scope CastleSmall initializer init import ObjEditingNatives function init takes nothing returns nothing create_w3u_h00F() end @compiletime function create_w3u_h00F takes nothing returns nothing if compiletime let u = createObjectDefinition("w3u", 'h00F', 'hwtw') u.setString("uabi", "Aloc") u.setReal("usca", 0.6) u.setString("upat", "") u.setString("upap", "") u.setString("uubs", "") u.setString("umdl", "buildings\\human\\TownHall\\TownHall.mdl") u.setString("uani", "upgrade,second") u.setString("unam", "Castle Small") u.setString("utar", "none") u.setInt("ubdg", 0) u.setUnreal("ucol", 0.0) u.setInt("uhom", 1) else CreateUnit(Player(9), 'h00F', 3263.5, 4431.8, 206.900) end end endscope