
scope StoneAttackTarget
	import ObjEditingNatives

	@compiletime function create_w3u_h00J takes nothing returns nothing
		let u = createObjectDefinition("w3u", 'h00J', 'hfoo')
		u.setString("uabi", "")
		u.setString("utip", "")
		u.setString("unam", "dummy")
		u.setString("utub", "")
		u.setString("uhot", "")
		u.setString("upgr", "")
		u.setInt("usrg", 0)
		u.setInt("usma", 0)
		u.setInt("ugor", 0)
		u.setInt("urtm", 1)
		u.setInt("upri", 0)
		u.setInt("upoi", 0)
		u.setInt("ulev", 1)
		u.setInt("uhpm", 500000)
		u.setInt("ugol", 0)
		u.setInt("ubdi", 0)
		u.setInt("ubba", 0)
		u.setInt("ubsi", 0)
		u.setInt("ufoo", 0)
		u.setInt("ubld", 1)
		u.setString("usnd", "")
		u.setInt("udup", 0)
		u.setString("udty", "small")
		u.setInt("udef", 0)
		u.setInt("uaen", 0)
		u.setString("uspa", "")
		u.setReal("ushw", 0.0)
		u.setReal("ushh", 0.0)
		u.setReal("ushx", 0.0)
		u.setReal("ushy", 0.0)
		u.setString("ushu", "")
		u.setString("umdl", "war3mapImported\\dummy.mdl")
		u.setString("uico", "ReplaceableTextures\\CommandButtons\\BTNSelectHeroOn.blp")
		u.setInt("utco", 12)
		u.setUnreal("ulpz", 50.0)
		u.setUnreal("uprw", 20.0)
		u.setUnreal("ucol", 0.0)
		u.setString("uarm", "Stone")
		u.setString("unsf", "(Attack Target)")
	end
endscope
