
scope VillagerRobed
	import ObjEditingNatives

	@compiletime function create_w3u_h00K takes nothing returns nothing
		let u = createObjectDefinition("w3u", 'h00K', 'hrif')
		u.setString("unam", "Villager")
		u.setString("utub", "")
		u.setString("utip", "")
		u.setString("upgr", "")
		u.setString("ureq", "")
		u.setUnreal("ua1c", 2.0)
		u.setInt("ua1b", -1)
		u.setInt("ua1d", 1)
		u.setInt("ua1s", 1)
		u.setString("ua1m", "")
		u.setInt("umh1", 1)
		u.setInt("ua1z", 3000)
		u.setInt("ua1r", 95)
		u.setString("uabi", "")
		u.setUnreal("uacq", 1200.0)
		u.setInt("ufle", 0)
		u.setInt("ufoo", 0)
		u.setString("unsf", "(Robed)")
		u.setString("umdl", "war3mapImported\\RobeMan_ManyAnimations.mdl")
		u.setReal("usca", 1.05)
		u.setReal("umxp", 5.0)
		u.setReal("umxr", 5.0)
		u.setString("uico", "ReplaceableTextures\\CommandButtons\\BTNVillagerMan.blp")
		u.setReal("ushh", 60.0)
		u.setReal("ushw", 60.0)
		u.setString("ucs1", "AxeMediumChop")
		u.setString("ua1t", "normal")
		u.setReal("ushx", 20.0)
		u.setReal("ushy", 20.0)
	end
endscope
