UnitObjEditing
Sourceclass BuildingAndHeroDefinition
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 function setAgilityPerLevel(real data)
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 function setConstructionSound(string data)
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 function setGroundTexture(string data)
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 function setHeroAbilities(string data)
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 function setHeroRevivalLocations(string data)
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 function setIntelligencePerLevel(real data)
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 function setItemsMade(string data)
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 function setNeutralBuildingShowsMinimapIcon(boolean data)
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 function setNeutralBuildingValidAsRandomBuilding(boolean data)
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 function setPathingMap(string data)
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 function setPlacementPreventedBy(string data)
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 function setPlacementRequires(string data)
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 function setPlacementRequiresWaterRadius(real data)
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 function setPrimaryAttribute(string data)
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 function setProperNames(string data)
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 function setProperNamesUsed(int data)
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 function setResearchesAvailable(string data)
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 function setRevivesDeadHeros(boolean data)
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 function setStartingAgility(int data)
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 function setStartingIntelligence(int data)
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 function setStartingStrength(int data)
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 function setStrengthPerLevel(real data)
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 function setUnitsTrained(string data)
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 function setUpgradesTo(string data)
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class BuildingDefinition
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 function setConstructionSound(string data)
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 function setGroundTexture(string data)
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 function setItemsMade(string data)
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 function setNeutralBuildingShowsMinimapIcon(boolean data)
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 function setNeutralBuildingValidAsRandomBuilding(boolean data)
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 function setPathingMap(string data)
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 function setPlacementPreventedBy(string data)
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 function setPlacementRequires(string data)
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 function setPlacementRequiresWaterRadius(real data)
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 function setResearchesAvailable(string data)
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 function setRevivesDeadHeros(boolean data)
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 function setUnitsTrained(string data)
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 function setUpgradesTo(string data)
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class HeroDefinition
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 function hideHeroDeathMsg(boolean flag)
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 function hideHeroInterfaceIcon(boolean flag)
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 function hideHeroMinimapDisplay(boolean flag)
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 function setAgilityPerLevel(real data)
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 function setHeroAbilities(string data)
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 function setHeroRevivalLocations(string data)
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 function setIntelligencePerLevel(real data)
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 function setPrimaryAttribute(string data)
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 function setProperNames(string data)
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 function setProperNamesUsed(int data)
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 function setRequierementsForTier(int tier, string data)
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 sets the techtree requirements for a specific tier
for example use setRequierements
 function setStartingAgility(int data)
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 function setStartingIntelligence(int data)
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 function setStartingStrength(int data)
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 function setStrengthPerLevel(real data)
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class UnitDefinition
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 function setCasterUpgradeArt(string data)
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 function setCasterUpgradeNames(string data)
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 function setCasterUpgradeTips(string data)
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class UnitOrBuildingOrHeroDefinition
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 function setAIPlacementRadius(real data)
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 function setAIPlacementType(string data)
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 function setAcquisitionRange(real data)
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 function setAllowCustomTeamColor(boolean data)
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 function setAnimationBlendTimeseconds(real data)
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 function setAnimationCastBackswing(real data)
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 function setAnimationCastPoint(real data)
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 function setAnimationRunSpeed(real data)
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 function setAnimationWalkSpeed(real data)
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 function setArmorSoundType(ArmorSoundType data)
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 function setArmorType(ArmorType data)
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 function setArtSpecial(string data)
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 function setArtTarget(string data)
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 function setAttack1AnimationBackswingPoint(real data)
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 function setAttack1AnimationDamagePoint(real data)
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 function setAttack1AreaofEffectFullDamage(int data)
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 function setAttack1AreaofEffectMediumDamage(int data)
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 function setAttack1AreaofEffectSmallDamage(int data)
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 function setAttack1AreaofEffectTargets(string data)
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 function setAttack1AttackType(AttackType data)
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 function setAttack1CooldownTime(real data)
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 function setAttack1DamageBase(int data)
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 function setAttack1DamageFactorMedium(real data)
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 function setAttack1DamageFactorSmall(real data)
