scope Pedestal initializer init import ObjEditingNatives function init takes nothing returns nothing create_w3u_h003() end @compiletime function create_w3u_h003 takes nothing returns nothing if compiletime let u = createObjectDefinition("w3u", 'h003', 'hwtw') u.setString("uabi", "Aloc,Avul,A000") u.setString("upat", "") u.setString("upap", "") u.setString("uubs", "") u.setString("umdl", "buildings\\other\\BookOfSummoning\\BookOfSummoning.mdl") u.setString("uani", "upgrade,second") u.setString("unam", "Pedestal") u.setString("utar", "ground") u.setInt("ubdg", 0) u.setUnreal("ucol", 0.0) u.setInt("uhom", 1) u.setString("utyp", "") u.setReal("ussc", 1.35) u.setInt("uhpm", 1000000000) u.setInt("uuch", 1) u.setString("udty", "fort") else CreateUnit(Player(PLAYER_NEUTRAL_PASSIVE), 'h003', - 1472.1, 3637.6, 221.417) CreateUnit(Player(PLAYER_NEUTRAL_PASSIVE), 'h003', - 1627.9, 3787.0, 312.910) end end endscope