scope CreateHunterNet import ObjEditingNatives @compiletime function create_w3a_A00B takes nothing returns nothing let u = createObjectDefinition("w3a", 'A006', 'ANcl') u.setLvlDataInt("aher", 0, 0, 0) u.setLvlDataInt("abpx", 0, 0, 1) u.setLvlDataInt("abpy", 0, 0, 2) u.setLvlDataInt("Ncl3", 1, 3, 1) u.setLvlDataInt("Ncl5", 1, 5, 0) u.setLvlDataInt("Ncl2", 1, 2, 2) u.setLvlDataInt("alev", 0, 0, 1) u.setLvlDataString("acat", 0, 0, "Abilities\\Weapons\\Rifle\\RifleImpact.mdl") u.setLvlDataString("acap", 0, 0, "weapon") u.setLvlDataString("aeat", 0, 0, "") u.setLvlDataString("atat", 0, 0, "") u.setLvlDataString("ata0", 0, 0, "") u.setLvlDataString("Ncl6", 1, 6, "chainlightning") u.setLvlDataString("aord", 0, 0, "chainlightning") u.setLvlDataUnreal("Ncl4", 1, 4, 0.0) u.setLvlDataUnreal("Ncl1", 1, 1, 0.0) u.setLvlDataUnreal("aran", 1, 0, 1000.0) u.setLvlDataString("arac", 0, 0, "human") u.setLvlDataString("ahky", 0, 0, "W") u.setLvlDataString("anam", 0, 0, "Net") u.setLvlDataString("atp1", 1, 0, "Net [|cff999999W|r]") u.setLvlDataString("aub1", 1, 0, "Throws a hunting net in the target direction which collides with the first Beast struck. Can entangle multiple units.|n |n|cffffcc00Range:|r 500|n|cffffcc00Area of Effect:|r 200|n|cffffcc00Cooldown:|r 8s|n|cffffcc00Projectile Speed:|r 600|n|cffffcc00Slow Duration:|r 4.5s") u.setLvlDataString("ansf", 0, 0, "(New, Channel-based)") u.setLvlDataString("aart", 0, 0, "ReplaceableTextures\\CommandButtons\\BTNEnsnare.blp") u.setLvlDataString("aani", 0, 0, "spell,one") u.setLvlDataUnreal("acdn", 1, 0, 8.0) end endscope