uewspx00f*wurs*unamEffect Dummy Unitupgrubuiumpr=umpiumpmucoluraccommonerufooudtydivineuicoReplaceableTextures\CommandButtons\BTNTemp.blpumvs umdldummy.mdlubleucbsumxpumxruspauimzulpzunsf(Basics)usidusinutyp_uprw?utipuaenubs1udp1ua1cua1tunknownua1bua1dua1sua1zua1rua1gair,debris,ground,invulnerable,item,structure,vulnerable,warducs1Nothingua1winstantuacqOuabiAvul,Aloc,AM0inlv1scikwurs*uaenutarairubleucbsurunCuwalCucptuicoReplaceableTextures\CommandButtons\BTNFelGuard.blpumdlunits\demon\Felgaurd\Felgaurd.mdlusscL?usnducolumvsuabiA01H,A01E,AM06,Aeth,Avulunam|cFF0080FFSmall|r Escaper Killerutip|cFFFF0000S|r|cFFFFFF00m|r|cFFFF0000all|r Escaper KillerutubKills escapers which comes too nearuhpmusidusinuracundeaduspeuhomnlv1sickwurs*uaenutarairubleucbsurunHCuwalHCucptuicoReplaceableTextures\CommandButtons\BTNWendigo.blpumdlunits\creeps\Wendigo\Wendigo.mdlusscL?usnducolumvsuabiA01H,A01E,AM06,Aeth,Avulunam|cFF0080FFSmall|r Escaper Killerutip|cFFFF0000S|r|cFFFFFF00m|r|cFFFF0000all|r Escaper KillerutubKills escapers which comes too nearuhpmusidusinuspeuracundeaduhomughossukwurs*uaenutarairubleucbsuicoReplaceableTextures\CommandButtons\BTNSpiderCrab.blpumdlunits\creeps\SpiderCrabCreep\SpiderCrabCreep.mdlusscL?usnducolumvsuabiA01H,A01E,AM06,Aeth,Avulunam|cFF0080FFSmall|r Escaper Killerutip|cFFFF0000S|r|cFFFFFF00m|r|cFFFF0000all|r Escaper KillerutubKills escapers which comes too nearuhpmusidusinuracundeaduspeuhomnlv1ssakwurs*uaenutarairubleucbsurunHCuwalHCucptuscaff?uicoReplaceableTextures\CommandButtons\BTNDuneWorm.blpumdlunits\critters\DuneWorm\DuneWorm.mdlusscL?usnducolumvsuabiA01H,A01E,AM06,Aeth,Avulunam|cFF0080FFSmall|r Escaper Killerutip|cFFFF0000S|r|cFFFFFF00m|r|cFFFF0000all|r Escaper KillerutubKills escapers which comes too nearuhpmusidusinuracundeaduspeuhomnlv1sgrkwurs*uaenutarairubleucbsurunHCuwalHCucptusca?uicoReplaceableTextures\CommandButtons\BTNQuillBeast.blpumdlunits\creeps\SpiritPig\SpiritPig.mdlusscL?usnducolumvsuabiA01H,A01E,AM06,Aeth,Avulunam|cFF0080FFSmall|r Escaper Killerutip|cFFFF0000S|r|cFFFFFF00m|r|cFFFF0000all|r Escaper KillerutubKills escapers which comes too nearuhpmusidusinuracundeaduspeuhomhpeabcikwurs*uaenutarairubleucbsurunCuwalBucptusca33?uspaunits\undead\CryptFiend\CryptFiend.mdluicoReplaceableTextures\CommandButtons\BTNSpiderBlack.blpumdlunits\creeps\SpiderBlack\SpiderBlack.mdlusnducolumvsuabiA01H,A01E,AM06,Aeth,Avulunam|cFFFF0000Big|r Escaper Killerutip|cFFFFFF00B|r|cFFFF0000ig|r Escaper KillerutubKills escapers which comes too nearubuiupgrutypuhpmusidusinuracundeadufoougoluhomhpeabiskwurs*uaenutarairubleucbsurunzCuwalzCucptusca33?uspaunits\undead\CryptFiend\CryptFiend.mdluicoReplaceableTextures\CommandButtons\BTNFrostBear.blpumdlunits\creeps\PolarBear\PolarBear.mdlusnducolumvsuabiA01H,A01E,AM06,Aeth,Avulunam|cFFFF0000Big|r Escaper Killerutip|cFFFFFF00B|r|cFFFF0000ig|r Escaper KillerutubKills escapers which comes too nearubuiupgrutypuhpmusidusinuracundeadufoougoluhomhpeabsakwurs*uaenutarairubleucbsurunzCuwalzCucptusca33?uspaunits\undead\CryptFiend\CryptFiend.mdluicoReplaceableTextures\CommandButtons\BTNArachnathidGreen.blpumdlUnits\Creeps\ArchnathidGreen\ArchnathidGreen.mdlusnducolumvsuabiA01H,A01E,AM06,Aeth,Avulunam|cFFFF0000Big|r Escaper Killerutip|cFFFFFF00B|r|cFFFF0000ig|r Escaper KillerutubKills escapers which comes too nearubuiupgrutypuhpmusidusinuracundeadufoougoluhomuabobsukwurs*uaenutarairubleucbsucptuicoReplaceableTextures\CommandButtons\BTNLobstrokkBlue.blpumdlUnits\Creeps\Lobstrokkgreen\Lobstrokkgreen.mdlussc?usnducolumvsuabiA01H,A01E,AM06,Aeth,Avulunam|cFFFF0000Big|r Escaper Killerutip|cFFFFFF00B|r|cFFFF0000ig|r Escaper KillerutubKills escapers which comes too nearubuiupgrutypuhpmusidusinuracundeadufoougoluhomhpeabgrkwurs*uaenutarairubleucbsurunzCuwalzCucptuscaL?uspaunits\undead\CryptFiend\CryptFiend.mdluicoReplaceableTextures\CommandButtons\BTNSeaTurtleRed.blpumdlUnits\Creeps\DragonSeaTurtleRange\DragonSeaTurtleRange.mdlusnducolumvsuabiA01H,A01E,AM06,Aeth,Avulunam|cFFFF0000Big|r Escaper Killerutip|cFFFFFF00B|r|cFFFF0000ig|r Escaper KillerutubKills escapers which comes too nearubuiupgrutypuhpmusidusinuracundeadufoougoluhomngmeradm wurs*unam|cFF00FF00Administrator|r of |cFFFFFF00this region|ruubsUSMAumdlUnits\Creeps\HeroTinkerFactory\HeroTinkerFactory.mdlupatucoluseiI00N,I00D,I00G,I00H,I00Eunbmuhomewspx00uwurs*unamDummy Casterumpm@BumvtflyupgrubuiuraccommonerufooudtydivineuicoReplaceableTextures\CommandButtons\BTNtemp.blpumvs umdldummy.mdlubleucbsumxpumxrumvr@@uspauimzulpzunsf(Basics)usidusinutyp_uprw?utipuabiAloc,Aghoucolhctwfnt1wurs*unam|cff2994EFFountainuhotAutip|cffFFCC00Build |cff2994EFFountain [A]utubHeals nearby Escapers. Also cures infections.uicoReplaceableTextures\CommandButtons\BTNFountainOfLife.blpuabiA077,A00H,AM06,Aeth,Avuluaenusca>uacqZEudefudupubpxubpyuubsushbShadowTrollBurrowumdlBuildings\Other\FountainOfLife\FountainOfHealth.mdxusndFountainOfLifeussc@upapucolurequpgrublduhpmusidusinulumugolutypancient,standonuhomhctwfnt2wurs*unam|cff2994EFFountainuhotAutip|cffFFCC00Build |cff2994EFFountain [A]utubHeals nearby Escapers. Also cures infections.uicoReplaceableTextures\CommandButtons\BTNFountainOfLifeBlood.blpuabiA078,A00H,AM06,Aeth,Avuluaenusca>uacqZEudefudupubpxubpyuubsushbShadowTrollBurrowumdlbuildings\other\FountainOfLifeBlood\FountainOfLifeBlood.mdlusndFountainOfLifeussc@upapucolurequpgrublduhpmusidusinulumugolutypancient,standonuhomhctwfnt3!wurs*unam|cff2994EFFountainuhotAutip|cffFFCC00Build |cff2994EFFountain [A]utubHeals nearby Escapers. Also cures infections.uicoReplaceableTextures\CommandButtons\BTNFountainOfLife.blpuabiA079,AM06,Aeth,Avuluaenusca>uacqZEudefudupubpxubpyuubsuclruclbushbShadowTrollBurrowumdlBuildings\Other\FountainOfMana\FountainOfMana.mdxusndFountainOfLifeussc@upapucolurequpgrublduhpmusidusinulumugolutypancient,standonuhomhfoox00gwurs*uaenutarstructureubleucbsucptusca ?ushxushyushwushhuicoReplaceableTextures\CommandButtons\BTNGhostKey.blpumdlmodels\tcBox.mdlussc ?umvsumvrumvtusnducoluabiA00M,A05R,AM0j,AM06,Agho,AvulunamKey Dummyupgrubldutypmechanicaluhpmuhomubdgushuughosrkrwurs*uaenutarairubleucbsusca@uicoReplaceableTextures\CommandButtons\BTNCritterChicken.blpumdlunits\critters\EasterChicken\EasterChicken.mdlussc?usnducolumvsumvtflyuabiAwan,A01H,A01E,AM06,Aeth,AvuluhotSunam|cff0894E6Small Random Escaper Killerutip|cffFFCC00Train |cff0894E6Small Random Escaper Killer [S]utubSpawns a Small Randomwalking Escaperkiller at|cffFFCC00 Rallypoint|n|n|cffD64219Kills Escapersupgrufleuhpmusidusinugolufoouhomughobrkrwurs*uaenutarairubleucbsurunBuwalBusca@uicoReplaceableTextures\CommandButtons\BTNCritterRabbit.blpumdlunits\critters\EasterRabbit\EasterRabbit.mdlussc?usnducolumvsumvtflyuabiAwan,A01H,A01E,AM06,Aeth,AvuluhotDunam|cff0894E6Big Random Escaper Killerutip|cffFFCC00Train |cff0894E6Big Random Escaper Killer [D]utubSpawns a Big Randomwalking Escaperkiller at|cffFFCC00 Rallypoint|n|n|cffD64219Kills Escapersupgrufleuhpmusidusinugolufoouhomughoglvewurs*uaenutarairucbsuscaff?uicoReplaceableTextures\CommandButtons\BTNHowlOfTerror.blpubpxubpyumdlAbilities\Weapons\SentinelMissile\SentinelMissile.mdlussc333?usnducol?umvsumvhAumvfAuabiA01H,A01E,AM06,Aeth,AvuluhotCunamGlaiveutipTrain Glaive [C]utubSpawns a Glaive at|cffFFCC00 Rallypoint|n|n|cffD64219Kills Escapersupgrufleuhpmusidusinugolufoouhomhmtttankwurs*uaenutarairubleucbsucptudtm=ussc?usnducol?umvsumvr@@umvthoveruabiA01H,A01E,AM06,Aeth,AvuluhotRunam|cff0894E6Tankutip|cffFFCC00Train |cff0894E6Tank [R]utubSpawns a Tank at|cffFFCC00 Rallypoint|n|n|cffD64219Kills Escapersupgrurequhpmusidusinugolufoouhomughofirewurs*uaenutarairucbsuscafff?uicoReplaceableTextures\CommandButtons\BTNLavaSpawn.blpubpxubpyumdlUnits\Creeps\LavaSpawn\LavaSpawn.mdlussc333?usnducol?umvsumvhAumvfAuabiA08I,A01H,A01E,AM06,Aeth,AvuluhotCunamFire KillerutipTrain Fire Killer [C]utubSpawns a Firekiller that does damage over time.upgrufleuhpmusidusinugolufoouhomughoairk wurs*uaenutarairubleucbsuscaL?uicoReplaceableTextures\CommandButtons\BTNNetherDragon.blpubpxubpyumdlunits\creeps\NetherDragon\NetherDragon.mdluclg2uclb2usscL?usnducolumvsumvtflyumvhHCumvfHCuabiA01H,A01E,AM06,Aeth,AvuluhotSunamFlying KillerutipTrain flying Escaper Killer [S]utubSpawns a flying Escaperkiller at|cffFFCC00 Rallypoint|n|n|cffD64219Kills Escapers in airupgrufleuhpmusidusinugolufoouhomhhoux00swurs*usca ?uanisecondubpxubpyuicoReplaceableTextures\CommandButtons\BTNGateDoor.blpuubsushbumdl.mdlussc@usndupatwar3mapImported\Doorpathing.tgauparucol CudrouabiAvulunamDoorpathinguhotDutip|cFFFFFF00D|roor Horizontal/VerticalutubCan be opened by using a |cFF00FFFFKey|rublduhpm@Bufmaugolulumuhomupaphhoux00twurs*usca ?uanisecondubpxubpyuicoReplaceableTextures\CommandButtons\BTNGateDoor.blpuubsushbumdl.mdlussc@usndupatwar3mapImported\DoorpathingOpen.tgauparucol CudrouabiAvulunamDoorpathingOpenuhotDutip|cFFFFFF00D|roor Horizontal/VerticalutubCan be opened by using a |cFF00FFFFKey|rublduhpm@Bufmaugolulumuhomupaphhoudor1wurs*usca ?uanisecondubpxubpyuicoReplaceableTextures\CommandButtons\BTNGateDoor.blpuubsushbumdlDoodads\LordaeronSummer\Terrain\ElfGate\ElfGate.mdlussc@usndupatwar3mapImported\Doorpathing.tgauparucol CudrouabiAlocunam|cffFF9421DooruhotYutip|cffFFCC00Build |cffFF9421Door [Y]utubDoors can be opened by keys and executers. They can be rotated and recolored. Doors of a certain color can only be opened by a key with that same color. You can drop keys using the item in your builder's inventory.ublduhpm@Bufmaugolulumuhomutypancient,mechanicalupaphhoudor2wurs*usca@?uanisecondubpxubpyuicoReplaceableTextures\CommandButtons\BTNGateDoor.blpuubsushbumdlmodels\tcBox.mdlussc?usndupatuparupapucoludrouabiA05R,A01W,A00J,AM06,Avul,Aghounam|cFFFF8000Door|r uhotDunsfDummyublduhpm@Bufmaugolulumuhomutypancient,mechanicalncoparcawurs*unam|cffFF0202ArcaneryuhotEutip|cffFFCC00Build |cffFFFF08Arcanery |r[|cffFFCC00E|r]utubGrants or silences spells for the escapers.uicoReplaceableTextures\CommandButtons\BTNarcanery.blpuabiAM06,AM04,Avul,AM1|,AM1},AM1~ubpxubpyuclruclguclbusidusinublducoluscaL?ussc @utypancient,standonuhomncoptelewurs*unam|cffFFFF08TeleporteruhotAutip|cffFFCC00Build |cffFFFF08Teleporter [A]utubTeleports Escaperkillers/Escapers to the selected destination.uicoReplaceableTextures\CommandButtons\BTNTeleporter.blpuabiAM1x,AM07,AM06,AM04,ARal,AvulubpxubpyuclbusidusinublducoluscaL?ussc @utypancient,standonuhomncopsoctwurs*unamSmall |cFF00FF00Obstacle|r: CitadelutipBuild O|cFFFFFF00b|rstacleucamuracnightelfussc?idesuhotBubldusndupatnoneumdlDoodads\Outland\Props\Obstacle\Obstacle0.mdluicoReplaceableTextures\CommandButtons\BTNDizzy.blputub|cFFFF0000Kills escapers which comes too near|rucol?usidusinuhomuclrncopboctwurs*unamBig Obstacle: CitadelutipBuild Big Obstacleucamuracnightelfussc@idesuhotCubldusndumdlDoodads\Felwood\Structures\FelwoodRuinsBlocks\FelwoodRuinsBlocks.mdluicoReplaceableTextures\CommandButtons\BTNDizzy.blpucol?utub|cFFFF0000Kills escapers which comes too near|ruhomusidusinuscǎ?ncopsodewurs*unamSmall |cFF00FF00Obstacle|r: DesertutipBuild O|cFFFFFF00b|rstacleucamuracnightelfussc?idesuhotBubldusndupatnoneumdlDoodads\Barrens\Plants\Cactus\Cactus5.mdluicoReplaceableTextures\CommandButtons\BTNUsedSoulGem.blputub|cFFFF0000Kills escapers which comes too near|rucol?usidusinusca?uhomncopbodewurs*unamBig Obstacle: DesertutipBuild Big Obstacleucamuracnightelfussc@idesuhotCubldusndumdlDoodads\Barrens\Rocks\Crator\Crator1.mdluicoReplaceableTextures\CommandButtons\BTNUsedSoulGem.blpucol?utub|cFFFF0000Kills escapers which comes too near|ruhomusidusinusca?ncopbogrwurs*unamBig Obstacle: GrassutipBuild Big Obstacleucamuracnightelfussc @idesuhotCubldusndumdlDoodads\Felwood\Plants\Felwood_Thorns\Felwood_Thorns2.mdluicoReplaceableTextures\CommandButtons\BTNHealingSpray.blpucol?utub|cFFFF0000Kills escapers which comes too near|ruhomusidusinusca?ncopsogrwurs*unamSmall |cFF00FF00Obstacle|r: GrassutipBuild O|cFFFFFF00b|rstacleucamuracnightelfussc?idesuhotBubldusndupatnoneumdlDoodads\Felwood\Plants\Felwood_Thorns\Felwood_Thorns5.mdluicoReplaceableTextures\CommandButtons\BTNHealingSpray.blputub|cFFFF0000Kills escapers which comes too near|rucol?usidusinusca?uhomncopsobswurs*unam|cffE63A21Small Obstacle utipBuild |cffE63A21Small Obstacle |r[|cffFFCC00A|r]ucamuracnightelfussc@idesuhotAubldusndupatnoneumdlmodels\tcBox.mdluicoReplaceableTextures\CommandButtons\BTNSteelRanged.blpuabiAM06,Avul,AghoutubA small, |cffFFCC00terrainspecific |robstacle.