DummyRecycler
Sourceint DISABLE_AUTO_ACQUIRE_ATTACK_TARGETS_ABILITY_ID
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int DUMMY_UNIT_ID
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Id of the dummy unit
int ROOT_ENABLER
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Id of the root ability
it makes unit:
1. not need to turn when spell or attack
2. can't move or turn by order like a building
3. but you can still set it's postion with code
4. the effect remains even if this ability is removed
class DummyRecycler
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LinkedList array(dimensions = 1) angleQueues
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function get(vec2 pos, angle a) returns unit
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function recycle(unit u)
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function recycle(unit u, real delay)
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