
scope HunterKnife
	import ObjEditingNatives

	@compiletime function create_w3a_A002 takes nothing returns nothing
		let u = createObjectDefinition("w3a", 'A002', 'ANcl')
		u.setLvlDataString("aart", 0, 0, "ReplaceableTextures\\CommandButtons\\BTNDaggerOfEscape.blp")
		u.setLvlDataString("aani", 0, 0, "")
		u.setLvlDataString("acat", 0, 0, "")
		u.setLvlDataString("acap", 0, 0, "")
		u.setLvlDataString("aeat", 0, 0, "")
		u.setLvlDataString("atat", 0, 0, "")
		u.setLvlDataString("ata0", 0, 0, "")
		u.setLvlDataInt("alev", 0, 0, 1)
		u.setLvlDataUnreal("Ncl4", 1, 4, 0.0)
		u.setLvlDataInt("Ncl5", 1, 5, 0)
		u.setLvlDataUnreal("Ncl1", 1, 1, 0.0)
		u.setLvlDataInt("Ncl3", 1, 3, 1)
		u.setLvlDataUnreal("aran", 1, 0, 0.0)
		u.setLvlDataString("arac", 0, 0, "human")
		u.setLvlDataInt("aher", 0, 0, 0)
		u.setLvlDataString("ahky", 0, 0, "E")
		u.setLvlDataString("anam", 0, 0, "Knife")
		u.setLvlDataString("atp1", 1, 0, "Knife [|cff999999E|r]")
		u.setLvlDataString("aub1", 1, 0, "Slashes wildly in the facing direction, damaging the first enemy in the area. If the target is below |cffffcc0060|r health, it is killed instantly and the cooldown is cut in half.|n |n|cffffcc00Base Damage:|r 35|n|cffffcc00Cooldown:|r 10s")
		u.setLvlDataUnreal("acdn", 1, 0, 10.0)
		u.setLvlDataInt("abpy", 0, 0, 2)
		u.setLvlDataString("Ncl6", 1, 6, "chemicalrage")
		u.setLvlDataString("ansf", 0, 0, "(New, Channel-based)")
	end
endscope
