AbilityObjEditing
Source function AbilityDefinition.setDummyAbility() returns AbilityDefinition
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 Makes an ability able to be cast by a dummy 
class AbilityDefinition
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int baseId
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ObjectDefinition def
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boolean listen
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int lvls
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int newId
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 function getBaseId() returns int
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 function getLevels() returns int
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 function getNewId() returns int
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 function presetAreaofEffect(RealLevelClosure lc)
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 function presetBuffs(StringLevelClosure lc)
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 function presetButtonPosTurnOff(int x, int y)
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 function presetCastRange(RealLevelClosure lc)
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 function presetCastingTime(RealLevelClosure lc)
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 function presetCooldown(RealLevelClosure lc)
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 function presetDurationHero(RealLevelClosure lc)
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 function presetDurationNormal(RealLevelClosure lc)
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 function presetEffects(StringLevelClosure lc)
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 function presetHotkey(string value)
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 function presetIcon(string name)
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 function presetManaCost(IntLevelClosure lc)
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 function presetTargetsAllowed(StringLevelClosure lc)
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 function setAnimationNames(string value)
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 function setAreaEffect(string value)
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 function setAreaofEffect(int level, real value)
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 function setArtCaster(string value)
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 function setArtEffect(string value)
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 function setArtSpecial(string value)
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 function setArtTarget(string value)
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 function setBuffs(int level, string value)
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 function setCastRange(int level, real value)
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 function setCasterAttachmentPoint(string value)
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 function setCasterAttachmentPoint1(string value)
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 function setCasterAttachments(int value)
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 function setCastingTime(int level, real value)
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 function setCheckDependencies(boolean value)
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 function setCooldown(int level, real value)
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 function setDurationHero(int level, real value)
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 function setDurationNormal(int level, real value)
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 function setEditorSuffix(string value)
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 function setEffectSound(string value)
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 function setEffectSoundLooping(string value)
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 function setEffects(int level, string value)
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 function setHeroAbility(boolean value)
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 function setHotkeyLearn(string value)
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 function setHotkeyNormal(string value)
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 function setHotkeyTurnOff(string value)
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 function setIconNormal(string value)
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 function setIconResearch(string value)
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 function setIconTurnOff(string value)
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 function setItemAbility(boolean value)
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 function setLevelSkipRequirement(int value)
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 function setLevels(int value)
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 function setLightningEffects(string value)
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 function setManaCost(int level, int value)
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 function setMissileArc(real value)
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 function setMissileArt(string value)
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 function setMissileHomingEnabled(boolean value)
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 function setMissileSpeed(int value)
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 function setName(string value)
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 function setOrderStringActivate(string value)
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 function setOrderStringDeactivate(string value)
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 function setOrderStringTurnOff(string value)
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 function setOrderStringUseTurnOn(string value)
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 function setPriorityforSpellSteal(int value)
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 function setRace(Race rce)
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 function setRequiredLevel(int value)
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 function setRequirements(string value)
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 function setRequirementsLevels(string value)
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 function setSpecialAttachmentPoint(string value)
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 function setTargetAttachmentPoint(string value)
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 function setTargetAttachmentPoint1(string value)
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 function setTargetAttachmentPoint2(string value)
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 function setTargetAttachmentPoint3(string value)
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 function setTargetAttachmentPoint4(string value)
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 function setTargetAttachmentPoint5(string value)
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 function setTargetAttachments(int value)
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 function setTargetsAllowed(int level, string value)
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class AbilityDefinitionAIab
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 function presetAgilityBonus(IntLevelClosure lc)
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 function presetIntelligenceBonus(IntLevelClosure lc)
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 function presetStrengthBonus(IntLevelClosure lc)
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 function setAgilityBonus(int level, int value)
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 function setIntelligenceBonus(int level, int value)
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 function setStrengthBonus(int level, int value)
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class AbilityDefinitionAIas
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 function presetAttackSpeedIncrease(RealLevelClosure lc)
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 function setAttackSpeedIncrease(int level, real value)
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class AbilityDefinitionAIde
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 function presetDefenseBonus(IntLevelClosure lc)
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 function setDefenseBonus(int level, int value)
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class AbilityDefinitionAIhe
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 function presetHitPointsGained(IntLevelClosure lc)
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 function setHitPointsGained(int level, int value)
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class AbilityDefinitionAImi
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 function presetMaxLifeGained(IntLevelClosure lc)
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 function setMaxLifeGained(int level, int value)
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class AbilityDefinitionAIml
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 function presetMaxLifeGained(IntLevelClosure lc)
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 function setMaxLifeGained(int level, int value)
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class AbilityDefinitionAImm
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 function presetMaxManaGained(IntLevelClosure lc)
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 function setMaxManaGained(int level, int value)
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class AbilityDefinitionAapl
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 function presetAuraDuration(RealLevelClosure lc)
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 function presetDamageperSecond(RealLevelClosure lc)
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 function presetDurationofPlagueWard(RealLevelClosure lc)
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 function presetPlagueWardUnitType(StringLevelClosure lc)
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 function setAuraDuration(int level, real value)
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 function setDamageperSecond(int level, real value)
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 function setDurationofPlagueWard(int level, real value)
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 function setPlagueWardUnitType(int level, string value)
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class AbilityDefinitionAarm
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 function presetAmountRegenerated(RealLevelClosure lc)
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 function presetPercentage(BooleanLevelClosure lc)
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 function setAmountRegenerated(int level, real value)
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 function setPercentage(int level, boolean value)
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class AbilityDefinitionAbolishMagic
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 function presetManaLoss(RealLevelClosure lc)
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 function presetSummonedUnitDamage(RealLevelClosure lc)
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 function setManaLoss(int level, real value)
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 function setSummonedUnitDamage(int level, real value)
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class AbilityDefinitionAbolishMagicCreep
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 function presetManaLoss(RealLevelClosure lc)
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 function presetSummonedUnitDamage(RealLevelClosure lc)
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 function setManaLoss(int level, real value)
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 function setSummonedUnitDamage(int level, real value)
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class AbilityDefinitionAbsorbMana
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 function presetMaximumLifeAbsorbed(RealLevelClosure lc)
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 function presetMaximumManaAbsorbed(RealLevelClosure lc)
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 function setMaximumLifeAbsorbed(int level, real value)
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 function setMaximumManaAbsorbed(int level, real value)
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class AbilityDefinitionAcha
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 function presetNewUnitType(StringLevelClosure lc)
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 function setNewUnitType(int level, string value)
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class AbilityDefinitionAdet
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 function presetDetectionType(StringLevelClosure lc)
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 function setDetectionType(int level, string value)
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class AbilityDefinitionAerialShackles
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 function presetDamagePerSecond(RealLevelClosure lc)
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 function setDamagePerSecond(int level, real value)
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class AbilityDefinitionAgilityBonusPlus1
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 function presetAgilityBonus(IntLevelClosure lc)
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 function presetIntelligenceBonus(IntLevelClosure lc)
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 function presetStrengthBonus(IntLevelClosure lc)
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 function setAgilityBonus(int level, int value)
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 function setIntelligenceBonus(int level, int value)
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 function setStrengthBonus(int level, int value)
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class AbilityDefinitionAgilityBonusPlus3
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 function presetAgilityBonus(IntLevelClosure lc)
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 function presetIntelligenceBonus(IntLevelClosure lc)
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 function presetStrengthBonus(IntLevelClosure lc)
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 function setAgilityBonus(int level, int value)
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 function setIntelligenceBonus(int level, int value)
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 function setStrengthBonus(int level, int value)
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class AbilityDefinitionAgilityBonusPlus4
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 function presetAgilityBonus(IntLevelClosure lc)
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 function presetIntelligenceBonus(IntLevelClosure lc)
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 function presetStrengthBonus(IntLevelClosure lc)
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 function setAgilityBonus(int level, int value)
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 function setIntelligenceBonus(int level, int value)
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 function setStrengthBonus(int level, int value)
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class AbilityDefinitionAgilityBonusPlus6
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 function presetAgilityBonus(IntLevelClosure lc)
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 function presetIntelligenceBonus(IntLevelClosure lc)
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 function presetStrengthBonus(IntLevelClosure lc)
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 function setAgilityBonus(int level, int value)
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 function setIntelligenceBonus(int level, int value)
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 function setStrengthBonus(int level, int value)
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class AbilityDefinitionAgilityMod
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 function presetAgilityBonus(IntLevelClosure lc)
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 function presetIntelligenceBonus(IntLevelClosure lc)
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 function presetStrengthBonus(IntLevelClosure lc)
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 function setAgilityBonus(int level, int value)
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 function setIntelligenceBonus(int level, int value)
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 function setStrengthBonus(int level, int value)
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class AbilityDefinitionAgilityModPlus2
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 function presetAgilityBonus(IntLevelClosure lc)
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 function presetIntelligenceBonus(IntLevelClosure lc)
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 function presetStrengthBonus(IntLevelClosure lc)
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 function setAgilityBonus(int level, int value)
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 function setIntelligenceBonus(int level, int value)
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 function setStrengthBonus(int level, int value)
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class AbilityDefinitionAhrs
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 function presetDamage(RealLevelClosure lc)
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 function setDamage(int level, real value)
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class AbilityDefinitionAlchemistAcidBomb
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 function presetArmorPenalty(IntLevelClosure lc)
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 function presetAttackSpeedReduction(RealLevelClosure lc)
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 function presetDamageInterval(RealLevelClosure lc)
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 function presetMovementSpeedReduction(RealLevelClosure lc)
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 function presetPrimaryDamage(RealLevelClosure lc)
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 function presetSecondaryDamage(RealLevelClosure lc)
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 function setArmorPenalty(int level, int value)
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 function setAttackSpeedReduction(int level, real value)
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 function setDamageInterval(int level, real value)
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 function setMovementSpeedReduction(int level, real value)
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 function setPrimaryDamage(int level, real value)
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 function setSecondaryDamage(int level, real value)
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class AbilityDefinitionAlchemistChemicalRage
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 function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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 function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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 function presetAttackSpeedBonusInfoPanelOnly(RealLevelClosure lc)
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 function presetLandingDelayTime(RealLevelClosure lc)
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 function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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 function presetMorphingFlags(IntLevelClosure lc)
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 function presetMoveSpeedBonusInfoPanelOnly(RealLevelClosure lc)
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 function setAltitudeAdjustmentDuration(int level, real value)
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 function setAttackSpeedBonusInfoPanelOnly(int level, real value)
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 function setLandingDelayTime(int level, real value)
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 function setMorphingFlags(int level, int value)
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 function setMoveSpeedBonusInfoPanelOnly(int level, real value)
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class AbilityDefinitionAlchemistHealingSpray
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 function presetBuildingDamageFactor(RealLevelClosure lc)
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 function presetDamageAmount(RealLevelClosure lc)
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 function presetDamageInterval(RealLevelClosure lc)
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 function presetMaxDamage(RealLevelClosure lc)
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 function presetMissileCount(IntLevelClosure lc)
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 function presetWaveCount(IntLevelClosure lc)
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 function setBuildingDamageFactor(int level, real value)
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 function setDamageAmount(int level, real value)
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 function setDamageInterval(int level, real value)
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 function setMaxDamage(int level, real value)
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 function setMissileCount(int level, int value)
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 function setWaveCount(int level, int value)
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class AbilityDefinitionAlchemistTransmute
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 function presetAllowBounty(BooleanLevelClosure lc)
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 function presetGoldCostFactor(RealLevelClosure lc)
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 function presetLumberCostFactor(RealLevelClosure lc)
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 function presetMaxCreepLevel(IntLevelClosure lc)
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 function setAllowBounty(int level, boolean value)
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 function setGoldCostFactor(int level, real value)
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 function setLumberCostFactor(int level, real value)
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 function setMaxCreepLevel(int level, int value)
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class AbilityDefinitionAllPlus1
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 function presetAgilityBonus(IntLevelClosure lc)
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 function presetIntelligenceBonus(IntLevelClosure lc)
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 function presetStrengthBonus(IntLevelClosure lc)
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 function setAgilityBonus(int level, int value)
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 function setIntelligenceBonus(int level, int value)
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 function setStrengthBonus(int level, int value)
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class AbilityDefinitionAllPlus2
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 function presetAgilityBonus(IntLevelClosure lc)
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 function presetIntelligenceBonus(IntLevelClosure lc)
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 function presetStrengthBonus(IntLevelClosure lc)
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 function setAgilityBonus(int level, int value)
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 function setIntelligenceBonus(int level, int value)
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 function setStrengthBonus(int level, int value)
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class AbilityDefinitionAlliedBuilding
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 function presetActivationRadius(RealLevelClosure lc)
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 function presetInteractionType(StringLevelClosure lc)
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 function presetShowUnitIndicator(BooleanLevelClosure lc)
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 function setActivationRadius(int level, real value)
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 function setInteractionType(int level, string value)
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 function setShowUnitIndicator(int level, boolean value)
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class AbilityDefinitionAncestralSpirit
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 function presetLifeRestoredFactor(RealLevelClosure lc)
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 function presetManaRestoredFactor(RealLevelClosure lc)
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 function setLifeRestoredFactor(int level, real value)
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 function setManaRestoredFactor(int level, real value)
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class AbilityDefinitionAnimateDead
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 function presetInheritUpgrades(BooleanLevelClosure lc)
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 function presetNumberofCorpsesRaised(IntLevelClosure lc)
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 function presetRaisedUnitsAreInvulnerable(BooleanLevelClosure lc)
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 function setInheritUpgrades(int level, boolean value)
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 function setNumberofCorpsesRaised(int level, int value)
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 function setRaisedUnitsAreInvulnerable(int level, boolean value)
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class AbilityDefinitionAnimateDeadcreep
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 function presetInheritUpgrades(BooleanLevelClosure lc)
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 function presetNumberofCorpsesRaised(IntLevelClosure lc)
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 function presetRaisedUnitsAreInvulnerable(BooleanLevelClosure lc)
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 function setInheritUpgrades(int level, boolean value)
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 function setNumberofCorpsesRaised(int level, int value)
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 function setRaisedUnitsAreInvulnerable(int level, boolean value)
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class AbilityDefinitionAnimateDeaditemspecial
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 function presetInheritUpgrades(BooleanLevelClosure lc)
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 function setInheritUpgrades(int level, boolean value)
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class AbilityDefinitionAntimagicShield
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 function presetMagicDamageReduction(RealLevelClosure lc)
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 function presetManaLoss(IntLevelClosure lc)
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 function presetShieldLife(IntLevelClosure lc)
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 function presetSummonedUnitDamage(RealLevelClosure lc)
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 function setMagicDamageReduction(int level, real value)
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 function setManaLoss(int level, int value)
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 function setShieldLife(int level, int value)
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 function setSummonedUnitDamage(int level, real value)
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class AbilityDefinitionAntimagicShieldAIxs
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 function presetDamageToSummonedUnits(RealLevelClosure lc)
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 function presetMagicDamageReduction(RealLevelClosure lc)
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 function presetManaLoss(IntLevelClosure lc)
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 function presetShieldLife(IntLevelClosure lc)
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 function setDamageToSummonedUnits(int level, real value)
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 function setMagicDamageReduction(int level, real value)
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 function setManaLoss(int level, int value)
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 function setShieldLife(int level, int value)
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class AbilityDefinitionAntimagicShieldMatrix
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 function presetManaLoss(IntLevelClosure lc)
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 function setManaLoss(int level, int value)
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class AbilityDefinitionAntimagicShieldcreep
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 function presetMagicDamageReduction(RealLevelClosure lc)
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 function presetManaLoss(IntLevelClosure lc)
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 function presetShieldLife(IntLevelClosure lc)
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 function presetSummonedUnitDamage(RealLevelClosure lc)
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 function setMagicDamageReduction(int level, real value)
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 function setManaLoss(int level, int value)
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 function setShieldLife(int level, int value)
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 function setSummonedUnitDamage(int level, real value)
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class AbilityDefinitionAnwm
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 function presetSummonedUnitCount(IntLevelClosure lc)
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 function presetSummonedUnitType(StringLevelClosure lc)
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 function setSummonedUnitCount(int level, int value)
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 function setSummonedUnitType(int level, string value)
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class AbilityDefinitionArchMageBlizzard
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 function presetBuildingReduction(RealLevelClosure lc)
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 function presetDamage(RealLevelClosure lc)
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 function presetDamagePerSecond(RealLevelClosure lc)
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 function presetMaximumDamageperWave(RealLevelClosure lc)
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 function presetNumberofShards(IntLevelClosure lc)
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 function presetNumberofWaves(IntLevelClosure lc)
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 function setBuildingReduction(int level, real value)
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 function setDamage(int level, real value)
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 function setDamagePerSecond(int level, real value)
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 function setMaximumDamageperWave(int level, real value)
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 function setNumberofShards(int level, int value)
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 function setNumberofWaves(int level, int value)
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class AbilityDefinitionArchMageBrillianceAura
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 function presetManaRegenerationIncrease(RealLevelClosure lc)
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 function presetPercentBonus(BooleanLevelClosure lc)
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 function setManaRegenerationIncrease(int level, real value)
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 function setPercentBonus(int level, boolean value)
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class AbilityDefinitionArchMageMassTeleport
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 function presetCastingDelay(RealLevelClosure lc)
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 function presetNumberofUnitsTeleported(IntLevelClosure lc)
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 function presetUseTeleportClustering(BooleanLevelClosure lc)
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 function setCastingDelay(int level, real value)
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 function setNumberofUnitsTeleported(int level, int value)
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 function setUseTeleportClustering(int level, boolean value)
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class AbilityDefinitionArchMageSummonWaterElemental
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 function presetSummonedUnitCount(IntLevelClosure lc)
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 function presetSummonedUnitType(StringLevelClosure lc)
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 function setSummonedUnitCount(int level, int value)
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 function setSummonedUnitType(int level, string value)
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class AbilityDefinitionAroo
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 function presetRootedTurning(BooleanLevelClosure lc)
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 function presetRootedWeapons(StringLevelClosure lc)
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 function presetUprootedDefenseType(StringLevelClosure lc)
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 function presetUprootedWeapons(StringLevelClosure lc)
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 function setRootedTurning(int level, boolean value)
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 function setRootedWeapons(int level, string value)
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 function setUprootedDefenseType(int level, string value)
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 function setUprootedWeapons(int level, string value)
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class AbilityDefinitionArtn
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 function presetAcceptsGold(BooleanLevelClosure lc)
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 function presetAcceptsLumber(BooleanLevelClosure lc)
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 function setAcceptsGold(int level, boolean value)
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 function setAcceptsLumber(int level, boolean value)
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class AbilityDefinitionAspx
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 function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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 function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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 function presetLandingDelayTime(RealLevelClosure lc)
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 function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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 function presetMorphingFlags(IntLevelClosure lc)
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 function setAltitudeAdjustmentDuration(int level, real value)
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 function setLandingDelayTime(int level, real value)
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 function setMorphingFlags(int level, int value)
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class AbilityDefinitionAttackBonus
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 function presetAttackBonus(IntLevelClosure lc)
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 function setAttackBonus(int level, int value)
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class AbilityDefinitionAttackBonusAIt6
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 function presetAttackBonus(IntLevelClosure lc)
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 function setAttackBonus(int level, int value)
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class AbilityDefinitionAttackBonusAIt9
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 function presetAttackBonus(IntLevelClosure lc)
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 function setAttackBonus(int level, int value)
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class AbilityDefinitionAttackBonusAItc
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 function presetAttackBonus(IntLevelClosure lc)
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 function setAttackBonus(int level, int value)
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class AbilityDefinitionAttackBonusAItf
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 function presetAttackBonus(IntLevelClosure lc)
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 function setAttackBonus(int level, int value)
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class AbilityDefinitionAttackBonusPlus1
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 function presetAttackBonus(IntLevelClosure lc)
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 function setAttackBonus(int level, int value)
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class AbilityDefinitionAttackBonusPlus10
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 function presetAttackBonus(IntLevelClosure lc)
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 function setAttackBonus(int level, int value)
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class AbilityDefinitionAttackBonusPlus2
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 function presetAttackBonus(IntLevelClosure lc)
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 function setAttackBonus(int level, int value)
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class AbilityDefinitionAttackBonusPlus4
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 function presetAttackBonus(IntLevelClosure lc)
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 function setAttackBonus(int level, int value)
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class AbilityDefinitionAttackBonusPlus5
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 function presetAttackBonus(IntLevelClosure lc)
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 function setAttackBonus(int level, int value)
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class AbilityDefinitionAttackBonusPlus7
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 function presetAttackBonus(IntLevelClosure lc)
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 function setAttackBonus(int level, int value)