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 function setAttack1DamageLossFactor(real data)
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 function setAttack1DamageNumberofDice(int data)
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 function setAttack1DamageSidesperDie(int data)
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 function setAttack1DamageSpillDistance(real data)
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 function setAttack1DamageSpillRadius(real data)
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 function setAttack1DamageUpgradeAmount(int data)
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 function setAttack1MaximumNumberofTargets(int data)
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 function setAttack1ProjectileArc(real data)
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 function setAttack1ProjectileArt(string data)
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 function setAttack1ProjectileHomingEnabled(boolean data)
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 function setAttack1ProjectileSpeed(int data)
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 function setAttack1Range(int data)
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 function setAttack1RangeMotionBuffer(real data)
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 function setAttack1ShowUI(boolean data)
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 function setAttack1TargetsAllowed(string data)
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 function setAttack1WeaponSound(WeaponSound data)
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 function setAttack1WeaponType(WeaponType weaponType)
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 function setAttack2AnimationBackswingPoint(real data)
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 function setAttack2AnimationDamagePoint(real data)
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 function setAttack2AreaofEffectFullDamage(int data)
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 function setAttack2AreaofEffectMediumDamage(int data)
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 function setAttack2AreaofEffectSmallDamage(int data)
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 function setAttack2AreaofEffectTargets(string data)
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 function setAttack2AttackType(AttackType data)
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 function setAttack2CooldownTime(real data)
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 function setAttack2DamageBase(int data)
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 function setAttack2DamageFactorMedium(real data)
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 function setAttack2DamageFactorSmall(real data)
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 function setAttack2DamageLossFactor(real data)
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 function setAttack2DamageNumberofDice(int data)
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 function setAttack2DamageSidesperDie(int data)
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 function setAttack2DamageSpillDistance(real data)
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 function setAttack2DamageSpillRadius(real data)
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 function setAttack2DamageUpgradeAmount(int data)
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 function setAttack2MaximumNumberofTargets(int data)
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 function setAttack2ProjectileArc(real data)
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 function setAttack2ProjectileArt(string data)
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 function setAttack2ProjectileHomingEnabled(boolean data)
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 function setAttack2ProjectileSpeed(int data)
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 function setAttack2Range(int data)
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 function setAttack2RangeMotionBuffer(real data)
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 function setAttack2ShowUI(boolean data)
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 function setAttack2TargetsAllowed(string data)
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 function setAttack2WeaponSound(WeaponSound data)
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 function setAttack2WeaponType(WeaponType wepType)
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 function setAttacksEnabled(int data)
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 function setBuildTime(int data)
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 function setCanDropItemsOnDeath(boolean data)
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 function setCanFlee(boolean data)
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 function setCategorizationCampaign(boolean data)
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 function setCategorizationSpecial(boolean data)
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 function setCollisionSize(real data)
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 function setDeathTimeseconds(real data)
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 function setDeathType(int data)
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 function setDefaultActiveAbility(string data)
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 function setDefenseBase(int data)
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 function setDefenseUpgradeBonus(int data)
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 function setDependencyEquivalents(string data)
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 function setDisplayasNeutralHostile(boolean data)
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 function setElevationSamplePoints(int data)
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 function setElevationSampleRadius(real data)
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 function setFogOfWarSampleRadius(real data)
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 function setFoodCost(int data)
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 function setFoodProduced(int data)
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 function setGoldBountyAwardedBase(int data)
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 function setGoldBountyAwardedNumberofDice(int data)
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 function setGoldBountyAwardedSidesperDie(int data)
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 function setGoldCost(int data)
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 function setHasTilesetSpecificData(boolean data)
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 function setHasWaterShadow(boolean data)
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 function setHideMinimapDisplay(boolean flag)
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 function setHitPointsMaximumBase(int data)
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 function setHitPointsRegenerationRate(real data)
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 function setHitPointsRegenerationType(string data)
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 function setIconGameInterface(string data)
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 function setIconScoreScreen(string data)
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 function setIsaBuilding(boolean data)
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 function setItemsSold(string data)
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 function setLumberBountyAwardedBase(int data)
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 function setLumberBountyAwardedNumberofDice(int data)
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 function setLumberBountyAwardedSidesperDie(int data)
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 function setLumberCost(int data)
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 function setManaInitialAmount(int data)
