scope HuntersHall initializer init import ObjEditingNatives function init takes nothing returns nothing create_w3u_h00B() end @compiletime function create_w3u_h00B takes nothing returns nothing if compiletime let u = createObjectDefinition("w3u", 'h00B', 'hwtw') u.setString("uabi", "Aloc") u.setReal("usca", 1.45) u.setString("upat", "") u.setString("upap", "") u.setString("uubs", "") u.setString("umdl", "buildings\\nightelf\\HuntersHall\\HuntersHall.mdl") u.setString("uani", "upgrade,second") u.setString("unam", "Hunter's Hall") u.setString("utar", "none") u.setInt("ubdg", 0) u.setUnreal("ucol", 0.0) u.setInt("uhom", 1) else CreateUnit(Player(PLAYER_NEUTRAL_PASSIVE), 'h00B', - 1449.8, 3809.9, 257.457) end end endscope