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class AbilityDefinitionAttackBonusPlus8
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 function presetAttackBonus(IntLevelClosure lc)
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 function setAttackBonus(int level, int value)
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class AbilityDefinitionAttackMod
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 function presetAttackModification(IntLevelClosure lc)
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 function setAttackModification(int level, int value)
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class AbilityDefinitionAttackSpeedIncrease
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 function presetAttackSpeedIncrease(RealLevelClosure lc)
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 function setAttackSpeedIncrease(int level, real value)
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class AbilityDefinitionAttackSpeedIncreaseGreater
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 function presetAttackSpeedIncrease(RealLevelClosure lc)
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 function setAttackSpeedIncrease(int level, real value)
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class AbilityDefinitionAttributeModifierSkill
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 function presetAgilityBonus(IntLevelClosure lc)
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 function presetIntelligenceBonus(IntLevelClosure lc)
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 function presetStrengthBonus(IntLevelClosure lc)
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 function setAgilityBonus(int level, int value)
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 function setIntelligenceBonus(int level, int value)
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 function setStrengthBonus(int level, int value)
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class AbilityDefinitionAuraBrilliancecreep
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 function presetManaRegenerationIncrease(RealLevelClosure lc)
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 function presetPercentBonus(BooleanLevelClosure lc)
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 function setManaRegenerationIncrease(int level, real value)
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 function setPercentBonus(int level, boolean value)
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class AbilityDefinitionAuraCommandCreep
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 function presetAttackDamageIncrease(RealLevelClosure lc)
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 function presetFlatBonus(BooleanLevelClosure lc)
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 function presetMeleeBonus(BooleanLevelClosure lc)
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 function presetRangedBonus(BooleanLevelClosure lc)
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 function setAttackDamageIncrease(int level, real value)
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 function setFlatBonus(int level, boolean value)
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 function setMeleeBonus(int level, boolean value)
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 function setRangedBonus(int level, boolean value)
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class AbilityDefinitionAuraDevotionCreep
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 function presetArmorBonus(RealLevelClosure lc)
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 function presetPercentBonus(BooleanLevelClosure lc)
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 function setArmorBonus(int level, real value)
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 function setPercentBonus(int level, boolean value)
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class AbilityDefinitionAuraEnduranceCreep
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 function presetAttackSpeedIncrease(RealLevelClosure lc)
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 function presetMovementSpeedIncrease(RealLevelClosure lc)
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 function setAttackSpeedIncrease(int level, real value)
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 function setMovementSpeedIncrease(int level, real value)
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class AbilityDefinitionAuraPlagueAbomination
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 function presetAuraDuration(RealLevelClosure lc)
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 function presetDamageperSecond(RealLevelClosure lc)
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 function presetDurationofPlagueWard(RealLevelClosure lc)
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 function presetPlagueWardUnitType(StringLevelClosure lc)
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 function setAuraDuration(int level, real value)
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 function setDamageperSecond(int level, real value)
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 function setDurationofPlagueWard(int level, real value)
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 function setPlagueWardUnitType(int level, string value)
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class AbilityDefinitionAuraPlagueCreep
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 function presetAuraDuration(RealLevelClosure lc)
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 function presetDamageperSecond(RealLevelClosure lc)
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 function presetDurationofPlagueWard(RealLevelClosure lc)
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 function presetPlagueWardUnitType(StringLevelClosure lc)
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 function setAuraDuration(int level, real value)
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 function setDamageperSecond(int level, real value)
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 function setDurationofPlagueWard(int level, real value)
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 function setPlagueWardUnitType(int level, string value)
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class AbilityDefinitionAuraPlagueCreepnodamage
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 function presetAuraDuration(RealLevelClosure lc)
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 function presetDamageperSecond(RealLevelClosure lc)
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 function presetDurationofPlagueWard(RealLevelClosure lc)
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 function presetPlagueWardUnitType(StringLevelClosure lc)
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 function setAuraDuration(int level, real value)
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 function setDamageperSecond(int level, real value)
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 function setDurationofPlagueWard(int level, real value)
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 function setPlagueWardUnitType(int level, string value)
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class AbilityDefinitionAuraPlaguePlagueWard
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 function presetAuraDuration(RealLevelClosure lc)
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 function presetDamageperSecond(RealLevelClosure lc)
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 function presetDurationofPlagueWard(RealLevelClosure lc)
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 function presetPlagueWardUnitType(StringLevelClosure lc)
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 function setAuraDuration(int level, real value)
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 function setDamageperSecond(int level, real value)
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 function setDurationofPlagueWard(int level, real value)
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 function setPlagueWardUnitType(int level, string value)
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class AbilityDefinitionAuraRegenerationHealingWard
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 function presetAmountofHitPointsRegenerated(RealLevelClosure lc)
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 function presetPercentage(BooleanLevelClosure lc)
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 function setAmountofHitPointsRegenerated(int level, real value)
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 function setPercentage(int level, boolean value)
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class AbilityDefinitionAuraRegenerationStatue
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 function presetAmountofHitPointsRegenerated(RealLevelClosure lc)
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 function presetPercentage(BooleanLevelClosure lc)
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 function setAmountofHitPointsRegenerated(int level, real value)
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 function setPercentage(int level, boolean value)
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class AbilityDefinitionAuraSlow
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 function presetAlwaysAutocast(BooleanLevelClosure lc)
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 function presetAttackSpeedFactor(RealLevelClosure lc)
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 function presetMovementSpeedFactor(RealLevelClosure lc)
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 function setAlwaysAutocast(int level, boolean value)
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 function setAttackSpeedFactor(int level, real value)
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 function setMovementSpeedFactor(int level, real value)
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class AbilityDefinitionAuraTrueshotCreep
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 function presetDamageBonus(RealLevelClosure lc)
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 function presetFlatBonus(BooleanLevelClosure lc)
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 function presetMeleeBonus(BooleanLevelClosure lc)
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 function presetRangedBonus(BooleanLevelClosure lc)
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 function setDamageBonus(int level, real value)
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 function setFlatBonus(int level, boolean value)
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 function setMeleeBonus(int level, boolean value)
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 function setRangedBonus(int level, boolean value)
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class AbilityDefinitionAuraWarDrumsKodobeast
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 function presetAttackDamageIncrease(RealLevelClosure lc)
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 function presetFlatBonus(BooleanLevelClosure lc)
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 function presetMeleeBonus(BooleanLevelClosure lc)
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 function presetRangedBonus(BooleanLevelClosure lc)
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 function setAttackDamageIncrease(int level, real value)
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 function setFlatBonus(int level, boolean value)
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 function setMeleeBonus(int level, boolean value)
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 function setRangedBonus(int level, boolean value)
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 function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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 function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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 function presetLandingDelayTime(RealLevelClosure lc)
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 function presetLifeRegenerationRatepersecond(RealLevelClosure lc)
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 function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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 function presetMorphingFlags(IntLevelClosure lc)
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 function setAltitudeAdjustmentDuration(int level, real value)
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 function setLandingDelayTime(int level, real value)
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 function setLifeRegenerationRatepersecond(int level, real value)
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 function setMorphingFlags(int level, int value)
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class AbilityDefinitionBallsofFire
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 function presetBuildingReduction(RealLevelClosure lc)
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 function presetFullDamageDealt(RealLevelClosure lc)
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 function presetFullDamageInterval(RealLevelClosure lc)
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 function presetHalfDamageDealt(RealLevelClosure lc)
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 function presetHalfDamageInterval(RealLevelClosure lc)
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 function presetMaximumDamage(RealLevelClosure lc)
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 function setBuildingReduction(int level, real value)
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 function setFullDamageDealt(int level, real value)
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 function setFullDamageInterval(int level, real value)
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 function setHalfDamageDealt(int level, real value)
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 function setHalfDamageInterval(int level, real value)
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 function setMaximumDamage(int level, real value)
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class AbilityDefinitionBashBeastmasterBear
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 function presetNeverMiss(BooleanLevelClosure lc)
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 function setNeverMiss(int level, boolean value)
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class AbilityDefinitionBashcreep
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 function presetChancetoBash(RealLevelClosure lc)
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 function presetChancetoMiss(RealLevelClosure lc)
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 function presetDamageBonus(RealLevelClosure lc)
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 function presetDamageMultiplier(RealLevelClosure lc)
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 function presetNeverMiss(BooleanLevelClosure lc)
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 function setChancetoBash(int level, real value)
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 function setChancetoMiss(int level, real value)
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 function setDamageBonus(int level, real value)
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 function setDamageMultiplier(int level, real value)
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 function setNeverMiss(int level, boolean value)
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class AbilityDefinitionBashitem
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 function presetNeverMiss(BooleanLevelClosure lc)
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 function setNeverMiss(int level, boolean value)
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class AbilityDefinitionBashmaulSPBearlevel3
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 function presetNeverMiss(BooleanLevelClosure lc)
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 function setNeverMiss(int level, boolean value)
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class AbilityDefinitionBattleRoar
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 function presetDamageIncrease(RealLevelClosure lc)
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 function presetDefenseIncrease(IntLevelClosure lc)
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 function presetLifeRegenerationRate(RealLevelClosure lc)
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 function presetManaRegen(RealLevelClosure lc)
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 function presetMaxUnits(IntLevelClosure lc)
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 function presetPreferFriendlies(BooleanLevelClosure lc)
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 function presetPreferHostiles(BooleanLevelClosure lc)
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 function setDamageIncrease(int level, real value)
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 function setDefenseIncrease(int level, int value)
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 function setLifeRegenerationRate(int level, real value)
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 function setManaRegen(int level, real value)
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 function setMaxUnits(int level, int value)
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 function setPreferFriendlies(int level, boolean value)
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 function setPreferHostiles(int level, boolean value)
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class AbilityDefinitionBattlestations
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 function presetAllowedUnitType(StringLevelClosure lc)
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 function presetSummonBusyUnits(BooleanLevelClosure lc)
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 function setAllowedUnitType(int level, string value)
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 function setSummonBusyUnits(int level, boolean value)
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class AbilityDefinitionBattlestationsChaos
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 function presetAllowedUnitType(StringLevelClosure lc)
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 function presetSummonBusyUnits(BooleanLevelClosure lc)
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 function setAllowedUnitType(int level, string value)
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 function setSummonBusyUnits(int level, boolean value)
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 function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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 function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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 function presetLandingDelayTime(RealLevelClosure lc)
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 function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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 function presetMorphingFlags(IntLevelClosure lc)
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 function setAltitudeAdjustmentDuration(int level, real value)
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 function setLandingDelayTime(int level, real value)
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 function setMorphingFlags(int level, int value)
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class AbilityDefinitionBeastMasterStampede
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 function presetBeastCollisionRadius(RealLevelClosure lc)
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 function presetBeastsPerSecond(IntLevelClosure lc)
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 function presetDamageAmount(RealLevelClosure lc)
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 function presetDamageDelay(RealLevelClosure lc)
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 function presetDamageRadius(RealLevelClosure lc)
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 function setBeastCollisionRadius(int level, real value)
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 function setBeastsPerSecond(int level, int value)
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 function setDamageAmount(int level, real value)
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 function setDamageDelay(int level, real value)
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 function setDamageRadius(int level, real value)
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class AbilityDefinitionBeastMasterSummonBear
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 function presetSummonedUnitCount(IntLevelClosure lc)
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 function presetSummonedUnitType(StringLevelClosure lc)
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 function setSummonedUnitCount(int level, int value)
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 function setSummonedUnitType(int level, string value)
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class AbilityDefinitionBeastMasterSummonHawk
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 function presetSummonedUnitCount(IntLevelClosure lc)
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 function presetSummonedUnitType(StringLevelClosure lc)
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 function setSummonedUnitCount(int level, int value)
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 function setSummonedUnitType(int level, string value)
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class AbilityDefinitionBeastMasterSummonQuilbeast
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 function presetSummonedUnitCount(IntLevelClosure lc)
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 function presetSummonedUnitType(StringLevelClosure lc)
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 function setSummonedUnitCount(int level, int value)
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 function setSummonedUnitType(int level, string value)
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class AbilityDefinitionBerserk
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 function presetAttackSpeedIncrease(RealLevelClosure lc)
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 function presetDamageTakenIncrease(RealLevelClosure lc)
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 function presetMovementSpeedIncrease(RealLevelClosure lc)
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 function setAttackSpeedIncrease(int level, real value)
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 function setDamageTakenIncrease(int level, real value)
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 function setMovementSpeedIncrease(int level, real value)
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class AbilityDefinitionBerserkerUpgrade
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 function presetNewUnitType(StringLevelClosure lc)
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 function setNewUnitType(int level, string value)
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class AbilityDefinitionBeserk
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class AbilityDefinitionBladeMasterBladestorm
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 function presetDamagePerSecond(RealLevelClosure lc)
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 function presetMagicDamageReduction(RealLevelClosure lc)
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 function setDamagePerSecond(int level, real value)
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 function setMagicDamageReduction(int level, real value)
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class AbilityDefinitionBladeMasterCriticalStrike
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 function presetChancetoCriticalStrike(RealLevelClosure lc)
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 function presetChancetoEvade(RealLevelClosure lc)
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 function presetDamageBonus(RealLevelClosure lc)
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 function presetDamageMultiplier(RealLevelClosure lc)
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 function presetNeverMiss(BooleanLevelClosure lc)
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 function setChancetoCriticalStrike(int level, real value)
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 function setChancetoEvade(int level, real value)
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 function setDamageBonus(int level, real value)
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 function setDamageMultiplier(int level, real value)
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 function setNeverMiss(int level, boolean value)
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class AbilityDefinitionBladeMasterMirrorImage
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 function presetAnimationDelay(RealLevelClosure lc)
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 function presetDamageDealt(RealLevelClosure lc)
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 function presetDamageTaken(RealLevelClosure lc)
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 function presetNumberofImages(IntLevelClosure lc)
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 function setAnimationDelay(int level, real value)
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 function setDamageDealt(int level, real value)
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 function setDamageTaken(int level, real value)
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 function setNumberofImages(int level, int value)
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class AbilityDefinitionBladeMasterWindWalk
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 function presetBackstabDamage(BooleanLevelClosure lc)
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 function presetBackstabDamage1(RealLevelClosure lc)
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 function presetMovementSpeedIncrease(RealLevelClosure lc)
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 function presetTransitionTime(RealLevelClosure lc)
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 function setBackstabDamage(int level, boolean value)
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 function setBackstabDamage1(int level, real value)
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 function setMovementSpeedIncrease(int level, real value)
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 function setTransitionTime(int level, real value)
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class AbilityDefinitionBlightDispelLarge
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 function presetCreatesBlight(BooleanLevelClosure lc)
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 function presetExpansionAmount(RealLevelClosure lc)
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 function setCreatesBlight(int level, boolean value)
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 function setExpansionAmount(int level, real value)
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class AbilityDefinitionBlightDispelSmall
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 function presetCreatesBlight(BooleanLevelClosure lc)
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 function presetExpansionAmount(RealLevelClosure lc)
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 function setCreatesBlight(int level, boolean value)
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 function setExpansionAmount(int level, real value)
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class AbilityDefinitionBlightGrowthLarge
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 function presetCreatesBlight(BooleanLevelClosure lc)
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 function presetExpansionAmount(RealLevelClosure lc)
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 function setCreatesBlight(int level, boolean value)
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 function setExpansionAmount(int level, real value)
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class AbilityDefinitionBlightGrowthSmall
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 function presetCreatesBlight(BooleanLevelClosure lc)
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 function presetExpansionAmount(RealLevelClosure lc)
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 function setCreatesBlight(int level, boolean value)
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 function setExpansionAmount(int level, real value)
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class AbilityDefinitionBlightPlacement
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 function presetCreatesBlight(BooleanLevelClosure lc)
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 function presetExpansionAmount(RealLevelClosure lc)
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 function setCreatesBlight(int level, boolean value)
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 function setExpansionAmount(int level, real value)
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class AbilityDefinitionBlightedGoldmine
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 function presetGoldperInterval(IntLevelClosure lc)
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 function presetIntervalDuration(RealLevelClosure lc)
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 function presetMaxNumberofMiners(IntLevelClosure lc)
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 function presetRadiusofMiningRing(RealLevelClosure lc)
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 function setGoldperInterval(int level, int value)
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 function setIntervalDuration(int level, real value)
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 function setMaxNumberofMiners(int level, int value)
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 function setRadiusofMiningRing(int level, real value)
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class AbilityDefinitionBlizzardcreep
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 function presetBuildingReduction(RealLevelClosure lc)
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 function presetDamage(RealLevelClosure lc)
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 function presetDamagePerSecond(RealLevelClosure lc)
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 function presetMaximumDamageperWave(RealLevelClosure lc)
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 function presetNumberofShards(IntLevelClosure lc)
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 function presetNumberofWaves(IntLevelClosure lc)
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 function setBuildingReduction(int level, real value)
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 function setDamage(int level, real value)
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 function setDamagePerSecond(int level, real value)
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 function setMaximumDamageperWave(int level, real value)
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 function setNumberofShards(int level, int value)
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 function setNumberofWaves(int level, int value)
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class AbilityDefinitionBloodMageBanish
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 function presetAttackSpeedReduction(RealLevelClosure lc)
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 function presetMovementSpeedReduction(RealLevelClosure lc)
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 function setAttackSpeedReduction(int level, real value)
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 function setMovementSpeedReduction(int level, real value)
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class AbilityDefinitionBloodMageFlameStrike
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 function presetBuildingReduction(RealLevelClosure lc)
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 function presetFullDamageDealt(RealLevelClosure lc)
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 function presetFullDamageInterval(RealLevelClosure lc)
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 function presetHalfDamageDealt(RealLevelClosure lc)
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 function presetHalfDamageInterval(RealLevelClosure lc)
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 function presetMaximumDamage(RealLevelClosure lc)
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 function setBuildingReduction(int level, real value)
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 function setFullDamageDealt(int level, real value)
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 function setFullDamageInterval(int level, real value)
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 function setHalfDamageDealt(int level, real value)
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 function setHalfDamageInterval(int level, real value)
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 function setMaximumDamage(int level, real value)
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class AbilityDefinitionBloodMagePhoenix
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 function presetSummonedUnitCount(IntLevelClosure lc)
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 function presetSummonedUnitType(StringLevelClosure lc)
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 function setSummonedUnitCount(int level, int value)
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 function setSummonedUnitType(int level, string value)
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class AbilityDefinitionBloodMageSiphonMana
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 function presetBonusLifeDecay(RealLevelClosure lc)
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 function presetBonusLifeFactor(RealLevelClosure lc)
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 function presetBonusManaDecay(RealLevelClosure lc)
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 function presetBonusManaFactor(RealLevelClosure lc)
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 function presetDrainIntervalseconds(RealLevelClosure lc)
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 function presetHitPointsDrained(RealLevelClosure lc)
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 function presetLifeTransferredPerSecond(RealLevelClosure lc)
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 function presetManaPointsDrained(RealLevelClosure lc)
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 function presetManaTransferredPerSecond(RealLevelClosure lc)
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 function setBonusLifeDecay(int level, real value)
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 function setBonusLifeFactor(int level, real value)
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 function setBonusManaDecay(int level, real value)
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 function setBonusManaFactor(int level, real value)
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 function setDrainIntervalseconds(int level, real value)
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 function setHitPointsDrained(int level, real value)
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 function setLifeTransferredPerSecond(int level, real value)
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 function setManaPointsDrained(int level, real value)
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 function setManaTransferredPerSecond(int level, real value)
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class AbilityDefinitionBloodlust
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 function presetAttackSpeedIncrease(RealLevelClosure lc)
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 function presetMovementSpeedIncrease(RealLevelClosure lc)
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 function presetScalingFactor(RealLevelClosure lc)
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 function setAttackSpeedIncrease(int level, real value)
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 function setMovementSpeedIncrease(int level, real value)
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 function setScalingFactor(int level, real value)
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class AbilityDefinitionBloodlustCreep
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 function presetAttackSpeedIncrease(RealLevelClosure lc)
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 function presetMovementSpeedIncrease(RealLevelClosure lc)
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 function presetScalingFactor(RealLevelClosure lc)
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 function setAttackSpeedIncrease(int level, real value)
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 function setMovementSpeedIncrease(int level, real value)
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 function setScalingFactor(int level, real value)
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class AbilityDefinitionBreathofFireCreep
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 function presetDamage(RealLevelClosure lc)
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 function presetDamagePerSecond(RealLevelClosure lc)
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 function presetDistance(RealLevelClosure lc)
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 function presetFinalArea(RealLevelClosure lc)
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 function presetMaxDamage(RealLevelClosure lc)
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 function setDamage(int level, real value)
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 function setDamagePerSecond(int level, real value)
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 function setDistance(int level, real value)
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 function setFinalArea(int level, real value)
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 function setMaxDamage(int level, real value)
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class AbilityDefinitionBreathofFrostCreep
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 function presetDamage(RealLevelClosure lc)
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 function presetDamagePerSecond(RealLevelClosure lc)
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 function presetDistance(RealLevelClosure lc)
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 function presetFinalArea(RealLevelClosure lc)
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 function presetMaxDamage(RealLevelClosure lc)
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 function setDamage(int level, real value)
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 function setDamagePerSecond(int level, real value)
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 function setDistance(int level, real value)
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 function setFinalArea(int level, real value)