|n|n|cffFF0000Kills Escapersucolusidusinusca?unsf(Dummy)uhomutypancient,standonubpyncopbobswurs*unam|cffE63A21Big Obstacle utipBuild |cffB51908Big Obstacle |r[|cffFFCC00S|r]ucamuracnightelfussc@idesuhotSubldusndumdlmodels\tcBox.mdluicoReplaceableTextures\CommandButtons\BTNOrcMeleeUpOne.blpuabiAM06,Avul,AghoucolutubA small, |cffFFCC00terrainspecific |robstacle.|n|n|cffFF0000Kills Escapersuhomusidusinusca@unsf(Dummy)utypancient,standonubpxubpyncopwhyfwurs*unam|cffE63A21High Obstacle utipBuild |cffE63A21High Obstacle |r[|cffFFCC00D|r]ucamuracnightelfussc@idesuhotDubldusndupatnoneumdlmodels\tcBox.mdluicoReplaceableTextures\CommandButtons\BTNWeb.blpuabiAM06,Avul,AghoutubA small, |cffFFCC00terrainspecific |robstacle with big detection height. Useful to block jumpers.|n|n|cffFF0000Kills Escapersucoluhomusidusinusca?unsf(Dummy)utypancient,standonubpxubpyncopbosuwurs*unamBig Obstacle: SunkenutipBuild Big Obstacleucamuracnightelfusscff?idesuhotCubldusndumdlDoodads\Ruins\Water\Coral\Coral8.mdluicoReplaceableTextures\CommandButtons\BTNInfernalStone.blpucol?utub|cFFFF0000Kills escapers which comes too near|ruhomusidusinuscaL?ncopsosuwurs*unamSmall |cFF00FF00Obstacle|r: SunkenutipBuild O|cFFFFFF00b|rstacleucamuracnightelfussc?idesuhotBubldusndupatnoneumdlDoodads\Ruins\Rocks\Ruins_Rock\Ruins_Rock0.mdluicoReplaceableTextures\CommandButtons\BTNInfernalStone.blputub|cFFFF0000Kills escapers which comes too near|rucol?usidusinuhomuscaL?ncophoctwurs*unamHigh |cFF00FF00Obstacle|r: CitadelutipBuild high O|cFFFFFF00b|rstacleucamuracnightelfussc?idesuhotBubldusndupatnoneumdlDoodads\Outland\Props\Obstacle\Obstacle3.mdluicoReplaceableTextures\CommandButtons\BTNDeathAndDecay.blputub|cFFFF0000Kills escapers which comes too near|rucol?usidusinuhomuclruscǎ?ncophodewurs*unamHigh |cFF00FF00Obstacle|r: DesertutipBuild O|cFFFFFF00b|rstacleucamuracnightelfussc?idesuhotBubldusndupatnoneumdlDoodads\Barrens\Props\TaurenTotem\TaurenTotem1.mdluicoReplaceableTextures\CommandButtons\BTNThorns.blputub|cFFFF0000Kills escapers which comes too near|rucol?usidusinusca?uhomncophogrwurs*unamHigh |cFF00FF00Obstacle|r: GrassutipBuild O|cFFFFFF00b|rstacleucamuracnightelfussc?idesuhotBubldusndupatnoneumdlObjects\InventoryItems\Shimmerweed\Shimmerweed.mdluicoReplaceableTextures\CommandButtons\BTNHex.blputub|cFFFF0000Kills escapers which comes too near|rucol?usidusinusca?uhomncophoicwurs*unamHigh Obstacle |cFF00FF00IceutipBuild Ice|cFFFFFF00c|rlawsucamuracnightelfussc@idesuhotCubldusndumdlDoodads\Northrend\Rocks\North_IceClaw\North_IceClaw8.mdluicoReplaceableTextures\PassiveButtons\PASBTNFreezingBreath.blpucol?utub|cFFFF0000Kills escapers which comes too near|ruhomusidusinncophosuwurs*unamHigh |cFF00FF00Obstacle|r: SunkenutipBuild O|cFFFFFF00b|rstacleucamuracnightelfussc?idesuhotBubldusndupatnoneumdlDoodads\Ruins\Props\Stone\Stone1.mdluicoReplaceableTextures\CommandButtons\BTNInfernalStone.blputub|cFFFF0000Kills escapers which comes too near|rucol?usidusinuhomusca?ncopboicwurs*unam|cFF00FF00Iceclaws|rutipBuild Ice|cFFFFFF00c|rlawsucamuracnightelfussc@idesuhotCubldusndumdlDoodads\Northrend\Rocks\North_IceClaw\North_IceClaw9.mdluicoReplaceableTextures\PassiveButtons\PASBTNFreezingBreath.blpucol?utub|cFFFF0000Kills escapers which comes too near|ruhomusidusinuscaQx?ncopsoicwurs*unam|cFF00FF00Iceblock|rutipBuild |cFFFFFF00I|rceblockucamuracnightelfussc?idesuhotIubldusndupatnoneumdlDoodads\Icecrown\Rocks\IceBlock\IceBlock2.mdluicoReplaceableTextures\PassiveButtons\PASBTNFreezingBreath.blpucol?utub|cFFFF0000Kills escapers which comes too near|ruhomusidusinughoknckwurs*uaenutarairucbsuscaL?uicoReplaceableTextures\CommandButtons\BTNTauren.blpubpxubpyumdlunits\orc\Tauren\Tauren.mdlussc?usnducolumvsuabiA01H,A01E,AM06,Aeth,AvuluhotCunam|cffA56308KnockbackerutipTrain Knockbacker [C]utubSpawns a Glaive at|cffFFCC00 Rallypoint|n|n|cffD64219Kills Escapersupgrufleuhpmusidusinugolufoouhomncopjumpwurs*unam|cff085294JumperuhotCutip|cffFFCC00Build |cff085294Jumper [C]utubFires the Escaper through the air to the rallypoint. While the Escaper flys, he cant be harmed by Escapekillers, Obstacles or unwalkable Terrain.uicoReplaceableTextures\CommandButtons\BTNJumper.blpuabiAM2m,AM2o,AM2n,AM2p,AM06,AM04,AM07,ARal,Aeth,Avulubpxubpyuclr2uclg2usidusinublducoluscaL?ussc @utypancient,standonuhomnbsex00vwurs*unam|cffFFCC00SetupuicoReplaceableTextures\CommandButtons\BTNMagicVault.blpuabiAgho,Avuluubsushbumdlbuildings\other\MagicVault\MagicVault.mdlusca>ussc?usiddusindupatucolutypMechanicaluhomughodimswurs*uaenutarairucbsushuuicoReplaceableTextures\CommandButtons\BTNFacelessOne.blpubpxubpyumdlUnits\Creeps\FacelessOne\FacelessOne.mdlussc333?usnducol?umvsumvhAumvfAumvtflyuabiA01H,A01E,AM06,Aeth,AvuluhotIunamDimension ShifterutipDimension Shifter [I]utubSpawns a Dimension Shifter at|cffFFCC00 Rallypoint|n|n|cffD64219Kills Escapersupgrufleuhpmusidusinugolufoouhomhmttpntr#wurs*uaenutarairubleucbsucptudtm=ueptuerdushxushyushhushuuicoReplaceableTextures\CommandButtons\BTNFlamingArrows.blpumdlAbilities\Weapons\BallistaMissile\BallistaMissile.mdlussc?usnducolumvsumvh AumvrBumvtflyuabiA031,A01F,A01G,AM06,Aeth,AvuluhotXunam|cff0894E6Pointerutip|cffFFCC00Train |cff0894E6Pointer [X]utubChanges the Angle of a escaper where it points toupgrurequhpmusidusinugolufoouhomncopuncrwurs*unam|cff4A943AUnitcreatoruhotWutip|cffFFCC00Build |cff4A943AUnitcreator [W]utubPeriodically creates a unit of the selected type. The created unit walks to the rallypoint.uicoReplaceableTextures\CommandButtons\BTNTank Creator.blpuabiAM23,AM25,AM24,AM2g,AM02,AM06,ARal,Agho,AvulubpxubpyuclruclgduclbusidusinublducoluscaL?ussc @utypancient,standonuhomushdwispwurs*uaenutarairubleucbsucptuhprKuicoReplaceableTextures\CommandButtons\BTNWisp.blpumdlunits\nightelf\Wisp\Wisp.mdlusscL?ushuuclruclgusnducolumvsumvhumvryDumvtflyuabiA01H,A01E,AM06,Aeth,AM04uhotYunam|cff0894E6Object Targetutip|cffFFCC00Train |cff0894E6Teleporter Target [Y]utubSpawns a Objecttarget at|cffFFCC00 Rallypoint|r.|nSet the Rallypoint of a Teleporter to this unit to get a moving Target.|n|n|cff5ABD4ADoes not kill Escapersupgruhpmusidusinufoouhomncopwaypwurs*unam|cffFF7B29WaypointuhotRutip|cffFFCC00Build |cffFF7B29Waypoint [R]utubOrders Escaperkillers to move to the Rallypoint. Usefull if you want your units not only to go a straight line.uicoReplaceableTextures\CommandButtons\BTNWaypoint.blpuabiAM03,AM1i,AM1j,AM1l,AM1m,AM1n,AM06,ARal,Agho,Avul,AM1kubpxubpyuclguclbusidusinublducoluscaL?ussc @upatnoneutypancient,standonuhomncopunrewurs*unam|cffFF0000UnitRemoveruhotEutip|cffFFCC00Build |cffFF0000UnitRemover [E]utubRemoves units that were created by a UnitcreatoruicoReplaceableTextures\CommandButtons\BTNTank Remover.blpuabiAM2k,AM06,Agho,AvulubpxubpyuclrduclguclbusidusinublducoluscaL?ussc @utypancient,standonuhomncopexecwurs*unam|cff84C54AExecuteruhotXutip|cffFFCC00Build |cff84C54AExecuter [X]utubExecutes specified actions on other units or positions like opening and closing gates,creating units and changing terrain when an escaper and/or killer walks over it. It has 3 available modes: Pressure Plate, Standard and Lever.uicoReplaceableTextures\CommandButtons\BTNExecuter.blpuabiA066,A068,A069,A067,AM07,AM06,AM04,ARal,Avul,AethubpxubpyuclruclguclbusidusinublducoluscaL?ussc @utypancient,standonuhomewspspnr"wurs*utypuaenubleucbsudtm=uscaL?uicoReplaceableTextures\CommandButtons\BTNspinner.blpubpxubpyumdlunits\undead\Acolyte\Acolyte.mdlussc?umvsumvr@@umvtfootusnducolubuiuabiA01H,A01E,AM19,AM1a,AM1b,AM04,AM06,Aeth,AvuluhotSunam|cff949494Spinnerutip|cffFFCC00Build |cff949494Spinner [S]utubSpins the selected units around itself in a circular motion. The spinner itself can also be moved and controlled while spinning units.upgrublduhpmusidusinufoougolulumushuubdguhomncopvolcwurs*unam|cFF00FF00Volcano|r uhotFutipBuild |cffCE4219Volcano |r[|cffFFCC00F|r]utubA very big|cffFFCC00 firey |robstacle.|n|n|cffFF0000Kills EscapersuicoReplaceableTextures\CommandButtons\BTNVolcano.blpumdlAbilities\Spells\Other\Volcano\Volcano.mdluabiAM06,Avulussc@umvhpupatPathTextures\16x16Simple.tgaubpxubpyusidusinublducol>Cuhomncoprevpwurs*unam|cff087BB5RevivepointuhotQutip|cffFFCC00Build |cff087BB5Revivepoint [Q]utubEscapers get revived here when they die. The Revivepoint is activated when an escaper steps on it.