
scope BeastBlink
	import ObjEditingNatives

	@compiletime function create_w3a_A001 takes nothing returns nothing
		let u = createObjectDefinition("w3a", 'A001', 'AEbl')
		u.setLvlDataString("aaea", 0, 0, "Abilities\\Spells\\NightElf\\Blink\\BlinkTarget.mdl")
		u.setLvlDataInt("abpx", 0, 0, 0)
		u.setLvlDataInt("alev", 0, 0, 1)
		u.setLvlDataInt("aher", 0, 0, 0)
		u.setLvlDataString("aart", 0, 0, "ReplaceableTextures\\CommandButtons\\BTNCatsEye.blp")
		u.setLvlDataString("asat", 0, 0, "Abilities\\Spells\\NightElf\\Blink\\BlinkCaster.mdl")
		u.setLvlDataUnreal("Ebl1", 1, 1, 500.0)
		u.setLvlDataUnreal("Ebl2", 1, 2, 100.0)
		u.setLvlDataUnreal("acdn", 1, 0, 0.2)
		u.setLvlDataInt("amcs", 1, 0, 0)
		u.setLvlDataString("arac", 0, 0, "human")
		u.setLvlDataString("ahky", 0, 0, "Q")
		u.setLvlDataString("atp1", 1, 0, "Blink [|cff999999Q|r]")
		u.setLvlDataString("aub1", 1, 0, "Teleports a short distance towards the target location.|n |n|cffffcc00Maximum Range:|r 500|n|cffffcc00Minimum Range:|r 100|n|cffffcc00Cost:|r 1 Lightning Charge|n|cffffcc00Cooldown:|r 0.2s")
		u.setLvlDataUnreal("adur", 1, 0, 0.0)
	end
endscope