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 function setMaxDamage(int level, real value)
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class AbilityDefinitionBrewmasterBreathofFire
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 function presetDamage(RealLevelClosure lc)
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 function presetDamagePerSecond(RealLevelClosure lc)
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 function presetDistance(RealLevelClosure lc)
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 function presetFinalArea(RealLevelClosure lc)
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 function presetMaxDamage(RealLevelClosure lc)
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 function setDamage(int level, real value)
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 function setDamagePerSecond(int level, real value)
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 function setDistance(int level, real value)
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 function setFinalArea(int level, real value)
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 function setMaxDamage(int level, real value)
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class AbilityDefinitionBrewmasterDrunkenBrawler
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 function presetChancetoCriticalStrike(RealLevelClosure lc)
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 function presetChancetoEvade(RealLevelClosure lc)
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 function presetDamageBonus(RealLevelClosure lc)
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 function presetDamageMultiplier(RealLevelClosure lc)
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 function presetNeverMiss(BooleanLevelClosure lc)
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 function setChancetoCriticalStrike(int level, real value)
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 function setChancetoEvade(int level, real value)
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 function setDamageBonus(int level, real value)
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 function setDamageMultiplier(int level, real value)
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 function setNeverMiss(int level, boolean value)
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class AbilityDefinitionBrewmasterDrunkenHaze
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 function presetAttackSpeedModifier(RealLevelClosure lc)
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 function presetAttacksPrevented(IntLevelClosure lc)
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 function presetChanceToMiss(RealLevelClosure lc)
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 function presetMovementSpeedModifier(RealLevelClosure lc)
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 function setAttackSpeedModifier(int level, real value)
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 function setAttacksPrevented(int level, int value)
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 function setChanceToMiss(int level, real value)
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 function setMovementSpeedModifier(int level, real value)
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class AbilityDefinitionBrewmasterStormEarthandFire
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 function presetSummonedUnitTypes(StringLevelClosure lc)
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 function setSummonedUnitTypes(int level, string value)
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class AbilityDefinitionBuildTinyCastle
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 function presetUnitCreatedperplayerrace(StringLevelClosure lc)
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 function setUnitCreatedperplayerrace(int level, string value)
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class AbilityDefinitionBuildTinyGreatHall
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 function presetUnitCreatedperplayerrace(StringLevelClosure lc)
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 function setUnitCreatedperplayerrace(int level, string value)
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class AbilityDefinitionBuildTinyScoutTower
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 function presetUnitCreatedperplayerrace(StringLevelClosure lc)
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 function setUnitCreatedperplayerrace(int level, string value)
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class AbilityDefinitionBurrow
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 function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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 function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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 function presetLandingDelayTime(RealLevelClosure lc)
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 function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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 function presetMorphingFlags(IntLevelClosure lc)
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 function setAltitudeAdjustmentDuration(int level, real value)
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 function setLandingDelayTime(int level, real value)
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 function setMorphingFlags(int level, int value)
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class AbilityDefinitionBurrowDetectionFlyers
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 function presetDetectionType(StringLevelClosure lc)
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 function setDetectionType(int level, string value)
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class AbilityDefinitionBurrowscarablvl2
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 function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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 function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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 function presetLandingDelayTime(RealLevelClosure lc)
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 function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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 function presetMorphingFlags(IntLevelClosure lc)
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 function setAltitudeAdjustmentDuration(int level, real value)
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 function setLandingDelayTime(int level, real value)
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 function setMorphingFlags(int level, int value)
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class AbilityDefinitionBurrowscarablvl3
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 function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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 function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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 function presetLandingDelayTime(RealLevelClosure lc)
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 function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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 function presetMorphingFlags(IntLevelClosure lc)
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 function setAltitudeAdjustmentDuration(int level, real value)
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 function setLandingDelayTime(int level, real value)
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 function setMorphingFlags(int level, int value)
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class AbilityDefinitionCannibalize
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 function presetHitPointsperSecond(RealLevelClosure lc)
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 function presetMaxHitPoints(RealLevelClosure lc)
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 function setHitPointsperSecond(int level, real value)
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 function setMaxHitPoints(int level, real value)
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class AbilityDefinitionCannibalizecreep
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 function presetHitPointsperSecond(RealLevelClosure lc)
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 function presetMaxHitPoints(RealLevelClosure lc)
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 function setHitPointsperSecond(int level, real value)
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 function setMaxHitPoints(int level, real value)
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class AbilityDefinitionCargoHoldBurrow
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 function presetCargoCapacity(IntLevelClosure lc)
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 function setCargoCapacity(int level, int value)
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class AbilityDefinitionCargoHoldDeath
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 function presetAttackUpdateFrequency(RealLevelClosure lc)
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 function presetMovementUpdateFrequency(RealLevelClosure lc)
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 function presetSummonedUnitDamage(RealLevelClosure lc)
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 function setAttackUpdateFrequency(int level, real value)
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 function setMovementUpdateFrequency(int level, real value)
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 function setSummonedUnitDamage(int level, real value)
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class AbilityDefinitionCargoHoldDevour
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 function presetCargoCapacity(IntLevelClosure lc)
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 function presetDamageperSecond(RealLevelClosure lc)
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 function presetMaximumCreepLevel(IntLevelClosure lc)
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 function setCargoCapacity(int level, int value)
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 function setDamageperSecond(int level, real value)
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 function setMaximumCreepLevel(int level, int value)
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class AbilityDefinitionCargoHoldEntangledGoldMine
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 function presetCargoCapacity(IntLevelClosure lc)
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 function setCargoCapacity(int level, int value)
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class AbilityDefinitionCargoHoldMeatWagon
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 function presetCargoCapacity(IntLevelClosure lc)
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 function setCargoCapacity(int level, int value)
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class AbilityDefinitionCargoHoldShip
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 function presetCargoCapacity(IntLevelClosure lc)
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 function setCargoCapacity(int level, int value)
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class AbilityDefinitionCargoHoldTank
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 function presetCargoCapacity(IntLevelClosure lc)
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 function setCargoCapacity(int level, int value)
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class AbilityDefinitionCargoHoldTransport
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 function presetCargoCapacity(IntLevelClosure lc)
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 function setCargoCapacity(int level, int value)
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class AbilityDefinitionCarrionSwarmcreep
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 function presetDamage(RealLevelClosure lc)
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 function presetDistance(RealLevelClosure lc)
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 function presetFinalArea(RealLevelClosure lc)
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 function presetMaxDamage(RealLevelClosure lc)
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 function setDamage(int level, real value)
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 function setDistance(int level, real value)
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 function setFinalArea(int level, real value)
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 function setMaxDamage(int level, real value)
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class AbilityDefinitionCenariusBeefyStarfall
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 function presetBuildingReduction(RealLevelClosure lc)
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 function presetDamageDealt(RealLevelClosure lc)
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 function presetDamageInterval(RealLevelClosure lc)
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 function setBuildingReduction(int level, real value)
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 function setDamageDealt(int level, real value)
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 function setDamageInterval(int level, real value)
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class AbilityDefinitionChainLightningcreep
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 function presetDamageReductionperTarget(RealLevelClosure lc)
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 function presetDamageperTarget(RealLevelClosure lc)
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 function presetNumberofTargetsHit(IntLevelClosure lc)
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 function setDamageReductionperTarget(int level, real value)
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 function setDamageperTarget(int level, real value)
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 function setNumberofTargetsHit(int level, int value)
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class AbilityDefinitionChaosCargoLoad
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 function presetUnitTypeAllowed(StringLevelClosure lc)
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 function setUnitTypeAllowed(int level, string value)
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class AbilityDefinitionChaosGrom
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 function presetNewUnitType(StringLevelClosure lc)
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 function setNewUnitType(int level, string value)
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class AbilityDefinitionChaosGrunt
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 function presetNewUnitType(StringLevelClosure lc)
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 function setNewUnitType(int level, string value)
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class AbilityDefinitionChaosKodo
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 function presetNewUnitType(StringLevelClosure lc)
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 function setNewUnitType(int level, string value)
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class AbilityDefinitionChaosPeon
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 function presetNewUnitType(StringLevelClosure lc)
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 function setNewUnitType(int level, string value)
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class AbilityDefinitionChaosRaider
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 function presetNewUnitType(StringLevelClosure lc)
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 function setNewUnitType(int level, string value)
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class AbilityDefinitionChaosShaman
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 function presetNewUnitType(StringLevelClosure lc)
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 function setNewUnitType(int level, string value)
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class AbilityDefinitionCharm
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 function presetMaximumCreepLevel(IntLevelClosure lc)
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 function setMaximumCreepLevel(int level, int value)
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class AbilityDefinitionCloudofFog
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 function presetAttackSpeedModifier(RealLevelClosure lc)
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 function presetAttacksPrevented(IntLevelClosure lc)
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 function presetChanceToMiss(RealLevelClosure lc)
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 function presetMovementSpeedModifier(RealLevelClosure lc)
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 function setAttackSpeedModifier(int level, real value)
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 function setAttacksPrevented(int level, int value)
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 function setChanceToMiss(int level, real value)
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 function setMovementSpeedModifier(int level, real value)
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class AbilityDefinitionCloudofFogItem
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 function presetAttackSpeedModifier(RealLevelClosure lc)
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 function presetAttacksPrevented(IntLevelClosure lc)
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 function presetChanceToMiss(RealLevelClosure lc)
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 function presetMovementSpeedModifier(RealLevelClosure lc)
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 function setAttackSpeedModifier(int level, real value)
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 function setAttacksPrevented(int level, int value)
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 function setChanceToMiss(int level, real value)
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 function setMovementSpeedModifier(int level, real value)
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class AbilityDefinitionColdArrowscreep
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 function hasStackFlag(StackFlag stackFlag) returns boolean
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 function presetAttackSpeedFactor(RealLevelClosure lc)
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 function presetMovementSpeedFactor(RealLevelClosure lc)
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 function presetStackFlag(StackFlag stackFlag, boolean flag)
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 function presetStackFlags(IntLevelClosure lc)
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 function setAttackSpeedFactor(int level, real value)
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 function setMovementSpeedFactor(int level, real value)
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 function setStackFlags(int level, int value)
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class AbilityDefinitionControlMagic
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 function presetChargeforCurrentLife(RealLevelClosure lc)
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 function presetManaperSummonedHitpoint(RealLevelClosure lc)
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 function presetMaximumCreepLevel(IntLevelClosure lc)
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 function setChargeforCurrentLife(int level, real value)
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 function setManaperSummonedHitpoint(int level, real value)
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 function setMaximumCreepLevel(int level, int value)
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 function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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 function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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 function presetLandingDelayTime(RealLevelClosure lc)
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 function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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 function presetMorphingFlags(IntLevelClosure lc)
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 function setAltitudeAdjustmentDuration(int level, real value)
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 function setLandingDelayTime(int level, real value)
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 function setMorphingFlags(int level, int value)
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class AbilityDefinitionCorrosiveBreath
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 function presetDamagePerSecond(RealLevelClosure lc)
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 function setDamagePerSecond(int level, real value)
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class AbilityDefinitionCoupleArcher
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 function presetPartnerUnitType(StringLevelClosure lc)
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 function presetResultingUnitType(StringLevelClosure lc)
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 function setPartnerUnitType(int level, string value)
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 function setResultingUnitType(int level, string value)
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class AbilityDefinitionCoupleHippogryph
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 function presetPartnerUnitType(StringLevelClosure lc)
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 function presetResultingUnitType(StringLevelClosure lc)
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 function setPartnerUnitType(int level, string value)
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 function setResultingUnitType(int level, string value)
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class AbilityDefinitionCoupleInstantArcher
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 function presetMoveToPartner(BooleanLevelClosure lc)
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 function presetPartnerUnitType(StringLevelClosure lc)
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 function presetResultingUnitType(StringLevelClosure lc)
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 function setMoveToPartner(int level, boolean value)
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 function setPartnerUnitType(int level, string value)
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 function setResultingUnitType(int level, string value)
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class AbilityDefinitionCoupleInstantHippogryph
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 function presetMoveToPartner(BooleanLevelClosure lc)
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 function presetPartnerUnitType(StringLevelClosure lc)
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 function presetResultingUnitType(StringLevelClosure lc)
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 function setMoveToPartner(int level, boolean value)
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 function setPartnerUnitType(int level, string value)
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 function setResultingUnitType(int level, string value)
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class AbilityDefinitionCripple
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 function presetAttackSpeedReduction(RealLevelClosure lc)
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 function presetDamageReduction(RealLevelClosure lc)
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 function presetMovementSpeedReduction(RealLevelClosure lc)
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 function setAttackSpeedReduction(int level, real value)
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 function setDamageReduction(int level, real value)
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 function setMovementSpeedReduction(int level, real value)
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class AbilityDefinitionCrippleWarlock
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 function presetAttackSpeedReduction(RealLevelClosure lc)
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 function presetDamageReduction(RealLevelClosure lc)
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 function presetMovementSpeedReduction(RealLevelClosure lc)
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 function setAttackSpeedReduction(int level, real value)
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 function setDamageReduction(int level, real value)
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 function setMovementSpeedReduction(int level, real value)
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class AbilityDefinitionCripplecreep
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 function presetAttackSpeedReduction(RealLevelClosure lc)
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 function presetDamageReduction(RealLevelClosure lc)
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 function presetMovementSpeedReduction(RealLevelClosure lc)
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 function setAttackSpeedReduction(int level, real value)
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 function setDamageReduction(int level, real value)
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 function setMovementSpeedReduction(int level, real value)
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class AbilityDefinitionCriticalStrikecreep
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 function presetChancetoCriticalStrike(RealLevelClosure lc)
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 function presetChancetoEvade(RealLevelClosure lc)
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 function presetDamageBonus(RealLevelClosure lc)
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 function presetDamageMultiplier(RealLevelClosure lc)
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 function presetNeverMiss(BooleanLevelClosure lc)
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 function setChancetoCriticalStrike(int level, real value)
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 function setChancetoEvade(int level, real value)
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 function setDamageBonus(int level, real value)
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 function setDamageMultiplier(int level, real value)
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 function setNeverMiss(int level, boolean value)
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class AbilityDefinitionCrownofKingsAllPlus5
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 function presetAgilityBonus(IntLevelClosure lc)
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 function presetIntelligenceBonus(IntLevelClosure lc)
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 function presetStrengthBonus(IntLevelClosure lc)
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 function setAgilityBonus(int level, int value)
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 function setIntelligenceBonus(int level, int value)
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 function setStrengthBonus(int level, int value)
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class AbilityDefinitionCrushingWave
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 function presetDamage(RealLevelClosure lc)
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 function presetDistance(RealLevelClosure lc)
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 function presetFinalArea(RealLevelClosure lc)
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 function presetMaxDamage(RealLevelClosure lc)
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 function setDamage(int level, real value)
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 function setDistance(int level, real value)
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 function setFinalArea(int level, real value)
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 function setMaxDamage(int level, real value)
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class AbilityDefinitionCryptLordCarrionScarabs
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 function presetKillOnCasterDeath(BooleanLevelClosure lc)
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 function presetMaxUnitsSummoned(IntLevelClosure lc)
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 function presetUnitTypeOne(StringLevelClosure lc)
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 function presetUnitTypeTwo(StringLevelClosure lc)
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 function presetUnitsSummonedTypeOne(IntLevelClosure lc)
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 function presetUnitsSummonedTypeTwo(IntLevelClosure lc)
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 function setKillOnCasterDeath(int level, boolean value)
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 function setMaxUnitsSummoned(int level, int value)
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 function setUnitTypeOne(int level, string value)
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 function setUnitTypeTwo(int level, string value)
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 function setUnitsSummonedTypeOne(int level, int value)
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 function setUnitsSummonedTypeTwo(int level, int value)
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class AbilityDefinitionCryptLordImpale
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 function presetAirTimeseconds(RealLevelClosure lc)
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 function presetDamageDealt(RealLevelClosure lc)
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 function presetWaveDistance(RealLevelClosure lc)
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 function presetWaveTimeseconds(RealLevelClosure lc)
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 function setAirTimeseconds(int level, real value)
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 function setDamageDealt(int level, real value)
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 function setWaveDistance(int level, real value)
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 function setWaveTimeseconds(int level, real value)
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class AbilityDefinitionCryptLordLocustSwarm
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 function presetDamageReturnFactor(RealLevelClosure lc)
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 function presetDamageReturnThreshold(RealLevelClosure lc)
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 function presetMaxSwarmUnitsPerTarget(IntLevelClosure lc)
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 function presetNumberofSwarmUnits(IntLevelClosure lc)
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 function presetSwarmUnitType(StringLevelClosure lc)
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 function presetUnitReleaseIntervalseconds(RealLevelClosure lc)
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 function setDamageReturnFactor(int level, real value)
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 function setDamageReturnThreshold(int level, real value)
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 function setMaxSwarmUnitsPerTarget(int level, int value)
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 function setNumberofSwarmUnits(int level, int value)
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 function setSwarmUnitType(int level, string value)
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 function setUnitReleaseIntervalseconds(int level, real value)
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class AbilityDefinitionCryptLordSpikedCarapace
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 function presetDefenseBonus(RealLevelClosure lc)
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 function presetReceivedDamageFactor(RealLevelClosure lc)
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 function presetReturnedDamageFactor(RealLevelClosure lc)
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 function setDefenseBonus(int level, real value)
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 function setReceivedDamageFactor(int level, real value)
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 function setReturnedDamageFactor(int level, real value)
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class AbilityDefinitionCurse
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 function presetChancetoMiss(RealLevelClosure lc)
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 function setChancetoMiss(int level, real value)
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class AbilityDefinitionCursecreep
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 function presetChancetoMiss(RealLevelClosure lc)
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 function setChancetoMiss(int level, real value)
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class AbilityDefinitionCyclone
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 function presetCanBeDispelled(BooleanLevelClosure lc)
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 function setCanBeDispelled(int level, boolean value)
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class AbilityDefinitionCycloneAIcy
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 function presetCanBeDispelled(BooleanLevelClosure lc)
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 function setCanBeDispelled(int level, boolean value)
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class AbilityDefinitionCycloneCenarius
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 function presetCanBeDispelled(BooleanLevelClosure lc)
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 function setCanBeDispelled(int level, boolean value)
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class AbilityDefinitionCyclonecreep
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 function presetCanBeDispelled(BooleanLevelClosure lc)
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 function setCanBeDispelled(int level, boolean value)
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class AbilityDefinitionDarkConversionFast
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 function presetConversionUnit(StringLevelClosure lc)
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 function presetRacetoConvert(StringLevelClosure lc)
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 function setConversionUnit(int level, string value)
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 function setRacetoConvert(int level, string value)
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class AbilityDefinitionDarkPortal
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 function presetMaximumNumberofUnits(IntLevelClosure lc)
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 function presetMinimumNumberofUnits(IntLevelClosure lc)
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 function presetSpawnedUnits(StringLevelClosure lc)
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 function setMaximumNumberofUnits(int level, int value)
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 function setMinimumNumberofUnits(int level, int value)
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 function setSpawnedUnits(int level, string value)
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class AbilityDefinitionDarkRangerBlackArrow
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 function presetDamageBonus(RealLevelClosure lc)
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 function presetNumberofSummonedUnits(IntLevelClosure lc)
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 function presetSummonedUnitDurationseconds(RealLevelClosure lc)
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 function presetSummonedUnitType(StringLevelClosure lc)
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 function setDamageBonus(int level, real value)
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 function setNumberofSummonedUnits(int level, int value)
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 function setSummonedUnitDurationseconds(int level, real value)
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 function setSummonedUnitType(int level, string value)
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class AbilityDefinitionDarkRangerCharm
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 function presetMaximumCreepLevel(IntLevelClosure lc)
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 function setMaximumCreepLevel(int level, int value)
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class AbilityDefinitionDarkRangerDrain
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 function presetBonusLifeDecay(RealLevelClosure lc)
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 function presetBonusLifeFactor(RealLevelClosure lc)
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 function presetBonusManaDecay(RealLevelClosure lc)
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 function presetBonusManaFactor(RealLevelClosure lc)
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 function presetDrainIntervalseconds(RealLevelClosure lc)
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 function presetHitPointsDrained(RealLevelClosure lc)
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 function presetLifeTransferredPerSecond(RealLevelClosure lc)
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 function presetManaPointsDrained(RealLevelClosure lc)
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 function presetManaTransferredPerSecond(RealLevelClosure lc)
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 function setBonusLifeDecay(int level, real value)
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 function setBonusLifeFactor(int level, real value)
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 function setBonusManaDecay(int level, real value)
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 function setBonusManaFactor(int level, real value)
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 function setDrainIntervalseconds(int level, real value)
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 function setHitPointsDrained(int level, real value)
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 function setLifeTransferredPerSecond(int level, real value)
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 function setManaPointsDrained(int level, real value)
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 function setManaTransferredPerSecond(int level, real value)
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class AbilityDefinitionDarkRangerSilence
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 function presetAttackSpeedModifier(RealLevelClosure lc)
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 function presetAttacksPrevented(IntLevelClosure lc)
