[0.93a] [*] Save unit type for unitcreator save/load [*] Fixed previously linked waypoints being defunct after unlinking [*] Fixed order collisions between movespeed modifiers and other abilities [*] Fixed static objects built on a teleporter being teleported [*] Fixed lobby revivepoint issues [*] Fixed bug with walking across regions as escaper [*] Fixed splitting of random killers [*] Fixed JukeBox issues [*] Improved Powernode bounce behavior [*] Added new Minigame: Warlock [0.92u] [*] Added new minigame Agario [*] Reworked some start mazes [*] Added two new cosmetic items [*] Added a -kick command for admins [*] Fixed M.A.P. maze save/load using the new natives [*] Fixed item save/load [*] Fixed Waypoint clear not doing anything [*] Fixed cam lock being disabled after portal teleports and minigames [*] Fixed 'smode' command [*] Fixed escapers dying on unwalkable from just rotating [*] Fixed builder lounge teleporters not being removed when a builder leaves [*] Fixed certain deaths being counted twice [*] "Hold position" is now hidden from the command card to prevent hotkey collisions on french locale [*] Increased Knockbacker activation radius and reduced chances of tunneling [*] Many upstream fixes from the wurst standard library [0.92c] [*] Added a new minigame: Slide Arena (randomly generated slide challenge) [*] Waypoints can now be linked and unlinked with multiple other waypoints dynamically [*] Added key mode "one per escaper" that allows each escaper to carry an instance until one is used [*] Arcaneries can now grant the jump and orb spell for a one time use [*] Changed minigame's selection algorithm to cycled random [*] Changed unitcreator random mode to cycled random for a more stable, predictable pattern [*] The color of rooted keys' X symbols now matches the key's color [*] Keys can now also be picked up by builder-escapers in shared regions [*] Fixed keys not being able to be removed via their remove spell (only builder pickup) [*] Fixed unitcreator interval changes setting spawned unittype to bunnies [*] Fixed bomber attackspeed settings missing [*] Fixed executer mode tooltip hotkey typo [*] Fixed conga line duplicate spells and overlapping orderids [*] Fixed a pathing bug in lounge where escapers could get stuck [*] Fixed a few typos in tooltips [0.91w] [*] Fixed builder cam changing on escaper revive by default (can be adjusted with -smode) [*] Fixed more errors with minigames and escapers being dead or unpicked [*] Slightly reduced percentage needed to trigger a builder teleport [*] Fixed orb missile having invalid height [*] Fixed builders not being able to pick up their own keys with their escaper [*] Fixed pointer -sa/-setangle command [0.91p] [*] Fixed ankh not setting cam properly on revive [*] Fixed rare cases of corrupted votes for teleporters [*] Added gold rewards to space minigame [*] Fixed minigame bugging out when a player didn't pick an escaper yet [0.91o] [*] Reactivate old minigame "Space Adventure" [*] Fixed executer pressure plate deactivating even though escapers activating it didn't move [*] Fixed texter removing spaces [*] Fixed tracks erroring on removal [*] Fixed booster not being invisible to escapers [*] Fixed more bugs in the revive handler [0.91h] [*] This is a bugfix release adressing most found issues in 0.91d [*] Fixed errors on deleting bombers and bomber towers [*] Fixed gaining control over terrain modders when a builder leaves[*] Fixed not being able to build Arcanery [*] Fixed not being able to modify region gravity properly [*] Fixed not being able to remove items [*] Fixed some revive issues [0.91d] [*] Standard library and frentity dependencies updated [*] Built with latest wurst compiler version [*] Various fixes for minigames including vision, reviving and errors popping up [*] Fixed leaking entitiy references when rotating decorations [*] Disabled all save/load capabilites to avoid desyncs/crashes with unstable 1.30 patch [0.90y] [*] Now using new MultiFileIO which will support saving bigger mazes in the future [*] Regions such as E that couldn't be claimed, are now fixed (thx @Fenris) [*] Updated underlying Frentity framework [*] Jumpers can now be configured to allow killers [*] Adjusted Ice startmaze killer positions slightly and improved flow at the beginning [*] Moved Jumper in desert startmaze to make jump direction for intuitive [*] Relocated walkable tile before the door in forest startmaze and made illicit jump to final teleporter less obvious [*] Increased spacing of some spun killers in citadel startmaze [0.90x] [*] added new minigame: Spacey Adventure [*] added reverse ice option to executer [*] changed blind escaper to fix attachments and footsteps [*] execute initial sync task after map init to avoid desyncs [*] fixed revivepoint losing remove ability [*] fixed faceless one not walking in forest startmaze [*] fixed spinners and congas appearing as idle workers [*] fixed conga missing speed configuration [*] fixed slow wave learn hotkey [*] fixed goos [*] fixed duplicate deaths on region leave [*] fixed executer pressure plate not resetting when the pushing escaper dies [*] fixed M.A.P. loading for slightly larger data sets [*] fixed builder custom revivepoint [*] fixed deaths being accounted for twice [*] fixed region gravity allowing for zero gravity [*] fixed red player always being awarded the checkpoint when teleporting from one startmaze to the other [*] fixed minigame area not being revealed [*] fixed succeeding minigame votes instantly triggering minigame after first successful vote [0.90r] [*] replace TH sync with mori's brand new wurst sync libs (rank and maze save/load now much more stable) [*] minor redesign of citadel startmaze to make it easier and more fun, also hide spinners [*] minor redesign of grass startmaze mainly fixing some possible skips [*] further increase unwalkable damage and slightly adjust jump height to prevent skipping two tiles with a normal jump [*] slightly increase small obstacle kill range [*] fixed exceptions when entering startmaze tp [*] fixed desyncs and black screens at start [*] fixed escapers not gaining vision of advancing region when their hero is dead [*] fixed spinner and conga getting stuck when changing visibility [*] fixed a few jump related exploits to skip 2 tiles [*] fixed loading empty and tile-only M.A.P. slots [*] fixed multiboard version title [0.90m] [*] added configuration options to smode command [*] added turnOn/Off functionality to spinner and powernode [*] added midway-point to forest startmaze because it seems to be the hardest part and a noob trap [*] added new powernode tether that blocks in air only [*] added serialization to trees [*] fixed duplicate executer procs [*] fixed unitcreator creating units without rallypoint [*] fixed powernode ground tether speed glitch [*] fixed powernode bounce not working properly when jumping on ice [*] fixed spider after glaive-spinner in citadel startmaze [*] fixed tracks not working after being constructed without rotating [*] fixed localfile check freezing at startup [*] fixed wrong objects being removed and others left behind when a minigame ends [*] fixed builders triggering minigame vote [*] bomber in autoattack mode now also attacks builders' escapers (thx to hekko4) [*] merged bombertarget and teleportertarget into generic "objecttarget" unit [*] made data syncing internals more robust [*] made powernodes more stable and less prone to tunneling [*] further finetune walkable pathing (decreased collision to ground slightly, unwalkable now needs a few ticks to kill) [*] more objects are generated via code now, thanks to Kane [0.89x] [*] more fixes and improvements to save/load (1.26 patch compatability) [*] fix not being able to activate executer in terrain mode [*] fix non-turning pointer not being updated properly [*] reduce wall pathing to more accurately fit the model [0.89v] [*] restore save/load functionality for patch 1.28.5 [*] fix M.A.P. loading empty file [*] fix teleport staff not using charges [*] fix Slow Wave tooltip [*] fix Bomber Tower not being able to attack Bomb Targets [*] fix Bomber autoattack mode first attack [*] slightly reduce jump cooldown and revive time [0.89s] [*] fix minigame leaks [0.89r] [*] Walls unclickable [0.89q] [*] fixed item descriptions [*] fixed builders buying shop items [*] fixed teleport staff [*] fixed time display [*] added more coins to the startmazes [*] fixed and improved lobby teleporters [*] added sliding areas to lobby [*] added the first minigame, Random Rumble [*] increase default speed and increment of tracks [*] decreased bomber missile speed [*] texters can now be de/activated by spell and executer [*] sleep effect of disabled objects is now only