
scope DamageTypeCheck
	import ObjEditingNatives

	@compiletime function create_w3a_A008 takes nothing returns nothing
		let u = createObjectDefinition("w3a", 'A008', 'AIsr')
		u.setLvlDataString("aart", 0, 0, "")
		u.setLvlDataUnreal("isr2", 1, 2, 2.0)
		u.setLvlDataInt("aite", 0, 0, 0)
		u.setLvlDataString("arac", 0, 0, "nightelf")
		u.setLvlDataString("anam", 0, 0, "DamageTypeCheck (DamageType dummy ability)")
	end
endscope