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 function presetChanceToMiss(RealLevelClosure lc)
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 function presetMovementSpeedModifier(RealLevelClosure lc)
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 function setAttackSpeedModifier(int level, real value)
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 function setAttacksPrevented(int level, int value)
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 function setChanceToMiss(int level, real value)
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 function setMovementSpeedModifier(int level, real value)
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class AbilityDefinitionDeathCoilcreep
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 function presetAmountHealedDamaged(RealLevelClosure lc)
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 function setAmountHealedDamaged(int level, real value)
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class AbilityDefinitionDeathDamageAOEmine
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 function presetFullDamageAmount(RealLevelClosure lc)
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 function presetFullDamageRadius(RealLevelClosure lc)
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 function presetPartialDamageAmount(RealLevelClosure lc)
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 function presetPartialDamageRadius(RealLevelClosure lc)
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 function setFullDamageAmount(int level, real value)
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 function setFullDamageRadius(int level, real value)
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 function setPartialDamageAmount(int level, real value)
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 function setPartialDamageRadius(int level, real value)
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class AbilityDefinitionDeathDamageAOEmineBIG
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 function presetFullDamageAmount(RealLevelClosure lc)
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 function presetFullDamageRadius(RealLevelClosure lc)
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 function presetPartialDamageAmount(RealLevelClosure lc)
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 function presetPartialDamageRadius(RealLevelClosure lc)
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 function setFullDamageAmount(int level, real value)
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 function setFullDamageRadius(int level, real value)
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 function setPartialDamageAmount(int level, real value)
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 function setPartialDamageRadius(int level, real value)
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class AbilityDefinitionDeathDamageAOEsapper
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 function presetFullDamageAmount(RealLevelClosure lc)
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 function presetFullDamageRadius(RealLevelClosure lc)
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 function presetPartialDamageAmount(RealLevelClosure lc)
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 function presetPartialDamageRadius(RealLevelClosure lc)
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 function setFullDamageAmount(int level, real value)
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 function setFullDamageRadius(int level, real value)
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 function setPartialDamageAmount(int level, real value)
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 function setPartialDamageRadius(int level, real value)
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class AbilityDefinitionDeathKnightAnimateDead
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 function presetInheritUpgrades(BooleanLevelClosure lc)
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 function presetNumberofCorpsesRaised(IntLevelClosure lc)
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 function presetRaisedUnitsAreInvulnerable(BooleanLevelClosure lc)
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 function setInheritUpgrades(int level, boolean value)
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 function setNumberofCorpsesRaised(int level, int value)
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 function setRaisedUnitsAreInvulnerable(int level, boolean value)
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class AbilityDefinitionDeathKnightDeathCoil
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 function presetAmountHealedDamaged(RealLevelClosure lc)
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 function setAmountHealedDamaged(int level, real value)
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class AbilityDefinitionDeathKnightDeathPact
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 function presetLeaveTargetAlive(BooleanLevelClosure lc)
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 function presetLifeConversionAsPercent(BooleanLevelClosure lc)
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 function presetLifeConvertedtoLife(RealLevelClosure lc)
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 function presetLifeConvertedtoMana(RealLevelClosure lc)
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 function presetManaConversionAsPercent(BooleanLevelClosure lc)
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 function setLeaveTargetAlive(int level, boolean value)
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 function setLifeConversionAsPercent(int level, boolean value)
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 function setLifeConvertedtoLife(int level, real value)
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 function setLifeConvertedtoMana(int level, real value)
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 function setManaConversionAsPercent(int level, boolean value)
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class AbilityDefinitionDeathKnightUnholyAura
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 function presetLifeRegenerationIncrease(RealLevelClosure lc)
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 function presetMovementSpeedIncrease(RealLevelClosure lc)
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 function presetPercentBonus(BooleanLevelClosure lc)
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 function setLifeRegenerationIncrease(int level, real value)
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 function setMovementSpeedIncrease(int level, real value)
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 function setPercentBonus(int level, boolean value)
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class AbilityDefinitionDecouple
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 function presetPartnerUnitTypeOne(StringLevelClosure lc)
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 function presetPartnerUnitTypeTwo(StringLevelClosure lc)
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 function setPartnerUnitTypeOne(int level, string value)
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 function setPartnerUnitTypeTwo(int level, string value)
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class AbilityDefinitionDefend
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 function presetAttackSpeedFactor(RealLevelClosure lc)
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 function presetChancetoDeflect(RealLevelClosure lc)
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 function presetDamageDealt(RealLevelClosure lc)
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 function presetDamageTaken(RealLevelClosure lc)
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 function presetDeflectDamageTakenPiercing(RealLevelClosure lc)
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 function presetDeflectDamageTakenSpells(RealLevelClosure lc)
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 function presetMagicDamageReduction(RealLevelClosure lc)
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 function presetMovementSpeedFactor(RealLevelClosure lc)
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 function setAttackSpeedFactor(int level, real value)
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 function setChancetoDeflect(int level, real value)
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 function setDamageDealt(int level, real value)
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 function setDamageTaken(int level, real value)
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 function setDeflectDamageTakenPiercing(int level, real value)
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 function setDeflectDamageTakenSpells(int level, real value)
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 function setMagicDamageReduction(int level, real value)
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 function setMovementSpeedFactor(int level, real value)
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class AbilityDefinitionDefendItem
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 function presetAttackSpeedFactor(RealLevelClosure lc)
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 function presetChancetoDeflect(RealLevelClosure lc)
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 function presetDamageDealt(RealLevelClosure lc)
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 function presetDamageTaken(RealLevelClosure lc)
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 function presetDeflectDamageTakenPiercing(RealLevelClosure lc)
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 function presetDeflectDamageTakenSpells(RealLevelClosure lc)
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 function presetMagicDamageReduction(RealLevelClosure lc)
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 function presetMovementSpeedFactor(RealLevelClosure lc)
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 function setAttackSpeedFactor(int level, real value)
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 function setChancetoDeflect(int level, real value)
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 function setDamageDealt(int level, real value)
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 function setDamageTaken(int level, real value)
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 function setDeflectDamageTakenPiercing(int level, real value)
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 function setDeflectDamageTakenSpells(int level, real value)
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 function setMagicDamageReduction(int level, real value)
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 function setMovementSpeedFactor(int level, real value)
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class AbilityDefinitionDefenseBonusPlus1
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 function presetDefenseBonus(IntLevelClosure lc)
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 function setDefenseBonus(int level, int value)
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class AbilityDefinitionDefenseBonusPlus2
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 function presetDefenseBonus(IntLevelClosure lc)
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 function setDefenseBonus(int level, int value)
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class AbilityDefinitionDefenseBonusPlus3
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 function presetDefenseBonus(IntLevelClosure lc)
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 function setDefenseBonus(int level, int value)
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class AbilityDefinitionDefenseBonusPlus4
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 function presetDefenseBonus(IntLevelClosure lc)
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 function setDefenseBonus(int level, int value)
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class AbilityDefinitionDefenseBonusPlus5
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 function presetDefenseBonus(IntLevelClosure lc)
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 function setDefenseBonus(int level, int value)
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class AbilityDefinitionDemonHunterEvasion
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 function presetChancetoEvade(RealLevelClosure lc)
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 function setChancetoEvade(int level, real value)
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class AbilityDefinitionDemonHunterImmolation
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 function presetBufferManaRequired(RealLevelClosure lc)
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 function presetDamageperInterval(RealLevelClosure lc)
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 function presetManaDrainedperSecond(RealLevelClosure lc)
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 function setBufferManaRequired(int level, real value)
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 function setDamageperInterval(int level, real value)
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 function setManaDrainedperSecond(int level, real value)
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class AbilityDefinitionDemonHunterManaBurn
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 function presetBoltDelay(RealLevelClosure lc)
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 function presetBoltLifetime(RealLevelClosure lc)
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 function presetMaxManaDrained(RealLevelClosure lc)
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 function setBoltDelay(int level, real value)
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 function setBoltLifetime(int level, real value)
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 function setMaxManaDrained(int level, real value)
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 function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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 function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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 function presetLandingDelayTime(RealLevelClosure lc)
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 function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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 function presetMorphingFlags(IntLevelClosure lc)
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 function setAltitudeAdjustmentDuration(int level, real value)
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 function setLandingDelayTime(int level, real value)
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 function setMorphingFlags(int level, int value)
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class AbilityDefinitionDetectGyrocopter
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 function presetDetectionType(StringLevelClosure lc)
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 function setDetectionType(int level, string value)
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class AbilityDefinitionDetectMagicSentinel
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 function presetDetectionType(StringLevelClosure lc)
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 function setDetectionType(int level, string value)
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class AbilityDefinitionDetectSentryWard
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 function presetDetectionType(StringLevelClosure lc)
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 function setDetectionType(int level, string value)
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class AbilityDefinitionDetectShade
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 function presetDetectionType(StringLevelClosure lc)
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 function setDetectionType(int level, string value)
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class AbilityDefinitionDetectgeneral
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 function presetDetectionType(StringLevelClosure lc)
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 function setDetectionType(int level, string value)
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class AbilityDefinitionDetonate
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 function presetDamagetoSummonedUnits(RealLevelClosure lc)
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 function presetManaLossperunit(RealLevelClosure lc)
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 function setDamagetoSummonedUnits(int level, real value)
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 function setManaLossperunit(int level, real value)
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class AbilityDefinitionDevour
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 function presetMaxCreepLevel(IntLevelClosure lc)
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 function setMaxCreepLevel(int level, int value)
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class AbilityDefinitionDevourCreep
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 function presetMaxCreepLevel(IntLevelClosure lc)
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 function setMaxCreepLevel(int level, int value)
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class AbilityDefinitionDevourMagic
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 function presetIgnoreFriendlyBuffs(BooleanLevelClosure lc)
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 function presetLifePerBuff(RealLevelClosure lc)
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 function presetLifePerUnit(RealLevelClosure lc)
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 function presetManaPerBuff(RealLevelClosure lc)
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 function presetManaPerUnit(RealLevelClosure lc)
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 function presetSummonedUnitDamage(RealLevelClosure lc)
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 function setIgnoreFriendlyBuffs(int level, boolean value)
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 function setLifePerBuff(int level, real value)
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 function setLifePerUnit(int level, real value)
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 function setManaPerBuff(int level, real value)
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 function setManaPerUnit(int level, real value)
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 function setSummonedUnitDamage(int level, real value)
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class AbilityDefinitionDevourMagiccreep
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 function presetIgnoreFriendlyBuffs(BooleanLevelClosure lc)
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 function setIgnoreFriendlyBuffs(int level, boolean value)
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class AbilityDefinitionDisenchantold
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 function presetManaLoss(RealLevelClosure lc)
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 function presetSummonedUnitDamage(RealLevelClosure lc)
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 function setManaLoss(int level, real value)
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 function setSummonedUnitDamage(int level, real value)
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class AbilityDefinitionDispelMagic
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 function presetManaLoss(RealLevelClosure lc)
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 function presetSummonedUnitDamage(RealLevelClosure lc)
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 function setManaLoss(int level, real value)
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 function setSummonedUnitDamage(int level, real value)
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class AbilityDefinitionDispelMagiccreep
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 function presetManaLoss(RealLevelClosure lc)
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 function presetSummonedUnitDamage(RealLevelClosure lc)
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 function setManaLoss(int level, real value)
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 function setSummonedUnitDamage(int level, real value)
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class AbilityDefinitionDrainLifeCreep
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 function presetBonusLifeDecay(RealLevelClosure lc)
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 function presetBonusLifeFactor(RealLevelClosure lc)
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 function presetBonusManaDecay(RealLevelClosure lc)
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 function presetBonusManaFactor(RealLevelClosure lc)
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 function presetLifeTransferredPerSecond(RealLevelClosure lc)
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 function presetManaTransferredPerSecond(RealLevelClosure lc)
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 function setBonusLifeDecay(int level, real value)
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 function setBonusLifeFactor(int level, real value)
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 function setBonusManaDecay(int level, real value)
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 function setBonusManaFactor(int level, real value)
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 function setLifeTransferredPerSecond(int level, real value)
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 function setManaTransferredPerSecond(int level, real value)
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class AbilityDefinitionDreadlordCarrionSwarm
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 function presetDamage(RealLevelClosure lc)
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 function presetDistance(RealLevelClosure lc)
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 function presetFinalArea(RealLevelClosure lc)
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 function presetMaxDamage(RealLevelClosure lc)
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 function setDamage(int level, real value)
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 function setDistance(int level, real value)
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 function setFinalArea(int level, real value)
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 function setMaxDamage(int level, real value)
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class AbilityDefinitionDreadlordInferno
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 function presetDamage(RealLevelClosure lc)
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 function presetDuration(RealLevelClosure lc)
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 function presetImpactDelay(RealLevelClosure lc)
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 function presetSummonedUnit(StringLevelClosure lc)
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 function setDamage(int level, real value)
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 function setDuration(int level, real value)
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 function setImpactDelay(int level, real value)
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 function setSummonedUnit(int level, string value)
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class AbilityDefinitionDreadlordSleep
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 function presetStunDuration(RealLevelClosure lc)
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 function setStunDuration(int level, real value)
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class AbilityDefinitionDreadlordVampiricAura
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 function presetAttackDamageStolen(RealLevelClosure lc)
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 function setAttackDamageStolen(int level, real value)
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class AbilityDefinitionDustofAppearance
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 function presetDetectionType(StringLevelClosure lc)
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 function setDetectionType(int level, string value)
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class AbilityDefinitionEatTree
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 function presetEatDelay(RealLevelClosure lc)
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 function presetHitPointsGained(RealLevelClosure lc)
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 function presetRipDelay(RealLevelClosure lc)
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 function setEatDelay(int level, real value)
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 function setHitPointsGained(int level, real value)
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 function setRipDelay(int level, real value)
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class AbilityDefinitionElunesGrace
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 function presetChancetoDeflect(RealLevelClosure lc)
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 function presetDamageDealt(RealLevelClosure lc)
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 function presetDamageTaken(RealLevelClosure lc)
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 function presetDeflectDamageTakenPiercing(RealLevelClosure lc)
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 function presetDeflectDamageTakenSpells(RealLevelClosure lc)
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 function presetMagicDamageReduction(RealLevelClosure lc)
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 function setChancetoDeflect(int level, real value)
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 function setDamageDealt(int level, real value)
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 function setDamageTaken(int level, real value)
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 function setDeflectDamageTakenPiercing(int level, real value)
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 function setDeflectDamageTakenSpells(int level, real value)
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 function setMagicDamageReduction(int level, real value)
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class AbilityDefinitionEnsnare
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 function presetAirUnitHeight(RealLevelClosure lc)
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 function presetAirUnitLowerDuration(RealLevelClosure lc)
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 function presetMeleeAttackRange(RealLevelClosure lc)
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 function setAirUnitHeight(int level, real value)
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 function setAirUnitLowerDuration(int level, real value)
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 function setMeleeAttackRange(int level, real value)
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class AbilityDefinitionEnsnareCreep
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 function presetAirUnitHeight(RealLevelClosure lc)
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 function presetAirUnitLowerDuration(RealLevelClosure lc)
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 function presetMeleeAttackRange(RealLevelClosure lc)
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 function setAirUnitHeight(int level, real value)
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 function setAirUnitLowerDuration(int level, real value)
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 function setMeleeAttackRange(int level, real value)
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class AbilityDefinitionEntangle
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 function presetResultingUnitType(StringLevelClosure lc)
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 function setResultingUnitType(int level, string value)
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class AbilityDefinitionEntangledGoldMine
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 function presetGoldperInterval(IntLevelClosure lc)
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 function presetIntervalDuration(RealLevelClosure lc)
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 function setGoldperInterval(int level, int value)
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 function setIntervalDuration(int level, real value)
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class AbilityDefinitionEntanglingRootscreep
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 function presetDamageperSecond(RealLevelClosure lc)
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 function setDamageperSecond(int level, real value)
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class AbilityDefinitionEntanglingSeaweed
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 function presetDamageperSecond(RealLevelClosure lc)
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 function setDamageperSecond(int level, real value)
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 function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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 function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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 function presetLandingDelayTime(RealLevelClosure lc)
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 function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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 function presetMorphingFlags(IntLevelClosure lc)
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 function setAltitudeAdjustmentDuration(int level, real value)
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 function setLandingDelayTime(int level, real value)
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 function setMorphingFlags(int level, int value)
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class AbilityDefinitionEvasion
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 function presetChancetoEvade(RealLevelClosure lc)
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 function setChancetoEvade(int level, real value)
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class AbilityDefinitionEvasioncreep
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 function presetChancetoEvade(RealLevelClosure lc)
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 function setChancetoEvade(int level, real value)
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class AbilityDefinitionEvasioncreep100
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 function presetChancetoEvade(RealLevelClosure lc)
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 function setChancetoEvade(int level, real value)
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 function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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 function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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 function presetLandingDelayTime(RealLevelClosure lc)
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 function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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 function presetMorphingFlags(IntLevelClosure lc)
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 function setAltitudeAdjustmentDuration(int level, real value)
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 function setLandingDelayTime(int level, real value)
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 function setMorphingFlags(int level, int value)
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class AbilityDefinitionExhume
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 function presetMaximumNumberofCorpses(IntLevelClosure lc)
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 function presetUnitType(StringLevelClosure lc)
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 function setMaximumNumberofCorpses(int level, int value)
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 function setUnitType(int level, string value)
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class AbilityDefinitionExperienceMod
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 function presetExperienceGained(IntLevelClosure lc)
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 function setExperienceGained(int level, int value)
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class AbilityDefinitionExperienceModgreater
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 function presetExperienceGained(IntLevelClosure lc)
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 function setExperienceGained(int level, int value)
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class AbilityDefinitionFactory
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 function presetLeashRange(RealLevelClosure lc)
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 function presetSpawnInterval(RealLevelClosure lc)
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 function presetSpawnUnitID(StringLevelClosure lc)
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 function setLeashRange(int level, real value)
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 function setSpawnInterval(int level, real value)
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 function setSpawnUnitID(int level, string value)
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class AbilityDefinitionFaerieFire
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 function presetAlwaysAutocast(BooleanLevelClosure lc)
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 function presetDefenseReduction(IntLevelClosure lc)
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 function setAlwaysAutocast(int level, boolean value)
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 function setDefenseReduction(int level, int value)
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class AbilityDefinitionFaerieFireAfa2
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 function presetAlwaysAutocast(BooleanLevelClosure lc)
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 function presetDefenseReduction(IntLevelClosure lc)
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 function setAlwaysAutocast(int level, boolean value)
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 function setDefenseReduction(int level, int value)
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class AbilityDefinitionFaerieFirecreep
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 function presetAlwaysAutocast(BooleanLevelClosure lc)
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 function presetDefenseReduction(IntLevelClosure lc)
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 function setAlwaysAutocast(int level, boolean value)
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 function setDefenseReduction(int level, int value)
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class AbilityDefinitionFarseerChainLightning
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 function presetDamageReductionperTarget(RealLevelClosure lc)
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 function presetDamageperTarget(RealLevelClosure lc)
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 function presetNumberofTargetsHit(IntLevelClosure lc)
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 function setDamageReductionperTarget(int level, real value)
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 function setDamageperTarget(int level, real value)
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 function setNumberofTargetsHit(int level, int value)
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class AbilityDefinitionFarseerEarthquake
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 function presetDamageperSecondtoBuildings(RealLevelClosure lc)
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 function presetEffectDelay(RealLevelClosure lc)
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 function presetFinalArea(RealLevelClosure lc)
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 function presetUnitsSlowed(RealLevelClosure lc)
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 function setDamageperSecondtoBuildings(int level, real value)
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 function setEffectDelay(int level, real value)
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 function setFinalArea(int level, real value)
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 function setUnitsSlowed(int level, real value)
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class AbilityDefinitionFarseerFarSight
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 function presetDetectionType(StringLevelClosure lc)
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 function setDetectionType(int level, string value)
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class AbilityDefinitionFarseerSpiritWolf
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 function presetNumberofSummonedUnits(IntLevelClosure lc)
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 function presetSummonedUnit(StringLevelClosure lc)
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 function setNumberofSummonedUnits(int level, int value)
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 function setSummonedUnit(int level, string value)
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class AbilityDefinitionFeedback
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 function presetDamageRatioHeros(RealLevelClosure lc)
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 function presetDamageRatioUnits(RealLevelClosure lc)
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 function presetMaxManaDrainedHeros(RealLevelClosure lc)
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 function presetMaxManaDrainedUnits(RealLevelClosure lc)
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 function presetSummonedDamage(RealLevelClosure lc)
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 function setDamageRatioHeros(int level, real value)
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 function setDamageRatioUnits(int level, real value)
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 function setMaxManaDrainedHeros(int level, real value)
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 function setMaxManaDrainedUnits(int level, real value)
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 function setSummonedDamage(int level, real value)
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class AbilityDefinitionFeedbackArcaneTower
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 function presetSummonedDamage(RealLevelClosure lc)
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 function setSummonedDamage(int level, real value)
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class AbilityDefinitionFeedbackSpiritBeast
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 function presetSummonedDamage(RealLevelClosure lc)
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 function setSummonedDamage(int level, real value)
