scope HunterSprint import ObjEditingNatives @compiletime function create_w3a_A004 takes nothing returns nothing let u = createObjectDefinition("w3a", 'A004', 'Absk') u.setLvlDataString("aani", 0, 0, "spell") u.setLvlDataInt("abpx", 0, 0, 3) u.setLvlDataString("aart", 0, 0, "ReplaceableTextures\\CommandButtons\\BTNSandalZ2.blp") u.setLvlDataUnreal("bsk2", 1, 2, 0.0) u.setLvlDataUnreal("bsk3", 1, 3, 0.0) u.setLvlDataUnreal("bsk1", 1, 1, 0.4) u.setLvlDataUnreal("acdn", 1, 0, 5.0) u.setLvlDataUnreal("ahdu", 1, 0, 1.0) u.setLvlDataUnreal("adur", 1, 0, 1.0) u.setLvlDataString("arac", 0, 0, "human") u.setLvlDataString("ahky", 0, 0, "R") u.setLvlDataString("anam", 0, 0, "Sprint") u.setLvlDataString("atp1", 1, 0, "Sprint [|cff999999R|r]") u.setLvlDataString("aub1", 1, 0, "Provides a short boost of movement speed.|n |n|cffffcc00Cooldown:|r 5s|n|cffffcc00Boost Duration:|r 1s|n|cffffcc00Movement Speed Bonus:|r 40%") u.setLvlDataString("abuf", 1, 0, "B001") end endscope