cliff T&ype... WESTRING_MENU_REPLACEDOODADS=Replace &Doodads... WESTRING_MENU_REPLACEUNITS=Replace &Units... WESTRING_MENU_GAMECONSTANTS=Game&play Constants... WESTRING_MENU_GAMEINTERFACE=Game Inter&face... WESTRING_MENU_VIEWENTIREMAP=&View Entire Map WESTRING_MENU_RESETTEXVAR=Reset &Texture Variations WESTRING_MENU_CYCLERG_NEXT=Cycle Random Groups - &Next WESTRING_MENU_CYCLERG_PREV=Cycle Random Groups - P&revious WESTRING_MENU_AUTORANDGROUPS=&Auto Cycle Random Groups WESTRING_MENU_WATERLIMITS=Enforce &Water Height Limits WESTRING_MENU_ENFORCE_CAMBOUNDS=Enforce &Camera Bounds WESTRING_MENU_RESETFIXEDZ=Reset Fi&xed Object Heights WESTRING_MENU_MODULE_TERRAIN=&Terrain Editor WESTRING_MENU_MODULE_SCRIPTS=T&rigger Editor WESTRING_MENU_MODULE_SOUND=Sou&nd Editor WESTRING_MENU_OBJECTEDITOR=&Object Editor WESTRING_MENU_MODULE_CAMPAIGN=&Campaign Editor WESTRING_MENU_OBJECTMANAGER=&Object Manager WESTRING_MENU_IMPORTMANAGER=&Import Manager WESTRING_MENU_MODULE_AI=&AI Editor WESTRING_MENU_NEWPALETTE=&New Palette WESTRING_MENU_SHOWPALETTES=&Show Palettes WESTRING_MENU_TOOLBAR=&Toolbar WESTRING_MENU_MINIMAP=&Minimap WESTRING_MENU_PREVIEWER=&Previewer WESTRING_MENU_TREEVIEW=&Brush List WESTRING_MENU_W3HELP=Warcraft III World Editor &Help... WESTRING_MENU_LICENSE=&License Agreement... WESTRING_MENU_ABOUT=&About Warcraft III World Editor... WESTRING_MENU_DELINVALIDOBJS=Delete &Invalid Objects WESTRING_MENU_RESETSCRIPT=&Reset Triggers WESTRING_MENU_RENAME=Rena&me WESTRING_MENU_IMPORTTRIGGERS=&Import Triggers... WESTRING_MENU_EXPORTTRIGGERS=&Export Triggers... WESTRING_MENU_CLOSEMODULE=&Close Module WESTRING_MENU_ENABLETRIGGER=Enable Tr&igger WESTRING_MENU_TRIGGERINITON=Trigger is Initially &On WESTRING_MENU_ENABLEFUNCTION=Ena&ble Function WESTRING_MENU_CATEGORYCOMMENT=Catego&ry is Comment WESTRING_MENU_TRIGGERTOTEXT=Convert to Custom Te&xt WESTRING_MENU_SE_FIND=&Find... WESTRING_MENU_SE_FINDNEXT=Find &Next WESTRING_MENU_SE_FINDPREV=Find &Previous WESTRING_MENU_GLOBVARS=&Variables... WESTRING_MENU_MOVEUP=&Move Up WESTRING_MENU_MOVEDOWN=Move &Down WESTRING_MENU_TE_NEW=&New WESTRING_MENU_CATEGORY=Cate&gory WESTRING_MENU_TRIGGER=&Trigger WESTRING_MENU_TRIGGERCOMMENT=Trigger Co&mment WESTRING_MENU_EVENT=&Event... WESTRING_MENU_CONDITION=&Condition... WESTRING_MENU_ACTION=&Action... WESTRING_MENU_ADDVARIABLE=&New Variable... WESTRING_MENU_EDITVARIABLE=&Edit Variable... WESTRING_MENU_RENAMEVARIABLE=&Rename Variable... WESTRING_MENU_DELETEVARIABLE=&Delete Variable WESTRING_MENU_OE_NEW=&New Custom Object... WESTRING_MENU_OE_RENAME=&Rename Custom Object... WESTRING_MENU_OE_DELETE=&Delete Custom Object WESTRING_MENU_OE_RESETSEL=Reset Se&lected Object To Defaults WESTRING_MENU_OE_RESETALL=Reset S&tandard Objects To Defaults WESTRING_MENU_OE_EXPORT=&Export Object Settings... WESTRING_MENU_OE_IMPORT=&Import Object Settings... WESTRING_MENU_OE_EXPORTALL=E&xport All Object Data... WESTRING_MENU_OE_IMPORTALL=I&mport All Object Data... WESTRING_MENU_OE_MODIFYFIELD=&Modify Selected Field... WESTRING_MENU_OE_RESETFIELD=Re&set Selected Field To Default WESTRING_MENU_OE_AUTOFILL=Auto Fill &Levels... WESTRING_MENU_OE_TOGGLERAWDATA=Display Values As &Raw Data WESTRING_MENU_OE_TOGGLESORTBYNAME=Sort Ob&jects By Name WESTRING_MENU_OE_FIELD_COPY=&Copy Field Value WESTRING_MENU_OE_FIELD_PASTE=&Paste Field Value WESTRING_MENU_OE_FIND=&Find... WESTRING_MENU_OE_FINDNEXT=Find &Next WESTRING_MENU_OE_FINDPREV=Find &Previous WESTRING_MENU_OE_UNIT_NEW=&New Custom Unit... WESTRING_MENU_OE_UNIT_RENAME=Rena&me Custom Unit... WESTRING_MENU_OE_UNIT_DELETE=&Delete Custom Unit WESTRING_MENU_OE_UNIT_RESETSEL=Reset Se&lected Unit To Defaults WESTRING_MENU_OE_UNIT_RESETALL=Reset S&tandard Units To Defaults WESTRING_MENU_OE_UNIT_EXPORT=&Export Unit Settings... WESTRING_MENU_OE_UNIT_IMPORT=&Import Unit Settings... WESTRING_MENU_OE_UNIT_COPY=&Copy Unit WESTRING_MENU_OE_UNIT_PASTE=&Paste Unit WESTRING_MENU_OE_ITEM_NEW=&New Custom Item... WESTRING_MENU_OE_ITEM_RENAME=Rena&me Custom Item... WESTRING_MENU_OE_ITEM_DELETE=&Delete Custom Item WESTRING_MENU_OE_ITEM_RESETSEL=Reset Se&lected Item To Defaults WESTRING_MENU_OE_ITEM_RESETALL=Reset S&tandard Items To Defaults WESTRING_MENU_OE_ITEM_EXPORT=&Export Item Settings... WESTRING_MENU_OE_ITEM_IMPORT=&Import Item Settings... WESTRING_MENU_OE_ITEM_COPY=&Copy Item WESTRING_MENU_OE_ITEM_PASTE=&Paste Item WESTRING_MENU_OE_ABIL_NEW=&New Custom Ability... WESTRING_MENU_OE_ABIL_RENAME=Rena&me Custom Ability... WESTRING_MENU_OE_ABIL_DELETE=&Delete Custom Ability WESTRING_MENU_OE_ABIL_RESETSEL=Reset Se&lected Ability To Defaults WESTRING_MENU_OE_ABIL_RESETALL=Reset S&tandard Abilities To Defaults WESTRING_MENU_OE_ABIL_EXPORT=&Export Ability Settings... WESTRING_MENU_OE_ABIL_IMPORT=&Import Ability Settings... WESTRING_MENU_OE_ABIL_COPY=&Copy Ability WESTRING_MENU_OE_ABIL_PASTE=&Paste Ability WESTRING_MENU_OE_BUFF_NEW=&New Custom Buff/Effect... WESTRING_MENU_OE_BUFF_RENAME=Rena&me Custom Buff/Effect... WESTRING_MENU_OE_BUFF_DELETE=&Delete Custom Buff/Effect WESTRING_MENU_OE_BUFF_RESETSEL=Reset Se&lected Buff/Effect To Defaults WESTRING_MENU_OE_BUFF_RESETALL=Reset S&tandard Buffs/Effects To Defaults WESTRING_MENU_OE_BUFF_EXPORT=&Export Buff/Effect Settings... WESTRING_MENU_OE_BUFF_IMPORT=&Import Buff/Effect Settings... WESTRING_MENU_OE_BUFF_COPY=&Copy Buff/Effect WESTRING_MENU_OE_BUFF_PASTE=&Paste Buff/Effect WESTRING_MENU_OE_UPGR_NEW=&New Custom Upgrade... WESTRING_MENU_OE_UPGR_RENAME=Rena&me Custom Upgrade... WESTRING_MENU_OE_UPGR_DELETE=&Delete Custom Upgrade WESTRING_MENU_OE_UPGR_RESETSEL=Reset Se&lected Upgrade To Defaults WESTRING_MENU_OE_UPGR_RESETALL=Reset S&tandard Upgrades To Defaults WESTRING_MENU_OE_UPGR_EXPORT=&Export Upgrade Settings... WESTRING_MENU_OE_UPGR_IMPORT=&Import Upgrade Settings... WESTRING_MENU_OE_UPGR_COPY=&Copy Upgrade WESTRING_MENU_OE_UPGR_PASTE=&Paste Upgrade WESTRING_MENU_OE_DEST_NEW=&New Custom Destructible... WESTRING_MENU_OE_DEST_RENAME=Rena&me Custom Destructible... WESTRING_MENU_OE_DEST_DELETE=&Delete Custom Destructible WESTRING_MENU_OE_DEST_RESETSEL=Reset Se&lected Destructible To Defaults WESTRING_MENU_OE_DEST_RESETALL=Reset S&tandard Destructibles To Defaults WESTRING_MENU_OE_DEST_EXPORT=&Export Destructible Settings... WESTRING_MENU_OE_DEST_IMPORT=&Import Destructible Settings... WESTRING_MENU_OE_DEST_COPY=&Copy Destructible WESTRING_MENU_OE_DEST_PASTE=&Paste Destructible WESTRING_MENU_OE_DOOD_NEW=&New Custom Doodad... WESTRING_MENU_OE_DOOD_RENAME=Rena&me Custom Doodad... WESTRING_MENU_OE_DOOD_DELETE=&Delete Custom Doodad WESTRING_MENU_OE_DOOD_RESETSEL=Reset Se&lected Doodad To Defaults WESTRING_MENU_OE_DOOD_RESETALL=Reset S&tandard Doodads To Defaults WESTRING_MENU_OE_DOOD_EXPORT=&Export Doodad Settings... WESTRING_MENU_OE_DOOD_IMPORT=&Import Doodad Settings... WESTRING_MENU_OE_DOOD_COPY=&Copy Doodad WESTRING_MENU_OE_DOOD_PASTE=&Paste Doodad WESTRING_MENU_USESOUND=&Use As Sound WESTRING_MENU_USESOUNDALL=&Use As Sounds (All) WESTRING_MENU_IMPORTSOUND=&Import Sound... WESTRING_MENU_EXPORTSOUND=&Export Sound... WESTRING_MENU_REMOVESOUND=Remo&ve Imported Sound WESTRING_MENU_USEMUSIC=Use As &Music WESTRING_MENU_REPLACESOUND=&Replace Internal Sound... WESTRING_MENU_PLAYSOUND=&Play Sound WESTRING_MENU_STOPLAYBACK=&Stop All Sound Playback WESTRING_MENU_RENAMESOUNDVAR=&Rename Sound Variable... WESTRING_MENU_SORTSOUNDVAR=S&ort Sound Variables WESTRING_MENU_DELETESOUNDVAR=&Delete Sound Variable WESTRING_MENU_VIEWSOUNDPROPS=&Edit Sound Properties... WESTRING_MENU_MOVESOUNDVARUP=Move Sound Variable &Up WESTRING_MENU_MOVESOUNDVARDOWN=Move Sound Variable Do&wn WESTRING_MENU_SNE_FIND=&Find... WESTRING_MENU_SNE_FINDNEXT=Find &Next WESTRING_MENU_SNE_FINDPREV=Find &Previous WESTRING_MENU_SOUNDVOL_UP=&Increase Sound Volume WESTRING_MENU_SOUNDVOL_DOWN=De&crease Sound Volume WESTRING_MENU_MUSICVOL_UP=Increase &Music Volume WESTRING_MENU_MUSICVOL_DOWN=Decrease M&usic Volume WESTRING_MENU_CE_NEW=&New Campaign... WESTRING_MENU_CE_OPEN=&Open Campaign... WESTRING_MENU_CE_CLOSE=&Close Campaign WESTRING_MENU_CE_SAVE=&Save Campaign WESTRING_MENU_CE_SAVEAS=Save Campaign &As... WESTRING_MENU_CE_ADDMAP=Add &Map... WESTRING_MENU_CE_REMOVEMAP=&Remove Map WESTRING_MENU_CE_EDITMAP=&Edit Map WESTRING_MENU_CE_EXPORTMAP=E&xport Map... WESTRING_MENU_CE_REPLACEMAP=Rep&lace Map... WESTRING_MENU_CE_MOVEMAPUP=Move Map &Up WESTRING_MENU_CE_MOVEMAPDOWN=Move Map &Down WESTRING_MENU_CE_GAMECONSTANTS=Game&play Constants... WESTRING_MENU_CE_GAMEINTERFACE=Game Inter&face... WESTRING_MENU_CE_ADDBUTTON=&Add Button... WESTRING_MENU_CE_EDITBUTTON=&Edit Button... WESTRING_MENU_CE_DELETEBUTTON=&Delete Button WESTRING_MENU_CE_MOVEBUTTONUP=Move Button &Up WESTRING_MENU_CE_MOVEBUTTONDOWN=Move Button D&own WESTRING_MENU_CE_HELP=Campaign Editor &Help... WESTRING_MENU_AIE_NEW=&New AI Data... WESTRING_MENU_AIE_OPEN=&Open AI Data... WESTRING_MENU_AIE_CLOSE=&Close AI Data WESTRING_MENU_AIE_SAVE=&Save AI Data WESTRING_MENU_AIE_SAVEAS=Save AI Data &As... WESTRING_MENU_AIE_EXPORTSCRIPT=E&xport Script... WESTRING_MENU_AIE_ADDTOMAP=Add To &Map... WESTRING_MENU_AIE_TESTAI=&Test AI WESTRING_MENU_AIE_ADDITEM=&Add Item... WESTRING_MENU_AIE_EDITITEM=&Edit Item... WESTRING_MENU_AIE_MOVEUP=Move &Up WESTRING_MENU_AIE_MOVEDOWN=Move &Down WESTRING_MENU_AIE_MODIFY_COND=&Modify Condition... WESTRING_MENU_AIE_ADD_COND=&Add Condition... WESTRING_MENU_AIE_EDIT_COND=&Edit Condition... WESTRING_MENU_AIE_ADD_PRIORITY=&Add Priority... WESTRING_MENU_AIE_EDIT_PRIORITY=&Edit Priority... WESTRING_MENU_AIE_ADD_GROUP=&Add Group WESTRING_MENU_AIE_ADD_UNIT=&Add Unit... WESTRING_MENU_AIE_EDIT_UNIT=&Edit Unit... WESTRING_MENU_AIE_ADD_WAVE=&Add Wave... WESTRING_MENU_AIE_EDIT_WAVE=&Edit Wave... WESTRING_MENU_OM_VIEW=&View Object WESTRING_MENU_OM_CROSSREF=&Cross Reference Object WESTRING_MENU_OM_EDITPROPS=&Edit Object Properties WESTRING_MENU_OM_DELETE=&Delete Object WESTRING_MENU_OM_RENAME=&Rename Object WESTRING_MENU_OM_PLAYSOUND=&Play Sound WESTRING_MENU_OM_MAPSUMMARY=&Map Summary WESTRING_MENU_OM_UNITS=&Units WESTRING_MENU_OM_ITEMS=&Items WESTRING_MENU_OM_DOODADS=&Doodads WESTRING_MENU_OM_REGIONS=&Regions WESTRING_MENU_OM_CAMERAS=&Cameras WESTRING_MENU_OM_TRIGGERS=&Triggers WESTRING_MENU_OM_FUNCTIONS=&Functions WESTRING_MENU_OM_VARIABLES=&Variables WESTRING_MENU_OM_SOUNDS=&Sounds WESTRING_MENU_IM_IMPORT=&Import File... WESTRING_MENU_IM_IMPORTMULT=Im&port Files... WESTRING_MENU_IM_EXPORT=&Export File... WESTRING_MENU_IM_EXPORTALL=E&xport All Files... WESTRING_MENU_IM_MODIFY=&Modify File Properties... WESTRING_MENU_IM_REPLACE=&Replace File... WESTRING_MENU_IM_DELETE=&Delete File // Tiles WESTRING_TILE_DIRT=Dirt WESTRING_TILE_CRACKED_DIRT=Cracked Dirt //#LINENOBETA WESTRING_TILE_DARK_CRACKED_DIRT=Cracked Dirt WESTRING_TILE_LIGHT_DIRT=Light Dirt WESTRING_TILE_ROCKY_DIRT=Rocky Dirt WESTRING_TILE_ROUGH_DIRT=Rough Dirt WESTRING_TILE_DARK_DIRT=Dark Dirt WESTRING_TILE_FROSTY_DIRT=Frosty Dirt WESTRING_TILE_RED_DIRT=Red Dirt WESTRING_TILE_MIXED_DIRT=Mixed Dirt WESTRING_TILE_FLAT_ROCK=Flat Rock WESTRING_TILE_GRASSY_DIRT=Grassy Dirt WESTRING_TILE_DIRT_SLAB=Dirt Slab WESTRING_TILE_ROCK_COBBLE=Rock Cobble WESTRING_TILE_DARK_ROCK=Dark Rock WESTRING_TILE_LIGHT_ROCK=Light Rock WESTRING_TILE_PEBBLES=Pebbles WESTRING_TILE_MOSS=Moss WESTRING_TILE_ROCKY_GRASS=Rocky Grass WESTRING_TILE_DARK_GRASS=Dark Grass WESTRING_TILE_GRASS=Grass WESTRING_TILE_LIGHT_GRASS=Light Grass WESTRING_TILE_LUMPY_GRASS=Lumpy Grass WESTRING_TILE_SAND=Sand WESTRING_TILE_FLAT_ROCK=Flat Rock WESTRING_TILE_DARK_FLAT_ROCK=Dark Flat Rock WESTRING_TILE_LIGHT_FLAT_ROCK=Light Flat Rock WESTRING_TILE_ROCK=Rock WESTRING_TILE_GREY_STONES=Grey Stones WESTRING_TILE_RED_STONE=Red Stone WESTRING_TILE_LAVA=Lava WESTRING_TILE_LAVA_CRACKS=Lava Cracks WESTRING_TILE_GRASSY_LEAVES=Grassy Leaves WESTRING_TILE_LIGHT_LEAVES=Light Leaves WESTRING_TILE_DARK_LEAVES=Dark Leaves WESTRING_TILE_SNOWY_LEAVES=Snowy Leaves WESTRING_TILE_LEAVES=Leaves WESTRING_TILE_SNOW=Snow WESTRING_TILE_CRACKED_POISON=Cracked Poison WESTRING_TILE_POISON=Poison WESTRING_TILE_SKULLS=Skulls WESTRING_TILE_DARK_BLACK_ICE=Dark Black Ice WESTRING_TILE_LIGHT_BLACK_ICE=Light Black Ice WESTRING_TILE_BLACK_ROCK=Black Rock WESTRING_TILE_DARK_ICE=Dark Ice WESTRING_TILE_ICE=Ice WESTRING_TILE_ICE_CHUNKS=Ice Chunks WESTRING_TILE_ICE_THICK=Thick Ice WESTRING_TILE_DARK_SNOW=Dark Snow WESTRING_TILE_ROCKY_SNOW=Rocky Snow WESTRING_TILE_TAR=Tar WESTRING_TILE_DESERT=Desert WESTRING_TILE_DESERT_DETAIL=Desert Detail WESTRING_TILE_DARK_DESERT=Dark Desert WESTRING_TILE_GRASSY_SNOW=Grassy Snow WESTRING_TILE_MUD=Mud WESTRING_TILE_MUDDY_DIRT=Muddy Dirt WESTRING_TILE_DIRT_ROAD=Dirt Road WESTRING_TILE_ROCKY_ROAD=Rocky Road WESTRING_TILE_ROUND_TILES=Round Tiles WESTRING_TILE_BRICK=Brick WESTRING_TILE_SMALL_BRICKS=Small Bricks WESTRING_TILE_LARGE_BRICKS=Large Bricks WESTRING_TILE_SQUARE_TILES=Square Tiles WESTRING_TILE_SHORT_GRASS=Short Grass WESTRING_TILE_GRASS_TRIM=Grass Trim WESTRING_TILE_BLACK_MARBLE=Black Marble WESTRING_TILE_WHITE_MARBLE=White Marble WESTRING_TILE_BOUNDARY=Boundary WESTRING_TILE_ROCKS=Rocks WESTRING_TILE_COBBLE_PATH=Cobble Path WESTRING_TILE_VILLAGE_ROUNDS=Village Rounds WESTRING_TILE_STONE_PATH=Stone Path WESTRING_TILE_THICK_GRASS=Thick Grass WESTRING_TILE_CROPS=Crops WESTRING_TILE_VINES=Vines WESTRING_TILE_ROUNDTILES=Round Tiles WESTRING_TILE_BLACK_BRICKS=Black Bricks WESTRING_TILE_CRACKED_ICE=Cracked Ice WESTRING_TILE_DARK_ICE=Dark Ice WESTRING_TILE_RUNED_BRICKS=Runed Bricks WESTRING_TILE_TILED_BRICKS=Tiled Bricks WESTRING_TILE_SAND=Sand WESTRING_TILE_BLACK_SQUARES=Black Squares WESTRING_TILE_FLAT_STONES=Flat Stones WESTRING_TILE_DARK_TILES=Dark Tiles WESTRING_TILE_LIGHT_FLAT_STONES=Light Flat Stones //#LINENOBETA WESTRING_TILE_ABYSS=Abyss // Cliff types WESTRING_CLIFF_CLdi=Dirt Cliff WESTRING_CLIFF_CLgr=Grass Cliff WESTRING_CLIFF_CLno=Dirt/Boundary Cliff WESTRING_CLIFF_CFdi=Dirt Cliff WESTRING_CLIFF_CFgr=Grass Cliff WESTRING_CLIFF_CWsn=Snow Cliff WESTRING_CLIFF_CWgr=Grass Cliff WESTRING_CLIFF_CBde=Desert Cliff WESTRING_CLIFF_CBgr=Grass Cliff WESTRING_CLIFF_CNdi=Dirt Cliff WESTRING_CLIFF_CNsn=Snow Cliff WESTRING_CLIFF_CAgr=Grass Cliff WESTRING_CLIFF_CAdi=Dirt Cliff WESTRING_CLIFF_CCgr=Grass Cliff WESTRING_CLIFF_CCdi=Dirt Cliff WESTRING_CLIFF_CYdi=Dirt Cliff WESTRING_CLIFF_CYsq=Tiled Walls WESTRING_CLIFF_CVdi=Dirt Cliff WESTRING_CLIFF_CVgr=Grass Cliff WESTRING_CLIFF_CXdi=Dirt Cliff WESTRING_CLIFF_CXsq=Tiled Walls WESTRING_CLIFF_CDdi=Natural Walls WESTRING_CLIFF_CDsq=Manmade Walls WESTRING_CLIFF_CZdi=Dirt Cliff WESTRING_CLIFF_CZlb=Ruined Walls WESTRING_CLIFF_CIsn=Snow Cliff WESTRING_CLIFF_CIrb=Brick Walls WESTRING_CLIFF_COdi=Dirt Cliff WESTRING_CLIFF_COdt=Dark Cliff WESTRING_CLIFF_COrd=Rough Dirt Cliff //#LINENOBETA WESTRING_CLIFF_CKdi=Dirt Cliff //#LINENOBETA WESTRING_CLIFF_CKdt=Dark Cliff //#LINENOBETA WESTRING_CLIFF_CKrd=Rough Dirt Cliff //#LINENOBETA WESTRING_CLIFF_CJdi=Dirt Cliff //#LINENOBETA WESTRING_CLIFF_CJsq=Tiled Walls // Doodads WESTRING_DOOD_APBS=Bush WESTRING_DOOD_APCT=Cattail WESTRING_DOOD_APLP=Lily Pads WESTRING_DOOD_ARST=Stones WESTRING_DOOD_APMS=Mushrooms WESTRING_DOOD_APHS=Stump Hollow WESTRING_DOOD_APTV=Vines Thorny WESTRING_DOOD_AOBD=Birds WESTRING_DOOD_AOBR=Brazier Skull WESTRING_DOOD_AOFS=Fish WESTRING_DOOD_AOF2=Fish Green WESTRING_DOOD_AOGS=Statue Guardian of Aszune WESTRING_DOOD_AOKS=Statue Keeper WESTRING_DOOD_AOLG=Log Straight WESTRING_DOOD_AOLA=Log Angled WESTRING_DOOD_AOOB=Obelisk WESTRING_DOOD_AOGO=Obelisk Glowing WESTRING_DOOD_AOSR=Remains Scorched WESTRING_DOOD_AOTO=Totem WESTRING_DOOD_ASPL=Pillar WESTRING_DOOD_ASPR=Pier WESTRING_DOOD_ASBC=Broken Column WESTRING_DOOD_ASBR=Rubble WESTRING_DOOD_ASBW=Wall Black Ruined WESTRING_DOOD_ASBL=Blocks Ruined WESTRING_DOOD_ASSL=Slab Ruined WESTRING_DOOD_ASWT=World Tree WESTRING_DOOD_BOBO=Bones WESTRING_DOOD_BOCT=Totem Centaur WESTRING_DOOD_BOTT=Totem Tauren WESTRING_DOOD_BPCA=Cactus WESTRING_DOOD_BRCR=Crater WESTRING_DOOD_BRFS=Fissure WESTRING_DOOD_BRGS=Geyser WESTRING_DOOD_BRRP=Rock Pillar WESTRING_DOOD_BRRS=Rock Spires WESTRING_DOOD_BRSP=Rock Spires Small WESTRING_DOOD_BSAR=Ruined Arch WESTRING_DOOD_BSRB=Ruined Building WESTRING_DOOD_BSRC=Ruined Chunk WESTRING_DOOD_BSRV=Ruined Curved Wall WESTRING_DOOD_BSRW=Ruined Wall WESTRING_DOOD_BSBS=Stone Bridge WESTRING_DOOD_COBL=Blighted Mist WESTRING_DOOD_CODF=Fish Dead WESTRING_DOOD_LPCR=Corn WESTRING_DOOD_LPLP=Lily Pad WESTRING_DOOD_LPFP=Lily Pads Floating WESTRING_DOOD_LPRS=River Rushes WESTRING_DOOD_LPWB=Wheat Bunch WESTRING_DOOD_LPWH=Wheat WESTRING_DOOD_LPCW=Grain Scorched WESTRING_DOOD_LOAM=Rack Armor WESTRING_DOOD_LOAR=Archery Target WESTRING_DOOD_LOH1=Banner Human WESTRING_DOOD_LOO1=Banner Orc WESTRING_DOOD_LOO2=Banner Tutorial Orc WESTRING_DOOD_LOBR=Brazier WESTRING_DOOD_LOBZ=Brazier Glowing WESTRING_DOOD_LOCA=Cauldron with heads WESTRING_DOOD_LOCB=Hay Cart Broken WESTRING_DOOD_LOXX=Hay Cart Broken (Infected) WESTRING_DOOD_LOCH=Hay Cart WESTRING_DOOD_LORC=Hay Cart (Infected) WESTRING_DOOD_LOCG=Cage WESTRING_DOOD_LOCE=Cage Empty WESTRING_DOOD_LOCT=Cage Trashed WESTRING_DOOD_LOFL=Flies WESTRING_DOOD_LOFT=Firepit Trashed Orc WESTRING_DOOD_LOFZ=Fire Pit Glowing WESTRING_DOOD_LOGR=Grave WESTRING_DOOD_LOHB=Hay WESTRING_DOOD_LOHC=Hay Clump WESTRING_DOOD_LOHP=Post Hitching WESTRING_DOOD_LOIC=Corpse Impaled WESTRING_DOOD_LOLP=Post Lantern WESTRING_DOOD_LOPG=Grave Peasant WESTRING_DOOD_LORB=Bones Rib WESTRING_DOOD_LORH=Hay (Infected) WESTRING_DOOD_LOSC=Corpse Sitting WESTRING_DOOD_LOSP=Post Sign WESTRING_DOOD_LOSS=Skulls on Sticks WESTRING_DOOD_LOSH=Head on Spear WESTRING_DOOD_LOSK=Skull Pile WESTRING_DOOD_LOSM=Smoke Smudge WESTRING_DOOD_LOSW=Wall Stone WESTRING_DOOD_LOTH=Torch WESTRING_DOOD_LOTZ=Torch Glowing WESTRING_DOOD_LOT1=Trash WESTRING_DOOD_LOTR=Trough WESTRING_DOOD_LOWB=Wheelbarrow WESTRING_DOOD_LOWR=Wheelbarrow Broken WESTRING_DOOD_LOWP=Rack Weapon WESTRING_DOOD_WRIC=Ice WESTRING_DOOD_WRIS=Ice Shard WESTRING_DOOD_LRRG=Rocks Grassy WESTRING_DOOD_LRRS=Rocks Snowy WESTRING_DOOD_LSBA=Barn WESTRING_DOOD_LSSB=Barn Scorched WESTRING_DOOD_LSSF=Farm Scorched WESTRING_DOOD_LSGR=Granary WESTRING_DOOD_LSGS=Granary Scorched WESTRING_DOOD_LSIN=Inn WESTRING_DOOD_LSSI=Inn Scorched WESTRING_DOOD_LSST=Tower Scorched WESTRING_DOOD_LSBR=Bridge WESTRING_DOOD_LSBL=Bridge Long Log WESTRING_DOOD_LSLB=Bridge Log WESTRING_DOOD_LSBS=Bridge Small WESTRING_DOOD_LSEB=Elven Building WESTRING_DOOD_LSWB=Windmill Burned WESTRING_DOOD_LSWL=Well WESTRING_DOOD_LSWM=Windmill WESTRING_DOOD_ASRA=Rock Archway WESTRING_DOOD_ASR1=Rock Archway Diagonal WESTRING_DOOD_BSRA=Rock Archway WESTRING_DOOD_BSR1=Rock Archway Diagonal WESTRING_DOOD_CSRA=Rock Archway WESTRING_DOOD_CSR1=Rock Archway Diagonal WESTRING_DOOD_DSRA=Rock Archway WESTRING_DOOD_DSR1=Rock Archway Diagonal WESTRING_DOOD_LSRA=Rock Archway WESTRING_DOOD_LSR1=Rock Archway Diagonal WESTRING_DOOD_YSA1=Archway Angled WESTRING_DOOD_YSAW=Archway WESTRING_DOOD_DSAH=Archway WESTRING_DOOD_GSAH=Archway Stone WESTRING_DOOD_GSA2=Archway Angled Stone WESTRING_DOOD_ZSAR=Archway Natural WESTRING_DOOD_ZSA1=Archway Angled Natural WESTRING_DOOD_ZSAB=Archway WESTRING_DOOD_ZSB1=Archway Angled //#LINENOBETA WESTRING_DOOD_ISAR=Archway Icy //#LINENOBETA WESTRING_DOOD_ISA1=Archway Angled Icy WESTRING_DOOD_LWW0=Waterfall WESTRING_DOOD_LCW0=Waterfall Base WESTRING_DOOD_LWRW=Shoreline Wave WESTRING_DOOD_LWWS=Shoreline Tide WESTRING_DOOD_NOBC=Column Broken WESTRING_DOOD_NOBK=Obelisk Broken WESTRING_DOOD_NOFL=Fence WESTRING_DOOD_NOAL=Fence Angled WESTRING_DOOD_NOTB=Tombstone WESTRING_DOOD_NOBT=Bats WESTRING_DOOD_NOFB=Floating Box WESTRING_DOOD_NOGV=Grave Stone WESTRING_DOOD_NWFP=Floating Plank WESTRING_DOOD_NWPA=Floating Panel WESTRING_DOOD_NWI1=Iceberg WESTRING_DOOD_NOFG=Fire Pit with Pig WESTRING_DOOD_NOFP=Fire Pit WESTRING_DOOD_NOFT=Fire Pit Trashed WESTRING_DOOD_NWWH=Whale WESTRING_DOOD_NORW=Rowboat WESTRING_DOOD_NORD=Rowboat Destroyed WESTRING_DOOD_NOSD=Ship Destroyed WESTRING_DOOD_NRCI=Ice Chunks WESTRING_DOOD_NRIC=Ice Claws WESTRING_DOOD_NRRK=Rocks WESTRING_DOOD_NRWR=Rocks Webbed WESTRING_DOOD_NSCT=Crypt WESTRING_DOOD_NSRB=Rubble WESTRING_DOOD_VOFL=Fence Long WESTRING_DOOD_VOAL=Fence Angled Long WESTRING_DOOD_VOFS=Fence Short WESTRING_DOOD_VOAS=Fence Angled Short WESTRING_DOOD_VOLP=Lightpost WESTRING_DOOD_VSVB=Building WESTRING_DOOD_XOCL=Magical Lantern WESTRING_DOOD_XOCS=Power Generator WESTRING_DOOD_XOMR=Magical Runes WESTRING_DOOD_YOBB=Banner Long Blue WESTRING_DOOD_YOWB=Banner Long White WESTRING_DOOD_YOBS=Bench Stone WESTRING_DOOD_YOSA=Bench Angled Stone WESTRING_DOOD_YOBW=Bench Wood WESTRING_DOOD_YOWA=Bench Angled Wood WESTRING_DOOD_YOEC=Crates Empty WESTRING_DOOD_YOFN=Fountain //#LINENOBETA WESTRING_DOOD_YOFR=Fountain Ruined WESTRING_DOOD_YOST=Statue WESTRING_DOOD_YOKS=Statue Shieldless WESTRING_DOOD_YOWS=Statue White WESTRING_DOOD_YOTF=Fire WESTRING_DOOD_YOFB=Fire Blue WESTRING_DOOD_YOFS=Fire Small WESTRING_DOOD_YOF1=Trap Side Fire WESTRING_DOOD_YOF2=Trap Fire WESTRING_DOOD_YOF3=Fire Gust WESTRING_DOOD_YOR1=Trap Side Frost WESTRING_DOOD_YOR2=Trap Frost WESTRING_DOOD_YOSW=Sun Well WESTRING_DOOD_YOTH=Throne WESTRING_DOOD_YOTS=Sign Tavern WESTRING_DOOD_YOBG=Sign Bob's Guns WESTRING_DOOD_YOTA=Sign Tracey's Armory WESTRING_DOOD_YPBS=Bush WESTRING_DOOD_YPFS=Flower Bed Straight WESTRING_DOOD_YPFA=Flower Bed Angled WESTRING_DOOD_YPPP=Potted Plant WESTRING_DOOD_YSCA=Cathedral //#LINENOBETA WESTRING_DOOD_YSCR=Cathedral Ruined WESTRING_DOOD_YSCO=Column Single WESTRING_DOOD_YSCD=Column Double WESTRING_DOOD_YSC5=Column Angled Double WESTRING_DOOD_YSCS=Column Semi Circle WESTRING_DOOD_YSC2=Column Semi Circle WESTRING_DOOD_YSC3=Column Semi Circle WESTRING_DOOD_YSC4=Column Semi Circle WESTRING_DOOD_YSLS=Wall End Short WESTRING_DOOD_YSLT=Wall End Tall WESTRING_DOOD_YSLL=Wall End Lantern //#LINENOBETA WESTRING_DOOD_YSLX=Wall End Lantern No Light WESTRING_DOOD_YSTA=Tavern WESTRING_DOOD_YSW0=Wall Low (Horizontal) WESTRING_DOOD_YSW1=Wall Low (Diagonal 1) WESTRING_DOOD_YSW2=Wall Low (Vertical) WESTRING_DOOD_YSW3=Wall Low (Diagonal 2) WESTRING_DOOD_YS00="City Building (Diagonal 1, Red)" WESTRING_DOOD_YS01="City Building (Diagonal 1, Green)" WESTRING_DOOD_YS02="City Building (Diagonal 1, Purple)" WESTRING_DOOD_YS06="City Building (Diagonal 2, Purple)" WESTRING_DOOD_YS07="City Building (Diagonal 2, Green)" WESTRING_DOOD_YS08="City Building (Diagonal 2, Blue)" WESTRING_DOOD_YS03="City Building (Horizontal, Blue)" WESTRING_DOOD_YS04="City Building (Horizontal, Green)" WESTRING_DOOD_YS05="City Building (Horizontal, Red)" WESTRING_DOOD_YS09="City Building (Vertical, Green)" WESTRING_DOOD_YS10="City Building (Vertical, Red)" WESTRING_DOOD_YS11="City Building (Vertical, Blue)" WESTRING_DOOD_YS13="City Building Large (Diagonal 1, Red)" WESTRING_DOOD_YS15="City Building Large (Diagonal 2, Blue)" WESTRING_DOOD_YS14="City Building Large (Horizontal, Green)" WESTRING_DOOD_YS12="City Building Large (Vertical, Purple)" //#LINENOBETA WESTRING_DOOD_YSR0="City Building Ruined (Diagonal 1, Red)" //#LINENOBETA WESTRING_DOOD_YSR1="City Building Ruined (Diagonal 1, Green)" //#LINENOBETA WESTRING_DOOD_YSR2="City Building Ruined (Diagonal 1, Purple)" //#LINENOBETA WESTRING_DOOD_YSR6="City Building Ruined (Diagonal 2, Purple)" //#LINENOBETA WESTRING_DOOD_YSR7="City Building Ruined (Diagonal 2, Green)" //#LINENOBETA WESTRING_DOOD_YSR8="City Building Ruined (Diagonal 2, Blue)" //#LINENOBETA WESTRING_DOOD_YSR3="City Building Ruined (Horizontal, Blue)" //#LINENOBETA WESTRING_DOOD_YSR4="City Building Ruined (Horizontal, Green)" //#LINENOBETA WESTRING_DOOD_YSR5="City Building Ruined (Horizontal, Red)" //#LINENOBETA WESTRING_DOOD_YSR9="City Building Ruined (Vertical, Green)" //#LINENOBETA WESTRING_DOOD_YSRA="City Building Ruined (Vertical, Red)" //#LINENOBETA WESTRING_DOOD_YSRB="City Building Ruined (Vertical, Blue)" //#LINENOBETA WESTRING_DOOD_YSRD="City Building Large Ruined (Diagonal 1, Red)" //#LINENOBETA WESTRING_DOOD_YSRF="City Building Large Ruined (Diagonal 2, Blue)" //#LINENOBETA WESTRING_DOOD_YSRE="City Building Large Ruined (Horizontal, Green)" //#LINENOBETA WESTRING_DOOD_YSRC="City Building Large Ruined (Vertical, Purple)" WESTRING_DOOD_LOMI=Cinematic Medivh WESTRING_DOOD_YOCP=Camera Prop WESTRING_DOOD_YOLB=Lightning Bolt WESTRING_DOOD_YZEF=Energy Field WESTRING_DOOD_DOTP=Pile of Treasure WESTRING_DOOD_DOJP=Pile of Junk WESTRING_DOOD_DOCH=Chains WESTRING_DOOD_DOCP=Chain Post WESTRING_DOOD_DOLC=Lava Cracks WESTRING_DOOD_DOCR=Chair WESTRING_DOOD_DOBH=Bench WESTRING_DOOD_DOBK=Bookshelf WESTRING_DOOD_DOKB=Bookshelf Large WESTRING_DOOD_DOBW=Bookshelf Long WESTRING_DOOD_DOAB=Bookshelf Angled WESTRING_DOOD_DOTB=Table WESTRING_DOOD_DOTC=Table and Chair WESTRING_DOOD_DOTT=Table Torture WESTRING_DOOD_DOIM=Iron Maiden WESTRING_DOOD_DOMC=Mine Cart WESTRING_DOOD_DOME=Mine Cart Empty WESTRING_DOOD_DPSH=Mushroom Blue WESTRING_DOOD_DSP0=Wall Barred Small WESTRING_DOOD_DSP9=Wall Barred Large WESTRING_DOOD_DRFC=Crater Fiery WESTRING_DOOD_DRST=Stalagmite WESTRING_DOOD_LCC0=Cliff Cave WESTRING_DOOD_LCC2=Cliff Cave 2 WESTRING_DOOD_LWWF=Waterfall WESTRING_DOOD_LZTH=Thrall's Hut WESTRING_DOOD_ZOFO=Ruins Fountain WESTRING_DOOD_ZOSS=Ruins Stones WESTRING_DOOD_ZWSF=Fish School WESTRING_DOOD_ZSRB=Ruins WESTRING_DOOD_ZOSB=Ruins Broken Statue WESTRING_DOOD_ZORT=Ruins Throne WESTRING_DOOD_ZORP=Ruins Pillars WESTRING_DOOD_ZOBR=Ruins Brazier WESTRING_DOOD_ZOOB=Ruins Obelisk WESTRING_DOOD_ZOST=Ruins Statue WESTRING_DOOD_ZOSH=Shells //#LINENOBETA WESTRING_DOOD_YCC1=Cave City Cliff (North Right) //#LINENOBETA WESTRING_DOOD_YCC2=Cave City Cliff (North Left) //#LINENOBETA WESTRING_DOOD_YCC3=Cave City Cliff (West) //#LINENOBETA WESTRING_DOOD_YCC4=Cave City Cliff (East) //#LINENOBETA WESTRING_DOOD_YCD1=Ruined City Cliff (North) //#LINENOBETA WESTRING_DOOD_YCD2=Ruined City Cliff (East) //#LINENOBETA WESTRING_DOOD_YCD3=Ruined City Cliff (South) //#LINENOBETA WESTRING_DOOD_YCD4=Ruined City Cliff (West) //#LINENOBETA WESTRING_DOOD_YCR1=Cave Natural Cliff (North Right) //#LINENOBETA WESTRING_DOOD_YCR2=Cave Natural Cliff (North Left) //#LINENOBETA WESTRING_DOOD_YCR3=Cave Natural Cliff (West) //#LINENOBETA WESTRING_DOOD_YCR4=Cave Natural Cliff (East) //#LINENOBETA WESTRING_DOOD_YCP1=Ruined Natural Cliff (North) //#LINENOBETA WESTRING_DOOD_YCP2=Ruined Natural Cliff (East) //#LINENOBETA WESTRING_DOOD_YCP3=Ruined Natural Cliff (South) //#LINENOBETA WESTRING_DOOD_YCP4=Ruined Natural Cliff (West) //#LINENOBETA WESTRING_DOOD_YCS1=Slide City Cliff (North) //#LINENOBETA WESTRING_DOOD_YCS2=Slide City Cliff (East) //#LINENOBETA WESTRING_DOOD_YCS3=Slide City Cliff (South) //#LINENOBETA WESTRING_DOOD_YCS4=Slide City Cliff (West) //#LINENOBETA WESTRING_DOOD_YCT1=Ruined City Cliff Short (North) //#LINENOBETA WESTRING_DOOD_YCT2=Ruined City Cliff Short (East) //#LINENOBETA WESTRING_DOOD_YCT3=Ruined City Cliff Short (South) //#LINENOBETA WESTRING_DOOD_YCT4=Ruined City Cliff Short (West) //#LINENOBETA WESTRING_DOOD_YCO1=Slide City Cliff Short (North) //#LINENOBETA WESTRING_DOOD_YCO2=Slide City Cliff Short (East) //#LINENOBETA WESTRING_DOOD_YCO3=Slide City Cliff Short (South) //#LINENOBETA WESTRING_DOOD_YCO4=Slide City Cliff Short (West) //#LINENOBETA WESTRING_DOOD_YCG1=Slide Natural Cliff (North) //#LINENOBETA WESTRING_DOOD_YCG2=Slide Natural Cliff (East) //#LINENOBETA WESTRING_DOOD_YCG3=Slide Natural Cliff (South) //#LINENOBETA WESTRING_DOOD_YCG4=Slide Natural Cliff (West) //#LINENOBETA WESTRING_DOOD_YCU1=Slide Natural Cliff Short (North) //#LINENOBETA WESTRING_DOOD_YCU2=Slide Natural Cliff Short (East) //#LINENOBETA WESTRING_DOOD_YCU3=Slide Natural Cliff Short (South) //#LINENOBETA WESTRING_DOOD_YCU4=Slide Natural Cliff Short (West) //#LINENOBETA WESTRING_DOOD_YCL1=Ruined Natural Cliff Short (North) //#LINENOBETA WESTRING_DOOD_YCL2=Ruined Natural Cliff Short (East) //#LINENOBETA WESTRING_DOOD_YCL3=Ruined Natural Cliff Short (South) //#LINENOBETA WESTRING_DOOD_YCL4=Ruined Natural Cliff Short (West) //#LINENOBETA WESTRING_DOOD_ZORC=Ruined Crystal Tower //#LINENOBETA WESTRING_DOOD_ZODT=Ruined Tower //#LINENOBETA WESTRING_DOOD_ZORB=Ruined Tower Base //#LINENOBETA WESTRING_DOOD_ZOTB=Ruined Double Base //#LINENOBETA WESTRING_DOOD_ZOVR=Dalaran Violet Citadel Ruined WESTRING_DOOD_ZOFP=Ruins Firepot WESTRING_DOOD_ZCV1=Vines Cliffside WESTRING_DOOD_ZWSW=Seaweed WESTRING_DOOD_ZWBG=Bubbles //#LINENOBETA WESTRING_DOOD_IWBG=Bubbles Steam //#LINENOBETA WESTRING_DOOD_IWIE=Ice Floating //#LINENOBETA WESTRING_DOOD_IWWF=Icy Waterfall WESTRING_DOOD_ZPFW=Flowers WESTRING_DOOD_ZPSH=Shrub WESTRING_DOOD_ZWCL=Coral WESTRING_DOOD_ZWCA=Coral Arch //#LINENOBETA WESTRING_DOOD_ZZDT=Footprints Demonic //#LINENOBETA WESTRING_DOOD_IOST=Skull Torch //#LINENOBETA WESTRING_DOOD_IRIC=Ice Block //#LINENOBETA WESTRING_DOOD_DOAS=Statue of Azshara //#LINENOBETA WESTRING_DOOD_IOSM=Snowman //#LINENOBETA WESTRING_DOOD_IOSS=Ice Spider on Pedestal //#LINENOBETA WESTRING_DOOD_IOSL=Statue Ice Spider //#LINENOBETA WESTRING_DOOD_AZRF=Ruined Ship //#LINENOBETA WESTRING_DOOD_OPOP=Outland Plants //#LINENOBETA WESTRING_DOOD_IRGC=Glacier //#LINENOBETA WESTRING_DOOD_ORMK=Rock Magma //#LINENOBETA WESTRING_DOOD_YCX1=Ruined Ground (2x2) //#LINENOBETA WESTRING_DOOD_YCX2=Ruined Ground (4x4) //#LINENOBETA WESTRING_DOOD_YCX3=Ruined Ground (4x2) //#LINENOBETA WESTRING_DOOD_ZRBS=Rubble Small //#LINENOBETA WESTRING_DOOD_ZRBD=Rubble Large //#LINENOBETA WESTRING_DOOD_ORFK=Rocks Floating //#LINENOBETA WESTRING_DOOD_ORFC=Rocks Cluster Floating //#LINENOBETA WESTRING_DOOD_ASPR=Pier //#LINENOBETA WESTRING_DOOD_ASPT=Pier Ruined //#LINENOBETA WESTRING_DOOD_ZPVP=Viny Plant //#LINENOBETA WESTRING_DOOD_ZOLS=Ruins Library Shelf //#LINENOBETA WESTRING_DOOD_ZZGR=Gul'dan's Runes //#LINENOBETA WESTRING_DOOD_JZIF=Invulnerability Field //#LINENOBETA WESTRING_DOOD_ZZYS=Eye of Sargeras //#LINENOBETA WESTRING_DOOD_JSCS=Column Semi Circle Ruined //#LINENOBETA WESTRING_DOOD_JSC2=Column Semi Circle Ruined //#LINENOBETA WESTRING_DOOD_JSC3=Column Semi Circle Ruined //#LINENOBETA WESTRING_DOOD_JSC4=Column Semi Circle Ruined //#LINENOBETA WESTRING_DOOD_JSCO=Column Ruined //#LINENOBETA WESTRING_DOOD_JSCX=Column Ruined with Cap //#LINENOBETA WESTRING_DOOD_JSRC=City Building Large Base Ruined //#LINENOBETA WESTRING_DOOD_JSR6=City Building Base Ruined //#LINENOBETA WESTRING_DOOD_JSAR=Archway Ruined //#LINENOBETA WESTRING_DOOD_JSAX=Archway Ruined //#LINENOBETA WESTRING_DOOD_ZZCD=Dust //#LINENOBETA WESTRING_DOOD_LSRG=Ruined Goblin Shipyard //#LINENOBETA WESTRING_DOOD_AONT=Totem Lantern //#LINENOBETA WESTRING_DOOD_DOSV=Sewer Vents //#LINENOBETA WESTRING_DOOD_DOSW=Sewer Wallpipes //#LINENOBETA WESTRING_DOOD_LOWF=Wall Fountain //#LINENOBETA WESTRING_DOOD_KODR=Runes //#LINENOBETA WESTRING_DOOD_ASV0=Night Elf Fishing Village //#LINENOBETA WESTRING_DOOD_ASV1=Night Elf Fishing Village //#LINENOBETA WESTRING_DOOD_ASV2=Night Elf Fishing Village //#LINENOBETA WESTRING_DOOD_ASV3=Night Elf Fishing Village //#LINENOBETA WESTRING_DOOD_ASV4=Night Elf Fishing Village //#LINENOBETA WESTRING_DOOD_ASX0=Night Elf Fishing Village Ruined //#LINENOBETA WESTRING_DOOD_ASX1=Night Elf Fishing Village Ruined //#LINENOBETA WESTRING_DOOD_ASX2=Night Elf Fishing Village Ruined //#LINENOBETA WESTRING_DOOD_ZOTR=Ruins Trash //#LINENOBETA WESTRING_DOOD_ZOBA=Ruins Bloody Altar //#LINENOBETA WESTRING_DOOD_IZRW=Rising Water //#LINENOBETA WESTRING_DOOD_KOST=Statue Black Citadel //#LINENOBETA WESTRING_DOOD_IZFT=The Frozen Throne //#LINENOBETA WESTRING_DOOD_IOIC=Chair Icey //#LINENOBETA WESTRING_DOOD_IRCY=Crystal //#LINENOBETA WESTRING_DOOD_ISSR=Archway Icecrown Stone //#LINENOBETA WESTRING_DOOD_ISS1=Archway Angled Icecrown Stone //#LINENOBETA WESTRING_DOOD_IOCH=Chair //#LINENOBETA WESTRING_DOOD_OOAL=Altar //#LINENOBETA WESTRING_DOOD_OOGR=Flame Grate //#LINENOBETA WESTRING_DOOD_OOOB=Obstacle //#LINENOBETA WESTRING_DOOD_OOSK=Skull //#LINENOBETA WESTRING_DOOD_OOST=Stake //#LINENOBETA WESTRING_DOOD_ORRR=Rubble //#LINENOBETA WESTRING_DOOD_JZUD=Underground Dome //#LINENOBETA WESTRING_DOOD_OOSD=Standard //#LINENOBETA WESTRING_DOOD_IRRS=Snowy Rock //#LINENOBETA WESTRING_DOOD_JOGR=Glowing Runes //#LINENOBETA WESTRING_DOOD_BPTW=Barrens Tree (Indestructible) //#LINENOBETA WESTRING_DOOD_ZPTW=Sunken Ruins Tree (Indestructible) //#LINENOBETA WESTRING_DOOD_IZWW=Rising Water Wide //#LINENOBETA WESTRING_DOOD_OSAR=Archway Outland //#LINENOBETA WESTRING_DOOD_OSA1=Archway Angled Outland // Triggers - Function categories WESTRING_TRIGCAT_NOTHING="Nothing" WESTRING_TRIGCAT_ARITHMETIC="Arithmetic" WESTRING_TRIGCAT_COMMENT="Comment" WESTRING_TRIGCAT_CUSTOM="Custom Script" WESTRING_TRIGCAT_CONDITION="Condition" WESTRING_TRIGCAT_CONVERSION="Conversion" WESTRING_TRIGCAT_WAIT="Wait" WESTRING_TRIGCAT_SETVARIABLE="Set