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class AbilityDefinitionFigurineDoomGuard
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 function presetSummonAmount(IntLevelClosure lc)
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 function presetSummonAmount1(IntLevelClosure lc)
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 function presetSummonUnitType(StringLevelClosure lc)
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 function presetSummonUnitType1(StringLevelClosure lc)
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 function setSummonAmount(int level, int value)
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 function setSummonAmount1(int level, int value)
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 function setSummonUnitType(int level, string value)
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 function setSummonUnitType1(int level, string value)
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class AbilityDefinitionFigurineFelHound
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 function presetSummonAmount(IntLevelClosure lc)
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 function presetSummonAmount1(IntLevelClosure lc)
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 function presetSummonUnitType(StringLevelClosure lc)
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 function presetSummonUnitType1(StringLevelClosure lc)
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 function setSummonAmount(int level, int value)
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 function setSummonAmount1(int level, int value)
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 function setSummonUnitType(int level, string value)
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 function setSummonUnitType1(int level, string value)
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class AbilityDefinitionFigurineFurbolg
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 function presetSummonAmount(IntLevelClosure lc)
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 function presetSummonAmount1(IntLevelClosure lc)
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 function presetSummonUnitType(StringLevelClosure lc)
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 function presetSummonUnitType1(StringLevelClosure lc)
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 function setSummonAmount(int level, int value)
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 function setSummonAmount1(int level, int value)
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 function setSummonUnitType(int level, string value)
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 function setSummonUnitType1(int level, string value)
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class AbilityDefinitionFigurineIceRevenant
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 function presetSummonAmount(IntLevelClosure lc)
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 function presetSummonAmount1(IntLevelClosure lc)
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 function presetSummonUnitType(StringLevelClosure lc)
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 function presetSummonUnitType1(StringLevelClosure lc)
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 function setSummonAmount(int level, int value)
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 function setSummonAmount1(int level, int value)
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 function setSummonUnitType(int level, string value)
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 function setSummonUnitType1(int level, string value)
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class AbilityDefinitionFigurineRedDrake
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 function presetSummonAmount(IntLevelClosure lc)
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 function presetSummonAmount1(IntLevelClosure lc)
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 function presetSummonUnitType(StringLevelClosure lc)
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 function presetSummonUnitType1(StringLevelClosure lc)
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 function setSummonAmount(int level, int value)
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 function setSummonAmount1(int level, int value)
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 function setSummonUnitType(int level, string value)
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 function setSummonUnitType1(int level, string value)
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class AbilityDefinitionFigurineRockGolem
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 function presetSummonAmount(IntLevelClosure lc)
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 function presetSummonAmount1(IntLevelClosure lc)
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 function presetSummonUnitType(StringLevelClosure lc)
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 function presetSummonUnitType1(StringLevelClosure lc)
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 function setSummonAmount(int level, int value)
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 function setSummonAmount1(int level, int value)
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 function setSummonUnitType(int level, string value)
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 function setSummonUnitType1(int level, string value)
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class AbilityDefinitionFigurineSkeleton
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 function presetSummonAmount(IntLevelClosure lc)
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 function presetSummonAmount1(IntLevelClosure lc)
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 function presetSummonUnitType(StringLevelClosure lc)
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 function presetSummonUnitType1(StringLevelClosure lc)
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 function setSummonAmount(int level, int value)
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 function setSummonAmount1(int level, int value)
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 function setSummonUnitType(int level, string value)
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 function setSummonUnitType1(int level, string value)
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class AbilityDefinitionFigurineUrsaWarrior
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 function presetSummonAmount(IntLevelClosure lc)
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 function presetSummonAmount1(IntLevelClosure lc)
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 function presetSummonUnitType(StringLevelClosure lc)
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 function presetSummonUnitType1(StringLevelClosure lc)
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 function setSummonAmount(int level, int value)
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 function setSummonAmount1(int level, int value)
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 function setSummonUnitType(int level, string value)
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 function setSummonUnitType1(int level, string value)
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class AbilityDefinitionFingerofDeath
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 function presetDamage(RealLevelClosure lc)
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 function presetGraphicDelay(RealLevelClosure lc)
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 function presetGraphicDuration(RealLevelClosure lc)
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 function setDamage(int level, real value)
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 function setGraphicDelay(int level, real value)
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 function setGraphicDuration(int level, real value)
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class AbilityDefinitionFireBolt
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 function presetDamage(RealLevelClosure lc)
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 function setDamage(int level, real value)
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class AbilityDefinitionFireBoltcreep
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 function presetDamage(RealLevelClosure lc)
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 function setDamage(int level, real value)
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class AbilityDefinitionFireBoltwarlock
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 function presetDamage(RealLevelClosure lc)
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 function setDamage(int level, real value)
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class AbilityDefinitionFireDamageBonus
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 function presetDamageBonus(RealLevelClosure lc)
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 function presetEnabledAttackIndex(IntLevelClosure lc)
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 function setDamageBonus(int level, real value)
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 function setEnabledAttackIndex(int level, int value)
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class AbilityDefinitionFirelordIncinerate
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 function presetBonusDamageMultiplier(RealLevelClosure lc)
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 function presetDeathDamageDelay(RealLevelClosure lc)
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 function presetDeathDamageFullAmount(RealLevelClosure lc)
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 function presetDeathDamageFullArea(RealLevelClosure lc)
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 function presetDeathDamageHalfAmount(RealLevelClosure lc)
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 function presetDeathDamageHalfArea(RealLevelClosure lc)
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 function setBonusDamageMultiplier(int level, real value)
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 function setDeathDamageDelay(int level, real value)
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 function setDeathDamageFullAmount(int level, real value)
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 function setDeathDamageFullArea(int level, real value)
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 function setDeathDamageHalfAmount(int level, real value)
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 function setDeathDamageHalfArea(int level, real value)
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class AbilityDefinitionFirelordSoulBurn
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 function presetAttackSpeedReduction(RealLevelClosure lc)
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 function presetDamageAmount(RealLevelClosure lc)
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 function presetDamagePenalty(RealLevelClosure lc)
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 function presetDamagePeriod(RealLevelClosure lc)
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 function presetMovementSpeedReduction(RealLevelClosure lc)
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 function setAttackSpeedReduction(int level, real value)
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 function setDamageAmount(int level, real value)
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 function setDamagePenalty(int level, real value)
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 function setDamagePeriod(int level, real value)
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 function setMovementSpeedReduction(int level, real value)
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class AbilityDefinitionFirelordSummonLavaSpawn
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 function presetGenerationCount(IntLevelClosure lc)
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 function presetLifeDurationSplitBonus(RealLevelClosure lc)
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 function presetMaxHitpointFactor(RealLevelClosure lc)
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 function presetSplitAttackCount(IntLevelClosure lc)
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 function presetSplitDelay(RealLevelClosure lc)
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 function presetSummonedUnitCount(IntLevelClosure lc)
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 function presetSummonedUnitType(StringLevelClosure lc)
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 function setGenerationCount(int level, int value)
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 function setLifeDurationSplitBonus(int level, real value)
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 function setMaxHitpointFactor(int level, real value)
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 function setSplitAttackCount(int level, int value)
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 function setSplitDelay(int level, real value)
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 function setSummonedUnitCount(int level, int value)
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 function setSummonedUnitType(int level, string value)
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class AbilityDefinitionFirelordVolcano
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 function presetBuildingDamageFactor(RealLevelClosure lc)
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 function presetDestructibleID(StringLevelClosure lc)
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 function presetFullDamageAmount(RealLevelClosure lc)
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 function presetHalfDamageFactor(RealLevelClosure lc)
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 function presetRockRingCount(IntLevelClosure lc)
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 function presetWaveCount(IntLevelClosure lc)
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 function presetWaveInterval(RealLevelClosure lc)
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 function setBuildingDamageFactor(int level, real value)
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 function setDestructibleID(int level, string value)
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 function setFullDamageAmount(int level, real value)
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 function setHalfDamageFactor(int level, real value)
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 function setRockRingCount(int level, int value)
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 function setWaveCount(int level, int value)
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 function setWaveInterval(int level, real value)
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class AbilityDefinitionFlakCannon
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 function presetFullDamageAmount(RealLevelClosure lc)
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 function presetMediumDamageAmount(RealLevelClosure lc)
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 function presetMediumDamageRadius(RealLevelClosure lc)
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 function presetSmallDamageAmount(RealLevelClosure lc)
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 function presetSmallDamageRadius(RealLevelClosure lc)
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 function setFullDamageAmount(int level, real value)
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 function setMediumDamageAmount(int level, real value)
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 function setMediumDamageRadius(int level, real value)
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 function setSmallDamageAmount(int level, real value)
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 function setSmallDamageRadius(int level, real value)
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class AbilityDefinitionFlameStrikeCreep
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 function presetBuildingReduction(RealLevelClosure lc)
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 function presetFullDamageDealt(RealLevelClosure lc)
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 function presetFullDamageInterval(RealLevelClosure lc)
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 function presetHalfDamageDealt(RealLevelClosure lc)
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 function presetHalfDamageInterval(RealLevelClosure lc)
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 function presetMaximumDamage(RealLevelClosure lc)
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 function setBuildingReduction(int level, real value)
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 function setFullDamageDealt(int level, real value)
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 function setFullDamageInterval(int level, real value)
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 function setHalfDamageDealt(int level, real value)
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 function setHalfDamageInterval(int level, real value)
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 function setMaximumDamage(int level, real value)
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class AbilityDefinitionFlare
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 function presetDetectionType(StringLevelClosure lc)
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 function presetEffectDelay(RealLevelClosure lc)
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 function presetFlareCount(IntLevelClosure lc)
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 function setDetectionType(int level, string value)
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 function setEffectDelay(int level, real value)
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 function setFlareCount(int level, int value)
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class AbilityDefinitionFlareGun
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 function presetDelayForTargetEffect(RealLevelClosure lc)
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 function presetDetectionType(StringLevelClosure lc)
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 function setDelayForTargetEffect(int level, real value)
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 function setDetectionType(int level, string value)
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class AbilityDefinitionForceofNaturecreep
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 function presetNumberofSummonedUnits(IntLevelClosure lc)
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 function presetSummonedUnitType(StringLevelClosure lc)
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 function setNumberofSummonedUnits(int level, int value)
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 function setSummonedUnitType(int level, string value)
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class AbilityDefinitionFortificationGlyph
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 function presetUpgradeLevels(IntLevelClosure lc)
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 function presetUpgradeType(StringLevelClosure lc)
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 function setUpgradeLevels(int level, int value)
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 function setUpgradeType(int level, string value)
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class AbilityDefinitionFragShards
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 function presetFullDamageAmount(RealLevelClosure lc)
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 function presetMediumDamageAmount(RealLevelClosure lc)
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 function presetMediumDamageRadius(RealLevelClosure lc)
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 function presetSmallDamageAmount(RealLevelClosure lc)
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 function presetSmallDamageRadius(RealLevelClosure lc)
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 function setFullDamageAmount(int level, real value)
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 function setMediumDamageAmount(int level, real value)
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 function setMediumDamageRadius(int level, real value)
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 function setSmallDamageAmount(int level, real value)
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 function setSmallDamageRadius(int level, real value)
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class AbilityDefinitionFreezeDamageBonus
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 function presetDamageBonus(RealLevelClosure lc)
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 function presetEnabledAttackIndex(IntLevelClosure lc)
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 function setDamageBonus(int level, real value)
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 function setEnabledAttackIndex(int level, int value)
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class AbilityDefinitionFrenzy
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 function presetAttackSpeedIncrease(RealLevelClosure lc)
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 function presetMovementSpeedIncrease(RealLevelClosure lc)
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 function presetScalingFactor(RealLevelClosure lc)
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 function setAttackSpeedIncrease(int level, real value)
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 function setMovementSpeedIncrease(int level, real value)
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 function setScalingFactor(int level, real value)
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class AbilityDefinitionFrostArmorcreep
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 function presetArmorBonus(RealLevelClosure lc)
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 function presetArmorDuration(RealLevelClosure lc)
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 function setArmorBonus(int level, real value)
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 function setArmorDuration(int level, real value)
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class AbilityDefinitionFrostBolt
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 function presetDamage(RealLevelClosure lc)
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 function setDamage(int level, real value)
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class AbilityDefinitionFrostDamageBonus
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 function presetDamageBonus(RealLevelClosure lc)
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 function presetEnabledAttackIndex(IntLevelClosure lc)
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 function setDamageBonus(int level, real value)
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 function setEnabledAttackIndex(int level, int value)
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class AbilityDefinitionFrostNovacreep
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 function presetAreaofEffectDamage(RealLevelClosure lc)
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 function presetSpecificTargetDamage(RealLevelClosure lc)
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 function setAreaofEffectDamage(int level, real value)
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 function setSpecificTargetDamage(int level, real value)
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class AbilityDefinitionGhost
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 function presetAutoAcquireAttackTargets(BooleanLevelClosure lc)
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 function presetDoesNotBlockBuildings(BooleanLevelClosure lc)
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 function presetImmunetoMorphEffects(BooleanLevelClosure lc)
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 function setAutoAcquireAttackTargets(int level, boolean value)
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 function setDoesNotBlockBuildings(int level, boolean value)
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 function setImmunetoMorphEffects(int level, boolean value)
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class AbilityDefinitionGhostVisible
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 function presetDoesNotBlockBuildings(BooleanLevelClosure lc)
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 function presetImmunetoMorphEffects(BooleanLevelClosure lc)
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 function setDoesNotBlockBuildings(int level, boolean value)
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 function setImmunetoMorphEffects(int level, boolean value)
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class AbilityDefinitionGiveGold
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 function presetGoldGiven(IntLevelClosure lc)
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 function setGoldGiven(int level, int value)
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class AbilityDefinitionGiveLumber
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 function presetLumberGiven(IntLevelClosure lc)
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 function setLumberGiven(int level, int value)
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class AbilityDefinitionGoldMine
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 function presetMaxGold(IntLevelClosure lc)
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 function presetMiningCapacity(IntLevelClosure lc)
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 function presetMiningDuration(RealLevelClosure lc)
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 function setMaxGold(int level, int value)
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 function setMiningCapacity(int level, int value)
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 function setMiningDuration(int level, real value)
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class AbilityDefinitionGrabTree
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 function presetAttachDelay(RealLevelClosure lc)
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 function presetDisabledAttackIndex(IntLevelClosure lc)
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 function presetEnabledAttackIndex(IntLevelClosure lc)
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 function presetMaximumAttacks(IntLevelClosure lc)
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 function presetRemoveDelay(RealLevelClosure lc)
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 function setAttachDelay(int level, real value)
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 function setDisabledAttackIndex(int level, int value)
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 function setEnabledAttackIndex(int level, int value)
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 function setMaximumAttacks(int level, int value)
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 function setRemoveDelay(int level, real value)
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class AbilityDefinitionGraveyard
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 function presetCorpseUnitType(StringLevelClosure lc)
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 function presetMaximumNumberofCorpses(IntLevelClosure lc)
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 function presetRadiusofCorpses(RealLevelClosure lc)
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 function presetRadiusofGravestones(RealLevelClosure lc)
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 function setCorpseUnitType(int level, string value)
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 function setMaximumNumberofCorpses(int level, int value)
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 function setRadiusofCorpses(int level, real value)
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 function setRadiusofGravestones(int level, real value)
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class AbilityDefinitionHardenedSkin
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 function presetChancetoReduceDamage(RealLevelClosure lc)
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 function presetIgnoredDamage(RealLevelClosure lc)
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 function presetIncludeMeleeDamage(BooleanLevelClosure lc)
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 function presetIncludeRangedDamage(BooleanLevelClosure lc)
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 function presetMinimumDamage(RealLevelClosure lc)
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 function setChancetoReduceDamage(int level, real value)
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 function setIgnoredDamage(int level, real value)
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 function setIncludeMeleeDamage(int level, boolean value)
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 function setIncludeRangedDamage(int level, boolean value)
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 function setMinimumDamage(int level, real value)
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class AbilityDefinitionHarvest
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 function presetDamagetoTree(IntLevelClosure lc)
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 function presetGoldCapacity(IntLevelClosure lc)
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 function presetLumberCapacity(IntLevelClosure lc)
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 function setDamagetoTree(int level, int value)
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 function setGoldCapacity(int level, int value)
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 function setLumberCapacity(int level, int value)
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class AbilityDefinitionHarvestLumber
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 function presetDamagetoTree(IntLevelClosure lc)
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 function presetLumberCapacity(IntLevelClosure lc)
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 function setDamagetoTree(int level, int value)
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 function setLumberCapacity(int level, int value)
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class AbilityDefinitionHarvestLumberArchimondeghouls
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 function presetDamagetoTree(IntLevelClosure lc)
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 function presetLumberCapacity(IntLevelClosure lc)
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 function setDamagetoTree(int level, int value)
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 function setLumberCapacity(int level, int value)
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class AbilityDefinitionHarvestLumbershredder
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 function presetDamagetoTree(IntLevelClosure lc)
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 function presetLumberCapacity(IntLevelClosure lc)
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 function setDamagetoTree(int level, int value)
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 function setLumberCapacity(int level, int value)
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class AbilityDefinitionHeal
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 function presetHitPointsGained(RealLevelClosure lc)
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 function setHitPointsGained(int level, real value)
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class AbilityDefinitionHealCreepHigh
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 function presetHitPointsGained(RealLevelClosure lc)
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 function setHitPointsGained(int level, real value)
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class AbilityDefinitionHealCreepNormal
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 function presetHitPointsGained(RealLevelClosure lc)
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 function setHitPointsGained(int level, real value)
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class AbilityDefinitionHealCreepNormalAnhe
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 function presetHitPointsGained(RealLevelClosure lc)
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 function setHitPointsGained(int level, real value)
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class AbilityDefinitionHealReductionBonus
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 function presetDamageBonus(RealLevelClosure lc)
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 function presetEnabledAttackIndex(IntLevelClosure lc)
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 function presetHealingMultiplier(RealLevelClosure lc)
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 function setDamageBonus(int level, real value)
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 function setEnabledAttackIndex(int level, int value)
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 function setHealingMultiplier(int level, real value)
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class AbilityDefinitionHealingWard
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 function presetWardUnitType(StringLevelClosure lc)
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 function setWardUnitType(int level, string value)
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class AbilityDefinitionHealingWardAIhw
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 function presetWardUnitType(StringLevelClosure lc)
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 function setWardUnitType(int level, string value)
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class AbilityDefinitionHealingWardcreep
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 function presetWardUnitType(StringLevelClosure lc)
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 function setWardUnitType(int level, string value)
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class AbilityDefinitionHealingWaveCreep
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 function presetDamageReductionperTarget(RealLevelClosure lc)
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 function presetDamageperTarget(RealLevelClosure lc)
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 function presetNumberofTargetsHit(IntLevelClosure lc)
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 function setDamageReductionperTarget(int level, real value)
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 function setDamageperTarget(int level, real value)
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 function setNumberofTargetsHit(int level, int value)
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class AbilityDefinitionHexCreep
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 function presetMaximumCreepLevel(IntLevelClosure lc)
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 function presetMorphUnitsAir(StringLevelClosure lc)
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 function presetMorphUnitsAmphibious(StringLevelClosure lc)
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 function presetMorphUnitsGround(StringLevelClosure lc)
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 function presetMorphUnitsWater(StringLevelClosure lc)
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 function setMaximumCreepLevel(int level, int value)
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 function setMorphUnitsAir(int level, string value)
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 function setMorphUnitsAmphibious(int level, string value)
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 function setMorphUnitsGround(int level, string value)
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 function setMorphUnitsWater(int level, string value)
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class AbilityDefinitionIllidanChannel
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 function presetArtDuration(RealLevelClosure lc)
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 function presetBaseOrderID(StringLevelClosure lc)
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 function presetDisableOtherAbilities(BooleanLevelClosure lc)
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 function presetFollowThroughTime(RealLevelClosure lc)
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 function presetOptions(IntLevelClosure lc)
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 function presetTargetType(IntLevelClosure lc)
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 function setArtDuration(int level, real value)
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 function setBaseOrderID(int level, string value)
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 function setDisableOtherAbilities(int level, boolean value)
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 function setFollowThroughTime(int level, real value)
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 function setOptions(int level, int value)
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 function setTargetType(int level, int value)
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 function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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 function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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 function presetLandingDelayTime(RealLevelClosure lc)
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 function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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 function presetMorphingFlags(IntLevelClosure lc)
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 function setAltitudeAdjustmentDuration(int level, real value)
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 function setLandingDelayTime(int level, real value)
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 function setMorphingFlags(int level, int value)
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class AbilityDefinitionImmolationcreep
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 function presetBufferManaRequired(RealLevelClosure lc)
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 function presetDamageperInterval(RealLevelClosure lc)
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 function presetManaDrainedperSecond(RealLevelClosure lc)
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 function setBufferManaRequired(int level, real value)
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 function setDamageperInterval(int level, real value)
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 function setManaDrainedperSecond(int level, real value)
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class AbilityDefinitionImpaleCreep
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 function presetAirTimeseconds(RealLevelClosure lc)
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 function presetDamageDealt(RealLevelClosure lc)
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 function presetWaveDistance(RealLevelClosure lc)
