Fogmodifier
Source function createBlackMask(player forWhichPlayer, vec2 center, real radius, boolean useSharedVision, boolean afterUnits) returns fogmodifier
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function createBlackMask(player forWhichPlayer, rect where, boolean useSharedVision, boolean afterUnits) returns fogmodifier
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function createFogModifier(player forWhichPlayer, fogstate whichState, vec2 center, real radius, boolean useSharedVision, boolean afterUnits) returns fogmodifier
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function createFogModifier(player forWhichPlayer, fogstate whichState, rect where, boolean useSharedVision, boolean afterUnits) returns fogmodifier
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function createFogOfWar(player forWhichPlayer, vec2 center, real radius, boolean useSharedVision, boolean afterUnits) returns fogmodifier
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function createFogOfWar(player forWhichPlayer, rect where, boolean useSharedVision, boolean afterUnits) returns fogmodifier
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function createVision(player forWhichPlayer, vec2 center, real radius, boolean useSharedVision) returns fogmodifier
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function createVision(player forWhichPlayer, rect where, boolean useSharedVision) returns fogmodifier
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function static fogmodifier.destr()
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function static fogmodifier.start()
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function static fogmodifier.stop()
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