|nIt cannot be triggered by builders.uicoReplaceableTextures\CommandButtons\BTNReviver.blpuabiAM06,AM2!,Avulubpxubpyusidusinublducolusca@ussc@utypancient,standonuhomncopvrtxwurs*unam|cff636363Vortex uhotRutipBuild |cff636363Vortex [R]utubBuild a vortex that attracts escapers to it's center.uicoReplaceableTextures\CommandButtons\BTNStun.blpuabiA04K,A04J,AM06,Avulumdlmodels\tcBox.mdluclbuclguclrusndupatnoneubpxubpyusidusinublducol?usca ?ussc?utypancient,standonuhomhfoopwnd#wurs*uaenutargroundubleucbsuicoReplaceableTextures\CommandButtons\BTNLightningShield.blpubpxubpyumdlunits\orc\WatcherWard\WatcherWard.mdluclbuclgduclrdusscL>umvsumvr@@umvtfootusnducolushuuabiA01H,A01E,AM06,Aeth,AvuluhotFunam|cff9CA5EFPower Nodeutip|cffFFCC00Build |cff9CA5EFPower Node [F]utubCan be linked to other Powernodes to create an electrical circuit. The resulting lightning kills Escapers if they try to pass it.upgrubldutypancientuhpmusidusinufoougolulumubdguhomncopx00wwurs*unam|cffE63A21Tracksunsf(Setup)uhotButip|cffFFCC00Build |cffE63A21Tracksutub|cFFFF0000Moves Escaper in a certain directionr|ruicoReplaceableTextures\CommandButtons\BTNTracks.blpumdlmodels\tcBox.mdlusndupatnoneuabiA04S,A04T,A04L,A04U,A04H,A050,Agho,AM06,Avulubpxubpyuclruclguclbusidusinublducolusca ?ussc?uracnightelfuhomncopx00xwurs*unam|cffE63A21Tracks 1uhotButip|cffFFCC00Build |cffE63A21Tracksutub|cFFFF0000Moves Escaper in a certain directionr|ruicoReplaceableTextures\CommandButtons\BTNTracks.blpumdlwar3mapImported\Tracks_1x1.mdlusndupatnoneuabiAloc,Avulubpxubpyuclruclguclbusidusinublducolussc?uracnightelfuhomncopx00ywurs*unam|cffE63A21Tracks 2uhotButip|cffFFCC00Build |cffE63A21Tracksutub|cFFFF0000Moves Escaper in a certain directionr|ruicoReplaceableTextures\CommandButtons\BTNTracks.blpumdlwar3mapImported\Tracks_3x1.mdlusndupatnoneuabiAloc,Avulubpxubpyuclruclguclbusidusinublducolussc?uracnightelfuhomncopx00zwurs*unam|cffE63A21Tracks 3uhotButip|cffFFCC00Build |cffE63A21Tracksutub|cFFFF0000Moves Escaper in a certain directionr|ruicoReplaceableTextures\CommandButtons\BTNTracks.blpumdlwar3mapImported\Tracks_5x1.mdlusndupatnoneuabiAloc,Avulubpxubpyuclruclguclbusidusinublducolussc?uracnightelfuhomncoptracwurs*unam|cffE63A21Tracksunsf(Builddummy)uhotDutip|cffFFCC00Build |cffF721ADTracks [D]utubFunctions like a conveyor. It makes Escapers move in the selected direction as long as they stay ontop of it.uicoReplaceableTextures\CommandButtons\BTNTracks.blpumdlwar3mapImported\Tracks_1x1.mdlusndupatPathTextures\4x4SimpleSolid.tgauabiAgho,AM06,Avulubpxubpyuclruclguclbusidusinublducolussc?utypancient,standonuracnightelfuhomncoptrapwurs*unam|cffA55A08TrapuhotYutip|cffFFCC00Build |cffA55A08Trap [Y]utubTrap that can perform various actions on an entering Escaper, like poison, stun, knockback and kill. The trapeffect can be customized and made invisible.uicoReplaceableTextures\CommandButtons\BTNTrap.blpuabiAM3b,AM37,AM3e,AM38,AM39,AM3a,AM3i,AM3h,AM04,AM06,Avulubpxubpyuclr`uclg uclbusidusinublducoluscaL?ussc @utypancient,standonuhomncoptreewurs*unam|cFF00FF00Tree|r utipBuild |cFFFFFF00Tree|r [|cffFFCC00Q|r]ucamuracnightelfussc?idesuhotQubldusndupatnoneumdlDoodads\Barrens\Plants\Barrens_TreeDoodad\Barrens_TreeDoodad1.mdluicoReplaceableTextures\CommandButtons\BTNNightElfBuild.blputubDoes not kill escapers Creates a Tree fitting to your Regions terrainusidusinunsf(Dummy)utypancient,standonncopx00{wurs*usca=uicoReplaceableTextures\CommandButtons\BTNNightElfBuild.blpumdlmodels\tcBox.mdlussc?usndupatnoneucamuabiAeth,AM06,AvuluhotQunam|cFF00FF00Tree|r utipPlant |cff08A54ATree |r[|cffFFCC00Q|r]utubPlants a tree, fitting to the terraintype of your region.|n|n|cff5AB542Does not kill escapers, has no pathingubldutypancient,standonusidusinuracnightelfidesuhomncoptextwurs*unam|cff08DEFFTexter uhotFutip|cffFFCC00Build |cff08DEFFTexter [F]utubCreates floating textes that are shown by command or when an Escaper walks over it. Floating texts can be colored.uicoReplaceableTextures\CommandButtons\BTNTexter.blpuabiAM3j,AM06,AM04,Aeth,AvulubpxubpyuclrusidusinublducoluscaL?ussc @utypancient,standonuhomncopbstrwurs*unam|cffCE086BBoosteruhotSutip|cffFFCC00Build |cffCE086BBooster [S]utubPermanently changes the move speed of entering non-escaper units.uicoReplaceableTextures\CommandButtons\BTNBooster.blpuabiAM3k,AM3l,AM3m,AM06,Aeth,AvulubpxubpyuclgdusidusinublducoluscaL?ussc @utypancient,standonuhomhctwbmbt%wurs*unam|cff5A3108Bomb ToweruhotWutip|cffFFCC00Build |cff5A3108Bomb Tower [W]utubCan only attack "Bomb Tower attack target" Attackspeed can be modified.uicoReplaceableTextures\CommandButtons\BTNCannonTower.blpuabiAM3n,AM3o,AM06,Aeth,Avulua1bua1cL>ua1r ua1gairua1f\ua1hua1qua1pair,alive,allies,debris,enemies,friend,ground,hero,notself,vulnerableuhd1uqd1ua1suaenuacqZEudefudupubpxubpyuubsupapucolurequpgrublduhpmusidusinulumugolutypancient,standonuhomewspclhd#wurs*uaenubleucbsudtm=ubuiuicoReplaceableTextures\CommandButtons\BTNconga.blpubpxumdlUnits\Creeps\HeroTinkerRobot\HeroTinkerRobot.mdluclbuclguclrussc?umvsumvr@@umvtfootusndClockwerGoblinucoluabiAM12,AM04,A01E,A01H,AM06,Aeth,AvuluhotQunam|cffA5A5A5Conga Line Headutip|cffFFCC00Build |cffA5A5A5Conga Line Head [Q]utubThe head unit pulls selected units behind itself like a conga line.upgrubldutypancientuhpmusidusinufoougolulumushuubdguhomhwtwx001wurs*unamM.A.P.uabiumdlBuildings\Other\BookOfSummoning\BookOfSummoning.mdxusca@?usscL?ubpxutipErect M.A.P.utubCreates a Memory Access Pedestal which allows you to save and load entitiesuraccreepsuubsupatPathTextures\4x4unbuildable.tgaugolulumupapucoluuptuhomnlv1trrcwurs*uaenutarairubleucbsucptusca?uicoReplaceableTextures\CommandButtons\BTNDragonHawk.blpumdlunits\human\BloodElfDragonHawk\BloodElfDragonHawk.mdluclbuclg_uclr}ussc?usnducolumvsumvhAumvfAumvrL>uabiA029,A01H,A08J,A01E,AM04,AM06,Aeth,Avulunam|cff0894E6TerrainChangerutipSpawns a Terrainchanger at |cffFFCC00Rallypoint|r.|nIt is a fully configureable, mobile unit which changes the regionspecific terrain below it.|nUse TC-Blockers (First Builder menu) to create protected tiles.|n|n|cff5ABD4ADoes not kill Escapersuhpmusidusinuhomuspeuracundeadhmtmbmbr$wurs*ua1bua1c@ua1rua1gair,allies,ground,notself,vulnerableua1f\ua1h`ua1qbua1pair,alive,allies,debris,enemies,friend,ground,hero,notself,vulnerableua1z~uqd1uhd1ua1suacqTDuamn2uaenutarairubleucbsucptussc?usnducoluabiA03B,AM3o,AM3n,AM06,Aeth,AvuluhotEunam|cFFFFFF00Bomber|rutip|cFFFF8000B|r|cFFFFFF00o|r|cFFFF8000mber|r [E]utubupgruhpmusidusinugolufooulumuhomncopwallwurs*uscaL?ubpxubpyuicoReplaceableTextures\CommandButtons\BTNCage.blpumdlDoodads\Cityscape\Structures\City_LowWall_ShortEndCap\City_LowWall_ShortEndCap.mdlussc?usndupatPathTextures\2x2Unflyable.tgauabiAM06,Avulunam|cFF00FF00Wall|ruhotYutipWall End [|cffFFCC00Y|r]utubBlocks Escapers and Killers.utypancient,standonuhomncophwalwurs*ubpxubpyuicoReplaceableTextures\CommandButtons\BTNCage.blpumdlDoodads\LordaeronSummer\Terrain\StoneWall0\StoneWall02.mdlussc?usndupatwar3mapImported\12x2pathing.tgauabiAM06,Avulunam|cFF00FF00Horizontal Wall|r uhotCutipHorizontal Wall [|cffFFCC00C|r]utubBlocks Escapers and Killers.utypancient,standonuhomncopvwalwurs*ubpxubpyuicoReplaceableTextures\CommandButtons\BTNCage.blpumdlDoodads\LordaeronSummer\Terrain\StoneWall90\StoneWall902.mdlussc?usndupatwar3mapImported\2x12pathing.tgauabiAM06,AvulunamVertical WalluhotXutipVertical Wall [|cffFFCC00X|r]utubBlocks Escapers and Killers.utypancient,standonuhomhfoox00kwurs*uaenutarstructureubleucbsucptusca33>ushxushyushwushhuicoReplaceableTextures\CommandButtons\BTNChestOfGold.blpumdlmodels\tcBox.mdlussc>umvsumvrumvtusnducoluabiAM06,Agho,AvulunamCoin Dummyupgrubldutypmechanicaluhpmuhomubdgushuhfoox00jwurs*uaenutarstructureubleucbsucptusca33>ushxushyushwushhuicoReplaceableTextures\CommandButtons\BTNTomeRed.blpumdlmodels\tcBox.mdlussc>umvsumvrumvtusnducoluabiAM06,Agho,AvulunamBoots Dummyupgrubldutypmechanicaluhpmuhomubdgushuhfoox00iwurs*uaenutarstructureubleucbsucptusca33>ushxushyushwushhuicoReplaceableTextures\CommandButtons\BTNTomeRed.blpumdlmodels\tcBox.mdlussc>umvsumvrumvtusnducoluabiAM06,Agho,AvulunamTome Dummyupgrubldutypmechanicaluhpmuhomubdgushuuacox00l#wurs*unam|cFF0080FFBuilder 1|r |cffFFAD29CirclesuhotutiputubuicoReplaceableTextures\CommandButtons\BTNEditor-MultipleDoodads.blpuabiA03C,AM0n,AM0o,AM0p,AM0q,Aeth,Avulubuibstr,tele,jump,revp,uncr,tcbl,unre,wayp,text,trap,execubpxubpyusid,usin,uaenutarairudupudeaubleucbsucptumdlunits\undead\Banshee\Banshee.mdlumvsumvr?umvtflyusndSorceressudroupgrubldurtmutyppeonuhpmuhpruhrtnoneugolugoruhomuacox00m#wurs*unam|cFF0080FFBuilder 2|r |cffFFAD29ObjectsuhotutiputubuicoReplaceableTextures\CommandButtons\BTNEditor-MultipleDoodads.blpuabiA03C,AM0n,AM0o,AM0p,AM0q,Aeth,Avulubuibmbt,vrtx,clhd,pwnd,fnt1,trac,spnr,dor1,arca,x001ubpxubpyusid,usin,uaenutarairudupudeaubleucbsucptumdlunits\undead\Banshee\Banshee.mdlumvsumvr?umvtflyusndSorceressudroupgrubldurtmutyppeonuhpmuhpruhrtnoneugolugoruhomuacox00n#wurs*unam|cFF0080FFBuilder 3|r |cffFFAD29EnviromentaluhotutiputubuicoReplaceableTextures\CommandButtons\BTNEditor-MultipleDoodads.blpuabiA03C,AM0n,AM0o,AM0p,AM0q,Aeth,Avulubuivolc,wall,vwal,hwal,sobs,bobs,whyf,treeubpxubpyusid,usin,uaenutarairudupudeaubleucbsucptumdlunits\undead\Banshee\Banshee.mdlumvsumvr?umvtflyusndSorceressudroupgrubldurtmutyppeonuhpmuhpruhrtnoneugolugoruhomuacox00o#wurs*unam|cFF0080FFBuilder 4|r |cffFFAD29DecorationsuhotutiputubuicoReplaceableTextures\CommandButtons\BTNEditor-MultipleDoodads.blpuabiA03C,AM0n,AM0o,AM0p,AM0q,Aeth,Avulubuix002,x003,x004,x005,x006,x007,x008,x009,x00a,x00b,x00cubpxubpyusid,usin,uaenutarairudupudeaubleucbsucptumdlunits\undead\Banshee\Banshee.mdlumvsumvr?umvtflyusndSorceressudroupgrubldurtmutyppeonuhpmuhpruhrtnoneugolugoruhomHamgHM07!wurs*unam|cffFF8000Unit ProduceruhotAutubYou shouldn't see this...uicoReplaceableTextures\CommandButtons\BTNEditor-MultipleUnits.blpuabiA07U,A07C,A05F,A05G,A05H,A05J,A05K,A05M,A07A,Afre,Agho,ARal,Avulupro|cFFFF8000Unit Producer|rupruuhabuaenubleucbsurunuwalucptusca=ushuusscumvsumvrumvtumdlwar3mapImported\dummy.mdlusnducoluhpmusidusinuagiuintustrupriuhomuraccommonerHpalHM047wurs*uaenudefutarancient,groundubleucbsurunCuwalCucptudtm?ushhBushx Bushy BushwBuicoReplaceableTextures\CommandButtons\BTNPeasant.blpussiumdlunits\human\Peasant\Peasant.mdlussc?umvr?usndPeasantucoluabiAeth,AInvuhabA08K,A00EuhotuproBob,John,Fred,Sam,Frederick,Ralphupruunam|cffF7A519Fast Escaperuawtutiputubutprurequrqaumprurtmubldumpiuagiuintustruhpm,ufleubbaubdiubsiuagpustpuinpusid,usin,ugolulumufooulevuhhdHpalHM057wurs*uaenudefutarancient,groundubleucbsurun9Cuwal9Cucptudtm?ushhBushx Bushy BushwBuicoReplaceableTextures\CommandButtons\BTNPriest.blpussiumdlunits\human\Priest\Priest_V1.mdlussc?umvr?usndPriestucoluabiAeth,AInvuhabA02X,A003uhotuproSimon,Jan,Segious,Philip,Andrew,Matthewupruunam|cffD6B508Holy Escaperuawtutiputubutprurequrqaumprurtmubldumpiuagiuintustruhpm,ufleubbaubdiubsiuagpustpuinpusid,usin,ugolulumufooulevuhhdHpalHM037wurs*uaenudefutarancient,groundubleucbsurunaCuwalaCucptudtm?ushhBushx Bushy BushwBuicoReplaceableTextures\CommandButtons\BTNIceTrollBeserker.blpussiumdlunits\creeps\IceTroll\IceTroll.mdlussc?umvr?usndIceTrollShadowPriestucoluabiAeth,AInvuhabA088,A06PuhotuproTrace,Rick,Ernie,Gunnar,Hyalmdirupruunam|cff08B5F7Ice Escaperuawtutiputubutprurequrqaumprurtmubldumpiuagiuintustruhpm,ufleubbaubdiubsiuagpustpuinpusid,usin,ugolulumufooulevuhhdHpalHM017wurs*uaenudefutarancient,groundubleucbsurunHCuwalHCucptudtm?ushhBushx Bushy BushwBuicoReplaceableTextures\CommandButtons\BTNFootman.blpussiumdlunits\human\TheCaptain\TheCaptain.mdlussc?umvr?usndFootmanucoluabiAeth,AInvuhabA08L,A008uhotuproMike,Jason,Rocky,Herold,Arthur,Chevupruunam|cff084294Strong Escaperuawtutiputubutprurequrqaumprurtmubldumpiuagiuintustruhpm,ufleubbaubdiubsiuagpustpuinpusid,usin,ugolulumufooulevuhhdHpalHM027wurs*uaenudefutarancient,groundubleucbsurunHCuwalHCucptudtm?ushhBushx Bushy BushwBuicoReplaceableTextures\CommandButtons\BTNFootman.blpussiumdlAsuna4.mdxussc?umvr?usndSorceressucoluabiAeth,AInvuhabA08L,A008uhotuproMike,Jason,Rocky,Herold,Arthur,Chevupruunam|cff084294Strong Escaperuawtutiputubutprurequrqaumprurtmubldumpiuagiuintustruhpm,ufleubbaubdiubsiuagpustpuinpusid,usin,ugolulumufooulevuhhdHpalHM068wurs*uaenudefutarancient,groundubleucbsurunzCuwalzCucptudtm?ushhBushx Bushy BushwBuicoReplaceableTextures\CommandButtons\BTNHuntress.blpussiumdlUnits\Creeps\Watcher\Watcher.mdxusscL?umvr?usca?usndHeroWardenucoluabiAeth,AInvuhabA08Q,A00EuhotuproElsa,Sabrina,Rahel,Ester,Lisaupruunam|cffF7A519Female