
scope BeastThunder
	import ObjEditingNatives

	@compiletime function create_w3a_A00O takes nothing returns nothing
		let u = createObjectDefinition("w3a", 'A00O', 'Absk')
		u.setLvlDataString("aani", 0, 0, "spell")
		u.setLvlDataInt("abpx", 0, 0, 1)
		u.setLvlDataString("aart", 0, 0, "ReplaceableTextures\\CommandButtons\\BTNThunderClaw.blp")
		u.setLvlDataUnreal("bsk2", 1, 2, 1.0)
		u.setLvlDataUnreal("bsk3", 1, 3, 0.0)
		u.setLvlDataUnreal("bsk1", 1, 1, 0.0)
		u.setLvlDataUnreal("acdn", 1, 0, 10.0)
		u.setLvlDataUnreal("ahdu", 1, 0, 0.51)
		u.setLvlDataUnreal("adur", 1, 0, 0.51)
		u.setLvlDataString("arac", 0, 0, "human")
		u.setLvlDataString("ahky", 0, 0, "W")
		u.setLvlDataString("anam", 0, 0, "Thunder")
		u.setLvlDataString("atp1", 1, 0, "Thunder [|cff999999W|r]")
		u.setLvlDataString("aub1", 1, 0, "Gives a short boost of attack speed and empowers the next basic attack, causing it to deal an additional |cffffcc0020%|r of the victim's maximum health.|n |n|cffffcc00Cooldown:|r 10s|n|cffffcc00Charge Duration:|r 5s|n|cffffcc00Attack Speed Duration:|r 1 attack")
		u.setLvlDataString("ansf", 0, 0, "(New, Attack modifier)")
	end
endscope