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 function presetWaveTimeseconds(RealLevelClosure lc)
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 function setAirTimeseconds(int level, real value)
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 function setDamageDealt(int level, real value)
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 function setWaveDistance(int level, real value)
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 function setWaveTimeseconds(int level, real value)
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class AbilityDefinitionInferno
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 function presetDamage(RealLevelClosure lc)
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 function presetDuration(RealLevelClosure lc)
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 function presetImpactDelay(RealLevelClosure lc)
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 function presetSummonedUnit(StringLevelClosure lc)
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 function setDamage(int level, real value)
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 function setDuration(int level, real value)
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 function setImpactDelay(int level, real value)
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 function setSummonedUnit(int level, string value)
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class AbilityDefinitionInnerFire
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 function presetAutocastRange(RealLevelClosure lc)
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 function presetDamageIncrease(RealLevelClosure lc)
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 function presetDefenseIncrease(IntLevelClosure lc)
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 function presetLifeRegenRate(RealLevelClosure lc)
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 function setAutocastRange(int level, real value)
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 function setDamageIncrease(int level, real value)
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 function setDefenseIncrease(int level, int value)
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 function setLifeRegenRate(int level, real value)
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class AbilityDefinitionInnerFireCreep
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 function presetAutocastRange(RealLevelClosure lc)
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 function presetDamageIncrease(RealLevelClosure lc)
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 function presetDefenseIncrease(IntLevelClosure lc)
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 function presetLifeRegenRate(RealLevelClosure lc)
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 function setAutocastRange(int level, real value)
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 function setDamageIncrease(int level, real value)
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 function setDefenseIncrease(int level, int value)
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 function setLifeRegenRate(int level, real value)
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class AbilityDefinitionIntelligenceBonusPlus1
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 function presetAgilityBonus(IntLevelClosure lc)
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 function presetIntelligenceBonus(IntLevelClosure lc)
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 function presetStrengthBonus(IntLevelClosure lc)
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 function setAgilityBonus(int level, int value)
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 function setIntelligenceBonus(int level, int value)
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 function setStrengthBonus(int level, int value)
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class AbilityDefinitionIntelligenceBonusPlus3
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 function presetAgilityBonus(IntLevelClosure lc)
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 function presetIntelligenceBonus(IntLevelClosure lc)
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 function presetStrengthBonus(IntLevelClosure lc)
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 function setAgilityBonus(int level, int value)
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 function setIntelligenceBonus(int level, int value)
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 function setStrengthBonus(int level, int value)
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class AbilityDefinitionIntelligenceBonusPlus4
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 function presetAgilityBonus(IntLevelClosure lc)
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 function presetIntelligenceBonus(IntLevelClosure lc)
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 function presetStrengthBonus(IntLevelClosure lc)
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 function setAgilityBonus(int level, int value)
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 function setIntelligenceBonus(int level, int value)
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 function setStrengthBonus(int level, int value)
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class AbilityDefinitionIntelligenceBonusPlus6
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 function presetAgilityBonus(IntLevelClosure lc)
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 function presetIntelligenceBonus(IntLevelClosure lc)
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 function presetStrengthBonus(IntLevelClosure lc)
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 function setAgilityBonus(int level, int value)
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 function setIntelligenceBonus(int level, int value)
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 function setStrengthBonus(int level, int value)
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class AbilityDefinitionIntelligenceMod
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 function presetAgilityBonus(IntLevelClosure lc)
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 function presetIntelligenceBonus(IntLevelClosure lc)
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 function presetStrengthBonus(IntLevelClosure lc)
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 function setAgilityBonus(int level, int value)
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 function setIntelligenceBonus(int level, int value)
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 function setStrengthBonus(int level, int value)
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class AbilityDefinitionIntelligenceModPlus2
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 function presetAgilityBonus(IntLevelClosure lc)
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 function presetIntelligenceBonus(IntLevelClosure lc)
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 function presetStrengthBonus(IntLevelClosure lc)
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 function setAgilityBonus(int level, int value)
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 function setIntelligenceBonus(int level, int value)
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 function setStrengthBonus(int level, int value)
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class AbilityDefinitionInventory
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 function presetCanDropItems(BooleanLevelClosure lc)
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 function presetCanGetItems(BooleanLevelClosure lc)
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 function presetCanUseItems(BooleanLevelClosure lc)
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 function presetDropItemsOnDeath(BooleanLevelClosure lc)
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 function presetItemCapacity(IntLevelClosure lc)
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 function setCanDropItems(int level, boolean value)
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 function setCanGetItems(int level, boolean value)
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 function setCanUseItems(int level, boolean value)
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 function setDropItemsOnDeath(int level, boolean value)
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 function setItemCapacity(int level, int value)
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class AbilityDefinitionInventory2slotunitUndead
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 function presetCanDropItems(BooleanLevelClosure lc)
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 function presetCanGetItems(BooleanLevelClosure lc)
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 function presetCanUseItems(BooleanLevelClosure lc)
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 function presetDropItemsOnDeath(BooleanLevelClosure lc)
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 function presetItemCapacity(IntLevelClosure lc)
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 function setCanDropItems(int level, boolean value)
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 function setCanGetItems(int level, boolean value)
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 function setCanUseItems(int level, boolean value)
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 function setDropItemsOnDeath(int level, boolean value)
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 function setItemCapacity(int level, int value)
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class AbilityDefinitionInventoryPackMule
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 function presetCanDropItems(BooleanLevelClosure lc)
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 function presetCanGetItems(BooleanLevelClosure lc)
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 function presetCanUseItems(BooleanLevelClosure lc)
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 function presetDropItemsOnDeath(BooleanLevelClosure lc)
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 function presetItemCapacity(IntLevelClosure lc)
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 function setCanDropItems(int level, boolean value)
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 function setCanGetItems(int level, boolean value)
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 function setCanUseItems(int level, boolean value)
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 function setDropItemsOnDeath(int level, boolean value)
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 function setItemCapacity(int level, int value)
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class AbilityDefinitionInvisibility
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 function presetTransitionTimeseconds(RealLevelClosure lc)
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 function setTransitionTimeseconds(int level, real value)
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class AbilityDefinitionItemAuraBrilliance
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 function presetManaRegenerationIncrease(RealLevelClosure lc)
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 function presetPercentBonus(BooleanLevelClosure lc)
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 function setManaRegenerationIncrease(int level, real value)
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 function setPercentBonus(int level, boolean value)
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class AbilityDefinitionItemAuraCommand
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 function presetAttackDamageIncrease(RealLevelClosure lc)
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 function presetFlatBonus(BooleanLevelClosure lc)
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 function presetMeleeBonus(BooleanLevelClosure lc)
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 function presetRangedBonus(BooleanLevelClosure lc)
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 function setAttackDamageIncrease(int level, real value)
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 function setFlatBonus(int level, boolean value)
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 function setMeleeBonus(int level, boolean value)
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 function setRangedBonus(int level, boolean value)
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class AbilityDefinitionItemAuraDevotion
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 function presetArmorBonus(RealLevelClosure lc)
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 function presetPercentBonus(BooleanLevelClosure lc)
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 function setArmorBonus(int level, real value)
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 function setPercentBonus(int level, boolean value)
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class AbilityDefinitionItemAuraEndurance
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 function presetAttackSpeedIncrease(RealLevelClosure lc)
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 function presetMovementSpeedIncrease(RealLevelClosure lc)
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 function setAttackSpeedIncrease(int level, real value)
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 function setMovementSpeedIncrease(int level, real value)
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class AbilityDefinitionItemAuraTrueshot
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 function presetDamageBonus(RealLevelClosure lc)
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 function presetFlatBonus(BooleanLevelClosure lc)
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 function presetMeleeBonus(BooleanLevelClosure lc)
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 function presetRangedBonus(BooleanLevelClosure lc)
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 function setDamageBonus(int level, real value)
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 function setFlatBonus(int level, boolean value)
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 function setMeleeBonus(int level, boolean value)
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 function setRangedBonus(int level, boolean value)
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class AbilityDefinitionItemAuraUnholy
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 function presetLifeRegenerationIncrease(RealLevelClosure lc)
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 function presetMovementSpeedIncrease(RealLevelClosure lc)
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 function presetPercentBonus(BooleanLevelClosure lc)
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 function setLifeRegenerationIncrease(int level, real value)
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 function setMovementSpeedIncrease(int level, real value)
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 function setPercentBonus(int level, boolean value)
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class AbilityDefinitionItemAuraVampiric
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 function presetAttackDamageStolen(RealLevelClosure lc)
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 function setAttackDamageStolen(int level, real value)
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class AbilityDefinitionItemChangeTOD
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 function presetNewTimeofDayHour(IntLevelClosure lc)
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 function presetNewTimeofDayMinute(IntLevelClosure lc)
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 function setNewTimeofDayHour(int level, int value)
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 function setNewTimeofDayMinute(int level, int value)
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class AbilityDefinitionItemCloakOfFlames
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 function presetDamagePerDuration(IntLevelClosure lc)
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 function presetManaUsedPerSecond(IntLevelClosure lc)
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 function setDamagePerDuration(int level, int value)
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 function setManaUsedPerSecond(int level, int value)
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class AbilityDefinitionItemCommand
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 function presetMaximumCreepLevel(IntLevelClosure lc)
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 function setMaximumCreepLevel(int level, int value)
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class AbilityDefinitionItemDefenseAoe
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 function presetDefenseBonus(IntLevelClosure lc)
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 function presetHitPointsGained(IntLevelClosure lc)
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 function presetManaPointsGained(IntLevelClosure lc)
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 function setDefenseBonus(int level, int value)
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 function setHitPointsGained(int level, int value)
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 function setManaPointsGained(int level, int value)
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class AbilityDefinitionItemDefenseAoePlusHealing
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 function presetDefenseBonus(IntLevelClosure lc)
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 function presetHitPointsGained(IntLevelClosure lc)
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 function presetManaPointsGained(IntLevelClosure lc)
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 function setDefenseBonus(int level, int value)
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 function setHitPointsGained(int level, int value)
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 function setManaPointsGained(int level, int value)
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class AbilityDefinitionItemDetectAoe
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 function presetDetectionRadius(StringLevelClosure lc)
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 function setDetectionRadius(int level, string value)
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class AbilityDefinitionItemDispelAoe
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 function presetDamageToSummonedUnits(IntLevelClosure lc)
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 function presetManaLossPerUnit(IntLevelClosure lc)
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 function setDamageToSummonedUnits(int level, int value)
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 function setManaLossPerUnit(int level, int value)
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class AbilityDefinitionItemDispelAoeWithCooldown
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 function presetDamageToSummonedUnits(IntLevelClosure lc)
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 function presetManaLossPerUnit(IntLevelClosure lc)
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 function setDamageToSummonedUnits(int level, int value)
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 function setManaLossPerUnit(int level, int value)
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class AbilityDefinitionItemDispelChain
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 function presetManaLossPerUnit(RealLevelClosure lc)
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 function presetMaximumDispelledUnits(IntLevelClosure lc)
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 function presetSummonedUnitDamage(RealLevelClosure lc)
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 function setManaLossPerUnit(int level, real value)
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 function setMaximumDispelledUnits(int level, int value)
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 function setSummonedUnitDamage(int level, real value)
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class AbilityDefinitionItemHealAoe
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 function presetHitPointsGained(IntLevelClosure lc)
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 function setHitPointsGained(int level, int value)
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class AbilityDefinitionItemHealAoeGreater
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 function presetHitPointsGained(IntLevelClosure lc)
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 function setHitPointsGained(int level, int value)
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class AbilityDefinitionItemHealGreater
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 function presetHitPointsGained(IntLevelClosure lc)
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 function setHitPointsGained(int level, int value)
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class AbilityDefinitionItemHealLeast
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 function presetHitPointsGained(IntLevelClosure lc)
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 function setHitPointsGained(int level, int value)
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class AbilityDefinitionItemHealLesser
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 function presetHitPointsGained(IntLevelClosure lc)
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 function setHitPointsGained(int level, int value)
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class AbilityDefinitionItemIllusion
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 function presetDamageDealtofnormal(RealLevelClosure lc)
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 function presetDamageReceivedMultiplier(RealLevelClosure lc)
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 function setDamageDealtofnormal(int level, real value)
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 function setDamageReceivedMultiplier(int level, real value)
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class AbilityDefinitionItemInferno
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 function presetDamage(RealLevelClosure lc)
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 function presetDuration(RealLevelClosure lc)
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 function presetImpactDelay(RealLevelClosure lc)
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 function presetSummonedUnit(StringLevelClosure lc)
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 function setDamage(int level, real value)
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 function setDuration(int level, real value)
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 function setImpactDelay(int level, real value)
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 function setSummonedUnit(int level, string value)
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class AbilityDefinitionItemManaRestoreAoe
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 function presetManaPointsGained(IntLevelClosure lc)
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 function setManaPointsGained(int level, int value)
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class AbilityDefinitionItemManaRestoreGreater
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 function presetManaPointsGained(IntLevelClosure lc)
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 function setManaPointsGained(int level, int value)
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class AbilityDefinitionItemManaRestoreLesser
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 function presetManaPointsGained(IntLevelClosure lc)
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 function setManaPointsGained(int level, int value)
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class AbilityDefinitionItemMonsterLure
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 function presetActivationDelay(RealLevelClosure lc)
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 function presetLureIntervalseconds(RealLevelClosure lc)
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 function presetLureUnitType(StringLevelClosure lc)
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 function presetNumberofLures(IntLevelClosure lc)
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 function setActivationDelay(int level, real value)
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 function setLureIntervalseconds(int level, real value)
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 function setLureUnitType(int level, string value)
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 function setNumberofLures(int level, int value)
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class AbilityDefinitionItemPlaceMine
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 function presetUnitType(StringLevelClosure lc)
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 function setUnitType(int level, string value)
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class AbilityDefinitionItemPotionVampirism
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 function presetAmountIsRawValue(BooleanLevelClosure lc)
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 function presetDamageBonus(RealLevelClosure lc)
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 function presetLifeStealAmount(RealLevelClosure lc)
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 function setAmountIsRawValue(int level, boolean value)
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 function setDamageBonus(int level, real value)
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 function setLifeStealAmount(int level, real value)
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class AbilityDefinitionItemRecall
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 function presetMaximumNumberofUnits(IntLevelClosure lc)
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 function presetUseTeleportClustering(BooleanLevelClosure lc)
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 function setMaximumNumberofUnits(int level, int value)
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 function setUseTeleportClustering(int level, boolean value)
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class AbilityDefinitionItemRegenMana
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 function presetManaRegenerationBonusasfractionofnormal(RealLevelClosure lc)
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 function setManaRegenerationBonusasfractionofnormal(int level, real value)
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class AbilityDefinitionItemRegenManalesser
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 function presetManaRegenerationBonusasfractionofnormal(RealLevelClosure lc)
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 function setManaRegenerationBonusasfractionofnormal(int level, real value)
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class AbilityDefinitionItemReincarnation
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 function presetDelayAfterDeathseconds(IntLevelClosure lc)
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 function presetRestoredLife(IntLevelClosure lc)
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 function presetRestoredManaforcurrent(IntLevelClosure lc)
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 function setDelayAfterDeathseconds(int level, int value)
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 function setRestoredLife(int level, int value)
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 function setRestoredManaforcurrent(int level, int value)
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class AbilityDefinitionItemRestore
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 function presetHitPointsRestored(IntLevelClosure lc)
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 function presetManaPointsRestored(IntLevelClosure lc)
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 function setHitPointsRestored(int level, int value)
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 function setManaPointsRestored(int level, int value)
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class AbilityDefinitionItemRestoreAoe
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 function presetHitPointsRestored(IntLevelClosure lc)
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 function presetManaPointsRestored(IntLevelClosure lc)
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 function setHitPointsRestored(int level, int value)
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 function setManaPointsRestored(int level, int value)
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class AbilityDefinitionItemRevealMap
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 function presetDetectionType(StringLevelClosure lc)
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 function setDetectionType(int level, string value)
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class AbilityDefinitionItemSpeed
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 function presetMovementSpeedIncrease(RealLevelClosure lc)
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 function setMovementSpeedIncrease(int level, real value)
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class AbilityDefinitionItemSpeedAoe
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 function presetMovementSpeedIncrease(RealLevelClosure lc)
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 function setMovementSpeedIncrease(int level, real value)
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class AbilityDefinitionItemTownPortal
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 function presetMaximumNumberofUnits(IntLevelClosure lc)
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 function presetUseTeleportClustering(BooleanLevelClosure lc)
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 function setMaximumNumberofUnits(int level, int value)
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 function setUseTeleportClustering(int level, boolean value)
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class AbilityDefinitionItemWeb
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 function presetAirUnitHeight(RealLevelClosure lc)
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 function presetAirUnitLowerDuration(RealLevelClosure lc)
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 function presetMeleeAttackRange(RealLevelClosure lc)
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 function setAirUnitHeight(int level, real value)
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 function setAirUnitLowerDuration(int level, real value)
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 function setMeleeAttackRange(int level, real value)
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class AbilityDefinitionKeeperoftheGroveEntanglingRoots
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 function presetDamageperSecond(RealLevelClosure lc)
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 function setDamageperSecond(int level, real value)
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class AbilityDefinitionKeeperoftheGroveForceofNature
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 function presetNumberofSummonedUnits(IntLevelClosure lc)
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 function presetSummonedUnitType(StringLevelClosure lc)
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 function setNumberofSummonedUnits(int level, int value)
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 function setSummonedUnitType(int level, string value)
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class AbilityDefinitionKeeperoftheGroveThornsAura
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 function presetDamageDealttoAttackers(RealLevelClosure lc)
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 function presetDamageisPercentReceived(BooleanLevelClosure lc)
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 function setDamageDealttoAttackers(int level, real value)
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 function setDamageisPercentReceived(int level, boolean value)
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class AbilityDefinitionKeeperoftheGroveTranquility
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 function presetBuildingReduction(RealLevelClosure lc)
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 function presetHealInterval(RealLevelClosure lc)
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 function presetLifeHealed(RealLevelClosure lc)
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 function setBuildingReduction(int level, real value)
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 function setHealInterval(int level, real value)
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 function setLifeHealed(int level, real value)
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class AbilityDefinitionLevelMod
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 function presetLevelsGained(IntLevelClosure lc)
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 function setLevelsGained(int level, int value)
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class AbilityDefinitionLichDarkRitual
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 function presetLeaveTargetAlive(BooleanLevelClosure lc)
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 function presetLifeConversionAsPercent(BooleanLevelClosure lc)
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 function presetLifeConvertedtoLife(RealLevelClosure lc)
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 function presetLifeConvertedtoMana(RealLevelClosure lc)
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 function presetManaConversionAsPercent(BooleanLevelClosure lc)
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 function setLeaveTargetAlive(int level, boolean value)
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 function setLifeConversionAsPercent(int level, boolean value)
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 function setLifeConvertedtoLife(int level, real value)
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 function setLifeConvertedtoMana(int level, real value)
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 function setManaConversionAsPercent(int level, boolean value)
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class AbilityDefinitionLichDeathandDecay
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 function presetBuildingReduction(RealLevelClosure lc)
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 function presetMaxLifeDrainedperSecond(RealLevelClosure lc)
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 function setBuildingReduction(int level, real value)
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 function setMaxLifeDrainedperSecond(int level, real value)
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class AbilityDefinitionLichFrostArmor
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 function presetArmorBonus(RealLevelClosure lc)
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 function presetArmorDuration(RealLevelClosure lc)
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 function setArmorBonus(int level, real value)
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 function setArmorDuration(int level, real value)
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class AbilityDefinitionLichFrostArmorAutocast
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 function presetArmorBonus(RealLevelClosure lc)
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 function presetArmorDuration(RealLevelClosure lc)
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 function setArmorBonus(int level, real value)
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 function setArmorDuration(int level, real value)
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class AbilityDefinitionLichFrostNova
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 function presetAreaofEffectDamage(RealLevelClosure lc)
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 function presetSpecificTargetDamage(RealLevelClosure lc)
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 function setAreaofEffectDamage(int level, real value)
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 function setSpecificTargetDamage(int level, real value)
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class AbilityDefinitionLightningAttack
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 function presetGraphicDelay(RealLevelClosure lc)
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 function presetGraphicDuration(RealLevelClosure lc)
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 function setGraphicDelay(int level, real value)
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 function setGraphicDuration(int level, real value)
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class AbilityDefinitionLightningDamageBonus
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 function presetDamageBonus(RealLevelClosure lc)
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 function presetDamageBonusDice(IntLevelClosure lc)
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 function presetEnabledAttackIndex(IntLevelClosure lc)
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 function setDamageBonus(int level, real value)
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 function setDamageBonusDice(int level, int value)
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 function setEnabledAttackIndex(int level, int value)
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class AbilityDefinitionLightningPurge
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 function presetAttackUpdateFrequency(IntLevelClosure lc)
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 function presetHeroPauseDuration(RealLevelClosure lc)
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 function presetManaLoss(IntLevelClosure lc)
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 function presetMovementUpdateFrequency(IntLevelClosure lc)
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 function presetSummonedUnitDamage(RealLevelClosure lc)
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 function presetUnitPauseDuration(RealLevelClosure lc)
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 function setAttackUpdateFrequency(int level, int value)
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 function setHeroPauseDuration(int level, real value)
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 function setManaLoss(int level, int value)
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 function setMovementUpdateFrequency(int level, int value)
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 function setSummonedUnitDamage(int level, real value)
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 function setUnitPauseDuration(int level, real value)
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class AbilityDefinitionLightningShield
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 function presetDamageperSecond(RealLevelClosure lc)
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 function setDamageperSecond(int level, real value)
