package AudioTaunts import ObjectIdGenerator import AbilityObjEditing import ObjectIds import BuilderConstants constant AUDIOBOOK_ID = compiletime(ABIL_ID_GEN.next()) constant SOUND_OOOH = compiletime(ABIL_ID_GEN.next()) @objectgen function genSpells() createObjectDefinition("w3a", AUDIOBOOK_ID, 'Aspb') ..setLvlDataInt("spb4", 1, 4, 11) ..setLvlDataInt("spb4", 2, 4, 11) ..setLvlDataInt("spb4", 3, 4, 11) ..setLvlDataInt("spb4", 4, 4, 11) ..setLvlDataInt("spb4", 5, 4, 11) ..setLvlDataInt("spb4", 6, 4, 11) ..setLvlDataInt("spb4", 7, 4, 11) ..setLvlDataInt("spb4", 8, 4, 11) ..setLvlDataInt("spb4", 9, 4, 11) ..setLvlDataInt("spb4", 10, 4, 11) ..setLvlDataInt("spb3", 1, 3, 11) ..setLvlDataInt("spb3", 2, 3, 11) ..setLvlDataInt("spb3", 3, 3, 11) ..setLvlDataInt("spb3", 4, 3, 11) ..setLvlDataInt("spb3", 5, 3, 11) ..setLvlDataInt("spb3", 6, 3, 11) ..setLvlDataInt("spb3", 7, 3, 11) ..setLvlDataInt("spb3", 8, 3, 11) ..setLvlDataInt("spb3", 9, 3, 11) ..setLvlDataInt("spb3", 10, 3, 11) ..setLvlDataString("spb5", 2, 5, "spellbook") ..setLvlDataString("spb1", 1, 1, commaList(SOUND_OOOH)) ..setLvlDataInt("spb2", 4, 2, 1) ..setLvlDataInt("spb2", 5, 2, 1) ..setLvlDataInt("spb2", 6, 2, 1) ..setLvlDataInt("spb2", 7, 2, 1) ..setLvlDataInt("spb2", 8, 2, 1) ..setLvlDataInt("spb2", 9, 2, 1) ..setLvlDataInt("spb2", 10, 2, 1) ..setLvlDataString("aart", 0, 0, "ReplaceableTextures\\CommandButtons\\BTNRedDragon.blp") ..setLvlDataString("atp1", 1, 0, "Set the |cffFFCC00Unittype [|cffFFCC00R|r]") ..setLvlDataString("aub1", 1, 0, "Change the Type of the spawned Unit.") ..setLvlDataString("ahky", 0, 0, "R") ..setLvlDataInt("abpx", 0, 0, 3) ..setLvlDataInt("spb2", 1, 2, 0) ..setLvlDataString("ansf", 0, 0, "(Wizard)") ..setLvlDataString("anam", 0, 0, "UC: Select Type") ..setLvlDataInt("aite", 0, 0, 0)