Variable" WESTRING_TRIGCAT_SKIPACTIONS="Skip Actions" WESTRING_TRIGCAT_LOGIC="If/Then/Else" WESTRING_TRIGCAT_FORLOOP="For Loop" WESTRING_TRIGCAT_LAST="Last" WESTRING_TRIGCAT_AI="AI" WESTRING_TRIGCAT_ANIMATION="Animation" WESTRING_TRIGCAT_CAMERA="Camera" WESTRING_TRIGCAT_CINEMATIC="Cinematic" WESTRING_TRIGCAT_TIMER="Countdown Timer" WESTRING_TRIGCAT_DESTRUCT="Destructible" WESTRING_TRIGCAT_DIALOG="Dialog" WESTRING_TRIGCAT_ENVIRONMENT="Environment" WESTRING_TRIGCAT_EVENTRESPONSE="Event Response" WESTRING_TRIGCAT_TEXTTAG="Floating Text" WESTRING_TRIGCAT_GAME="Game" WESTRING_TRIGCAT_GAMECACHE="Game Cache" WESTRING_TRIGCAT_HASHTABLE="Hashtable" WESTRING_TRIGCAT_HERO="Hero" WESTRING_TRIGCAT_ITEM="Item" WESTRING_TRIGCAT_LEADERBOARD="Leaderboard" WESTRING_TRIGCAT_MATH="Math" WESTRING_TRIGCAT_MELEE="Melee Game" WESTRING_TRIGCAT_MULTIBOARD="Multiboard" WESTRING_TRIGCAT_NEUTRALBUILDING="Neutral Building" WESTRING_TRIGCAT_PLAYER="Player" WESTRING_TRIGCAT_PLAYERGROUP="Player Group" WESTRING_TRIGCAT_QUEST="Quest" WESTRING_TRIGCAT_REGION="Region" WESTRING_TRIGCAT_UNITSEL="Selection" WESTRING_TRIGCAT_SOUND="Sound" WESTRING_TRIGCAT_SPECIALEFFECT="Special Effect" WESTRING_TRIGCAT_TIME="Time" WESTRING_TRIGCAT_TRIGGER="Trigger" WESTRING_TRIGCAT_UNIT="Unit" WESTRING_TRIGCAT_UNITGROUP="Unit Group" WESTRING_TRIGCAT_VISIBILITY="Visibility" //%%% DEBUG - Remove for retail //WESTRING_TRIGCAT_OBSOLETE="OBSOLETE" //WESTRING_TRIGCAT_DEBUG="DEBUG" WESTRING_TRIGCAT_AI_TOWN=Town WESTRING_TRIGCAT_AI_HERO=Hero WESTRING_TRIGCAT_AI_RESOURCES=Resources WESTRING_TRIGCAT_AI_MISC=Misc WESTRING_TRIGCAT_AI_UNIT=Unit WESTRING_TRIGCAT_AI_UPGRADE=Upgrade WESTRING_TRIGCAT_AI_COMMAND=Command // Trigger Variable Types // These are sorted so that they appear as such in the Variables dialog. WESTRING_TRIGTYPE_abilcode="Ability" WESTRING_TRIGTYPE_boolean="Boolean" WESTRING_TRIGTYPE_buffcode="Buff" WESTRING_TRIGTYPE_camerasetup="Camera Object" WESTRING_TRIGTYPE_destructable="Destructible" WESTRING_TRIGTYPE_destructablecode="Destructible-Type" WESTRING_TRIGTYPE_defeatcondition="Defeat Condition" WESTRING_TRIGTYPE_dialog="Dialog" WESTRING_TRIGTYPE_button="Dialog Button" WESTRING_TRIGTYPE_texttag="Floating Text" WESTRING_TRIGTYPE_gamecache="Game Cache" WESTRING_TRIGTYPE_gamespeed="Game Speed" WESTRING_TRIGTYPE_handle="Handle" WESTRING_TRIGTYPE_hashtable="Hashtable" WESTRING_TRIGTYPE_integer="Integer" WESTRING_TRIGTYPE_item="Item" WESTRING_TRIGTYPE_itemcode="Item-Type" WESTRING_TRIGTYPE_itemtype="Item-Class" WESTRING_TRIGTYPE_leaderboard="Leaderboard" WESTRING_TRIGTYPE_multiboard="Multiboard" WESTRING_TRIGTYPE_ordercode="Order" WESTRING_TRIGTYPE_player="Player" WESTRING_TRIGTYPE_playercolor="Player Color" WESTRING_TRIGTYPE_force="Player Group" WESTRING_TRIGTYPE_location="Point" WESTRING_TRIGTYPE_quest="Quest" WESTRING_TRIGTYPE_questitem="Quest Requirement" WESTRING_TRIGTYPE_race="Race" WESTRING_TRIGTYPE_real="Real" WESTRING_TRIGTYPE_rect="Region" WESTRING_TRIGTYPE_sound="Sound" WESTRING_TRIGTYPE_effect="Special Effect" WESTRING_TRIGTYPE_string="String" WESTRING_TRIGTYPE_techcode="Tech-Type" WESTRING_TRIGTYPE_timer="Timer" WESTRING_TRIGTYPE_timerdialog="Timer Window" WESTRING_TRIGTYPE_trigger="Trigger" WESTRING_TRIGTYPE_unit="Unit" WESTRING_TRIGTYPE_group="Unit Group" WESTRING_TRIGTYPE_unitcode="Unit-Type" WESTRING_TRIGTYPE_fogmodifier="Visibility Modifier" WESTRING_TRIGTYPE_weathereffect="Weather Effect" WESTRING_TRIGTYPE_terraindeformation="Terrain Deformation" // Trigger Non-Variable Types - Atomic (built-in to the language) WESTRING_TRIGTYPE_code="Function" // Trigger Non-Variable Types - Basic (from common.j) WESTRING_TRIGTYPE_event="Event" WESTRING_TRIGTYPE_triggercondition="Trigger Condition" WESTRING_TRIGTYPE_triggeraction="Trigger Action" WESTRING_TRIGTYPE_boolexpr="Boolean Expression" WESTRING_TRIGTYPE_unittype="Unit Classification" WESTRING_TRIGTYPE_alliancetype="Alliance Type" WESTRING_TRIGTYPE_playerstate="Player Property" WESTRING_TRIGTYPE_playerscore="Player Score" WESTRING_TRIGTYPE_playergameresult="Player Game Result" WESTRING_TRIGTYPE_unitstate="Unit Property" WESTRING_TRIGTYPE_playerunitevent="Player Unit Event" WESTRING_TRIGTYPE_unitevent="Unit Event" WESTRING_TRIGTYPE_limitop="Limit Operation" WESTRING_TRIGTYPE_gamedifficulty="Game Difficulty" WESTRING_TRIGTYPE_gameevent="Game Event" WESTRING_TRIGTYPE_aidifficulty="Melee AI" WESTRING_TRIGTYPE_mapdensity="Map Density" WESTRING_TRIGTYPE_mapcontrol="Player Controller" WESTRING_TRIGTYPE_mapflag="Map Flag" WESTRING_TRIGTYPE_playerslotstate="Player Slot Status" WESTRING_TRIGTYPE_camerafield="Camera Field" WESTRING_TRIGTYPE_raritycontrol="Animation Rarity" WESTRING_TRIGTYPE_blendmode="Blending Method" WESTRING_TRIGTYPE_fogstate="Visibility State" WESTRING_TRIGTYPE_volumegroup="Volume Channel" // Trigger Non-Variable Types - Utility, only used to simplify triggers WESTRING_TRIGTYPE_keyeventtype="Keyboard Event Type" WESTRING_TRIGTYPE_keyeventkey="Keyboard Event Key" WESTRING_TRIGTYPE_colorchangeoption="Color Change Option" WESTRING_TRIGTYPE_playerchangecoloroption="Player Change Color Option" WESTRING_TRIGTYPE_chatmatchtype="Chat Match Type" WESTRING_TRIGTYPE_unitfacingbone="Unit Facing Source" WESTRING_TRIGTYPE_inclusionoption="Include Option" WESTRING_TRIGTYPE_cameraapplyoption="Camera Apply Option" WESTRING_TRIGTYPE_cameraorientationoption="Camera Orientation Option" WESTRING_TRIGTYPE_invulnerableoption="Invulnerability Option" WESTRING_TRIGTYPE_availabilityoption="Availability Option" WESTRING_TRIGTYPE_showhideoption="Show / Hide Option" WESTRING_TRIGTYPE_minimizeoption="Minimize / Maximize Option" WESTRING_TRIGTYPE_skymodelstring="Sky Model" WESTRING_TRIGTYPE_cinefiltertexture="Cinematic Filter Texture" WESTRING_TRIGTYPE_pathingoption="Pathing Option" WESTRING_TRIGTYPE_pawnableoption="Pawnable Option" WESTRING_TRIGTYPE_dropnodropoption="Droppable Option" WESTRING_TRIGTYPE_droppableoption="Drop On Death Option" WESTRING_TRIGTYPE_beforeafteroption="Before / After Option" WESTRING_TRIGTYPE_onoffoption="On / Off Option" WESTRING_TRIGTYPE_enabledisableoption="Enable / Disable Option" WESTRING_TRIGTYPE_enableddisabledoption="Enabled / Disabled Option" WESTRING_TRIGTYPE_rescuableoption="Rescuable / Unrescuable Option" WESTRING_TRIGTYPE_allowdontoption="Allow / Don't Allow Option" WESTRING_TRIGTYPE_fadedontoption="Fade / Don't Fade Option" WESTRING_TRIGTYPE_unitorderutarg="Unit-Targeted Unit Order" WESTRING_TRIGTYPE_unitorderptarg="Point-Targeted Unit Order" WESTRING_TRIGTYPE_unitorderdtarg="Destructible-Targeted Unit Order" WESTRING_TRIGTYPE_unitorderitarg="Item-Targeted Unit Order" WESTRING_TRIGTYPE_unitordernotarg="Untargeted Unit Order" WESTRING_TRIGTYPE_heroskillcode="Hero Skill" WESTRING_TRIGTYPE_weathereffectcode="Weather Effect Type" WESTRING_TRIGTYPE_alliancesetting="Alliance Setting" WESTRING_TRIGTYPE_addsettooption="Add / Subtract / Set To Option" WESTRING_TRIGTYPE_modifymethod="Modification Method" WESTRING_TRIGTYPE_waitdontoption="Wait / Don't Wait Option" WESTRING_TRIGTYPE_cratertype="Crater Type" WESTRING_TRIGTYPE_rippletype="Ripple Type" WESTRING_TRIGTYPE_createremoveoption="Create / Remove Option" WESTRING_TRIGTYPE_addremoveoption="Add / Remove Option" WESTRING_TRIGTYPE_questtypeoption="Quest Type" WESTRING_TRIGTYPE_questmessagetype="Quest Message Type" WESTRING_TRIGTYPE_herostat="Hero Attribute" WESTRING_TRIGTYPE_completionoption="Completion Option" WESTRING_TRIGTYPE_failureoption="Failure Option" WESTRING_TRIGTYPE_discoveredoption="Discovered Option" WESTRING_TRIGTYPE_pauseresumeoption="Pause / Resume Option" WESTRING_TRIGTYPE_periodicoption="Periodic Option" WESTRING_TRIGTYPE_leaderboardsortoption="Sorting Method" WESTRING_TRIGTYPE_ascendingoption="Ascending / Descending Option" WESTRING_TRIGTYPE_sleepwakeoption="Sleep / Remain awake Option" WESTRING_TRIGTYPE_pauseunpauseoption="Pause / Unpause Option" WESTRING_TRIGTYPE_sharedontoption="Grant / Deny Option" WESTRING_TRIGTYPE_fadetypeoption="Fade Type" WESTRING_TRIGTYPE_bufftype="Buff Type" WESTRING_TRIGTYPE_buffpolarity="Buff Type" WESTRING_TRIGTYPE_buffresist="Buff Resistance" WESTRING_TRIGTYPE_cameraboundsadjusttype="Camera Bounds Adjustment Type" WESTRING_TRIGTYPE_availableoption="Availability Option" WESTRING_TRIGTYPE_explodedontoption="Explode Option" WESTRING_TRIGTYPE_suspendresumeoption="Suspend / Resume Option" WESTRING_TRIGTYPE_missionindex="Mission" WESTRING_TRIGTYPE_campaignindex="Campaign" WESTRING_TRIGTYPE_cinematicindex="Cinematic" WESTRING_TRIGTYPE_musictheme="Music Theme" WESTRING_TRIGTYPE_ambientthemeday="Daytime Ambient Theme" WESTRING_TRIGTYPE_ambientthemenight="Nighttime Ambient Theme" WESTRING_TRIGTYPE_unitstatemethod="Unit Property Usage" WESTRING_TRIGTYPE_checkingignoringoption="Checking / Ignoring Option" WESTRING_TRIGTYPE_playerflag="Player Flag" WESTRING_TRIGTYPE_playerresource="Resource Type" WESTRING_TRIGTYPE_gateoperation="Gate Operation" WESTRING_TRIGTYPE_elevatorwallop="Elevator Wall Operation" WESTRING_TRIGTYPE_elevatorwalltype="Elevator Wall" WESTRING_TRIGTYPE_useskipoption="Show / Skip Option" WESTRING_TRIGTYPE_seldeseloption="Selected / Deselected Option" WESTRING_TRIGTYPE_cachevaluetype="Game Cache Value Types" WESTRING_TRIGTYPE_hashtablevaluetype="Hashtable Value Types" WESTRING_TRIGTYPE_fogstyle="Fog Style" WESTRING_TRIGTYPE_timedlifebuffcode="Expiration Timer Type" WESTRING_TRIGTYPE_aicaptaintype="AI Captain Type" WESTRING_TRIGTYPE_aicommandpop="AI Command Option" WESTRING_TRIGTYPE_scriptcode="Script Code" WESTRING_TRIGTYPE_itemstatus="Item Status" WESTRING_TRIGTYPE_itemcodestatus="Item-Type Status" WESTRING_TRIGTYPE_minimappingstyle="Minimap Ping Style" WESTRING_TRIGTYPE_corpsetype="Corpse Type" WESTRING_TRIGTYPE_stringcaseoption="String Case Option" // Trigger Non-Variable Types - File strings WESTRING_TRIGTYPE_aiscript="AI Script File" WESTRING_TRIGTYPE_modelfile="Model File" WESTRING_TRIGTYPE_anyfile="Any File" WESTRING_TRIGTYPE_preloadfile="Preload File" WESTRING_TRIGTYPE_imagefile="Image File" // Trigger Non-Variable Types - Custom (handled internally by the editor) WESTRING_TRIGTYPE_StringExt="String" WESTRING_TRIGTYPE_AnyGlobal="Variable" WESTRING_TRIGTYPE_AnyType="Type" WESTRING_TRIGTYPE_VarAsString_Real="Variable (Real)" WESTRING_TRIGTYPE_ArithmeticOperator="Arithmetic Operator" WESTRING_TRIGTYPE_ComparisonOperator="Comparison Operator" WESTRING_TRIGTYPE_EqualNotEqualOperator="Comparison Operator" WESTRING_TRIGTYPE_boolcall="Boolean Expression" WESTRING_TRIGTYPE_eventcall="Trigger Event" WESTRING_TRIGTYPE_doodadcode="Doodad-Type" WESTRING_TRIGTYPE_musicfile="Music File" // Trigger Variable Default values WESTRING_TRIGDEFAULT_GROUP=Empty Unit Group WESTRING_TRIGDEFAULT_FORCE=Empty Player Group WESTRING_TRIGDEFAULT_TIMER=New Timer WESTRING_TRIGDEFAULT_DIALOG=New Dialog // Trigger ComparisonOperator values WESTRING_COMPARISONOPERATOR_EQUAL="Equal to" WESTRING_COMPARISONOPERATOR_NOTEQUAL="Not equal to" WESTRING_COMPARISONOPERATOR_GREATER="Greater than" WESTRING_COMPARISONOPERATOR_GREATEREQ="Greater than or equal to" WESTRING_COMPARISONOPERATOR_LESS="Less than" WESTRING_COMPARISONOPERATOR_LESSEQ="Less than or equal to" // Trigger EqualNotEqualOperator values WESTRING_EQUALNOTEQUALOPERATOR_EQUAL="Equal to" WESTRING_EQUALNOTEQUALOPERATOR_NOTEQUAL="Not equal to" // Trigger ArithmeticOperator values WESTRING_ARITHMETICOPERATOR_ADD="+" WESTRING_ARITHMETICOPERATOR_SUBTRACT="-" WESTRING_ARITHMETICOPERATOR_MULTIPLY="x" WESTRING_ARITHMETICOPERATOR_DIVIDE="/" // Trigger unit colors WESTRING_UNITCOLOR_00="Red" WESTRING_UNITCOLOR_01="Blue" WESTRING_UNITCOLOR_02="Teal" WESTRING_UNITCOLOR_03="Purple" WESTRING_UNITCOLOR_04="Yellow" WESTRING_UNITCOLOR_05="Orange" WESTRING_UNITCOLOR_06="Green" WESTRING_UNITCOLOR_07="Pink" WESTRING_UNITCOLOR_08="Gray" WESTRING_UNITCOLOR_09="Light Blue" WESTRING_UNITCOLOR_10="Dark Green" WESTRING_UNITCOLOR_11="Brown" WESTRING_UNITCOLOR_12="Black" // Trigger map flags WESTRING_MAPFLAG_USEHANDICAPS="Use handicaps" WESTRING_MAPFLAG_OBSERVERS="Allow observers" WESTRING_MAPFLAG_OBSERVERSONDEATH="Observers on defeat" WESTRING_MAPFLAG_RESOURCETRADINGLOCK="Lock resource trading" WESTRING_MAPFLAG_RESOURCETRADINGALLIES="Restrict resource trading to allies" WESTRING_MAPFLAG_ALLIANCECHANGESLOCK="Lock alliance settings" WESTRING_MAPFLAG_ALLIANCECHANGESHIDDEN="Hide alliance changes" WESTRING_MAPFLAG_MAPRELOADED="Map transitioned" WESTRING_MAPFLAG_RANDOM_HERO="Use random heroes" WESTRING_MAPFLAG_RANDOM_RACES="Use random races" WESTRING_MAPFLAG_FOG_HIDE_TERRAIN="Visibility - Hide Terrain" WESTRING_MAPFLAG_FOG_MAP_EXPLORED="Visibility - Map Explored" WESTRING_MAPFLAG_FOG_ALWAYS_VISIBLE="Visibility - Always Visible" // Trigger reals WESTRING_QUEUE_DELAY_QUEST="Campaign quest delay" WESTRING_QUEUE_DELAY_HINT="Campaign hint delay" WESTRING_QUEUE_DELAY_SECRET="Campaign secret delay" WESTRING_HANDICAP_EASY="Campaign easy handicap" WESTRING_REAL_CELLWIDTH="Cell width" WESTRING_REAL_UNITFACING="Default building facing" WESTRING_CAMDEFAULT_DISTANCE="Default camera distance" WESTRING_CAMDEFAULT_FARZ="Default camera far Z" WESTRING_CAMDEFAULT_AOA="Default camera angle of attack" WESTRING_CAMDEFAULT_FOV="Default camera field of view" WESTRING_CAMDEFAULT_ROLL="Default camera roll" WESTRING_CAMDEFAULT_ROTATION="Default camera rotation" WESTRING_REAL_E="e" WESTRING_REAL_PI="Pi" // Trigger players WESTRING_PLAYER_00="Player 1 (Red)" WESTRING_PLAYER_01="Player 2 (Blue)" WESTRING_PLAYER_02="Player 3 (Teal)" WESTRING_PLAYER_03="Player 4 (Purple)" WESTRING_PLAYER_04="Player 5 (Yellow)" WESTRING_PLAYER_05="Player 6 (Orange)" WESTRING_PLAYER_06="Player 7 (Green)" WESTRING_PLAYER_07="Player 8 (Pink)" WESTRING_PLAYER_08="Player 9 (Gray)" WESTRING_PLAYER_09="Player 10 (Light Blue)" WESTRING_PLAYER_10="Player 11 (Dark Green)" WESTRING_PLAYER_11="Player 12 (Brown)" WESTRING_PLAYER_NA="Neutral Hostile" WESTRING_PLAYER_NV="Neutral Victim" WESTRING_PLAYER_NE="Neutral Extra" WESTRING_PLAYER_NP="Neutral Passive" // Trigger forces WESTRING_FORCE_00="Player Group - Player 1 (Red)" WESTRING_FORCE_01="Player Group - Player 2 (Blue)" WESTRING_FORCE_02="Player Group - Player 3 (Teal)" WESTRING_FORCE_03="Player Group - Player 4 (Purple)" WESTRING_FORCE_04="Player Group - Player 5 (Yellow)" WESTRING_FORCE_05="Player Group - Player 6 (Orange)" WESTRING_FORCE_06="Player Group - Player 7 (Green)" WESTRING_FORCE_07="Player Group - Player 8 (Pink)" WESTRING_FORCE_08="Player Group - Player 9 (Gray)" WESTRING_FORCE_09="Player Group - Player 10 (Light Blue)" WESTRING_FORCE_10="Player Group - Player 11 (Dark Green)" WESTRING_FORCE_11="Player Group - Player 12 (Brown)" WESTRING_FORCE_NA="Player Group - Neutral Hostile" WESTRING_FORCE_NV="Player Group - Neutral Victim" WESTRING_FORCE_NE="Player Group - Neutral Extra" WESTRING_FORCE_NP="Player Group - Neutral Passive" // Trigger player states WESTRING_PSTATE_GOLD="Current gold" WESTRING_PSTATE_LUMBER="Current lumber" WESTRING_PSTATE_HEROTOKENS="Available free Heroes" WESTRING_PSTATE_UPKEEPGOLD="Gold upkeep rate" WESTRING_PSTATE_UPKEEPLUMBER="Lumber upkeep rate" WESTRING_PSTATE_GOLDGATHERED="Total gold gathered" WESTRING_PSTATE_LUMBER_GATHERED="Total lumber gathered" WESTRING_PSTATE_FOODUSED="Food used" WESTRING_PSTATE_FOODCAP="Food cap" WESTRING_PSTATE_FOODCAPLIMIT="Food max" WESTRING_PSTATE_GAMERESULT="Game result" // Trigger player resources WESTRING_PRESOURCE_GOLD="Gold" WESTRING_PRESOURCE_LUMBER="Lumber" // Trigger player scores WESTRING_PSCORE_UNITSTRAINED=Units Trained WESTRING_PSCORE_UNITSKILLED=Units Killed WESTRING_PSCORE_STRUCTBUILT=Structures Built WESTRING_PSCORE_STRUCTRAZED=Structures Razed WESTRING_PSCORE_TECHPERCENT=Tech Percentage WESTRING_PSCORE_FOODPROD=Maximum Food Produced WESTRING_PSCORE_FOODUSED=Maximum Food Used WESTRING_PSCORE_HEROESKILLED=Heroes Killed WESTRING_PSCORE_ITEMSGAINED=Items Gained WESTRING_PSCORE_MERCSHIRED=Mercenaries Hired WESTRING_PSCORE_GOLDTOTAL=Gold Mined (Total) WESTRING_PSCORE_GOLDUPKEEP=Gold Mined (with Upkeep) WESTRING_PSCORE_GOLDLOSTUPKEEP=Gold Lost to Upkeep WESTRING_PSCORE_GOLDLOSTTAX=Gold Lost to Tax WESTRING_PSCORE_GOLDGIVEN=Gold Given To Allies WESTRING_PSCORE_GOLDRECEIVED=Gold Received From Allies WESTRING_PSCORE_LUMBERTOTAL=Lumber Harvested WESTRING_PSCORE_LUMBERLOSTUPKEEP=Lumber Lost to Upkeep WESTRING_PSCORE_LUMBERLOSTTAX=Lumber Lost to Tax WESTRING_PSCORE_LUMBERGIVEN=Lumber Given to Allies WESTRING_PSCORE_LUMBERECEIVED=Lumber Received from Allies WESTRING_PSCORE_UNITTOTAL=Total Unit Score WESTRING_PSCORE_HEROTOTAL=Total Hero Score WESTRING_PSCORE_RESOURCETOTAL=Total Resource Score WESTRING_PSCORE_TOTAL=Total Overall Score // Trigger player flags WESTRING_PFLAG_UNFOLLOWABLE="Unfollowable" WESTRING_PFLAG_GIVESBOUNTY="Gives bounty" WESTRING_PFLAG_ALLIEDVICTORY="Allied victory" // Trigger gate states WESTRING_GATEOPERATION_CLOSE="Close" WESTRING_GATEOPERATION_OPEN="Open" WESTRING_GATEOPERATION_DESTROY="Destroy" // Trigger elevator wall operations WESTRING_ELEVATORWALLOP_CLOSE="Close" WESTRING_ELEVATORWALLOP_OPEN="Open" // Trigger elevator wall choices WESTRING_ELEVATORWALLTYPE_ALL="All walls" WESTRING_ELEVATORWALLTYPE_EAST="East wall" WESTRING_ELEVATORWALLTYPE_NORTH="North wall" WESTRING_ELEVATORWALLTYPE_SOUTH="South wall" WESTRING_ELEVATORWALLTYPE_WEST="West wall" // Trigger usage options WESTRING_USESKIPOPTION_USE="Show" WESTRING_USESKIPOPTION_SKIP="Skip" // Trigger seldesel options WESTRING_SELDESELOPTION_SEL="Selects" WESTRING_SELDESELOPTION_DESEL="Deselects" // Trigger AI Captain options WESTRING_AICAPTAIN_ATTACK="Attack" WESTRING_AICAPTAIN_DEFENSE="Defense" // Trigger AI Command Pop options WESTRING_AICOMMAND_REMOVE="Remove" WESTRING_AICOMMAND_LEAVE="Leave" // Trigger cache value types (hashtable uses these too) WESTRING_CACHEVALUETYPE_BOOLEAN="Boolean" WESTRING_CACHEVALUETYPE_INTEGER="Integer" WESTRING_CACHEVALUETYPE_REAL="Real" WESTRING_CACHEVALUETYPE_UNIT="Unit" WESTRING_CACHEVALUETYPE_STRING="String" WESTRING_CACHEVALUETYPE_HANDLE="Handle" // Trigger map control WESTRING_MAPCONTROL_NONE="None" WESTRING_MAPCONTROL_USER="User" WESTRING_MAPCONTROL_COMPUTER="Computer" WESTRING_MAPCONTROL_RESCUABLE="Rescuable" WESTRING_MAPCONTROL_NEUTRAL="Passive" WESTRING_MAPCONTROL_CREEP="Hostile" // Trigger player slot states WESTRING_PSLOT_EMPTY="Is unused" WESTRING_PSLOT_PLAYING="Is playing" WESTRING_PSLOT_LEFT="Has left the game" // Trigger player events WESTRING_PEVENT_VICTORY="Victory" WESTRING_PEVENT_DEFEAT="Defeat" WESTRING_PEVENT_ALLIANCECHANGED="Alliance settings changed" // Trigger player event messages WESTRING_PEVENT_DEFEAT_MSG="Defeat!" WESTRING_PEVENT_VICTORY_MSG="Victory!" // Trigger player unit events WESTRING_PUEVENT_DEATH="Dies" WESTRING_PUEVENT_DECAY="Decays" WESTRING_PUEVENT_CHANGESOWNER="Changes owner" WESTRING_PUEVENT_HEROLEVEL="Gains a level" WESTRING_PUEVENT_HEROSKILL="Learns a skill" WESTRING_PUEVENT_HEROREVIVABLE="Becomes revivable" WESTRING_PUEVENT_HEROUSEITEM="Uses an item" WESTRING_PUEVENT_HEROPICKUPITEM="Acquires an item" WESTRING_PUEVENT_HERODROPITEM="Loses an item" WESTRING_PUEVENT_SELL="Sells a unit" WESTRING_PUEVENT_SELLITEM="Sells an item (from shop)" WESTRING_PUEVENT_PAWNITEM="Pawns an item (to shop)" WESTRING_PUEVENT_ATTACKED="Is attacked" WESTRING_PUEVENT_RESCUED="Is rescued" WESTRING_PUEVENT_SUMMONED="Spawns a summoned unit" WESTRING_PUEVENT_SPELLCHANNEL="Begins channeling an ability" WESTRING_PUEVENT_SPELLCAST="Begins casting an ability" WESTRING_PUEVENT_SPELLENDCAST="Stops casting an ability" WESTRING_PUEVENT_SPELLEFFECT="Starts the effect of an ability" WESTRING_PUEVENT_SPELLFINISH="Finishes casting an ability" WESTRING_PUEVENT_LOADED="Is loaded into a transport" WESTRING_PUEVENT_TRAINSTART="Begins training a unit" WESTRING_PUEVENT_TRAINCANCEL="Cancels training a unit" WESTRING_PUEVENT_TRAINFINISH="Finishes training a unit" WESTRING_PUEVENT_CONSTRUCTSTART="Begins construction" WESTRING_PUEVENT_CONSTRUCTCANCEL="Cancels construction" WESTRING_PUEVENT_CONSTRUCTFINISH="Finishes construction" WESTRING_PUEVENT_REVIVESTART="Begins reviving" WESTRING_PUEVENT_REVIVECANCEL="Cancels reviving" WESTRING_PUEVENT_REVIVEFINISH="Finishes reviving" WESTRING_PUEVENT_UPGRADESTART="Begins an upgrade" WESTRING_PUEVENT_UPGRADECANCEL="Cancels an upgrade" WESTRING_PUEVENT_UPGRADEFINISH="Finishes an upgrade" WESTRING_PUEVENT_RESEARCHSTART="Begins research" WESTRING_PUEVENT_RESEARCHCANCEL="Cancels research" WESTRING_PUEVENT_RESEARCHFINISH="Finishes research" WESTRING_PUEVENT_ISSUEDUNITORDER="Is issued an order targeting an object" WESTRING_PUEVENT_ISSUEDPOINTORDER="Is issued an order targeting a point" WESTRING_PUEVENT_ISSUEDORDER="Is issued an order with no target" // Trigger unit events WESTRING_UEVENT_DEATH="Dies" WESTRING_UEVENT_DECAY="Decays" WESTRING_UEVENT_CHANGESOWNER="Changes owner" WESTRING_UEVENT_DAMAGED="Takes damage" WESTRING_UEVENT_HEROLEVEL="Gains a level" WESTRING_UEVENT_HEROSKILL="Learns a skill" WESTRING_UEVENT_HEROREVIVABLE="Becomes revivable" WESTRING_UEVENT_HEROUSEITEM="Uses an item" WESTRING_UEVENT_HEROPICKUPITEM="Acquires an item" WESTRING_UEVENT_HERODROPITEM="Loses an item" WESTRING_UEVENT_SELL="Sells a unit" WESTRING_UEVENT_SELLITEM="Sells an item (from shop)" WESTRING_UEVENT_PAWNITEM="Pawns an item (to shop)" WESTRING_UEVENT_ATTACKED="Is attacked" WESTRING_UEVENT_RESCUED="Is rescued" WESTRING_UEVENT_SELECTED="Is selected" WESTRING_UEVENT_DESELECTED="Is deselected" WESTRING_UEVENT_SPELLCHANNEL="Begins channeling an ability" WESTRING_UEVENT_SPELLCAST="Begins casting an ability" WESTRING_UEVENT_SPELLENDCAST="Stops casting an ability" WESTRING_UEVENT_SPELLEFFECT="Starts the effect of an ability" WESTRING_UEVENT_SPELLFINISH="Finishes casting an ability" WESTRING_UEVENT_LOADED="Is loaded into a transport" WESTRING_UEVENT_ACQUIREDTARGET="Acquires a target" WESTRING_UEVENT_TARGETINRANGE="Notices a target in range" WESTRING_UEVENT_TRAINSTART="Begins training a unit" WESTRING_UEVENT_TRAINCANCEL="Cancels training a unit" WESTRING_UEVENT_TRAINFINISH="Finishes training a unit" WESTRING_UEVENT_REVIVESTART="Begins reviving" WESTRING_UEVENT_REVIVECANCEL="Cancels reviving" WESTRING_UEVENT_REVIVEFINISH="Finishes reviving" WESTRING_UEVENT_UPGRADESTART="Begins an upgrade" WESTRING_UEVENT_UPGRADECANCEL="Cancels an upgrade" WESTRING_UEVENT_UPGRADEFINISH="Finishes an upgrade" WESTRING_UEVENT_RESEARCHSTART="Begins research" WESTRING_UEVENT_RESEARCHCANCEL="Cancels research" WESTRING_UEVENT_RESEARCHFINISH="Finishes research" WESTRING_UEVENT_ISSUEUNITORDER="Is issued an order targeting an object" WESTRING_UEVENT_ISSUEPOINTORDER="Is issued an order targeting a point" WESTRING_UEVENT_ISSUEORDER="Is issued an order with no target" // Trigger unit states (read-only) WESTRING_USTATE_LIFE="Life" WESTRING_USTATE_MAXLIFE="Max life" WESTRING_USTATE_MANA="Mana" WESTRING_USTATE_MAXMANA="Max mana" // Trigger keyboard event types WESTRING_KEYEVENTTYPE_DEPRESS="Presses" WESTRING_KEYEVENTTYPE_RELEASE="Releases" // Trigger keyboard events WESTRING_KEYEVENTKEY_LEFT="Left Arrow" WESTRING_KEYEVENTKEY_RIGHT="Right Arrow" WESTRING_KEYEVENTKEY_DOWN="Down Arrow" WESTRING_KEYEVENTKEY_UP="Up Arrow" // Trigger unit types WESTRING_UNITTYPE_STRUCTURE="A structure" WESTRING_UNITTYPE_HERO="A Hero" WESTRING_UNITTYPE_GROUND="A ground unit" WESTRING_UNITTYPE_FLYING="A flying unit" WESTRING_UNITTYPE_ATTACKSGROUND="Able to attack ground units" WESTRING_UNITTYPE_ATTACKSFLYING="Able to attack flying units" WESTRING_UNITTYPE_MELEEATTACKER="A melee attacker" WESTRING_UNITTYPE_RANGEDATTACKER="A ranged attacker" WESTRING_UNITTYPE_SUMMONED="Summoned" WESTRING_UNITTYPE_UNDEAD="Undead" WESTRING_UNITTYPE_MECHANICAL="Mechanical" WESTRING_UNITTYPE_ANCIENT="An Ancient" WESTRING_UNITTYPE_PEON="A peon-type unit" WESTRING_UNITTYPE_TOWNHALL="A town-hall-type unit" WESTRING_UNITTYPE_SAPPER="A sapper" // Trigger game speeds WESTRING_GAMESPEED_SLOWEST="Slowest" WESTRING_GAMESPEED_SLOW="Slow" WESTRING_GAMESPEED_NORMAL="Normal" WESTRING_GAMESPEED_FAST="Fast" WESTRING_GAMESPEED_FASTEST="Fastest" // Trigger game difficulties WESTRING_GAMEDIFFICULTY_EASY="Easy" WESTRING_GAMEDIFFICULTY_NORMAL="Normal" WESTRING_GAMEDIFFICULTY_HARD="Hard" // Trigger melee AI difficulties WESTRING_AIDIFFICULTY_NEWBIE="Easy AI" WESTRING_AIDIFFICULTY_NORMAL="Normal AI" WESTRING_AIDIFFICULTY_INSANE="Insane AI" // Trigger map densities WESTRING_MAPDENSITY_NONE="None" WESTRING_MAPDENSITY_LIGHT="Light" WESTRING_MAPDENSITY_MEDIUM="Medium" WESTRING_MAPDENSITY_HEAVY="Heavy" // Trigger races WESTRING_TRIGRACE_HUMAN="Human" WESTRING_TRIGRACE_ORC="Orc" WESTRING_TRIGRACE_UNDEAD="Undead" WESTRING_TRIGRACE_NIGHTELF="Night Elf" WESTRING_TRIGRACE_DEMON="Demon" // Trigger item classes WESTRING_ITEMTYPE_ANY="Any Class" WESTRING_ITEMTYPE_PERMANENT="Permanent" WESTRING_ITEMTYPE_CHARGED="Charged" WESTRING_ITEMTYPE_POWERUP="Powerup" WESTRING_ITEMTYPE_ARTIFACT="Artifact" WESTRING_ITEMTYPE_PURCHASABLE="Purchasable" WESTRING_ITEMTYPE_CAMPAIGN="Campaign" WESTRING_ITEMTYPE_MISCELLANEOUS="Miscellaneous" WESTRING_ITEMTYPE_UNKNOWN="Unknown" // Trigger units WESTRING_TRIGUNIT_NULL="No unit" // Trigger unit-types WESTRING_TRIGUNITTYPE_NULL="No unit-type" // Trigger items WESTRING_TRIGITEM_NULL="No item" // Trigger destructables WESTRING_TRIGDESTRUCTABLE_NULL="No destructible" // Trigger rects WESTRING_TRIGRECT_NULL="No region" // Trigger sounds WESTRING_TRIGSOUND_NULL="No sound" // Trigger musicfiles WESTRING_TRIGMUSICFILE_MUSIC="Music" // Trigger limit operators WESTRING_LIMITOP_EQUAL="Equal to" WESTRING_LIMITOP_NOTEQUAL="Not equal to" WESTRING_LIMITOP_LESSTHAN="Less than" WESTRING_LIMITOP_LESSTHANOREQUAL="Less than or equal to" WESTRING_LIMITOP_GREATERTHAN="Greater than" WESTRING_LIMITOP_GREATERTHANOREQUAL="Greater than or equal to" // Trigger alliance settings WESTRING_ALLIANCE_UNALLIED="Enemy" WESTRING_ALLIANCE_UNALLIEDVISION="Enemy with shared vision" WESTRING_ALLIANCE_NEUTRAL="Neutral" WESTRING_ALLIANCE_NEUTRAL_VISION="Neutral with shared vision" WESTRING_ALLIANCE_ALLIED="Ally" WESTRING_ALLIANCE_ALLIEDVISION="Ally with shared vision" WESTRING_ALLIANCE_ALLIEDUNITS="Ally with shared vision and shared units" WESTRING_ALLIANCE_ALLIEDADVUNITS="Ally with shared vision and full shared units" // Trigger alliance types WESTRING_ALLIANCE_PASSIVE="Alliance (non-aggression)" WESTRING_ALLIANCE_SHAREDVISION="Shared vision" WESTRING_ALLIANCE_SHAREDCONTROL="Shared units" WESTRING_ALLIANCE_SHAREDFULLCONTROL="Full shared units" WESTRING_ALLIANCE_XP="Experience sharing" WESTRING_ALLIANCE_SPELLS="Friendly spell targeting" WESTRING_ALLIANCE_HELPREQUEST="Help requests" WESTRING_ALLIANCE_HELPRESPONSE="Help responses" // Trigger camera fields WESTRING_CAMERA_TARGETDISTANCE="Distance to target" WESTRING_CAMERA_FARZ="Far Z" WESTRING_CAMERA_AOA="Angle of attack" WESTRING_CAMERA_FOV="Field of view" WESTRING_CAMERA_ROLL="Roll" WESTRING_CAMERA_ROTATION="Rotation" WESTRING_CAMERA_ZOFFSET="Height Offset" // Trigger animation rarity controls WESTRING_RARITY_FREQUENT="Common" WESTRING_RARITY_Rare="Rare" // Blending Methods WESTRING_BLENDMODE_NONE="No blending" WESTRING_BLENDMODE_BLEND="Normal blending" WESTRING_BLENDMODE_ADDITIVE="Additive blending" WESTRING_BLENDMODE_MODULATE="Modulated blending" WESTRING_BLENDMODE_MODULATE_2X="Modulated 2x blending" WESTRING_BLENDMODE_KEYALPHA="Key alpha blending" // Volume Groups WESTRING_VOLUMEGROUP_AMBIENTSOUNDS="Ambient Sounds" WESTRING_VOLUMEGROUP_SPELLS="Animation and Spell Sounds" WESTRING_VOLUMEGROUP_COMBAT="Combat Sounds" WESTRING_VOLUMEGROUP_FIRE="Fire Sounds" WESTRING_VOLUMEGROUP_MUSIC="Music" WESTRING_VOLUMEGROUP_UNITMOVEMENT="Unit Movement Sounds" WESTRING_VOLUMEGROUP_UNITSOUNDS="Unit Response Sounds" WESTRING_VOLUMEGROUP_UI="User Interface Sounds" // Fog states WESTRING_FOGSTATE_MASKED="Black mask" WESTRING_FOGSTATE_FOGGED="Fog of war" WESTRING_FOGSTATE_VISIBLE="Visibility" // Fog styles WESTRING_FOGSTYLE_LINEAR="Linear" WESTRING_FOGSTYLE_EXP1="Exponential 1" WESTRING_FOGSTYLE_EXP2="Exponential 2" // Trigger timed-life buff codes WESTRING_TIMEDLIFEBUFFCODE_ANIMATEDEAD="Animate Dead" WESTRING_TIMEDLIFEBUFFCODE_PLAGUEWARD="Disease Cloud" WESTRING_TIMEDLIFEBUFFCODE_FORCEOFNATURE="Force Of Nature" WESTRING_TIMEDLIFEBUFFCODE_GENERIC="Generic" WESTRING_TIMEDLIFEBUFFCODE_HEALINGWARD="Healing Ward" WESTRING_TIMEDLIFEBUFFCODE_RAISEDEAD="Raise Dead" WESTRING_TIMEDLIFEBUFFCODE_WATERELEMENTAL="Water Elemental" // Trigger item status codes WESTRING_ITEMSTATUS_HIDDEN="Hidden" WESTRING_ITEMSTATUS_OWNED="Owned" WESTRING_ITEMSTATUS_INVULNERABLE="Invulnerable" WESTRING_ITEMSTATUS_POWERUP="A powerup" WESTRING_ITEMSTATUS_SELLABLE="Sellable" WESTRING_ITEMSTATUS_PAWNABLE="Pawnable" // Trigger itemcode status codes WESTRING_ITEMCODESTATUS_POWERUP="A powerup" WESTRING_ITEMCODESTATUS_SELLABLE="Sellable" WESTRING_ITEMCODESTATUS_PAWNABLE="Pawnable" // Trigger minimap ping styles WESTRING_MINIMAPPINGSTYLE_SIMPLE="Simple" WESTRING_MINIMAPPINGSTYLE_FLASHY="Flashy" WESTRING_MINIMAPPINGSTYLE_ATTACK="Warning" // Trigger corpse creation styles WESTRING_CORPSETYPE_FLESH="Fleshy" WESTRING_CORPSETYPE_BONE="Skeletal" // String case options WESTRING_STRINGCASE_LOWER="Lower case" WESTRING_STRINGCASE_UPPER="Upper case" // Trigger change color options WESTRING_CHANGECOLOR_CHANGE="Change color" WESTRING_CHANGECOLOR_RETAIN="Retain color" // Trigger set player color options WESTRING_SETPLAYERCOLOR_CHANGE="Changing color" WESTRING_SETPLAYERCOLOR_RETAIN="Retaining color" // Trigger chat match types WESTRING_CHATMATCH_EXACT="An exact match" WESTRING_CHATMATCH_SUBSTRING="A substring" // Trigger unit-facing bones WESTRING_UNITFACINGBONE_HEAD="Head" WESTRING_UNITFACINGBONE_CHEST="Chest" // Trigger inclusion options WESTRING_INCLUSION_INCLUDE="Include" WESTRING_INCLUSION_EXCLUDE="Exclude" // Trigger Camera Pan options WESTRING_CAMERAAPPLYOPTION_APPLY="Apply" WESTRING_CAMERAAPPLYOPTION_APPLYNOPAN="Apply without panning" // Trigger Camera Orientation options WESTRING_CAMERAORIENTATION_INHERIT="The unit's rotation" WESTRING_CAMERAORIENTATION_NORMAL="Default rotation" // Trigger invulnerability options WESTRING_INVULNERABILITY_INVULNERABLE="Invulnerable" WESTRING_INVULNERABILITY_VULNERABLE="Vulnerable" // Trigger availability options WESTRING_AVAILABILITY_AVAILABLE="Available" WESTRING_AVAILABILITY_UNAVAILABLE="Unavailable" // Trigger showhide options WESTRING_SHOWHIDE_SHOW="Show" WESTRING_SHOWHIDE_HIDE="Hide" // Trigger minimize options WESTRING_MINIMIZEOPTION_MINIMIZE="Minimize" WESTRING_MINIMIZEOPTION_MAXIMIZE="Maximize" // Trigger sky models WESTRING_SKYMODEL_NONE="None" WESTRING_SKYMODEL_SKY01="Generic Sky" WESTRING_SKYMODEL_SKY02="Dalaran Sky" WESTRING_SKYMODEL_SKY03="Lordaeron Fall Sky" WESTRING_SKYMODEL_SKY04="Lordaeron Summer Sky" WESTRING_SKYMODEL_SKY05="Lordaeron Winter Sky" WESTRING_SKYMODEL_SKY06="Felwood Sky" WESTRING_SKYMODEL_SKY07="Fogged Sky" WESTRING_SKYMODEL_SKY08="Blizzard Sky" WESTRING_SKYMODEL_SKY09="Lordaeron Winter Sky (Bright Green)" WESTRING_SKYMODEL_SKY10="Lordaeron Winter Sky (Pink)" WESTRING_SKYMODEL_SKY11="Lordaeron Winter Sky (Purple)" WESTRING_SKYMODEL_SKY12="Lordaeron Winter Sky (Red)" WESTRING_SKYMODEL_SKY13="Lordaeron Winter Sky (Yellow)" //#LINENOBETA WESTRING_SKYMODEL_SKY14="Outland Sky" // Trigger cinematic filter textures WESTRING_CINEFILTERTEX_WHITE="White Mask" WESTRING_CINEFILTERTEX_BLACK="Black Mask" WESTRING_CINEFILTERTEX_HAZE="Haze Filter" WESTRING_CINEFILTERTEX_GROUNDFOG="Ground Fog" WESTRING_CINEFILTERTEX_HAZEANDFOG="Haze And Fog" WESTRING_CINEFILTERTEX_DIAGONAL="Diagonal Slash" WESTRING_CINEFILTERTEX_DREAM="Dream" WESTRING_CINEFILTERTEX_SCOPE="Scope" WESTRING_CINEFILTERTEX_POW="Pow!" WESTRING_CINEFILTERTEX_SPLAT="Splatt!" WESTRING_CINEFILTERTEX_PANDA="Panda-n-Cub" // Music themes WESTRING_MUSICTHEME_ARTHAS="Arthas' Theme" WESTRING_MUSICTHEME_BLOODELF="Blood Elf Theme" WESTRING_MUSICTHEME_COMRADESHIP="Comradeship" WESTRING_MUSICTHEME_CREDITS="Credits" WESTRING_MUSICTHEME_DARKAGENTS="Dark Agents" WESTRING_MUSICTHEME_DARKVICTORY="Dark Victory" WESTRING_MUSICTHEME_DOOM="Doom" WESTRING_MUSICTHEME_HEROIC_VICTORY="Heroic Victory" WESTRING_MUSICTHEME_HUMAN1="Human 1" WESTRING_MUSICTHEME_HUMAN2="Human 2" WESTRING_MUSICTHEME_HUMAN3="Human 3" WESTRING_MUSICTHEME_HUMANX1="Human X1" WESTRING_MUSICTHEME_DEFEAT_HUMAN="Human Defeat" WESTRING_MUSICTHEME_VICTORY_HUMAN="Human Victory" WESTRING_MUSICTHEME_ILLIDAN="Illidan's Theme" WESTRING_MUSICTHEME_LICHKING="Lich King's Theme" WESTRING_MUSICTHEME_MAINSCREEN="Main Screen" WESTRING_MUSICTHEME_MAINSCREENX="Main Screen X" WESTRING_MUSICTHEME_NAGA="Naga