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class AbilityDefinitionLightningShieldAIls
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 function presetDamagePerSecond(RealLevelClosure lc)
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 function setDamagePerSecond(int level, real value)
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class AbilityDefinitionLightningShieldcreep
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 function presetDamageperSecond(RealLevelClosure lc)
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 function setDamageperSecond(int level, real value)
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class AbilityDefinitionLiquidFire
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 function presetAttackSpeedReduction(RealLevelClosure lc)
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 function presetMovementSpeedReduction(RealLevelClosure lc)
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 function presetRepairsAllowed(BooleanLevelClosure lc)
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 function setAttackSpeedReduction(int level, real value)
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 function setMovementSpeedReduction(int level, real value)
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 function setRepairsAllowed(int level, boolean value)
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class AbilityDefinitionLoad
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 function presetAllowedUnitType(StringLevelClosure lc)
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 function setAllowedUnitType(int level, string value)
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class AbilityDefinitionLoadBurrow
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 function presetAllowedUnitType(StringLevelClosure lc)
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 function setAllowedUnitType(int level, string value)
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class AbilityDefinitionLoadEntangledGoldMine
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 function presetAllowedUnitType(StringLevelClosure lc)
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 function setAllowedUnitType(int level, string value)
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class AbilityDefinitionLoadNavies
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 function presetAllowedUnitType(StringLevelClosure lc)
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 function setAllowedUnitType(int level, string value)
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class AbilityDefinitionMagicDefense
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 function presetAttackSpeedFactor(RealLevelClosure lc)
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 function presetChancetoDeflect(RealLevelClosure lc)
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 function presetDamageDealt(RealLevelClosure lc)
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 function presetDamageTaken(RealLevelClosure lc)
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 function presetDeflectDamageTakenPiercing(RealLevelClosure lc)
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 function presetDeflectDamageTakenSpells(RealLevelClosure lc)
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 function presetMagicDamageReduction(RealLevelClosure lc)
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 function presetMovementSpeedFactor(RealLevelClosure lc)
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 function setAttackSpeedFactor(int level, real value)
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 function setChancetoDeflect(int level, real value)
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 function setDamageDealt(int level, real value)
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 function setDamageTaken(int level, real value)
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 function setDeflectDamageTakenPiercing(int level, real value)
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 function setDeflectDamageTakenSpells(int level, real value)
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 function setMagicDamageReduction(int level, real value)
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 function setMovementSpeedFactor(int level, real value)
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class AbilityDefinitionMagicImmunity
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 function presetMagicDamageFactor(RealLevelClosure lc)
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 function setMagicDamageFactor(int level, real value)
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class AbilityDefinitionMagicImmunityAImx
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 function presetMagicDamageFactor(RealLevelClosure lc)
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 function setMagicDamageFactor(int level, real value)
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class AbilityDefinitionMagicImmunityArchimonde
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 function presetMagicDamageFactor(RealLevelClosure lc)
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 function setMagicDamageFactor(int level, real value)
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class AbilityDefinitionMagicImmunityCreep
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 function presetMagicDamageFactor(RealLevelClosure lc)
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 function setMagicDamageFactor(int level, real value)
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class AbilityDefinitionMagicImmunityDragons
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 function presetMagicDamageFactor(RealLevelClosure lc)
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 function setMagicDamageFactor(int level, real value)
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class AbilityDefinitionMalganisDarkConversion
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 function presetConversionUnit(StringLevelClosure lc)
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 function presetRacetoConvert(StringLevelClosure lc)
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 function setConversionUnit(int level, string value)
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 function setRacetoConvert(int level, string value)
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class AbilityDefinitionMalganisSoulPreservation
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 function presetUnittoPreserve(StringLevelClosure lc)
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 function setUnittoPreserve(int level, string value)
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class AbilityDefinitionManaBattery
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 function presetAutocastRequirement(RealLevelClosure lc)
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 function presetHitPointsGained(RealLevelClosure lc)
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 function presetManaGained(RealLevelClosure lc)
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 function presetRegenerateOnlyAtNight(BooleanLevelClosure lc)
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 function presetWaterHeight(RealLevelClosure lc)
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 function setAutocastRequirement(int level, real value)
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 function setHitPointsGained(int level, real value)
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 function setManaGained(int level, real value)
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 function setRegenerateOnlyAtNight(int level, boolean value)
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 function setWaterHeight(int level, real value)
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class AbilityDefinitionManaBatteryObsidianStatue
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 function presetAutocastRequirement(RealLevelClosure lc)
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 function presetHitPointsGained(RealLevelClosure lc)
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 function presetManaGained(RealLevelClosure lc)
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 function presetRegenerateOnlyAtNight(BooleanLevelClosure lc)
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 function presetWaterHeight(RealLevelClosure lc)
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 function setAutocastRequirement(int level, real value)
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 function setHitPointsGained(int level, real value)
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 function setManaGained(int level, real value)
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 function setRegenerateOnlyAtNight(int level, boolean value)
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 function setWaterHeight(int level, real value)
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class AbilityDefinitionManaBurndemon
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 function presetBoltDelay(RealLevelClosure lc)
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 function presetBoltLifetime(RealLevelClosure lc)
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 function presetMaxManaDrained(RealLevelClosure lc)
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 function setBoltDelay(int level, real value)
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 function setBoltLifetime(int level, real value)
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 function setMaxManaDrained(int level, real value)
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class AbilityDefinitionManaBurndemonAmbd
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 function presetBoltDelay(RealLevelClosure lc)
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 function presetBoltLifetime(RealLevelClosure lc)
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 function presetMaxManaDrained(RealLevelClosure lc)
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 function setBoltDelay(int level, real value)
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 function setBoltLifetime(int level, real value)
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 function setMaxManaDrained(int level, real value)
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class AbilityDefinitionManaFlare
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 function presetCasterOnlySplash(BooleanLevelClosure lc)
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 function presetDamageCooldown(RealLevelClosure lc)
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 function presetHeroDamagePerManaPoint(RealLevelClosure lc)
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 function presetHeroMaximumDamage(RealLevelClosure lc)
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 function presetUnitDamagePerManaPoint(RealLevelClosure lc)
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 function presetUnitMaximumDamage(RealLevelClosure lc)
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 function setCasterOnlySplash(int level, boolean value)
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 function setDamageCooldown(int level, real value)
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 function setHeroDamagePerManaPoint(int level, real value)
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 function setHeroMaximumDamage(int level, real value)
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 function setUnitDamagePerManaPoint(int level, real value)
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 function setUnitMaximumDamage(int level, real value)
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class AbilityDefinitionManaShieldCreep
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 function presetDamageAbsorbed(RealLevelClosure lc)
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 function presetManaperHitPoint(RealLevelClosure lc)
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 function setDamageAbsorbed(int level, real value)
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 function setManaperHitPoint(int level, real value)
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class AbilityDefinitionManaSteal
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 function presetLeaveTargetAlive(BooleanLevelClosure lc)
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 function presetLifeConversionAsPercent(BooleanLevelClosure lc)
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 function presetLifeConvertedtoLife(RealLevelClosure lc)
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 function presetLifeConvertedtoMana(RealLevelClosure lc)
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 function presetManaConversionAsPercent(BooleanLevelClosure lc)
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 function setLeaveTargetAlive(int level, boolean value)
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 function setLifeConversionAsPercent(int level, boolean value)
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 function setLifeConvertedtoLife(int level, real value)
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 function setLifeConvertedtoMana(int level, real value)
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 function setManaConversionAsPercent(int level, boolean value)
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class AbilityDefinitionMannorothReincarnation
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 function presetReincarnationDelay(RealLevelClosure lc)
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 function setReincarnationDelay(int level, real value)
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class AbilityDefinitionMaxLifeBonusGreater
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 function presetMaxLifeGained(IntLevelClosure lc)
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 function setMaxLifeGained(int level, int value)
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class AbilityDefinitionMaxLifeBonusLeast
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 function presetMaxLifeGained(IntLevelClosure lc)
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 function setMaxLifeGained(int level, int value)
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class AbilityDefinitionMaxLifeBonusLesser
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 function presetMaxLifeGained(IntLevelClosure lc)
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 function setMaxLifeGained(int level, int value)
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class AbilityDefinitionMaxManaBonusLeast
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 function presetMaxManaGained(IntLevelClosure lc)
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 function setMaxManaGained(int level, int value)
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class AbilityDefinitionMaxManaBonusMost
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 function presetMaxManaGained(IntLevelClosure lc)
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 function setMaxManaGained(int level, int value)
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class AbilityDefinitionMechanicalCritter
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 function presetNumberofUnitsCreated(IntLevelClosure lc)
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 function setNumberofUnitsCreated(int level, int value)
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class AbilityDefinitionMilitia
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class AbilityDefinitionMindRot
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 function presetManaDrainedperSecond(RealLevelClosure lc)
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 function setManaDrainedperSecond(int level, real value)
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class AbilityDefinitionMine
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 function presetActivationDelay(RealLevelClosure lc)
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 function presetInvisibilityTransitionTime(RealLevelClosure lc)
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 function setActivationDelay(int level, real value)
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 function setInvisibilityTransitionTime(int level, real value)
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class AbilityDefinitionMonsoon
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 function presetBuildingReduction(RealLevelClosure lc)
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 function presetDamageDealt(RealLevelClosure lc)
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 function presetDamageInterval(RealLevelClosure lc)
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 function setBuildingReduction(int level, real value)
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 function setDamageDealt(int level, real value)
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 function setDamageInterval(int level, real value)
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class AbilityDefinitionMonsooncreep
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 function presetBuildingReduction(RealLevelClosure lc)
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 function presetDamageDealt(RealLevelClosure lc)
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 function presetDamageInterval(RealLevelClosure lc)
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 function setBuildingReduction(int level, real value)
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 function setDamageDealt(int level, real value)
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 function setDamageInterval(int level, real value)
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class AbilityDefinitionMoonPriestessScout
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 function presetSummonedUnitCount(IntLevelClosure lc)
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 function presetSummonedUnitType(StringLevelClosure lc)
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 function setSummonedUnitCount(int level, int value)
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 function setSummonedUnitType(int level, string value)
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class AbilityDefinitionMoonPriestessSearingArrows
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 function presetDamageBonus(RealLevelClosure lc)
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 function setDamageBonus(int level, real value)
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class AbilityDefinitionMoonPriestessStarfall
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 function presetBuildingReduction(RealLevelClosure lc)
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 function presetDamageDealt(RealLevelClosure lc)
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 function presetDamageInterval(RealLevelClosure lc)
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 function setBuildingReduction(int level, real value)
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 function setDamageDealt(int level, real value)
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 function setDamageInterval(int level, real value)
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class AbilityDefinitionMoonPriestessTrueshotAura
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 function presetDamageBonus(RealLevelClosure lc)
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 function presetFlatBonus(BooleanLevelClosure lc)
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 function presetMeleeBonus(BooleanLevelClosure lc)
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 function presetRangedBonus(BooleanLevelClosure lc)
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 function setDamageBonus(int level, real value)
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 function setFlatBonus(int level, boolean value)
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 function setMeleeBonus(int level, boolean value)
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 function setRangedBonus(int level, boolean value)
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class AbilityDefinitionMountainKingAvatar
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 function presetDamageBonus(RealLevelClosure lc)
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 function presetDefenseBonus(RealLevelClosure lc)
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 function presetHitPointBonus(RealLevelClosure lc)
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 function presetMagicDamageReduction(RealLevelClosure lc)
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 function setDamageBonus(int level, real value)
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 function setDefenseBonus(int level, real value)
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 function setHitPointBonus(int level, real value)
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 function setMagicDamageReduction(int level, real value)
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class AbilityDefinitionMountainKingBash
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 function presetChancetoBash(RealLevelClosure lc)
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 function presetChancetoMiss(RealLevelClosure lc)
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 function presetDamageBonus(RealLevelClosure lc)
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 function presetDamageMultiplier(RealLevelClosure lc)
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 function presetNeverMiss(BooleanLevelClosure lc)
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 function setChancetoBash(int level, real value)
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 function setChancetoMiss(int level, real value)
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 function setDamageBonus(int level, real value)
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 function setDamageMultiplier(int level, real value)
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 function setNeverMiss(int level, boolean value)
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class AbilityDefinitionMountainKingThunderBolt
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 function presetDamage(RealLevelClosure lc)
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 function setDamage(int level, real value)
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class AbilityDefinitionMountainKingThunderClap
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 function presetAOEDamage(RealLevelClosure lc)
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 function presetAttackSpeedReduction(RealLevelClosure lc)
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 function presetMaximumDamage(RealLevelClosure lc)
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 function presetMovementSpeedReduction(RealLevelClosure lc)
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 function presetSpecificTargetDamage(RealLevelClosure lc)
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 function setAOEDamage(int level, real value)
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 function setAttackSpeedReduction(int level, real value)
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 function setMaximumDamage(int level, real value)
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 function setMovementSpeedReduction(int level, real value)
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 function setSpecificTargetDamage(int level, real value)
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class AbilityDefinitionMoveSpeedBonus
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 function presetMovementSpeedBonus(IntLevelClosure lc)
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 function setMovementSpeedBonus(int level, int value)
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class AbilityDefinitionNeutralBuilding
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 function presetActivationRadius(RealLevelClosure lc)
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 function presetInteractionType(StringLevelClosure lc)
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 function presetShowUnitIndicator(BooleanLevelClosure lc)
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 function setActivationRadius(int level, real value)
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 function setInteractionType(int level, string value)
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 function setShowUnitIndicator(int level, boolean value)
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class AbilityDefinitionNeutralBuildinganyunit
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 function presetActivationRadius(RealLevelClosure lc)
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 function presetInteractionType(StringLevelClosure lc)
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 function presetShowUnitIndicator(BooleanLevelClosure lc)
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 function setActivationRadius(int level, real value)
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 function setInteractionType(int level, string value)
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 function setShowUnitIndicator(int level, boolean value)
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class AbilityDefinitionNeutralDetectionRevealability
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 function presetDetectionType(StringLevelClosure lc)
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 function presetGoldCost(IntLevelClosure lc)
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 function presetLumberCost(IntLevelClosure lc)
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 function setDetectionType(int level, string value)
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 function setGoldCost(int level, int value)
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 function setLumberCost(int level, int value)
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class AbilityDefinitionNeutralRegenhealthonly
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 function presetAmountofHitPointsRegenerated(RealLevelClosure lc)
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 function presetPercentage(BooleanLevelClosure lc)
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 function setAmountofHitPointsRegenerated(int level, real value)
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 function setPercentage(int level, boolean value)
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class AbilityDefinitionNeutralRegenmanaonly
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 function presetAmountRegenerated(RealLevelClosure lc)
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 function presetPercentage(BooleanLevelClosure lc)
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 function setAmountRegenerated(int level, real value)
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 function setPercentage(int level, boolean value)
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class AbilityDefinitionNeutralSpell
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 function presetBaseOrderID(StringLevelClosure lc)
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 function presetChargeOwningPlayer(BooleanLevelClosure lc)
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 function presetGoldCost(IntLevelClosure lc)
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 function presetLumberCost(IntLevelClosure lc)
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 function setBaseOrderID(int level, string value)
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 function setChargeOwningPlayer(int level, boolean value)
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 function setGoldCost(int level, int value)
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 function setLumberCost(int level, int value)
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class AbilityDefinitionNeutralSpies
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 function presetDetectionType(StringLevelClosure lc)
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 function presetGoldCostperStructure(IntLevelClosure lc)
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 function presetLumberCostperUse(IntLevelClosure lc)
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 function setDetectionType(int level, string value)
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 function setGoldCostperStructure(int level, int value)
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 function setLumberCostperUse(int level, int value)
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class AbilityDefinitionOrbofAnnihilation
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 function presetDamageBonus(RealLevelClosure lc)
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 function presetFullDamageRadius(RealLevelClosure lc)
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 function presetHalfDamageRadius(RealLevelClosure lc)
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 function presetMediumDamageFactor(RealLevelClosure lc)
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 function presetSmallDamageFactor(RealLevelClosure lc)
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 function setDamageBonus(int level, real value)
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 function setFullDamageRadius(int level, real value)
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 function setHalfDamageRadius(int level, real value)
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 function setMediumDamageFactor(int level, real value)
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 function setSmallDamageFactor(int level, real value)
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class AbilityDefinitionOrbofCorruption
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 function presetArmorPenalty(IntLevelClosure lc)
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 function presetDamageBonusDice(IntLevelClosure lc)
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 function presetEnabledAttackIndex(IntLevelClosure lc)
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 function setArmorPenalty(int level, int value)
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 function setDamageBonusDice(int level, int value)
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 function setEnabledAttackIndex(int level, int value)
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class AbilityDefinitionOrbofDarkness
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 function presetChanceToHitHeros(RealLevelClosure lc)
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 function presetChanceToHitSummons(RealLevelClosure lc)
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 function presetChanceToHitUnits(RealLevelClosure lc)
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 function presetDamageBonus(RealLevelClosure lc)
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 function presetEffectAbility(StringLevelClosure lc)
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 function presetEnabledAttackIndex(IntLevelClosure lc)
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 function setChanceToHitHeros(int level, real value)
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 function setChanceToHitSummons(int level, real value)
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 function setChanceToHitUnits(int level, real value)
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 function setDamageBonus(int level, real value)
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 function setEffectAbility(int level, string value)
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 function setEnabledAttackIndex(int level, int value)
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class AbilityDefinitionOrbofDarknessBlackArrow
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 function presetDamageBonus(RealLevelClosure lc)
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 function presetNumberofSummonedUnits(IntLevelClosure lc)
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 function presetSummonedUnitDurationseconds(RealLevelClosure lc)
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 function presetSummonedUnitType(StringLevelClosure lc)
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 function setDamageBonus(int level, real value)
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 function setNumberofSummonedUnits(int level, int value)
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 function setSummonedUnitDurationseconds(int level, real value)
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 function setSummonedUnitType(int level, string value)
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class AbilityDefinitionOrbofLightning
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 function presetChanceToHitHeros(RealLevelClosure lc)
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 function presetChanceToHitSummons(RealLevelClosure lc)
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 function presetChanceToHitUnits(RealLevelClosure lc)
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 function presetDamageBonus(RealLevelClosure lc)
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 function presetEffectAbility(StringLevelClosure lc)
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 function presetEnabledAttackIndex(IntLevelClosure lc)
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 function setChanceToHitHeros(int level, real value)
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 function setChanceToHitSummons(int level, real value)
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 function setChanceToHitUnits(int level, real value)
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 function setDamageBonus(int level, real value)
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 function setEffectAbility(int level, string value)
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 function setEnabledAttackIndex(int level, int value)
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class AbilityDefinitionOrbofSpells
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 function presetChanceToHitHeros(RealLevelClosure lc)
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 function presetChanceToHitSummons(RealLevelClosure lc)
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 function presetChanceToHitUnits(RealLevelClosure lc)
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 function presetDamageBonus(RealLevelClosure lc)
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 function presetEffectAbility(StringLevelClosure lc)
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 function presetEnabledAttackIndex(IntLevelClosure lc)
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 function setChanceToHitHeros(int level, real value)
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 function setChanceToHitSummons(int level, real value)
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 function setChanceToHitUnits(int level, real value)
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 function setDamageBonus(int level, real value)
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 function setEffectAbility(int level, string value)
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 function setEnabledAttackIndex(int level, int value)
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class AbilityDefinitionOrbofVenom
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 function presetDamageBonus(RealLevelClosure lc)
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 function presetDamageBonusDice(IntLevelClosure lc)
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 function presetEnabledAttackIndex(IntLevelClosure lc)
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 function setDamageBonus(int level, real value)
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 function setDamageBonusDice(int level, int value)
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 function setEnabledAttackIndex(int level, int value)
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class AbilityDefinitionOrbofVenomPoisonAttack
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 function hasStackingType(StackingType stackingType) returns boolean
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 function presetAttackSpeedFactor(RealLevelClosure lc)
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 function presetDamageperSecond(RealLevelClosure lc)
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 function presetMovementSpeedFactor(RealLevelClosure lc)
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 function presetStackingType(StackingType stackingType, boolean flag)
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 function presetStackingTypes(IntLevelClosure lc)
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 function setAttackSpeedFactor(int level, real value)
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 function setDamageperSecond(int level, real value)
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 function setMovementSpeedFactor(int level, real value)
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 function setStackingType(int level, int value)
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class AbilityDefinitionPIlotTankRifleman
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 function presetConvertedUnitType(StringLevelClosure lc)
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 function presetRequiredUnitType(StringLevelClosure lc)
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 function setConvertedUnitType(int level, string value)
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 function setRequiredUnitType(int level, string value)
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class AbilityDefinitionPaladinDevotionAura
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 function presetArmorBonus(RealLevelClosure lc)
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 function presetPercentBonus(BooleanLevelClosure lc)
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 function setArmorBonus(int level, real value)
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 function setPercentBonus(int level, boolean value)
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class AbilityDefinitionPaladinDivineShield
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 function presetCanDeactivate(BooleanLevelClosure lc)
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 function setCanDeactivate(int level, boolean value)
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class AbilityDefinitionPaladinHolyLight
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 function presetAmountHealedDamaged(RealLevelClosure lc)
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 function setAmountHealedDamaged(int level, real value)
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class AbilityDefinitionPaladinResurrection
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 function presetNumberofCorpsesRaised(IntLevelClosure lc)
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 function presetRaisedUnitsAreInvulnerable(BooleanLevelClosure lc)
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 function setNumberofCorpsesRaised(int level, int value)
