scope BeastBlinkPassive import ObjEditingNatives @compiletime function create_w3a_A00E takes nothing returns nothing let u = createObjectDefinition("w3a", 'A00E', 'AHad') u.setLvlDataInt("alev", 0, 0, 1) u.setLvlDataInt("aher", 0, 0, 0) u.setLvlDataInt("abpx", 0, 0, 0) u.setLvlDataString("aart", 0, 0, "ReplaceableTextures\\CommandButtons\\PASCatsEye.blp") u.setLvlDataString("atat", 0, 0, "") u.setLvlDataString("ata0", 0, 0, "") u.setLvlDataUnreal("Had1", 1, 1, 0.0) u.setLvlDataUnreal("aare", 1, 0, 1.0) u.setLvlDataString("abuf", 1, 0, "") u.setLvlDataString("atar", 1, 0, "none") u.setLvlDataString("anam", 0, 0, "Blink") u.setLvlDataString("ansf", 0, 0, "(Passive)") u.setLvlDataString("atp1", 1, 0, "Blink [|cff999999Q|r] [|cffffcc00Disabled|r]") u.setLvlDataString("aub1", 1, 0, "Teleports a short distance towards the target location.|n |n|cffffcc00Maximum Range:|r 500|n|cffffcc00Minimum Range:|r 100|n|cffffcc00Cost:|r 1 Lightning Charge|n|cffffcc00Cooldown:|r 0.2s") end endscope