Theme" WESTRING_MUSICTHEME_NIGHTELF1="Night Elf 1" WESTRING_MUSICTHEME_NIGHTELF2="Night Elf 2" WESTRING_MUSICTHEME_NIGHTELF3="Night Elf 3" WESTRING_MUSICTHEME_NIGHTELFX1="Night Elf X1" WESTRING_MUSICTHEME_DEFEAT_NIGHTELF="Night Elf Defeat" WESTRING_MUSICTHEME_VICTORY_NIGHTELF="Night Elf Victory" WESTRING_MUSICTHEME_ORC1="Orc 1" WESTRING_MUSICTHEME_ORC2="Orc 2" WESTRING_MUSICTHEME_ORC3="Orc 3" WESTRING_MUSICTHEME_ORCX1="Orc X1" WESTRING_MUSICTHEME_DEFEAT_ORC="Orc Defeat" WESTRING_MUSICTHEME_ORC_THEME="Orc Theme" WESTRING_MUSICTHEME_VICTORY_ORC="Orc Victory" WESTRING_MUSICTHEME_PURSUIT="Pursuit" WESTRING_MUSICTHEME_SADMYSTERY="Sad Mystery" WESTRING_MUSICTHEME_TENSION="Tension" WESTRING_MUSICTHEME_TRAGICCONFRONTATION="Tragic Confrontation" WESTRING_MUSICTHEME_UNDEAD1="Undead 1" WESTRING_MUSICTHEME_UNDEAD2="Undead 2" WESTRING_MUSICTHEME_UNDEAD3="Undead 3" WESTRING_MUSICTHEME_UNDEADX1="Undead X1" WESTRING_MUSICTHEME_DEFEAT_UNDEAD="Undead Defeat" WESTRING_MUSICTHEME_VICTORY_UNDEAD="Undead Victory" // Daytime Ambient Themes WESTRING_AMBIENTTHEMEDAY_A="Ashenvale" WESTRING_AMBIENTTHEMEDAY_B="Barrens" WESTRING_AMBIENTTHEMEDAY_K="Black Citadel" WESTRING_AMBIENTTHEMEDAY_Y="Cityscape" WESTRING_AMBIENTTHEMEDAY_X="Dalaran" WESTRING_AMBIENTTHEMEDAY_J="Dalaran Ruins" WESTRING_AMBIENTTHEMEDAY_D="Dungeon" WESTRING_AMBIENTTHEMEDAY_C="Felwood" WESTRING_AMBIENTTHEMEDAY_I="Icecrown" WESTRING_AMBIENTTHEMEDAY_F="Lordaeron Fall" WESTRING_AMBIENTTHEMEDAY_L="Lordaeron Summer" WESTRING_AMBIENTTHEMEDAY_W="Lordaeron Winter" WESTRING_AMBIENTTHEMEDAY_N="Northrend" WESTRING_AMBIENTTHEMEDAY_O="Outland" WESTRING_AMBIENTTHEMEDAY_Z="Sunken Ruins" WESTRING_AMBIENTTHEMEDAY_V="Village" WESTRING_AMBIENTTHEMEDAY_Q="Village Fall" // Nighttime Ambient Themes WESTRING_AMBIENTTHEMENIGHT_A="Ashenvale" WESTRING_AMBIENTTHEMENIGHT_B="Barrens" WESTRING_AMBIENTTHEMENIGHT_K="Black Citadel" WESTRING_AMBIENTTHEMENIGHT_Y="Cityscape" WESTRING_AMBIENTTHEMENIGHT_X="Dalaran" WESTRING_AMBIENTTHEMENIGHT_J="Dalaran Ruins" WESTRING_AMBIENTTHEMENIGHT_D="Dungeon" WESTRING_AMBIENTTHEMENIGHT_C="Felwood" WESTRING_AMBIENTTHEMENIGHT_I="Icecrown" WESTRING_AMBIENTTHEMENIGHT_F="Lordaeron Fall" WESTRING_AMBIENTTHEMENIGHT_L="Lordaeron Summer" WESTRING_AMBIENTTHEMENIGHT_W="Lordaeron Winter" WESTRING_AMBIENTTHEMENIGHT_N="Northrend" WESTRING_AMBIENTTHEMENIGHT_O="Outland" WESTRING_AMBIENTTHEMENIGHT_Z="Sunken Ruins" WESTRING_AMBIENTTHEMENIGHT_V="Village" WESTRING_AMBIENTTHEMENIGHT_Q="Village Fall" // Unit State Method WESTRING_UNITSTATEMETHOD_ABSOLUTE="The old unit's" WESTRING_UNITSTATEMETHOD_RELATIVE="The old unit's relative" WESTRING_UNITSTATEMETHOD_DEFAULTS="The new unit's default" WESTRING_UNITSTATEMETHOD_MAXIMUM="The new unit's max" // Trigger CheckingIgnoring option WESTRING_CHECKINGIGNORINGOPTION_CHECKING="Checking" WESTRING_CHECKINGIGNORINGOPTION_IGNORING="Ignoring" // Trigger pathing options WESTRING_PATHING_ON="On" WESTRING_PATHING_OFF="Off" // Trigger Pawnable option WESTRING_PAWNABLEOPTION_PAWNABLE="Pawnable" WESTRING_PAWNABLEOPTION_UNPAWNABLE="Unpawnable" // Trigger DropNoDrop option WESTRING_DROPNODROPOPTION_DROP="Droppable" WESTRING_DROPNODROPOPTION_NODROP="Undroppable" // Trigger Droppable option WESTRING_DROPPABLE_DROP="Drop from" WESTRING_DROPPABLE_NODROP="Stay with" // Trigger BeforeAfter option WESTRING_BEFOREAFTER_BEFORE="Before" WESTRING_BEFOREAFTER_AFTER="After" // Trigger OnOff option WESTRING_ONOFF_ON="On" WESTRING_ONOFF_OFF="Off" // Trigger EnableDisable option WESTRING_ENABLEDISABLE_ENABLE="Enable" WESTRING_ENABLEDISABLE_DISABLE="Disable" // Trigger EnabledDisabled option WESTRING_ENABLEDDISABLED_ENABLED="Enabled" WESTRING_ENABLEDDISABLED_DISABLED="Disabled" // Trigger Rescuable option WESTRING_RESCUABLEOPTION_RESCUABLE="Rescuable" WESTRING_RESCUABLEOPTION_UNRESCUABLE="Unrescuable" // AllowDont option WESTRING_ALLOWDONTOPTION_ALLOW="Allow" WESTRING_ALLOWDONTOPTION_DONT="Don't allow" // FadeDont option WESTRING_FADEDONTOPTION_FADE="After fading" WESTRING_FADEDONTOPTION_DONT="Immediately" // AddSetTo option WESTRING_ADDSETTOOPTION_ADD="Add" WESTRING_ADDSETTOOPTION_SUB="Subtract" WESTRING_ADDSETTOOPTION_SET="Set to" // Modify methods WESTRING_MODIFYMETHOD_ADD="Add" WESTRING_MODIFYMETHOD_SUB="Subtract" WESTRING_MODIFYMETHOD_SET="Set to" // WaitDont option WESTRING_WAITDONTOPTION_WAIT="Wait" WESTRING_WAITDONTOPTION_DONT="Don't wait" // Crater types WESTRING_CRATERTYPE_TEMPORARY="Temporary" WESTRING_CRATERTYPE_PERMANENT="Permanent" // Ripple types WESTRING_RIPPLETYPE_NORMAL="Normal" WESTRING_RIPPLETYPE_DEPRESSION="Depression" // CreateRemove option WESTRING_CREATEREMOVEOPTION_CREATE="Create" WESTRING_CREATEREMOVEOPTION_REMOVE="Remove" // AddRemove option WESTRING_ADDREMOVEOPTION_ADD="Add" WESTRING_ADDREMOVEOPTION_REMOVE="Remove" // QuestType option WESTRING_QUESTTYPE_REQ_DISCOVERED="Required" WESTRING_QUESTTYPE_OPT_DISCOVERED="Optional" WESTRING_QUESTTYPE_REQ_UNDISCOVERED="Required, undiscovered" WESTRING_QUESTTYPE_OPT_UNDISCOVERED="Optional, undiscovered" // QuestMessageType option WESTRING_QUESTMESSAGE_DISCOVERED="Quest Discovered" WESTRING_QUESTMESSAGE_UPDATED="Quest Update" WESTRING_QUESTMESSAGE_COMPLETED="Quest Completed" WESTRING_QUESTMESSAGE_FAILED="Quest Failed" WESTRING_QUESTMESSAGE_REQUIREMENT="Quest Requirement" WESTRING_QUESTMESSAGE_MISSIONFAILED="Mission Failed" WESTRING_QUESTMESSAGE_ALWAYSHINT="Hint" WESTRING_QUESTMESSAGE_HINT="Simple Hint" WESTRING_QUESTMESSAGE_SECRET="Secret" WESTRING_QUESTMESSAGE_WARNING="Warning" WESTRING_QUESTMESSAGE_UNITACQUIRED="New Unit Acquired" WESTRING_QUESTMESSAGE_UNITAVAILABLE="New Unit Available" WESTRING_QUESTMESSAGE_ITEMACQUIRED="New Item Received" // Hero Stats WESTRING_HEROSTAT_STR="Strength" WESTRING_HEROSTAT_AGI="Agility" WESTRING_HEROSTAT_INT="Intelligence" // Completion option WESTRING_COMPLETIONOPTION_COMPLETED="Completed" WESTRING_COMPLETIONOPTION_INCOMPLETE="Incomplete" // Failure option WESTRING_FAILUREOPTION_FAILED="Failed" WESTRING_FAILUREOPTION_NOTFAILED="Not failed" // Discovered option WESTRING_DISCOVEREDOPTION_DISCOVERED="Discovered" WESTRING_DISCOVEREDOPTION_UNDISCOVERED="Undiscovered" // PauseResume option WESTRING_PAUSERESUMEOPTION_PAUSE="Pause" WESTRING_PAUSERESUMEOPTION_RESUME="Resume" // Periodic option WESTRING_PERIODICOPTION_ONETIME="One-shot" WESTRING_PERIODICOPTION_PERIODIC="Repeating" // LeaderboardSort option WESTRING_LEADERBOARDSORT_BYVALUE="Value" WESTRING_LEADERBOARDSORT_BYPLAYER="Player" WESTRING_LEADERBOARDSORT_BYLABEL="Label" // Ascending option WESTRING_ASCENDINGOPTION_ASCENDING="Ascending" WESTRING_ASCENDINGOPTION_DESCENDING="Descending" // SleepWake option WESTRING_SLEEPWAKEOPTION_SLEEP="Sleep" WESTRING_SLEEPWAKEOPTION_WAKE="Remain awake" // PauseUnpause option WESTRING_PAUSEUNPAUSEOPTION_PAUSE="Pause" WESTRING_PAUSEUNPAUSEOPTION_UNPAUSE="Unpause" // ShareDont option WESTRING_SHAREDONTOPTION_SHARE="Grant" WESTRING_SHAREDONTOPTION_DONT="Deny" // InOut option WESTRING_FADETYPEOPTION_FADEOUTIN="Fade out and back in" WESTRING_FADETYPEOPTION_FADEOUT="Fade out" WESTRING_FADETYPEOPTION_FADEIN="Fade in" // Buff Types WESTRING_BUFFTYPE_ALL="All" WESTRING_BUFFTYPE_NONTLIFE="All except expiration timer" WESTRING_BUFFTYPE_POSITIVE="Positive" WESTRING_BUFFTYPE_NEGATIVE="Negative" // Buff Polarity options WESTRING_BUFF_POLARITY_POSITIVE="Positive" WESTRING_BUFF_POLARITY_NEGATIVE="Negative" WESTRING_BUFF_POLARITY_EITHER="All" // Buff Resistance types WESTRING_BUFF_RESIST_MAGIC="Magic" WESTRING_BUFF_RESIST_PHYSICAL="Physical" WESTRING_BUFF_RESIST_EITHER="Magic or physical" WESTRING_BUFF_RESIST_BOTH="Magic and physical" // Camera Bounds Adjustment Type WESTRING_CAMERABOUNDSADJUST_ADD="Extend" WESTRING_CAMERABOUNDSADJUST_SUB="Shrink" // Availability Option WESTRING_AVAILABLEOPTION_AVAILABLE="Available" WESTRING_AVAILABLEOPTION_UNAVAILABLE="Unavailable" // Explode Option WESTRING_EXPLODEDONTOPTION_EXPLODE="Explode" WESTRING_EXPLODEDONTOPTION_DONT="Die normally" // SuspendResume Option WESTRING_SUSPENDRESUMEOPTION_SUSPEND="Suspend" WESTRING_SUSPENDRESUMEOPTION_RESUME="Resume" // Tournament Event Option WESTRING_GAMEEVENT_TOURNAMENTFINISHSOON="Soon" WESTRING_GAMEEVENT_TOURNAMENTFINISHNOW="Now" // Mission Index // Tutorial WESTRING_MISSION_INDEX_T00="Tutorial 01" WESTRING_MISSION_INDEX_T01="Tutorial 02" // Human WESTRING_MISSION_INDEX_H00="Human 01" WESTRING_MISSION_INDEX_H01="Human 02" WESTRING_MISSION_INDEX_H02="Human 02 Interlude" WESTRING_MISSION_INDEX_H03="Human 03" WESTRING_MISSION_INDEX_H04="Human 04" WESTRING_MISSION_INDEX_H05="Human 05" WESTRING_MISSION_INDEX_H06="Human 05 Interlude" WESTRING_MISSION_INDEX_H07="Human 06" WESTRING_MISSION_INDEX_H08="Human 06 Interlude" WESTRING_MISSION_INDEX_H09="Human 07" WESTRING_MISSION_INDEX_H10="Human 08" WESTRING_MISSION_INDEX_H11="Human 09" // Undead WESTRING_MISSION_INDEX_U00="Undead 01" WESTRING_MISSION_INDEX_U01="Undead 02" WESTRING_MISSION_INDEX_U02="Undead 02 Interlude" WESTRING_MISSION_INDEX_U03="Undead 03" WESTRING_MISSION_INDEX_U05="Undead 04" WESTRING_MISSION_INDEX_U07="Undead 05" WESTRING_MISSION_INDEX_U08="Undead 05 Interlude" WESTRING_MISSION_INDEX_U09="Undead 06" WESTRING_MISSION_INDEX_U10="Undead 07" WESTRING_MISSION_INDEX_U11="Undead 08" // Orc WESTRING_MISSION_INDEX_O00="Orc 01" WESTRING_MISSION_INDEX_O01="Orc 02" WESTRING_MISSION_INDEX_O02="Orc 02 Interlude" WESTRING_MISSION_INDEX_O03="Orc 03" WESTRING_MISSION_INDEX_O04="Orc 04" WESTRING_MISSION_INDEX_O05="Orc 04 Interlude" WESTRING_MISSION_INDEX_O06="Orc 05" WESTRING_MISSION_INDEX_O07="Orc 06" WESTRING_MISSION_INDEX_O08="Orc 07" WESTRING_MISSION_INDEX_O09="Orc 07 Interlude" WESTRING_MISSION_INDEX_O10="Orc 08" // Night Elf WESTRING_MISSION_INDEX_N00="Night Elf 01" WESTRING_MISSION_INDEX_N01="Night Elf 02" WESTRING_MISSION_INDEX_N02="Night Elf 03" WESTRING_MISSION_INDEX_N03="Night Elf 04" WESTRING_MISSION_INDEX_N04="Night Elf 05" WESTRING_MISSION_INDEX_N05="Night Elf 06" WESTRING_MISSION_INDEX_N06="Night Elf 06 Interlude" WESTRING_MISSION_INDEX_N07="Night Elf 07" // Expansion Night Elf WESTRING_MISSION_INDEX_XN00="Night Elf X01" WESTRING_MISSION_INDEX_XN01="Night Elf X02" WESTRING_MISSION_INDEX_XN02="Night Elf X03" WESTRING_MISSION_INDEX_XN03="Night Elf X04" WESTRING_MISSION_INDEX_XN04="Night Elf X04 Interlude" WESTRING_MISSION_INDEX_XN05="Night Elf X05" WESTRING_MISSION_INDEX_XN06="Night Elf X06" WESTRING_MISSION_INDEX_XN07="Night Elf X06 Interlude" WESTRING_MISSION_INDEX_XN08="Night Elf X07" WESTRING_MISSION_INDEX_XN09="Night Elf X08" WESTRING_MISSION_INDEX_XN10="Night Elf X08 Finale" // Expansion Human WESTRING_MISSION_INDEX_XH00="Human X01" WESTRING_MISSION_INDEX_XH01="Human X02" WESTRING_MISSION_INDEX_XH02="Human X03" WESTRING_MISSION_INDEX_XH03="Human X03 Secret" WESTRING_MISSION_INDEX_XH04="Human X03 Interlude" WESTRING_MISSION_INDEX_XH05="Human X04" WESTRING_MISSION_INDEX_XH06="Human X04 Interlude" WESTRING_MISSION_INDEX_XH07="Human X05" WESTRING_MISSION_INDEX_XH08="Human X06" WESTRING_MISSION_INDEX_XH09="Human X06 Finale" // Expansion Undead WESTRING_MISSION_INDEX_XU00="Undead X01" WESTRING_MISSION_INDEX_XU01="Undead X01 Interlude" WESTRING_MISSION_INDEX_XU02="Undead X02" WESTRING_MISSION_INDEX_XU03="Undead X02 Interlude" WESTRING_MISSION_INDEX_XU04="Undead X03" WESTRING_MISSION_INDEX_XU05="Undead X04" WESTRING_MISSION_INDEX_XU06="Undead X05" WESTRING_MISSION_INDEX_XU07="Undead X06" WESTRING_MISSION_INDEX_XU08="Undead X07a" WESTRING_MISSION_INDEX_XU09="Undead X07b" WESTRING_MISSION_INDEX_XU10="Undead X07c" WESTRING_MISSION_INDEX_XU11="Undead X07 Interlude" WESTRING_MISSION_INDEX_XU12="Undead X08" WESTRING_MISSION_INDEX_XU13="Undead X08 Finale" // Expansion Orc WESTRING_MISSION_INDEX_XO00="Orc X01" // Campaign Index WESTRING_CAMPAIGN_INDEX_T="Tutorial Campaign" WESTRING_CAMPAIGN_INDEX_H="Human Campaign" WESTRING_CAMPAIGN_INDEX_U="Undead Campaign" WESTRING_CAMPAIGN_INDEX_O="Orc Campaign" WESTRING_CAMPAIGN_INDEX_N="Night Elf Campaign" WESTRING_CAMPAIGN_INDEX_XN="Expansion Night Elf Campaign" WESTRING_CAMPAIGN_INDEX_XH="Expansion Human Campaign" WESTRING_CAMPAIGN_INDEX_XU="Expansion Undead Campaign" WESTRING_CAMPAIGN_INDEX_XO="Expansion Orc Campaign" // Cinematic Index WESTRING_CINEMATICTYPE_TOP="Tutorial Opening Cinematic" WESTRING_CINEMATICTYPE_HOP="Human Opening Cinematic" WESTRING_CINEMATICTYPE_HED="Human Ending Cinematic" WESTRING_CINEMATICTYPE_UED="Undead Ending Cinematic" WESTRING_CINEMATICTYPE_OED="Orc Ending Cinematic" WESTRING_CINEMATICTYPE_NED="Night Elf Ending Cinematic" WESTRING_CINEMATICTYPE_XOP="Expansion Opening Cinematic" WESTRING_CINEMATICTYPE_XED="Expansion Ending Cinematic" // Trigger Unit-Targeted Unit Orders // Common WESTRING_UNITORDERUTARG_ATTACK="Attack" WESTRING_UNITORDERUTARG_ATTACKONCE="Attack Once" WESTRING_UNITORDERUTARG_MOVE="Follow" WESTRING_UNITORDERUTARG_SMART="Right-Click" WESTRING_UNITORDERUTARG_HARVEST="Harvest" WESTRING_UNITORDERUTARG_REVIVE="Revive Hero" WESTRING_UNITORDERUTARG_LOAD="Load" WESTRING_UNITORDERUTARG_UNLOAD="Unload" WESTRING_UNITORDERUTARG_BOARD="Board" WESTRING_UNITORDERUTARG_FORCEBOARD="Force Board" // Human WESTRING_UNITORDERUTARG_REPAIR="Human Peasant - Repair" WESTRING_UNITORDERUTARG_INNERFIRE="Human Priest - Inner Fire" WESTRING_UNITORDERUTARG_DISPEL="Human Priest - Dispel" WESTRING_UNITORDERUTARG_HEAL="Human Priest - Heal" WESTRING_UNITORDERUTARG_SLOW="Human Sorceress - Slow" WESTRING_UNITORDERUTARG_INVISIBILITY="Human Sorceress - Invisibility" WESTRING_UNITORDERUTARG_POLYMORPH="Human Sorceress - Polymorph" WESTRING_UNITORDERUTARG_CONTROLMAGIC="Human Spell Breaker - Control Magic" WESTRING_UNITORDERUTARG_SPELLSTEAL="Human Spell Breaker - Spell Steal" WESTRING_UNITORDERUTARG_AERIALSHACKLES="Human Dragonhawk Rider - Aerial Shackles" WESTRING_UNITORDERUTARG_MASSTELEPORT="Human Archmage - Mass Teleport" WESTRING_UNITORDERUTARG_BANISH="Human Blood Mage - Banish" WESTRING_UNITORDERUTARG_SIPHONMANA="Human Blood Mage - Siphon Mana" WESTRING_UNITORDERUTARG_THUNDERBOLT="Human Mountain King - Storm Bolt" WESTRING_UNITORDERUTARG_HOLYBOLT="Human Paladin - Holy Light" // Orc WESTRING_UNITORDERUTARG_REPAIRO="Orc Peon - Repair" WESTRING_UNITORDERUTARG_ENSNARE="Orc Raider - Ensnare" WESTRING_UNITORDERUTARG_UNSTABLECONCOCTION="Orc Batrider - Unstable Concoction" WESTRING_UNITORDERUTARG_PURGE="Orc Shaman - Purge" WESTRING_UNITORDERUTARG_LIGHTNINGSHIELD="Orc Shaman - Lightning Shield" WESTRING_UNITORDERUTARG_BLOODLUST="Orc Shaman - Bloodlust" WESTRING_UNITORDERUTARG_SPIRITLINK="Orc Spirit Walker - Spirit Link" WESTRING_UNITORDERUTARG_DEVOUR="Orc Kodo Beast - Devour" WESTRING_UNITORDERUTARG_CHAINLIGHTNING="Orc Far Seer - Chain Lightning" WESTRING_UNITORDERUTARG_HEALINGWAVE="Orc Shadow Hunter - Healing Wave" WESTRING_UNITORDERUTARG_HEX="Orc Shadow Hunter - Hex" WESTRING_UNITORDERUTARG_ANCESTRALSPIRIT="Orc Spirit Walker - Ancestral Spirit" // Night Elf WESTRING_UNITORDERUTARG_RENEW="Night Elf Wisp - Renew" WESTRING_UNITORDERUTARG_ENTANGLE="Night Elf Tree Of Life - Entangle" WESTRING_UNITORDERUTARG_ENTANGLEINSTANT="Night Elf Tree Of Life - Entangle (Instant)" WESTRING_UNITORDERUTARG_REPLENISH="Night Elf Moon Well - Replenish Mana And Life" WESTRING_UNITORDERUTARG_MOUNTHIPPOGRYPH="Night Elf Archer - Mount Hippogryph (Obsolete)" WESTRING_UNITORDERUTARG_LOADARCHER="Night Elf Hippogryph - Pick Up Archer (Obsolete)" WESTRING_UNITORDERUTARG_AUTODISPEL="Night Elf Dryad - Abolish Magic" WESTRING_UNITORDERUTARG_FAERIEFIRE="Night Elf Druid Of The Talon - Faerie Fire" WESTRING_UNITORDERUTARG_CYCLONE="Night Elf Druid Of The Talon - Cyclone" WESTRING_UNITORDERUTARG_REJUVINATION="Night Elf Druid Of The Claw - Rejuvenation" WESTRING_UNITORDERUTARG_VENGEANCE="Night Elf Avatar Of Vengeance - Spirit Of Vengeance" WESTRING_UNITORDERUTARG_MANABURN="Night Elf Demon Hunter - Mana Burn" WESTRING_UNITORDERUTARG_ENTANGLINGROOTS="Night Elf Keeper Of The Grove - Entangling Roots" WESTRING_UNITORDERUTARG_SHADOWSTRIKE="Night Elf Warden - Shadow Strike" // Undead WESTRING_UNITORDERUTARG_RESTORE="Night Elf Wisp - Restore" WESTRING_UNITORDERUTARG_SACRIFICEACOLYTE="Undead Sacrificial Pit - Sacrifice" WESTRING_UNITORDERUTARG_SACRIFICE="Undead Acolyte - Sacrifice" WESTRING_UNITORDERUTARG_UNSUMMON="Undead Acolyte - Unsummon" WESTRING_UNITORDERUTARG_WEB="Undead Crypt Fiend - Web" WESTRING_UNITORDERUTARG_RAISEDEAD="Undead Necromancer - Raise Dead" WESTRING_UNITORDERUTARG_UNHOLYFRENZY="Undead Necromancer - Unholy Frenzy" WESTRING_UNITORDERUTARG_CRIPPLE="Undead Necromancer - Cripple" WESTRING_UNITORDERUTARG_CURSE="Undead Banshee - Curse" WESTRING_UNITORDERUTARG_ANTIMAGICSHELL="Undead Banshee - Anti-magic Shell" WESTRING_UNITORDERUTARG_POSSESSION="Undead Banshee - Possession" WESTRING_UNITORDERUTARG_ABSORBMANA="Undead Destroyer - Absorb Mana" WESTRING_UNITORDERUTARG_FLAMINGATTACK="Undead Destroyer - Orb Of Annihilation" WESTRING_UNITORDERUTARG_IMPALE="Undead Crypt Lord - Impale" WESTRING_UNITORDERUTARG_CARRIONSCARABS="Undead Crypt Lord - Carrion Beetles" WESTRING_UNITORDERUTARG_DEATHCOIL="Undead Death Knight - Death Coil" WESTRING_UNITORDERUTARG_DEATHPACT="Undead Death Knight - Death Pact" WESTRING_UNITORDERUTARG_SLEEP="Undead Dreadlord - Sleep" WESTRING_UNITORDERUTARG_FROSTNOVA="Undead Lich - Frost Nova" WESTRING_UNITORDERUTARG_FROSTARMOR="Undead Lich - Frost Armor" WESTRING_UNITORDERUTARG_DARKRITUAL="Undead Lich - Dark Ritual" // Neutral WESTRING_UNITORDERUTARG_CREEPDEVOUR="Neutral - Devour" WESTRING_UNITORDERUTARG_FIREBOLT="Neutral - Firebolt" WESTRING_UNITORDERUTARG_CREEPHEAL="Neutral - Heal" WESTRING_UNITORDERUTARG_CREEPTHUNDERBOLT="Neutral - Hurl Boulder" WESTRING_UNITORDERUTARG_PARASITE="Neutral - Parasite" WESTRING_UNITORDERUTARG_SELFDESTRUCT="Neutral - Kaboom!" WESTRING_UNITORDERUTARG_BLACKARROW="Neutral Dark Ranger - Black Arrow" WESTRING_UNITORDERUTARG_CHARM="Neutral Dark Ranger - Charm" WESTRING_UNITORDERUTARG_LIFEDRAIN="Neutral Dark Ranger - Life Drain" WESTRING_UNITORDERUTARG_COLDARROW="Neutral Naga Sea Witch - Frost Arrows" WESTRING_UNITORDERUTARG_FORKEDLIGHTNING="Neutral Naga Sea Witch - Forked Lightning" WESTRING_UNITORDERUTARG_STRONGDRINK="Neutral Pandaren Brewmaster - Drunken Haze" WESTRING_UNITORDERUTARG_DOOM="Neutral Pit Lord - Doom" WESTRING_UNITORDERUTARG_POISONARROW="Neutral - Poison Arrows" WESTRING_UNITORDERUTARG_ACIDBOMB="Neutral Alchemist - Acid Bomb" WESTRING_UNITORDERUTARG_TRANSMUTE="Neutral Alchemist - Transmute" WESTRING_UNITORDERUTARG_SOULBURN="Neutral Fire Lord - Soul Burn" // Special WESTRING_UNITORDERUTARG_FINGEROFDEATH="Special Archimonde - Finger Of Death" WESTRING_UNITORDERUTARG_DARKCONVERSION="Special Malganis - Dark Conversion" WESTRING_UNITORDERUTARG_SOULPRESERVATION="Special Malganis - Soul Preservation" WESTRING_UNITORDERUTARG_DARKCONVERSIONFAST="Special Miscellaneous - Dark Conversion (Fast)" // Trigger Point-Targeted Unit Orders // Common WESTRING_UNITORDERPTARG_ATTACK="Attack-Move To" WESTRING_UNITORDERPTARG_ATTACKGROUND="Attack Ground" WESTRING_UNITORDERPTARG_MOVE="Move To" WESTRING_UNITORDERPTARG_PATROL="Patrol To" WESTRING_UNITORDERPTARG_SMART="Right-Click" WESTRING_UNITORDERPTARG_SETRALLY="Set Rally Point To" WESTRING_UNITORDERPTARG_UNLOADALL="Unload All At" // Human WESTRING_UNITORDERPTARG_FLARE="Human Mortar Team - Flare" WESTRING_UNITORDERPTARG_CLOUDOFFOG="Human Dragonhawk Rider - Cloud" WESTRING_UNITORDERPTARG_BLIZZARD="Human Archmage - Blizzard" WESTRING_UNITORDERPTARG_FLAMESTRIKE="Human Blood Mage - Flame Strike" // Orc WESTRING_UNITORDERPTARG_SENTRYWARD="Orc Witch Doctor - Sentry Ward" WESTRING_UNITORDERPTARG_STASISTRAP="Orc Witch Doctor - Stasis Trap" WESTRING_UNITORDERPTARG_HEALINGWARD="Orc Witch Doctor - Healing Ward" WESTRING_UNITORDERPTARG_DISENCHANT="Orc Spirit Walker - Disenchant" WESTRING_UNITORDERPTARG_FARSIGHT="Orc Far Seer - Far Sight" WESTRING_UNITORDERPTARG_EARTHQUAKE="Orc Far Seer - Earthquake" WESTRING_UNITORDERPTARG_SERPENTWARD="Orc Shadow Hunter - Serpent Ward" WESTRING_UNITORDERPTARG_SHOCKWAVE="Orc Tauren Chieftain - Shockwave" // Night Elf WESTRING_UNITORDERPTARG_ROOT="Night Elf Ancients - Root" WESTRING_UNITORDERPTARG_DETONATE="Night Elf Wisp - Detonate" WESTRING_UNITORDERPTARG_FORCEOFNATURE="Night Elf Keeper Of The Grove - Force Of Nature" WESTRING_UNITORDERPTARG_STARFALL="Night Elf Priestess Of The Moon - Starfall (Obsolete)" WESTRING_UNITORDERPTARG_BLINK="Night Elf Warden - Blink" // Undead WESTRING_UNITORDERPTARG_DEVOURMAGIC="Undead Destroyer - Devour Magic" WESTRING_UNITORDERPTARG_IMPALE="Undead Crypt Lord - Impale" WESTRING_UNITORDERPTARG_CARRIONSWARM="Undead Dreadlord - Carrion Swarm" WESTRING_UNITORDERPTARG_DARKSUMMONING="Undead Dreadlord - Inferno" WESTRING_UNITORDERPTARG_DEATHANDDECAY="Undead Lich - Death And Decay" // Neutral WESTRING_UNITORDERPTARG_BREATHOFFROST="Neutral - Breath Of Frost" WESTRING_UNITORDERPTARG_MONSOON="Neutral - Monsoon" WESTRING_UNITORDERPTARG_SELFDESTRUCT="Neutral - Kaboom!" WESTRING_UNITORDERPTARG_STAMPEDE="Neutral Beastmaster - Stampede" WESTRING_UNITORDERPTARG_SILENCE="Neutral Dark Ranger - Silence" WESTRING_UNITORDERPTARG_TORNADO="Neutral Naga Sea Witch - Tornado" WESTRING_UNITORDERPTARG_BREATHOFFIRE="Neutral Pandaren Brewmaster - Breath Of Fire" WESTRING_UNITORDERPTARG_HERORAINOFFIRE="Neutral Pit Lord - Rain Of Fire" WESTRING_UNITORDERPTARG_HEALINGSPRAY="Neutral Alchemist - Healing Spray" WESTRING_UNITORDERPTARG_CLUSTERROCKETS="Neutral Tinker - Cluster Rockets" WESTRING_UNITORDERPTARG_SUMMONFACTORY="Neutral Tinker - Pocket Factory" WESTRING_UNITORDERPTARG_VOLCANO="Neutral Fire Lord - Volcano" // Special WESTRING_UNITORDERPTARG_DARKPORTAL="Special Archimonde - Dark Portal" WESTRING_UNITORDERPTARG_RAINOFCHAOS="Special Archimonde - Rain Of Chaos" WESTRING_UNITORDERPTARG_RAINOFFIRE="Special Doom Guard - Rain Of Fire" WESTRING_UNITORDERPTARG_INFERNO="Special Warlock - Inferno" WESTRING_UNITORDERPTARG_DARKSUMMONINGOLD="Special - Dark Summoning" // Trigger Destructible-Targeted Unit Orders // Common WESTRING_UNITORDERDTARG_ATTACK="Attack" WESTRING_UNITORDERDTARG_SMART="Right-Click" WESTRING_UNITORDERDTARG_HARVEST="Harvest" // Human // Orc // Night Elf WESTRING_UNITORDERDTARG_CONSUMETREE="Night Elf Ancients - Eat Tree" WESTRING_UNITORDERDTARG_SENTINEL="Night Elf Huntress - Sentinel" WESTRING_UNITORDERDTARG_GRABTREE="Night Elf Mountain Giant - War Club" // Undead // Neutral // Special // Trigger Item-Targeted Unit Orders // Common WESTRING_UNITORDERITARG_ATTACK="Attack" WESTRING_UNITORDERITARG_ATTACKONCE="Attack Once" WESTRING_UNITORDERITARG_MOVE="Move To" WESTRING_UNITORDERITARG_SMART="Right-Click" // Trigger Immediate / Untargeted Unit Orders // Common WESTRING_UNITORDERNOTARG_STOP="Stop" WESTRING_UNITORDERNOTARG_HOLDPOSITION="Hold Position" WESTRING_UNITORDERNOTARG_AUTOHARVESTGOLD="Harvest Nearby Gold" WESTRING_UNITORDERNOTARG_AUTOHARVESTLUMBER="Harvest Nearby Lumber" WESTRING_UNITORDERNOTARG_RETURNRESOURCES="Return Resources" WESTRING_UNITORDERNOTARG_BUILD="Build" WESTRING_UNITORDERNOTARG_LEVELUP="Level Up" // Human WESTRING_UNITORDERNOTARG_HUMANBUILD="Human - Build" WESTRING_UNITORDERNOTARG_TOWNBELLON="Human Town Hall - Call To Arms" WESTRING_UNITORDERNOTARG_TOWNBELLOFF="Human Town Hall - Back To Work" WESTRING_UNITORDERNOTARG_MILITIA="Human Peasant - Call To Arms" WESTRING_UNITORDERNOTARG_MILITIAOFF="Human Militia - Back To Work" WESTRING_UNITORDERNOTARG_REPAIRON="Human Peasant - Activate Repair" WESTRING_UNITORDERNOTARG_REPAIROFF="Human Peasant - Deactivate Repair" WESTRING_UNITORDERNOTARG_DEFEND="Human Footman - Defend" WESTRING_UNITORDERNOTARG_UNDEFEND="Human Footman - Stop Defend" WESTRING_UNITORDERNOTARG_HEALON="Human Priest - Activate Heal" WESTRING_UNITORDERNOTARG_HEALOFF="Human Priest - Deactivate Heal" WESTRING_UNITORDERNOTARG_INNERFIREON="Human Priest - Activate Inner Fire" WESTRING_UNITORDERNOTARG_INNERFIREOFF="Human Priest - Deactivate Inner Fire" WESTRING_UNITORDERNOTARG_SLOWON="Human Sorceress - Activate Slow" WESTRING_UNITORDERNOTARG_SLOWOFF="Human Sorceress - Deactivate Slow" WESTRING_UNITORDERNOTARG_SPELLSTEALON="Human Spell Breaker - Activate Spell Steal" WESTRING_UNITORDERNOTARG_SPELLSTEALOFF="Human Spell Breaker - Deactivate Spell Steal" WESTRING_UNITORDERNOTARG_WATERELEMENTAL="Human Archmage - Summon Water Elemental" WESTRING_UNITORDERNOTARG_PHOENIX="Human Blood Mage - Phoenix" WESTRING_UNITORDERNOTARG_THUNDERCLAP="Human Mountain King - Thunder Clap" WESTRING_UNITORDERNOTARG_AVATAR="Human Mountain King - Activate Avatar" WESTRING_UNITORDERNOTARG_DIVINESHIELD="Human Paladin - Activate Divine Shield" WESTRING_UNITORDERNOTARG_UNDIVINESHIELD="Human Paladin - Deactivate Divine Shield" WESTRING_UNITORDERNOTARG_RESURRECTION="Human Paladin - Resurrection" // Orc WESTRING_UNITORDERNOTARG_ORCBUILD="Orc - Build" WESTRING_UNITORDERNOTARG_BATTLESTATIONS="Orc Burrow - Battle Stations" WESTRING_UNITORDERNOTARG_STANDDOWN="Orc Burrow - Stand Down" WESTRING_UNITORDERNOTARG_REPAIROON="Orc Peon - Activate Repair" WESTRING_UNITORDERNOTARG_REPAIROOFF="Orc Peon - Deactivate Repair" WESTRING_UNITORDERNOTARG_BERSERK="Orc Troll Berserker - Berserk" WESTRING_UNITORDERNOTARG_BLOODLUSTON="Orc Shaman - Activate Bloodlust" WESTRING_UNITORDERNOTARG_BLOODLUSTOFF="Orc Shaman - Deactivate Bloodlust" WESTRING_UNITORDERNOTARG_ANCESTRALSPIRIT="Orc Spirit Walker - Ancestral Spirit" WESTRING_UNITORDERNOTARG_ETHEREALFORM="Orc Spirit Walker - Ethereal Form" WESTRING_UNITORDERNOTARG_CORPOREALFORM="Orc Spirit Walker - Corporeal Form" WESTRING_UNITORDERNOTARG_WINDWALK="Orc Blademaster - Wind Walk" WESTRING_UNITORDERNOTARG_MIRRORIMAGE="Orc Blademaster - Mirror Image" WESTRING_UNITORDERNOTARG_BLADESTORM="Orc Blademaster - Bladestorm" WESTRING_UNITORDERNOTARG_FERALSPIRIT="Orc Far Seer - Feral Spirit" WESTRING_UNITORDERNOTARG_VOODOO="Orc Shadow Hunter - Big Bad Voodoo" WESTRING_UNITORDERNOTARG_WARSTOMP="Orc Tauren Chieftain - War Stomp" // Night Elf WESTRING_UNITORDERNOTARG_NIGHTELFBUILD="Night Elf - Build" WESTRING_UNITORDERNOTARG_UNROOT="Night Elf Ancients - Uproot" WESTRING_UNITORDERNOTARG_AUTOENTANGLE="Night Elf Tree Of Life - Entangle Nearby Gold Mine" WESTRING_UNITORDERNOTARG_AUTOENTANGLEINSTANT="Night Elf Tree Of Life - Entangle Nearby Gold Mine (Instant)" WESTRING_UNITORDERNOTARG_REPLENISHON="Night Elf Moon Well - Activate Replenish Mana And Life" WESTRING_UNITORDERNOTARG_REPLENISHOFF="Night Elf Moon Well - Deactivate Replenish Mana And Life" WESTRING_UNITORDERNOTARG_HIDE="Night Elf Sentinels - Hide" WESTRING_UNITORDERNOTARG_RENEWON="Night Elf Wisp - Activate Renew" WESTRING_UNITORDERNOTARG_RENEWOFF="Night Elf Wisp - Deactivate Renew" WESTRING_UNITORDERNOTARG_COUPLEINSTANT1="Night Elf Archer - Mount Hippogryph" WESTRING_UNITORDERNOTARG_COUPLEINSTANT2="Night Elf Hippogryph - Pick Up Archer" WESTRING_UNITORDERNOTARG_DECOUPLE="Night Elf Hippogryph Rider - Decouple" WESTRING_UNITORDERNOTARG_AUTODISPELON="Night Elf Dryad - Activate Abolish Magic" WESTRING_UNITORDERNOTARG_AUTODISPELOFF="Night Elf Dryad - Deactivate Abolish Magic" WESTRING_UNITORDERNOTARG_FAERIEFIREON="Night Elf Druid Of The Talon - Activate Faerie Fire" WESTRING_UNITORDERNOTARG_FAERIEFIREOFF="Night Elf Druid Of The Talon - Deactivate Faerie Fire" WESTRING_UNITORDERNOTARG_RAVENFORM="Night Elf Druid Of The Talon - Storm Crow Form" WESTRING_UNITORDERNOTARG_UNRAVENFORM="Night Elf Druid Of The Talon - Night Elf Form" WESTRING_UNITORDERNOTARG_ROAR="Night Elf Druid Of The Claw - Roar" WESTRING_UNITORDERNOTARG_BEARFORM="Night Elf Druid Of The Claw - Bear Form" WESTRING_UNITORDERNOTARG_UNBEARFORM="Night Elf Druid Of The Claw - Night Elf Form" WESTRING_UNITORDERNOTARG_TAUNT="Night Elf Mountain Giant - Taunt" WESTRING_UNITORDERNOTARG_MANAFLAREON="Night Elf Faerie Dragon - Mana Flare" WESTRING_UNITORDERNOTARG_MANAFLAREOFF="Night Elf Faerie Dragon - Stop Mana Flare" WESTRING_UNITORDERNOTARG_PHASESHIFT="Night Elf Faerie Dragon - Phase Shift" WESTRING_UNITORDERNOTARG_PHASESHIFTON="Night Elf Faerie Dragon - Activate Phase Shift" WESTRING_UNITORDERNOTARG_PHASESHIFTOFF="Night Elf Faerie Dragon - Deactivate Phase Shift" WESTRING_UNITORDERNOTARG_VENGEANCEINSTANT="Night Elf Avatar Of Vengeance - Spirit Of Vengeance" WESTRING_UNITORDERNOTARG_VENGEANCEON="Night Elf Avatar Of Vengeance - Activate Spirit Of Vengeance" WESTRING_UNITORDERNOTARG_VENGEANCEOFF="Night Elf Avatar Of Vengeance - Deactivate Spirit Of Vengeance" WESTRING_UNITORDERNOTARG_IMMOLATION="Night Elf Demon Hunter - Activate Immolation" WESTRING_UNITORDERNOTARG_UNIMMOLATION="Night Elf Demon Hunter - Deactivate Immolation" WESTRING_UNITORDERNOTARG_METAMORPHOSIS="Night Elf Demon Hunter - Metamorphosis" WESTRING_UNITORDERNOTARG_TRANQUILITY="Night Elf Keeper Of The Grove - Tranquility" WESTRING_UNITORDERNOTARG_SEARINGARROWS="Night Elf Priestess Of The Moon - Activate Searing Arrows" WESTRING_UNITORDERNOTARG_UNSEARINGARROWS="Night Elf Priestess Of The Moon - Deactivate Searing Arrows" WESTRING_UNITORDERNOTARG_SCOUT="Night Elf Priestess Of The Moon - Scout" WESTRING_UNITORDERNOTARG_STARFALL="Night Elf Priestess Of The Moon - Starfall" WESTRING_UNITORDERNOTARG_FANOFKNIVES="Night Elf Warden - Fan Of Knives" WESTRING_UNITORDERNOTARG_SPIRITOFVENGEANCE="Night Elf Warden - Vengeance" // Undead WESTRING_UNITORDERNOTARG_UNDEADBUILD="Undead Build" WESTRING_UNITORDERNOTARG_RESTOREON="Undead Acolyte - Activate Restore" WESTRING_UNITORDERNOTARG_RESTOREOFF="Undead Acolyte - Deactivate Restore" WESTRING_UNITORDERNOTARG_CANNIBALIZE="Undead Ghoul - Cannibalize" WESTRING_UNITORDERNOTARG_WEBON="Undead Crypt Fiend - Activate Web" WESTRING_UNITORDERNOTARG_WEBOFF="Undead Crypt Fiend - Deactivate Web" WESTRING_UNITORDERNOTARG_BURROW="Undead Crypt Fiend - Burrow" WESTRING_UNITORDERNOTARG_UNBURROW="Undead Crypt Fiend - Unburrow" WESTRING_UNITORDERNOTARG_LOADCORPSE="Undead Meat Wagon - Get Corpse" WESTRING_UNITORDERNOTARG_UNLOADALLCORPSES="Undead Meat Wagon - Drop All Corpses" WESTRING_UNITORDERNOTARG_STONEFORM="Undead Gargoyle - Stone Form" WESTRING_UNITORDERNOTARG_UNSTONEFORM="Undead Gargoyle - Gargoyle Form" WESTRING_UNITORDERNOTARG_RAISEDEAD="Undead Necromancer - Raise Dead" WESTRING_UNITORDERNOTARG_RAISEDEADON="Undead Necromancer - Activate Raise Dead" WESTRING_UNITORDERNOTARG_RAISEDEADOFF="Undead Necromancer - Deactivate Raise Dead" WESTRING_UNITORDERNOTARG_CURSEON="Undead Banshee - Activate Curse" WESTRING_UNITORDERNOTARG_CURSEOFF="Undead Banshee - Deactivate Curse" WESTRING_UNITORDERNOTARG_FLAMINGATTACKON="Undead Destroyer - Activate Orb Of Annihilation" WESTRING_UNITORDERNOTARG_FLAMINGATTACKOFF="Undead Destroyer - Deactivate Orb Of Annihilation" WESTRING_UNITORDERNOTARG_SPHINXFORM="Undead Obsidian Statue - Morph Into Destroyer" WESTRING_UNITORDERNOTARG_REPLENISHLIFE="Undead Obsidian Statue - Essence of Blight" WESTRING_UNITORDERNOTARG_REPLENISHLIFEON="Undead Obsidian Statue - Activate Essence of Blight" WESTRING_UNITORDERNOTARG_REPLENISHLIFEOFF="Undead Obsidian Statue - Deactivate Essence of Blight" WESTRING_UNITORDERNOTARG_REPLENISHMANA="Undead Obsidian Statue - Spirit Touch" WESTRING_UNITORDERNOTARG_REPLENISHMANAON="Undead Obsidian Statue - Activate Spirit Touch" WESTRING_UNITORDERNOTARG_REPLENISHMANAOFF="Undead Obsidian Statue - Deactivate Spirit Touch" WESTRING_UNITORDERNOTARG_CARRIONSCARABSON="Undead Crypt Lord - Activate Carrion Beetles" WESTRING_UNITORDERNOTARG_CARRIONSCARABSOFF="Undead Crypt Lord - Deactivate Carrion Beetles" WESTRING_UNITORDERNOTARG_CARRIONSCARABS="Undead Crypt Lord - Carrion Scarabs" WESTRING_UNITORDERNOTARG_LOCUSTSWARM="Undead Crypt Lord - Locust Swarm" WESTRING_UNITORDERNOTARG_ANIMATEDEAD="Undead Death Knight - Animate Dead" WESTRING_UNITORDERNOTARG_FROSTARMORON="Undead Lich - Activate Frost Armor" WESTRING_UNITORDERNOTARG_FROSTARMOROFF="Undead Lich - Deactivate Frost Armor" // Neutral WESTRING_UNITORDERNOTARG_NAGABUILD="Naga - Build" WESTRING_UNITORDERNOTARG_CREEPANIMATEDEAD="Neutral - Animate Dead" WESTRING_UNITORDERNOTARG_CREEPHEALON="Neutral - Activate Heal" WESTRING_UNITORDERNOTARG_CREEPHEALOFF="Neutral - Deactivate Heal" WESTRING_UNITORDERNOTARG_REVENGE="Neutral - Revenge" WESTRING_UNITORDERNOTARG_CREEPTHUNDERCLAP="Neutral - Slam" WESTRING_UNITORDERNOTARG_WATERYMINION="Neutral - Watery Minion" WESTRING_UNITORDERNOTARG_SELFDESTRUCTON="Neutral - Activate Kaboom!" WESTRING_UNITORDERNOTARG_SELFDESTRUCTOFF="Neutral - Deactivate Kaboom!" WESTRING_UNITORDERNOTARG_SUMMONGRIZZLY="Neutral Beastmaster - Summon Bear" WESTRING_UNITORDERNOTARG_SUMMONQUILLBEAST="Neutral Beastmaster - Summon Quilbeast" WESTRING_UNITORDERNOTARG_SUMMONWAREAGLE="Neutral Beastmaster - Summon Hawk" WESTRING_UNITORDERNOTARG_BLACKARROWON="Neutral Dark Ranger - Activate Black Arrow" WESTRING_UNITORDERNOTARG_BLACKARROWOFF="Neutral Dark Ranger - Deactivate