Item
Source function static item.addAbility(int abiId) returns boolean
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function createItem(int itemId, vec2 pos) returns item
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function createItem(int itemId, vec3 pos) returns item
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function static item.getAbility(int abiId) returns ability
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function static item.getAbilityByIndex(int index) returns ability
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function static item.getCharges() returns int
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function static item.getDescription() returns string
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function static item.getExtendedTooltip() returns string
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function static item.getField(itembooleanfield field) returns boolean
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function static item.getField(itemintegerfield field) returns int
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function static item.getField(itemrealfield field) returns real
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function static item.getField(itemstringfield field) returns string
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function static item.getIconPath() returns string
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function static item.getItemtype() returns itemtype
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Returns "itemtype" of this item. Do not confuse it with itemTypeId.
function static item.getLevel() returns int
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function static item.getName() returns string
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function static item.getPlayer() returns player
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function static item.getPos() returns vec2
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function static item.getTypeId() returns int
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function static item.getUserData() returns int
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function static item.getX() returns real
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function static item.getY() returns real
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function static item.isAlive() returns boolean
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Returns true if item is not destroyed and has a valid type id.
function static item.isInvulnerable() returns boolean
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function static item.isOwned() returns boolean
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function static item.isPawnable() returns boolean
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function static item.isPickupable() returns boolean
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Returns true if item can be picked up by a unit.
function static item.isPowerup() returns boolean
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function static item.isSellable() returns boolean
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function static item.isVisible() returns boolean
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function static item.remove()
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function static item.removeAbility(int abiId) returns boolean
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function static item.setCharges(int charges)
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function static item.setDescription(string description)
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function static item.setDropOnDeath(boolean flag)
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function static item.setDroppable(boolean flag)
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function static item.setExtendedTooltip(string tooltip)
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function static item.setField(itembooleanfield field, boolean value) returns boolean
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function static item.setField(itemintegerfield field, int value) returns boolean
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function static item.setField(itemrealfield field, real value) returns boolean
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function static item.setField(itemstringfield field, string value) returns boolean
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function static item.setIconPath(string path)
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function static item.setInvulnerable(boolean flag)
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function static item.setName(string name)
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function static item.setPawnable(boolean flag)
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function static item.setPlayer(player whichPlayer, boolean changeColor)
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function static item.setPos(vec2 pos)
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function static item.setUserData(int data)
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function static item.setVisible(boolean flag)
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Updates the item's name, tooltip, extendedtooltip, description or icon for the specific player.
If p == null, the item is updated for all players
Returns false if no player is given.
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Updates the item's name, tooltip, extendedtooltip, description or icon for the specific player.
If p == null, the item is updated for all players
Returns false if no player is given.