
scope HunterInventory
	import ObjEditingNatives

	@compiletime function create_w3a_A000 takes nothing returns nothing
		let u = createObjectDefinition("w3a", 'A000', 'Aihn')
		u.setLvlDataInt("inv3", 1, 3, 1)
		u.setLvlDataInt("inv1", 1, 1, 4)
		u.setLvlDataString("arac", 0, 0, "human")
		u.setLvlDataString("areq", 0, 0, "")
		u.setLvlDataString("ansf", 0, 0, "")
		u.setLvlDataString("anam", 0, 0, "Hunter Inventory")
		u.setLvlDataString("atp1", 1, 0, "Hunter Inventory")
		u.setLvlDataString("aub1", 1, 0, "Such inventory, much items. Wow.")
	end
endscope
