BuffObjEditing
Source function buffTuple(int abilId, int buffId) returns buffTuple
Source
You should use 'createBuffObject' inside compiletime expressions:
let someBuff = compiletime(createBuffObject("Yes", "cool", Icons.bTNFarm))
And then add the 'abilId' to the target to apply the buff.
Source
Creates an ability and buff based on Tornado aura that allows to display a buff on units without side effects
Source
Creates an ability and buff based on Tornado aura that allows to display a buff on units without side effects
Source
Creates an ability and buff based on Tornado aura that allows to display a buff on units without side effects
class BuffDefinition
Source
int baseId
Source
ObjectDefinition def
Source
int newId
Source
function getBaseId() returns int
Source
function getNewId() returns int
Source
function setAreaEffect(int level, string value)
Source
function setAreaEffect(string value)
Source
function setArtSpecial(int level, string value)
Source
function setArtSpecial(string value)
Source
function setArtTarget(int level, string value)
Source
function setArtTarget(string value)
Source
function setCaster(int level, string value)
Source
function setCaster(string value)
Source
function setCasterAttachments(int level, int value)
Source
function setCasterAttachments(int value)
Source
function setEditorSuffix(int level, string value)
Source
function setEditorSuffix(string value)
Source
function setEffect(int level, string value)
Source
function setEffect(string value)
Source
function setEffectSound(int level, string value)
Source
function setEffectSound(string value)
Source
function setEffectSoundLooping(int level, string value)
Source
function setEffectSoundLooping(string value)
Source
function setIcon(string name)
Source
Sets the icon's path for the buff obj, add "@!!" as prefix of the icon name to overide the default path by a custom path
function setIconNormal(int level, string value)
Source
function setMissileArc(int level, real value)
Source
function setMissileArc(real value)
Source
function setMissileArt(int level, string value)
Source
function setMissileArt(string value)
Source
function setMissileHomingEnabled(int level, boolean value)
Source
function setMissileHomingEnabled(boolean value)
Source
function setMissileSpeed(int level, int value)
Source
function setMissileSpeed(int value)
Source
function setName(int level, string value)
Source
function setName(string value)
Source
function setRace(int level, string value)
Source
function setRace(string value)
Source
function setSpecialAttachmentPoint(int level, string value)
Source
function setSpecialAttachmentPoint(string value)
Source
function setTargetAttachmentPoint0(int level, string value)
Source
function setTargetAttachmentPoint0(string value)
Source
function setTargetAttachmentPoint1(int level, string value)
Source
function setTargetAttachmentPoint1(string value)
Source
function setTargetAttachmentPoint2(int level, string value)
Source
function setTargetAttachmentPoint2(string value)
Source
function setTargetAttachmentPoint3(int level, string value)
Source
function setTargetAttachmentPoint3(string value)
Source
function setTargetAttachmentPoint4(int level, string value)
Source
function setTargetAttachmentPoint4(string value)
Source
function setTargetAttachmentPoint5(int level, string value)
Source
function setTargetAttachmentPoint5(string value)
Source
function setTargetAttachments(int level, int value)
Source
function setTargetAttachments(int value)
Source
Source
Source
Source
Source