Black Arrow" WESTRING_UNITORDERNOTARG_COLDARROWON="Neutral Naga Sea Witch - Activate Frost Arrows" WESTRING_UNITORDERNOTARG_COLDARROWOFF="Neutral Naga Sea Witch - Deactivate Frost Arrows" WESTRING_UNITORDERNOTARG_MANASHIELDON="Neutral Naga Sea Witch - Activate Mana Shield" WESTRING_UNITORDERNOTARG_MANASHIELDOFF="Neutral Naga Sea Witch - Deactivate Mana Shield" WESTRING_UNITORDERNOTARG_ELEMENTALFURY="Neutral Pandaren Brewmaster - Storm, Earth, And Fire" WESTRING_UNITORDERNOTARG_HOWLOFTERROR="Neutral Pit Lord - Howl Of Terror" WESTRING_UNITORDERNOTARG_POISONARROWON="Neutral - Activate Poison Arrows" WESTRING_UNITORDERNOTARG_POISONARROWOFF="Neutral - Deactivate Poison Arrows" WESTRING_UNITORDERNOTARG_CHEMICALRAGE="Neutral Alchemist - Chemical Rage" WESTRING_UNITORDERNOTARG_ROBOGOBLIN="Neutral Tinker - Activate Robo-Goblin" WESTRING_UNITORDERNOTARG_UNROBOGOBLIN="Neutral Tinker - Deactivate Robo-Goblin" WESTRING_UNITORDERNOTARG_LAVAMONSTER="Neutral Fire Lord - Summon Lava Spawn" // Special WESTRING_UNITORDERNOTARG_CHANNEL="Special - Channel" WESTRING_UNITORDERNOTARG_MEDIVHRAVENFORM="Special Medivh - Raven Form" WESTRING_UNITORDERNOTARG_MEDIVHUNRAVENFORM="Special Medivh - Human Form" WESTRING_UNITORDERNOTARG_REXXARBATTLEROAR="Special Rexxar - Battle Roar" WESTRING_UNITORDERNOTARG_COLDARROWS="Special Sylvanas Windrunner - Activate Cold Arrows" WESTRING_UNITORDERNOTARG_UNCOLDARROWS="Special Sylvanas Windrunner - Deactivate Cold Arrows" // Trigger Hero Skills // Human Archmage WESTRING_HEROSKILL_BLIZZARD="Human Archmage - Blizzard" WESTRING_HEROSKILL_WATERELEMENTAL="Human Archmage - Summon Water Elemental" WESTRING_HEROSKILL_BRILLIANCEAURA="Human Archmage - Brilliance Aura" WESTRING_HEROSKILL_MASSTELEPORT="Human Archmage - Mass Teleport" // Human Blood Mage WESTRING_HEROSKILL_FLAMESTRIKE="Human Blood Mage - Flame Strike" WESTRING_HEROSKILL_BANISH="Human Blood Mage - Banish" WESTRING_HEROSKILL_SIPHONMANA="Human Blood Mage - Siphon Mana" WESTRING_HEROSKILL_PHOENIX="Human Blood Mage - Phoenix" // Human Mountain King WESTRING_HEROSKILL_STORMBOLT="Human Mountain King - Storm Bolt" WESTRING_HEROSKILL_THUNDERCLAP="Human Mountain King - Thunder Clap" WESTRING_HEROSKILL_BASH="Human Mountain King - Bash" WESTRING_HEROSKILL_AVATAR="Human Mountain King - Avatar" // Human Paladin WESTRING_HEROSKILL_DIVINESHIELD="Human Paladin - Divine Shield" WESTRING_HEROSKILL_HOLYBOLT="Human Paladin - Holy Light" WESTRING_HEROSKILL_DEVOTIONAURA="Human Paladin - Devotion Aura" WESTRING_HEROSKILL_RESURRECTION="Human Paladin - Resurrection" // Orc Blademaster WESTRING_HEROSKILL_WINDWALK="Orc Blademaster - Wind Walk" WESTRING_HEROSKILL_MIRRORIMAGE="Orc Blademaster - Mirror Image" WESTRING_HEROSKILL_CRITICALSTRIKE="Orc Blademaster - Critical Strike" WESTRING_HEROSKILL_WHIRLWIND="Orc Blademaster - Bladestorm" // Orc Far Seer WESTRING_HEROSKILL_CHAINLIGHTNING="Orc Far Seer - Chain Lightning" WESTRING_HEROSKILL_FARSIGHT="Orc Far Seer - Far Sight" WESTRING_HEROSKILL_SPIRITWOLF="Orc Far Seer - Feral Spirit" WESTRING_HEROSKILL_EARTHQUAKE="Orc Far Seer - Earthquake" // Orc Shadow Hunter WESTRING_HEROSKILL_HEALINGWAVE="Orc Shadow Hunter - Healing Wave" WESTRING_HEROSKILL_HEX="Orc Shadow Hunter - Hex" WESTRING_HEROSKILL_SERPENTWARD="Orc Shadow Hunter - Serpent Ward" WESTRING_HEROSKILL_VOODOO="Orc Shadow Hunter - Big Bad Voodoo" // Orc Tauren Chieftain WESTRING_HEROSKILL_SHOCKWAVE="Orc Tauren Chieftain - Shockwave" WESTRING_HEROSKILL_WARSTOMP="Orc Tauren Chieftain - War Stomp" WESTRING_HEROSKILL_ENDURANCEAURA="Orc Tauren Chieftain - Endurance Aura" WESTRING_HEROSKILL_REINCARNATION="Orc Tauren Chieftain - Reincarnation" // Undead Crypt Lord WESTRING_HEROSKILL_IMPALE="Undead Crypt Lord - Impale" WESTRING_HEROSKILL_THORNYSHIELD="Undead Crypt Lord - Spiked Carapace" WESTRING_HEROSKILL_CARRIONSCARABS="Undead Crypt Lord - Carrion Beetles" WESTRING_HEROSKILL_LOCUSTSWARM="Undead Crypt Lord - Locust Swarm" // Undead Death Knight WESTRING_HEROSKILL_DEATHCOIL="Undead Death Knight - Death Coil" WESTRING_HEROSKILL_DEATHPACT="Undead Death Knight - Death Pact" WESTRING_HEROSKILL_UNHOLYAURA="Undead Death Knight - Unholy Aura" WESTRING_HEROSKILL_ANIMATEDEAD="Undead Death Knight - Animate Dead" // Undead Dreadlord WESTRING_HEROSKILL_CARRIONSWARM="Undead Dreadlord - Carrion Swarm" WESTRING_HEROSKILL_SLEEP="Undead Dreadlord - Sleep" WESTRING_HEROSKILL_VAMPIRICAURA="Undead Dreadlord - Vampiric Aura" WESTRING_HEROSKILL_DARKSUMMONING="Undead Dreadlord - Inferno" // Undead Lich WESTRING_HEROSKILL_FROSTNOVA="Undead Lich - Frost Nova" WESTRING_HEROSKILL_FROSTARMOR="Undead Lich - Frost Armor" WESTRING_HEROSKILL_DARKRITUAL="Undead Lich - Dark Ritual" WESTRING_HEROSKILL_DEATHANDDECAY="Undead Lich - Death And Decay" // Night Elf Demon Hunter WESTRING_HEROSKILL_MANABURN="Night Elf Demon Hunter - Mana Burn" WESTRING_HEROSKILL_IMMOLATION="Night Elf Demon Hunter - Immolation" WESTRING_HEROSKILL_EVASION="Night Elf Demon Hunter - Evasion" WESTRING_HEROSKILL_METAMORPHOSIS="Night Elf Demon Hunter - Metamorphosis" // Night Elf Keeper of the Grove WESTRING_HEROSKILL_ENTANGLINGROOTS="Night Elf Keeper Of The Grove - Entangling Roots" WESTRING_HEROSKILL_FORCEOFNATURE="Night Elf Keeper Of The Grove - Force Of Nature" WESTRING_HEROSKILL_THORNSAURA="Night Elf Keeper Of The Grove - Thorns Aura" WESTRING_HEROSKILL_TRANQUILITY="Night Elf Keeper Of The Grove - Tranquility" // Night Elf Priestess of the Moon WESTRING_HEROSKILL_SCOUT="Night Elf Priestess Of The Moon - Scout" WESTRING_HEROSKILL_SEARINGARROWS="Night Elf Priestess Of The Moon - Searing Arrows" WESTRING_HEROSKILL_TRUESHOTAURA="Night Elf Priestess Of The Moon - Trueshot Aura" WESTRING_HEROSKILL_STARFALL="Night Elf Priestess Of The Moon - Starfall" // Night Elf Warden WESTRING_HEROSKILL_FANOFKNIVES="Night Elf Warden - Fan Of Knives" WESTRING_HEROSKILL_BLINK="Night Elf Warden - Blink" WESTRING_HEROSKILL_SHADOWTOUCH="Night Elf Warden - Shadow Strike" WESTRING_HEROSKILL_SPIRITOFVENGEANCE="Night Elf Warden - Vengeance" // Neutral Beast Master WESTRING_HEROSKILL_GRIZZLY="Neutral Beastmaster - Summon Bear" WESTRING_HEROSKILL_QUILLBEAST="Neutral Beastmaster - Summon Quilbeast" WESTRING_HEROSKILL_WAREAGLE="Neutral Beastmaster - Summon Hawk" WESTRING_HEROSKILL_STAMPEDE="Neutral Beastmaster - Stampede" // Neutral Dark Ranger WESTRING_HEROSKILL_SILENCE="Neutral Dark Ranger - Silence" WESTRING_HEROSKILL_BLACKARROW="Neutral Dark Ranger - Black Arrow" WESTRING_HEROSKILL_LIFEDRAIN="Neutral Dark Ranger - Life Drain" WESTRING_HEROSKILL_CHARM="Neutral Dark Ranger - Charm" // Neutral Naga Sea Witch WESTRING_HEROSKILL_FORKEDLIGHTNING="Neutral Naga Sea Witch - Forked Lightning" WESTRING_HEROSKILL_COLDARROW="Neutral Naga Sea Witch - Frost Arrows" WESTRING_HEROSKILL_MANASHIELD="Neutral Naga Sea Witch - Mana Shield" WESTRING_HEROSKILL_TORNADO="Neutral Naga Sea Witch - Tornado" // Neutral Pandaren Brewmaster WESTRING_HEROSKILL_BREATHOFFIRE="Neutral Pandaren Brewmaster - Breath Of Fire" WESTRING_HEROSKILL_STRONGDRINK="Neutral Pandaren Brewmaster - Drunken Haze" WESTRING_HEROSKILL_DRUNKENBRAWLER="Neutral Pandaren Brewmaster - Drunken Brawler" WESTRING_HEROSKILL_ELEMENTALFURY="Neutral Pandaren Brewmaster - Storm, Earth, And Fire" // Neutral Pit Lord WESTRING_HEROSKILL_RAINOFFIRE="Neutral Pit Lord - Rain Of Fire" WESTRING_HEROSKILL_HOWLOFTERROR="Neutral Pit Lord - Howl Of Terror" WESTRING_HEROSKILL_CLEAVINGATTACK="Neutral Pit Lord - Cleaving Attack" WESTRING_HEROSKILL_DOOM="Neutral Pit Lord - Doom" // Neutral Alchemist WESTRING_HEROSKILL_ACIDBOMB="Neutral Alchemist - Acid Bomb" WESTRING_HEROSKILL_CHEMICALRAGE="Neutral Alchemist - Chemical Rage" WESTRING_HEROSKILL_HEALINGSPRAY="Neutral Alchemist - Healing Spray" WESTRING_HEROSKILL_TRANSMUTE=Neutral Alchemist - Transmute" // Neutral Tinker WESTRING_HEROSKILL_ENGINEERINGUPGRADE="Neutral Tinker - Engineering Upgrade" WESTRING_HEROSKILL_CLUSTERROCKETS="Neutral Tinker - Cluster Rockets" WESTRING_HEROSKILL_SUMMONFACTORY="Neutral Tinker - Pocket Factory" WESTRING_HEROSKILL_ROBOGOBLIN="Neutral Tinker - Robo-Goblin" // Neutral Fire Lord WESTRING_HEROSKILL_INCINERATE="Neutral Fire Lord - Incinerate" WESTRING_HEROSKILL_SOULBURN="Neutral Fire Lord - Soul Burn" WESTRING_HEROSKILL_LAVAMONSTER="Neutral Fire Lord - Summon Lava Spawn" WESTRING_HEROSKILL_VOLCANO="Neutral Fire Lord - Volcano" // Special Akama WESTRING_HEROSKILL_AKAMA_CHAINLIGHTNING="Special Akama - Chain Lightning" WESTRING_HEROSKILL_AKAMA_FERALSPIRIT="Special Akama - Feral Spirit" WESTRING_HEROSKILL_AKAMA_SHADOWTOUCH="Special Akama - Shadow Strike" WESTRING_HEROSKILL_AKAMA_REINCARNATION="Special Akama - Reincarnation" // Special Archimonde WESTRING_HEROSKILL_DARKPORTAL="Special Archimonde - Dark Portal" WESTRING_HEROSKILL_RAINOFCHAOS="Special Archimonde - Rain Of Chaos" WESTRING_HEROSKILL_ARCHIBASH="Special Archimonde - Bash" WESTRING_HEROSKILL_FINGEROFDEATH="Special Archimonde - Finger Of Death" // Special Balnazzar WESTRING_HEROSKILL_BALNA_SLEEP="Special Balnazzar - Sleep" WESTRING_HEROSKILL_BALNA_VAMPIRICAURA="Special Balnazzar - Vampiric Aura" WESTRING_HEROSKILL_BALNA_RAINOFCHAOS="Special Balnazzar - Rain Of Chaos" WESTRING_HEROSKILL_BALNA_FINGEROFPAIN="Special Balnazzar - Finger Of Pain" WESTRING_HEROSKILL_BALNA_EARTHQUAKE="Special Balnazzar - Earthquake" // Special Chen WESTRING_HEROSKILL_CHEN_BREATHOFFIRE="Special Chen - Breath Of Fire" WESTRING_HEROSKILL_CHEN_STRONGDRINK="Special Chen - Drunken Haze" WESTRING_HEROSKILL_CHEN_DRUNKENBRAWLER="Special Chen - Drunken Brawler" WESTRING_HEROSKILL_CHEN_ELEMENTALFURY="Special Chen - Storm, Earth, And Fire" WESTRING_HEROSKILL_CHEN_ATTRIBUTEBONUS="Special Chen - Attribute Bonus" // Special Detheroc WESTRING_HEROSKILL_DETHE_SLEEP="Special Detheroc - Sleep" WESTRING_HEROSKILL_DETHE_SHADOWTOUCH="Special Detheroc - Shadow Strike" WESTRING_HEROSKILL_DETHE_CARRIONSWARM="Special Detheroc - Carrion Swarm" WESTRING_HEROSKILL_DETHE_DEATHANDDECAY="Special Detheroc - Death And Decay" // Special Garithos WESTRING_HEROSKILL_GARIT_SHOCKWAVE="Special Garithos - Shockwave" WESTRING_HEROSKILL_GARIT_HOLYLIGHT="Special Garithos - Holy Light" WESTRING_HEROSKILL_GARIT_DEVOTIONAURA="Special Garithos - Devotion Aura" WESTRING_HEROSKILL_GARIT_AVATAR="Special Garithos - Avatar" // Special Illidan WESTRING_HEROSKILL_ILLIMORPHOSIS="Special Illidan - Metamorphosis" WESTRING_HEROSKILL_EVILILLIMORPHOSIS="Special Illidan (Evil) - Metamorphosis" // Special Malganis WESTRING_HEROSKILL_DARKCONVERSION="Special Malganis - Dark Conversion" WESTRING_HEROSKILL_SOULPRESERVATION="Special Malganis - Soul Preservation" // Special Malganis WESTRING_HEROSKILL_MANAROTHREINCARNATION="Special Mannoroth - Reincarnation" // Special Rexxar WESTRING_HEROSKILL_REXXAR_GRIZZLY="Special Rexxar - Summon Bear" WESTRING_HEROSKILL_REXXAR_QUILLBEAST="Special Rexxar - Summon Quilbeast" WESTRING_HEROSKILL_REXXAR_STORMBOLT="Special Rexxar - Storm Bolt" WESTRING_HEROSKILL_REXXAR_STAMPEDE="Special Rexxar - Stampede" WESTRING_HEROSKILL_REXXAR_ATTRIBUTEBONUS="Special Rexxar - Attribute Bonus" // Special Rokhan WESTRING_HEROSKILL_ROKHAN_HEALINGWAVE="Special Rokhan - Healing Wave" WESTRING_HEROSKILL_ROKHAN_HEX="Special Rokhan - Hex" WESTRING_HEROSKILL_ROKHAN_SERPENTWARD="Special Rokhan - Serpent Ward" WESTRING_HEROSKILL_ROKHAN_VOODOOSPIRITS="Special Rokhan - Voodoo Spirits" WESTRING_HEROSKILL_ROKHAN_ATTRIBUTEBONUS="Special Rokhan - Attribute Bonus" // Special Sylvanas Windrunner WESTRING_HEROSKILL_COLDARROWS="Special Sylvanas Windrunner - Cold Arrows" // Special Tichondrius WESTRING_HEROSKILL_TICHONDRIUSINFERNO="Special Tichondrius - Inferno" // Special Varimathras WESTRING_HEROSKILL_VARIM_SLEEP="Special Varimathras - Sleep" WESTRING_HEROSKILL_VARIM_VAMPIRICAURA="Special Varimathras - Vampiric Aura" WESTRING_HEROSKILL_VARIM_RAINOFFIRE="Special Varimathras - Rain Of Fire" WESTRING_HEROSKILL_VARIM_DOOM="Special Varimathras - Doom" // Special Warlock WESTRING_HEROSKILL_INFERNAL="Special Warlock - Summon Infernal" // Special Miscellaneous WESTRING_HEROSKILL_DARKCONVERSIONFAST="Special - Dark Conversion (Fast)" WESTRING_HEROSKILL_DARKSUMMONINGOLD="Special - Dark Summoning" // Weather Effects WESTRING_WEATHER_ASHENVALEHEAVYRAIN="Ashenvale Rain (Heavy)" WESTRING_WEATHER_ASHENVALELIGHTRAIN="Ashenvale Rain (Light)" WESTRING_WEATHER_DALARANSHIELD="Dalaran Shield" WESTRING_WEATHER_DUNGEONHEAVYBLUEFOG="Dungeon Blue Fog (Heavy)" WESTRING_WEATHER_DUNGEONBLUEFOG="Dungeon Blue Fog (Light)" WESTRING_WEATHER_DUNGEONHEAVYGREENFOG="Dungeon Green Fog (Heavy)" WESTRING_WEATHER_DUNGEONGREENFOG="Dungeon Green Fog (Light)" WESTRING_WEATHER_DUNGEONHEAVYREDFOG="Dungeon Red Fog (Heavy)" WESTRING_WEATHER_DUNGEONREDFOG="Dungeon Red Fog (Light)" WESTRING_WEATHER_DUNGEONHEAVYWHITEFOG="Dungeon White Fog (Heavy)" WESTRING_WEATHER_DUNGEONWHITEFOG="Dungeon White Fog (Light)" WESTRING_WEATHER_LORDAERONHEAVYRAIN="Lordaeron Rain (Heavy)" WESTRING_WEATHER_LORDAERONLIGHTRAIN="Lordaeron Rain (Light)" WESTRING_WEATHER_NORTHRENDBLIZZARD="Northrend Blizzard" WESTRING_WEATHER_NORTHRENDHEAVYSNOW="Northrend Snow (Heavy)" WESTRING_WEATHER_NORTHRENDLIGHTSNOW="Northrend Snow (Light)" //#LINENOBETA WESTRING_WEATHER_OUTLANDWIND="Outland Wind (Heavy)" //#LINENOBETA WESTRING_WEATHER_OUTLANDWINDLIGHT="Outland Wind (Light)" WESTRING_WEATHER_RAYSOFLIGHT="Rays Of Light" WESTRING_WEATHER_RAYSOFMOONLIGHT="Rays Of Moonlight" WESTRING_WEATHER_WIND="Wind (Heavy)" // Object Editor categories WESTRING_OE_CAT_ABILITIES=A&bilities WESTRING_OE_CAT_ART=&Art WESTRING_OE_CAT_COMBAT=&Combat WESTRING_OE_CAT_DATA=&Data WESTRING_OE_CAT_EDITOR=&Editor WESTRING_OE_CAT_MOVEMENT=&Movement WESTRING_OE_CAT_PATHING=&Pathing WESTRING_OE_CAT_SOUND=S&ound WESTRING_OE_CAT_STATS=&Stats WESTRING_OE_CAT_TECHTREE=&Techtree WESTRING_OE_CAT_TEXT=Te&xt // Object Editor Unit fields WESTRING_UEVAL_UABI=Normal WESTRING_UEVAL_UDAA=Default Active Ability WESTRING_UEVAL_UHAB=Hero WESTRING_UEVAL_UMDL=Model File WESTRING_UEVAL_UVER=Model File - Extra Versions WESTRING_UEVAL_USCA=Scaling Value WESTRING_UEVAL_UCLR=Tinting Color 1 (Red) WESTRING_UEVAL_UCLG=Tinting Color 2 (Green) WESTRING_UEVAL_UCLB=Tinting Color 3 (Blue) WESTRING_UEVAL_USSC=Selection Scale WESTRING_UEVAL_ULPX=Projectile Launch - X WESTRING_UEVAL_ULPY=Projectile Launch - Y WESTRING_UEVAL_ULPZ=Projectile Launch - Z WESTRING_UEVAL_ULSZ=Projectile Launch - Z (Swimming) WESTRING_UEVAL_UIMZ=Projectile Impact - Z WESTRING_UEVAL_UISZ=Projectile Impact - Z (Swimming) WESTRING_UEVAL_UUBS=Ground Texture WESTRING_UEVAL_USHU=Shadow Image (Unit) WESTRING_UEVAL_USHB=Shadow Texture (Building) WESTRING_UEVAL_UICO=Icon - Game Interface WESTRING_UEVAL_USSI=Icon - Score Screen WESTRING_UEVAL_UANI=Required Animation Names WESTRING_UEVAL_UAAP=Required Animation Names - Attachments WESTRING_UEVAL_UALP=Required Attachment Link Names WESTRING_UEVAL_UBPR=Required Bone Names WESTRING_UEVAL_UCUA=Caster Upgrade Art WESTRING_UEVAL_UBPX=Button Position (X) WESTRING_UEVAL_UBPY=Button Position (Y) WESTRING_UEVAL_UDTM=Death Time (seconds) WESTRING_UEVAL_USHW=Shadow Image - Width WESTRING_UEVAL_USHH=Shadow Image - Height WESTRING_UEVAL_USHX=Shadow Image - Center X WESTRING_UEVAL_USHY=Shadow Image - Center Y WESTRING_UEVAL_USHR=Has Water Shadow WESTRING_UEVAL_USEW=Selection Circle On Water WESTRING_UEVAL_UTCO=Team Color WESTRING_UEVAL_UTCC=Allow Custom Team Color WESTRING_UEVAL_UPRW=Propulsion Window (degrees) WESTRING_UEVAL_UORI=Orientation Interpolation WESTRING_UEVAL_UCPT=Animation - Cast Point WESTRING_UEVAL_UCBS=Animation - Cast Backswing WESTRING_UEVAL_UBLE=Animation - Blend Time (seconds) WESTRING_UEVAL_ULOS=Use Extended Line of Sight WESTRING_UEVAL_UMXP=Maximum Pitch Angle (degrees) WESTRING_UEVAL_UMXR=Maximum Roll Angle (degrees) WESTRING_UEVAL_UEPT=Elevation - Sample Points WESTRING_UEVAL_UERD=Elevation - Sample Radius WESTRING_UEVAL_UFRD=Fog of War - Sample Radius WESTRING_UEVAL_UWAL=Animation - Walk Speed WESTRING_UEVAL_URUN=Animation - Run Speed WESTRING_UEVAL_USLZ=Selection Circle - Height WESTRING_UEVAL_UOCC=Occluder Height WESTRING_UEVAL_USCB=Scale Projectiles WESTRING_UEVAL_USPA=Special WESTRING_UEVAL_UTAA=Target WESTRING_UEVAL_UAEN=Attacks Enabled WESTRING_UEVAL_UA1M=Attack 1 - Projectile Art WESTRING_UEVAL_UA1Z=Attack 1 - Projectile Speed WESTRING_UEVAL_UMA1=Attack 1 - Projectile Arc WESTRING_UEVAL_UMH1=Attack 1 - Projectile Homing Enabled WESTRING_UEVAL_UA1R=Attack 1 - Range WESTRING_UEVAL_UA1C=Attack 1 - Cooldown Time WESTRING_UEVAL_UA1F=Attack 1 - Area of Effect (Full Damage) WESTRING_UEVAL_UA1H=Attack 1 - Area of Effect (Medium Damage) WESTRING_UEVAL_UHD1=Attack 1 - Damage Factor - Medium WESTRING_UEVAL_UA1Q=Attack 1 - Area of Effect (Small Damage) WESTRING_UEVAL_UQD1=Attack 1 - Damage Factor - Small WESTRING_UEVAL_UA1P=Attack 1 - Area of Effect Targets WESTRING_UEVAL_UA1T=Attack 1 - Attack Type WESTRING_UEVAL_UA1W=Attack 1 - Weapon Type WESTRING_UEVAL_UCS1=Attack 1 - Weapon Sound WESTRING_UEVAL_UA1G=Attack 1 - Targets Allowed WESTRING_UEVAL_UTC1=Attack 1 - Maximum Number of Targets WESTRING_UEVAL_UA1B=Attack 1 - Damage Base WESTRING_UEVAL_UA1D=Attack 1 - Damage Number of Dice WESTRING_UEVAL_UA1S=Attack 1 - Damage Sides per Die WESTRING_UEVAL_UDU1=Attack 1 - Damage Upgrade Amount WESTRING_UEVAL_UA2M=Attack 2 - Projectile Art WESTRING_UEVAL_UA2Z=Attack 2 - Projectile Speed WESTRING_UEVAL_UMA2=Attack 2 - Projectile Arc WESTRING_UEVAL_UMH2=Attack 2 - Projectile Homing Enabled WESTRING_UEVAL_UA2R=Attack 2 - Range WESTRING_UEVAL_UA2C=Attack 2 - Cooldown Time WESTRING_UEVAL_UA2F=Attack 2 - Area of Effect (Full Damage) WESTRING_UEVAL_UA2H=Attack 2 - Area of Effect (Medium Damage) WESTRING_UEVAL_UHD2=Attack 2 - Damage Factor - Medium WESTRING_UEVAL_UA2Q=Attack 2 - Area of Effect (Small Damage) WESTRING_UEVAL_UQD2=Attack 2 - Damage Factor - Small WESTRING_UEVAL_UA2P=Attack 2 - Area of Effect Targets WESTRING_UEVAL_UA2T=Attack 2 - Attack Type WESTRING_UEVAL_UA2W=Attack 2 - Weapon Type WESTRING_UEVAL_UCS2=Attack 2 - Weapon Sound WESTRING_UEVAL_UA2G=Attack 2 - Targets Allowed WESTRING_UEVAL_UTC2=Attack 2 - Maximum Number of Targets WESTRING_UEVAL_UA2B=Attack 2 - Damage Base WESTRING_UEVAL_UA2D=Attack 2 - Damage Number of Dice WESTRING_UEVAL_UA2S=Attack 2 - Damage Sides per Die WESTRING_UEVAL_UDU2=Attack 2 - Damage Upgrade Amount WESTRING_UEVAL_UWU1=Attack 1 - Show UI WESTRING_UEVAL_UWU2=Attack 2 - Show UI WESTRING_UEVAL_URB1=Attack 1 - Range Motion Buffer WESTRING_UEVAL_URB2=Attack 2 - Range Motion Buffer WESTRING_UEVAL_UDP1=Attack 1 - Animation Damage Point WESTRING_UEVAL_UDP2=Attack 2 - Animation Damage Point WESTRING_UEVAL_UBS1=Attack 1 - Animation Backswing Point WESTRING_UEVAL_UBS2=Attack 2 - Animation Backswing Point WESTRING_UEVAL_UDL1=Attack 1 - Damage Loss Factor WESTRING_UEVAL_UDL2=Attack 2 - Damage Loss Factor WESTRING_UEVAL_USD1=Attack 1 - Damage Spill Distance WESTRING_UEVAL_USD2=Attack 2 - Damage Spill Distance WESTRING_UEVAL_USR1=Attack 1 - Damage Spill Radius WESTRING_UEVAL_USR2=Attack 2 - Damage Spill Radius WESTRING_UEVAL_UACQ=Acquisition Range WESTRING_UEVAL_UAMN=Minimum Attack Range WESTRING_UEVAL_UDTY=Defense Type WESTRING_UEVAL_UDEF=Defense Base WESTRING_UEVAL_UDUP=Defense Upgrade Bonus WESTRING_UEVAL_UTAR=Targeted as WESTRING_UEVAL_UARM=Armor Type WESTRING_UEVAL_UDEA=Death Type WESTRING_UEVAL_UHOS=Display as Neutral Hostile WESTRING_UEVAL_UTIL=Tilesets WESTRING_UEVAL_UTSS=Has Tileset Specific Data WESTRING_UEVAL_UINE=Placeable In Editor WESTRING_UEVAL_USPE=Categorization - Special WESTRING_UEVAL_UCAM=Categorization - Campaign WESTRING_UEVAL_UDRO=Can Drop Items On Death WESTRING_UEVAL_UUCH=Use Click Helper WESTRING_UEVAL_UMVT=Type WESTRING_UEVAL_UMVH=Height WESTRING_UEVAL_UMVF=Height Minimum WESTRING_UEVAL_UMVS=Speed Base WESTRING_UEVAL_UMVS_HINT="The speed for moving units will be clamped between the minimum and maximum values." WESTRING_UEVAL_UMIS=Speed Minimum WESTRING_UEVAL_UMIS_HINT="A value of zero means to use the default value (from Gameplay Constants)." WESTRING_UEVAL_UMAS=Speed Maximum WESTRING_UEVAL_UMAS_HINT=WESTRING_UEVAL_UMIS_HINT WESTRING_UEVAL_UMVR=Turn Rate WESTRING_UEVAL_URPO=Group Separation - Enabled WESTRING_UEVAL_URPP=Group Separation - Parameter WESTRING_UEVAL_URPG=Group Separation - Group Number WESTRING_UEVAL_URPR=Group Separation - Priority WESTRING_UEVAL_UCOL=Collision Size WESTRING_UEVAL_UPAT=Pathing Map WESTRING_UEVAL_UPAP=Placement Requires WESTRING_UEVAL_UPAR=Placement Prevented By WESTRING_UEVAL_UPAW=Placement Requires Water Radius WESTRING_UEVAL_UABT=AI Placement Type WESTRING_UEVAL_UABR=AI Placement Radius WESTRING_UEVAL_USND=Unit Sound Set WESTRING_UEVAL_UBSL=Construction WESTRING_UEVAL_UMSL=Movement WESTRING_UEVAL_URSL=Random WESTRING_UEVAL_ULFI=Looping Fade In Rate WESTRING_UEVAL_ULFO=Looping Fade Out Rate WESTRING_UEVAL_UGOL=Gold Cost WESTRING_UEVAL_ULUM=Lumber Cost WESTRING_UEVAL_UGOR=Repair Gold Cost WESTRING_UEVAL_ULUR=Repair Lumber Cost WESTRING_UEVAL_UFOO=Food Cost WESTRING_UEVAL_UFMA=Food Produced WESTRING_UEVAL_UTYP=Unit Classification WESTRING_UEVAL_UHPM=Hit Points Maximum (Base) WESTRING_UEVAL_UHPR=Hit Points Regeneration Rate WESTRING_UEVAL_UHRT=Hit Points Regeneration Type WESTRING_UEVAL_UMPM=Mana Maximum WESTRING_UEVAL_UMPR=Mana Regeneration WESTRING_UEVAL_UMPI=Mana Initial Amount WESTRING_UEVAL_USID=Sight Radius (Day) WESTRING_UEVAL_USIN=Sight Radius (Night) WESTRING_UEVAL_UCAR=Transported Size WESTRING_UEVAL_ULEV=Level WESTRING_UEVAL_UBBA=Gold Bounty Awarded - Base WESTRING_UEVAL_UBDI=Gold Bounty Awarded - Number of Dice WESTRING_UEVAL_UBSI=Gold Bounty Awarded - Sides per Die WESTRING_UEVAL_ULBA=Lumber Bounty Awarded - Base WESTRING_UEVAL_ULBD=Lumber Bounty Awarded - Number of Dice WESTRING_UEVAL_ULBS=Lumber Bounty Awarded - Sides per Die WESTRING_UEVAL_USMA=Stock Maximum WESTRING_UEVAL_USRG=Stock Replenish Interval WESTRING_UEVAL_UPRI=Priority WESTRING_UEVAL_USTR=Starting Strength WESTRING_UEVAL_USTP=Strength per Level WESTRING_UEVAL_UINT=Starting Intelligence WESTRING_UEVAL_UINP=Intelligence per Level WESTRING_UEVAL_UAGI=Starting Agility WESTRING_UEVAL_UAGP=Agility per Level WESTRING_UEVAL_UPRA=Primary Attribute WESTRING_UEVAL_UPOI=Point Value WESTRING_UEVAL_USLE=Sleeps WESTRING_UEVAL_UFLE=Can Flee WESTRING_UEVAL_USST=Stock Start Delay WESTRING_UEVAL_UBLD=Build Time WESTRING_UEVAL_URTM=Repair Time WESTRING_UEVAL_UFOR=Formation Rank WESTRING_UEVAL_URAC=Race WESTRING_UEVAL_UNBR=Neutral Building - Valid As Random Building WESTRING_UEVAL_UNBM=Neutral Building - Shows Minimap Icon WESTRING_UEVAL_UHHB=Hero - Hide Hero Interface Icon WESTRING_UEVAL_UHHM=Hero - Hide Hero Minimap Display WESTRING_UEVAL_UHHD=Hero - Hide Hero Death Message WESTRING_UEVAL_UHOM=Hide Minimap Display WESTRING_UEVAL_UBDG=Is a Building WESTRING_UEVAL_UREQ=Requirements WESTRING_UEVAL_URQC=Requirements - Tiers Used WESTRING_UEVAL_URQ1=Requirements - Tier 2 WESTRING_UEVAL_URQ2=Requirements - Tier 3 WESTRING_UEVAL_URQ3=Requirements - Tier 4 WESTRING_UEVAL_URQ4=Requirements - Tier 5 WESTRING_UEVAL_URQ5=Requirements - Tier 6 WESTRING_UEVAL_URQ6=Requirements - Tier 7 WESTRING_UEVAL_URQ7=Requirements - Tier 8 WESTRING_UEVAL_URQ8=Requirements - Tier 9 WESTRING_UEVAL_URQA=Requirements - Levels WESTRING_UEVAL_UDEP=Dependency Equivalents WESTRING_UEVAL_UTRA=Units Trained WESTRING_UEVAL_URVA=Hero Revival Locations WESTRING_UEVAL_URES=Researches Available WESTRING_UEVAL_USEI=Items Sold WESTRING_UEVAL_UMKI=Items Made WESTRING_UEVAL_USEU=Units Sold WESTRING_UEVAL_UPGR=Upgrades Used WESTRING_UEVAL_UBUI=Structures Built WESTRING_UEVAL_UUPT=Upgrades To WESTRING_UEVAL_UTIP=Tooltip - Basic WESTRING_UEVAL_UTUB=Tooltip - Extended WESTRING_UEVAL_UTPR=Tooltip - Revive WESTRING_UEVAL_UAWT=Tooltip - Awaken WESTRING_UEVAL_UPRO=Proper Names WESTRING_UEVAL_UPRU=Proper Names Used WESTRING_UEVAL_UHOT=Hotkey WESTRING_UEVAL_UNSF=Name - Editor Suffix WESTRING_UEVAL_UCUN=Caster Upgrade Names WESTRING_UEVAL_UCUT=Caster Upgrade Tips WESTRING_UEVAL_UNAM=Name WESTRING_UEVAL_UREV=Revives Dead Heros WESTRING_UEVAL_IICO=Interface Icon WESTRING_UEVAL_IGOL=Gold Cost WESTRING_UEVAL_ILUM=Lumber Cost WESTRING_UEVAL_IUSE=Number of Charges WESTRING_UEVAL_IUSA=Actively Used WESTRING_UEVAL_IPER=Perishable WESTRING_UEVAL_ISTO=Stock Maximum WESTRING_UEVAL_ISTR=Stock Replenish Interval WESTRING_UEVAL_IDES=Description WESTRING_UEVAL_ISST=Stock Start Delay WESTRING_UEVAL_IABI=Abilities WESTRING_UEVAL_ICLA=Classification WESTRING_UEVAL_ILEV=Level WESTRING_UEVAL_ILVO=Level (Unclassified) WESTRING_UEVAL_IDRO=Can Be Dropped WESTRING_UEVAL_IDRP=Dropped When Carrier Dies WESTRING_UEVAL_IHTP=Hit Points WESTRING_UEVAL_IPRI=Priority WESTRING_UEVAL_IPRN=Include As Random Choice WESTRING_UEVAL_IPOW=Use Automatically When Acquired WESTRING_UEVAL_IMOR=Valid Target For Transformation WESTRING_UEVAL_IFIL=Model Used WESTRING_UEVAL_IARM=Armor Type WESTRING_UEVAL_ICID=Cooldown Group WESTRING_UEVAL_ISEL=Can Be Sold By Merchants WESTRING_UEVAL_IPAW=Can Be Sold To Merchants WESTRING_UEVAL_ISCA=Scaling Value WESTRING_UEVAL_ISSC=Selection Size - Editor WESTRING_UEVAL_ICLR=Tinting Color 1 (Red) WESTRING_UEVAL_ICLG=Tinting Color 2 (Green) WESTRING_UEVAL_ICLB=Tinting Color 3 (Blue) WESTRING_UEVAL_IICD=Ignore Cooldown // Unit Editor field values WESTRING_UE_REGENTYPE_NONE=None WESTRING_UE_REGENTYPE_ALWAYS=Always WESTRING_UE_REGENTYPE_BLIGHT=Only while on Blight WESTRING_UE_REGENTYPE_DAY=Only during the day WESTRING_UE_REGENTYPE_NIGHT=Only during the night WESTRING_UE_ATTACKBITS_NONE=None WESTRING_UE_ATTACKBITS_ONE=Attack 1 Only WESTRING_UE_ATTACKBITS_TWO=Attack 2 Only WESTRING_UE_ATTACKBITS_BOTH=Both WESTRING_UE_DEATHTYPE_NONE="Can't raise, Does not decay" WESTRING_UE_DEATHTYPE_RAISE="Can raise, Does not decay" WESTRING_UE_DEATHTYPE_DECAY="Can't raise, Does decay" WESTRING_UE_DEATHTYPE_BOTH="Can raise, Does decay" WESTRING_UE_WEAPONTYPE_NONE=None WESTRING_UE_WEAPONTYPE_NORMAL=Normal WESTRING_UE_WEAPONTYPE_MISSILE=Missile WESTRING_UE_WEAPONTYPE_INSTANT=Instant WESTRING_UE_WEAPONTYPE_ARTILLERY=Artillery WESTRING_UE_WEAPONTYPE_MSPLASH=Missile (Splash) WESTRING_UE_WEAPONTYPE_MBOUNCE=Missile (Bounce) WESTRING_UE_WEAPONTYPE_MLINE=Missile (Line) WESTRING_UE_WEAPONTYPE_ALINE=Artillery (Line) WESTRING_UE_ATTACKTYPE_NORMAL=Normal WESTRING_UE_ATTACKTYPE_PIERCE=Pierce WESTRING_UE_ATTACKTYPE_SIEGE=Siege WESTRING_UE_ATTACKTYPE_SPELLS=Spells WESTRING_UE_ATTACKTYPE_MAGIC=Magic WESTRING_UE_ATTACKTYPE_CHAOS=Chaos WESTRING_UE_ATTACKTYPE_HERO=Hero WESTRING_UE_TARGETTYPE_GROUND=Ground WESTRING_UE_TARGETTYPE_AIR=Air WESTRING_UE_TARGETTYPE_STRUCTURE=Structure WESTRING_UE_TARGETTYPE_WARD=Ward WESTRING_UE_MOVETYPE_FOOT=Foot WESTRING_UE_MOVETYPE_HORSE=Horse WESTRING_UE_MOVETYPE_FLY=Fly WESTRING_UE_MOVETYPE_HOVER=Hover WESTRING_UE_MOVETYPE_FLOAT=Float WESTRING_UE_MOVETYPE_AMPH=Amphibious WESTRING_UE_DEFENSETYPE_NORMAL=Normal WESTRING_UE_DEFENSETYPE_SMALL=Small WESTRING_UE_DEFENSETYPE_MEDIUM=Medium WESTRING_UE_DEFENSETYPE_LARGE=Large WESTRING_UE_DEFENSETYPE_FORT=Fortified WESTRING_UE_DEFENSETYPE_HERO=Hero WESTRING_UE_DEFENSETYPE_DIVINE=Divine WESTRING_UE_DEFENSETYPE_NONE=Unarmored WESTRING_UE_ATTRIBUTETYPE_AGI=Agility WESTRING_UE_ATTRIBUTETYPE_INT=Intelligence WESTRING_UE_ATTRIBUTETYPE_STR=Strength WESTRING_UE_DETECTIONTYPE_NONE=None WESTRING_UE_DETECTIONTYPE_INVIS=Invisible WESTRING_UE_DETECTIONTYPE_BURROW=Burrowed WESTRING_UE_DETECTIONTYPE_BOTH=Both WESTRING_UE_MISSILE_ANCGUARD=Ancestral Guardian WESTRING_UE_MISSILE_ANCPROT=Ancient Protector WESTRING_UE_MISSILE_ARROW=Arrow WESTRING_UE_MISSILE_AXE=Axe WESTRING_UE_MISSILE_BALLISTA=Ballista WESTRING_UE_MISSILE_BANSHEE=Banshee WESTRING_UE_MISSILE_BRISTLEBACK=Bristleback WESTRING_UE_MISSILE_CANNONTOWER=Cannon Tower WESTRING_UE_MISSILE_CATAPULT=Catapult WESTRING_UE_MISSILE_CHIMACID=Chimaera Acid WESTRING_UE_MISSILE_CHIMLIGHTNING=Chimaera Lightning WESTRING_UE_MISSILE_COLDARROW=Cold Arrow WESTRING_UE_MISSILE_CRYPTFIEND=Crypt Fiend WESTRING_UE_MISSILE_DEMONHUNTER=Demon Hunter WESTRING_UE_MISSILE_DRAGONHAWK=Dragonhawk Rider WESTRING_UE_MISSILE_DRUIDTALON=Druid of the Talon WESTRING_UE_MISSILE_DRYAD=Dryad WESTRING_UE_MISSILE_FARSEER=Far Seer WESTRING_UE_MISSILE_FIREBALL=Fireball WESTRING_UE_MISSILE_FLAMINGARROW=Flaming Arrow WESTRING_UE_MISSILE_FROSTWYRM=Frost Wyrm WESTRING_UE_MISSILE_GARGOYLE=Gargoyle WESTRING_UE_MISSILE_GRYPHONRIDER=Gryphon Rider WESTRING_UE_MISSILE_GUARDTOWER=Guard Tower WESTRING_UE_MISSILE_GYROCOPTER=Gyrocopter WESTRING_UE_MISSILE_GYROCOPTER_IMPACT=Gyrocopter Impact WESTRING_UE_MISSILE_HARPY=Harpy WESTRING_UE_MISSILE_HUNTER=Headhunter WESTRING_UE_MISSILE_LICH=Lich WESTRING_UE_MISSILE_MEATWAGON=Meat Wagon WESTRING_UE_MISSILE_MOONPRIESTESS=Priestess of the Moon WESTRING_UE_MISSILE_MORTAR=Mortar WESTRING_UE_MISSILE_NECROMANCER=Necromancer WESTRING_UE_MISSILE_POISONARROW=Poison Arrow WESTRING_UE_MISSILE_POISONSTING=Poison Sting WESTRING_UE_MISSILE_PRIEST=Priest WESTRING_UE_MISSILE_RANGER=Ranger WESTRING_UE_MISSILE_REDDRAGON=Red Dragon WESTRING_UE_MISSILE_RIFLE=Rifle WESTRING_UE_MISSILE_SEARINGARROW=Searing Arrow WESTRING_UE_MISSILE_SENTINEL=Huntress WESTRING_UE_MISSILE_SORCERESS=Sorceress WESTRING_UE_MISSILE_TREANT=Treant WESTRING_UE_MISSILE_WATERELEMENTAL=Water Elemental WESTRING_UE_MISSILE_WITCHDOCTOR=Witch Doctor WESTRING_UE_MISSILE_WYVERNSPEAR=Wyvern Spear WESTRING_UE_MISSILE_ZIGGURAT=Spirit Tower WESTRING_UE_MISSILE_STEAMTANK=Steam Tank Impact WESTRING_UE_MISSILE_KEEPERGROVE=Keeper of the Grove WESTRING_UE_MISSILE_BANDIT=Bandit WESTRING_UE_MISSILE_GREENDRAGON=Green Dragon WESTRING_UE_MISSILE_BLACKKEEPER=Black Keeper WESTRING_UE_MISSILE_SLUDGE=Sludge WESTRING_UE_UNITCLASS_GIANT=&Giant WESTRING_UE_UNITCLASS_UNDEAD=&Undead WESTRING_UE_UNITCLASS_SUMMONED=&Summoned WESTRING_UE_UNITCLASS_MECHANICAL=&Mechanical WESTRING_UE_UNITCLASS_PEON=Wor&ker WESTRING_UE_UNITCLASS_SAPPER=Sui&cidal WESTRING_UE_UNITCLASS_TOWNHALL=Town &Hall WESTRING_UE_UNITCLASS_TREE=&Tree WESTRING_UE_UNITCLASS_WARD=War&d WESTRING_UE_UNITCLASS_ANCIENT=&Ancient WESTRING_UE_UNITCLASS_STANDON=&Walkable WESTRING_UE_UNITCLASS_NEUTRAL=&Neutral WESTRING_UE_UNITCLASS_TAUREN=Tau&ren WESTRING_UE_UNITRACE_HUMAN=WESTRING_RACE_HUMAN WESTRING_UE_UNITRACE_ORC=WESTRING_RACE_ORC WESTRING_UE_UNITRACE_UNDEAD=WESTRING_RACE_UNDEAD WESTRING_UE_UNITRACE_NIGHTELF=WESTRING_RACE_NIGHTELF WESTRING_UE_UNITRACE_DEMON=Demon WESTRING_UE_UNITRACE_CREEPS=Creep WESTRING_UE_UNITRACE_CRITTERS=Critter WESTRING_UE_UNITRACE_OTHER=Other WESTRING_UE_UNITRACE_COMMONER=Commoner WESTRING_UE_UNITRACE_NAGA=Naga WESTRING_UE_UNITRACE_UNKNOWN=None WESTRING_UE_PATHINGTYPE_PREVENT_UNFLYABLE=Air-pathable WESTRING_UE_PATHINGTYPE_PREVENT_UNAMPHIBIOUS=Amphibious-pathable WESTRING_UE_PATHINGTYPE_PREVENT_UNBUILDABLE=Buildable WESTRING_UE_PATHINGTYPE_PREVENT_UNWALKABLE=Ground-pathable WESTRING_UE_PATHINGTYPE_PREVENT_UNFLOATABLE=Sea-pathable WESTRING_UE_PATHINGTYPE_PREVENT_BLIGHTED=Unblighted WESTRING_UE_PATHINGTYPE_REQUIRE_UNFLYABLE=Air-pathable WESTRING_UE_PATHINGTYPE_REQUIRE_UNAMPHIBIOUS=Amphibious-pathable WESTRING_UE_PATHINGTYPE_REQUIRE_UNBUILDABLE=Buildable WESTRING_UE_PATHINGTYPE_REQUIRE_UNWALKABLE=Ground-pathable WESTRING_UE_PATHINGTYPE_REQUIRE_UNFLOATABLE=Sea-pathable WESTRING_UE_PATHINGTYPE_REQUIRE_BLIGHTED=Unblighted WESTRING_UE_TARGETTYPE_AIR=&Air WESTRING_UE_TARGETTYPE_ALIVE=Alive WESTRING_UE_TARGETTYPE_ALLIES=A&llied WESTRING_UE_TARGETTYPE_DEAD=&Dead WESTRING_UE_TARGETTYPE_DEBRIS=De&bris WESTRING_UE_TARGETTYPE_ENEMIES=Enem&y WESTRING_UE_TARGETTYPE_GROUND=&Ground WESTRING_UE_TARGETTYPE_HERO=&Hero WESTRING_UE_TARGETTYPE_INVULNERABLE=Inv&ulnerable WESTRING_UE_TARGETTYPE_ITEM=&Item WESTRING_UE_TARGETTYPE_MECHANICAL=&Mechanical WESTRING_UE_TARGETTYPE_NEUTRAL=&Neutral WESTRING_UE_TARGETTYPE_NONE=Non&e WESTRING_UE_TARGETTYPE_NONHERO=Non-He&ro WESTRING_UE_TARGETTYPE_NONSAPPER=Non-suicidal WESTRING_UE_TARGETTYPE_NOTSELF=Not self WESTRING_UE_TARGETTYPE_ORGANIC=Organi&c WESTRING_UE_TARGETTYPE_PLAYERUNITS=&Player Units WESTRING_UE_TARGETTYPE_SAPPER=Suicidal WESTRING_UE_TARGETTYPE_SELF=Self WESTRING_UE_TARGETTYPE_STRUCTURE=&Structure WESTRING_UE_TARGETTYPE_TERRAIN=Terrain WESTRING_UE_TARGETTYPE_TREE=&Tree WESTRING_UE_TARGETTYPE_VULNERABLE=&Vulnerable WESTRING_UE_TARGETTYPE_WALL=Wall WESTRING_UE_TARGETTYPE_WARD=&Ward WESTRING_UE_TARGETTYPE_ANCIENT=Ancient WESTRING_UE_TARGETTYPE_NONANCIENT=Non-Ancient WESTRING_UE_TARGETTYPE_FRIEND=&Friend WESTRING_UE_TARGETTYPE_BRIDGE=&Bridge WESTRING_UE_TARGETTYPE_DECORATION=Decoration WESTRING_UE_ARMORTYPE_FLESH=Flesh WESTRING_UE_ARMORTYPE_METAL=Metal WESTRING_UE_ARMORTYPE_WOOD=Wood WESTRING_UE_ARMORTYPE_ETHEREAL=Ethereal WESTRING_UE_ARMORTYPE_STONE=Stone WESTRING_UE_SHADOWIMAGE_NORMAL=Normal WESTRING_UE_SHADOWIMAGE_FLYER=Flyer