
scope HunterSprint
	import ObjEditingNatives

	@compiletime function create_w3a_A004 takes nothing returns nothing
		let u = createObjectDefinition("w3a", 'A004', 'Absk')
		u.setLvlDataString("aani", 0, 0, "spell")
		u.setLvlDataInt("abpx", 0, 0, 3)
		u.setLvlDataString("aart", 0, 0, "ReplaceableTextures\\CommandButtons\\BTNSandalZ2.blp")
		u.setLvlDataUnreal("bsk2", 1, 2, 0.0)
		u.setLvlDataUnreal("bsk3", 1, 3, 0.0)
		u.setLvlDataUnreal("bsk1", 1, 1, 0.4)
		u.setLvlDataUnreal("acdn", 1, 0, 5.0)
		u.setLvlDataUnreal("ahdu", 1, 0, 1.0)
		u.setLvlDataUnreal("adur", 1, 0, 1.0)
		u.setLvlDataString("arac", 0, 0, "human")
		u.setLvlDataString("ahky", 0, 0, "R")
		u.setLvlDataString("anam", 0, 0, "Sprint")
		u.setLvlDataString("atp1", 1, 0, "Sprint [|cff999999R|r]")
		u.setLvlDataString("aub1", 1, 0, "Provides a short boost of movement speed.|n |n|cffffcc00Cooldown:|r 5s|n|cffffcc00Boost Duration:|r 1s|n|cffffcc00Movement Speed Bonus:|r 40%")
		u.setLvlDataString("abuf", 1, 0, "B001")
	end
endscope