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 function setManaMaximum(int data)
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 function setManaRegeneration(real data)
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 function setMaximumPitchAngledegrees(real data)
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 function setMaximumRollAngledegrees(real data)
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 function setMinimumAttackRange(int data)
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 function setModelFile(string data)
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 function setMovementHeight(real data)
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 function setMovementHeightMinimum(real data)
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 function setMovementSound(string data)
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 function setMovementType(MovementType mtype)
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 function setNameEditorSuffix(string data)
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 function setNormalAbilities(string data)
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 function setOccluderHeight(real data)
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 function setOrientationInterpolation(int data)
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 function setPlaceableInEditor(boolean data)
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 function setPointValue(int data)
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 function setPortraitModelFile(string data)
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 function setPriority(int data)
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 function setProjectileImpactZ(real data)
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 function setProjectileImpactZSwimming(real data)
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 function setProjectileLaunchX(real data)
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 function setProjectileLaunchY(real data)
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 function setProjectileLaunchZ(real data)
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 function setProjectileLaunchZSwimming(real data)
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 function setPropulsionWindowdegrees(real data)
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 function setRace(Race data)
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 function setRandomSound(string data)
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 function setRepairGoldCost(int data)
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 function setRepairLumberCost(int data)
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 function setRepairTime(int data)
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 function setRequiredAnimationNames(string data)
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 function setRequiredAnimationNamesAttachments(string data)
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 function setRequiredAttachmentLinkNames(string data)
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 function setRequiredBoneNames(string data)
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 function setScaleProjectiles(boolean data)
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 function setScalingValue(real data)
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 function setSelectionCircleHeight(real data)
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 function setSelectionCircleOnWater(boolean data)
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 function setSelectionScale(real data)
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 function setShadowImageCenterX(real data)
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 function setShadowImageCenterY(real data)
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 function setShadowImageHeight(real data)
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 function setShadowImageUnit(string data)
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 function setShadowImageWidth(real data)
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 function setShadowTextureBuilding(string data)
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 function setSightRadiusDay(int data)
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 function setSightRadiusNight(int data)
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 function setSleeps(boolean data)
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 function setSoundLoopingFadeInRate(int data)
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 function setSoundLoopingFadeOutRate(int data)
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 function setSpeedBase(int data)
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 function setSpeedMaximum(int data)
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 function setSpeedMinimum(int data)
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 function setStockMaximum(int data)
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 function setStockReplenishInterval(int data)
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 function setStockStartDelay(int data)
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 function setStructuresBuilt(string data)
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 function setTargetedAs(string data)
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 function setTeamColor(int data)
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 function setTilesets(string data)
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 function setTintingColorBlue(int data)
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 function setTintingColorGreen(int data)
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 function setTintingColorRed(int data)
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 function setTurnRate(real data)
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 function setUnitClassification(string data)
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 function setUnitSoundSet(string data)
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 function setUnitsSold(string data)
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 function setUpgradesUsed(string data)
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 function setUseClickHelper(boolean data)
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 function setUseExtendedLineofSight(boolean data)
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class UnitOrHeroDefinition
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 function setGroupSeparationEnabled(boolean data)
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 function setGroupSeparationGroupNumber(int data)
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 function setGroupSeparationParameter(int data)
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 function setGroupSeparationPriority(int data)
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 function setLevel(int data)
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 function setTransportedSize(int data)
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class W3UDefinition
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int baseId
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ObjectDefinition def
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int newId
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 function getBaseId() returns int
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 function getNewId() returns int
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 function setDescription(string data)
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 function setHotkey(string data)
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 function setName(string data)
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 function setRequirements(string data)
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 function setRequirementsLevels(string data)
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