Escaperuawtutiputubutprurequrqaumprurtmubldumpiuagiuintustruhpm,ufleubbaubdiubsiuagpustpuinpusid,usin,ugolulumufooulevuhhdushdx00ewurs*uaenutarairucbsucptusca333?uicoReplaceableTextures\CommandButtons\BTNAnkh.blpumdlAbilities\Spells\Orc\Reincarnation\ReincarnationTarget.mdlusnducolumvsumvhumvr=umvtuabiAlocuhotYunamDummy - ReincarnationutipDummy - ReincarnationutubDummy - Reincarnationupgruhpmusidusinufooushdx00dwurs*uaenutarairucbsucptusca>ushxushyushuushhushwuicoReplaceableTextures\CommandButtons\BTNReviver.blpumdlAbilities\Spells\NightElf\TrueshotAura\TrueshotAura.mdlusnducolumvsumvhumvryDumvtflyuabiAloc,AghounamDummy - Revive ModifierutipDummy - Revive ModifierutubDummy - Revive Modifierupgruhpmusidusinufoohpeax00hwurs*uaenushuumdlObjects\RandomObject\RandomObject.mdlumvsucoluabiAethuhotunamSelect Escaperutiputububuiupgrublduhpmhgryx00q wurs*unamSpaceshipumdlOnslaught.mdxumvhBumvfAuabiuhpmumpmucolusca>uaenumvsnw2wx00r wurs*unamWarlockuabiAM1wuhpmdumpm ucolusca?uaenucptumvshpeatcblwurs*unam|cff7B299CTC-BlockeruhotDutip|cffFFCC00Build |cff7B299CTC-Blocker [D]utubPrevents Terrainchangers from changing the groundtexture below it.uicoReplaceableTextures\CommandButtons\BTNTCBlocker.blpumdlbuildings\other\CircleOfPower\CircleOfPower.mdluabiAM0d,AM06,Agho,Avulubpxubpyuclruclgusidusinublducolusca333?ussc@uaenumvsumvtusndCircleOfPowerupgrugolufooubdgubuiutypancient,standonuhomHblmHM08$wurs*unam|cff08B552WalkableuhotuicoReplaceableTextures\CommandButtons\BTNWalkableTerrain.blpuabiAvuluaenubleucbsurunuwalucptusca=ushuusscumvsumvr=uproTerrainmenuupruuhabumvtumdl .mdlusnducoluhpmusidusinuagiuintustruclbuclguclrutco upriuhomuraccommonerHblmHM09#wurs*unam|cffFF6331UnwalkableuhotuicoReplaceableTextures\CommandButtons\BTNUnwalkableTerrain.blpuabiA04Y,A04X,Avuluaenubleucbsurunuwalucptusca=ushuusscuproTerrainmenuupruumvsumvr=uhabumvtumdl .mdlusnducoluhpmusidusinuagiuintustruclbuclrutco upri uhomuraccommonerHblmHM0a#wurs*unam|cff08ADF7Slideable IceuhotuicoReplaceableTextures\CommandButtons\BTNIce1.blpuabiA00C,Avuluaenubleucbsurunuwalucptusca=ushuusscumvsumvr=uproTerrainmenuupruumvtumdl .mdlusnducoluhpmusiduhabusinuagiuintustruclgduclr2utco upriuhomuraccommonerHblmHM0b#wurs*unam|cff2952B5Slideable Ice (Uncontrolled)uhotuicoReplaceableTextures\CommandButtons\BTNIce2.blpuabiAvuluaenubleucbsurunuwalucptusca=ushuusscumvsuproTerrainmenuupruumvr=uhabumvtumdl .mdlusnducoluhpmusidusinuagiuintustruclg2uclrutco upriuhomuraccommonerhfoox00pwurs*uaenutarstructureubleucbsucptusca33>ushuushxushyushwushhuicoReplaceableTextures\CommandButtons\BTNSteelMelee.blpumdlwar3mapImported\sd.mdlussc>umvsumvrumvtusnducoluabiA080,AM06,Aeth,AvulunamCoin Dummyupgrubldutypmechanicaluhpmubdguhomnmrkx00|wurs*unam|cffffcc00Goods StoreuseiI012,I007,I011,I00T,I00Q,I00L,I00Puhomncopx002wurs*uicoReplaceableTextures\CommandButtons\BTNExhumeCorpses.blpubpxumdlDoodads\Ashenvale\Props\ScorchedRemains\ScorchedRemains2.mdlussc@usndupatucolucamuabiAM06,AvuluhotEunam|cFFFF0000Remains|rutipBuild |cFFFFFF00R|remains [E]utubPlaces Ruins at selected position.|n|nDoes not kill Escapers.ublduracnightelfuhomncopx004wurs*uicoReplaceableTextures\CommandButtons\BTNIcyTreasureBox.blpubpxubpyumdlDoodads\Icecrown\Rocks\Icecrown_Crystal\Icecrown_Crystal3.mdlussc @usndupatucol?ucamuabiAM06,AvuluhotFunam|cff1BE6B8Ice CrystalutipBuild |cff1BE6B8Ice Crystal |r[|cffFFCC00F|r]utubPlaces an Ice Crystal at selected position.|n|nDoes not kill Escapers.ublduracnightelfuhomncopx00awurs*uicoReplaceableTextures\CommandButtons\BTNDizzy.blpubpxumdlDoodads\BlackCitadel\Props\RuneArt\RuneArt3.mdlussc?usndupatucol?ucamuabiAM06,AvuluhotWunam|cFFFF0000Rune|rutipBuild |cFFFFFF00R|rune [W]utubPlaces a Rune at selected position.|n|nDoes not kill Escapers.ublduracnightelfuhomncopx009wurs*uicoReplaceableTextures\CommandButtons\BTNLamp.blpubpyumdlDoodads\LordaeronSummer\Props\LanternPost\LanternPost1.mdlussc?usndupatucol?ucamuabiAM06,AvuluhotYunam|cFFffaa00Post Lantern|rutipBuild Post Lantern [|cffFFCC00Y|r]utubPlaces a Lantern at selected position.|n|nDoes not kill Escapers.ublduracnightelfuhomncopx003wurs*uicoReplaceableTextures\CommandButtons\BTNFarm.blpubpxubpyumdlbuildings\human\Farm\Farm.mdlussc@usndupatucol?ucamuabiAM06,AvuluhotXunam|cFF00FF00Farm|rutipBuild |cFFFFFF00F|rarm [X]utubPlaces a Farm at selected position.|n|nDoes not kill Escapers.ublduracnightelfuhomncopx007wurs*ulosuicoReplaceableTextures\CommandButtons\BTNOrbOfLightning.blpubpxubpyumdlDoodads\Cityscape\Props\CrystalLamp\CrystalLamp.mdlussc?usndupatucol?ucamuabiAM06,AvuluhotDunam|cFF00FF00Lantern|rutipBuild |cFFFFFF00L|rantern [D]utubPlaces a Lantern at selected position.|n|nDoes not kill Escapers.ublduracnightelfuhomncopx006wurs*unam|cFF00FF88Poison Eggs|rutipBuild |cFFFFFF00P|roison Eggs [R]ucamuracnightelfussc?idesuhotRubldusndupatumdlDoodads\Dungeon\Terrain\EggSack\EggSack0.mdluicoReplaceableTextures\CommandButtons\BTNHealthStone.blpuabiAM06,Avulucol?uhomutubPlaces Poison Eggs at selected position.|n|nDoes not kill Escapers. Does not have |cff00aa00poison|r effect.ubpxubpyncopx00cwurs*unam|cFFFFFF00Superlight|rutipBuild |cFFFFFF00S|ruperlight [C]ucamuracnightelfussc?idesuhotCubldusndupatumdlDoodads\Cityscape\Props\CrystalShield\CrystalShield.mdluicoReplaceableTextures\CommandButtons\BTNRune.blpuabiAM06,Avulucol?uhomutubPlaces a Superlight at selected position.|n|nDoes not kill Escapers.ubpxubpyncopx00bwurs*unam|cFF00FF00Torch|rutipBuild |cFFFFFF00T|rorch [Q]ucamuracnightelfussc?idesuhotQubldusndupatumdlDoodads\LordaeronSummer\Props\TorchHuman\TorchHuman.mdluicoReplaceableTextures\CommandButtons\BTNFireForTheCannon.blpuabiAM06,Avulucol?uhomutubPlaces a Torch at selected position.|n|nDoes not kill Escapers.ubpxubpyncopx005wurs*unam|cFF00FF00Obelisk|rutipBuild |cFFFFFF00O|rbelisk [A]ucamuracnightelfussc@idesuhotAubldusndupatumdlDoodads\Cityscape\Props\City_Oblisk\City_Oblisk.mdluicoReplaceableTextures\CommandButtons\BTNArcaniteArchitecture.blpuabiAM06,Avulucol?uhomutubPlaces an Obelisk at selected position.|n|nDoes not kill Escapers.ubpxubpyncopx008wurs*unam|cFF00FF00Mushroom|rutipBuild |cFFFFFF00M|rushroom [S]ucamuracnightelfussc@idesuhotSubldusndupatumdlDoodads\Underground\Plants\ShroomsBlue\ShroomsBlue.mdluicoReplaceableTextures\CommandButtons\BTNFrost.blpuabiAM06,Avulucol?uhomutubPlaces a chilled Mushroom at selected position.|n|nDoes not kill Escapers.ubpxubpyrst1AM0c wurs*igolilumiabiunamBallidesThrowable.utubIt is roundidrputipDo eetifilCannonball.mdxiicoReplaceableTextures\CommandButtons\BTNGolemStormBolt.blpAdefAM01wurs*anamLeave Detectansf(OnUnitEnterLeave)acataartaracunknownAro1AM0hwurs*ApivAM0iwurs*Gho1adurahduAro1AM1ywurs*AaslAM1{ wurs*anamAura Dummy: Arcane SilenceSlo1abufBM01ararReplaceableTextures\CommandButtons\BTNSilence.blpaartReplaceableTextures\CommandButtons\BTNSilence.blpatarselfatatata0originansfwurstANclAM0jwurs*alevNcl6absorbNcl5Ncl1Ncl4Ncl3acataeatasatatatanamInfinite Key Sourceatp1Mode: One Key Per Playeraub1This enables every escaper to pick up this key once. If one of the keys is used all instances currently in inventory will be removed. Forces rooted key mode.ANsoAM1z wurs*alevamcsaranٳGacdnatargroundatp1Silenceaub1This escaper cannot cast spellsanamSilenceahduOGadurOGaherNso1ANclAM1|wurs*alevNcl6acidbombNcl5Ncl1Ncl4Ncl3acataeatasatatatanamMode: Silenceatp1Mode: SilenceararReplaceableTextures\CommandButtons\BTNSilence.blpaartReplaceableTextures\CommandButtons\BTNSilence.blpabpxabpyANclAM1}wurs*alevNcl6acolyteharvestNcl5Ncl1Ncl4Ncl3acataeatasatatatanamMode: Jumpatp1Mode: JumpararReplaceableTextures\CommandButtons\BTNBootsOfSpeed.blpaartReplaceableTextures\CommandButtons\BTNBootsOfSpeed.blpabpxabpyANclAM1~wurs*alevNcl6whirlwindNcl5Ncl1Ncl4Ncl3acataeatasatatatanamMode: Orbatp1Mode: OrbararReplaceableTextures\CommandButtons\BTNOrb.blpaartReplaceableTextures\CommandButtons\BTNOrb.blpabpxabpyANclAM1xwurs*alevNcl6ambushNcl5Ncl1Ncl4Ncl3acataeatasatatatanamInformation: Teleporteratp1Information: Teleporteraub1The Teleporter teleports the entering Unit to the Rallypoint. You can define if Escapers or Escape Killers should be teleporting by clicking on the 'Teleport escapers only' SpellararReplaceableTextures\CommandButtons\PASInfo.blpaartReplaceableTextures\CommandButtons\PASInfo.blpabpxabpyNcl2aherANclAM0wwurs*alevNcl6ancestralspiritNcl5Ncl1Ncl4Ncl3acataeatasatatatamcsaheracdnanamKnockbacker: Increase KnockbackararReplaceableTextures\CommandButtons\BTNknockbackincrease.blpaartReplaceableTextures\CommandButtons\BTNknockbackincrease.blpahkyAarhkAauhkAatp1Increase Knockback [|cffFFCC00A|r]aub1More strength to the taurenabpxabpyANclAM0xwurs*alevNcl6ancestralspirittargetNcl5Ncl1Ncl4Ncl3acataeatasatatatamcsaheracdnanamKnockbacker: Decrease KnockbackararReplaceableTextures\CommandButtons\BTNknockbackdecrease.blpaartReplaceableTextures\CommandButtons\BTNknockbackdecrease.blpahkyDarhkDauhkDatp1Decrease Knockback [|cffFFCC00D|r]aub1Less strength to the taurenabpxabpyANclAM0ywurs*alevNcl6animatedeadNcl5Ncl1Ncl4Ncl3acataeatasatatatamcsaheracdnanamKnockbacker: Increase DamageararReplaceableTextures\CommandButtons\BTNReplay-Speedup.blpaartReplaceableTextures\CommandButtons\BTNReplay-Speedup.blpahkyRarhkRauhkRatp1Increase Damage [|cffFFCC00R|r]aub1Increases damage outputabpxabpyANclAM0zwurs*alevNcl6antimagicshellNcl5Ncl1Ncl4Ncl3acataeatasatatatamcsaheracdnanamKnockbacker: Decrease KnockbackararReplaceableTextures\CommandButtons\BTNReplay-Speeddown.blpaartReplaceableTextures\CommandButtons\BTNReplay-Speeddown.blpahkyFarhkFauhkFatp1Decrease Damage [|cffFFCC00F|r]aub1Less strength to the taurenabpxabpyANclAM2mwurs*alevNcl6webonNcl5Ncl1Ncl4Ncl3acataeatasatatatanamInformation: Jumperatp1Information: Jumperaub1The Jumper lets an entering Escaper fly to Rallypoint. The Escaper cant be harmed in midair.ararReplaceableTextures\CommandButtons\PASInfo.blpaartReplaceableTextures\CommandButtons\PASInfo.blpabpxabpyNcl2aherANclAM2owurs*alevNcl6weboffNcl5Ncl1Ncl4Ncl3acataeatasatatatanamJumper: Increase Forceatp1Increase Force [|cffFFCC00W|r]aub1|cff0884BDIn forced mode|r: Makes the escaper jump |cffFFCC00faster|r,and |cffFFCC00lower|n|cff0884BDIn unforced mode|r: Makes the escaper jump |cffFFCC00higherararReplaceableTextures\CommandButtons\BTNReplay-Speedup.blpaartReplaceableTextures\CommandButtons\BTNReplay-Speedup.blpabpxabpyahkyWarhkWauhkWNcl2aherANclAM2nwurs*alevNcl6webNcl5Ncl1Ncl4Ncl3acataeatasatatatanamJumper: Decrease Forceatp1Decrease Force [|cffFFCC00E|r]aub1|cff0884BDIn forced mode|r: Makes the escaper jump |cffFFCC00slower|r,but |cffFFCC00higher|n|cff0884BDIn unforced mode|r: Makes the escaper jump |cffFFCC00lowerararReplaceableTextures\CommandButtons\BTNReplay-Speeddown.blpaartReplaceableTextures\CommandButtons\BTNReplay-Speeddown.blpabpxabpyahkyEarhkEauhkENcl2aherANclAM2pwurs*alevNcl6attributemodskillNcl5Ncl1Ncl4Ncl3acataeatasatatatanamJumper: Mode Forcedatp1Change Jumper Mode [|cffFFCC00R|r]aub1The Jump corrently happens onto the