WESTRING_UE_TEAMCOLOR_NONE=Match Owning Player WESTRING_UE_TEAMCOLOR_00=WESTRING_PLAYER_00 WESTRING_UE_TEAMCOLOR_01=WESTRING_PLAYER_01 WESTRING_UE_TEAMCOLOR_02=WESTRING_PLAYER_02 WESTRING_UE_TEAMCOLOR_03=WESTRING_PLAYER_03 WESTRING_UE_TEAMCOLOR_04=WESTRING_PLAYER_04 WESTRING_UE_TEAMCOLOR_05=WESTRING_PLAYER_05 WESTRING_UE_TEAMCOLOR_06=WESTRING_PLAYER_06 WESTRING_UE_TEAMCOLOR_07=WESTRING_PLAYER_07 WESTRING_UE_TEAMCOLOR_08=WESTRING_PLAYER_08 WESTRING_UE_TEAMCOLOR_09=WESTRING_PLAYER_09 WESTRING_UE_TEAMCOLOR_10=WESTRING_PLAYER_10 WESTRING_UE_TEAMCOLOR_11=WESTRING_PLAYER_11 WESTRING_UE_TEAMCOLOR_12=WESTRING_PLAYER_NA WESTRING_UE_AIBUFFER_NONE=WESTRING_NONE WESTRING_UE_AIBUFFER_HALL=Hall WESTRING_UE_AIBUFFER_RESOURCE=Resource WESTRING_UE_AIBUFFER_FACTORY=Factory WESTRING_UE_AIBUFFER_GENERAL=General WESTRING_UE_COMBATSOUND_AXEMEDIUMCHOP=Axe Medium Chop WESTRING_UE_COMBATSOUND_METALHEAVYBASH=Metal Heavy Bash WESTRING_UE_COMBATSOUND_METALHEAVYCHOP=Metal Heavy Chop WESTRING_UE_COMBATSOUND_METALHEAVYSLICE=Metal Heavy Slice WESTRING_UE_COMBATSOUND_METALLIGHTCHOP=Metal Light Chop WESTRING_UE_COMBATSOUND_METALLIGHTSLICE=Metal Light Slice WESTRING_UE_COMBATSOUND_METALMEDIUMBASH=Metal Medium Bash WESTRING_UE_COMBATSOUND_METALMEDIUMCHOP=Metal Medium Chop WESTRING_UE_COMBATSOUND_METALMEDIUMSLICE=Metal Medium Slice WESTRING_UE_COMBATSOUND_ROCKHEAVYBASH=Rock Heavy Bash WESTRING_UE_COMBATSOUND_WOODHEAVYBASH=Wood Heavy Bash WESTRING_UE_COMBATSOUND_WOODLIGHTBASH=Wood Light Bash WESTRING_UE_COMBATSOUND_WOODMEDIUMBASH=Wood Medium Bash WESTRING_UE_MORPHFLAGS_UNINTERRUPTABLE=Uninterruptable WESTRING_UE_MORPHFLAGS_IMMEDIATE_LANDING=Immediate Landing WESTRING_UE_MORPHFLAGS_IMMEDIATE_TAKEOFF=Immediate Take Off WESTRING_UE_MORPHFLAGS_PERMANENT=Permanent WESTRING_UE_MORPHFLAGS_REQUIREPAYMENT=Requires Payment WESTRING_UE_SILENCEFLAGS_MELEE=Melee WESTRING_UE_SILENCEFLAGS_RANGED=Ranged WESTRING_UE_SILENCEFLAGS_SPECIAL=Special WESTRING_UE_SILENCEFLAGS_SPELLS=Spells WESTRING_UE_STACKFLAGS_DAMAGE=Damage WESTRING_UE_STACKFLAGS_MOVEMENT=Movement WESTRING_UE_STACKFLAGS_ATTACKRATE=Attack Rate WESTRING_UE_STACKFLAGS_KILLUNIT=Kill unit WESTRING_UE_INTERACTIONFLAGS_INVENTORY=Any Unit w/Inventory WESTRING_UE_INTERACTIONFLAGS_UNIT=Any Non-Building WESTRING_UE_INTERACTIONFLAGS_ANY=Any WESTRING_UE_PICKFLAGS_TOWNHALL=Hall WESTRING_UE_PICKFLAGS_RESOURCE=Resource WESTRING_UE_PICKFLAGS_FACTORY=Factory WESTRING_UE_PICKFLAGS_BUFFER=General WESTRING_UE_VERSIONFLAGS_VER0=Reign of Chaos WESTRING_UE_VERSIONFLAGS_VER1=The Frozen Throne WESTRING_UE_FULLFLAGS_NONE=Never WESTRING_UE_FULLFLAGS_LIFE=Life Only WESTRING_UE_FULLFLAGS_MANA=Mana Only WESTRING_UE_FULLFLAGS_BOTH=Always WESTRING_UE_CHANNELTYPE_INSTANT=Instant (No Target) WESTRING_UE_CHANNELTYPE_UNIT=Unit Target WESTRING_UE_CHANNELTYPE_POINT=Point Target WESTRING_UE_CHANNELTYPE_UNITPOINT=Unit or Point Target WESTRING_UE_CHANNELFLAGS_VISIBLE=Visible WESTRING_UE_CHANNELFLAGS_TARGIMAGE=Targeting Image WESTRING_UE_CHANNELFLAGS_PHYSICAL=Physical Spell WESTRING_UE_CHANNELFLAGS_UNIVERSAL=Universal Spell WESTRING_UE_CHANNELFLAGS_UNIQUE=Unique Cast WESTRING_UE_SPELLDETAIL_LOW=Low WESTRING_UE_SPELLDETAIL_MEDIUM=Medium WESTRING_UE_SPELLDETAIL_HIGH=High WESTRING_UE_TECHAVAIL_AVAILABLE=Available WESTRING_UE_TECHAVAIL_UNAVAILABLE=Unavailable WESTRING_UE_LIGHTNINGEFFECT_CLPB=Chain Lightning - Primary WESTRING_UE_LIGHTNINGEFFECT_CLSB=Chain Lightning - Secondary WESTRING_UE_LIGHTNINGEFFECT_MBUR=Mana Burn WESTRING_UE_LIGHTNINGEFFECT_CHIM=Lightning Attack WESTRING_UE_LIGHTNINGEFFECT_AFOD=Finger of Death WESTRING_UE_LIGHTNINGEFFECT_HWPB=Healing Wave - Primary WESTRING_UE_LIGHTNINGEFFECT_HWSB=Healing Wave - Secondary WESTRING_UE_LIGHTNINGEFFECT_MFPB=Mana Flare WESTRING_UE_LIGHTNINGEFFECT_DRAB=Drain Life and Mana WESTRING_UE_LIGHTNINGEFFECT_DRAL=Drain Life WESTRING_UE_LIGHTNINGEFFECT_DRAM=Drain Mana WESTRING_UE_LIGHTNINGEFFECT_FORK=Forked Lighting WESTRING_UE_LIGHTNINGEFFECT_SPLK=Spirit Link WESTRING_UE_LIGHTNINGEFFECT_LEAS=Aerial Shackles // Destructable Editor fields WESTRING_BEVAL_BNAM=Name WESTRING_BEVAL_BSUF=Editor Suffix WESTRING_BEVAL_BCAT=Category WESTRING_BEVAL_BTIL=Tilesets WESTRING_BEVAL_BTSP=Has Tileset Specific Data WESTRING_BEVAL_BDIR=Model Directory WESTRING_BEVAL_BFIL=Model File WESTRING_BEVAL_BLIT=Model File - Has Lightweight Model WESTRING_BEVAL_BFLO=Fat Line of Sight WESTRING_BEVAL_BTXI=Replaceable Texture ID WESTRING_BEVAL_BTXF=Replaceable Texture File WESTRING_BEVAL_BUCH=Show Helper Object for Selection WESTRING_BEVAL_BONC=Placeable on Cliffs WESTRING_BEVAL_BONW=Placeable on Water WESTRING_BEVAL_BCPD=Show Dead Version in Palette WESTRING_BEVAL_BWAL=Is Walkable WESTRING_BEVAL_BCLH=Cliff Height WESTRING_BEVAL_BTAR=Targeted As WESTRING_BEVAL_BARM=Armor Type WESTRING_BEVAL_BVAR=Model File - Variations WESTRING_BEVAL_BHPS=Hit Points WESTRING_BEVAL_BOCH=Occlusion Height WESTRING_BEVAL_BFLH=Fly-Over Height WESTRING_BEVAL_BFXR=Fixed Rotation WESTRING_BEVAL_BSEL=Selection Size - Editor WESTRING_BEVAL_BMIS=Minimum Scale WESTRING_BEVAL_BMAS=Maximum Scale WESTRING_BEVAL_BCPR=Can Place Random Scale WESTRING_BEVAL_BMAP=Maximum Pitch Angle (degrees) WESTRING_BEVAL_BMAR=Max Roll Angle (degrees) WESTRING_BEVAL_BRAD=Elevation Sample Radius WESTRING_BEVAL_BFRA=Fog Radius WESTRING_BEVAL_BFVI=Fog Visibility WESTRING_BEVAL_BPTX=Pathing Texture WESTRING_BEVAL_BPTD=Pathing Texture (Dead) WESTRING_BEVAL_BDSN=Death WESTRING_BEVAL_BSHD=Shadow WESTRING_BEVAL_BSMM=Minimap - Show WESTRING_BEVAL_BMMR=Minimap Color 1 (Red) WESTRING_BEVAL_BMMG=Minimap Color 2 (Green) WESTRING_BEVAL_BMMB=Minimap Color 3 (Blue) WESTRING_BEVAL_BUMM=Minimap - Use Custom Color WESTRING_BEVAL_BBUT=Build Time WESTRING_BEVAL_BRET=Repair Time WESTRING_BEVAL_BREG=Repair Gold Cost WESTRING_BEVAL_BREL=Repair Lumber Cost WESTRING_BEVAL_BUSR=On User-Specified List WESTRING_BEVAL_BVCR=Tinting Color 1 (Red) WESTRING_BEVAL_BVCG=Tinting Color 2 (Green) WESTRING_BEVAL_BVCB=Tinting Color 3 (Blue) WESTRING_BEVAL_BGSE=Selectable In Game WESTRING_BEVAL_BGSC=Selection Size - Game WESTRING_BEVAL_BGPM=Model File - Portrait // Doodad Editor fields WESTRING_DEVAL_VAR=Variation %d WESTRING_DEVAL_DNAM=Name WESTRING_DEVAL_DCAT=Category WESTRING_DEVAL_DTIL=Tilesets WESTRING_DEVAL_DTSP=Has Tileset Specific Data WESTRING_DEVAL_DDIR=Model Directory WESTRING_DEVAL_DFIL=Model File WESTRING_DEVAL_DSND=Looping Sound WESTRING_DEVAL_DSEL=Selection Size WESTRING_DEVAL_DDES=Default Scale WESTRING_DEVAL_DMIS=Minimum Scale WESTRING_DEVAL_DMAS=Maximum Scale WESTRING_DEVAL_DCPR=Can Place Random Scale WESTRING_DEVAL_DUCH=Use Click Helper WESTRING_DEVAL_DIMC=Ignore Model Clicks WESTRING_DEVAL_DMAP=Maximum Pitch Angle (degrees) WESTRING_DEVAL_DMAR=Max Roll Angle (degrees) WESTRING_DEVAL_DVIS=Visibility Radius WESTRING_DEVAL_DWLK=Walkable WESTRING_DEVAL_DVAR=Variations WESTRING_DEVAL_DONC=Placeable on Cliffs WESTRING_DEVAL_DONW=Placeable on Water WESTRING_DEVAL_DFLT=Floats WESTRING_DEVAL_DSHD=Has a Shadow WESTRING_DEVAL_DSHF=Show in Fog WESTRING_DEVAL_DANF=Animate in Fog WESTRING_DEVAL_DFXR=Fixed Rotation WESTRING_DEVAL_DPTX=Pathing Texture WESTRING_DEVAL_DSMM=Minimap - Show WESTRING_DEVAL_DUMC=Minimap - Use Custom Color WESTRING_DEVAL_DMMR=Minimap Color 1 (Red) WESTRING_DEVAL_DMMG=Minimap Color 2 (Green) WESTRING_DEVAL_DMMB=Minimap Color 3 (Blue) WESTRING_DEVAL_DVR1=Tinting Color 1 (Red) WESTRING_DEVAL_DVG1=Tinting Color 2 (Green) WESTRING_DEVAL_DVB1=Tinting Color 3 (Blue) WESTRING_DEVAL_DUSR=On User-Specified List // Ability Editor fields WESTRING_AEVAL_LVL=Level %d WESTRING_AEVAL_ANAM=Name WESTRING_AEVAL_ANSF=Editor Suffix WESTRING_AEVAL_AHER=Hero Ability WESTRING_AEVAL_AITE=Item Ability WESTRING_AEVAL_ABPX=Button Position - Normal (X) WESTRING_AEVAL_ABPY=Button Position - Normal (Y) WESTRING_AEVAL_AUBX=Button Position - Turn Off (X) WESTRING_AEVAL_AUBY=Button Position - Turn Off (Y) WESTRING_AEVAL_ARPX=Button Position - Research (X) WESTRING_AEVAL_ARPY=Button Position - Research (Y) WESTRING_AEVAL_AART=Icon - Normal WESTRING_AEVAL_AUAR=Icon - Turn Off WESTRING_AEVAL_ARAR=Icon - Research WESTRING_AEVAL_ACAT=Caster WESTRING_AEVAL_ATAT=Target WESTRING_AEVAL_ASAT=Special WESTRING_AEVAL_AEAT=Effect WESTRING_AEVAL_AAEA=Area Effect WESTRING_AEVAL_ALIG=Lightning Effects WESTRING_AEVAL_AMAT=Missile Art WESTRING_AEVAL_AMSP=Missile Speed WESTRING_AEVAL_AMAC=Missile Arc WESTRING_AEVAL_AMHO=Missile Homing Enabled WESTRING_AEVAL_ATP1=Tooltip - Normal WESTRING_AEVAL_AUT1=Tooltip - Turn Off WESTRING_AEVAL_AUB1=Tooltip - Normal - Extended WESTRING_AEVAL_AUU1=Tooltip - Turn Off - Extended WESTRING_AEVAL_AHKY=Hotkey - Normal WESTRING_AEVAL_AUHK=Hotkey - Turn Off WESTRING_AEVAL_ALEV=Levels WESTRING_AEVAL_ARLV=Required Level WESTRING_AEVAL_ALSK=Level Skip Requirement WESTRING_AEVAL_ALSK_HINT="Hero levels which much be gained for each successive ability level. Use zero for the default (from Gameplay Constants)." WESTRING_AEVAL_ATAR=Targets Allowed WESTRING_AEVAL_ACAS=Casting Time WESTRING_AEVAL_ADUR=Duration - Normal WESTRING_AEVAL_AHDU=Duration - Hero WESTRING_AEVAL_ACDN=Cooldown WESTRING_AEVAL_AMCS=Mana Cost WESTRING_AEVAL_AARE=Area of Effect WESTRING_AEVAL_ARAN=Cast Range WESTRING_AEVAL_AREQ=Requirements WESTRING_AEVAL_ARQA=Requirements - Levels WESTRING_AEVAL_ARET=Tooltip - Learn WESTRING_AEVAL_ARUT=Tooltip - Learn - Extended WESTRING_AEVAL_ARHK=Hotkey - Learn WESTRING_AEVAL_ARAC=Race WESTRING_AEVAL_ACHD=Check Dependencies WESTRING_AEVAL_APRI=Priority for Spell Steal WESTRING_AEVAL_AORD=Order String - Use/Turn On WESTRING_AEVAL_AORU=Order String - Turn Off WESTRING_AEVAL_AORO=Order String - Activate WESTRING_AEVAL_AORF=Order String - Deactivate WESTRING_AEVAL_AEFS=Effect Sound WESTRING_AEVAL_AEFL=Effect Sound (Looping) WESTRING_AEVAL_ATAC=Target Attachments WESTRING_AEVAL_ATA0=Target Attachment Point 1 WESTRING_AEVAL_ATA1=Target Attachment Point 2 WESTRING_AEVAL_ATA2=Target Attachment Point 3 WESTRING_AEVAL_ATA3=Target Attachment Point 4 WESTRING_AEVAL_ATA4=Target Attachment Point 5 WESTRING_AEVAL_ATA5=Target Attachment Point 6 WESTRING_AEVAL_ACAC=Caster Attachments WESTRING_AEVAL_ACAP=Caster Attachment Point 1 WESTRING_AEVAL_ACA1=Caster Attachment Point 2 WESTRING_AEVAL_ASPT=Special Attachment Point WESTRING_AEVAL_ABUF=Buffs WESTRING_AEVAL_AEFF=Effects WESTRING_AEVAL_AANI=Animation Names // Ability Specific Values WESTRING_AEVAL_HBZ1=Number of Waves WESTRING_AEVAL_HBZ2=Damage WESTRING_AEVAL_HBZ3=Number of Shards WESTRING_AEVAL_HBZ4=Building Reduction WESTRING_AEVAL_HBZ5=Damage Per Second WESTRING_AEVAL_HBZ6=Maximum Damage per Wave WESTRING_AEVAL_HAB1=Mana Regeneration Increase WESTRING_AEVAL_HMT1=Number of Units Teleported WESTRING_AEVAL_HMT2=Casting Delay WESTRING_AEVAL_HMT3=Use Teleport Clustering WESTRING_AEVAL_ITP2=Use Teleport Clustering WESTRING_AEVAL_HWE1=Summoned Unit Type WESTRING_AEVAL_HWE2=Summoned Unit Count WESTRING_AEVAL_OWW1=Damage Per Second WESTRING_AEVAL_OWW2=Magic Damage Reduction WESTRING_AEVAL_OCR1=Chance to Critical Strike WESTRING_AEVAL_OCR2=Damage Multiplier WESTRING_AEVAL_OCR3=Damage Bonus WESTRING_AEVAL_OCR4=Chance to Evade WESTRING_AEVAL_OMI1=Number of Images WESTRING_AEVAL_OMI2=Damage Dealt (%) WESTRING_AEVAL_OMI3=Damage Taken (%) WESTRING_AEVAL_OMI4=Animation Delay WESTRING_AEVAL_OWK1=Transition Time WESTRING_AEVAL_OWK2=Movement Speed Increase (%) WESTRING_AEVAL_OWK3=Backstab Damage WESTRING_AEVAL_UAN1=Number of Corpses Raised WESTRING_AEVAL_UDC1=Amount Healed/Damaged WESTRING_AEVAL_UDP1=Life Converted to Mana WESTRING_AEVAL_UDP2=Life Converted to Life WESTRING_AEVAL_UDP3=Mana Conversion As Percent WESTRING_AEVAL_UDP4=Life Conversion As Percent WESTRING_AEVAL_UDP5=Leave Target Alive WESTRING_AEVAL_UAU1=Movement Speed Increase (%) WESTRING_AEVAL_UAU2=Life Regeneration Increase (%) WESTRING_AEVAL_EEV1=Chance to Evade WESTRING_AEVAL_EIM1=Damage per Interval WESTRING_AEVAL_EIM2=Mana Drained per Second WESTRING_AEVAL_EIM3=Buffer Mana Required WESTRING_AEVAL_EMB1=Max Mana Drained WESTRING_AEVAL_EMB2=Bolt Delay WESTRING_AEVAL_EMB3=Bolt Lifetime WESTRING_AEVAL_EME1=Normal Form Unit WESTRING_AEVAL_EME2=Morphing Flags WESTRING_AEVAL_EME3=Altitude Adjustment Duration WESTRING_AEVAL_EME4=Landing Delay Time WESTRING_AEVAL_EME5=Alternate Form Hit Point Bonus WESTRING_AEVAL_AVE5=Life Regeneration Rate (per second) WESTRING_AEVAL_EMEU=Alternate Form Unit WESTRING_AEVAL_USL1=Stun Duration WESTRING_AEVAL_UAV1=Attack Damage Stolen (%) WESTRING_AEVAL_UCS1=Damage WESTRING_AEVAL_UCS2=Max Damage WESTRING_AEVAL_UCS3=Distance WESTRING_AEVAL_UCS4=Final Area WESTRING_AEVAL_UIN1=Damage WESTRING_AEVAL_UIN2=Duration WESTRING_AEVAL_UIN3=Impact Delay WESTRING_AEVAL_UIN4=Summoned Unit WESTRING_AEVAL_OCL1=Damage per Target WESTRING_AEVAL_OCL2=Number of Targets Hit WESTRING_AEVAL_OCL3=Damage Reduction per Target WESTRING_AEVAL_OEQ1=Effect Delay WESTRING_AEVAL_OEQ2=Damage per Second to Buildings WESTRING_AEVAL_OEQ3=Units Slowed (%) WESTRING_AEVAL_OEQ4=Final Area WESTRING_AEVAL_OSF1=Summoned Unit WESTRING_AEVAL_OSF2=Number of Summoned Units WESTRING_AEVAL_EER1=Damage per Second WESTRING_AEVAL_EFN1=Number of Summoned Units WESTRING_AEVAL_EFNU=Summoned Unit Type WESTRING_AEVAL_EAH1=Damage Dealt to Attackers WESTRING_AEVAL_EAH2=Damage is Percent Received WESTRING_AEVAL_ETQ1=Life Healed WESTRING_AEVAL_ETQ2=Heal Interval WESTRING_AEVAL_ETQ3=Building Reduction WESTRING_AEVAL_UDD1=Max Life Drained per Second (%) WESTRING_AEVAL_UDD2=Building Reduction WESTRING_AEVAL_UFA1=Armor Duration WESTRING_AEVAL_UFA2=Armor Bonus WESTRING_AEVAL_UFN1=Area of Effect Damage WESTRING_AEVAL_UFN2=Specific Target Damage WESTRING_AEVAL_HFA1=Damage Bonus WESTRING_AEVAL_EST1=Summoned Unit WESTRING_AEVAL_ESF1=Damage Dealt WESTRING_AEVAL_ESF2=Damage Interval WESTRING_AEVAL_ESF3=Building Reduction WESTRING_AEVAL_EAR1=Damage Bonus (%) WESTRING_AEVAL_HAV1=Defense Bonus WESTRING_AEVAL_HAV2=Hit Point Bonus WESTRING_AEVAL_HAV3=Damage Bonus WESTRING_AEVAL_HAV4=Magic Damage Reduction WESTRING_AEVAL_HBH1=Chance to Bash WESTRING_AEVAL_HBH2=Damage Multiplier WESTRING_AEVAL_HBH3=Damage Bonus WESTRING_AEVAL_HBH4=Chance to Miss WESTRING_AEVAL_HTB1=Damage WESTRING_AEVAL_HTC1=AOE Damage WESTRING_AEVAL_HTC2=Specific Target Damage WESTRING_AEVAL_HTC3=Movement Speed Reduction (%) WESTRING_AEVAL_HTC4=Attack Speed Reduction (%) WESTRING_AEVAL_HAD1=Armor Bonus WESTRING_AEVAL_HHB1=Amount Healed/Damaged WESTRING_AEVAL_HRE1=Number of Corpses Raised WESTRING_AEVAL_HRE2=Raised Units Are Invulnerable WESTRING_AEVAL_HCA1=Extra Damage WESTRING_AEVAL_HCA2=Movement Speed Factor WESTRING_AEVAL_HCA3=Attack Speed Factor WESTRING_AEVAL_HCA4=Stack Flags WESTRING_AEVAL_OAE1=Movement Speed Increase (%) WESTRING_AEVAL_OAE2=Attack Speed Increase (%) WESTRING_AEVAL_ORE1=Reincarnation Delay WESTRING_AEVAL_OSH1=Damage WESTRING_AEVAL_OSH2=Maximum Damage WESTRING_AEVAL_OSH3=Distance WESTRING_AEVAL_OSH4=Final Area WESTRING_AEVAL_NFD1=Graphic Delay WESTRING_AEVAL_NFD2=Graphic Duration WESTRING_AEVAL_NFD3=Damage WESTRING_AEVAL_NDP1=Spawned Units WESTRING_AEVAL_NDP2=Minimum Number of Units WESTRING_AEVAL_NDP3=Maximum Number of Units WESTRING_AEVAL_NRC1=Ability for Unit Creation WESTRING_AEVAL_NRC2=Number of Units Created WESTRING_AEVAL_AMS1=Summoned Unit Damage WESTRING_AEVAL_AMS2=Magic Damage Reduction WESTRING_AEVAL_AMS3=Shield Life WESTRING_AEVAL_APL1=Aura Duration WESTRING_AEVAL_APL2=Damage per Second WESTRING_AEVAL_APL3=Duration of Plague Ward WESTRING_AEVAL_APLU=Plague Ward Unit Type WESTRING_AEVAL_OAR1=Amount of Hit Points Regenerated WESTRING_AEVAL_OAR2=Percentage WESTRING_AEVAL_AKB1=Attack Damage Increase WESTRING_AEVAL_ADM1=Mana Loss WESTRING_AEVAL_ADM2=Summoned Unit Damage WESTRING_AEVAL_BTL1=Allowed Unit Type WESTRING_AEVAL_BTL2=Summon Busy Units WESTRING_AEVAL_BLI1=Expansion Amount WESTRING_AEVAL_BLI2=Creates Blight WESTRING_AEVAL_BGM1=Gold per Interval WESTRING_AEVAL_BGM2=Interval Duration WESTRING_AEVAL_BGM3=Max Number of Miners WESTRING_AEVAL_BGM4=Radius of Mining Ring WESTRING_AEVAL_BLO1=Attack Speed Increase (%) WESTRING_AEVAL_BLO2=Movement Speed Increase (%) WESTRING_AEVAL_BLO3=Scaling Factor WESTRING_AEVAL_CAN1=Hit Points per Second WESTRING_AEVAL_CAN2=Max Hit Points WESTRING_AEVAL_CAR1=Cargo Capacity WESTRING_AEVAL_DEV2=Damage per Second WESTRING_AEVAL_DEV3=Maximum Creep Level WESTRING_AEVAL_CHD1=Movement Update Frequency WESTRING_AEVAL_CHD2=Attack Update Frequency WESTRING_AEVAL_CHD3=Summoned Unit Damage WESTRING_AEVAL_CHA1=New Unit Type WESTRING_AEVAL_CRI1=Movement Speed Reduction (%) WESTRING_AEVAL_CRI2=Attack Speed Reduction (%) WESTRING_AEVAL_CRI3=Damage Reduction WESTRING_AEVAL_CRS1=Chance to Miss WESTRING_AEVAL_DDA1=Full Damage Radius WESTRING_AEVAL_DDA2=Full Damage Amount WESTRING_AEVAL_DDA3=Partial Damage Radius WESTRING_AEVAL_DDA4=Partial Damage Amount WESTRING_AEVAL_SDS5=Building Damage Factor WESTRING_AEVAL_DEF1=Damage Taken (%) WESTRING_AEVAL_DEF2=Damage Dealt (%) WESTRING_AEVAL_DEF3=Movement Speed Factor WESTRING_AEVAL_DEF4=Attack Speed Factor WESTRING_AEVAL_DEF5=Magic Damage Reduction WESTRING_AEVAL_DEV1=Max Creep Level WESTRING_AEVAL_EAT1=Rip Delay WESTRING_AEVAL_EAT2=Eat Delay WESTRING_AEVAL_EAT3=Hit Points Gained WESTRING_AEVAL_ENS1=Air Unit Lower Duration WESTRING_AEVAL_ENS2=Air Unit Height WESTRING_AEVAL_ENS3=Melee Attack Range WESTRING_AEVAL_ENT1=Resulting Unit Type WESTRING_AEVAL_EGM1=Gold per Interval WESTRING_AEVAL_EGM2=Interval Duration WESTRING_AEVAL_FAE1=Defense Reduction WESTRING_AEVAL_FAE2=Always Autocast WESTRING_AEVAL_FLA1=Detection Type WESTRING_AEVAL_FLA2=Effect Delay WESTRING_AEVAL_FLA3=Flare Count WESTRING_AEVAL_GLD1=Max Gold WESTRING_AEVAL_GLD2=Mining Duration WESTRING_AEVAL_GLD3=Mining Capacity WESTRING_AEVAL_GYD1=Maximum Number of Corpses WESTRING_AEVAL_GYD2=Radius of Gravestones WESTRING_AEVAL_GYD3=Radius of Corpses WESTRING_AEVAL_GYDU=Corpse Unit Type WESTRING_AEVAL_HAR1=Damage to Tree WESTRING_AEVAL_HAR2=Lumber Capacity WESTRING_AEVAL_HAR3=Gold Capacity WESTRING_AEVAL_HEA1=Hit Points Gained WESTRING_AEVAL_INF1=Damage Increase (%) WESTRING_AEVAL_INF2=Defense Increase WESTRING_AEVAL_INF3=Autocast Range WESTRING_AEVAL_INF4=Life Regen Rate WESTRING_AEVAL_LIT1=Graphic Delay WESTRING_AEVAL_LIT2=Graphic Duration WESTRING_AEVAL_LSH1=Damage per Second WESTRING_AEVAL_LOA1=Allowed Unit Type WESTRING_AEVAL_MBT1=Mana Gained WESTRING_AEVAL_MBT2=Hit Points Gained WESTRING_AEVAL_MBT3=Autocast Requirement WESTRING_AEVAL_MBT4=Water Height WESTRING_AEVAL_MBT5=Regenerate Only At Night WESTRING_AEVAL_MIL1=Normal Form Unit WESTRING_AEVAL_MIL2=Alternate Form Unit WESTRING_AEVAL_MIN1=Activation Delay WESTRING_AEVAL_NEU1=Activation Radius WESTRING_AEVAL_NEU2=Interaction Type WESTRING_AEVAL_NEU3=Show Select Unit Button WESTRING_AEVAL_NEU4=Show Unit Indicator WESTRING_AEVAL_NDT1=Gold Cost WESTRING_AEVAL_NDT2=Lumber Cost WESTRING_AEVAL_NDT3=Detection Type WESTRING_AEVAL_ANS5=Base Order ID WESTRING_AEVAL_ANS6=Charge Owning Player WESTRING_AEVAL_NRE1=Amount Regenerated WESTRING_AEVAL_NRE2=Percentage WESTRING_AEVAL_POI1=Damage per Second WESTRING_AEVAL_POI2=Attack Speed Factor WESTRING_AEVAL_POI3=Movement Speed Factor WESTRING_AEVAL_POI4=Stacking Type WESTRING_AEVAL_POA1=Extra Damage WESTRING_AEVAL_POA2=WESTRING_AEVAL_POI1 WESTRING_AEVAL_POA3=WESTRING_AEVAL_POI2 WESTRING_AEVAL_POA4=WESTRING_AEVAL_POI3 WESTRING_AEVAL_POA5=WESTRING_AEVAL_POI4 WESTRING_AEVAL_PLY1=Maximum Creep Level WESTRING_AEVAL_PLY2=Morph Units - Ground WESTRING_AEVAL_PLY3=Morph Units - Air WESTRING_AEVAL_PLY4=Morph Units - Amphibious WESTRING_AEVAL_PLY5=Morph Units - Water WESTRING_AEVAL_POS1=Maximum Creep Level WESTRING_AEVAL_POS2=Damage Amplification WESTRING_AEVAL_POS3=Target Is Invulnerable WESTRING_AEVAL_POS4=Target Is Magic Immune WESTRING_AEVAL_WAR1=Chance to Stomp (%) WESTRING_AEVAL_WAR2=Damage Dealt WESTRING_AEVAL_WAR3=Full Damage Radius WESTRING_AEVAL_WAR4=Half Damage Radius WESTRING_AEVAL_PRG1=Movement Update Frequency WESTRING_AEVAL_PRG2=Attack Update Frequency WESTRING_AEVAL_PRG3=Summoned Unit Damage WESTRING_AEVAL_PRG4=Unit Pause Duration WESTRING_AEVAL_PRG5=Hero Pause Duration WESTRING_AEVAL_RAI1=Units Summoned (Type One) WESTRING_AEVAL_RAI2=Units Summoned (Type Two) WESTRING_AEVAL_RAI3=Unit Type One WESTRING_AEVAL_RAI4=Unit Type Two WESTRING_AEVAL_RAIU=Unit Type For Limit Check WESTRING_AEVAL_UCB5=Max Units Summoned WESTRING_AEVAL_REJ1=Hit Points Gained WESTRING_AEVAL_REJ2=Mana Points Gained WESTRING_AEVAL_REJ3=Allow When Full WESTRING_AEVAL_REJ4=No Target Required WESTRING_AEVAL_RPB3=Minimum Life Required WESTRING_AEVAL_RPB4=Minimum Mana Required WESTRING_AEVAL_RPB5=Maximum Units Charged To Caster WESTRING_AEVAL_RPB6=Maximum Units Affected WESTRING_AEVAL_REP1=Repair Cost Ratio WESTRING_AEVAL_REP2=Repair Time Ratio WESTRING_AEVAL_REP3=Powerbuild Cost WESTRING_AEVAL_REP4=Powerbuild Rate WESTRING_AEVAL_REP5=Naval Range Bonus WESTRING_AEVAL_RTN1=Accepts Gold WESTRING_AEVAL_RTN2=Accepts Lumber WESTRING_AEVAL_ROA1=Damage Increase (%) WESTRING_AEVAL_ROA2=Defense Increase WESTRING_AEVAL_ROA3=Life Regeneration Rate WESTRING_AEVAL_NBR1=Damage Increase WESTRING_AEVAL_ROO1=Rooted Weapons WESTRING_AEVAL_ROO2=Uprooted Weapons WESTRING_AEVAL_ROO3=Rooted Turning WESTRING_AEVAL_ROO4=Uprooted Defense Type WESTRING_AEVAL_SAL1=Salvage Cost Ratio WESTRING_AEVAL_SAL2=Accumulation Step WESTRING_AEVAL_ESN1=In Flight Sight Radius WESTRING_AEVAL_ESN2=Hovering Sight Radius WESTRING_AEVAL_ESN3=Hovering Height WESTRING_AEVAL_ESN4=Number of Owls WESTRING_AEVAL_SHM1=Fade Duration WESTRING_AEVAL_SHM2=Day/Night Duration WESTRING_AEVAL_SHM3=Action Duration WESTRING_AEVAL_SLO1=Movement Speed Factor WESTRING_AEVAL_SLO2=Attack Speed Factor WESTRING_AEVAL_SLO3=Always Autocast WESTRING_AEVAL_SPO1=Damage Per Second WESTRING_AEVAL_SPO2=Movement Speed Factor WESTRING_AEVAL_SPO3=Attack Speed Factor WESTRING_AEVAL_SPO4=Stacking Type WESTRING_AEVAL_SOD1=Number of Units WESTRING_AEVAL_SOD2=Unit Type WESTRING_AEVAL_SPA1=Spider Capacity WESTRING_AEVAL_STA1=Activation Delay WESTRING_AEVAL_STA2=Detection Radius WESTRING_AEVAL_STA3=Detonation Radius WESTRING_AEVAL_STA4=Stun Duration WESTRING_AEVAL_STAU=Ward Unit Type WESTRING_AEVAL_UHF1=Attack Speed Bonus (%) WESTRING_AEVAL_UHF2=Damage per Second WESTRING_AEVAL_WHA1=Lumber per Interval WESTRING_AEVAL_WHA2=Intervals Before Changing Trees WESTRING_AEVAL_WHA3=Art Attachment Height WESTRING_AEVAL_WRP1=Teleport Area Width WESTRING_AEVAL_WRP2=Teleport Area Height WESTRING_AEVAL_IAGI=Agility Bonus WESTRING_AEVAL_IINT=Intelligence Bonus WESTRING_AEVAL_ISTR=Strength Bonus WESTRING_AEVAL_IHID=Hide Button WESTRING_AEVAL_IATT=Attack Bonus WESTRING_AEVAL_IDEF=Defense Bonus WESTRING_AEVAL_ISN1=Summon 1 - Amount WESTRING_AEVAL_IST1=Summon 1 - Unit Type WESTRING_AEVAL_ISN2=Summon 2 - Amount WESTRING_AEVAL_IST2=Summon 2 - Unit Type WESTRING_AEVAL_IXPG=Experience Gained WESTRING_AEVAL_IHPG=Hit Points Gained WESTRING_AEVAL_IMPG=Mana Points Gained WESTRING_AEVAL_IAOE=Area of Effect Radius WESTRING_AEVAL_IVAM=Life Stolen Per Attack WESTRING_AEVAL_IDIC=Damage Bonus Dice WESTRING_AEVAL_IARP=Armor Penalty WESTRING_AEVAL_IDAM=Damage Bonus WESTRING_AEVAL_IOB2=Chance To Hit Units (%) WESTRING_AEVAL_IOB3=Chance To Hit Heros (%) WESTRING_AEVAL_IOB4=Chance To Hit Summons (%) WESTRING_AEVAL_IOB5=Enabled Attack Index WESTRING_AEVAL_IOBU=Effect Ability WESTRING_AEVAL_ILEV=Levels Gained WESTRING_AEVAL_ILIF=Max Life Gained WESTRING_AEVAL_IMAN=Max Mana Gained WESTRING_AEVAL_IGOL=Gold Given WESTRING_AEVAL_ILUM=Lumber Given WESTRING_AEVAL_IDEL=Delay For Target Effect WESTRING_AEVAL_ICRE=Maximum Creep Level WESTRING_AEVAL_IMVF=Movement Frequency WESTRING_AEVAL_IATF=Attack Frequency WESTRING_AEVAL_IDMS=Damage to Summoned Units WESTRING_AEVAL_IMVB=Movement Speed Bonus WESTRING_AEVAL_IHPR=Hit Points Regenerated Per Second WESTRING_AEVAL_ISIB=Sight Range Bonus WESTRING_AEVAL_ICFD=Damage Per Duration WESTRING_AEVAL_ICFM=Mana Used Per Second WESTRING_AEVAL_ICFX=Extra Mana Required WESTRING_AEVAL_IDET=Detection Radius WESTRING_AEVAL_IDIM=Mana Loss Per Unit WESTRING_AEVAL_IDID=Damage To Summoned Units WESTRING_AEVAL_IILD=Damage Dealt (% of normal) WESTRING_AEVAL_IILW=Damage Received Multiplier WESTRING_AEVAL_IREC=Maximum Number of Units WESTRING_AEVAL_IMRP=Mana Regeneration Bonus (as fraction of normal) WESTRING_AEVAL_IRCD=Delay After Death (seconds) WESTRING_AEVAL_IRC2=Restored Life WESTRING_AEVAL_IRC3=Restored Mana (-1 for current) WESTRING_AEVAL_IHPS=Hit Points Restored WESTRING_AEVAL_IMPS=Mana Points Restored WESTRING_AEVAL_IREA=Area of Effect Radius WESTRING_AEVAL_ISPI=Movement Speed Increase WESTRING_AEVAL_ITPM=Maximum Number of Units WESTRING_AEVAL_IDPS=Damage Per Second WESTRING_AEVAL_CAD1=Number of Corpses Raised WESTRING_AEVAL_CAC1=Attack Damage Increase WESTRING_AEVAL_COR1=Damage Per Second WESTRING_AEVAL_ISX1=Attack Speed Increase WESTRING_AEVAL_WRS1=Damage WESTRING_AEVAL_WRS2=Terrain Deformation Amplitude WESTRING_AEVAL_WRS3=Terrain Deformation Duration (ms) WESTRING_AEVAL_CTC1=Damage WESTRING_AEVAL_CTC2=Extra Damage To Target WESTRING_AEVAL_CTC3=Movement Speed Reduction WESTRING_AEVAL_CTC4=Attack Speed Reduction WESTRING_AEVAL_CTB1=Damage WESTRING_AEVAL_IBL1=Unit Created (per player race) WESTRING_AEVAL_UDS1=Maximum Units WESTRING_AEVAL_UDS2=Casting Delay (seconds) WESTRING_AEVAL_NDC1=Race to Convert WESTRING_AEVAL_NDC2=Conversion Unit WESTRING_AEVAL_NSL1=Unit to Preserve WESTRING_AEVAL_CHL1=Unit Type Allowed WESTRING_AEVAL_DET1=Detection Type WESTRING_AEVAL_DTN1=Mana Loss (per unit) WESTRING_AEVAL_DTN2=Damage to Summoned Units WESTRING_AEVAL_ETH1=Immune to Morph Effects WESTRING_AEVAL_ETH2=Does Not Block Buildings WESTRING_AEVAL_GHO1=Auto-Acquire Attack Targets WESTRING_AEVAL_GHO2=WESTRING_AEVAL_ETH1 WESTRING_AEVAL_GHO3=WESTRING_AEVAL_ETH2 WESTRING_AEVAL_IVS1=Transition Time (seconds) WESTRING_AEVAL_NMR1=Mana Drained per Second WESTRING_AEVAL_NSP1=Gold Cost per Structure WESTRING_AEVAL_NSP2=Lumber Cost per Use WESTRING_AEVAL_NSP3=Detection Type WESTRING_AEVAL_SSK1=Chance to Reduce Damage (%) WESTRING_AEVAL_SSK2=Minimum Damage WESTRING_AEVAL_SSK3=Ignored Damage WESTRING_AEVAL_SSK4=Include Ranged Damage WESTRING_AEVAL_SSK5=Include Melee Damage WESTRING_AEVAL_HFS1=Full Damage Dealt WESTRING_AEVAL_HFS2=Full Damage Interval WESTRING_AEVAL_HFS3=Half Damage Dealt WESTRING_AEVAL_HFS4=Half Damage Interval WESTRING_AEVAL_HFS5=Building Reduction WESTRING_AEVAL_HFS6=Maximum Damage WESTRING_AEVAL_NMS1=Mana per Hit Point WESTRING_AEVAL_NMS2=Damage Absorbed (%) WESTRING_AEVAL_UIM1=Wave Distance WESTRING_AEVAL_UIM2=Wave Time (seconds) WESTRING_AEVAL_UIM3=Damage Dealt WESTRING_AEVAL_UIM4=Air Time (seconds) WESTRING_AEVAL_ULS1=Number of Swarm Units WESTRING_AEVAL_ULS2=Unit Release Interval (seconds) WESTRING_AEVAL_ULS3=Max Swarm Units Per Target WESTRING_AEVAL_ULS4=Damage Return Factor WESTRING_AEVAL_ULS5=Damage Return Threshold WESTRING_AEVAL_ULSU=Swarm Unit Type WESTRING_AEVAL_UTS1=Returned Damage Factor WESTRING_AEVAL_UTS2=Received Damage Factor WESTRING_AEVAL_UTS3=Defense Bonus WESTRING_AEVAL_NBA1=Damage Bonus WESTRING_AEVAL_NBA2=Number of Summoned Units WESTRING_AEVAL_NBA3=Summoned Unit Duration (seconds) WESTRING_AEVAL_NBAU=Summoned Unit Type WESTRING_AEVAL_NCH1=Maximum Creep Level WESTRING_AEVAL_CMG2=Mana per Summoned Hitpoint WESTRING_AEVAL_NDR1=Hit Points Drained WESTRING_AEVAL_NDR2=Mana Points Drained WESTRING_AEVAL_NDR3=Drain Interval (seconds) WESTRING_AEVAL_NSI1=Attacks Prevented WESTRING_AEVAL_NSI2=Chance To Miss (%) WESTRING_AEVAL_NSI3=Movement Speed Modifier WESTRING_AEVAL_NSI4=Attack Speed Modifier WESTRING_AEVAL_OFS1=Detection Type WESTRING_AEVAL_NTOU=Summoned Unit Type WESTRING_AEVAL_TDG1=Damage Per Second WESTRING_AEVAL_TDG2=Medium Damage Radius WESTRING_AEVAL_TDG3=Medium Damage Per Second WESTRING_AEVAL_TDG4=Small Damage Radius WESTRING_AEVAL_TDG5=Small Damage Per Second WESTRING_AEVAL_TSP1=Air Time (seconds) WESTRING_AEVAL_TSP2=Minimum Hit Interval (seconds) WESTRING_AEVAL_NBF5=Damage Per Second WESTRING_AEVAL_EBL1=Maximum Range WESTRING_AEVAL_EBL2=Minimum Range WESTRING_AEVAL_EFK1=Damage Per Target WESTRING_AEVAL_EFK2=Maximum Total Damage WESTRING_AEVAL_EFK3=Maximum Number of Targets WESTRING_AEVAL_EFK4=Maximum Speed Adjustment WESTRING_AEVAL_ESH1=Decaying Damage WESTRING_AEVAL_ESH2=Movement Speed Factor WESTRING_AEVAL_ESH3=Attack Speed Factor WESTRING_AEVAL_ESH4=Decay Power WESTRING_AEVAL_ESH5=Initial Damage WESTRING_AEVAL_ESV1=Number of Summoned Units WESTRING_AEVAL_ESVU=Summoned Unit Type WESTRING_AEVAL_ABS1=Maximum Life Absorbed WESTRING_AEVAL_ABS2=Maximum Mana Absorbed WESTRING_AEVAL_BSK1=Movement Speed Increase WESTRING_AEVAL_BSK2=Attack Speed Increase WESTRING_AEVAL_BSK3=Damage Taken Increase WESTRING_AEVAL_COAU=Resulting Unit Type WESTRING_AEVAL_COA1=Partner Unit Type WESTRING_AEVAL_COA2=Move To Partner WESTRING_AEVAL_CYC1=Can Be Dispelled WESTRING_AEVAL_DCP1=Partner Unit Type One WESTRING_AEVAL_DCP2=Partner Unit Type Two WESTRING_AEVAL_DVM1=Life Per Unit WESTRING_AEVAL_DVM2=Mana Per Unit WESTRING_AEVAL_DVM3=Life Per Buff WESTRING_AEVAL_DVM4=Mana Per Buff WESTRING_AEVAL_DVM5=Summoned Unit Damage WESTRING_AEVAL_DCH1=Summoned Unit Damage WESTRING_AEVAL_DCH2=Medium Damage Factor WESTRING_AEVAL_DCH3=Small Damage Factor WESTRING_AEVAL_EXH1=Maximum Number of Corpses WESTRING_AEVAL_EXHU=Unit Type WESTRING_AEVAL_FAK1=Damage Bonus WESTRING_AEVAL_FAK2=Medium Damage Factor WESTRING_AEVAL_FAK3=Small Damage Factor WESTRING_AEVAL_FAK4=Full Damage Radius WESTRING_AEVAL_FAK5=Half Damage Radius WESTRING_AEVAL_HWDU=Ward Unit Type WESTRING_AEVAL_INV1=Item Capacity WESTRING_AEVAL_INV2=Drop Items On Death WESTRING_AEVAL_INV3=Can Use Items WESTRING_AEVAL_INV4=Can Get Items WESTRING_AEVAL_INV5=Can Drop Items WESTRING_AEVAL_LIQ1=Extra Damage Per Second WESTRING_AEVAL_LIQ2=Movement Speed Reduction WESTRING_AEVAL_LIQ3=Attack Speed Reduction WESTRING_AEVAL_LIQ4=Repairs Allowed WESTRING_AEVAL_MIM1=Magic Damage Factor WESTRING_AEVAL_MFL1=Unit - Damage Per Mana Point WESTRING_AEVAL_MFL2=Hero - Damage Per Mana Point WESTRING_AEVAL_MFL3=Unit - Maximum Damage WESTRING_AEVAL_MFL4=Hero - Maximum Damage WESTRING_AEVAL_MFL5=Damage Cooldown WESTRING_AEVAL_TPI1=Required Unit Type WESTRING_AEVAL_TPI2=Converted Unit Type WESTRING_AEVAL_SPL1=Distributed Damage Factor WESTRING_AEVAL_SPL2=Maximum Number of Targets WESTRING_AEVAL_IRL1=Life Regenerated WESTRING_AEVAL_IRL2=Mana Regenerated WESTRING_AEVAL_IRL3=Allow When Full WESTRING_AEVAL_IRL4=No Target Required WESTRING_AEVAL_IRL5=Dispel On Attack WESTRING_AEVAL_IDC1=Mana Loss Per Unit WESTRING_AEVAL_IDC2=Summoned Unit Damage WESTRING_AEVAL_IDC3=Maximum Dispelled Units WESTRING_AEVAL_IMO1=Number of Lures WESTRING_AEVAL_IMO2=Activation Delay WESTRING_AEVAL_IMO3=Lure Interval (seconds) WESTRING_AEVAL_IMOU=Lure Unit Type WESTRING_AEVAL_ICT1=New Time of Day - Hour WESTRING_AEVAL_ICT2=New Time of Day - Minute WESTRING_AEVAL_ISR1=Damage Bonus WESTRING_AEVAL_ISR2=Damage Reduction WESTRING_AEVAL_IPV1=Damage Bonus WESTRING_AEVAL_IPV2=Life Steal Amount WESTRING_AEVAL_IPV3=Amount Is Raw Value WESTRING_AEVAL_MEC1=Number of Units Created WESTRING_AEVAL_SPB1=Spell List WESTRING_AEVAL_SPB2=Shared Spell Cooldown WESTRING_AEVAL_SPB3=Minimum Spells WESTRING_AEVAL_SPB4=Maximum Spells WESTRING_AEVAL_SPB5=Base Order ID WESTRING_AEVAL_AST1=Life Restored Factor WESTRING_AEVAL_AST2=Mana Restored Factor WESTRING_AEVAL_GRA1=Attach Delay WESTRING_AEVAL_GRA2=Remove Delay WESTRING_AEVAL_GRA3=Disabled Attack Index WESTRING_AEVAL_GRA4=Enabled Attack Index WESTRING_AEVAL_GRA5=Maximum Attacks WESTRING_AEVAL_IPMU=Unit Type WESTRING_AEVAL_NPR1=Building Types Allowed WESTRING_AEVAL_NSA1=Building Types Allowed WESTRING_AEVAL_NSA2=Hero Regeneration Delay WESTRING_AEVAL_NSA3=Unit Regeneration Delay WESTRING_AEVAL_NSA4=Magic Damage Reduction WESTRING_AEVAL_NSA5=Hit Points Per Second WESTRING_AEVAL_IAA1=Attack Modification WESTRING_AEVAL_IXS1=Damage To Summoned Units WESTRING_AEVAL_IXS2=Magic Damage Reduction WESTRING_AEVAL_NEF1=Summoned Unit Types WESTRING_AEVAL_NPA5=Summoned Unit Count WESTRING_AEVAL_NPA6=Summoned Unit Duration WESTRING_AEVAL_IGL1=Upgrade Levels WESTRING_AEVAL_IGLU=Upgrade Type WESTRING_AEVAL_NSE1=Shield Cooldown Time WESTRING_AEVAL_NDO1=Damage Per Second WESTRING_AEVAL_NDO2=Number of Summoned Units WESTRING_AEVAL_NDO3=Summoned Unit Duration (seconds) WESTRING_AEVAL_NDOU=Summoned Unit Type WESTRING_AEVAL_FLK1=Medium Damage Radius WESTRING_AEVAL_FLK2=Small Damage Radius WESTRING_AEVAL_FLK3=Full Damage Amount WESTRING_AEVAL_FLK4=Medium Damage Amount WESTRING_AEVAL_FLK5=Small Damage Amount WESTRING_AEVAL_HBN1=Movement Speed Reduction (%) WESTRING_AEVAL_HBN2=Attack Speed Reduction (%) WESTRING_AEVAL_FBK1=Max Mana Drained - Units WESTRING_AEVAL_FBK2=Damage Ratio - Units (%) WESTRING_AEVAL_FBK3=Max Mana Drained - Heros WESTRING_AEVAL_FBK4=Damage Ratio - Heros (%) WESTRING_AEVAL_NCA1=Distributed Damage Factor WESTRING_AEVAL_PXF1=Initial Damage WESTRING_AEVAL_PXF2=Damage Per Second WESTRING_AEVAL_MLS1=Damage Per Second WESTRING_AEVAL_SLA1=Sleep Once WESTRING_AEVAL_SLA2=Allow On Any Player Slot WESTRING_AEVAL_NST1=Beasts Per Second WESTRING_AEVAL_NST2=Beast Collision Radius WESTRING_AEVAL_NST3=Damage Amount WESTRING_AEVAL_NST4=Damage Radius WESTRING_AEVAL_NST5=Damage Delay WESTRING_AEVAL_NCL1=Follow Through Time WESTRING_AEVAL_NCL2=Target Type WESTRING_AEVAL_NCL3=Options WESTRING_AEVAL_NCL4=Art Duration WESTRING_AEVAL_NCL5=Disable Other Abilities WESTRING_AEVAL_NCL6=Base Order ID WESTRING_AEVAL_NAB1=Movement Speed Reduction (%) WESTRING_AEVAL_NAB2=Attack Speed Reduction (%) WESTRING_AEVAL_NAB3=Armor Penalty WESTRING_AEVAL_NAB4=Primary Damage WESTRING_AEVAL_NAB5=Secondary Damage WESTRING_AEVAL_NAB6=Damage Interval WESTRING_AEVAL_NHS6=Wave Count WESTRING_AEVAL_NTM1=Gold Cost Factor WESTRING_AEVAL_NTM2=Lumber Cost Factor WESTRING_AEVAL_NTM3=Max Creep Level WESTRING_AEVAL_NTM4=Allow Bounty WESTRING_AEVAL_NEG1=Move Speed Bonus WESTRING_AEVAL_NEG2=Damage Bonus WESTRING_AEVAL_NEG3=Ability Upgrade 1 WESTRING_AEVAL_NEG4=Ability Upgrade 2 WESTRING_AEVAL_NEG5=Ability Upgrade 3 WESTRING_AEVAL_NEG6=Ability Upgrade 4 WESTRING_AEVAL_NCS1=Damage Amount WESTRING_AEVAL_NCS2=Damage Interval WESTRING_AEVAL_NCS3=Missile Count WESTRING_AEVAL_NCS4=Max Damage WESTRING_AEVAL_NCS5=Building Damage Factor WESTRING_AEVAL_NCS6=Effect Duration WESTRING_AEVAL_NSY1=Spawn Interval WESTRING_AEVAL_NSY2=Spawn Unit ID WESTRING_AEVAL_NSY3=Spawn Unit Duration WESTRING_AEVAL_NSY4=Spawn Unit Offset WESTRING_AEVAL_NSYU=Factory Unit ID WESTRING_AEVAL_NFY1=Spawn Interval WESTRING_AEVAL_NFYU=Spawn Unit ID WESTRING_AEVAL_NDE1=Chance to Demolish WESTRING_AEVAL_NDE2=Damage Multiplier (Buildings) WESTRING_AEVAL_NDE3=Damage Multiplier (Units) WESTRING_AEVAL_NDE4=Damage Multiplier (Heroes) WESTRING_AEVAL_NIC1=Bonus Damage Multiplier WESTRING_AEVAL_NIC2=Death Damage Full Amount WESTRING_AEVAL_NIC3=Death Damage Full Area WESTRING_AEVAL_NIC4=Death Damage Half Amount WESTRING_AEVAL_NIC5=Death Damage Half Area WESTRING_AEVAL_NIC6=Death Damage Delay WESTRING_AEVAL_NSO1=Damage Amount WESTRING_AEVAL_NSO2=Damage Period WESTRING_AEVAL_NSO3=Damage Penalty WESTRING_AEVAL_NSO4=Movement Speed Reduction (%) WESTRING_AEVAL_NSO5=Attack Speed Reduction (%) WESTRING_AEVAL_NLM2=Split Delay WESTRING_AEVAL_NLM3=Split Attack Count WESTRING_AEVAL_NLM4=Max Hitpoint Factor WESTRING_AEVAL_NLM5=Life Duration Split Bonus WESTRING_AEVAL_NLM6=Generation Count WESTRING_AEVAL_NVC1=Rock Ring Count WESTRING_AEVAL_NVC2=Wave Count WESTRING_AEVAL_NVC3=Wave Interval WESTRING_AEVAL_NVC4=Building Damage Factor WESTRING_AEVAL_NVC5=Full Damage Amount WESTRING_AEVAL_NVC6=Half Damage Factor // Ability Editor Field Values WESTRING_AE_ATTACKBITS_NONE=None WESTRING_AE_ATTACKBITS_ONE=Attack 1 Only WESTRING_AE_ATTACKBITS_TWO=Attack 2 Only WESTRING_AE_ATTACKBITS_BOTH=Both // Buff Editor Fields WESTRING_FEVAL_FNAM=Name (Editor Only) WESTRING_FEVAL_FNSF=Editor Suffix WESTRING_FEVAL_FTIP=Tooltip WESTRING_FEVAL_FUBE=Tooltip - Extended WESTRING_FEVAL_FART=Icon WESTRING_FEVAL_FEFF=Is an Effect WESTRING_FEVAL_FRAC=Race WESTRING_FEVAL_FTAT=Target WESTRING_FEVAL_FSAT=Special WESTRING_FEVAL_FEAT=Effect WESTRING_FEVAL_FLIG=Lightning WESTRING_FEVAL_FMAT=Missile Art WESTRING_FEVAL_FMSP=Missile Speed WESTRING_FEVAL_FMAC=Missile Arc WESTRING_FEVAL_FMHO=Missile Homing Enabled WESTRING_FEVAL_FTAC=Target Attachments WESTRING_FEVAL_FTA0=Target Attachment Point 1 WESTRING_FEVAL_FTA1=Target Attachment Point 2 WESTRING_FEVAL_FTA2=Target Attachment Point 3 WESTRING_FEVAL_FTA3=Target Attachment Point 4 WESTRING_FEVAL_FTA4=Target Attachment Point 5 WESTRING_FEVAL_FTA5=Target Attachment Point 6 WESTRING_FEVAL_FEFT=Effect Attachment Point WESTRING_FEVAL_FSPT=Special Attachment Point WESTRING_FEVAL_FEFS=Effect Sound WESTRING_FEVAL_FEFL=Effect Sound (Looping) WESTRING_FEVAL_FSPD=Required Spell Detail // Upgrade Editor Fields WESTRING_GEVAL_LVL=Level %d WESTRING_GEVAL_GNAM=Name WESTRING_GEVAL_GNSF=Editor Suffix WESTRING_GEVAL_GTP1=Tooltip WESTRING_GEVAL_GUB1=Tooltip - Extended WESTRING_GEVAL_GHK1=Hotkey WESTRING_GEVAL_GBPX=Button Position (X) WESTRING_GEVAL_GBPY=Button Position (Y) WESTRING_GEVAL_GAR1=Icon WESTRING_GEVAL_GCLS=Class WESTRING_GEVAL_GLVL=Levels WESTRING_GEVAL_GGLB=Gold Base WESTRING_GEVAL_GGLM=Gold Increment WESTRING_GEVAL_GLMB=Lumber Base WESTRING_GEVAL_GLMM=Lumber Increment WESTRING_GEVAL_GTIB=Time Base WESTRING_GEVAL_GTIM=Time Increment WESTRING_GEVAL_GEF1=Effect 1 WESTRING_GEVAL_GBA1=Effect 1 - %s WESTRING_GEVAL_GMO1=Effect 1 - %s WESTRING_GEVAL_GCO1=Effect 1 - %s WESTRING_GEVAL_GEF2=Effect 2 WESTRING_GEVAL_GBA2=Effect 2 - %s WESTRING_GEVAL_GMO2=Effect 2 - %s WESTRING_GEVAL_GCO2=Effect 2 - %s WESTRING_GEVAL_GEF3=Effect 3 WESTRING_GEVAL_GBA3=Effect 3 - %s WESTRING_GEVAL_GMO3=Effect 3 - %s WESTRING_GEVAL_GCO3=Effect 3 - %s WESTRING_GEVAL_GEF4=Effect 4 WESTRING_GEVAL_GBA4=Effect 4 - %s WESTRING_GEVAL_GMO4=Effect 4 - %s WESTRING_GEVAL_GCO4=Effect 4 - %s WESTRING_GEVAL_GINH=Transfer with Unit Ownership WESTRING_GEVAL_GREQ=Requirements WESTRING_GEVAL_GRQC=Requirements - Levels WESTRING_GEVAL_GRAC=Race WESTRING_GEVAL_GLOB=Applies to All Units // Upgrade Effect Fields WESTRING_EEVAL_ATDB=Attack Dice Bonus - Base WESTRING_EEVAL_ATDM=Attack Dice Bonus - Increment WESTRING_EEVAL_LEVB=Ability Level Bonus - Base WESTRING_EEVAL_LEVM=Ability Level Bonus - Increment WESTRING_EEVAL_LEVC=Ability Affected WESTRING_EEVAL_HPXB=Hit Point Bonus - Base WESTRING_EEVAL_HPXM=Hit Point Bonus - Increment WESTRING_EEVAL_MNXB=Mana Point Bonus - Base WESTRING_EEVAL_MNXM=Mana Point Bonus - Increment WESTRING_EEVAL_MVXB=Movement Speed Bonus - Base WESTRING_EEVAL_MVXM=Movement Speed Bonus - Increment WESTRING_EEVAL_MNRB=Mana Regeneration Bonus (%) - Base WESTRING_EEVAL_MNRM=Mana Regeneration Bonus (%) - Increment WESTRING_EEVAL_HPOB=Hit Point Bonus (%) - Base WESTRING_EEVAL_HPOM=Hit Point Bonus (%) - Increment WESTRING_EEVAL_MANB=Mana Point Bonus (%) - Base WESTRING_EEVAL_MANM=Mana Point Bonus (%) - Increment WESTRING_EEVAL_MOVB=Movement Speed Bonus (%) - Base WESTRING_EEVAL_MOVM=Movement Speed Bonus (%) - Increment WESTRING_EEVAL_ATXB=Attack Damage Bonus - Base WESTRING_EEVAL_ATXM=Attack Damage Bonus - Increment WESTRING_EEVAL_LUMB=Lumber Harvest Bonus - Base WESTRING_EEVAL_LUMM=Lumber Harvest Bonus - Increment WESTRING_EEVAL_ATRB=Attack Range Bonus - Base WESTRING_EEVAL_ATRM=Attack Range Bonus - Increment WESTRING_EEVAL_ATSB=Attack Speed Bonus (%) - Base WESTRING_EEVAL_ATSM=Attack Speed Bonus (%) - Increment WESTRING_EEVAL_SPIB=Spike Damage - Base WESTRING_EEVAL_SPIM=Spike Damage - Increment WESTRING_EEVAL_HPRB=Hit Point Regeneration Bonus (%) - Base WESTRING_EEVAL_HPRM=Hit Point Regeneration Bonus (%) - Increment WESTRING_EEVAL_SIGB=Sight Range Bonus - Base WESTRING_EEVAL_SIGM=Sight Range Bonus - Increment WESTRING_EEVAL_ATCB=Attack Target Count Bonus - Base WESTRING_EEVAL_ATCM=Attack Target Count Bonus - Increment WESTRING_EEVAL_ADLB=Attack Damage Loss Bonus - Base WESTRING_EEVAL_ADLM=Attack Damage Loss Bonus - Increment WESTRING_EEVAL_MINB=Gold Harvest Bonus - Base WESTRING_EEVAL_MINM=Gold Harvest Bonus - Increment WESTRING_EEVAL_RAIB=Raise Dead Duration Bonus - Base WESTRING_EEVAL_RAIM=Raise Dead Duration Bonus - Increment WESTRING_EEVAL_ENTB=Gold Harvest Bonus (Entangle) - Base WESTRING_EEVAL_ENTM=Gold Harvest Bonus (Entangle) - Increment WESTRING_EEVAL_ENWB=Attacks to Enable WESTRING_EEVAL_AUDB=Aura Data Bonus - Base WESTRING_EEVAL_AUDM=Aura Data Bonus - Increment WESTRING_EEVAL_ASDB=Attack Spill Distance Bonus - Base WESTRING_EEVAL_ASDM=Attack Spill Distance Bonus - Increment WESTRING_EEVAL_ASRB=Attack Spill Radius Bonus - Base WESTRING_EEVAL_ASRM=Attack Spill Radius Bonus - Increment WESTRING_EEVAL_ROOB=Attacks to Enable (Rooted) WESTRING_EEVAL_UROB=Attacks to Enable (Uprooted) WESTRING_EEVAL_UART=New Defense Type WESTRING_EEVAL_UTMA=New Availability WESTRING_EEVAL_TTMA=Unit Type Affected // Upgrade Editor Field Values WESTRING_GE_UPGRADECLASS_NONE=None WESTRING_GE_UPGRADECLASS_ARMOR=Armor WESTRING_GE_UPGRADECLASS_ARTILLERY=Artillery WESTRING_GE_UPGRADECLASS_MELEE=Melee WESTRING_GE_UPGRADECLASS_RANGED=Ranged WESTRING_GE_UPGRADECLASS_CASTER=Caster WESTRING_GE_UPGRADEEFFECT_ARMOR=Apply Defense Upgrade Bonus WESTRING_GE_UPGRADEEFFECT_ATTACK=Apply Attack Upgrade Bonus WESTRING_GE_UPGRADEEFFECT_ATTACKEX=Attack Damage Bonus WESTRING_GE_UPGRADEEFFECT_ATTACKDMGLOSS=Attack Damage Loss Bonus WESTRING_GE_UPGRADEEFFECT_ATTACKDICE=Attack Dice Bonus WESTRING_GE_UPGRADEEFFECT_ATTACKRANGE=Attack Range Bonus WESTRING_GE_UPGRADEEFFECT_ATTACKSPEED=Attack Speed Bonus (%) WESTRING_GE_UPGRADEEFFECT_ATTACKSPILLDST=Attack Spill Distance Bonus WESTRING_GE_UPGRADEEFFECT_ATTACKSPILLRAD=Attack Spill Radius Bonus WESTRING_GE_UPGRADEEFFECT_ATTACKTARGCOUNT=Attack Target Count Bonus WESTRING_GE_UPGRADEEFFECT_AURADATA=Aura Data Bonus WESTRING_GE_UPGRADEEFFECT_ENABLEWEAPON=Enable Attacks WESTRING_GE_UPGRADEEFFECT_ENTANGLE=Gold Harvest Bonus (Entangle) WESTRING_GE_UPGRADEEFFECT_HITPOINTS=Hit Point Bonus (%) WESTRING_GE_UPGRADEEFFECT_HITPOINTSEX=Hit Point Bonus WESTRING_GE_UPGRADEEFFECT_HITPOINTSREGEN=Hit Point Regeneration WESTRING_GE_UPGRADEEFFECT_LUMBERJACK=Lumber Harvest Bonus WESTRING_GE_UPGRADEEFFECT_MAGICIMMUNITY=Magic Immunity WESTRING_GE_UPGRADEEFFECT_MANA=Mana Point Bonus (%) WESTRING_GE_UPGRADEEFFECT_MANAEX=Mana Point Bonus WESTRING_GE_UPGRADEEFFECT_MANAREGEN=Mana Regeneration WESTRING_GE_UPGRADEEFFECT_MINING=Gold Harvest Bonus WESTRING_GE_UPGRADEEFFECT_MOVESPEED=Movement Speed Bonus (%) WESTRING_GE_UPGRADEEFFECT_MOVESPEEDEX=Movement Speed Bonus WESTRING_GE_UPGRADEEFFECT_RAISEDEAD=Raise Dead Duration Bonus WESTRING_GE_UPGRADEEFFECT_ROOTWEAPONS=Enable Attacks (Rooted) WESTRING_GE_UPGRADEEFFECT_SIGHT=Sight Range Bonus WESTRING_GE_UPGRADEEFFECT_SPELL=Ability Level Bonus WESTRING_GE_UPGRADEEFFECT_SPIKES=Spiked Barricades WESTRING_GE_UPGRADEEFFECT_UPROOTWEAPONS=Enable Attacks (Uprooted) WESTRING_GE_UPGRADEEFFECT_UNITAVAILABLE=Unit Availability Change WESTRING_GE_UPGRADEEFFECT_DEFENSETYPE=Defense Type Change WESTRING_GE_UPGRADEEFFECT_ULTRAVISION=Add Ultravision // Misc data fields WESTRING_MISCVAL_GEXP=Hero XP - Global Distribution WESTRING_MISCVAL_BGXP=Hero XP - Building Kills Grant XP WESTRING_MISCVAL_MHDX=Hero XP - Max Level Heroes Drain XP WESTRING_MISCVAL_DBST=Building Status Display WESTRING_MISCVAL_DEIN=Enemy Inventory Display WESTRING_MISCVAL_MHEL=Hero Maximum Level WESTRING_MISCVAL_MULE=Unit Maximum Level WESTRING_MISCVAL_MXPN=Hero XP Required - Table WESTRING_MISCVAL_XPN1=Hero XP Required - Previous Value Factor WESTRING_MISCVAL_XPN2=Hero XP Required - Level Factor WESTRING_MISCVAL_XPN3=Hero XP Required - Constant Factor WESTRING_MISCVAL_MHRC=Hero Maximum Revive Cost - Gold WESTRING_MISCVAL_MHRL=Hero Maximum Revive Cost - Lumber WESTRING_MISCVAL_MHRT=Hero Maximum Revive Cost - Time WESTRING_MISCVAL_MHAC=Hero Maximum Awaken Cost - Gold WESTRING_MISCVAL_MHAL=Hero Maximum Awaken Cost - Lumber WESTRING_MISCVAL_HRMS=Hero Revive - Use Starting Mana WESTRING_MISCVAL_HRMF=Hero Revive - Mana Factor WESTRING_MISCVAL_HRLF=Hero Revive - Life Factor WESTRING_MISCVAL_HAMS=Hero Awaken - Use Starting Mana WESTRING_MISCVAL_HAMF=Hero Awaken - Mana Factor WESTRING_MISCVAL_HALF=Hero Awaken - Life Factor WESTRING_MISCVAL_BUBR=Building Radius - Blight Dispel WESTRING_MISCVAL_BCNR=Creeps - Radius to Notice Building Construction WESTRING_MISCVAL_NUNR=Creeps - Radius to Notice Neutral Building Use WESTRING_MISCVAL_FARR=Fog Reveal Radius - Attacking Unit WESTRING_MISCVAL_DFRR=Fog Reveal Radius - Dying Unit WESTRING_MISCVAL_BDET=Decay Time (sec) - Bones WESTRING_MISCVAL_SDET=Decay Time (sec) - Structures WESTRING_MISCVAL_DECT=Decay Time (sec) - Flesh WESTRING_MISCVAL_DIST=Decay Time (sec) - Hero Dissipation WESTRING_MISCVAL_BUDT=Decay Time (sec) - Missiles WESTRING_MISCVAL_EFDT=Decay Time (sec) - Effects WESTRING_MISCVAL_CADT=Decay Time (sec) - Cancellation WESTRING_MISCVAL_FFDT=Decay Time (sec) - Fog of War Flash WESTRING_MISCVAL_FOLR=Follow Range - Units WESTRING_MISCVAL_FOLS=Follow Range - Structures WESTRING_MISCVAL_FOLI=Follow Range - Items WESTRING_MISCVAL_SCRB=Spells - Target Motion Allowance WESTRING_MISCVAL_READ=Reaction Delay (sec) - Maximum WESTRING_MISCVAL_CHTM=Combat - Chance to Miss (moving or high ground) WESTRING_MISCVAL_DAYL=Time - Real seconds per game day WESTRING_MISCVAL_DAWN=Time - Dawn WESTRING_MISCVAL_DUSK=Time - Dusk WESTRING_MISCVAL_DAYH=Time - Hours Per Day WESTRING_MISCVAL_GMMG=Gold Mine - Maximum Gold WESTRING_MISCVAL_HEXR=Hero Maximum XP Gain Range WESTRING_MISCVAL_RBFG=Hero Revive Cost - Gold Constant Factor WESTRING_MISCVAL_RLFG=Hero Revive Cost - Gold Level Factor WESTRING_MISCVAL_RBFL=Hero Revive Cost - Lumber Constant Factor WESTRING_MISCVAL_RLFL=Hero Revive Cost - Lumber Level Factor WESTRING_MISCVAL_RMAF=Hero Revive Cost - Maximum Gold/Lumber Factor WESTRING_MISCVAL_RBFT=Hero Revive Cost - Time Level Factor WESTRING_MISCVAL_RMTF=Hero Revive Cost - Maximum Time Factor WESTRING_MISCVAL_AWBF=Hero Awaken Cost - Gold Constant Factor WESTRING_MISCVAL_AWLF=Hero Awaken Cost - Gold Level Factor WESTRING_MISCVAL_AWBL=Hero Awaken Cost - Lumber Constant Factor WESTRING_MISCVAL_AWLL=Hero Awaken Cost - Lumber Level Factor WESTRING_MISCVAL_AWMF=Hero Awaken Cost - Maximum Gold/Lumber Factor WESTRING_MISCVAL_LOGA=Gold Mine - Low Gold Amount WESTRING_MISCVAL_GMOD=Gold Mine - Ownership Time Buffer (sec) WESTRING_MISCVAL_INVS=Unit Visibility Change Rate WESTRING_MISCVAL_FROM=Spells - Frost Movement Speed Reduction WESTRING_MISCVAL_FROA=Spells - Frost Attack Speed Reduction WESTRING_MISCVAL_GNXP="Hero XP Gained - Normal, Table" WESTRING_MISCVAL_GNXA="Hero XP Gained - Normal, Previous Value Factor" WESTRING_MISCVAL_GNXB="Hero XP Gained - Normal, Level Factor" WESTRING_MISCVAL_GNXC="Hero XP Gained - Normal, Constant Factor" WESTRING_MISCVAL_GHXP="Hero XP Gained - Hero, Table" WESTRING_MISCVAL_GHFA="Hero XP Gained - Hero, Previous Value Factor" WESTRING_MISCVAL_GHFB="Hero XP Gained - Hero, Level Factor" WESTRING_MISCVAL_GHFC="Hero XP Gained - Hero, Constant Factor" WESTRING_MISCVAL_HFXP=Hero XP Gained - Creep Reduction Table WESTRING_MISCVAL_SATB=Hero Attributes - Attack Bonus per Primary Att. Point WESTRING_MISCVAL_SHPB=Hero Attributes - Hit Point Bonus per Strength Point WESTRING_MISCVAL_SREB=Hero Attributes - HP Regen. Bonus per Strength Point WESTRING_MISCVAL_IMAB=Hero Attributes - Mana Point Bonus per Intelligence Point WESTRING_MISCVAL_IMRB=Hero Attributes - Mana Regen. Bonus per Intelligence Point WESTRING_MISCVAL_ADEB=Hero Attributes - Defense Bonus per Agility Point WESTRING_MISCVAL_ADBA=Hero Attributes - Defense Base Value (before Agility Bonus) WESTRING_MISCVAL_AMVB=Hero Attributes - Movement Bonus per Agility Point WESTRING_MISCVAL_AASB=Hero Attributes - Attack Speed Bonus per Agility Point WESTRING_MISCVAL_DROP=Inventory - Drop Item Range WESTRING_MISCVAL_GIVE=Inventory - Give Item Range WESTRING_MISCVAL_PICK=Inventory - Pick Up Item Range WESTRING_MISCVAL_PAIR=Inventory - Sell Item Range WESTRING_MISCVAL_PAIF=Inventory - Sell Item Return Rate WESTRING_MISCVAL_CFHR=Combat - Call For Help Range WESTRING_MISCVAL_CFHC="Combat - Call For Help Range, Creeps" WESTRING_MISCVAL_DEFA=Combat - Armor Damage Reduction Multiplier WESTRING_MISCVAL_CTNO=Combat - Damage Bonus Table - Normal WESTRING_MISCVAL_CTPI=Combat - Damage Bonus Table - Pierce WESTRING_MISCVAL_CTSI=Combat - Damage Bonus Table - Siege WESTRING_MISCVAL_CTMA=Combat - Damage Bonus Table - Magic WESTRING_MISCVAL_CTCH=Combat - Damage Bonus Table - Chaos WESTRING_MISCVAL_CTSP=Combat - Damage Bonus Table - Spells WESTRING_MISCVAL_CTHE=Combat - Damage Bonus Table - Hero WESTRING_MISCVAL_GUAD=Creeps - Guard Distance WESTRING_MISCVAL_GUAM=Creeps - Guard Return Distance WESTRING_MISCVAL_GUAT=Creeps - Guard Return Time (sec) WESTRING_MISCVAL_RRCO=Cancel Refund Factor - Building Construction WESTRING_MISCVAL_RRRE=Cancel Refund Factor - Research WESTRING_MISCVAL_RRHR=Cancel Refund Factor - Hero Revival WESTRING_MISCVAL_RRTU=Cancel Refund Factor - Unit Training WESTRING_MISCVAL_RRBU=Cancel Refund Factor - Building Upgrade WESTRING_MISCVAL_ANDE=Attack Notification - Minimum Interval (sec) WESTRING_MISCVAL_ANRA=Attack Notification - Minimum Range WESTRING_MISCVAL_TRAS=Ally Trading Increment - Normal Click WESTRING_MISCVAL_TRAL=Ally Trading Increment - Control Click WESTRING_MISCVAL_HALS=Hero Abilities Level Skip (Default) WESTRING_MISCVAL_HALS_HINT="Hero levels which much be gained for each successive ability level." WESTRING_MISCVAL_CLDR=Cancel Construction - HP Loss Rate (per sec) WESTRING_MISCVAL_BANG=Building Facing Angle (degrees) WESTRING_MISCVAL_RANG="Building Facing Angle, Rooted (degrees)" WESTRING_MISCVAL_MCOR=Collision - Maximum Radius WESTRING_MISCVAL_RZOF=Rally Point - Z Offset WESTRING_MISCVAL_SANT=Animation Time Scale WESTRING_MISCVAL_SKIF=Hero XP Gained - Summoned Unit Factor WESTRING_MISCVAL_EDBO=Combat - Damage Bonus Table - Ethereal WESTRING_MISCVAL_MDRE=Combat - Missed Attacks Damage Factor WESTRING_MISCVAL_EHBO=Spells - Ethereal Heal Bonus WESTRING_MISCVAL_MXUS=Movement - Unit Speed - Maximum WESTRING_MISCVAL_MNUS=Movement - Unit Speed - Minimum WESTRING_MISCVAL_MXBS=Movement - Building Speed - Maximum WESTRING_MISCVAL_MNBS=Movement - Building Speed - Minimum WESTRING_MISCVAL_CCCR=Creeps - Maximum Creep Camp Radius (pathing cells) WESTRING_MISCVAL_CCCR_HINT="This radius is used for determining creep camps for the minimap icons and AI evaluation." //#LINENOBETA WESTRING_MISCVAL_FCAP=Food Limit //#LINENOBETA WESTRING_MISCVAL_UPKU=Upkeep - Food Levels //#LINENOBETA WESTRING_MISCVAL_UPKG=Upkeep - Gold Tax Rates //#LINENOBETA WESTRING_MISCVAL_UPKW=Upkeep - Lumber Tax Rates WESTRING_MISCVAL_HERO=Techtree - Dependency Equivalents - Hero WESTRING_MISCVAL_HERO_HINT=These units will be considered heroes when limiting the number of total heroes a player can have. WESTRING_MISCVAL_TALT=Techtree - Dependency Equivalents - Altar WESTRING_MISCVAL_TWN1=Techtree - Dependency Equivalents - Tier 1 Hall WESTRING_MISCVAL_TWN2=Techtree - Dependency Equivalents - Tier 2 Hall WESTRING_MISCVAL_TWN3=Techtree - Dependency Equivalents - Tier 3 Hall WESTRING_MISCVAL_TWN4=Techtree - Dependency Equivalents - Tier 4 Hall WESTRING_MISCVAL_TWN5=Techtree - Dependency Equivalents - Tier 5 Hall WESTRING_MISCVAL_TWN6=Techtree - Dependency Equivalents - Tier 6 Hall WESTRING_MISCVAL_TWN7=Techtree - Dependency Equivalents - Tier 7 Hall WESTRING_MISCVAL_TWN8=Techtree - Dependency Equivalents - Tier 8 Hall WESTRING_MISCVAL_TWN9=Techtree - Dependency Equivalents - Tier 9 Hall WESTRING_MISCVAL_TXP1=Hero XP Gained - Tier 1 Bonus Factors WESTRING_MISCVAL_TXP2=Hero XP Gained - Tier 2 Bonus Factors WESTRING_MISCVAL_TXP3=Hero XP Gained - Tier 3 Bonus Factors WESTRING_MISCVAL_TXP4=Hero XP Gained - Tier 4 Bonus Factors WESTRING_MISCVAL_TXP5=Hero XP Gained - Tier 5 Bonus Factors WESTRING_MISCVAL_TXP6=Hero XP Gained - Tier 6 Bonus Factors WESTRING_MISCVAL_TXP7=Hero XP Gained - Tier 7 Bonus Factors WESTRING_MISCVAL_TXP8=Hero XP Gained - Tier 8 Bonus Factors WESTRING_MISCVAL_TXP9=Hero XP Gained - Tier 9 Bonus Factors WESTRING_MISCVAL_TXP1_HINT=This table defines experience gain bonus based on the number of heroes the player has. WESTRING_MISCVAL_TXP2_HINT=WESTRING_MISCVAL_TXP1_HINT WESTRING_MISCVAL_TXP3_HINT=WESTRING_MISCVAL_TXP1_HINT WESTRING_MISCVAL_TXP4_HINT=WESTRING_MISCVAL_TXP1_HINT WESTRING_MISCVAL_TXP5_HINT=WESTRING_MISCVAL_TXP1_HINT WESTRING_MISCVAL_TXP6_HINT=WESTRING_MISCVAL_TXP1_HINT WESTRING_MISCVAL_TXP7_HINT=WESTRING_MISCVAL_TXP1_HINT WESTRING_MISCVAL_TXP8_HINT=WESTRING_MISCVAL_TXP1_HINT WESTRING_MISCVAL_TXP9_HINT=WESTRING_MISCVAL_TXP1_HINT WESTRING_MISCVAL_EQNH=Techtree - Dependency Equivalents Text - Hero WESTRING_MISCVAL_EQNA=Techtree - Dependency Equivalents Text - Altar WESTRING_MISCVAL_EQN1=Techtree - Dependency Equivalents Text - Tier 1 Hall WESTRING_MISCVAL_EQN2=Techtree - Dependency Equivalents Text - Tier 2 Hall WESTRING_MISCVAL_EQN3=Techtree - Dependency Equivalents Text - Tier 3 Hall WESTRING_MISCVAL_EQN4=Techtree - Dependency Equivalents Text - Tier 4 Hall WESTRING_MISCVAL_EQN5=Techtree - Dependency Equivalents Text - Tier 5 Hall WESTRING_MISCVAL_EQN6=Techtree - Dependency Equivalents Text - Tier 6 Hall WESTRING_MISCVAL_EQN7=Techtree - Dependency Equivalents Text - Tier 7 Hall WESTRING_MISCVAL_EQN8=Techtree - Dependency Equivalents Text - Tier 8 Hall WESTRING_MISCVAL_EQN9=Techtree - Dependency Equivalents Text - Tier 9 Hall // Skin data fields WESTRING_SKINVAL_IDLE=Icon - Idle Worker WESTRING_SKINVAL_C001=Icon - Unknown Button WESTRING_SKINVAL_C002=Icon - Gold WESTRING_SKINVAL_C003=Icon - Lumber WESTRING_SKINVAL_C004=Icon - Upkeep WESTRING_SKINVAL_C005=Icon - Food WESTRING_SKINVAL_C006=Icon - Replay Pause WESTRING_SKINVAL_C007=Icon - Replay Speed Up WESTRING_SKINVAL_C008=Icon - Replay Speed Down WESTRING_SKINVAL_C009=Icon - Replay Restart WESTRING_SKINVAL_C010=Icon - Replay Loop WESTRING_SKINVAL_C011=Icon - Replay Pause - Disabled WESTRING_SKINVAL_C012=Icon - Replay Speed Up - Disabled WESTRING_SKINVAL_C013=Icon - Replay Speed Down - Disabled WESTRING_SKINVAL_C014=Icon - Replay Restart - Disabled WESTRING_SKINVAL_C015=Icon - Replay Loop - Disabled WESTRING_SKINVAL_C016=Icon - Hero Strength WESTRING_SKINVAL_C017=Icon - Hero Agility WESTRING_SKINVAL_C018=Icon - Hero Intelligence WESTRING_SKINVAL_C019=Icon - Upgrade Melee WESTRING_SKINVAL_C020=Icon - Upgrade Ranged WESTRING_SKINVAL_C021=Icon - Upgrade Artillery WESTRING_SKINVAL_C022=Icon - Upgrade Armor WESTRING_SKINVAL_C023=Icon - Attack Type Unknown WESTRING_SKINVAL_C024=Icon - Attack Type Normal WESTRING_SKINVAL_C025=Icon - Attack Type Melee WESTRING_SKINVAL_C026=Icon - Attack Type Pierce WESTRING_SKINVAL_C027=Icon - Attack Type Siege WESTRING_SKINVAL_C028=Icon - Attack Type Magic WESTRING_SKINVAL_C029=Icon - Attack Type Chaos WESTRING_SKINVAL_C030=Icon - Attack Type Hero WESTRING_SKINVAL_C031=Icon - Defense Type Unknown WESTRING_SKINVAL_C032=Icon - Defense Type Small WESTRING_SKINVAL_C033=Icon - Defense Type Medium WESTRING_SKINVAL_C034=Icon - Defense Type Large WESTRING_SKINVAL_C035=Icon - Defense Type Fort WESTRING_SKINVAL_C036=Icon - Defense Type Normal WESTRING_SKINVAL_C037=Icon - Defense Type Hero WESTRING_SKINVAL_C038=Icon - Defense Type Divine WESTRING_SKINVAL_C039=Icon - Defense Type None WESTRING_SKINVAL_C040=Icon - Attack Type Unknown (No Upgrades) WESTRING_SKINVAL_C041=Icon - Attack Type Normal (No Upgrades) WESTRING_SKINVAL_C042=Icon - Attack Type Melee (No Upgrades) WESTRING_SKINVAL_C043=Icon - Attack Type Pierce (No Upgrades) WESTRING_SKINVAL_C044=Icon - Attack Type Siege (No Upgrades) WESTRING_SKINVAL_C045=Icon - Attack Type Magic (No Upgrades) WESTRING_SKINVAL_C046=Icon - Attack Type Chaos (No Upgrades) WESTRING_SKINVAL_C047=Icon - Attack Type Hero (No Upgrades) WESTRING_SKINVAL_C048=Icon - Defense Type Unknown (No Upgrades) WESTRING_SKINVAL_C049=Icon - Defense Type Small (No Upgrades) WESTRING_SKINVAL_C050=Icon - Defense Type Medium (No Upgrades) WESTRING_SKINVAL_C051=Icon - Defense Type Large (No Upgrades) WESTRING_SKINVAL_C052=Icon - Defense Type Fort (No Upgrades) WESTRING_SKINVAL_C053=Icon - Defense Type Normal (No Upgrades) WESTRING_SKINVAL_C054=Icon - Defense Type Hero (No Upgrades) WESTRING_SKINVAL_C055=Icon - Defense Type Divine (No Upgrades) WESTRING_SKINVAL_C056=Icon - Defense Type None (No Upgrades) WESTRING_SKINVAL_C057=Icon - Food (Info Panel) WESTRING_SKINVAL_C058=Icon - Gold (Info Panel) WESTRING_SKINVAL_C059=Icon - Hero Strength (Info Panel) WESTRING_SKINVAL_C060=Icon - Hero Agility (Info Panel) WESTRING_SKINVAL_C061=Icon - Hero Intelligence (Info Panel) WESTRING_SKINVAL_C062=Model - Command Button - Autocast WESTRING_SKINVAL_C063=Model - Command Button - Cooldown WESTRING_SKINVAL_C064=Icon - Command - Active Highlight WESTRING_SKINVAL_C065=Icon - Command - Hero Glow WESTRING_SKINVAL_C066=Icon - Command - Number Overlay WESTRING_SKINVAL_CM01=Icon - Minimap Signal Button Enabled WESTRING_SKINVAL_CM02=Icon - Minimap Signal Button Pushed WESTRING_SKINVAL_CM03=Icon - Minimap Signal Button Disabled WESTRING_SKINVAL_CM04=Icon - Minimap Terrain Button Active Enabled WESTRING_SKINVAL_CM05=Icon - Minimap Terrain Button Active Pushed WESTRING_SKINVAL_CM06=Icon - Minimap Terrain Button Active Disabled WESTRING_SKINVAL_CM07=Icon - Minimap Terrain Button Inactive Enabled WESTRING_SKINVAL_CM08=Icon - Minimap Terrain Button Inactive Pushed WESTRING_SKINVAL_CM09=Icon - Minimap Terrain Button Inactive Disabled WESTRING_SKINVAL_CM10=Icon - Minimap Ally Button Active Enabled WESTRING_SKINVAL_CM11=Icon - Minimap Ally Button Active Pushed WESTRING_SKINVAL_CM12=Icon - Minimap Ally Button Active Disabled WESTRING_SKINVAL_CM13=Icon - Minimap Ally Button Inactive Enabled WESTRING_SKINVAL_CM14=Icon - Minimap Ally Button Inactive Pushed WESTRING_SKINVAL_CM15=Icon - Minimap Ally Button Inactive Disabled WESTRING_SKINVAL_CM16=Icon - Minimap Ally Button Off Enabled WESTRING_SKINVAL_CM17=Icon - Minimap Ally Button Off Pushed WESTRING_SKINVAL_CM18=Icon - Minimap Ally Button Off Disabled WESTRING_SKINVAL_CM19=Icon - Minimap Creep Button Active Enabled WESTRING_SKINVAL_CM20=Icon - Minimap Creep Button Active Pushed WESTRING_SKINVAL_CM21=Icon - Minimap Creep Button Active Disabled WESTRING_SKINVAL_CM22=Icon - Minimap Creep Button Inactive Enabled WESTRING_SKINVAL_CM23=Icon - Minimap Creep Button Inactive Pushed WESTRING_SKINVAL_CM24=Icon - Minimap Creep Button Inactive Disabled WESTRING_SKINVAL_CM25=Icon - Minimap Formation On Button Enabled WESTRING_SKINVAL_CM26=Icon - Minimap Formation On Button Enabled Pushed WESTRING_SKINVAL_CM27=Icon - Minimap Formation On Button Disabled WESTRING_SKINVAL_CM28=Icon - Minimap Formation Off Button Enabled WESTRING_SKINVAL_CM29=Icon - Minimap Formation Off Button Enabled Pushed WESTRING_SKINVAL_CM30=Icon - Minimap Formation Off Button Disabled WESTRING_SKINVAL_C094=Icon - Gold (Alliance) WESTRING_SKINVAL_C095=Icon - Lumber (Alliance) WESTRING_SKINVAL_C096=Icon - Gold (Alliance Disabled) WESTRING_SKINVAL_C097=Icon - Lumber (Alliance Disabled) WESTRING_SKINVAL_C098=Icon - Command - Attack WESTRING_SKINVAL_C099=Icon - Command - Attack Ground WESTRING_SKINVAL_C100=Icon - Command - Advanced Structure WESTRING_SKINVAL_C101=Icon - Command - Basic Structure WESTRING_SKINVAL_C102=Icon - Command - Basic Structure (Human) WESTRING_SKINVAL_C103=Icon - Command - Basic Structure (Orc) WESTRING_SKINVAL_C104=Icon - Command - Basic Structure (Night Elf) WESTRING_SKINVAL_C105=Icon - Command - Basic Structure (Undead) WESTRING_SKINVAL_C106=Icon - Command - Harvest WESTRING_SKINVAL_C107=Icon - Command - Hold Position WESTRING_SKINVAL_C108=Icon - Command - Move WESTRING_SKINVAL_C109=Icon - Command - New Skill WESTRING_SKINVAL_C110=Icon - Command - Patrol WESTRING_SKINVAL_C111=Icon - Command - Pick Up Item WESTRING_SKINVAL_C112=Icon - Command - Purchase WESTRING_SKINVAL_C113=Icon - Command - Rally WESTRING_SKINVAL_C114=Icon - Command - Repair WESTRING_SKINVAL_C115=Icon - Command - Return Gold WESTRING_SKINVAL_C116=Icon - Command - Stop WESTRING_SKINVAL_C117=Icon - Command - Cancel WESTRING_SKINVAL_C118=Icon - Minimap Resource WESTRING_SKINVAL_C119=Icon - Minimap Neutral WESTRING_SKINVAL_C120=Icon - Minimap Circle of Power WESTRING_SKINVAL_C121=Icon - Minimap Hero WESTRING_SKINVAL_C122=Icon - Minimap Creep Camp (Small) WESTRING_SKINVAL_C123=Icon - Minimap Creep Camp (Large) WESTRING_SKINVAL_C124=Icon - Undiscovered Quest WESTRING_SKINVAL_C125=Icon - Score Screen Player (Human) WESTRING_SKINVAL_C126=Icon - Score Screen Player (Orc) WESTRING_SKINVAL_C127=Icon - Score Screen Player (Undead) WESTRING_SKINVAL_C128=Icon - Score Screen Player (Night Elf) WESTRING_SKINVAL_M001=Model - Cursor WESTRING_SKINVAL_M002=Model - Map Load Background WESTRING_SKINVAL_M003=Model - Map Load Button WESTRING_SKINVAL_M004=Model - Selection Circle WESTRING_SKINVAL_M005=Model - Pre-selection Circle WESTRING_SKINVAL_M006=Model - Rally Indicator WESTRING_SKINVAL_M007=Model - Waypoint Indicator WESTRING_SKINVAL_M008=Model - Target Unit Confirm WESTRING_SKINVAL_M009=Model - Target Point Confirm WESTRING_SKINVAL_M010=Model - Target Pre-select WESTRING_SKINVAL_M011=Model - Console - Hit Point Bar WESTRING_SKINVAL_M012=Model - Console - Hit Point Bar (Small) WESTRING_SKINVAL_M013=Model - Console - Mana Bar WESTRING_SKINVAL_M014=Model - Console - Mana Bar (Small) WESTRING_SKINVAL_M015=Model - Console - Experience Bar WESTRING_SKINVAL_M016=Model - Console - Progress Bar WESTRING_SKINVAL_M017=Model - Minimap Sprite WESTRING_SKINVAL_M018=Model - Resource Bar WESTRING_SKINVAL_M019=Model - Build Time Indicator WESTRING_SKINVAL_M020=Model - Ally Dialog Background WESTRING_SKINVAL_M021=Model - Ally Dialog Button WESTRING_SKINVAL_M022=Model - Ally Dialog Checkbox WESTRING_SKINVAL_M023=Model - Time Of Day Indicator WESTRING_SKINVAL_M024=Model - Quest Changed Particles WESTRING_SKINVAL_M025=Model - Loading Melee Background WESTRING_SKINVAL_M026=Model - Loading Progress Bar WESTRING_SKINVAL_M027=Model - Score Screen - Victory WESTRING_SKINVAL_M028=Model - Score Screen - Defeat WESTRING_SKINVAL_M029=Model - Command Button WESTRING_SKINVAL_M030=Model - Bounty Art WESTRING_SKINVAL_M031=Model - Minimap Resource WESTRING_SKINVAL_M032=Model - Minimap Item WESTRING_SKINVAL_M033=Model - Minimap Neutral WESTRING_SKINVAL_M034=Model - Minimap Hero WESTRING_SKINVAL_M035=Model - Minimap Indicator WESTRING_SKINVAL_M036=Model - Minimap Waypoint WESTRING_SKINVAL_M037=Model - Minimap Creep Camp (Small) WESTRING_SKINVAL_M038=Model - Minimap Creep Camp (Large) WESTRING_SKINVAL_M039=Model - Hero Bar Point WESTRING_SKINVAL_I001=Image - Console Background WESTRING_SKINVAL_I002=Image - Console Inventory WESTRING_SKINVAL_I003=Image - Console Inventory None WESTRING_SKINVAL_I004=Image - Placement Cursor WESTRING_SKINVAL_I005=Image - Console - Simple Mana Bar WESTRING_SKINVAL_I006=Image - Console - Simple Hit Point Bar WESTRING_SKINVAL_I007=Image - Console - Simple Experience Bar WESTRING_SKINVAL_I008=Image - Console - Simple Experience Bar Border WESTRING_SKINVAL_I009=Image - Console - Simple Progress Bar WESTRING_SKINVAL_I010=Image - Console - Simple Progress Bar Border WESTRING_SKINVAL_I011=Image - Console - Simple Hit Point Bar (Small) WESTRING_SKINVAL_I012=Image - Console - Simple Mana Bar (Small) WESTRING_SKINVAL_I013=Image - Selected Subgroup Highlight WESTRING_SKINVAL_I014=Image - Simple Build Time Indicator WESTRING_SKINVAL_I015=Image - Simple Build Time Indicator Border WESTRING_SKINVAL_I016=Image - Build Queue Backdrop WESTRING_SKINVAL_I017=Image - Cargo Backdrop WESTRING_SKINVAL_I018=Image - Occupied Backdrop WESTRING_SKINVAL_I019=Image - Occupied Background WESTRING_SKINVAL_I020=Image - Occupied Border WESTRING_SKINVAL_I021=Image - Replay Panel Backdrop WESTRING_SKINVAL_I022=Image - Replay Check Box Normal WESTRING_SKINVAL_I023=Image - Replay Check Box Pressed WESTRING_SKINVAL_I024=Image - Replay Check Box Check WESTRING_SKINVAL_I025=Image - Console Button Background WESTRING_SKINVAL_I026=Image - Console Button Border WESTRING_SKINVAL_I027=Image - Console Button Pushed Background WESTRING_SKINVAL_I028=Image - Console Button Pushed Border WESTRING_SKINVAL_I029=Image - Console Button Disabled Background WESTRING_SKINVAL_I030=Image - Console Button Disabled Border WESTRING_SKINVAL_I031=Image - Console Button Mouse Over Highlight WESTRING_SKINVAL_I032=Image - Tooltip Background WESTRING_SKINVAL_I033=Image - Tooltip Border WESTRING_SKINVAL_I034=Image - Tooltip Gold Icon WESTRING_SKINVAL_I035=Image - Tooltip Lumber Icon WESTRING_SKINVAL_I036=Image - Tooltip Stones Icon WESTRING_SKINVAL_I037=Image - Tooltip Mana Icon WESTRING_SKINVAL_I038=Image - Tooltip Supply Icon WESTRING_SKINVAL_I039=Image - Hero Bar Border WESTRING_SKINVAL_I040=Image - Group Button Border WESTRING_SKINVAL_I041=Image - Upper Menu Button WESTRING_SKINVAL_I042=Image - Cinematic Border WESTRING_SKINVAL_I043=Image - Quest Dialog Border WESTRING_SKINVAL_I044=Image - Quest Dialog Background WESTRING_SKINVAL_I045=Image - Quest Dialog Button Mouse Over Highlight WESTRING_SKINVAL_I046=Image - Quest Dialog Normal Background WESTRING_SKINVAL_I047=Image - Quest Dialog Normal Border WESTRING_SKINVAL_I048=Image - Quest Dialog Completed Background