scope ScoutTower initializer init import ObjEditingNatives function init takes nothing returns nothing create_w3u_h006() end @compiletime function create_w3u_h006 takes nothing returns nothing if compiletime let u = createObjectDefinition("w3u", 'h006', 'hwtw') u.setString("uabi", "Aloc") u.setReal("usca", 1.5) u.setString("upat", "") u.setString("upap", "") u.setString("uubs", "") u.setString("utar", "none") u.setInt("uhom", 1) else CreateUnit(Player(PLAYER_NEUTRAL_PASSIVE), 'h006', - 1280.0, 3200.0, 270.000) CreateUnit(Player(PLAYER_NEUTRAL_PASSIVE), 'h006', - 1280.0, 2752.0, 270.000) CreateUnit(Player(PLAYER_NEUTRAL_PASSIVE), 'h006', - 2432.0, 2176.0, 270.000) CreateUnit(Player(PLAYER_NEUTRAL_PASSIVE), 'h006', - 2048.0, 2176.0, 270.000) end end endscope