Rallypoint.ararReplaceableTextures\CommandButtons\BTNJumperModeForced.blpaartReplaceableTextures\CommandButtons\BTNJumperModeForced.blpabpxabpyahkyRarhkRauhkRNcl2aherANclAM2qwurs*alevNcl6auraunholyNcl5Ncl1Ncl4Ncl3acataeatasatatatanamJumper: Mode Unforcedatp1Change Jumper Mode [|cffFFCC00R|r]aub1Only vertical momentum is applied.ararReplaceableTextures\CommandButtons\BTNJumperModeUnforced.blpaartReplaceableTextures\CommandButtons\BTNJumperModeUnforced.blpabpxabpyahkyRarhkRauhkRNcl2aherANclAM21wurs*alevNcl6auravampiricNcl5Ncl1Ncl4Ncl3acataeatasatatatanamEnable Easy Modeatp1Currently in |cffFF9C29normal |rmode.aub1Click to enable easy mode. In Easy mode escapers don't instantly die when they normally would but instead receive damage and knockback.ararReplaceableTextures\CommandButtons\BTNSacrifice.blpaartReplaceableTextures\CommandButtons\BTNSacrifice.blpabpxabpyahkyWarhkWauhkWNcl2aherANclAM22wurs*alevNcl6autodispelNcl5Ncl1Ncl4Ncl3acataeatasatatatanamDisable Easy Modeatp1Currently in |cff0884BDeasy |rmode.aub1Click to disable easy mode. Escapers will die normally again.ararReplaceableTextures\CommandButtons\BTNShockWave.blpaartReplaceableTextures\CommandButtons\BTNShockWave.blpabpxabpyahkyWarhkWauhkWNcl2aherANclAM0{wurs*alevNcl6autodispeloffNcl5Ncl1Ncl4Ncl3acataeatasatatatamcsaheracdnanamIncrease Visible DurationararReplaceableTextures\CommandButtons\BTNReplay-Speedup.blpaartReplaceableTextures\CommandButtons\BTNReplay-Speedup.blpahkyDarhkDauhkDatp1Increase Visible Duration [|cffFFCC00D|r]aub1abpxabpyANclAM0|wurs*alevNcl6autodispelonNcl5Ncl1Ncl4Ncl3acataeatasatatatamcsaheracdnanamDecrease Visible DurationararReplaceableTextures\CommandButtons\BTNReplay-Speeddown.blpaartReplaceableTextures\CommandButtons\BTNReplay-Speeddown.blpahkyCarhkCauhkCatp1Decrease Visible Duration [|cffFFCC00C|r]aub1abpxabpyANclAM0}wurs*alevNcl6autoentangleNcl5Ncl1Ncl4Ncl3acataeatasatatatamcsaheracdnanamIncrease Invisible DurationararReplaceableTextures\CommandButtons\BTNReplay-Speedup.blpaartReplaceableTextures\CommandButtons\BTNReplay-Speedup.blpahkyRarhkRauhkRatp1Increase Invisible Duration [|cffFFCC00R|r]aub1abpxabpyANclAM0~wurs*alevNcl6autoentangleinstantNcl5Ncl1Ncl4Ncl3acataeatasatatatamcsaheracdnanamDecrease Invisible DurationararReplaceableTextures\CommandButtons\BTNReplay-Speeddown.blpaartReplaceableTextures\CommandButtons\BTNReplay-Speeddown.blpahkyFarhkFauhkFatp1Decrease Invisible Duration [|cffFFCC00F|r]aub1abpxabpyANclAM0vwurs*alevNcl6wateryminionNcl5Ncl1Ncl4Ncl3acataeatasatatatanamInformation: Pointeratp1Information: Pointeraub1Only on Ice! Faces and Escaper in the direction the Pointer is facing. You can set facing by moving pointer or by the command: -setangle 0-360 To let it autorotate click the Ability once.ararReplaceableTextures\CommandButtons\PASInfo.blpaartReplaceableTextures\CommandButtons\PASInfo.blpabpxabpyNcl2aherANclAM23wurs*alevNcl6avatarNcl5Ncl1Ncl4Ncl3acataeatasatatatanamInformation: Unit Creatoratp1|cff7B94E6Information: |rUnit Creatoraub1If you activcate the creator (Play Button) units of the selected type will be created periodically and walk to the rallypoint.ararReplaceableTextures\CommandButtons\PASInfo.blpaartReplaceableTextures\CommandButtons\PASInfo.blpabpxabpyNcl2aherANclAM25wurs*alevNcl6avengerformNcl5Ncl1Ncl4Ncl3acataeatasatatatanamUC: Decrease Intervalatp1|cffFF8421Decrease|r the Spawninterval by 0.25 [|cffFFCC00X|r]aub1(more units)ararReplaceableTextures\CommandButtons\BTNReplay-Speeddown.blpaartReplaceableTextures\CommandButtons\BTNReplay-Speeddown.blpabpxabpyahkyXarhkXauhkXNcl2aherANclAM24wurs*alevNcl6awakenNcl5Ncl1Ncl4Ncl3acataeatasatatatanamUC: Increase Intervalatp1|cff3ABD52Increase|r the Spawninterval by 0.25 [|cffFFCC00C|r]aub1(less units)ararReplaceableTextures\CommandButtons\BTNReplay-Speedup.blpaartReplaceableTextures\CommandButtons\BTNReplay-Speedup.blpabpxabpyahkyCarhkCauhkCNcl2aherANclAM26wurs*alevNcl6banishNcl5Ncl1Ncl4Ncl3acataeatasatatatamcsaheracdnanamFixed TimerararReplaceableTextures\CommandButtons\BTNUCModeFixed.blpaartReplaceableTextures\CommandButtons\BTNUCModeFixed.blpahkyDarhkDauhkDatp1Fixed Timer [|cffFFCC00D|r]aub1At fixed mode, the monsters will always be spawned in the fixed interval you set.|nClick to change to random mode.abpxabpyANclAM27wurs*alevNcl6barkskinNcl5Ncl1Ncl4Ncl3acataeatasatatatamcsaheracdnanamRandom TimerararReplaceableTextures\CommandButtons\BTNUCModeRandom.blpaartReplaceableTextures\CommandButtons\BTNUCModeRandom.blpahkyDarhkDauhkDatp1Random Timer [|cffFFCC00D|r]aub1Chooses a random interval between all monsters spawned. The configured interval is the highest possible interval.|nClick to change to fixed mode.abpxabpyANclAM2awurs*anamUC: Big KilleraanispellaeatatatachdaheralevaracunknownaranNcl4atp1Change |cffffcc00Unittype |rto Big Escaper Killer [|cffffd700E|r]aub1Ncl1Ncl5Ncl3Ncl6windwalkacdn?aartReplaceableTextures\CommandButtons\BTNAbomination.blpacatahkyEANclAM29wurs*anamUC: Small KilleraanispellaeatatatachdaheralevaracunknownaranNcl4atp1Change |cffFFCC00Unittype |rto |cff0894E6Small Escaper Killeraub1Ncl1Ncl5Ncl3Ncl6whirlwindacdn?aartReplaceableTextures\CommandButtons\BTNDalaranMutant.blpacatANclAM2bwurs*anamUC: Random killeraanispellaeatatatachdaheralevaracunknownaranNcl4atp1Change |cffFFCC00Unittype |rto |cff0894E6Small Random Escaper Killeraub1Ncl1Ncl5Ncl3Ncl6webacdn?aartReplaceableTextures\CommandButtons\BTNCritterChicken.blpacatANclAM2cwurs*anamUC: Big Random KilleraanispellaeatatatachdaheralevaracunknownaranNcl4atp1Change |cffFFCC00Unittype |rto |cff0894E6Big Random Escaper Killeraub1Ncl1Ncl5Ncl3Ncl6acidbombacdn?aartReplaceableTextures\CommandButtons\BTNCritterRabbit.blpacatANclAM28wurs*anamUC: TankaanispellaeatatatachdaheralevaracunknownaranNcl4atp1Change |cffFFCC00Unittype |rto |cff0894E6Tankaub1Ncl1Ncl5Ncl3Ncl6webonacdn?aartReplaceableTextures\CommandButtons\BTNSeigeEngine.blpacatANclAM2dwurs*anamUC: PointeraanispellaeatatatachdaheralevaracunknownaranNcl4atp1Change |cffFFCC00Unittype |rto |cff0894E6Pointeraub1Ncl1Ncl5Ncl3Ncl6voodooacdn?aartReplaceableTextures\CommandButtons\BTNFlamingArrows.blpacatANclAM2fwurs*anamUC: GlaiveaanispellaeatatatachdaheralevaracunknownaranNcl4atp1Change |cffFFCC00Unittype |rto |cff0894E6Glaiveaub1Ncl1Ncl5Ncl3Ncl6darkconversionacdn?aartReplaceableTextures\CommandButtons\BTNHowlOfTerror.blpacataordcannibalizeANclAM2ewurs*anamUC: KnockbackeraanispellaeatatatachdaheralevaracunknownaranNcl4atp1Change |cffFFCC00Unittype |rto |cff0894E6Knockbackeraub1Ncl1Ncl5Ncl3Ncl6locustswarmacdn?aartReplaceableTextures\CommandButtons\BTNTauren.blpacataordcreepthunderboltAspbAM2g'wurs*spb4 spb4 spb4 spb4 spb4 spb4 spb4 spb4 spb4  spb4  spb3 spb3 spb3 spb3 spb3 spb3 spb3 spb3 spb3  spb3  spb5spellbookspb1AM29,AM2a,AM2b,AM2c,AM2f,AM28,AM2d,AM2espb2spb2spb2spb2spb2spb2 spb2 aartReplaceableTextures\CommandButtons\BTNRedDragon.blpatp1Set the |cffFFCC00Unittype [|cffFFCC00R|r]aub1Change the Type of the spawned Unit.ahkyRabpxspb2ansf(Wizard)anamUC: Select TypeaiteANclAM1iwurs*alevNcl6barkskinoffNcl5Ncl1Ncl4Ncl3acataeatasatatatanamInformation: Waypointatp1Information: Waypointaub1Orders an Escape Killer to go to the Rallypoint when enteringararReplaceableTextures\CommandButtons\PASInfo.blpaartReplaceableTextures\CommandButtons\PASInfo.blpabpxabpyNcl2aherANclAM1jwurs*alevNcl6barkskinonNcl5Ncl1Ncl4Ncl3acataeatasatatatanamWaypoint: And Connectionatp1|cffFFCC00And |rconnection [|cffFFCC00E|r]aub1Links this waypoint to another one. This waypoint will only trigger when all linked waypoints have been triggered as well.ararReplaceableTextures\CommandButtons\BTNAnd.blpaartReplaceableTextures\CommandButtons\BTNAnd.blpabpxabpyahkyEarhkEauhkENcl2atarallies,invulnerable,notselfaran@EaherANclAM1kwurs*alevNcl6battleroarNcl5Ncl1Ncl4Ncl3acataeatasatatatanamWaypoint: Clear Connectionatp1|cffFFCC00Clear |rconnections [|cffFFCC00D|r]aub1Clears all links to other waypoints.ararReplaceableTextures\CommandButtons\BTNDemolish.blpaartReplaceableTextures\CommandButtons\BTNDemolish.blpabpxabpyahkyDarhkDauhkDNcl2aherANclAM1lwurs*alevNcl6battlestationsNcl5Ncl1Ncl4Ncl3acataeatasatatatanamWaypoint: Decrease Delayatp1Decreases the Orderdelay [|cffFFCC00F|r]aub1Decreasing the orderdelay makes the waypoint delay the walkorder. This means the unit waits the given time before walking to the selected position(rallypoint). 0 Delay means instant.ararReplaceableTextures\CommandButtons\BTNReplay-Speeddown.blpaartReplaceableTextures\CommandButtons\BTNReplay-Speeddown.blpabpxabpyahkyFarhkFauhkFNcl2aherANclAM1mwurs*alevNcl6bearformNcl5Ncl1Ncl4Ncl3acataeatasatatatanamWaypoint: Increase Delayatp1Increases the Orderdelay [|cffFFCC00R|r]aub1Increasing the orderdelay makes the waypoint delay the walkorder. This means the unit waits the given time before walking to the selected position(rallypoint).ararReplaceableTextures\CommandButtons\BTNReplay-Speedup.blpaartReplaceableTextures\CommandButtons\BTNReplay-Speedup.blpabpxabpyahkyRarhkRauhkRNcl2aherANclAM1nwurs*alevNcl6berserkNcl5Ncl1Ncl4Ncl3acataeatasatatatanamWaypoint: No Wispsatp1|cffffcc00Wisps|r [|cffFFCC00X|r]aub1Changes the mode wether to move Wisps or not.ararReplaceableTextures\CommandButtons\BTNWisp.blpaartReplaceableTextures\CommandButtons\BTNWisp.blpabpxabpyahkyXarhkXauhkXNcl2aherANclAM2hwurs*alevNcl6blackarrowNcl5Ncl1Ncl4Ncl3acataeatasatatatanamSet facingNcl2aranCacdnamcsatp1Set the facing of this decoration [Q]aub1Makes this object point at the target directionabpxabpyararReplaceableTextures\CommandButtons\BTNLoad.blpaartReplaceableTextures\CommandButtons\BTNLoad.blpahkyQarhkQauhkQANclAM2iwurs*alevNcl6blackarrowoffNcl5Ncl1Ncl4Ncl3acataeatasatatatanamIncrease ScaleNcl2aheramcsacdnatp1Increase the scale of this decoration [W]aub1+0.1abpxabpyararReplaceableTextures\CommandButtons\BTNReplay-SpeedUp.blpaartReplaceableTextures\CommandButtons\BTNReplay-SpeedUp.blpahkyWarhkWauhkWANclAM2jwurs*alevNcl6blackarrowonNcl5Ncl1Ncl4Ncl3acataeatasatatatanamDecrease ScaleNcl2aheramcsacdnatp1Decrease the scale of this decoration [S]aub1-0.1abpxabpyararReplaceableTextures\CommandButtons\BTNReplay-SpeedDown.blpaartReplaceableTextures\CommandButtons\BTNReplay-SpeedDown.blpahkySarhkSauhkSANclAM2kwurs*alevNcl6blightNcl5Ncl1Ncl4Ncl3acataeatasatatatanamInformation: Unit Removeratp1Information: Unit Removeraub1The Unit Remover removes any Unit that drives over it from the gameararReplaceableTextures\CommandButtons\PASInfo.blpaartReplaceableTextures\CommandButtons\PASInfo.blpabpxabpyNcl2aherANclAM2lwurs*alevNcl6blinkNcl5Ncl1Ncl4Ncl3acataeatasatatatanamInformation: Executeratp1Information: Executeraub1The Executer does some advanced actions when an Escaper walks in. You define the Action by using the Spell once. The Action will be executed at the RallyPoint or RallyUnit. You can change the executer to loop or be a one-shotararReplaceableTextures\CommandButtons\PASInfo.blpaartReplaceableTextures\CommandButtons\PASInfo.blpabpxabpyNcl2aherANclAM19wurs*alevNcl6blizzardNcl5Ncl1Ncl4Ncl3acataeatasatatatNcl2anamSpinner: Spin Unitatp1Spin/Stop |cff219CEFUnit |r[|cffFFCC00A|r]aub1Adds or removes the selected unit to the units spun by this spinner.ararReplaceableTextures\CommandButtons\BTNWispSplode.blpaartReplaceableTextures\CommandButtons\BTNWispSplode.blparaccommoneratarallies,friend,invulnerable,notself,vulnerablearan@DabpxabpyahkyAarhkAauhkAANclAM1awurs*alevNcl6bloodlustNcl5Ncl1Ncl4acataeatasatatatNcl2anamSpinner: Spin Groupatp1Spin/Stop |cff219CEFGroup |r[|cffFFCC00D|r]aub1Adds or removes all units in the selected group.ararReplaceableTextures\CommandButtons\BTNDispelMagic.blpaartReplaceableTextures\CommandButtons\BTNDispelMagic.blparaccommoneratarallies,friend,invulnerable,notself,vulnerablearan@DNcl3abpxabpyaareCahkyDarhkDauhkDANclAM1cwurs*alevNcl6bloodlustoffNcl5Ncl1Ncl4Ncl3acataeatasatatatanamSpinner: Increase Spin SpeedararReplaceableTextures\CommandButtons\BTNincreaseAttackSpeed.blpaartReplaceableTextures\CommandButtons\BTNincreaseAttackSpeed.blpatp1|cff3ABD52Increase|r Spin Speed [|cffFFCC00A|r]aub1Increases the speed with which the targets are spun.abpxabpyahkyQarhkQauhkQANclAM1dwurs*alevNcl6bloodlustonNcl5Ncl1Ncl4Ncl3acataeatasatatatanamSpinner: Decrease Spin SpeedararReplaceableTextures\CommandButtons\BTNdecreaseAttackSpeed.blpaartReplaceableTextures\CommandButtons\BTNdecreaseAttackSpeed.blpatp1|cff3ABD52Decrease|r Spin Speed [|cffFFCC00W|r]aub1Decreases the speed with which the targets are spun.abpxabpyahkyWarhkWauhkWANclAM1ewurs*alevNcl6boardNcl5Ncl1Ncl4Ncl3acataeatasatatatanamSpinner: Increase Cos FactorararReplaceableTextures\CommandButtons\BTNIncreaseSin.blpaartReplaceableTextures\CommandButtons\BTNIncreaseSin.blpatp1|cff3ABD52Increase|r Cos Factor [|cffFFCC00Q|r]aub1Increases the factor of cos when calculation the spinning point. This allows for elliptical movement.abpxabpyahkyQarhkQauhkQANclAM1fwurs*alevNcl6breathoffireNcl5Ncl1Ncl4Ncl3acataeatasatatatanamSpinner: Decrease Cos FactorararReplaceableTextures\CommandButtons\BTNDecreaseSin.blpaartReplaceableTextures\CommandButtons\BTNDecreaseSin.blpatp1|cff3ABD52Decrease|r Cos Factor [|cffFFCC00Q|r]aub1Decreases the factor of cos when calculation the spinning point. This allows for elliptical movement.abpxabpyahkyQarhkQauhkQANclAM1gwurs*alevNcl6breathoffrostNcl5Ncl1Ncl4Ncl3acataeatasatatatanamSpinner: Increase Sin FactorararReplaceableTextures\CommandButtons\BTNIncreaseCos.blpaartReplaceableTextures\CommandButtons\BTNIncreaseCos.blpatp1|cff3ABD52Increase|r Sin Factor [|cffFFCC00Q|r]aub1Increases the factor of sin when calculation the spinning point. This allows for elliptical movement.abpxabpyahkyQarhkQauhkQANclAM1hwurs*alevNcl6wardNcl5Ncl1Ncl4Ncl3acataeatasatatatanamSpinner: Decrease Sin FactorararReplaceableTextures\CommandButtons\BTNDecreaseCos.blpaartReplaceableTextures\CommandButtons\BTNDecreaseCos.blpatp1|cff3ABD52Decrease|r Sin Factor [|cffFFCC00Q|r]aub1Decreases the factor of sin when calculation the spinning point. This allows for elliptical movement.abpxabpyahkyQarhkQauhkQAspbAM1bwurs*anamSpinner: Spin OptionsararReplaceableTextures\CommandButtons\BTNSpinOptions.blpaartReplaceableTextures\CommandButtons\BTNSpinOptions.blpspb4spb3spb1AM1g,AM1h,AM1e,AM1f,AM1c,AM1daiteabpxabpyahkyRarhkRauhkRatp1Open |cffFFAD29Spin Options |r[|cffFFCC00R|r]aub1Lets you change properties of the spinning process like speed and form.spb2ANclAM2!wurs*alevNcl6burrowNcl5Ncl1Ncl4Ncl3acataeatasatatatanamInformation: Revivepointatp1|cff7B94E6Information: |rRevivepointaub1The Revivepoint is the point where fallen Escapers get revived. The Revivepoint gets activated if an Escaper walks into it. Builders cant activate a Revivepoint.ararReplaceableTextures\CommandButtons\PASInfo.blpaartReplaceableTextures\CommandButtons\PASInfo.blpabpxabpyNcl2aherANclAM2rwurs*alevNcl6cannibalizeNcl5Ncl1Ncl4Ncl3acataeatasatatatanamSet no Z Modeatp1Set to |cffFF9C29normal |rmode.aub1In this mode escapers are only affected while on groundararReplaceableTextures\CommandButtons\BTNSacrifice.blpaartReplaceableTextures\CommandButtons\BTNSacrifice.blpabpxabpyahkyAarhkAauhkAANclAM2swurs*alevNcl6carrionscarabsNcl5Ncl1Ncl4Ncl3acataeatasatatatanamSet Cylinder Z Modeatp1Set to |cff0884BDcylinder |rmode.aub1In this mode escapers are affected also while flying, at any heightararReplaceableTextures\CommandButtons\BTNShockWave.blpaartReplaceableTextures\CommandButtons\BTNShockWave.blpabpxabpyahkySarhkSauhkSANclAM2twurs*alevNcl6carrionscarabsinstantNcl5Ncl1Ncl4Ncl3acataeatasatatatanamSet Hemisphere Z Modeatp1Set to |cff0884BDhemisphere |rmode.aub1In this mode escapers are affected in a hemisphere above the centerararReplaceableTextures\CommandButtons\BTNShockWave.blpaartReplaceableTextures\CommandButtons\BTNShockWave.blpabpxabpyahkyDarhkDauhkDANclAM2uwurs*alevNcl6carrionscarabsoffNcl5Ncl1Ncl4Ncl3acataeatasatatatanamSize smallatp1Set size to small [Q]aub1128ararReplaceableTextures\CommandButtons\BTN1x1inactive.blpaartReplaceableTextures\CommandButtons\BTN1x1inactive.blpabpxabpyahkyQarhkQauhkQANclAM2vwurs*alevNcl6carrionscarabsonNcl5Ncl1Ncl4Ncl3acataeatasatatatanamSize mediumatp1Set size to medium [W]aub1256ararReplaceableTextures\CommandButtons\BTN3x3inactive.blpaartReplaceableTextures\CommandButtons\BTN3x3inactive.blpabpxabpyahkyWarhkWauhkWANclAM2wwurs*alevNcl6carrionswarmNcl5Ncl1Ncl4Ncl3acataeatasatatatanamSize bigatp1Set size to big [E]aub1128ararReplaceableTextures\CommandButtons\BTN5x5inactive.blpaartReplaceableTextures\CommandButtons\BTN5x5inactive.blpabpxabpyahkyEarhkEauhkEANclAM2xwurs*alevNcl6chainlightningNcl5Ncl1Ncl4Ncl3acataeatasatatatamcsaheracdnanamIncrease BouncinessararReplaceableTextures\CommandButtons\BTNReplay-Speedup.blpaartReplaceableTextures\CommandButtons\BTNReplay-Speedup.blpahkyCarhkCauhkCatp1Increase Bounciness [|cffFFCC00C|r]aub1abpxabpyANclAM2ywurs*alevNcl6channelNcl5Ncl1Ncl4Ncl3acataeatasatatatamcsaheracdnanamDecrease BouncinessararReplaceableTextures\CommandButtons\BTNReplay-Speeddown.blpaartReplaceableTextures\CommandButtons\BTNReplay-Speeddown.blpahkyDarhkDauhkDatp1Decrease Bounciness [|cffFFCC00D|r]aub1abpxabpyANclAM2zwurs*alevNcl6charmNcl5Ncl1Ncl4Ncl3acataeatasatatatamcsaheracdnanamLink |cffFFCC00Block Air|rararReplaceableTextures\CommandButtons\BTNStasisTrap.blpaartReplaceableTextures\CommandButtons\BTNStasisTrap.blpahkySarhkSauhkSatp1Add/Remove |cffFFCC00Block Air| [|cffFFCC00S|r]aub1Add or remove this type of link from another powernode. Blocks escapers only when they are in air.abpxabpyNcl2aran@Eatarallies,friend,invulnerable,notself,vulnerableANclAM2{wurs*alevNcl6chemicalrageNcl5Ncl1Ncl4Ncl3acataeatasatatatamcsaheracdnanamLink |cffFFCC00Kill Ground|rararReplaceableTextures\CommandButtons\BTNMonsoon.blpaartReplaceableTextures\CommandButtons\BTNMonsoon.blpahkyRarhkRauhkRatp1Add/Remove Link [|cffFFCC00R|r]aub1Add or remove this type of link from another powernode. Kills escapers in proximity when they are |cffFFCC00on the ground|r.abpxabpyNcl2aran@Eatarallies,friend,invulnerable,notself,vulnerableANclAM2|wurs*alevNcl6cloudoffogNcl5Ncl1Ncl4Ncl3acataeatasatatatamcsaheracdnanamLink |cffFFCC00Block Ground|rararReplaceableTextures\CommandButtons\BTNHealingWave.blpaartReplaceableTextures\CommandButtons\BTNHealingWave.blpahkyQarhkQauhkQatp1Add/Remove Link [|cffFFCC00Q|r]aub1Add or remove this type of link from another powernode. Blocks escapers only when they are |cffFFCC00on the ground|r.abpxabpyNcl2aran@Eatarallies,friend,invulnerable,notself,vulnerableANclAM2}wurs*alevNcl6clusterrocketsNcl5Ncl1Ncl4Ncl3acataeatasatatatamcsaheracdnanamLink DiodeararReplaceableTextures\CommandButtons\BTNBanish.blpaartReplaceableTextures\CommandButtons\BTNBanish.blpahkyEarhkEauhkEatp1Add/Remove |cffFFCC00Diode Ground|r [|cffFFCC00E|r]aub1Add or remove this type of link from another powernode. |cffFFCC00Blocks|r escapers coming from one side, but let's them |cffFFCC00pass|r from the other.abpxabpyNcl2aran@Eatarallies,friend,invulnerable,notself,vulnerableANclAM2~wurs*alevNcl6coldarrowsNcl5Ncl1Ncl4Ncl3acataeatasatatatamcsaheracdnanamLink OrbararReplaceableTextures\CommandButtons\BTNMageOrb.blpaartReplaceableTextures\CommandButtons\BTNMageOrb.blpahkyAarhkAauhkAatp1Add/Remove |cffFFCC00Block Orb|r [|cffFFCC00A|r]aub1Add or remove this type of link from another powernode. Blocks any |cffFFCC00on orb missile|r casted by an escaper. The orb ability can be activated in your region setup (yellow box).abpxabpyNcl2aran@Eatarallies,friend,invulnerable,notself,vulnerableANclAM3!wurs*alevNcl6coldarrowstargNcl5Ncl1Ncl4Ncl3acataeatasatatatamcsaheracdnanamLink BothararReplaceableTextures\CommandButtons\BTNEnsnare.blpaartReplaceableTextures\CommandButtons\BTNEnsnare.blpahkyWarhkWauhkWatp1Add/Remove |cffFFCC00Block Both|r [|cffFFCC00W|r]aub1Add or remove this type of link from another powernode. Blocks escaper |cffFFCC00on the ground and in the air|r.abpxabpyNcl2aran@Eatarallies,friend,invulnerable,notself,vulnerableAspbAM30wurs*spb4spb3spb5spellbookspb1AM2|,AM3!,AM2},AM2{,AM2~,AM2zspb2aartReplaceableTextures\CommandButtons\BTNEnchantedGemstone.blpatp1Setup |cffFFCC00Tether [|cffFFCC00R|r]aub1Allows you to link this node with another.ahkyRarhkRauhkRabpxabpyansf(Wizard)anamPowernode: Setup TetheraiteANclAM31wurs*alevNcl6controlmagicNcl5Ncl1Ncl4Ncl3acataeatasatatatanamTrap: Decrease Durationatp1|cffFF5229Decrease |rDuration [|cffFFCC00D|r]aub1Decreases the duration of the trap effect, in other words: the amount of time it lasts.ararReplaceableTextures\CommandButtons\BTNBTNDurationMinus.blpaartReplaceableTextures\CommandButtons\BTNBTNDurationMinus.blpabpxabpyahkyDarhkDauhkDNcl2aherANclAM32wurs*alevNcl6corporealformNcl5Ncl1Ncl4Ncl3acataeatasatatatanamTrap: Increase Durationatp1|cff73C54AIncrease |rDuration [|cffFFCC00E|r]aub1Increases the duration of the trap effect, in other words: the amount of time it lasts.ararReplaceableTextures\CommandButtons\BTNBTNDurationPlus.blpaartReplaceableTextures\CommandButtons\BTNBTNDurationPlus.blpabpxabpyahkyEarhkEauhkENcl2aherANclAM33wurs*alevNcl6corrosivebreathNcl5Ncl1Ncl4Ncl3acataeatasatatatanamTrap: Decrease Intervalatp1|cffFF5229Decrease |rInterval [|cffFFCC00F|r]aub1Decreases the traps periodic activation interval.|nTo turn the trap periodic, click the Start button.ararReplaceableTextures\CommandButtons\BTNBTNIntervalMinus.blpaartReplaceableTextures\CommandButtons\BTNBTNIntervalMinus.blpabpxabpyahkyFarhkFauhkFNcl2aherANclAM34wurs*alevNcl6coupleinstantNcl5Ncl1Ncl4Ncl3acataeatasatatatanamTrap: Increase Intervalatp1|cff73C54AIncrease |rInterval [|cffFFCC00R|r]aub1Increases the traps periodic activation interval.