WESTRING_SKINVAL_I049=Image - Quest Dialog Completed Border WESTRING_SKINVAL_I050=Image - Quest Dialog Completed Mouse Over Highlight WESTRING_SKINVAL_I051=Image - Quest Dialog Failed Background WESTRING_SKINVAL_I052=Image - Quest Dialog Failed Border WESTRING_SKINVAL_I053=Image - Quest Dialog Failed Mouse Over Highlight WESTRING_SKINVAL_I054=Image - Game Menu Border WESTRING_SKINVAL_I055=Image - Game Menu Background WESTRING_SKINVAL_I056=Image - Game Menu Button Background WESTRING_SKINVAL_I057=Image - Game Menu Button Border WESTRING_SKINVAL_I058=Image - Game Menu Button Background Pushed WESTRING_SKINVAL_I059=Image - Game Menu Button Border Pushed WESTRING_SKINVAL_I060=Image - Game Menu Button Background Disabled WESTRING_SKINVAL_I061=Image - Game Menu Button Border Disabled WESTRING_SKINVAL_I062=Image - Game Menu Button Background Disabled Pushed WESTRING_SKINVAL_I063=Image - Game Menu Button Border Disabled Pushed WESTRING_SKINVAL_I064=Image - Game Menu Button Mouse Over Highlight WESTRING_SKINVAL_I065=Image - Game Menu Slider Background WESTRING_SKINVAL_I066=Image - Game Menu Slider Border WESTRING_SKINVAL_I067=Image - Game Menu Slider Border Disabled WESTRING_SKINVAL_I068=Image - Game Menu Slider Thumb Button WESTRING_SKINVAL_I069=Image - Game Menu Slider Thumb Button Disabled WESTRING_SKINVAL_I070=Image - Game Menu Popup Menu Menu Background WESTRING_SKINVAL_I071=Image - Game Menu Popup Menu Arrow WESTRING_SKINVAL_I072=Image - Game Menu Checkbox Background WESTRING_SKINVAL_I073=Image - Game Menu Checkbox Background Pushed WESTRING_SKINVAL_I074=Image - Game Menu Checkbox Highlight WESTRING_SKINVAL_I075=Image - Game Menu Checkbox Background Disabled WESTRING_SKINVAL_I076=Image - Game Menu Checkbox Highlight Disabled WESTRING_SKINVAL_I077=Image - Game Menu Radio Button Background WESTRING_SKINVAL_I078=Image - Game Menu Radio Button Background Disabled WESTRING_SKINVAL_I079=Image - Game Menu Radio Button Background Pushed WESTRING_SKINVAL_I080=Image - Game Menu Radio Button Selected Highlight WESTRING_SKINVAL_I081=Image - Game Menu Radio Button Selected Highlight Disabled WESTRING_SKINVAL_I082=Image - Game Menu Blank Background WESTRING_SKINVAL_I083=Image - Game Menu Editbox Border WESTRING_SKINVAL_I084=Image - Game Menu Editbox Background WESTRING_SKINVAL_I085=Image - Console Texture 1 WESTRING_SKINVAL_I086=Image - Console Texture 2 WESTRING_SKINVAL_I087=Image - Console Texture 3 WESTRING_SKINVAL_I088=Image - Console Texture 4 WESTRING_SKINVAL_I089=Image - Unit Tip Background WESTRING_SKINVAL_I090=Image - Multiboard Border WESTRING_SKINVAL_I091=Image - Multiboard Background WESTRING_SKINVAL_I092=Image - Multiboard Icon Border WESTRING_SKINVAL_I093=Image - Multiboard Icon Default WESTRING_SKINVAL_I094=Image - Multiboard Minimize Button Enabled WESTRING_SKINVAL_I095=Image - Multiboard Minimize Button Pushed WESTRING_SKINVAL_I096=Image - Multiboard Minimize Button Disabled WESTRING_SKINVAL_I097=Image - Multiboard Maximize Button Enabled WESTRING_SKINVAL_I098=Image - Multiboard Maximize Button Pushed WESTRING_SKINVAL_I099=Image - Multiboard Maximize Button Disabled WESTRING_SKINVAL_I100=Image - Score Screen Banner - Win WESTRING_SKINVAL_I101=Image - Score Screen Banner - Loss WESTRING_SKINVAL_S000=Sound - Job Done WESTRING_SKINVAL_S001=Sound - Upgrade Complete WESTRING_SKINVAL_S002=Sound - Research Complete WESTRING_SKINVAL_S003=Sound - Under Attack WESTRING_SKINVAL_S004=Sound - Town Attack WESTRING_SKINVAL_S005=Sound - Place Building WESTRING_SKINVAL_S006=Sound - Constructing Building WESTRING_SKINVAL_S007=Sound - Ally Under Attack WESTRING_SKINVAL_S008=Sound - Ally Town Under Attack WESTRING_SKINVAL_S009=Sound - Gold Mine Collapse WESTRING_SKINVAL_S010=Sound - Gold Mine Low WESTRING_SKINVAL_S011=Sound - No Food WESTRING_SKINVAL_S012=Sound - No Gold WESTRING_SKINVAL_S013=Sound - No Lumber WESTRING_SKINVAL_S014=Sound - No Mana WESTRING_SKINVAL_S015=Sound - Inventory Full WESTRING_SKINVAL_S016=Sound - Cannot Place WESTRING_SKINVAL_S017=Sound - Hero Dies WESTRING_SKINVAL_S018=Sound - Ally Hero Dies WESTRING_SKINVAL_SOU1=Sound - Music - Victory WESTRING_SKINVAL_SOU2=Sound - Music - Defeat WESTRING_SKINVAL_PAT1=Path - Command Button Disabled Art WESTRING_SKINVAL_PAT2=Path - Team Color Images WESTRING_SKINVAL_PAT3=Path - Team Glow Images WESTRING_SKINVAL_FRAMEDEF_DEFAULT=Text - General - '%s' WESTRING_SKINVAL_ERROR_DEFAULT=Text - Message - '%s' WESTRING_SKINVAL_FUH2=Text - General - '|Cffff0000High Upkeep 2' WESTRING_SKINVAL_FUH3=Text - General - '|Cffff0000High Upkeep 3' WESTRING_SKINVAL_FUH4=Text - General - '|Cffff0000High Upkeep 4' WESTRING_SKINVAL_FUH5=Text - General - '|Cffff0000High Upkeep 5' WESTRING_SKINVAL_FUH6=Text - General - '|Cffff0000High Upkeep 6' WESTRING_SKINVAL_FUH7=Text - General - '|Cffff0000High Upkeep 7' WESTRING_SKINVAL_FUH8=Text - General - '|Cffff0000High Upkeep 8' WESTRING_SKINVAL_CAT1=Text - Unit Classification - Giant WESTRING_SKINVAL_CAT2=Text - Unit Classification - Undead WESTRING_SKINVAL_CAT3=Text - Unit Classification - Mechanical WESTRING_SKINVAL_CAT4=Text - Unit Classification - Tauren // Loading Screen Values WESTRING_LOADINGSCREEN_TUTORIAL01=Tutorial 01 WESTRING_LOADINGSCREEN_TUTORIAL02=Tutorial 02 WESTRING_LOADINGSCREEN_HUMAN01=Human 01 WESTRING_LOADINGSCREEN_HUMAN02=Human 02 WESTRING_LOADINGSCREEN_HUMAN02_INTERLUDE=Human 02 Interlude WESTRING_LOADINGSCREEN_HUMAN03=Human 03 WESTRING_LOADINGSCREEN_HUMAN04=Human 04 WESTRING_LOADINGSCREEN_HUMAN05=Human 05 WESTRING_LOADINGSCREEN_HUMAN05_INTERLUDE=Human 05 Interlude WESTRING_LOADINGSCREEN_HUMAN06=Human 06 WESTRING_LOADINGSCREEN_HUMAN06_INTERLUDE=Human 06 Interlude WESTRING_LOADINGSCREEN_HUMAN07=Human 07 WESTRING_LOADINGSCREEN_HUMAN08=Human 08 WESTRING_LOADINGSCREEN_HUMAN09=Human 09 WESTRING_LOADINGSCREEN_UNDEAD01=Undead 01 WESTRING_LOADINGSCREEN_UNDEAD02=Undead 02 WESTRING_LOADINGSCREEN_UNDEAD02_INTERLUDE=Undead 02 Interlude WESTRING_LOADINGSCREEN_UNDEAD03=Undead 03 WESTRING_LOADINGSCREEN_UNDEAD04=Undead 04 WESTRING_LOADINGSCREEN_UNDEAD05=Undead 05 WESTRING_LOADINGSCREEN_UNDEAD05_INTERLUDE=Undead 05 Interlude WESTRING_LOADINGSCREEN_UNDEAD06=Undead 06 WESTRING_LOADINGSCREEN_UNDEAD07=Undead 07 WESTRING_LOADINGSCREEN_UNDEAD08=Undead 08 WESTRING_LOADINGSCREEN_ORC01=Orc 01 WESTRING_LOADINGSCREEN_ORC02=Orc 02 WESTRING_LOADINGSCREEN_ORC02_INTERLUDE=Orc 02 Interlude WESTRING_LOADINGSCREEN_ORC03=Orc 03 WESTRING_LOADINGSCREEN_ORC04=Orc 04 WESTRING_LOADINGSCREEN_ORC04_INTERLUDE=Orc 04 Interlude WESTRING_LOADINGSCREEN_ORC05=Orc 05 WESTRING_LOADINGSCREEN_ORC06=Orc 06 WESTRING_LOADINGSCREEN_ORC07=Orc 07 WESTRING_LOADINGSCREEN_ORC08=Orc 08 WESTRING_LOADINGSCREEN_NIGHTELF01=Night Elf 01 WESTRING_LOADINGSCREEN_NIGHTELF02=Night Elf 02 WESTRING_LOADINGSCREEN_NIGHTELF03=Night Elf 03 WESTRING_LOADINGSCREEN_NIGHTELF04=Night Elf 04 WESTRING_LOADINGSCREEN_NIGHTELF05=Night Elf 05 WESTRING_LOADINGSCREEN_NIGHTELF06=Night Elf 06 WESTRING_LOADINGSCREEN_NIGHTELF06_INTERLUDE=Night Elf 06 Interlude WESTRING_LOADINGSCREEN_NIGHTELF07=Night Elf 07 WESTRING_LOADINGSCREEN_NIGHTELF07_INTERLUDE=Night Elf 07 Interlude WESTRING_LOADINGSCREEN_NIGHTELF08=Night Elf 08 WESTRING_LOADINGSCREEN_CREDITS=Credits WESTRING_LOADINGSCREEN_GENERIC=Generic WESTRING_LOADINGSCREEN_NIGHTELFX01=Night Elf X 01 WESTRING_LOADINGSCREEN_NIGHTELFX02=Night Elf X 02 WESTRING_LOADINGSCREEN_NIGHTELFX03=Night Elf X 03 WESTRING_LOADINGSCREEN_NIGHTELFX04=Night Elf X 04 WESTRING_LOADINGSCREEN_NIGHTELFX04_INTERLUDE=Night Elf X 04 Interlude WESTRING_LOADINGSCREEN_NIGHTELFX05=Night Elf X 05 WESTRING_LOADINGSCREEN_NIGHTELFX06=Night Elf X 06 WESTRING_LOADINGSCREEN_NIGHTELFX06_INTERLUDE=Night Elf X 06 Interlude WESTRING_LOADINGSCREEN_NIGHTELFX07=Night Elf X 07 WESTRING_LOADINGSCREEN_NIGHTELFX08=Night Elf X 08 WESTRING_LOADINGSCREEN_NIGHTELFX08_FINALE=Night Elf X 08 Finale WESTRING_LOADINGSCREEN_HUMANX01=Human X 01 WESTRING_LOADINGSCREEN_HUMANX02=Human X 02 WESTRING_LOADINGSCREEN_HUMANX03=Human X 03 WESTRING_LOADINGSCREEN_HUMANX03_SECRET=Human X 03 Secret WESTRING_LOADINGSCREEN_HUMANX03_INTERLUDE=Human X 03 Interlude WESTRING_LOADINGSCREEN_HUMANX04=Human X 04 WESTRING_LOADINGSCREEN_HUMANX04_INTERLUDE=Human X 04 Interlude WESTRING_LOADINGSCREEN_HUMANX05=Human X 05 WESTRING_LOADINGSCREEN_HUMANX06=Human X 06 WESTRING_LOADINGSCREEN_HUMANX06_FINALE=Human X 06 Finale WESTRING_LOADINGSCREEN_UNDEADX01=Undead X 01 WESTRING_LOADINGSCREEN_UNDEADX01_INTERLUDE=Undead X 01 Interlude WESTRING_LOADINGSCREEN_UNDEADX02=Undead X 02 WESTRING_LOADINGSCREEN_UNDEADX02_INTERLUDE=Undead X 02 Interlude WESTRING_LOADINGSCREEN_UNDEADX03=Undead X 03 WESTRING_LOADINGSCREEN_UNDEADX04=Undead X 04 WESTRING_LOADINGSCREEN_UNDEADX05=Undead X 05 WESTRING_LOADINGSCREEN_UNDEADX06=Undead X 06 WESTRING_LOADINGSCREEN_UNDEADX07A=Undead X 07A WESTRING_LOADINGSCREEN_UNDEADX07B=Undead X 07B WESTRING_LOADINGSCREEN_UNDEADX07C=Undead X 07C WESTRING_LOADINGSCREEN_UNDEADX07_INTERLUDE=Undead X 07 Interlude WESTRING_LOADINGSCREEN_UNDEADX08=Undead X 08 WESTRING_LOADINGSCREEN_UNDEADX08_FINALE=Undead X 08 Finale WESTRING_LOADINGSCREEN_ORCX01_01=Orc X 01 Overmap WESTRING_LOADINGSCREEN_ORCX01_02=Orc X 01 Submap 02 WESTRING_LOADINGSCREEN_ORCX01_03=Orc X 01 Submap 03 WESTRING_LOADINGSCREEN_ORCX01_04=Orc X 01 Submap 04 WESTRING_LOADINGSCREEN_ORCX01_05=Orc X 01 Submap 05 WESTRING_LOADINGSCREEN_ORCX02_01=Orc X 02 Overmap WESTRING_LOADINGSCREEN_ORCX02_02=Orc X 02 Submap 02 WESTRING_LOADINGSCREEN_ORCX02_03=Orc X 02 Submap 03 WESTRING_LOADINGSCREEN_ORCX02_04=Orc X 02 Submap 04 WESTRING_LOADINGSCREEN_ORCX02_05=Orc X 02 Submap 05 WESTRING_LOADINGSCREEN_ORCX02_06=Orc X 02 Submap 06 WESTRING_LOADINGSCREEN_ORCX02_07=Orc X 02 Submap 07 WESTRING_LOADINGSCREEN_ORCX02_08=Orc X 02 Submap 08 WESTRING_LOADINGSCREEN_ORCX02_09=Orc X 02 Submap 09 WESTRING_LOADINGSCREEN_ORCX02_10=Orc X 02 Submap 10 WESTRING_LOADINGSCREEN_ORCX03A=Orc X 03A WESTRING_LOADINGSCREEN_ORCX03B=Orc X 03B // Unit Sounds WESTRING_SOUND_ENTANGLEDGOLDMINE=Entangled Gold Mine WESTRING_SOUND_ANCIENTOFLORE=Ancient of Lore WESTRING_SOUND_ANCIENTOFWAR=Ancient of War WESTRING_SOUND_ANCIENTOFWIND=Ancient of Wind WESTRING_SOUND_ARCHER=Archer WESTRING_SOUND_ALTAROFELDERS=Altar of Elders WESTRING_SOUND_BALLISTA=Ballista WESTRING_SOUND_CHIMAERA=Chimaera WESTRING_SOUND_HERODEMONHUNTER=Demon Hunter WESTRING_SOUND_HERODEMONHUNTERMORPHED=Demon Hunter (Demon Form) WESTRING_SOUND_HUNTERSHALL=Hunter's Hall WESTRING_SOUND_DRUIDOFTHECLAW=Druid of the Claw WESTRING_SOUND_DRUIDOFTHECLAWMORPHED=Druid of the Claw (Bear Form) WESTRING_SOUND_CHIMAERAROOST=Chimaera Roost WESTRING_SOUND_DRUIDOFTHETALON=Druid of the Talon WESTRING_SOUND_DRUIDOFTHETALONMORPHED=Druid of the Talon (Crow Form) WESTRING_SOUND_DRYAD=Dryad WESTRING_SOUND_ENT=Treant WESTRING_SOUND_HIPPOGRYPH=Hippogryph WESTRING_SOUND_RIDDENHIPPOGRYPH=Ridden Hippogryph WESTRING_SOUND_HEROKEEPEROFTHEGROVE=Keeper of the Grove WESTRING_SOUND_HEROMOONPRIESTESS=Priestess of the Moon WESTRING_SOUND_MOONWELL=Moon Well WESTRING_SOUND_HUNTRESS=Huntress WESTRING_SOUND_TREEOFLIFE=Tree of Life WESTRING_SOUND_ANCIENTPROTECTOR=Ancient Protector WESTRING_SOUND_WISP=Wisp WESTRING_SOUND_ALTAROFKINGS=Altar of Kings WESTRING_SOUND_HEROARCHMAGE=Archmage WESTRING_SOUND_WORKSHOP=Workshop WESTRING_SOUND_ARCANESANCTUM=Arcane Sanctum WESTRING_SOUND_HUMANBARRACKS=Human Barracks WESTRING_SOUND_BLACKSMITH=Blacksmith WESTRING_SOUND_CASTLE=Castle WESTRING_SOUND_CANNONTOWER=Cannon Tower WESTRING_SOUND_DRAGONHAWK=Dragonhawk Rider WESTRING_SOUND_FOOTMAN=Footman WESTRING_SOUND_GRYPHONAVIARY=Gryphon Aviary WESTRING_SOUND_GRYPHONRIDER=Gryphon Rider WESTRING_SOUND_GUARDTOWER=Guard Tower WESTRING_SOUND_GYROCOPTER=Gyrocopter WESTRING_SOUND_FARM=Farm WESTRING_SOUND_KEEP=Keep WESTRING_SOUND_KNIGHT=Knight WESTRING_SOUND_HUMANLUMBERMILL=Lumber Mill WESTRING_SOUND_PEASANT=Peasant WESTRING_SOUND_HEROMOUNTAINKING=Mountain King WESTRING_SOUND_PRIEST=Priest WESTRING_SOUND_MORTARTEAM=Mortar Team WESTRING_SOUND_HEROPALADIN=Paladin WESTRING_SOUND_PEASANT=Peasant WESTRING_SOUND_RIFLEMAN=Rifleman WESTRING_SOUND_SORCERESS=Sorceress WESTRING_SOUND_STEAMTANK=Steam Tank WESTRING_SOUND_TOWNHALL=Town Hall WESTRING_SOUND_WATERELEMENTAL=Water Elemental WESTRING_SOUND_SCOUTTOWER=Scout Tower WESTRING_SOUND_AZUREDRAGON=Dragon WESTRING_SOUND_BANDIT=Bandit WESTRING_SOUND_CENTAURARCHER=Centaur Archer WESTRING_SOUND_COP=Circle of Power WESTRING_SOUND_WOLF=Wolf WESTRING_SOUND_DRAGONROOST=Dragon Roost WESTRING_SOUND_FORESTTROLLSHADOWPRIEST=Forest Troll Shadow Priest WESTRING_SOUND_FORESTTTROLL=Forest Troll WESTRING_SOUND_CORRUPTEDENT=Corrupted Treant WESTRING_SOUND_FELHOUND=Felhound WESTRING_SOUND_FURBOLG=Furbolg WESTRING_SOUND_AMMODUMP=Goblin Laboratory WESTRING_SOUND_ROCKGOLEM=Rock Golem WESTRING_SOUND_GHOST=Ghost WESTRING_SOUND_IRONGOLEM=Goblin Shredder WESTRING_SOUND_MERCHANT=Goblin Merchant WESTRING_SOUND_GNOLLARCHER=Gnoll Archer WESTRING_SOUND_GNOLL=Gnoll WESTRING_SOUND_GNOLLKING=Gnoll King WESTRING_SOUND_GOLDMINE=Gold Mine WESTRING_SOUND_GOBLINSAPPER=Goblin Sapper WESTRING_SOUND_HARPY=Harpy WESTRING_SOUND_ACOLYTE=Acolyte WESTRING_SOUND_HARPYNEST=Harpy Nest WESTRING_SOUND_ICETROLLSHADOWPRIEST=Ice Troll Shadow Priest WESTRING_SOUND_ICETROLL=Ice Troll WESTRING_SOUND_KOBOLD=Kobold WESTRING_SOUND_KOTOBEASTNORIDER=Kodo Beast (Riderless) WESTRING_SOUND_MERCENARY=Mercenary Camp WESTRING_SOUND_FOUNTAINOFLIFE=Fountain of Life WESTRING_SOUND_MURLOC=Murloc WESTRING_SOUND_NERUBIAN=Nerubian WESTRING_SOUND_OGRE=Ogre WESTRING_SOUND_OWLBEAR=Owlbear WESTRING_SOUND_PIG=Pig WESTRING_SOUND_RAT=Rat WESTRING_SOUND_REVENANT=Revenant WESTRING_SOUND_RAZORMANE=Razormane WESTRING_SOUND_BRISTLEBACK=Bristleback WESTRING_SOUND_SATYR=Satyr WESTRING_SOUND_SEAL=Seal WESTRING_SOUND_SHEEP=Sheep WESTRING_SOUND_OWL=Owl WESTRING_SOUND_SKELETONARCHER=Skeleton Archer WESTRING_SOUND_SKELETON=Skeleton WESTRING_SOUND_SPIDER=Spider WESTRING_SOUND_SLUDGEMONSTER=Sludge Monster WESTRING_SOUND_WENDIGO=Wendigo WESTRING_SOUND_VILLAGERMAN0=Villager Man 1 WESTRING_SOUND_VILLAGERMAN1=Villager Man 2 WESTRING_SOUND_VILLAGERWOMAN=Villager Woman WESTRING_SOUND_VILLAGERKID=Villager Kid WESTRING_SOUND_VULTURE=Vulture WESTRING_SOUND_HUMANMAGE=Bandit Mage WESTRING_SOUND_SPIRITWOLF=Spirit Wolf WESTRING_SOUND_GOBLINZEPPELIN=Goblin Zeppelin WESTRING_SOUND_ZOMBIE=Zombie WESTRING_SOUND_ALTAROFSTORMS=Altar of Storms WESTRING_SOUND_ANCESTRALGUARDIAN=Ancestral Guardian WESTRING_SOUND_ORCBARRACKS=Orc Barracks WESTRING_SOUND_BESTIARY=Bestiary WESTRING_SOUND_HEROBLADEMASTER=Blademaster WESTRING_SOUND_CATAPULT=Catapult WESTRING_SOUND_WITCHDOCTOR=Witch Doctor WESTRING_SOUND_SENTRYWARD=Sentry Ward WESTRING_SOUND_STASISTOTEM=Stasis Trap WESTRING_SOUND_HEROFARSEER=Far Seer WESTRING_SOUND_WARMILL=War Mill WESTRING_SOUND_FORTRESS=Fortress WESTRING_SOUND_GREATHALL=Great Hall WESTRING_SOUND_GRUNT=Grunt WESTRING_SOUND_HEADHUNTER=Headhunter WESTRING_SOUND_HEALINGWARD=Healing Ward WESTRING_SOUND_KOTOBEAST=Kodo Beast WESTRING_SOUND_PEON=Peon WESTRING_SOUND_WOLFRIDER=Raider WESTRING_SOUND_SHAMAN=Shaman WESTRING_SOUND_SPIRITLODGE=Spirit Lodge WESTRING_SOUND_STRONGHOLD=Stronghold WESTRING_SOUND_TAUREN=Tauren WESTRING_SOUND_HEROTAURENCHIEFTAIN=Tauren Chieftain WESTRING_SOUND_TROLLBURROW=Orc Burrow WESTRING_SOUND_TAURENTOTEM=Tauren Totem WESTRING_SOUND_WATCHTOWER=Watch Tower WESTRING_SOUND_WYVERNRIDER=Wyvern WESTRING_SOUND_ABOMINATION=Abomination WESTRING_SOUND_ALTAROFDARKNESS=Altar of Darkness WESTRING_SOUND_BANSHEE=Banshee WESTRING_SOUND_BONEYARD=Boneyard WESTRING_SOUND_CRYPTFIEND=Crypt Fiend WESTRING_SOUND_HERODEATHKNIGHT=Death Knight WESTRING_SOUND_HERODREADLORD=Dreadlord WESTRING_SOUND_FROSTWYRM=Frost Wyrm WESTRING_SOUND_GARGOYLE=Gargoyle WESTRING_SOUND_HAUNTEDMINE=Haunted Gold Mine WESTRING_SOUND_GHOUL=Ghoul WESTRING_SOUND_GRAVEYARD=Graveyard WESTRING_SOUND_HEROLICH=Lich WESTRING_SOUND_MEATWAGON=Meat Wagon WESTRING_SOUND_NECROMANCER=Necromancer WESTRING_SOUND_NECROPOLISU1=Halls of the Dead WESTRING_SOUND_NECROPOLISU2=Black Citadel WESTRING_SOUND_NECROPOLIS=Necropolis WESTRING_SOUND_PLAGUECLOUD=Plague Cloud WESTRING_SOUND_SACRIFICIALPIT=Sacrificial Pit WESTRING_SOUND_CRYPT=Crypt WESTRING_SOUND_SHADE=Shade WESTRING_SOUND_SLAUGHTERHOUSE=Slaughterhouse WESTRING_SOUND_TEMPLEOFTHEDAMNED=Temple of the Damned WESTRING_SOUND_ZIGGURAT=Ziggurat WESTRING_SOUND_ZIGGURATUPGRADE=Spirit Tower WESTRING_SOUND_INFERNAL=Infernal WESTRING_SOUND_WARLOCK=Archimonde WESTRING_SOUND_DOOMGUARD=Doom Guard WESTRING_SOUND_PITLORD=Pit Lord WESTRING_SOUND_WAYGATE=Way Gate WESTRING_SOUND_CENTAURTENT=Centaur Tent WESTRING_SOUND_TAURENTENT=Tauren Tent 1 WESTRING_SOUND_TAURENTENT2=Tauren Tent 2 WESTRING_SOUND_GNOLLHUT=Gnoll Hut WESTRING_SOUND_TENT=Tent WESTRING_SOUND_FORESTTROLLHUT0=Forest Troll Hut 1 WESTRING_SOUND_FORESTTROLLHUT1=Forest Troll Hut 2 WESTRING_SOUND_ICETROLLHUT0=Ice Troll Hut 1 WESTRING_SOUND_ICETROLLHUT1=Ice Troll Hut 2 WESTRING_SOUND_CITYBUILDING0=City Building 0 WESTRING_SOUND_CITYBUILDING1=City Building 1 WESTRING_SOUND_CITYBUILDING2=City Building 2 WESTRING_SOUND_CITYBUILDING3=City Building 3 WESTRING_SOUND_CITYBUILDING4=City Building 4 WESTRING_SOUND_CITYBUILDING5=City Building 5 WESTRING_SOUND_CITYBUILDING6=City Building 6 WESTRING_SOUND_CITYBUILDING7=City Building 7 WESTRING_SOUND_CITYBUILDING8=City Building 8 WESTRING_SOUND_CITYBUILDING9=City Building 9 WESTRING_SOUND_CITYBUILDINGA=City Building 10 WESTRING_SOUND_CITYBUILDINGB=City Building 11 WESTRING_SOUND_CITYBUILDINGC=City Building 12 WESTRING_SOUND_CITYBUILDINGD=City Building 13 WESTRING_SOUND_CITYBUILDINGE=City Building 14 WESTRING_SOUND_CITYBUILDINGF=City Building 15 WESTRING_SOUND_GRANARYINFECTED=Infected Granary WESTRING_SOUND_GRAINWAREHOUSE=Grain Warehouse WESTRING_SOUND_FURBOLGHUT=Furbolg Hut WESTRING_SOUND_MURLOCHUT0=Murloc Hut 1 WESTRING_SOUND_MURLOCHUT1=Murloc Hut 2 WESTRING_SOUND_NERUBIANZIGGURAT=Nerubian Ziggurat WESTRING_SOUND_CAPTAIN=The Captain WESTRING_SOUND_HIGHELFSWORDSMAN=High Elf Swordsman WESTRING_SOUND_ARTHAS=Arthas WESTRING_SOUND_EVILARTHAS=Evil Arthas WESTRING_SOUND_UTHER=Uther WESTRING_SOUND_JAINA=Jaina WESTRING_SOUND_KELTHUZADNECRO=Kel'Thuzad (Necromancer) WESTRING_SOUND_KELTHUZADLICH=Kel'Thuzad (Lich) WESTRING_SOUND_MURADIN=Muradin WESTRING_SOUND_TICHONDRIUS=Tichondrius WESTRING_SOUND_SYLVANUS=Sylvanus WESTRING_SOUND_KNIGHTNORIDER=Riderless Horse WESTRING_SOUND_MEDIVH=Medivh WESTRING_SOUND_THRALL=Thrall WESTRING_SOUND_GROM=Grom Hellscream WESTRING_SOUND_CAIRNE=Cairne WESTRING_SOUND_ILLIDAN=Illidan WESTRING_SOUND_ILLIDANMORPHED=Illidan (Demon Form) WESTRING_SOUND_FURION=Furion WESTRING_SOUND_TYRANDE=Tyrande WESTRING_SOUND_SHANDRIS=Shandris WESTRING_SOUND_SACRIFICIALALTAR=Shrine WESTRING_SOUND_ELVENFARM=Elven Farm WESTRING_SOUND_ELVENGUARDTOWER=Elven Guard Tower WESTRING_SOUND_CHAOSWARLORD=Orc Warchief WESTRING_SOUND_CHAOSGRUNT=Chaos Grunt WESTRING_SOUND_GOBLINLANDMINE=Goblin Land Mine WESTRING_SOUND_PIGFARM=Pig Farm WESTRING_SOUND_MAGETOWER=Mage Tower WESTRING_SOUND_FOUNTAINOFLIFEBLOOD=Fountain of Blood WESTRING_SOUND_FOUNTAINOFLIFEDEFILED=Defiled Fountain of Life WESTRING_SOUND_BOOKOFSUMMONING=Book of Summoning WESTRING_SOUND_HORNOFCENARIUS=Horn of Cenarius WESTRING_SOUND_FROSTMOURNE=Frostmourne WESTRING_SOUND_BARROWDEN=Barrow Den WESTRING_SOUND_DEMONGATE=Demon Gate WESTRING_SOUND_TERRANMARINE=Terran Marine WESTRING_SOUND_HYDRALISK=Hydralisk WESTRING_SOUND_ORCJUGGERNAUT=Orc Juggernaut WESTRING_SOUND_ZERGLING=Zergling WESTRING_SOUND_WATCHER=Sentry WESTRING_SOUND_ASSASSIN=Warden WESTRING_SOUND_CHAOSSPACEORC=Chaos Space Orc WESTRING_SOUND_SAMMYCUBE=Sammy Cube // Editor command names WESTRING_WECOMMAND_NONE=None WESTRING_WECOMMAND_DEBUG=Cake WESTRING_WECOMMAND_DEBUG_MOUSEMOVE=Debug - Mouse Move WESTRING_WECOMMAND_DEBUG_UNDO=Debug - Undo WESTRING_WECOMMAND_CAMERA_RESET_DEBUG=Debug - Camera Reset WESTRING_WECOMMAND_DEBUG_INFO=Debug - Toggle Debug Info WESTRING_WECOMMAND_REMOVEINVALIDOBJECTS=Debug - Remove Invalid Objects WESTRING_WECOMMAND_CONVERTOLDWATER=Debug - Convert Old Water WESTRING_WECOMMAND_REVIEWWARNINGS=Other - Review Warnings WESTRING_WECOMMAND_FIXUPBLIGHT=Debug - Fix Blight WESTRING_WECOMMAND_DEBUG_TILESHIFT=Debug - Shift Tiles WESTRING_WECOMMAND_CONVERTOLDBOUNDARY=Debug - Convert Old Boundary WESTRING_WECOMMAND_FORCE_OM_UPDATE=Debug - Force Object Manager Update WESTRING_WECOMMAND_DEBUG_CONVERTWAVTOMP3=Debug - Convert WAV to MP3 WESTRING_WECOMMAND_DEBUG_RESETSOUNDPITCH=Debug - Reset Sound Pitch WESTRING_WECOMMAND_DEBUG_RESETSOUNDFADERATES=Debug - Reset Sound Fade Rates WESTRING_WECOMMAND_ADJUSTMAPSTRINGS=Debug - Adjust Map Strings WESTRING_WECOMMAND_DEBUG_FIXUNITABILITIES=Debug - Fix Unit Abilities WESTRING_WECOMMAND_DEBUG_CHECKMETACOMPLETE=Debug - Check Ability Meta Data Completeness WESTRING_WECOMMAND_DEBUG_CHECKMETAFIELDS=Debug - Check All Meta Data Fields WESTRING_WECOMMAND_DEBUG_CHECKCMDTABLECOMPLETE=Debug - Check Command Table Completeness WESTRING_WECOMMAND_DEBUG_DUMP_REFS_IMAGE=Debug - Dump Image Refs WESTRING_WECOMMAND_DEBUG_DUMP_REFS_MODEL=Debug - Dump Model Refs WESTRING_WECOMMAND_DEBUG_DUMP_EXPTRIGFUNCS=Debug - Dump Trigger Functions WESTRING_WECOMMAND_QUIT=File - Exit WESTRING_WECOMMAND_NEXTDOC=Other - Next Map WESTRING_WECOMMAND_PREVDOC=Other - Previous Map WESTRING_WECOMMAND_NEW=File - New Map WESTRING_WECOMMAND_SAVE=File - Save Map WESTRING_WECOMMAND_SAVEAS=File - Save Map As WESTRING_WECOMMAND_OPEN=File - Open Map WESTRING_WECOMMAND_CLOSE=File - Close Map WESTRING_WECOMMAND_EDITPREFS=File - Edit Preferences WESTRING_WECOMMAND_CONFIGCONTROLS=File - Configure Controls WESTRING_WECOMMAND_TESTMAP=File - Test Map WESTRING_WECOMMAND_EXPORTSCRIPT=File - Export Script WESTRING_WECOMMAND_EXPORTMINIMAP=File - Export Minimap WESTRING_WECOMMAND_EXPORTSTRINGS=File - Export Strings WESTRING_WECOMMAND_IMPORTSTRINGS=File - Import Strings WESTRING_WECOMMAND_BATCHRESAVE=Debug - Batch Resave WESTRING_WECOMMAND_UNDO=Edit - Undo WESTRING_WECOMMAND_REDO=Edit - Redo WESTRING_WECOMMAND_COPY=Edit - Copy WESTRING_WECOMMAND_CUT=Edit - Cut WESTRING_WECOMMAND_PASTE=Edit - Paste WESTRING_WECOMMAND_CLEAR=Edit - Clear WESTRING_WECOMMAND_CANCELPASTE=Other - Cancel Paste WESTRING_WECOMMAND_PASTE_FLIPH=Edit - Paste - Flip Horizontally WESTRING_WECOMMAND_PASTE_FLIPV=Edit - Paste - Flip Vertically WESTRING_WECOMMAND_PASTE_ROTCW=Edit - Paste - Rotate 90 Clockwise WESTRING_WECOMMAND_PASTE_ROTCCW=Edit - Paste - Rotate 90 Counterclockwise WESTRING_WECOMMAND_SELECT_ALL=Edit - Select All WESTRING_WECOMMAND_SELECT_ALL_SPECIAL=Edit - Select All Special WESTRING_WECOMMAND_SELECT_NONE=Other - Select None WESTRING_WECOMMAND_SELECTION_MOVE=Selection - Move WESTRING_WECOMMAND_SELECTION_MOVE_RIGHT=Selection - Move Right WESTRING_WECOMMAND_SELECTION_MOVE_LEFT=Selection - Move Left WESTRING_WECOMMAND_SELECTION_MOVE_UP=Selection - Move Up WESTRING_WECOMMAND_SELECTION_MOVE_DOWN=Selection - Move Down WESTRING_WECOMMAND_SELECTION_MOVE_UP_RIGHT=Selection - Move Up + Right WESTRING_WECOMMAND_SELECTION_MOVE_UP_LEFT=Selection - Move Up + Left WESTRING_WECOMMAND_SELECTION_MOVE_DOWN_RIGHT=Selection - Move Down + Right WESTRING_WECOMMAND_SELECTION_MOVE_DOWN_LEFT=Selection - Move Down + Left WESTRING_WECOMMAND_SELECTION_MOVE_Z_UP=Selection - Increase Z WESTRING_WECOMMAND_SELECTION_MOVE_Z_DOWN=Selection - Decrease Z WESTRING_WECOMMAND_SELECTION_ROTATE=Selection - Rotate WESTRING_WECOMMAND_SELECTION_ROTATE_GROUP=Selection - Rotate Group WESTRING_WECOMMAND_SELECTION_ROTATE_RIGHT=Selection - Rotate Right WESTRING_WECOMMAND_SELECTION_ROTATE_LEFT=Selection - Rotate Left WESTRING_WECOMMAND_SELECTION_SCALE_UP=Selection - Scale Up WESTRING_WECOMMAND_SELECTION_SCALE_DOWN=Selection - Scale Down WESTRING_WECOMMAND_SELECTION_SCALE_UP_XY=Selection - Scale Up XY WESTRING_WECOMMAND_SELECTION_SCALE_DOWN_XY=Selection - Scale Down XY WESTRING_WECOMMAND_SELECTION_SCALE_UP_Z=Selection - Scale Up Z WESTRING_WECOMMAND_SELECTION_SCALE_DOWN_Z=Selection - Scale Down Z WESTRING_WECOMMAND_SELECTION_EDITPROPERTIES=Edit - Edit Properties WESTRING_WECOMMAND_SELECTION_CYCLEVIEW_NEXT=Edit - Cycle Main View - Next WESTRING_WECOMMAND_SELECTION_CYCLEVIEW_PREV=Edit - Cycle Main View - Previous WESTRING_WECOMMAND_SELECTION_FLIPH=Selection - Mirror Horizontally WESTRING_WECOMMAND_SELECTION_FLIPV=Selection - Mirror Vertically WESTRING_WECOMMAND_SELECTION_ROT180=Selection - Rotate 180 WESTRING_WECOMMAND_SELECTION_ROT90CW=Selection - Rotate 90 Clockwise WESTRING_WECOMMAND_SELECTION_ROT90CCW=Selection - Rotate 90 Counter WESTRING_WECOMMAND_CANCEL_SELECTMODE=Other - Cancel Select Object Mode WESTRING_WECOMMAND_OBJECTLIST_MOVEUP=Object List - Move Up WESTRING_WECOMMAND_OBJECTLIST_MOVEDOWN=Object List - Move Down WESTRING_WECOMMAND_OBJECTLIST_SELECTNEXT=Object List - Select Next WESTRING_WECOMMAND_OBJECTLIST_SELECTPREV=Object List - Select Previous WESTRING_WECOMMAND_CAMERA_TRANSLATE=Camera - Translate WESTRING_WECOMMAND_CAMERA_ROTATE=Camera - Rotate WESTRING_WECOMMAND_CAMERA_ZOOM=Camera - Zoom WESTRING_WECOMMAND_CAMERA_RESET=Camera - Reset WESTRING_WECOMMAND_CAMERA_ADJUSTCLIP=Camera - Adjust Clipping WESTRING_WECOMMAND_CAMERA_VIEWWORLD=Camera - View Entire World WESTRING_WECOMMAND_CAMERA_TRANSLATE_UP=Camera - Translate Up WESTRING_WECOMMAND_CAMERA_TRANSLATE_DOWN=Camera - Translate Down WESTRING_WECOMMAND_CAMERA_TRANSLATE_RIGHT=Camera - Translate Right WESTRING_WECOMMAND_CAMERA_TRANSLATE_LEFT=Camera - Translate Left WESTRING_WECOMMAND_CAMERA_TRANSLATE_FAST_UP=Camera - Translate Up Fast WESTRING_WECOMMAND_CAMERA_TRANSLATE_FAST_DOWN=Camera - Translate Down Fast WESTRING_WECOMMAND_CAMERA_TRANSLATE_FAST_RIGHT=Camera - Translate Right Fast WESTRING_WECOMMAND_CAMERA_TRANSLATE_FAST_LEFT=Camera - Translate Left Fast WESTRING_WECOMMAND_CAMERA_ROTATE_RIGHT=Camera - Rotate Right WESTRING_WECOMMAND_CAMERA_ROTATE_LEFT=Camera - Rotate Left WESTRING_WECOMMAND_CAMERA_ZOOM_IN=Camera - Zoom In WESTRING_WECOMMAND_CAMERA_ZOOM_OUT=Camera - Zoom Out WESTRING_WECOMMAND_CAMERA_CLIP_IN=Camera - Clip In WESTRING_WECOMMAND_CAMERA_CLIP_OUT=Camera - Clip Out WESTRING_WECOMMAND_CAMERA_SNAPTOGAME=Camera - Snap to Game Camera WESTRING_WECOMMAND_CAMERA_STOPPREVIEW=Camera - Cancel Preview WESTRING_WECOMMAND_WORLDACTION=Other - Apply Brush WESTRING_WECOMMAND_VIEWINOBJECTMANAGER=Edit - View In Object Manager WESTRING_WECOMMAND_VIEWINOBJECTEDITOR=Edit - View In Object Editor WESTRING_WECOMMAND_VIEWINPALETTE=Edit - Select In Tool Palette WESTRING_WECOMMAND_MODIFY_MAPDESCRIPTION=Scenario - Map Description WESTRING_WECOMMAND_MODIFY_MAPOPTIONS=Scenario - Map Options WESTRING_WECOMMAND_MODIFY_MAPSIZE=Scenario - Map Size WESTRING_WECOMMAND_MODIFY_LOADSCREEN=Scenario - Map Loading Screen WESTRING_WECOMMAND_MODIFY_PROLOGUE=Scenario - Map Prologue WESTRING_WECOMMAND_MODIFY_MAPPREFS=Scenario - Map Preferences WESTRING_WECOMMAND_MODIFY_PLAYERS=Scenario - Player Properties WESTRING_WECOMMAND_MODIFY_FORCES=Scenario - Force Properties WESTRING_WECOMMAND_MODIFY_ALLYPRIORITIES=Scenario - Ally Priorities WESTRING_WECOMMAND_MODIFY_TECHTREE=Scenario - Techtree Properties WESTRING_WECOMMAND_MODIFY_ABILITIES=Scenario - Ability Properties WESTRING_WECOMMAND_MODIFY_UPGRADES=Scenario - Upgrade Properties WESTRING_WECOMMAND_MODIFY_TEXTURES=Advanced - Modify Tileset WESTRING_WECOMMAND_RANDOMGROUPS=Advanced - Random Groups WESTRING_WECOMMAND_ITEMTABLES=Advanced - Item Tables WESTRING_WECOMMAND_RESETSHADOWMAP=File - Calculate Shadow Map WESTRING_WECOMMAND_RESETHEIGHT=Advanced - Reset Height Field WESTRING_WECOMMAND_GAMECONSTANTS=Advanced - Gameplay Constants WESTRING_WECOMMAND_GAMEINTERFACE=Advanced - Game Interface WESTRING_WECOMMAND_ADJUSTCLIFFLEVELS=Advanced - Adjust Cliff Levels WESTRING_WECOMMAND_REPLACE_CLIFFTYPE=Advanced - Replace Cliff Type WESTRING_WECOMMAND_REPLACE_DOODAD=Advanced - Replace Doodads WESTRING_WECOMMAND_REPLACE_UNITS=Advanced - Replace Units WESTRING_WECOMMAND_REPLACE_TILES=Advanced - Replace Tiles WESTRING_WECOMMAND_RESETTEXTUREVARIATIONS=Advanced - Reset Texture Variations WESTRING_WECOMMAND_ABOUT=Help - Editor About WESTRING_WECOMMAND_HELP=Help - Editor Help WESTRING_WECOMMAND_LICENSE=Help - Editor License Agreement WESTRING_WECOMMAND_TOGGLE_PERF=View - Toggle Performance Display WESTRING_WECOMMAND_TOGGLE_DEBUGDRAW=View - Toggle Debug Draw WESTRING_WECOMMAND_TOGGLE_DEBUGCAMERA=View - Toggle Debug Camera WESTRING_WECOMMAND_TOGGLE_GAMECAMERA=View - Toggle Game Camera WESTRING_WECOMMAND_TOGGLE_LETTERBOX=View - Toggle Letterbox Mode WESTRING_WECOMMAND_TOGGLE_DEBUGMOUSE=View - Toggle Debug Mouse WESTRING_WECOMMAND_TOGGLE_CAMERATERRAINADJUST=View - Toggle Camera Terrain Adjustment WESTRING_WECOMMAND_TOGGLE_MAPGRID=View - Toggle Grid Display WESTRING_WECOMMAND_TOGGLE_SHOWPATHING=View - Toggle Ground Pathing Display WESTRING_WECOMMAND_TOGGLE_NAVALPATHING=View - Toggle Naval Pathing Display WESTRING_WECOMMAND_TOGGLE_SHOWTERRAIN=View - Toggle Terrain Display WESTRING_WECOMMAND_TOGGLE_SHOWWEATHER=View - Toggle Weather Display WESTRING_WECOMMAND_TOGGLE_SHOWWATER=View - Toggle Water Display WESTRING_WECOMMAND_TOGGLE_SHOWSHADOWS=View - Toggle Shadow Display WESTRING_WECOMMAND_TOGGLE_SHOWDOODADS=View - Toggle Doodad Display WESTRING_WECOMMAND_TOGGLE_SHOWUNITS=View - Toggle Unit Display WESTRING_WECOMMAND_TOGGLE_SHOWREGIONS=View - Toggle Region Display WESTRING_WECOMMAND_TOGGLE_SHOWCAMERAOBJECTS=View - Toggle Camera Object Display WESTRING_WECOMMAND_TOGGLE_SHOWCAMERABOUNDS=View - Toggle Camera Bounds Display WESTRING_WECOMMAND_TOGGLE_MINIMAPSTYLE=View - Toggle Minimap Target Style WESTRING_WECOMMAND_TOGGLE_SHOWGRID_CHUNKS=View - Toggle Large Grid Display WESTRING_WECOMMAND_TOGGLE_SHOWGRID_CELLS=View - Toggle Medium Grid Display WESTRING_WECOMMAND_TOGGLE_SHOWGRID_PATHING=View - Toggle Small Grid Display WESTRING_WECOMMAND_TOGGLE_SHOWLIGHTING=View - Toggle Lighting Display WESTRING_WECOMMAND_TOGGLE_UNITINFODISPLAY=View - Toggle Unit Info Display WESTRING_WECOMMAND_TOGGLE_SHOWBLIGHT=View - Toggle Blight display WESTRING_WECOMMAND_TOGGLE_SHOWSKY=View - Toggle Sky Display WESTRING_WECOMMAND_TOGGLE_SHOWFOGEFFECTS=View - Toggle Fog Effects Display WESTRING_WECOMMAND_TOGGLE_GAMEVIEWSETTINGS=View - Toggle Game View Settings WESTRING_WECOMMAND_TOGGLE_MINIMAPDISPLAY=Window - Toggle Minimap Display WESTRING_WECOMMAND_TOGGLE_PREVIEWDISPLAY=Window - Toggle Previewer Display WESTRING_WECOMMAND_TOGGLE_TOOLBARDISPLAY=Window - Toggle Toolbar Display WESTRING_WECOMMAND_TOGGLE_BRUSHTREEDISPLAY=Window - Toggle Brush List Display WESTRING_WECOMMAND_SHOWTERRAIN=View - Show Terrain WESTRING_WECOMMAND_HIDETERRAIN=View - Hide Terrain WESTRING_WECOMMAND_WIREFRAMETERRAIN=View - Show Terrain Wireframe WESTRING_WECOMMAND_SHOWDOODADS=View - Show Doodads WESTRING_WECOMMAND_HIDEDOODADS=View - Hide Doodads WESTRING_WECOMMAND_SHOWUNITS=View - Show Units WESTRING_WECOMMAND_HIDEUNITS=View - Hide Units WESTRING_WECOMMAND_GRIDMODE_NONE=View - Hide Grid WESTRING_WECOMMAND_GRIDMODE_LARGE=View - Show Grid - Large WESTRING_WECOMMAND_GRIDMODE_MEDIUM=View - Show Grid - Medium WESTRING_WECOMMAND_GRIDMODE_SMALL=View - Show Grid - Small WESTRING_WECOMMAND_TOGGLE_AUTORANDGROUPS=Advanced - Auto Cycle Random Groups WESTRING_WECOMMAND_CYCLE_RANDGROUPS_NEXT=Advanced - Cycle Random Groups - Next WESTRING_WECOMMAND_CYCLE_RANDGROUPS_PREV=Advanced - Cycle Random Groups - Previous WESTRING_WECOMMAND_BRUSH_SELECT=Tools - Toggle Selection Mode WESTRING_WECOMMAND_BRUSH_SELECT_SET=Tools - Set Selection Mode WESTRING_WECOMMAND_BRUSHSIZE1=Tools - Set Brush Size - 1 WESTRING_WECOMMAND_BRUSHSIZE2=Tools - Set Brush Size - 2 WESTRING_WECOMMAND_BRUSHSIZE3=Tools - Set Brush Size - 3 WESTRING_WECOMMAND_BRUSHSIZE4=Tools - Set Brush Size - 4 WESTRING_WECOMMAND_BRUSHSIZE5=Tools - Set Brush Size - 5 WESTRING_WECOMMAND_BRUSHSIZE6=Tools - Set Brush Size - 6 WESTRING_WECOMMAND_BRUSHSIZE7=Tools - Set Brush Size - 7 WESTRING_WECOMMAND_BRUSHSIZE8=Tools - Set Brush Size - 8 WESTRING_WECOMMAND_BRUSHSHAPE_CIRCLE=Tools - Set Brush Shape - Circle WESTRING_WECOMMAND_BRUSHSHAPE_SQUARE=Tools - Set Brush Shape - Square WESTRING_WECOMMAND_TOGGLE_BRUSHSHAPE=Tools - Toggle Brush Shape WESTRING_WECOMMAND_DOODRAND_ROTATE=Tools - Toggle Random Doodad Rotation WESTRING_WECOMMAND_DOODRAND_SCALEOFF=Tools - Random Doodad Scaling - Off WESTRING_WECOMMAND_DOODRAND_SCALESYM=Tools - Random Doodad Scaling - Symmetric WESTRING_WECOMMAND_DOODRAND_SCALEASYM=Tools - Random Doodad Scaling - Asymmetric WESTRING_WECOMMAND_DOODRAND_SCALEZ=Tools - Random Doodad Scaling - Z Only WESTRING_WECOMMAND_DOODRAND_SCALEXY=Tools - Random Doodad Scaling - XY Only WESTRING_WECOMMAND_SELECTION_SETUNIFORMZ=Tools - Set Uniform Heights WESTRING_WECOMMAND_RESETRANDBRUSH=Tools - Reset Random Brush WESTRING_WECOMMAND_ENFORCE_WATERLIMITS=Advanced - Toggle