
scope CreateHunterAttack
	import ObjEditingNatives

	@compiletime function create_w3a_A00B takes nothing returns nothing
		let u = createObjectDefinition("w3a", 'A00B', 'ANcl')
		u.setLvlDataInt("aher", 0, 0, 0)
		u.setLvlDataInt("abpx", 0, 0, 3)
		u.setLvlDataInt("Ncl3", 1, 3, 1)
		u.setLvlDataInt("Ncl5", 1, 5, 0)
		u.setLvlDataInt("Ncl2", 1, 2, 2)
		u.setLvlDataInt("alev", 0, 0, 1)
		u.setLvlDataString("acat", 0, 0, "Abilities\\Weapons\\Rifle\\RifleImpact.mdl")
		u.setLvlDataString("acap", 0, 0, "weapon")
		u.setLvlDataString("aeat", 0, 0, "")
		u.setLvlDataString("atat", 0, 0, "")
		u.setLvlDataString("ata0", 0, 0, "")
		u.setLvlDataUnreal("Ncl4", 1, 4, 0.0)
		u.setLvlDataUnreal("Ncl1", 1, 1, 2.0)
		u.setLvlDataUnreal("aran", 1, 0, 1000.0)
		u.setLvlDataString("arac", 0, 0, "human")
		u.setLvlDataString("ahky", 0, 0, "A")
		u.setLvlDataString("anam", 0, 0, "Attack")
		u.setLvlDataString("atp1", 1, 0, "Attack [|cff999999A|r]")
		u.setLvlDataString("aub1", 1, 0, "Shoots your rifle in the target direction, damaging the first enemy struck.|n |n|cffffcc00Damage:|r 30|n|cffffcc00Range:|r 1200|n|cffffcc00Cooldown:|r 1s")
		u.setLvlDataString("ansf", 0, 0, "(Burst, transforming)")
		u.setLvlDataString("aart", 0, 0, "ReplaceableTextures\\CommandButtons\\BTNAttack.blp")
		u.setLvlDataString("aani", 0, 0, "attack")
		u.setLvlDataUnreal("acdn", 1, 0, 1.0)
	end
endscope