|nTo turn the trap periodic, click the Start button.ararReplaceableTextures\CommandButtons\BTNBTNIntervalPlus.blpaartReplaceableTextures\CommandButtons\BTNBTNIntervalPlus.blpabpxabpyahkyRarhkRauhkRNcl2aherANclAM35wurs*alevNcl6coupletargetNcl5Ncl1Ncl4Ncl3acataeatasatatatanamTrap: Decrease Valueatp1|cffFF5229Decrease |rValue [|cffFFCC00S|r]aub1Decreases the value of the current trap event. Value always describes the strength or intensity of an effect, for example: -Intensity of Camera Shake -Strength of KnockbackararReplaceableTextures\CommandButtons\BTNBTNValueMinus.blpaartReplaceableTextures\CommandButtons\BTNBTNValueMinus.blpabpxabpyahkySarhkSauhkSNcl2aherANclAM36wurs*alevNcl6creepanimatedeadNcl5Ncl1Ncl4Ncl3acataeatasatatatanamTrap: Increase Valueatp1Increases the value of the current trap event. Value always describes the strength or intensity of an effect, for example: -Intensity of Camera Shake -Strength of KnockbackararReplaceableTextures\CommandButtons\BTNBTNValuePlus.blpaartReplaceableTextures\CommandButtons\BTNBTNValuePlus.blpabpxabpyahkyWarhkWauhkWNcl2aherANclAM37wurs*alevNcl6creepdevourNcl5Ncl1Ncl4Ncl3acataeatasatatatanamTrap: Poisonatp1Set event to '|cff08C55APoison|r' [|cffFFCC00E|r]aub1The entering escaper will be poisoned and can only be cured at a fountain.ararReplaceableTextures\CommandButtons\BTNEnvenomedSpear.blpaartReplaceableTextures\CommandButtons\BTNEnvenomedSpear.blpabpxabpyahkyEarhkEauhkENcl2aherANclAM38wurs*alevNcl6creephealNcl5Ncl1Ncl4Ncl3acataeatasatatatanamTrap: Shakeatp1Set event to '|cff088CD6Shake Camera|r' [|cffFFCC00W|r]aub1Shakes the camera of the entering escaper for a given amount and intensity.ararReplaceableTextures\CommandButtons\BTNTornado.blpaartReplaceableTextures\CommandButtons\BTNTornado.blpabpxabpyahkyWarhkWauhkWNcl2aherANclAM39wurs*alevNcl6creephealoffNcl5Ncl1Ncl4Ncl3acataeatasatatatanamTrap: Speedatp1Set event to '|cffBDBDBDSpeed Bonus|r' [|cffFFCC00R|r]aub1Temporarely adds a movespeed bonus to the entering escaper.ararReplaceableTextures\CommandButtons\BTNBootsOfSpeed.blpaartReplaceableTextures\CommandButtons\BTNBootsOfSpeed.blpabpxabpyahkyRarhkRauhkRNcl2aherANclAM3awurs*alevNcl6creephealonNcl5Ncl1Ncl4Ncl3acataeatasatatatanamTrap: Stunatp1Set event to '|cff086B9CStun|r' [|cffFFCC00S|r]aub1Stuns the entering escaper for a given duration.ararReplaceableTextures\CommandButtons\BTNStun.blpaartReplaceableTextures\CommandButtons\BTNStun.blpabpxabpyahkySarhkSauhkSNcl2aherANclAM3bwurs*alevNcl6creepthunderboltNcl5Ncl1Ncl4Ncl3acataeatasatatatanamTrap: Knockbackatp1Set event to '|cffF77B21Knockback|r' [|cffFFCC00F|r]aub1Knockbacks the entering escaper. When no rallypoint is set, the escaper will be pushed into the same direction he is coming from. If the rallypoint is set, he will be pushed to the rallypoints direction.ararReplaceableTextures\CommandButtons\BTNShockWave.blpaartReplaceableTextures\CommandButtons\BTNShockWave.blpabpxabpyahkyFarhkFauhkFNcl2aherANclAM3cwurs*alevNcl6creepthunderclapNcl5Ncl1Ncl4Ncl3acataeatasatatatanamTrap: Knockback Pushatp1Set |cffFFCC00knockback |rto |cffCE6319Push |r[|cffFFCC00E|r]aub1Reset the trap to the normal, pushing mode.ararReplaceableTextures\CommandButtons\BTNPull.blpaartReplaceableTextures\CommandButtons\BTNPull.blpabpxabpyahkyFarhkFauhkFNcl2aherANclAM3dwurs*alevNcl6crippleNcl5Ncl1Ncl4Ncl3acataeatasatatatanamTrap: Knockback Pullatp1Set |cffFFCC00knockback |rto |cffCE6319Pull |r[|cffFFCC00E|r]aub1Instead of pushing the escaper when entering the trap without rallypoint, the escaper gets pulled. This makes the trap function like a speed boost.ararReplaceableTextures\CommandButtons\BTNPush.blpaartReplaceableTextures\CommandButtons\BTNPush.blpabpxabpyahkyFarhkFauhkFNcl2aherANclAM3ewurs*alevNcl6curseNcl5Ncl1Ncl4Ncl3acataeatasatatatanamTrap: Instant Kill atp1Set event to '|cffBD1910Instant Kill|r' [|cffFFCC00D|r]aub1Instantly kills the entering escaper.ararReplaceableTextures\CommandButtons\BTNCriticalStrike.blpaartReplaceableTextures\CommandButtons\BTNCriticalStrike.blpabpxabpyahkyDarhkDauhkDNcl2aherANclAM3fwurs*alevNcl6curseoffNcl5Ncl1Ncl4Ncl3acataeatasatatatanamTrap: Startatp1|cff21A54AStart |rPeriodic Evaluation [|cffFFCC00X|r]aub1By starting periodic evaluation, the trap will only affect escapers that are near the circle when the event fires. Walking into the circle doesn't fire an event anymore.ararReplaceableTextures\CommandButtons\BTNstart.blpaartReplaceableTextures\CommandButtons\BTNstart.blpabpxabpyahkyXarhkXauhkXNcl2aherANclAM3gwurs*alevNcl6curseonNcl5Ncl1Ncl4Ncl3acataeatasatatatanamTrap: Stopatp1|cffC54A10Stop |rPeriodic Evaluation [|cffFFCC00X|r]aub1By stupping periodic evaluation, the trap will only affect escapers that walk into the trap. There will be no more periodic event.ararReplaceableTextures\CommandButtons\BTNstop.blpaartReplaceableTextures\CommandButtons\BTNstop.blpabpxabpyahkyXarhkXauhkXNcl2aherANclAM3hwurs*alevNcl6cycloneNcl5Ncl1Ncl4Ncl3acataeatasatatatanamTrap: Next Effectatp1Set to next special effect [|cffFFCC00Q|r]aub1Sets the spawned effect to the next one.ararReplaceableTextures\CommandButtons\BTNnextEffect.blpaartReplaceableTextures\CommandButtons\BTNnextEffect.blpabpxabpyahkyQarhkQauhkQNcl2aherANclAM3iwurs*alevNcl6darkconversionNcl5Ncl1Ncl4Ncl3acataeatasatatatanamTrap: Previous Effectatp1Set to previous special effect [|cffFFCC00A|r]aub1Sets the spawned effect to the previous one.ararReplaceableTextures\CommandButtons\BTNprevEffect.blpaartReplaceableTextures\CommandButtons\BTNprevEffect.blpabpxabpyahkyAarhkAauhkANcl2aherANclAM3jwurs*alevNcl6darkportalNcl5Ncl1Ncl4Ncl3acataeatasatatatanamInformation: Texteratp1Information: Texteraub1Use these commands while having the texter selected. All Commands: -sht (shows the currently set text) -ht (hides the currently set text) -sc (set the color of the text) Examples: -st Some Text -sc red/green/orange -sc 125 125 255 The text gets automatically displayed if an Escaper walks over the texter.ararReplaceableTextures\CommandButtons\PASInfo.blpaartReplaceableTextures\CommandButtons\PASInfo.blpabpxabpyNcl2aherANclAM3kwurs*alevNcl6darkritualNcl5Ncl1Ncl4Ncl3acataeatasatatatanamInformation: Boosteratp1Information: Boosteraub1Permanently changes the move speed of entering units.ararReplaceableTextures\CommandButtons\PASInfo.blpaartReplaceableTextures\CommandButtons\PASInfo.blpabpxabpyNcl2aherANclAM3lwurs*alevNcl6darksummoningNcl5Ncl1Ncl4Ncl3acataeatasatatatanamBooster: Speed upatp1Increases the boost speed [|cffFFCC00Y|r]ararReplaceableTextures\CommandButtons\BTNReplay-SpeedUp.blpaartReplaceableTextures\CommandButtons\BTNReplay-SpeedUp.blpabpxabpyahkyYarhkYauhkYNcl2aherANclAM3mwurs*alevNcl6deathanddecayNcl5Ncl1Ncl4Ncl3acataeatasatatatanamBooster: Speed downatp1Decreases the boost speed [|cffFFCC00X|r]ararReplaceableTextures\CommandButtons\BTNReplay-SpeedDown.blpaartReplaceableTextures\CommandButtons\BTNReplay-SpeedDown.blpabpxabpyahkyXarhkXauhkXNcl2aherANclAM15wurs*alevNcl6deathcoilNcl5Ncl1Ncl4Ncl3acataeatasatatatanamStrict modeaheratp1Conga: Set strict modeaub1Makes the conga act like a strict chainararReplaceableTextures\CommandButtons\BTNDevourMagic.blpaartReplaceableTextures\CommandButtons\BTNDevourMagic.blpabpxabpyANclAM16wurs*alevNcl6deathpactNcl5Ncl1Ncl4Ncl3acataeatasatatatanamLoose modeaheratp1Conga: Set loose modeaub1Makes conga elements follow the head smoothlyararReplaceableTextures\CommandButtons\BTNDevourMagic.blpaartReplaceableTextures\CommandButtons\BTNDevourMagic.blpabpxabpyAspbAM18 wurs*anamConga Configatp1Conga: Conga Configaub1ararReplaceableTextures\CommandButtons\BTNsettingsCog.blpaartReplaceableTextures\CommandButtons\BTNsettingsCog.blpaitespb4 spb1AM16,AM15,AM14,AM13ANclAM12wurs*anamCongaLineHead: Add SegmentalevNcl5Ncl1Ncl4Ncl3Ncl2atp1Add/Remove Segment [|cffFFCC00A|r]aub1Adds a segment at the end of the queue or removes a segment from the queue.aaniacataeatatataartReplaceableTextures\CommandButtons\BTNWispSplode.blparaccommonerNcl6ensnareoffaordensnareonaheratarallies,friend,invulnerable,notself,vulnerablearan@DabpxabpyahkyAANclAM13wurs*anamCongaLineHead: Increase Segment lengthata0atataaniaeatacataartReplaceableTextures\CommandButtons\BTNReplay-Speedup.blpalevNcl1Ncl4Ncl6devouraran@atp1|cff3ABD52Increase|r Segment lengthaub1aorddevouraraccommonerNcl5aherNcl3abpxANclAM14wurs*anamCongaLineHead: Decrease Segment Lengthata0atataaniaeatacataartReplaceableTextures\CommandButtons\BTNReplay-Speeddown.blpalevNcl1Ncl4Ncl6doomaran@atp1|cffE63A21Decrease |rSegment Length [|cffFFCC00D|r]aub1Decreases the speed of the circular motion.aorddoomaraccommonerabpyNcl5aherNcl3ahkyDabpxANclAM3pwurs*alevNcl6windwalkNcl5Ncl1Ncl4Ncl3acataeatasatatataheraran`EanamSelect singleNcl2acdnamcsatarenemies,friend,invulnerable,vulnerableatp1Select single entity [Q]aub1Adds the target entity to the list of saved objectsabpxabpyararReplaceableTextures\CommandButtons\BTNPickupItem.blpaartReplaceableTextures\CommandButtons\BTNPickupItem.blpahkyQarhkQauhkQANclAM3qwurs*alevNcl6defendNcl5Ncl1Ncl4Ncl3acataeatasatatataheraran`EanamSelect tileNcl2acdnamcsatp1Select tile [E]aub1Adds or removes the target tile from the saved tiles. Hold shift to manage multiples tiles easily.abpxabpyahkyEarhkEauhkEANclAM3rwurs*alevNcl6detectaoeNcl5Ncl1Ncl4acataeatasatatataheraran`EanamSelect multiNcl3Ncl2aareCacdnamcsatp1Select multiple entities [W]aub1Adds the target entities to the list of saved objectsararReplaceableTextures\CommandButtons\BTNManaBurn.blpaartReplaceableTextures\CommandButtons\BTNManaBurn.blpabpxabpyahkyWarhkWauhkWANclAM3swurs*alevNcl6detonateNcl5Ncl1Ncl4acataeatasatatataheraran`EanamSelect multiNcl3Ncl2aareCacdnamcsatp1Select multiple tiles [R]aub1Adds all walkable tiles in the AoE to the saved tiles. Does not deselect tiles. Hold shift to select multiples areas easily.abpxabpyararReplaceableTextures\CommandButtons\BTNDisenchant.blpaartReplaceableTextures\CommandButtons\BTNDisenchant.blpahkyRarhkRauhkRANclAM3twurs*alevNcl6devourNcl5Ncl1Ncl4Ncl3acataeatasatatataheranamSave Slot 1Ncl2acdn@amcsatp1Save Slot 1 [Y]aub1Saves the currently selected entities to slot 1. Experimental - use with caution!abpxabpyararReplaceableTextures\CommandButtons\BTNsave1.blpaartReplaceableTextures\CommandButtons\BTNsave1.blpahkyYarhkYauhkYANclAM3uwurs*alevNcl6devourmagicNcl5Ncl1Ncl4Ncl3acataeatasatatataheranamSave Slot 2Ncl2acdn@amcsatp1Save Slot 2 [X]aub1Saves the currently selected entities to slot 2. Experimental - use with caution!abpxabpyararReplaceableTextures\CommandButtons\BTNsave2.blpaartReplaceableTextures\CommandButtons\BTNsave2.blpahkyXarhkXauhkXANclAM3vwurs*alevNcl6disassociateNcl5Ncl1Ncl4Ncl3acataeatasatatataheranamSave Slot 3Ncl2acdn@amcsatp1Save Slot 3aub1Saves the currently selected entities to slot 3. Experimental - use with caution!abpxabpyararReplaceableTextures\CommandButtons\BTNsave3.blpaartReplaceableTextures\CommandButtons\BTNsave3.blpahkyCarhkCauhkCANclAM3wwurs*alevNcl6disenchantNcl5Ncl1Ncl4Ncl3acataeatasatatataheranamSave Slot 4Ncl2acdn@amcsatp1Save Slot 4aub1Saves the currently selected entities to slot 4. Experimental - use with caution!abpxabpyararReplaceableTextures\CommandButtons\BTNsave4.blpaartReplaceableTextures\CommandButtons\BTNsave4.blpahkyVarhkVauhkVANclAM3xwurs*alevNcl6dismountNcl5Ncl1Ncl4Ncl3acataeatasatatataheranamLoad 1Ncl2acdn@amcsatp1Load Slot 1aub1Load Sata from slot 1abpxabpyararReplaceableTextures\CommandButtons\BTNload1.blpaartReplaceableTextures\CommandButtons\BTNload1.blpahkyAarhkAauhkAANclAM3ywurs*alevNcl6dispelNcl5Ncl1Ncl4Ncl3acataeatasatatataheranamLoad 2Ncl2acdn@amcsatp1Load Slot 2aub1Load