Enforce Water Limits WESTRING_WECOMMAND_ENFORCE_CAMBOUNDS=Advanced - Toggle Enforce Camera Bounds WESTRING_WECOMMAND_RESETFIXEDZ=Advanced - Toggle Reset Fixed Object Heights WESTRING_WECOMMAND_PLAYER_1=Other - Set Current Player - 01 WESTRING_WECOMMAND_PLAYER_2=Other - Set Current Player - 02 WESTRING_WECOMMAND_PLAYER_3=Other - Set Current Player - 03 WESTRING_WECOMMAND_PLAYER_4=Other - Set Current Player - 04 WESTRING_WECOMMAND_PLAYER_5=Other - Set Current Player - 05 WESTRING_WECOMMAND_PLAYER_6=Other - Set Current Player - 06 WESTRING_WECOMMAND_PLAYER_7=Other - Set Current Player - 07 WESTRING_WECOMMAND_PLAYER_8=Other - Set Current Player - 08 WESTRING_WECOMMAND_PLAYER_9=Other - Set Current Player - 09 WESTRING_WECOMMAND_PLAYER_10=Other - Set Current Player - 10 WESTRING_WECOMMAND_PLAYER_11=Other - Set Current Player - 11 WESTRING_WECOMMAND_PLAYER_12=Other - Set Current Player - 12 WESTRING_WECOMMAND_PLAYER_NP=Other - Set Current Player - Neutral Passive WESTRING_WECOMMAND_PLAYER_NH=Other - Set Current Player - Neutral Hostile WESTRING_WECOMMAND_LAYER_TERRAIN=Layer - Terrain WESTRING_WECOMMAND_LAYER_UNITS=Layer - Units WESTRING_WECOMMAND_LAYER_DOODADS=Layer - Doodads WESTRING_WECOMMAND_LAYER_REGIONS=Layer - Regions WESTRING_WECOMMAND_LAYER_CAMERAS=Layer - Cameras WESTRING_WECOMMAND_NEWPAL_TERRAIN=Window - New Palette - Terrain WESTRING_WECOMMAND_NEWPAL_UNITS=Window - New Palette - Units WESTRING_WECOMMAND_NEWPAL_DOODADS=Window - New Palette - Doodads WESTRING_WECOMMAND_NEWPAL_REGIONS=Window - New Palette - Regions WESTRING_WECOMMAND_NEWPAL_CAMERAS=Window - New Palette - Cameras WESTRING_WECOMMAND_TOGGLE_PALETTEDISPLAY=Window - Toggle Palette Display WESTRING_WECOMMAND_MODULE_TERRAIN=Module - Terrain Editor WESTRING_WECOMMAND_MODULE_SCRIPTS=Module - Trigger Editor WESTRING_WECOMMAND_MODULE_CAMPAIGN=Module - Campaign Editor WESTRING_WECOMMAND_MODULE_SOUND=Module - Sound Editor WESTRING_WECOMMAND_MODULE_OBJEDIT=Module - Object Editor WESTRING_WECOMMAND_MODULE_OBJMAN=Module - Object Manager WESTRING_WECOMMAND_MODULE_IMPORT=Module - Import Manager WESTRING_WECOMMAND_MODULE_AI=Module - AI Editor WESTRING_WECOMMAND_MODULE_CLOSE=File - Close Module WESTRING_WECOMMAND_MODULE_UNDO=Edit - Undo - Module WESTRING_WECOMMAND_MODULE_REDO=Edit - Redo - Module WESTRING_WECOMMAND_MODULE_TOGGLETOOLBAR=Window - Toggle Toolbar Display - Module WESTRING_WECOMMAND_SE_NEWCATEGORY=New - Category WESTRING_WECOMMAND_SE_NEWTRIGGER=New - Trigger WESTRING_WECOMMAND_SE_NEWTRIGGERCOMMENT=New - Trigger Comment WESTRING_WECOMMAND_SE_NEWEVENT=New - Event WESTRING_WECOMMAND_SE_NEWCONDITION=New - Condition WESTRING_WECOMMAND_SE_NEWACTION=New - Action WESTRING_WECOMMAND_SE_RENAME=File - Rename WESTRING_WECOMMAND_SE_GLOBVARS=Edit - Edit Variables WESTRING_WECOMMAND_SE_RESETTRIGGERS=File - Reset Triggers WESTRING_WECOMMAND_SE_IMPORTTRIGGERS=File - Import Triggers WESTRING_WECOMMAND_SE_EXPORTTRIGGERS=File - Export Triggers WESTRING_WECOMMAND_SE_COPY=Edit - Copy WESTRING_WECOMMAND_SE_COPYASTEXT=Edit - Copy As Text WESTRING_WECOMMAND_SE_PASTE=Edit - Paste WESTRING_WECOMMAND_SE_CUT=Edit - Cut WESTRING_WECOMMAND_SE_CLEAR=Edit - Clear WESTRING_WECOMMAND_SE_SELECTALL=Edit - Select All WESTRING_WECOMMAND_SE_MOVEUP=Edit - Move Up WESTRING_WECOMMAND_SE_MOVEDOWN=Edit - Move Down WESTRING_WECOMMAND_SE_CONVERTTOCUSTOM=Edit - Convert To Custom Text WESTRING_WECOMMAND_SE_TOGGLEFUNCENABLE=Edit - Toggle Function Enabled WESTRING_WECOMMAND_SE_TOGGLETRIGENABLE=Edit - Toggle Trigger Enabled WESTRING_WECOMMAND_SE_TOGGLETRIGINITON=Edit - Toggle Trigger Initially On WESTRING_WECOMMAND_SE_TOGGLECATCOMMENT=Edit - Toggle Category Comment WESTRING_WECOMMAND_SE_FIND=Edit - Find WESTRING_WECOMMAND_SE_FINDNEXT=Edit - Find Next WESTRING_WECOMMAND_SE_FINDPREV=Edit - Find Previous WESTRING_WECOMMAND_SE_VARIABLE_ADD=Edit - Variables Dialog - Add Variable WESTRING_WECOMMAND_SE_VARIABLE_EDIT=Edit - Variables Dialog - Edit Variable WESTRING_WECOMMAND_SE_VARIABLE_RENAME=Edit - Variables Dialog - Rename Variable WESTRING_WECOMMAND_SE_VARIABLE_DELETE=Edit - Variables Dialog - Delete Variable WESTRING_WECOMMAND_OE_NEWOBJECT=File - New Object WESTRING_WECOMMAND_OE_RENAMEOBJECT=File - Rename Object WESTRING_WECOMMAND_OE_DELETEOBJECT=File - Delete Object WESTRING_WECOMMAND_OE_RESETSELECTEDOBJECT=File - Reset Object WESTRING_WECOMMAND_OE_RESETALLOBJECTS=File - Reset All Objects WESTRING_WECOMMAND_OE_IMPORTDATA=File - Import Data WESTRING_WECOMMAND_OE_EXPORTDATA=File - Export Data WESTRING_WECOMMAND_OE_IMPORTALLDATA=File - Import All Data WESTRING_WECOMMAND_OE_EXPORTALLDATA=File - Export All Data WESTRING_WECOMMAND_OE_EDITFIELD=Edit - Edit Field WESTRING_WECOMMAND_OE_RESETFIELD=Edit - Reset Field WESTRING_WECOMMAND_OE_TOGGLERAWDATA=View - Display Values As Raw Data WESTRING_WECOMMAND_OE_TOGGLESORTBYNAME=View - Sort Objects By Name WESTRING_WECOMMAND_OE_AUTOFILL=Edit - Auto Fill Levels WESTRING_WECOMMAND_OE_COPY=Edit - Copy WESTRING_WECOMMAND_OE_PASTE=Edit - Paste WESTRING_WECOMMAND_OE_FIND=Edit - Find WESTRING_WECOMMAND_OE_FINDNEXT=Edit - Find Next WESTRING_WECOMMAND_OE_FINDPREV=Edit - Find Previous WESTRING_WECOMMAND_OE_VIEWCAT_00=View - View Category 01 WESTRING_WECOMMAND_OE_VIEWCAT_01=View - View Category 02 WESTRING_WECOMMAND_OE_VIEWCAT_02=View - View Category 03 WESTRING_WECOMMAND_OE_VIEWCAT_03=View - View Category 04 WESTRING_WECOMMAND_OE_VIEWCAT_04=View - View Category 05 WESTRING_WECOMMAND_OE_VIEWCAT_05=View - View Category 06 WESTRING_WECOMMAND_OE_VIEWCAT_06=View - View Category 07 WESTRING_WECOMMAND_OE_VIEWCAT_07=View - View Category 08 WESTRING_WECOMMAND_OE_VIEWCAT_08=View - View Category 09 WESTRING_WECOMMAND_OE_VIEWCAT_09=View - View Category 10 WESTRING_WECOMMAND_OE_VIEWCAT_10=View - View Category 11 WESTRING_WECOMMAND_OE_VIEWCAT_11=View - View Category 12 WESTRING_WECOMMAND_SNE_USESOUND=File - Use As Sound WESTRING_WECOMMAND_SNE_IMPORTSOUND=File - Import Sound WESTRING_WECOMMAND_SNE_EXPORTSOUND=File - Export Sound WESTRING_WECOMMAND_SNE_REMOVESOUND=File - Remove Imported Sound WESTRING_WECOMMAND_SNE_USEMUSIC=File - Use As Music WESTRING_WECOMMAND_SNE_REPLACESOUND=File - Replace Internal Sound WESTRING_WECOMMAND_SNE_PLAYSOUND=Edit - Play Sound WESTRING_WECOMMAND_SNE_STOPPLAYBACK=Edit - Stop Playback WESTRING_WECOMMAND_SNE_RENAMEVARIABLE=Edit - Rename Sound Variable WESTRING_WECOMMAND_SNE_SORTVARIABLES=Edit - Sort Sound Variables WESTRING_WECOMMAND_SNE_DELETEVARIABLE=Edit - Delete Sound Variable WESTRING_WECOMMAND_SNE_VIEWSOUNDPROPS=Edit - Edit Sound Properties WESTRING_WECOMMAND_SNE_MOVEVARUP=Edit - Move Up WESTRING_WECOMMAND_SNE_MOVEVARDOWN=Edit - Move Down WESTRING_WECOMMAND_SNE_FIND=Edit - Find WESTRING_WECOMMAND_SNE_FINDNEXT=Edit - Find Next WESTRING_WECOMMAND_SNE_FINDPREV=Edit - Find Previous WESTRING_WECOMMAND_SOUNDVOLUME_UP=Edit - Sound Volume Up WESTRING_WECOMMAND_SOUNDVOLUME_DOWN=Edit - Sound Volume Down WESTRING_WECOMMAND_MUSICVOLUME_UP=Edit - Music Volume Up WESTRING_WECOMMAND_MUSICVOLUME_DOWN=Edit - Music Volume Down WESTRING_WECOMMAND_CE_NEW=File - New WESTRING_WECOMMAND_CE_OPEN=File - Open WESTRING_WECOMMAND_CE_CLOSE=File - Close WESTRING_WECOMMAND_CE_SAVE=File - Save WESTRING_WECOMMAND_CE_SAVEAS=File - Save As WESTRING_WECOMMAND_CE_ADDMAP=Edit - Add Map WESTRING_WECOMMAND_CE_REMOVEMAP=Edit - Remove Map WESTRING_WECOMMAND_CE_EXPORTMAP=Edit - Export Map WESTRING_WECOMMAND_CE_REPLACEMAP=Edit - Replace Map WESTRING_WECOMMAND_CE_EDITMAP=Edit - Edit Map WESTRING_WECOMMAND_CE_MOVEMAPUP=Edit - Move Map Up WESTRING_WECOMMAND_CE_MOVEMAPDOWN=Edit - Move Map Down WESTRING_WECOMMAND_CE_GAMECONSTANTS=Edit - Gameplay Constants WESTRING_WECOMMAND_CE_GAMEINTERFACE=Edit - Game Interface WESTRING_WECOMMAND_CE_ADDBUTTON=Edit - Add Button WESTRING_WECOMMAND_CE_EDITBUTTON=Edit - Edit Button WESTRING_WECOMMAND_CE_DELETEBUTTON=Edit - Delete Button WESTRING_WECOMMAND_CE_MOVEBUTTONUP=Edit - Move Button Up WESTRING_WECOMMAND_CE_MOVEBUTTONDOWN=Edit - Move Button Down WESTRING_WECOMMAND_CE_COPY=Edit - Copy WESTRING_WECOMMAND_CE_CUT=Edit - Cut WESTRING_WECOMMAND_CE_PASTE=Edit - Paste WESTRING_WECOMMAND_CE_CLEAR=Edit - Clear WESTRING_WECOMMAND_CE_HELP=Help - Campaign Editor Help WESTRING_WECOMMAND_AIE_NEW=File - New WESTRING_WECOMMAND_AIE_OPEN=File - Open WESTRING_WECOMMAND_AIE_CLOSE=File - Close WESTRING_WECOMMAND_AIE_SAVE=File - Save WESTRING_WECOMMAND_AIE_SAVEAS=File - Save As WESTRING_WECOMMAND_AIE_EXPORTSCRIPT=File - Export Script WESTRING_WECOMMAND_AIE_TESTAI=File - Test AI WESTRING_WECOMMAND_AIE_COPY=Edit - Copy WESTRING_WECOMMAND_AIE_CUT=Edit - Cut WESTRING_WECOMMAND_AIE_PASTE=Edit - Paste WESTRING_WECOMMAND_AIE_CLEAR=Edit - Clear WESTRING_WECOMMAND_AIE_MOVEUP=Edit - Move Up WESTRING_WECOMMAND_AIE_MOVEDOWN=Edit - Move Down WESTRING_WECOMMAND_AIE_MODIFY_CONDITION=Edit - Modify Condition WESTRING_WECOMMAND_AIE_EDITITEM=Edit - Edit Item WESTRING_WECOMMAND_AIE_ADDITEM=Edit - Add Item WESTRING_WECOMMAND_AIE_CUSTOMDATA_IMPORT=Edit - Import Custom Data WESTRING_WECOMMAND_AIE_CUSTOMDATA_EXPORT=Edit - Export Custom Data WESTRING_WECOMMAND_AIE_CUSTOMDATA_CLEAR=Edit - Clear Custom Data WESTRING_WECOMMAND_AIE_ADDTOMAP=File - Add To Map WESTRING_WECOMMAND_OM_VIEWOBJECT=Edit - View Object WESTRING_WECOMMAND_OM_CROSSREF=Edit - Cross Reference Object WESTRING_WECOMMAND_OM_EDITPROPS=Edit - Edit Object WESTRING_WECOMMAND_OM_DELETEOBJ=Edit - Delete Object WESTRING_WECOMMAND_OM_RENAMEOBJ=Edit - Rename Object WESTRING_WECOMMAND_OM_VIEW_MAPSUMMARY=View - View 01 (Map Summary) WESTRING_WECOMMAND_OM_VIEW_UNITS=View - View 02 (Units) WESTRING_WECOMMAND_OM_VIEW_ITEMS=View - View 03 (Items) WESTRING_WECOMMAND_OM_VIEW_DOODADS=View - View 04 (Doodads) WESTRING_WECOMMAND_OM_VIEW_REGIONS=View - View 05 (Regions) WESTRING_WECOMMAND_OM_VIEW_CAMERAS=View - View 06 (Cameras) WESTRING_WECOMMAND_OM_VIEW_TRIGGERS=View - View 07 (Triggers) WESTRING_WECOMMAND_OM_VIEW_FUNCTIONS=View - View 08 (Functions) WESTRING_WECOMMAND_OM_VIEW_VARIABLES=View - View 09 (Variables) WESTRING_WECOMMAND_OM_VIEW_SOUNDS=View - View 10 (Sounds) WESTRING_WECOMMAND_IM_IMPORT=File - Import File WESTRING_WECOMMAND_IM_IMPORTMULTIPLE=File - Import Files WESTRING_WECOMMAND_IM_EXPORT=File - Export File WESTRING_WECOMMAND_IM_EXPORTALL=File - Export All Files WESTRING_WECOMMAND_IM_DELETE=Edit - Delete WESTRING_WECOMMAND_IM_MODIFY=Edit - Modify WESTRING_WECOMMAND_IM_REPLACE=Edit - Replace WESTRING_WECOMMAND_MORPHUNITS=Other - Morph Selection WESTRING_WECOMMAND_VICTORY=Other - Victory Selection WESTRING_EDITORSUFFIX_HORIZONTAL=(Horizontal) WESTRING_EDITORSUFFIX_VERTICAL=(Vertical) WESTRING_EDITORSUFFIX_HORIZONTAL1=(Horizontal 1) WESTRING_EDITORSUFFIX_VERTICAL1=(Vertical 1) WESTRING_EDITORSUFFIX_HORIZONTAL2=(Horizontal 2) WESTRING_EDITORSUFFIX_VERTICAL2=(Vertical 2) WESTRING_EDITORSUFFIX_HORIZONTAL3=(Horizontal 3) WESTRING_EDITORSUFFIX_VERTICAL3=(Vertical 3) WESTRING_EDITORSUFFIX_HORIZONTAL4=(Horizontal 4) WESTRING_EDITORSUFFIX_VERTICAL4=(Vertical 4) WESTRING_EDITORSUFFIX_DIAGONAL1=(Diagonal 1) WESTRING_EDITORSUFFIX_DIAGONAL2=(Diagonal 2) WESTRING_EDITORSUFFIX_BOTTOMLEFT=(Bottom Left) WESTRING_EDITORSUFFIX_BOTTOMRIGHT=(Bottom Right) WESTRING_EDITORSUFFIX_TOPLEFT=(Top Left) WESTRING_EDITORSUFFIX_TOPRIGHT=(Top Right) WESTRING_EDITORSUFFIX_BOTTOMLEFT2=(Bottom Left 2) WESTRING_EDITORSUFFIX_BOTTOMRIGHT2=(Bottom Right 2) WESTRING_EDITORSUFFIX_TOPLEFT2=(Top Left 2) WESTRING_EDITORSUFFIX_TOPRIGHT2=(Top Right 2) WESTRING_EDITORSUFFIX_ANGLED=(Angled) WESTRING_EDITORSUFFIX_ONE=(1) WESTRING_EDITORSUFFIX_TWO=(2) // 1.17 strings WESTRING_UEVAL_UCBO=Can Build On WESTRING_UEVAL_UIBO=Can Be Built On WESTRING_AEVAL_AANC=Animation Name Levels WESTRING_AEVAL_AAN1=Animation Names (Level 2) WESTRING_AEVAL_AAN2=Animation Names (Level 3) WESTRING_AEVAL_AAN3=Animation Names (Level 4) WESTRING_SKINVAL_C11A=Icon - Minimap Resource (Entangled) WESTRING_SKINVAL_C11B=Icon - Minimap Resource (Haunted) WESTRING_MISCVAL_MIRD=Gameplay - Magic Immunes Resist Damage WESTRING_MISCVAL_MIRT=Gameplay - Magic Immunes Resist Thorns WESTRING_MISCVAL_MIRL=Gameplay - Magic Immunes Resist Leech WESTRING_MISCVAL_MIRU=Gameplay - Magic Immunes Resist Ultimates WESTRING_MISCVAL_CYST=Gameplay - Cyclone Hides Unit WESTRING_MISCVAL_DCAL=Gameplay - Dependencies Check Ability Data ID WESTRING_MISCVAL_MTCL=Gameplay - Mass Teleport Clustering WESTRING_MISCVAL_DSCL=Gameplay - Dark Summoning Clustering WESTRING_MISCVAL_TPCL=Gameplay - Town Portal Clustering WESTRING_MISCVAL_ARCL=Gameplay - Amulet Of Recall Clustering WESTRING_MISCVAL_MLCL=Gameplay - Morphing Flyers Land At Closest Position WESTRING_MISCVAL_MADI=Gameplay - Morphing Disables Alternate Abilities WESTRING_MISCVAL_ISDD=Gameplay - Invulnerable Summonables Take Dispel Damage WESTRING_MISCVAL_CDRP=Gameplay - Construction Damage Refund Penalty WESTRING_MISCVAL_UDRP=Gameplay - Upgrade Damage Refund Penalty WESTRING_MISCVAL_AMBO=Gameplay - Allow Multiple Bounces Per Unit WESTRING_MISCVAL_EIMA=Gameplay - Ensnare Checks Magic Immunity WESTRING_MISCVAL_WIMA=Gameplay - Web Checks Magic Immunity WESTRING_MISCVAL_IGAB=Gameplay - Illusions Get Attack Bonuses WESTRING_MISCVAL_IASB=Gameplay - Illusions Get Attack Speed Bonuses WESTRING_MISCVAL_IGMB=Gameplay - Illusions Get Move Speed Bonuses WESTRING_MISCVAL_IGDB=Gameplay - Illusions Get Defense Bonuses WESTRING_MISCVAL_ICRL=Gameplay - Illusions Can Restore Life WESTRING_MISCVAL_ICRM=Gameplay - Illusions Can Restore Mana WESTRING_MISCVAL_IBAU=Gameplay - Illusions Bestow Auras WESTRING_MISCVAL_IGAU=Gameplay - Illusions Are Autocast Targets WESTRING_MISCVAL_INBA=Gameplay - Invisible Units Bestow Auras WESTRING_MISCVAL_PUBA=Gameplay - Polymorphed Units Bestow Auras WESTRING_MISCVAL_BUBA=Gameplay - Burrowed Units Bestow Auras WESTRING_MISCVAL_AUBA=Gameplay - Animate Dead Units Bestow Auras WESTRING_MISCVAL_FHBA=Gameplay - Flying Heroes Bestow Auras WESTRING_MISCVAL_MSBS=Gameplay - Move Speed Bonuses Stack WESTRING_MISCVAL_DUEB=Gameplay - Drain Uses Etheral Bonus WESTRING_MISCVAL_DTLI=Gameplay - Drain Transfers Life WESTRING_MISCVAL_DTMA=Gameplay - Drain Transfers Mana WESTRING_MISCVAL_DGBL=Gameplay - Drain Gives Bonus Life WESTRING_MISCVAL_DGBM=Gameplay - Drain Gives Bonus Mana WESTRING_MISCVAL_EDBA=Gameplay - Ethereal Damage Bonus Ally WESTRING_MISCVAL_CDAV=Gameplay - Can Deactivate Avatar (NYI) WESTRING_MISCVAL_CDAF=Gameplay - Can Deactivate Avenger Form (NYI) WESTRING_MISCVAL_CDBS=Gameplay - Can Deactivate Barkskin (NYI) WESTRING_MISCVAL_CDBF=Gameplay - Can Deactivate Bear Form (NYI) WESTRING_MISCVAL_CDBM=Gameplay - Can Deactivate Bladestorm (NYI) WESTRING_MISCVAL_CDBU=Gameplay - Can Deactivate Burrow (NYI) WESTRING_MISCVAL_CDCA=Gameplay - Can Deactivate Call To Arms (NYI) WESTRING_MISCVAL_CDCR=Gameplay - Can Deactivate Chemical Rage (NYI) WESTRING_MISCVAL_CDCF=Gameplay - Can Deactivate Corporeal Form (NYI) WESTRING_MISCVAL_CDDE=Gameplay - Can Deactivate Defend (NYI) WESTRING_MISCVAL_CDDS=Gameplay - Can Deactivate Divine Shield WESTRING_MISCVAL_CDIM=Gameplay - Can Deactivate Immolation (NYI) WESTRING_MISCVAL_CDMF=Gameplay - Can Deactivate Mana Flare (NYI) WESTRING_MISCVAL_CDMS=Gameplay - Can Deactivate Mana Shield (NYI) WESTRING_MISCVAL_CDME=Gameplay - Can Deactivate Metamorphosis (NYI) WESTRING_MISCVAL_CDRF=Gameplay - Can Deactivate Raven Form (NYI) WESTRING_MISCVAL_CDRG=Gameplay - Can Deactivate Robo Goblin (NYI) WESTRING_MISCVAL_CDSF=Gameplay - Can Deactivate Stone Form (NYI) WESTRING_MISCVAL_CDSU=Gameplay - Can Deactivate Submerge (NYI) WESTRING_MISCVAL_CDWW=Gameplay - Can Deactivate Wind Walk (NYI) WESTRING_MISCVAL_RUCO=Gameplay - Use Relative Upgrade Costs WESTRING_MISCVAL_DEDE=Gameplay - Defend Can Deflect WESTRING_MISCVAL_ISAR=Gameplay - Item Sale Creep Aggro Range WESTRING_MISCVAL_USAR=Gameplay - Unit Sale Creep Aggro Range WESTRING_MISCVAL_ASAR=Gameplay - Abil Sale Creep Aggro Range WESTRING_TRIGTYPE_attacktype=WESTRING_COD_TYPE_ATTACKTYPE WESTRING_TRIGTYPE_damagetype=Damage Type WESTRING_TRIGTYPE_lightning=Lightning WESTRING_TRIGTYPE_weapontype=WESTRING_COD_TYPE_COMBATSOUND WESTRING_TRIGTYPE_effecttype=Effect Type WESTRING_TRIGTYPE_soundtype=Sound Type WESTRING_DAMAGE_TYPE_UNKNOWN=Unknown WESTRING_DAMAGE_TYPE_NORMAL=Normal WESTRING_DAMAGE_TYPE_ENHANCED=Enhanced WESTRING_DAMAGE_TYPE_FIRE=Fire WESTRING_DAMAGE_TYPE_COLD=Cold WESTRING_DAMAGE_TYPE_LIGHTNING=Lightning WESTRING_DAMAGE_TYPE_POISON=Poison WESTRING_DAMAGE_TYPE_DISEASE=Disease WESTRING_DAMAGE_TYPE_DIVINE=Divine WESTRING_DAMAGE_TYPE_MAGIC=Magic WESTRING_DAMAGE_TYPE_SONIC=Sonic WESTRING_DAMAGE_TYPE_ACID=Acid WESTRING_DAMAGE_TYPE_FORCE=Force WESTRING_DAMAGE_TYPE_DEATH=Death WESTRING_DAMAGE_TYPE_MIND=Mind WESTRING_DAMAGE_TYPE_PLANT=Plant WESTRING_DAMAGE_TYPE_DEFENSIVE=Defensive WESTRING_DAMAGE_TYPE_DEMOLITION=Demolition WESTRING_DAMAGE_TYPE_SLOW_POISON=Slow Poison WESTRING_DAMAGE_TYPE_SPIRIT_LINK=Spirit Link WESTRING_DAMAGE_TYPE_SHADOW_STRIKE=Shadow Strike WESTRING_DAMAGE_TYPE_UNIVERSAL=Universal WESTRING_EFFECT_TYPE_EFFECT=Effect Art WESTRING_EFFECT_TYPE_TARGET=Target Art WESTRING_EFFECT_TYPE_CASTER=Caster Art WESTRING_EFFECT_TYPE_SPECIAL=Special Art WESTRING_EFFECT_TYPE_AREA_EFFECT=Area Effect Art WESTRING_EFFECT_TYPE_MISSILE=Missile Art WESTRING_EFFECT_TYPE_LIGHTNING=Lightning Art WESTRING_SOUND_TYPE_EFFECT=Effect Sound WESTRING_SOUND_TYPE_EFFECT_LOOPED=Effect Sound Looped WESTRING_AEVAL_HAB2=Percent Bonus WESTRING_AEVAL_OCR5=Never Miss WESTRING_AEVAL_OWK4=Never Miss WESTRING_AEVAL_NDR4=Life Transferred Per Second WESTRING_AEVAL_NDR5=Mana Transferred Per Second WESTRING_AEVAL_NDR6=Bonus Life Factor WESTRING_AEVAL_NDR7=Bonus Mana Factor WESTRING_AEVAL_NDR8=Bonus Life Decay WESTRING_AEVAL_NDR9=Bonus Mana Decay WESTRING_AEVAL_UAN3=Inherit Upgrades WESTRING_AEVAL_UAU3=Percent Bonus WESTRING_AEVAL_HAD2=Percent Bonus WESTRING_AEVAL_HDS1=Can Deactivate WESTRING_AEVAL_ROA4=Mana Regen WESTRING_AEVAL_ROA5=Prefer Hostiles WESTRING_AEVAL_ROA6=Prefer Friendlies WESTRING_AEVAL_ROA7=Max Units WESTRING_AEVAL_EAR2=Melee Bonus WESTRING_AEVAL_EAR3=Ranged Bonus WESTRING_AEVAL_EAR4=Flat Bonus WESTRING_AEVAL_NCR5=Move Speed Bonus (Info Panel Only) WESTRING_AEVAL_NCR6=Attack Speed Bonus (Info Panel Only) WESTRING_AEVAL_NRG5=Strength Bonus WESTRING_AEVAL_NRG6=Defense Bonus WESTRING_AEVAL_NSY5=Leash Range WESTRING_AEVAL_NVCU=Destructible ID WESTRING_AEVAL_CAD3=Inherit Upgrades WESTRING_AEVAL_AMS4=Mana Loss WESTRING_AEVAL_CMG3=Charge for Current Life WESTRING_AEVAL_DEF6=Chance to Deflect WESTRING_AEVAL_DEF7=Deflect Damage Taken (Piercing) WESTRING_AEVAL_DEF8=Deflect Damage Taken (Spells) WESTRING_AEVAL_DVM6=Ignore Friendly Buffs WESTRING_AEVAL_NFY2=Leash Range WESTRING_AEVAL_FBK5=Summoned Damage WESTRING_AEVAL_MFL6=Caster Only Splash WESTRING_AEVAL_MIN2=Invisibility Transition Time WESTRING_AEVAL_PRG6=Mana Loss WESTRING_AEVAL_SDS6=Explodes on Death WESTRING_AEVAL_TAU1=Prefer Hostiles WESTRING_AEVAL_TAU2=Prefer Friendlies WESTRING_AEVAL_TAU3=Max Units WESTRING_AEVAL_UCO5=Max Damage WESTRING_AEVAL_UCO6=Move Speed Bonus WESTRING_AEVAL_UCB6=Kill On Caster Death WESTRING_AEVAL_HBH5=Never Miss // 1.18 Strings WESTRING_UNITTYPE_STUNNED="Stunned" WESTRING_UNITTYPE_PLAGUED="Plagued" WESTRING_UNITTYPE_SNARED="Snared" WESTRING_UNITTYPE_POISONED="Poisoned" WESTRING_UNITTYPE_POLYMORPHED="Polymorphed" WESTRING_UNITTYPE_SLEEPING="Sleeping" WESTRING_UNITTYPE_RESISTANT="Resistant" WESTRING_UNITTYPE_ETHEREAL="Ethereal" WESTRING_UNITTYPE_MAGICIMMUNE="Magic Immune" WESTRING_TRIGTYPE_image=Image WESTRING_TRIGTYPE_imagetype=Image Type WESTRING_TRIGTYPE_ubersplat=Ubersplat WESTRING_TRIGTYPE_ubersplattype=Ubersplat Type WESTRING_TRIGTYPE_lightningtype=Lightning Type WESTRING_TRIGTYPE_pathingtype=Pathing Type WESTRING_TRIGTYPE_terrainshape=Terrain Shape WESTRING_TRIGTYPE_terraintype=Terrain Type WESTRING_TRIGCAT_IMAGE="Image" WESTRING_TRIGCAT_LIGHTNING="Lightning" WESTRING_TRIGCAT_UBERSPLAT="Ubersplat" WESTRING_PATHINGTYPE_ANY=Any WESTRING_PATHINGTYPE_WALKABILITY=Walkability WESTRING_PATHINGTYPE_FLYABILITY=Flyability WESTRING_PATHINGTYPE_BUILDABILITY=Buildability WESTRING_PATHINGTYPE_PEONHARVESTPATHING=Peon Harvest Pathing WESTRING_PATHINGTYPE_BLIGHTPATHING=Blight Pathing WESTRING_PATHINGTYPE_FLOATABILITY=Floatability WESTRING_PATHINGTYPE_AMPHIBIOUSPATHING=Amphibious Pathing WESTRING_LIGHTNINGTYPE_CLPB=Chain Lightning - Primary WESTRING_LIGHTNINGTYPE_CLSB=Chain Lightning - Secondary WESTRING_LIGHTNINGTYPE_DRAB=Drain WESTRING_LIGHTNINGTYPE_DRAL=Drain Life WESTRING_LIGHTNINGTYPE_DRAM=Drain Mana WESTRING_LIGHTNINGTYPE_AFOD=Finger of Death WESTRING_LIGHTNINGTYPE_FORK=Forked Lightning WESTRING_LIGHTNINGTYPE_HWPB=Healing Wave - Primary WESTRING_LIGHTNINGTYPE_HWSB=Healing Wave - Secondary WESTRING_LIGHTNINGTYPE_CHIM=Lightning Attack WESTRING_LIGHTNINGTYPE_LEAS=Magic Leash WESTRING_LIGHTNINGTYPE_MBUR=Mana Burn WESTRING_LIGHTNINGTYPE_MFPB=Mana Flare WESTRING_LIGHTNINGTYPE_SPLK=Spirit Link WESTRING_TERRAINTYPE_Ldrt=Lordaeron Summer - Dirt WESTRING_TERRAINTYPE_Ldro=Lordaeron Summer - Rough Dirt WESTRING_TERRAINTYPE_Ldrg=Lordaeron Summer - Grassy Dirt WESTRING_TERRAINTYPE_Lrok=Lordaeron Summer - Rock WESTRING_TERRAINTYPE_Lgrs=Lordaeron Summer - Grass WESTRING_TERRAINTYPE_Lgrd=Lordaeron Summer - Dark Grass WESTRING_TERRAINTYPE_Fdrt=Lordaeron Fall - Dirt WESTRING_TERRAINTYPE_Fdro=Lordaeron Fall - Rough Dirt WESTRING_TERRAINTYPE_Fdrg=Lordaeron Fall - Grassy Dirt WESTRING_TERRAINTYPE_Frok=Lordaeron Fall - Rock WESTRING_TERRAINTYPE_Fgrs=Lordaeron Fall - Grass WESTRING_TERRAINTYPE_Fgrd=Lordaeron Fall - Dark Grass WESTRING_TERRAINTYPE_Wdrt=Lordaeron Winter - Dirt WESTRING_TERRAINTYPE_Wdro=Lordaeron Winter - Rough Dirt WESTRING_TERRAINTYPE_Wsng=Lordaeron Winter - Grassy Snow WESTRING_TERRAINTYPE_Wrok=Lordaeron Winter - Rock WESTRING_TERRAINTYPE_Wgrs=Lordaeron Winter - Grass WESTRING_TERRAINTYPE_Wsnw=Lordaeron Winter - Snow WESTRING_TERRAINTYPE_Bdrt=Barrens - Dirt WESTRING_TERRAINTYPE_Bdrh=Barrens - Rough Dirt WESTRING_TERRAINTYPE_Bdrr=Barrens - Pebbles WESTRING_TERRAINTYPE_Bdrg=Barrens - Grassy Dirt WESTRING_TERRAINTYPE_Bdsr=Barrens - Desert WESTRING_TERRAINTYPE_Bdsd=Barrens - Dark Desert WESTRING_TERRAINTYPE_Bflr=Barrens - Rock WESTRING_TERRAINTYPE_Bgrr=Barrens - Grass WESTRING_TERRAINTYPE_Adrt=Ashenvale - Dirt WESTRING_TERRAINTYPE_Adrd=Ashenvale - Rough Dirt WESTRING_TERRAINTYPE_Agrs=Ashenvale - Grass WESTRING_TERRAINTYPE_Arck=Ashenvale - Rock WESTRING_TERRAINTYPE_Agrd=Ashenvale - Lumpy Grass WESTRING_TERRAINTYPE_Avin=Ashenvale - Vines WESTRING_TERRAINTYPE_Adrg=Ashenvale - Grassy Dirt WESTRING_TERRAINTYPE_Alvd=Ashenvale - Leaves WESTRING_TERRAINTYPE_Cdrt=Felwood - Dirt WESTRING_TERRAINTYPE_Cdrd=Felwood - Rough Dirt WESTRING_TERRAINTYPE_Cpos=Felwood - Poison WESTRING_TERRAINTYPE_Crck=Felwood - Rock WESTRING_TERRAINTYPE_Cvin=Felwood - Vines WESTRING_TERRAINTYPE_Cgrs=Felwood - Grass WESTRING_TERRAINTYPE_Clvg=Felwood - Leaves WESTRING_TERRAINTYPE_Ndrt=Northrend - Dirt WESTRING_TERRAINTYPE_Ndrd=Northrend - Dark Dirt WESTRING_TERRAINTYPE_Nrck=Northrend - Rock WESTRING_TERRAINTYPE_Ngrs=Northrend - Grass WESTRING_TERRAINTYPE_Nice=Northrend - Ice WESTRING_TERRAINTYPE_Nsnw=Northrend - Snow WESTRING_TERRAINTYPE_Nsnr=Northrend - Rocky Snow WESTRING_TERRAINTYPE_Ydrt=Cityscape - Dirt WESTRING_TERRAINTYPE_Ydtr=Cityscape - Rough Dirt WESTRING_TERRAINTYPE_Yblm=Cityscape - Black Marble WESTRING_TERRAINTYPE_Ybtl=Cityscape - Brick WESTRING_TERRAINTYPE_Ysqd=Cityscape - Square Tiles WESTRING_TERRAINTYPE_Yrtl=Cityscape - Round Tiles WESTRING_TERRAINTYPE_Ygsb=Cityscape - Grass WESTRING_TERRAINTYPE_Yhdg=Cityscape - Grass Trim WESTRING_TERRAINTYPE_Ywmb=Cityscape - White Marble WESTRING_TERRAINTYPE_Vdrt=Village - Dirt WESTRING_TERRAINTYPE_Vdrr=Village - Rough Dirt WESTRING_TERRAINTYPE_Vcrp=Village - Crops WESTRING_TERRAINTYPE_Vcbp=Village - Cobble Path WESTRING_TERRAINTYPE_Vstp=Village - Stone Path WESTRING_TERRAINTYPE_Vgrs=Village - Short Grass WESTRING_TERRAINTYPE_Vrck=Village - Rocks WESTRING_TERRAINTYPE_Vgrt=Village - Thick Grass WESTRING_TERRAINTYPE_Qdrt=Village Fall - Dirt WESTRING_TERRAINTYPE_Qdrr=Village Fall - Rough Dirt WESTRING_TERRAINTYPE_Qcrp=Village Fall - Crops WESTRING_TERRAINTYPE_Qcbp=Village Fall - Cobble Path WESTRING_TERRAINTYPE_Qstp=Village Fall - Stone Path WESTRING_TERRAINTYPE_Qgrs=Village Fall - Short Grass WESTRING_TERRAINTYPE_Qrck=Village Fall - Rocks WESTRING_TERRAINTYPE_Qgrt=Village Fall - Thick Grass WESTRING_TERRAINTYPE_Xdrt=Dalaran - Dirt WESTRING_TERRAINTYPE_Xdtr=Dalaran - Rough Dirt WESTRING_TERRAINTYPE_Xblm=Dalaran - Black Marble WESTRING_TERRAINTYPE_Xbtl=Dalaran - Brick Tiles WESTRING_TERRAINTYPE_Xsqd=Dalaran - Square Tiles WESTRING_TERRAINTYPE_Xrtl=Dalaran - Round Tiles WESTRING_TERRAINTYPE_Xgsb=Dalaran - Grass WESTRING_TERRAINTYPE_Xhdg=Dalaran - Trim Grass WESTRING_TERRAINTYPE_Xwmb=Dalaran - White Marble WESTRING_TERRAINTYPE_Ddrt=Dungeon - Dirt WESTRING_TERRAINTYPE_Dbrk=Dungeon - Brick WESTRING_TERRAINTYPE_Drds=Dungeon - Red Stones WESTRING_TERRAINTYPE_Dlvc=Dungeon - Lava Cracks WESTRING_TERRAINTYPE_Dlav=Dungeon - Lava WESTRING_TERRAINTYPE_Ddkr=Dungeon - Dark Rocks WESTRING_TERRAINTYPE_Dgrs=Dungeon - Grey Stones WESTRING_TERRAINTYPE_Dsqd=Dungeon - Square Tiles WESTRING_TERRAINTYPE_Gdrt=Underground - Dirt WESTRING_TERRAINTYPE_Gbrk=Underground - Brick WESTRING_TERRAINTYPE_Grds=Underground - Red Stones WESTRING_TERRAINTYPE_Glvc=Underground - Lava Cracks WESTRING_TERRAINTYPE_Glav=Underground - Lava WESTRING_TERRAINTYPE_Gdkr=Underground - Dark Rocks WESTRING_TERRAINTYPE_Ggrs=Underground - Grey Stones WESTRING_TERRAINTYPE_Gsqd=Underground - Square Tiles WESTRING_TERRAINTYPE_Zdrt=Sunken Ruins - Dirt WESTRING_TERRAINTYPE_Zdtr=Sunken Ruins - Rough Dirt WESTRING_TERRAINTYPE_Zdrg=Sunken Ruins - Grassy Dirt WESTRING_TERRAINTYPE_Zbks=Sunken Ruins - Small Bricks WESTRING_TERRAINTYPE_Zsan=Sunken Ruins - Sand WESTRING_TERRAINTYPE_Zbkl=Sunken Ruins - Large Bricks WESTRING_TERRAINTYPE_Ztil=Sunken Ruins - Round Tiles WESTRING_TERRAINTYPE_Zgrs=Sunken Ruins - Grass WESTRING_TERRAINTYPE_Zvin=Sunken Ruins - Dark Grass WESTRING_TERRAINTYPE_Idrt=Icecrown Glacier - Dirt WESTRING_TERRAINTYPE_Idtr=Icecrown Glacier - Rough Dirt WESTRING_TERRAINTYPE_Idki=Icecrown Glacier - Dark Ice WESTRING_TERRAINTYPE_Ibkb=Icecrown Glacier - Black Bricks WESTRING_TERRAINTYPE_Irbk=Icecrown Glacier - Rune Bricks WESTRING_TERRAINTYPE_Itbk=Icecrown Glacier - Tiled Bricks WESTRING_TERRAINTYPE_Iice=Icecrown Glacier - Ice WESTRING_TERRAINTYPE_Ibsq=Icecrown Glacier - Black Squares WESTRING_TERRAINTYPE_Isnw=Icecrown Glacier - Snow WESTRING_TERRAINTYPE_Odrt=Outland - Dirt WESTRING_TERRAINTYPE_Odtr=Outland - Light Dirt WESTRING_TERRAINTYPE_Osmb=Outland - Rough Dirt WESTRING_TERRAINTYPE_Ofst=Outland - Cracked Dirt WESTRING_TERRAINTYPE_Olgb=Outland - Flat Stones WESTRING_TERRAINTYPE_Orok=Outland - Rock WESTRING_TERRAINTYPE_Ofsl=Outland - Light Flat Stones WESTRING_TERRAINTYPE_Oaby=Outland - Abyss WESTRING_TERRAINTYPE_Kdrt=Black Citadel - Dirt WESTRING_TERRAINTYPE_Kfsl=Black Citadel - Light Dirt WESTRING_TERRAINTYPE_Kdtr=Black Citadel - Rough Dirt WESTRING_TERRAINTYPE_Kfst=Black Citadel - Flat Stones WESTRING_TERRAINTYPE_Ksmb=Black Citadel - Small Bricks WESTRING_TERRAINTYPE_Klgb=Black Citadel - Large Bricks WESTRING_TERRAINTYPE_Ksqt=Black Citadel - Square Tiles WESTRING_TERRAINTYPE_Kdkt=Black Citadel - Dark Tiles WESTRING_TERRAINTYPE_Jdrt=Dalaran Ruins - Dirt WESTRING_TERRAINTYPE_Jdtr=Dalaran Ruins - Rough Dirt WESTRING_TERRAINTYPE_Jblm=Dalaran Ruins - Black Marble WESTRING_TERRAINTYPE_Jbtl=Dalaran Ruins - Brick Tiles WESTRING_TERRAINTYPE_Jsqd=Dalaran Ruins - Square Tiles WESTRING_TERRAINTYPE_Jrtl=Dalaran Ruins - Round Tiles WESTRING_TERRAINTYPE_Jgsb=Dalaran Ruins - Grass WESTRING_TERRAINTYPE_Jhdg=Dalaran Ruins - Trim Grass WESTRING_TERRAINTYPE_Jwmb=Dalaran Ruins - White Marble WESTRING_TERRAINTYPE_cAc2=Ashenvale - Dirt Cliff WESTRING_TERRAINTYPE_cAc1=Ashenvale - Grass Cliff WESTRING_TERRAINTYPE_cBc2=Barrens - Desert Cliff WESTRING_TERRAINTYPE_cBc1=Barrens - Grass Cliff WESTRING_TERRAINTYPE_cKc1=Black Citadel - Dirt Cliff WESTRING_TERRAINTYPE_cKc2=Black Citadel - Dark Tiles Cliff WESTRING_TERRAINTYPE_cYc2=Cityscape - Dirt Cliff WESTRING_TERRAINTYPE_cYc1=Cityscape - Square Tiles Cliff WESTRING_TERRAINTYPE_cXc2=Dalaran - Dirt Cliff WESTRING_TERRAINTYPE_cXc1=Dalaran - Square Tiles Cliff WESTRING_TERRAINTYPE_cJc2=Dalaran Ruins - Dirt Cliff WESTRING_TERRAINTYPE_cJc1=Dalaran Ruins - Square Tiles Cliff WESTRING_TERRAINTYPE_cDc2=Dungeon - Dirt Cliff WESTRING_TERRAINTYPE_cDc1=Dungeon - Square Tiles Cliff WESTRING_TERRAINTYPE_cCc2=Felwood - Dirt Cliff WESTRING_TERRAINTYPE_cCc1=Felwood - Grass Cliff WESTRING_TERRAINTYPE_cIc2=Icecrown Glacier - Rune Bricks Cliff WESTRING_TERRAINTYPE_cIc1=Icecrown Glacier - Snow Cliff WESTRING_TERRAINTYPE_cFc2=Lordaeron Fall - Dirt Cliff WESTRING_TERRAINTYPE_cFc1=Lordaeron Fall - Grass Cliff WESTRING_TERRAINTYPE_cLc2=Lordaeron Summer - Dirt Cliff WESTRING_TERRAINTYPE_cLc1=Lordaeron Summer - Grass Cliff WESTRING_TERRAINTYPE_cWc2=Lordaeron Winter - Grass Cliff WESTRING_TERRAINTYPE_cWc1=Lordaeron Winter - Snow Cliff WESTRING_TERRAINTYPE_cNc2=Northrend - Dirt Cliff WESTRING_TERRAINTYPE_cNc1=Northrend - Snow Cliff WESTRING_TERRAINTYPE_cOc1=Outland - Abyss Cliff WESTRING_TERRAINTYPE_cOc2=Outland - Rough Dirt Cliff WESTRING_TERRAINTYPE_cZc2=Sunken Ruins - Dirt Cliff WESTRING_TERRAINTYPE_cZc1=Sunken Ruins - Large Bricks Cliff WESTRING_TERRAINTYPE_cGc2=Underground - Dirt Cliff WESTRING_TERRAINTYPE_cGc1=Underground - Square Tiles Cliff WESTRING_TERRAINTYPE_cVc2=Village - Dirt Cliff WESTRING_TERRAINTYPE_cVc1=Village - Grass Thick Cliff WESTRING_TERRAINTYPE_cQc2=Village Fall - Dirt Cliff WESTRING_TERRAINTYPE_cQc1=Village Fall - Grass Thick Cliff WESTRING_TERRAINSHAPE_CIRCLE=Circle WESTRING_TERRAINSHAPE_SQUARE=Square WESTRING_IMAGETYPE_SHADOW=Shadow WESTRING_IMAGETYPE_SELECTION=Selection WESTRING_IMAGETYPE_INDICATOR=Indicator WESTRING_IMAGETYPE_OCCLUSIONMARK=Occlusion Mark WESTRING_IMAGETYPE_UBERSPLAT=Ubersplat WESTRING_IMAGETYPE_LAST=Topmost WESTRING_UBERSPLAT_TEST=Test WESTRING_UBERSPLAT_LSDS=Lordaeron Summer Plain Dirt Small WESTRING_UBERSPLAT_LSDM=Lordaeron Summer Plain Dirt Medium WESTRING_UBERSPLAT_LSDL=Lordaeron Summer Plain Dirt Large WESTRING_UBERSPLAT_HCRT=Human Crater WESTRING_UBERSPLAT_UDSU=Undead Uber Splat WESTRING_UBERSPLAT_DNCS=Death Neutral City Building Small WESTRING_UBERSPLAT_HMTP=Human Mass Teleport WESTRING_UBERSPLAT_SCTP=Scroll Of Town Portal WESTRING_UBERSPLAT_AMRC=Amulet Of Recall WESTRING_UBERSPLAT_DRKC=Dark Conversion WESTRING_UBERSPLAT_DOSB=Death Orc Small Building WESTRING_UBERSPLAT_DOMB=Death Orc Medium Building WESTRING_UBERSPLAT_DOLB=Death Orc Large Building WESTRING_UBERSPLAT_DHSB=Death Human Small Building WESTRING_UBERSPLAT_DHMB=Death Human Medium Building WESTRING_UBERSPLAT_DHLB=Death Human Large Building WESTRING_UBERSPLAT_DUSB=Death Undead Small Building WESTRING_UBERSPLAT_DUMB=Death Undead Medium Building WESTRING_UBERSPLAT_DULB=Death Undead Large Building WESTRING_UBERSPLAT_DNSB=Death NightElf Small Building WESTRING_UBERSPLAT_DNMB=Death NightElf Medium Building WESTRING_UBERSPLAT_DNSA=Death NightElf Small Ancient WESTRING_UBERSPLAT_DNMA=Death NightElf Medium Ancient WESTRING_UBERSPLAT_HSMA=Human Small Building WESTRING_UBERSPLAT_HMED=Human Medium Building WESTRING_UBERSPLAT_HLAR=Human Large Building WESTRING_UBERSPLAT_OSMA=Orc Small Building WESTRING_UBERSPLAT_OMED=Orc Medium Building WESTRING_UBERSPLAT_OLAR=Orc Large Building WESTRING_UBERSPLAT_USMA=Undead Building WESTRING_UBERSPLAT_UMED=Undead Building WESTRING_UBERSPLAT_ULAR=Undead Building WESTRING_UBERSPLAT_ESMA=Night Elf Small Ancient WESTRING_UBERSPLAT_EMDA=Night Elf Medium Ancient WESTRING_UBERSPLAT_ESMB=Night Elf Small Building WESTRING_UBERSPLAT_EMDB=Night Elf Medium Building WESTRING_UBERSPLAT_HTOW=Town Hall WESTRING_UBERSPLAT_HCAS=Castle WESTRING_UBERSPLAT_NGOL=Goldmine WESTRING_UBERSPLAT_THND=Thunder Clap WESTRING_UBERSPLAT_NDGS=Demon Gate WESTRING_UBERSPLAT_CLTS=Thorny Shield WESTRING_UBERSPLAT_HFS1=Human Flame Strike 1 WESTRING_UBERSPLAT_HFS2=Human Flame Strike 2 WESTRING_UBERSPLAT_USBR=Burrow WESTRING_UBERSPLAT_NLAR=Naga Large Building WESTRING_UBERSPLAT_NMED=Naga Medium Building WESTRING_UBERSPLAT_DPSW=Dark Portal SW WESTRING_UBERSPLAT_DPSE=Dark Portal SE WESTRING_UBERSPLAT_NVOL=Volcano WESTRING_UBERSPLAT_NVCR=Volcano Crater WESTRING_UNITORDERUTARG_INCINERATEARROW="Neutral Fire Lord - Incinerate (Arrow)" WESTRING_UNITORDERNOTARG_INCINERATEARROWON="Neutral Fire Lord - Activate Incinerate (Arrow)" WESTRING_UNITORDERNOTARG_INCINERATEARROWOFF="Neutral Fire Lord - Deactivate Incinerate (Arrow)" WESTRING_HEROSKILL_INCINERATEARROW="Neutral Fire Lord - Incinerate (Arrow)"