scope CreateHunterAttack import ObjEditingNatives @compiletime function create_w3a_A00B takes nothing returns nothing let u = createObjectDefinition("w3a", 'A00B', 'ANcl') u.setLvlDataInt("aher", 0, 0, 0) u.setLvlDataInt("abpx", 0, 0, 3) u.setLvlDataInt("Ncl3", 1, 3, 1) u.setLvlDataInt("Ncl5", 1, 5, 0) u.setLvlDataInt("Ncl2", 1, 2, 2) u.setLvlDataInt("alev", 0, 0, 1) u.setLvlDataString("acat", 0, 0, "Abilities\\Weapons\\Rifle\\RifleImpact.mdl") u.setLvlDataString("acap", 0, 0, "weapon") u.setLvlDataString("aeat", 0, 0, "") u.setLvlDataString("atat", 0, 0, "") u.setLvlDataString("ata0", 0, 0, "") u.setLvlDataUnreal("Ncl4", 1, 4, 0.0) u.setLvlDataUnreal("Ncl1", 1, 1, 2.0) u.setLvlDataUnreal("aran", 1, 0, 1000.0) u.setLvlDataString("arac", 0, 0, "human") u.setLvlDataString("ahky", 0, 0, "A") u.setLvlDataString("anam", 0, 0, "Attack") u.setLvlDataString("atp1", 1, 0, "Attack [|cff999999A|r]") u.setLvlDataString("aub1", 1, 0, "Shoots your rifle in the target direction, damaging the first enemy struck.|n |n|cffffcc00Damage:|r 30|n|cffffcc00Range:|r 1200|n|cffffcc00Cooldown:|r 1s") u.setLvlDataString("ansf", 0, 0, "(Burst, transforming)") u.setLvlDataString("aart", 0, 0, "ReplaceableTextures\\CommandButtons\\BTNAttack.blp") u.setLvlDataString("aani", 0, 0, "attack") u.setLvlDataUnreal("acdn", 1, 0, 1.0) end endscope