visible to owner [*] set cooldown of all items in the shop to 2 seconds [*] texttags are now managed. this fixes texttags disappearing when they shouldn't and everyone sees the same [*] improved performance by using latest wurst compiler [0.89n] [*] changed builder menus so they don't change position [*] made it possible to add builder to a control group (ctrl+1 now permanently binds it) [*] fixed executer pressure plate staying activated when the activator dies on the plate [*] fixed slow wave tooltip and learn button position [*] fix typos for kane [*] fix rallypoints on units [0.89k] [*] fixed revivepoint having wrong tile below it [*] fixed decorations becoming clickable [*] made unitcreators first spawn instantly [*] made forest maze slightly easier [*] made bomber not require an additional stop order to function correctly in auto attack mode [*] added more cosmetic items and reduce cost [*] prevent jumping between regions [*] prevent casting most spells in lobby [*] made lobby teleporters vote based [*] added "High Obstacle" for easier jump blocking [*] added three sizes for vortex and changed effect color [0.89e] [*] fixed ankh item giving ankh ability to user when used invalidly [*] add permanent tile under revivepoint to prevent death loops [*] currently active revivepoint may no longer be removed [*] prevent orbs from travelling across regions [0.89d] [*] fixed walls being skewed and having questionmarks [*] fixed executer turnon being available before action chosen [*] fixed some cases of wrong knockback from tauren when escaper and knockbacker are moving [*] fixed escapers not having region spell when picking late and keeping spell too long in some cases [*] fixed blind escaper multiboard icon [*] fixed blue and orange goos not being removed properly [*] allow builders to move in lobby [*] slightly increased max decoration size [*] slightly reduced firekiller burn range [*] slightly reduce jump cooldown [*] improved lobby teleporters [0.89c] [*] KNOWN ISSUE: save/load is broken with patch 1.28 [*] slightly reduced bomb tower explosion radius [*] fix teleporter only teleporting dummy [0.89b] [*] increased unit creator maximum spawn interval [*] added on/off mechanic for every circle object [*] executer modes generalized to turning any circle object and doors on/off/toggle [*] added delay for save/load maze process to lower lagg spike [*] M.A.P. now paused during save/load to prevent impatient users from causing errors [*] now also saving: decorations, booster speed [*] removed long texter commands and improved info [0.88z] [*] fix executers turning on unitcreators [*] fix escaper spells staying behind when reaching a checkpoint [*] fix pointer issues (-sa works again, turn mode starts at current facing) [*] fix jumping two tiles [*] add new escaper [0.88y] [*] slightly rebalanced activation ranges to better match visuals [*] fixed trap periodic evaluation radius being smaller than activation range [*] attempted another oneway portal color fix [0.88x] [*] fixed BigSubString leaks in save/load mechanism [*] fixed not being able to delete MAP objects [*] fixed revive modifier not being removed [*] adjusted lounge revivepoint to be reset every time a revivepoint outside it is reached [*] minor startmaze improvements [*] added wip gold coins for shop purchases [0.88v] [*] fixed not being able to change facing on ice in special cases due to new pathable check [0.88u] [*] fixed save/load only working for a very small amount of tiles/objects [*] fixed removing entities upon deselection [*] fixed another corner cutting exploit [*] added serialization to more objects (all except book and boots should work now. report missing entries please.) [0.88q] [*] fixed not creating savefiles for new players (this prohibited players without prior savefile from save/load via MAP and rank) [0.88n] [*] fixed forest startmaze jump exploit [*] fixed instant builder broken due to M.A.P. [*] fixed objects being removed on save [*] added overhead attachment to COP and Box models [*] added serialization for more objects (WIP) [*] new icons [0.88m] [*] fixed double free when picking key without permission [*] fixed pointer performance issue [*] fixed airkiller ghost having different flyheight [*] fixed MAP not being deleteable and changing terrain outside region [*] fixed lagg on placing first unitcreator [*] fixed