
scope HuntersHall initializer init
	import ObjEditingNatives

	function init takes nothing returns nothing
		create_w3u_h00B()
	end

	@compiletime function create_w3u_h00B takes nothing returns nothing
		if compiletime
			let u = createObjectDefinition("w3u", 'h00B', 'hwtw')
			u.setString("uabi", "Aloc")
			u.setReal("usca", 1.45)
			u.setString("upat", "")
			u.setString("upap", "")
			u.setString("uubs", "")
			u.setString("umdl", "buildings\\nightelf\\HuntersHall\\HuntersHall.mdl")
			u.setString("uani", "upgrade,second")
			u.setString("unam", "Hunter's Hall")
			u.setString("utar", "none")
			u.setInt("ubdg", 0)
			u.setUnreal("ucol", 0.0)
			u.setInt("uhom", 1)
		else
			CreateUnit(Player(PLAYER_NEUTRAL_PASSIVE), 'h00B', - 1449.8, 3809.9, 257.457)
		end
	end
endscope
