
scope RuneEffect
	import ObjEditingNatives

	@compiletime function create_w3a_A00N takes nothing returns nothing
		let u = createObjectDefinition("w3a", 'A00N', 'ACnr')
		u.setLvlDataString("aart", 0, 0, "")
		u.setLvlDataUnreal("Oar1", 1, 1, 0.0)
		u.setLvlDataUnreal("aare", 1, 0, 1.0)
		u.setLvlDataString("arac", 0, 0, "human")
		u.setLvlDataString("atar", 1, 0, "self")
		u.setLvlDataInt("Oar2", 1, 2, 0)
		u.setLvlDataString("ansf", 0, 0, "")
		u.setLvlDataString("anam", 0, 0, "Rune (Effect)")
		u.setLvlDataString("atat", 0, 0, "Objects\\InventoryItems\\runicobject\\runicobject.mdl")
		u.setLvlDataString("ata0", 0, 0, "overhead")
		u.setLvlDataInt("atac", 0, 0, 1)
	end
endscope