unitremover removing obstacles and decoration [*] fixed multiboard title [*] improved MAP functionality (can save some objects but limited, added compression, has known issues - still _experimental_) [*] improved blue goo jumping behavíour on ice [*] changed big grass obstacle model [*] renamed firekiller [*] removed omnilight from circleOfPower model to avoid graphic glitches [0.88f] [*] reduced small killer height so it can be jumped more easily [*] reduced velocity of escaper after orb jaunt [*] increased orb inherited velocity [*] added fire killer [*] added inner strength to strong escaper [*] added activation effect for one-shot executer [*] added M.A.P (wip, experimental; if you have localfiles enabled you can save and load terrain (saving objects soon)) [*] now setting camera distance continuously [*] changed path-checking to accommodate for texture overlaps (experimental; makes it impossible to cut diagonals, but allows cutting corners to avoid visually incorrect deaths) [*] overhead key effect is now colored accordingly [*] improved visuals for oneway portal [*] fixed buff error spam [*] fixed arcanery activation radius [*] fixed terrainchanger texture selection being unavailable [*] fixed terrainchanger leaving behind tiles when decreasing size [*] fixed incorrect jukebox music durations [*] fixed savesystem incorrectly handling multiple profiles [*] fixed placing portals while flying [*] fixed several missing or incorrect hotkeys [*] fixed spinning sleeping entities having wrong distance [*] even more awesome icons by kari [0.87z] [*] minor bugfixes [*] added arcanery that silences escapers until they leave a given radius [*] terrainmodder now returns to 1x1 brush size after 20 seconds of idletime [0.87w] [*] Adjusted regions a bit [*] Fixed vision bugs and other minor things [0.87t] [*] region shops are now centered and have reduced activation range [*] more fixes to leaver control share [*] fixed cam changing for builders from oneway portal regardless of smode [*] fixed bomber attackspeed and autoattack mode [*] fixed movespeed and boosterspeed inconsistencies [*] fixed escapers entering and getting vision across unbought regions [*] fixed pointer setangle command and enabled it for SP test mode [*] minor startmaze adjustments [*] terrainchangers are now visible by default but can be made invisible [*] SP testmode must now be enabled via the -test command [*] rename doesn't break savefiles anymore [*] dead escapers no longer continue sliding [0.87q] [*] fixed oneway portal fx staying too long and added target effect [*] fixed game init stopping if a player leaves during startup or syncing [*] fixed congalinehead and added new mode [*] fixed builder escapers gaining XP from escaper deaths [*] fixed big obstacles having collision [*] removed TC-changer debug sfx [*] introduced restrictions for moving units via executer [*] made localfiles sync sequential to avoid laggs and desyncs at start [*] more startmaze reworks [*] added different vortex modes [*] more icons by krari [0.87l] [*] fixed terrainchanger leaving tiles behind (this still happens at absurd speeds) [*] fixed builder not being able to drop items [0.87k] [*] Fixed Builder getting in forbidden regions [*] Fixed tiles not getting blocked after a tc-blocker had been removed [*] Fixed some tooltips, names and hotkeys [*] Fixed Big Obstacles being placed off center from build position [*] Fixed JukeBox getting stuck [*] Fixed TerrainChanger changing unallowed regions [*] Fixed Builders being able to remove level books in startmazes with builder [*] Removed some leftover unit soundsets [*] Reduced first time lagg for actions like claiming regions or switching pages [*] Replaced some jukebox entries [*] Reduced noise on powernode tethers [*] More new icons [0.87i] [*] Ranks can be saved again [*] Remaining builders gain control over left builder's regions and setupboxes(for clearing) [*] Some new amazing icons by kari! [*] Revamped picksystem to use abilities instead of arrowkeys [*] Now randomizing the first Escaper disaplayed for picking for each player [*] Added perks that are unlocked at certain ranks [*] Added easy mode region option that damages and knockbacks escapers in situations where they would die otherwise [*] Setting rallypoints on items is now possible [0.86x] [*] Waypoints can now be "and"-linked, meaning they