Sata from slot 2abpxabpyararReplaceableTextures\CommandButtons\BTNload2.blpaartReplaceableTextures\CommandButtons\BTNload2.blpahkySarhkSauhkSANclAM3zwurs*alevNcl6divineshieldNcl5Ncl1Ncl4Ncl3acataeatasatatataheranamLoad 3Ncl2acdn@amcsatp1Load Slot 3aub1Load Sata from slot 3abpxabpyararReplaceableTextures\CommandButtons\BTNload3.blpaartReplaceableTextures\CommandButtons\BTNload3.blpahkyDarhkDauhkDANclAM3{wurs*alevNcl6doomNcl5Ncl1Ncl4Ncl3acataeatasatatataheranamLoad 4Ncl2acdn@amcsatp1Load Slot 4aub1Load Sata from slot 1abpxabpyararReplaceableTextures\CommandButtons\BTNload4.blpaartReplaceableTextures\CommandButtons\BTNload4.blpahkyFarhkFauhkFANclAM11wurs*alevNcl6drainNcl5Ncl1Ncl4Ncl3acataeatasatatatamcsaheracdn AanamSummon MinionararReplaceableTextures\CommandButtons\BTNZombie.blpaartReplaceableTextures\CommandButtons\BTNZombie.blpahkyAarhkAauhkAatp1Summon Minion [|cffFFCC00A|r]aub1Summons a minion that follows the nearest escaperabpxabpySrttAM0rwurs*areqCha1x00lSrttAM0swurs*areqCha1x00mSrttAM0twurs*areqCha1x00nSrttAM0uwurs*areqCha1x00oANclAM0nwurs*alevNcl6dreadlordinfernoNcl5Ncl1Ncl4Ncl3acataeatasatatatanamBuilder: Menu: Circlesatp1Menu: Circles [|cffFFCC00W|r]aub1Swap to the Buildingmenu for circles.ararReplaceableTextures\CommandButtons\BTNCOP.blpaartReplaceableTextures\CommandButtons\BTNCOP.blpabpxabpyahkyWarhkWauhkWNcl2aherANclAM0owurs*alevNcl6dropitemNcl5Ncl1Ncl4Ncl3acataeatasatatatanamBuilder: Menu: Objectsatp1Menu: Objects [|cffFFCC00E|r]aub1Swap to the Buildingmenu for objects.ararReplaceableTextures\CommandButtons\BTNPackBeast.blpaartReplaceableTextures\CommandButtons\BTNPackBeast.blpabpxabpyahkyEarhkEauhkENcl2aherANclAM0pwurs*alevNcl6drunkenhazeNcl5Ncl1Ncl4Ncl3acataeatasatatatanamBuilder: Menu: Enviromentalatp1Menu: Enviromental [|cffFFCC00R|r]aub1Swap to the Buildingmenu for enviromental stuff.ararReplaceableTextures\CommandButtons\BTNEditor-MultipleDoodads.blpaartReplaceableTextures\CommandButtons\BTNEditor-MultipleDoodads.blpabpxabpyahkyRarhkRauhkRNcl2aherANclAM0qwurs*alevNcl6earthquakeNcl5Ncl1Ncl4Ncl3acataeatasatatatanamBuilder: Menu: Decorationsatp1Menu: Decorations [|cffFFCC00F|r]aub1Swap to the Buildingmenu for decorations.ararReplaceableTextures\CommandButtons\BTNBrilliance.blpaartReplaceableTextures\CommandButtons\BTNBrilliance.blpabpxabpyahkyFarhkFauhkFNcl2aherAIlfAM0ewurs*Ilif2AIlfAM0fwurs*IlifKAIlfAM0gwurs*IlifdANclAM0kwurs*alevNcl6eattreeNcl5Ncl1Ncl4Ncl3acataeatasatatatararReplaceableTextures\CommandButtons\BTNprevEffect.blpaartReplaceableTextures\CommandButtons\BTNprevEffect.blpabpxabpyanamGo to previous EscaperahkyYarhkYauhkYatp1Go to previous Escaper [|cffFFCC00Y|r]aub1ANclAM0lwurs*alevNcl6elementalfuryNcl5Ncl1Ncl4Ncl3acataeatasatatatararReplaceableTextures\CommandButtons\BTNnextEffect.blpaartReplaceableTextures\CommandButtons\BTNnextEffect.blpabpxabpyanamGo to next EscaperahkyVarhkVauhkVatp1Go to next Escaper [|cffFFCC00V|r]aub1ANclAM0mwurs*alevNcl6wispharvestNcl5Ncl1Ncl4Ncl3acataeatasatatatararReplaceableTextures\CommandButtons\BTNstart.blpaartReplaceableTextures\CommandButtons\BTNstart.blpabpxabpyanamPick Escaperatp1Pick Escaper [|cffFFCC00Q|r]ahkyQarhkQauhkQaub1This will start your game as escaper. If you have local files enabled your rank will be loaded and saved automatically.ANclAM1wwurs*alevNcl6ensnareoffNcl5Ncl1Ncl4Ncl3acataeatasatatatararReplaceableTextures\CommandButtons\BTNFireBolt.blpaartReplaceableTextures\CommandButtons\BTNFireBolt.blpacdn@@amcsanamFireballatp1FireballabpxabpyahkyQarhkQauhkQNcl2aranDANclAM0dwurs*alevNcl6ensnareonNcl5Ncl1Ncl4Ncl3acataeatasatatatanamInformation: TC Blockeratp1Information: TC Blockeraub1The TC Blocker keeps the current Terrain beneath it from being changed by a Terrain Changer (bought at the Unit Producer)ararReplaceableTextures\CommandButtons\PASInfo.blpaartReplaceableTextures\CommandButtons\PASInfo.blpabpxabpyNcl2aherANclAM1owurs*alevNcl6entangleNcl5Ncl1Ncl4Ncl3acataeatasatatataheramcsacdnanamTmod: 1x1 Brush IdleararReplaceableTextures\CommandButtons\BTN1x1inactive.blpaartReplaceableTextures\CommandButtons\BTN1x1inactive.blpahkyYarhkYauhkYatp1|cffFF8C291|rx|cffFF8C291 |rBrush Size [|cffFFCC00Y|r]aub1|cffFFCC00Click to selectabpxabpyANclAM1pwurs*alevNcl6entangleinstantNcl5Ncl1Ncl4Ncl3acataeatasatatataheramcsacdnanamTmod: 1x1 Brush ActiveararReplaceableTextures\CommandButtons\BTN1x1active.blpaartReplaceableTextures\CommandButtons\BTN1x1active.blpahkyYarhkYauhkYatp1|cffFF8C291|rx|cffFF8C291 |rBrush Size |cffFFCC00Selected!aub1abpxabpyANclAM1qwurs*alevNcl6entanglingrootsNcl5Ncl1Ncl4Ncl3acataeatasatatataheramcsacdnanamTmod: 3x3 Brush IdleararReplaceableTextures\CommandButtons\BTN3x3inactive.blpaartReplaceableTextures\CommandButtons\BTN3x3inactive.blpahkyXarhkXauhkXatp1|cffFF8C293|rx|cffFF8C293 |rBrush Size [|cffFFCC00X|r]aub1|cffFFCC00Click to selectabpxabpyANclAM1rwurs*alevNcl6etherealformNcl5Ncl1Ncl4Ncl3acataeatasatatataheramcsacdnanamTmod: 3x3 Brush ActiveararReplaceableTextures\CommandButtons\BTN3x3active.blpaartReplaceableTextures\CommandButtons\BTN3x3active.blpahkyXarhkXauhkXatp1|cffFF8C293|rx|cffFF8C293 |rBrush Size |cffFFCC00Selected!aub1abpxabpyANclAM1swurs*alevNcl6evileyeNcl5Ncl1Ncl4Ncl3acataeatasatatataheramcsacdnanamTmod: 5x5 Brush IdleararReplaceableTextures\CommandButtons\BTN5x5inactive.blpaartReplaceableTextures\CommandButtons\BTN5x5inactive.blpahkyCarhkCauhkCatp1|cffFF8C295|rx|cffFF8C295 |rBrush Size [|cffFFCC00C|r]aub1|cffFFCC00Click to selectabpxabpyANclAM1twurs*alevNcl6faeriefireNcl5Ncl1Ncl4Ncl3acataeatasatatataheramcsacdnanamTmod: 3x3 Brush ActiveararReplaceableTextures\CommandButtons\BTN5x5active.blpaartReplaceableTextures\CommandButtons\BTN5x5active.blpahkyCarhkCauhkCatp1|cffFF8C295|rx|cffFF8C295 |rBrush Size |cffFFCC00Selected!aub1abpxabpyANclAM1vwurs*alevNcl6faeriefireoffNcl5Ncl1Ncl4Ncl3acataeatasatatataheramcsacdnanamTmod: Rectengular Brush ShapeararReplaceableTextures\CommandButtons\BTNrectangle.blpaartReplaceableTextures\CommandButtons\BTNrectangle.blpahkyAarhkAauhkAatp1|cffFF8C29Rectangular |cffF7F7F7brush |cffFFCC00selectedaub1|cffFFCC00Click to change to circular brushabpxabpyANclAM1uwurs*alevNcl6faeriefireonNcl5Ncl1Ncl4Ncl3acataeatasatatataheramcsacdnanamTmod: Circular Brush ShapeararReplaceableTextures\CommandButtons\BTNcircle.blpaartReplaceableTextures\CommandButtons\BTNcircle.blpahkyAarhkAauhkAatp1|cffFF8C29Circular |cffF7F7F7brush |cffFFCC00selectedaub1|cffFFCC00Click to change to rectangular brushabpxabpyANclAM0bwurs*alevNcl6fanofknivesNcl5Ncl1Ncl4Ncl3acataeatasatatataheranamThrow a ballatp1Throw BallNcl2aranCamcsahkyKarhkKauhkKabpxabpyararReplaceableTextures\CommandButtons\BTNGolemStormBolt.blpaartReplaceableTextures\CommandButtons\BTNGolemStormBolt.blpAspbAM1!'wurs*spb4 spb4 spb4 spb4 spb4 spb4 spb4 spb4 spb4  spb4  spb3 spb3 spb3 spb3 spb3 spb3 spb3 spb3 spb3  spb3  spb5spellbookspb1AM10spb2spb2spb2spb2spb2spb2 spb2 aartReplaceableTextures\CommandButtons\BTNRedDragon.blpatp1Set the |cffFFCC00Unittype [|cffFFCC00R|r]aub1Change the Type of the spawned Unit.ahkyRabpxspb2ansf(Wizard)anamUC: Select TypeaiteANclAM06wurs*alevNcl6farsightNcl5Ncl1Ncl4Ncl3acataeatasatatatanamRemove Objectatp1Remove Object [|cffFFCC00V|r]aub1Remove this object from the gameararReplaceableTextures\CommandButtons\BTNSacrifice.blpaartReplaceableTextures\CommandButtons\BTNSacrifice.blpabpxabpyahkyVarhkVauhkVNcl2aherANclAM04wurs*alevNcl6fingerofdeathNcl5Ncl1Ncl4Ncl3acataeatasatatatanamInvisible: Make Unit Invisibleatp1Make Unit |cffADCEFFInvisible |r[|cffFFCC00C|r]aub1Turns the unit invisible to Escapers. Events will still fire.ararReplaceableTextures\CommandButtons\BTNWandOfShadowSight.blpaartReplaceableTextures\CommandButtons\BTNWandOfShadowSight.blpabpxabpyahkyCarhkCauhkCNcl2aherANclAM05wurs*alevNcl6fireboltNcl5Ncl1Ncl4Ncl3acataeatasatatatanamInvisible: Make Unit Visibleatp1Make Unit |cffB5FFCEVisible |r[|cffFFCC00C|r]aub1Turns the unit visible to Escapers again.ararReplaceableTextures\CommandButtons\BTNScout.blpaartReplaceableTextures\CommandButtons\BTNScout.blpabpxabpyahkyCarhkCauhkCaherANclAM03wurs*alevNcl6flamestrikeNcl5Ncl1Ncl4Ncl3acataeatasatatatanamC: Turn Offansf[generated]atp1|cff52B542Currently turned on [|cffFFCC00F|r]aub1|cffADADADClick to turn offararReplaceableTextures\CommandButtons\BTNstop.blpaartReplaceableTextures\CommandButtons\BTNstop.blpabpxabpyahkyFarhkFauhkFNcl2aheramcsacdnANclAM02wurs*alevNcl6flamingarrowsNcl5Ncl1Ncl4Ncl3acataeatasatatatanamC: Turn Onatp1|cffADADADCurrently Off [|cffFFCC00F|r]aub1|cff52B542Click to activate this objectararReplaceableTextures\CommandButtons\BTNstart.blpaartReplaceableTextures\CommandButtons\BTNstart.blpabpxabpyahkyFarhkFauhkFNcl2aherANclAM07wurs*alevNcl6flamingarrowstargNcl5Ncl1Ncl4Ncl3acataeatasatatatanamMode: Escapersatp1This Object only affects |cff086BCEESCAPERS |r[|cffFFCC00X|r]aub1Click to change the modeararReplaceableTextures\CommandButtons\BTNFootman.blpaartReplaceableTextures\CommandButtons\BTNFootman.blpabpxabpyahkyXarhkXauhkXNcl2aherANclAM08wurs*alevNcl6flamingattackNcl5Ncl1Ncl4Ncl3acataeatasatatatanamMode: Killersatp1This Object only affects |cffBD0810KILLERS |r[|cffFFCC00X|r]aub1Click to change the modeararReplaceableTextures\CommandButtons\BTNHeroAvatarOfFlame.blpaartReplaceableTextures\CommandButtons\BTNHeroAvatarOfFlame.blpabpxabpyahkyXarhkXauhkXNcl2aherANclAM09wurs*alevNcl6flamingattacktargNcl5Ncl1Ncl4Ncl3acataeatasatatatanamMode: Bothatp1This Object affects |cff086BCEESCAPERS |cffFFCC00AND |cffB51019KILLERS |r[|cffFFCC00X|r]aub1Click to change the modeararReplaceableTextures\CommandButtons\BTNAffectBoth.blpaartReplaceableTextures\CommandButtons\BTNAffectBoth.blpabpxabpyahkyXarhkXauhkXNcl2aherANclAM0awurs*alevNcl6flareNcl5Ncl1Ncl4Ncl3acataeatasatatatanamInformation: Sounderatp1Information: Sounderaub1The Sounders plays the difined Sound when an Escaper walks over itararReplaceableTextures\CommandButtons\PASInfo.blpaartReplaceableTextures\CommandButtons\PASInfo.blpabpxabpyNcl2aherANcl$wslBwurs*alev@atp1 atp1 atp1 atp1 atp1 atp1 atp1 atp1 atp1 atp1 atp1 atp1 atp1 atp1 atp1 atp1 atp1 atp1 atp1 atp1 atp1 atp1 atp1 atp1 atp1 atp1 atp1 atp1 atp1 atp1 atp1 atp1 atp1! atp1" atp1# atp1$ atp1% atp1& atp1' atp1( atp1) atp1* atp1+ atp1, atp1- atp1. atp1/ atp10 atp11 atp12 atp13 atp14 atp15 atp16 atp17 atp18 atp19 atp1: atp1; atp1< atp1= atp1> atp1? atp1@ ANclAM3nwurs*alevNcl6forceboardNcl5Ncl1Ncl4Ncl3acataeatasatatatanamAttackspeed: Decrease Attackrateatp1|cffFF8421Decrease|r Attackrate by 20% [|cffffcc00X|r]ararReplaceableTextures\CommandButtons\BTNdecreaseAttackSpeed.blpaartReplaceableTextures\CommandButtons\BTNdecreaseAttackSpeed.blpabpxabpyahkyXarhkXauhkXANclAM3owurs*alevNcl6forceofnatureNcl5Ncl1Ncl4Ncl3acataeatasatatatanamAttackspeed: Increase Attackrateatp1|cff3ABD52Increase|r Attackrate by 20% [|cffffcc00Y|r]ararReplaceableTextures\CommandButtons\BTNincreaseAttackSpeed.blpaartReplaceableTextures\CommandButtons\BTNincreaseAttackSpeed.blpabpxabpyahkyYarhkYauhkYBaslBM01wurs*fnamArcane SilenceftipArcane SilencefubefartReplaceableTextures\CommandButtons\BTNSilence.blp