scope Hunter import ObjEditingNatives @compiletime function create_w3u_H00L takes nothing returns nothing let u = createObjectDefinition("w3u", 'H00L', 'Hmkg') u.setString("uhab", "") u.setString("uabi", "A004,A006,A002,A00B,A00F,A000") u.setUnreal("ucbs", 0.1) u.setUnreal("ucpt", 0.17) u.setReal("urun", 240.0) u.setReal("uwal", 240.0) u.setUnreal("udtm", 1.7) u.setString("uico", "ReplaceableTextures\\CommandButtons\\BTNRifleman.blp") u.setString("umdl", "units\\human\\Rifleman\\Rifleman.mdl") u.setInt("uori", 0) u.setUnreal("uimz", 50.0) u.setUnreal("ulpz", 50.0) u.setUnreal("uprw", 10.0) u.setReal("ussc", 1.0) u.setReal("ushx", 50.0) u.setReal("ushy", 50.0) u.setReal("ushh", 120.0) u.setReal("ushw", 120.0) u.setInt("uaen", 0) u.setInt("udea", 1) u.setInt("udef", 0) u.setString("udty", "medium") u.setInt("umvs", 265) u.setUnreal("umvr", 1.0) u.setString("usnd", "Rifleman") u.setUnreal("uagp", 0.0) u.setInt("ufle", 0) u.setInt("ufoo", 0) u.setInt("uhhd", 1) u.setInt("uhpm", 200) u.setUnreal("uhpr", 0.0) u.setUnreal("uinp", 0.0) u.setInt("umpi", 0) u.setUnreal("umpr", 0.0) u.setString("upra", "INT") u.setInt("upri", 2) u.setInt("usid", 500) u.setInt("usin", 500) u.setInt("uagi", 10) u.setInt("uint", 10) u.setInt("ustr", 10) u.setUnreal("ustp", 0.0) u.setString("unam", "Hunter") u.setString("upro", "Bor Ashfeller,Munin Snowpiercer,Thorgas Broadbore,Kelv Blackpowder,Gim Thundertouch,Buri Frostrigger,Huginn Sowseether,Thordin Rockbody,Bandis Forgeblade,Gar Windslicer,Beaz Bludgestor,Modi Stonecaller,Aggronor Handcannon,Thor Steplight") u.setInt("upru", 14) end endscope