only order units on the waypoint when both waypoints have been triggered [*] Tile cutting now works more easily if enabled [*] Fixed obstacles in forest startmaze [*] Added fountain and fixed torches in desert maze [*] Fixed terrainchanger changing blocked terrain [*] Fixed regression in key pickup prevention [*] Improved Lounge visuals [0.86v] [*] Added orb tether to powernode [*] Made it harder to skip the door in the forest mazes [*] Increased Door activation height [*] Escapers now die on snow in the choose area [*] Added region option to allow diagonal tile cutting similar to the ice4 escapes [0.86u] [*] Improved Texture Changer (only removes tiles behind) [*] Fixed orb being colored wrong and changed trajectory [0.86t] [*] Added blink to all test-escapers in singleplayer test mode and made them spawn after pick [*] Fixed some tooltips and hotkeys [*] Improved Portal ability UX [*] Reenable teamattacks (so builder escaper dies for testing) [0.86s] [*] Added omnious orb ability as region special (see setup box) [*] Unified powernode lightning textures [*] Escaper turnspeed can now be set per region [*] Minor startmaze redesigns [*] Added notification for escapers when they receive a region's special ability [*] Lounge area teleporters now get removed if no longer needed [*] Added new spell to fast escaper (oneway portal) [*] Fixed startmaze init affecting player mazes [*] Fixed losing escaper when flying out of map [*] Fixed event issues [*] Fixed portal model glitch [*] Optimizations for lower-spec pcs (experimental) [*] Now using Frentity [0.86g] [*] Third Startmaze finalized [*] crashbug confirmed fixed, other known bugs remain [0.86f] [*] continued third startmaze revamp [wip] [*] general code cleanup and fixes to hopefully fix crashbug [0.86a] [*] new icons thx to kari [*] bugfixes [*] bosses in alpha status [0.85i] [*] can now order power nodes and conga heads [*] adjusted cannon tower [*] another jukebox fix attempt [0.85g] [*] bug fixes and performance improvements [0.85a] [*] added air killer [*] added gravity selectable per region [*] added slide start smoothing [*] added random timer for unitcreator [*] added effect for unconfigured objects [*] increased playercount to the maximum of 12 [*] increased escaper turn speed slightly [*] changed dimension shifter default values [*] fixed spinner spinning obstacles [*] added s3cr37s?! °J° [0.84z] [*] fixed invisibility [0.84x] [*] added dimension shifter enemy [*] added new tracks to jukebox [*] fixed pointer from unitcreator not being pointed correctly [*] fixed revive modifier [*] fixed jukebox desync [*] fixed jukebox requests [0.84s] [*] enhanced builder abuse prevention [*] changed music playing to jukebox requests [*] fixed lagg when the jukebox changes music [*] fixed other builders can control regions from left builders [0.84r] [*] added jump abilitty that can be activated per region [*] fixed killers getting stuck at waypoints [*] fixed powernode bounciness [0.84q] [*] fixed region sharing [*] fixed pointer [*] increased track max speed [*] increased trap max knockback [*] increased vortex max gravity [*] changed jumper so that picking up keys midair is now always possible [*] changed jumper's color depending on mode [*] changed annoying cactus in desert maz [*] updated minimap [0.84d] [*] fixed issues introduced in 0.84 [*] changed revivepoints now change the color to the claimer's one [*] changed startmazes according to user feedback [0.84a] [*] added Executer-Action "Start UnitCreator" [*] added UnitCreator Knockbacker unittype [*] added Circular brush for terrian modifiers [*] added 3rd brush size 5x5 and new selection mechanic [*] fixed Tracks no longer affect flying escapers [*] fixed Glaive and Pointer not being teleported and removed properly [*] fixed Terrain brushes changing terrain over border [*] fixed Map not being playable on ENT, MMH and other old hostbots [*] fixed Image leak [0.83n] [*] improved now using StdLib v2 [*] improved EventHandling [*] fixed Escaper Hotkeys [*] fixed Jumper Hotkeys [*] fixed clearing tome leaks [0.83m] [*] improved measures to reduce setup-separation (powernodes fixed) [*] fixed removing object resetting camera [*] fixed effect leak on destroy [0.83k] [*] fixed terrainblocker removal [*] added knockbacker strength now adjustable [*] added new ranks [*] added teleporter teleports pointers