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 function setRaisedUnitsAreInvulnerable(int level, boolean value)
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class AbilityDefinitionParasite
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 function hasStackingType(StackingType stackingType) returns boolean
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 function presetAttackSpeedFactor(RealLevelClosure lc)
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 function presetDamageperSecond(RealLevelClosure lc)
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 function presetMovementSpeedFactor(RealLevelClosure lc)
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 function presetStackingType(StackingType stackingType, boolean flag)
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 function presetStackingTypes(IntLevelClosure lc)
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 function presetSummonedUnitCount(IntLevelClosure lc)
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 function presetSummonedUnitDuration(RealLevelClosure lc)
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 function presetUnitType(StringLevelClosure lc)
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 function setAttackSpeedFactor(int level, real value)
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 function setDamageperSecond(int level, real value)
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 function setMovementSpeedFactor(int level, real value)
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 function setStackingType(int level, int value)
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 function setSummonedUnitCount(int level, int value)
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 function setSummonedUnitDuration(int level, real value)
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 function setUnitType(int level, string value)
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class AbilityDefinitionPermanentAllPlus1
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 function presetAgilityBonus(IntLevelClosure lc)
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 function presetIntelligenceBonus(IntLevelClosure lc)
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 function presetStrengthBonus(IntLevelClosure lc)
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 function setAgilityBonus(int level, int value)
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 function setIntelligenceBonus(int level, int value)
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 function setStrengthBonus(int level, int value)
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class AbilityDefinitionPermanentHitpointBonusfromchargeditem
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 function presetMaxLifeGained(IntLevelClosure lc)
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 function setMaxLifeGained(int level, int value)
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class AbilityDefinitionPermanentImmolation
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 function presetBufferManaRequired(RealLevelClosure lc)
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 function presetDamageperInterval(RealLevelClosure lc)
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 function presetManaDrainedperSecond(RealLevelClosure lc)
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 function setBufferManaRequired(int level, real value)
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 function setDamageperInterval(int level, real value)
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 function setManaDrainedperSecond(int level, real value)
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class AbilityDefinitionPermanentImmolationflying
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 function presetBufferManaRequired(RealLevelClosure lc)
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 function presetDamageperInterval(RealLevelClosure lc)
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 function presetManaDrainedperSecond(RealLevelClosure lc)
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 function setBufferManaRequired(int level, real value)
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 function setDamageperInterval(int level, real value)
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 function setManaDrainedperSecond(int level, real value)
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class AbilityDefinitionPermanentImmolationgraphic
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 function presetBufferManaRequired(RealLevelClosure lc)
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 function presetDamageperInterval(RealLevelClosure lc)
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 function presetManaDrainedperSecond(RealLevelClosure lc)
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 function setBufferManaRequired(int level, real value)
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 function setDamageperInterval(int level, real value)
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 function setManaDrainedperSecond(int level, real value)
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class AbilityDefinitionPermanentInvisibility
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 function presetAutoAcquireAttackTargets(BooleanLevelClosure lc)
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 function setAutoAcquireAttackTargets(int level, boolean value)
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class AbilityDefinitionPhaseShift
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 function presetAttackSpeedReduction(RealLevelClosure lc)
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 function presetMovementSpeedReduction(RealLevelClosure lc)
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 function setAttackSpeedReduction(int level, real value)
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 function setMovementSpeedReduction(int level, real value)
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class AbilityDefinitionPhoenix
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 function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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 function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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 function presetLandingDelayTime(RealLevelClosure lc)
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 function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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 function presetMorphingFlags(IntLevelClosure lc)
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 function setAltitudeAdjustmentDuration(int level, real value)
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 function setLandingDelayTime(int level, real value)
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 function setMorphingFlags(int level, int value)
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class AbilityDefinitionPhoenixFire
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 function presetDamagePerSecond(RealLevelClosure lc)
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 function presetInitialDamage(RealLevelClosure lc)
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 function setDamagePerSecond(int level, real value)
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 function setInitialDamage(int level, real value)
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class AbilityDefinitionPillage
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 function presetAccumulationStep(IntLevelClosure lc)
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 function presetSalvageCostRatio(RealLevelClosure lc)
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 function setAccumulationStep(int level, int value)
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 function setSalvageCostRatio(int level, real value)
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class AbilityDefinitionPilotTankMortarTeam
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 function presetConvertedUnitType(StringLevelClosure lc)
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 function presetRequiredUnitType(StringLevelClosure lc)
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 function setConvertedUnitType(int level, string value)
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 function setRequiredUnitType(int level, string value)
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class AbilityDefinitionPitLordCleavingAttack
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 function presetDistributedDamageFactor(RealLevelClosure lc)
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 function setDistributedDamageFactor(int level, real value)
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class AbilityDefinitionPitLordDoom
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 function presetDamagePerSecond(RealLevelClosure lc)
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 function presetNumberofSummonedUnits(IntLevelClosure lc)
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 function presetSummonedUnitDurationseconds(RealLevelClosure lc)
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 function presetSummonedUnitType(StringLevelClosure lc)
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 function setDamagePerSecond(int level, real value)
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 function setNumberofSummonedUnits(int level, int value)
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 function setSummonedUnitDurationseconds(int level, real value)
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 function setSummonedUnitType(int level, string value)
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class AbilityDefinitionPitLordHowlofTerror
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 function presetDamageIncrease(RealLevelClosure lc)
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 function presetDefenseIncrease(IntLevelClosure lc)
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 function presetLifeRegenerationRate(RealLevelClosure lc)
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 function presetManaRegen(RealLevelClosure lc)
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 function presetMaxUnits(IntLevelClosure lc)
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 function presetPreferFriendlies(BooleanLevelClosure lc)
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 function presetPreferHostiles(BooleanLevelClosure lc)
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 function setDamageIncrease(int level, real value)
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 function setDefenseIncrease(int level, int value)
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 function setLifeRegenerationRate(int level, real value)
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 function setManaRegen(int level, real value)
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 function setMaxUnits(int level, int value)
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 function setPreferFriendlies(int level, boolean value)
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 function setPreferHostiles(int level, boolean value)
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class AbilityDefinitionPlagueToss
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 function presetWardUnitType(StringLevelClosure lc)
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 function setWardUnitType(int level, string value)
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class AbilityDefinitionPoisonArrows
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 function hasStackingType(StackingType stackingType) returns boolean
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 function presetAttackSpeedFactor(RealLevelClosure lc)
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 function presetDamageperSecond(RealLevelClosure lc)
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 function presetMovementSpeedFactor(RealLevelClosure lc)
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 function presetStackingType(StackingType stackingType, boolean flag)
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 function presetStackingTypes(IntLevelClosure lc)
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 function setAttackSpeedFactor(int level, real value)
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 function setDamageperSecond(int level, real value)
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 function setMovementSpeedFactor(int level, real value)
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 function setStackingType(int level, int value)
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class AbilityDefinitionPoisonAttack
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 function hasStackingType(StackingType stackingType) returns boolean
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 function presetAttackSpeedFactor(RealLevelClosure lc)
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 function presetDamageperSecond(RealLevelClosure lc)
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 function presetMovementSpeedFactor(RealLevelClosure lc)
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 function presetStackingType(StackingType stackingType, boolean flag)
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 function presetStackingTypes(IntLevelClosure lc)
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 function setAttackSpeedFactor(int level, real value)
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 function setDamageperSecond(int level, real value)
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 function setMovementSpeedFactor(int level, real value)
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 function setStackingType(int level, int value)
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class AbilityDefinitionPolymorph
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 function presetMaximumCreepLevel(IntLevelClosure lc)
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 function presetMorphUnitsAir(StringLevelClosure lc)
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 function presetMorphUnitsAmphibious(StringLevelClosure lc)
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 function presetMorphUnitsGround(StringLevelClosure lc)
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 function presetMorphUnitsWater(StringLevelClosure lc)
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 function setMaximumCreepLevel(int level, int value)
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 function setMorphUnitsAir(int level, string value)
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 function setMorphUnitsAmphibious(int level, string value)
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 function setMorphUnitsGround(int level, string value)
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 function setMorphUnitsWater(int level, string value)
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class AbilityDefinitionPolymorphcreep
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 function presetMaximumCreepLevel(IntLevelClosure lc)
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 function presetMorphUnitsAir(StringLevelClosure lc)
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 function presetMorphUnitsAmphibious(StringLevelClosure lc)
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 function presetMorphUnitsGround(StringLevelClosure lc)
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 function presetMorphUnitsWater(StringLevelClosure lc)
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 function setMaximumCreepLevel(int level, int value)
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 function setMorphUnitsAir(int level, string value)
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 function setMorphUnitsAmphibious(int level, string value)
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 function setMorphUnitsGround(int level, string value)
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 function setMorphUnitsWater(int level, string value)
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class AbilityDefinitionPossession
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 function presetMaximumCreepLevel(IntLevelClosure lc)
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 function setMaximumCreepLevel(int level, int value)
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class AbilityDefinitionPossessionChanneling
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 function presetDamageAmplification(RealLevelClosure lc)
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 function presetMaximumCreepLevel(IntLevelClosure lc)
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 function presetTargetIsInvulnerable(BooleanLevelClosure lc)
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 function presetTargetIsMagicImmune(BooleanLevelClosure lc)
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 function setDamageAmplification(int level, real value)
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 function setMaximumCreepLevel(int level, int value)
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 function setTargetIsInvulnerable(int level, boolean value)
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 function setTargetIsMagicImmune(int level, boolean value)
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class AbilityDefinitionPossessioncreep
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 function presetMaximumCreepLevel(IntLevelClosure lc)
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 function setMaximumCreepLevel(int level, int value)
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class AbilityDefinitionPotionofLifeRegen
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 function presetAllowWhenFull(IntLevelClosure lc)
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 function presetDispelOnAttack(BooleanLevelClosure lc)
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 function presetLifeRegenerated(RealLevelClosure lc)
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 function presetManaRegenerated(RealLevelClosure lc)
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 function presetNoTargetRequired(BooleanLevelClosure lc)
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 function setAllowWhenFull(int level, AllowWhenFull value)
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 function setDispelOnAttack(int level, boolean value)
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 function setLifeRegenerated(int level, real value)
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 function setManaRegenerated(int level, real value)
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 function setNoTargetRequired(int level, boolean value)
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class AbilityDefinitionPotionofManaRegengreater
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 function presetAllowWhenFull(IntLevelClosure lc)
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 function presetDispelOnAttack(BooleanLevelClosure lc)
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 function presetLifeRegenerated(RealLevelClosure lc)
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 function presetManaRegenerated(RealLevelClosure lc)
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 function presetNoTargetRequired(BooleanLevelClosure lc)
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 function setAllowWhenFull(int level, AllowWhenFull value)
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 function setDispelOnAttack(int level, boolean value)
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 function setLifeRegenerated(int level, real value)
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 function setManaRegenerated(int level, real value)
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 function setNoTargetRequired(int level, boolean value)
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class AbilityDefinitionPotionofManaRegenlesser
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 function presetAllowWhenFull(IntLevelClosure lc)
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 function presetDispelOnAttack(BooleanLevelClosure lc)
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 function presetLifeRegenerated(RealLevelClosure lc)
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 function presetManaRegenerated(RealLevelClosure lc)
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 function presetNoTargetRequired(BooleanLevelClosure lc)
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 function setAllowWhenFull(int level, AllowWhenFull value)
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 function setDispelOnAttack(int level, boolean value)
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 function setLifeRegenerated(int level, real value)
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 function setManaRegenerated(int level, real value)
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 function setNoTargetRequired(int level, boolean value)
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class AbilityDefinitionPotionofRejuvI
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 function presetAllowWhenFull(IntLevelClosure lc)
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 function presetDispelOnAttack(BooleanLevelClosure lc)
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 function presetLifeRegenerated(RealLevelClosure lc)
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 function presetManaRegenerated(RealLevelClosure lc)
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 function presetNoTargetRequired(BooleanLevelClosure lc)
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 function setAllowWhenFull(int level, AllowWhenFull value)
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 function setDispelOnAttack(int level, boolean value)
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 function setLifeRegenerated(int level, real value)
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 function setManaRegenerated(int level, real value)
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 function setNoTargetRequired(int level, boolean value)
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class AbilityDefinitionPotionofRejuvII
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 function presetAllowWhenFull(IntLevelClosure lc)
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 function presetDispelOnAttack(BooleanLevelClosure lc)
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 function presetLifeRegenerated(RealLevelClosure lc)
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 function presetManaRegenerated(RealLevelClosure lc)
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 function presetNoTargetRequired(BooleanLevelClosure lc)
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 function setAllowWhenFull(int level, AllowWhenFull value)
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 function setDispelOnAttack(int level, boolean value)
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 function setLifeRegenerated(int level, real value)
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 function setManaRegenerated(int level, real value)
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 function setNoTargetRequired(int level, boolean value)
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class AbilityDefinitionPotionofRejuvIII
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 function presetAllowWhenFull(IntLevelClosure lc)
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 function presetDispelOnAttack(BooleanLevelClosure lc)
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 function presetLifeRegenerated(RealLevelClosure lc)
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 function presetManaRegenerated(RealLevelClosure lc)
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 function presetNoTargetRequired(BooleanLevelClosure lc)
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 function setAllowWhenFull(int level, AllowWhenFull value)
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 function setDispelOnAttack(int level, boolean value)
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 function setLifeRegenerated(int level, real value)
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 function setManaRegenerated(int level, real value)
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 function setNoTargetRequired(int level, boolean value)
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class AbilityDefinitionPotionofRejuvIV
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 function presetAllowWhenFull(IntLevelClosure lc)
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 function presetDispelOnAttack(BooleanLevelClosure lc)
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 function presetLifeRegenerated(RealLevelClosure lc)
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 function presetManaRegenerated(RealLevelClosure lc)
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 function presetNoTargetRequired(BooleanLevelClosure lc)
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 function setAllowWhenFull(int level, AllowWhenFull value)
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 function setDispelOnAttack(int level, boolean value)
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 function setLifeRegenerated(int level, real value)
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 function setManaRegenerated(int level, real value)
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 function setNoTargetRequired(int level, boolean value)
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class AbilityDefinitionPreservation
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 function presetBuildingTypesAllowed(StringLevelClosure lc)
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 function setBuildingTypesAllowed(int level, string value)
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class AbilityDefinitionPulverize
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 function presetChancetoStomp(RealLevelClosure lc)
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 function presetDamageDealt(RealLevelClosure lc)
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 function presetFullDamageRadius(RealLevelClosure lc)
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 function presetHalfDamageRadius(RealLevelClosure lc)
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 function setChancetoStomp(int level, real value)
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 function setDamageDealt(int level, real value)
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 function setFullDamageRadius(int level, real value)
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 function setHalfDamageRadius(int level, real value)
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class AbilityDefinitionPulverizecreep
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 function presetChancetoStomp(RealLevelClosure lc)
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 function presetDamageDealt(RealLevelClosure lc)
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 function presetFullDamageRadius(RealLevelClosure lc)
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 function presetHalfDamageRadius(RealLevelClosure lc)
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 function setChancetoStomp(int level, real value)
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 function setDamageDealt(int level, real value)
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 function setFullDamageRadius(int level, real value)
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 function setHalfDamageRadius(int level, real value)
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class AbilityDefinitionPurge
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 function presetAttackUpdateFrequency(IntLevelClosure lc)
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 function presetHeroPauseDuration(RealLevelClosure lc)
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 function presetManaLoss(IntLevelClosure lc)
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 function presetMovementUpdateFrequency(IntLevelClosure lc)
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 function presetSummonedUnitDamage(RealLevelClosure lc)
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 function presetUnitPauseDuration(RealLevelClosure lc)
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 function setAttackUpdateFrequency(int level, int value)
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 function setHeroPauseDuration(int level, real value)
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 function setManaLoss(int level, int value)
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 function setMovementUpdateFrequency(int level, int value)
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 function setSummonedUnitDamage(int level, real value)
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 function setUnitPauseDuration(int level, real value)
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class AbilityDefinitionPurgeApg2
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 function presetManaLoss(IntLevelClosure lc)
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 function setManaLoss(int level, int value)
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class AbilityDefinitionPurgeCreep
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 function presetAttackUpdateFrequency(IntLevelClosure lc)
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 function presetHeroPauseDuration(RealLevelClosure lc)
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 function presetManaLoss(IntLevelClosure lc)
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 function presetMovementUpdateFrequency(IntLevelClosure lc)
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 function presetSummonedUnitDamage(RealLevelClosure lc)
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 function presetUnitPauseDuration(RealLevelClosure lc)
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 function setAttackUpdateFrequency(int level, int value)
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 function setHeroPauseDuration(int level, real value)
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 function setManaLoss(int level, int value)
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 function setMovementUpdateFrequency(int level, int value)
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 function setSummonedUnitDamage(int level, real value)
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 function setUnitPauseDuration(int level, real value)
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class AbilityDefinitionPurgeorb
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 function presetAttackUpdateFrequency(IntLevelClosure lc)
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 function presetHeroPauseDuration(RealLevelClosure lc)
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 function presetManaLoss(IntLevelClosure lc)
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 function presetMovementUpdateFrequency(IntLevelClosure lc)
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 function presetSummonedUnitDamage(RealLevelClosure lc)
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 function presetUnitPauseDuration(RealLevelClosure lc)
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 function setAttackUpdateFrequency(int level, int value)
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 function setHeroPauseDuration(int level, real value)
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 function setManaLoss(int level, int value)
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 function setMovementUpdateFrequency(int level, int value)
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 function setSummonedUnitDamage(int level, real value)
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 function setUnitPauseDuration(int level, real value)
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class AbilityDefinitionRainofChaos
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 function presetAbilityforUnitCreation(StringLevelClosure lc)
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 function presetNumberofUnitsCreated(IntLevelClosure lc)
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 function setAbilityforUnitCreation(int level, string value)
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 function setNumberofUnitsCreated(int level, int value)
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class AbilityDefinitionRainofFire
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 function presetBuildingReduction(RealLevelClosure lc)
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 function presetDamage(RealLevelClosure lc)
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 function presetDamagePerSecond(RealLevelClosure lc)
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 function presetMaximumDamageperWave(RealLevelClosure lc)
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 function presetNumberofShards(IntLevelClosure lc)
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 function presetNumberofWaves(IntLevelClosure lc)
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 function setBuildingReduction(int level, real value)
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 function setDamage(int level, real value)
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 function setDamagePerSecond(int level, real value)
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 function setMaximumDamageperWave(int level, real value)
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 function setNumberofShards(int level, int value)
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 function setNumberofWaves(int level, int value)
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class AbilityDefinitionRainofFirecreep
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 function presetBuildingReduction(RealLevelClosure lc)
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 function presetDamage(RealLevelClosure lc)
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 function presetDamagePerSecond(RealLevelClosure lc)
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 function presetMaximumDamageperWave(RealLevelClosure lc)
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 function presetNumberofShards(IntLevelClosure lc)
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 function presetNumberofWaves(IntLevelClosure lc)
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 function setBuildingReduction(int level, real value)
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 function setDamage(int level, real value)
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 function setDamagePerSecond(int level, real value)
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 function setMaximumDamageperWave(int level, real value)
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 function setNumberofShards(int level, int value)
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 function setNumberofWaves(int level, int value)
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class AbilityDefinitionRaiseDead
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 function presetUnitTypeForLimitCheck(StringLevelClosure lc)
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 function presetUnitTypeOne(StringLevelClosure lc)
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 function presetUnitTypeTwo(StringLevelClosure lc)
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 function presetUnitsSummonedTypeOne(IntLevelClosure lc)
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 function presetUnitsSummonedTypeTwo(IntLevelClosure lc)
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 function setUnitTypeForLimitCheck(int level, string value)
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 function setUnitTypeOne(int level, string value)
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 function setUnitTypeTwo(int level, string value)
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 function setUnitsSummonedTypeOne(int level, int value)
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 function setUnitsSummonedTypeTwo(int level, int value)
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class AbilityDefinitionRaiseDeadCreep
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 function presetUnitTypeForLimitCheck(StringLevelClosure lc)
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 function presetUnitTypeOne(StringLevelClosure lc)
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 function presetUnitTypeTwo(StringLevelClosure lc)
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 function presetUnitsSummonedTypeOne(IntLevelClosure lc)
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 function presetUnitsSummonedTypeTwo(IntLevelClosure lc)
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 function setUnitTypeForLimitCheck(int level, string value)
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 function setUnitTypeOne(int level, string value)
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 function setUnitTypeTwo(int level, string value)
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 function setUnitsSummonedTypeOne(int level, int value)
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 function setUnitsSummonedTypeTwo(int level, int value)
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class AbilityDefinitionRaiseDeadItem
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 function presetUnitTypeForLimitCheck(StringLevelClosure lc)
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 function presetUnitTypeOne(StringLevelClosure lc)
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 function presetUnitTypeTwo(StringLevelClosure lc)
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 function presetUnitsSummonedTypeOne(IntLevelClosure lc)
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 function presetUnitsSummonedTypeTwo(IntLevelClosure lc)
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 function setUnitTypeForLimitCheck(int level, string value)
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 function setUnitTypeOne(int level, string value)
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 function setUnitTypeTwo(int level, string value)
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 function setUnitsSummonedTypeOne(int level, int value)
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 function setUnitsSummonedTypeTwo(int level, int value)
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class AbilityDefinitionRangerColdArrows
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 function hasStackFlag(StackFlag stackFlag) returns boolean
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 function presetAttackSpeedFactor(RealLevelClosure lc)
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 function presetMovementSpeedFactor(RealLevelClosure lc)
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 function presetStackFlag(StackFlag stackFlag, boolean flag)
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 function presetStackFlags(IntLevelClosure lc)
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 function setAttackSpeedFactor(int level, real value)
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 function setMovementSpeedFactor(int level, real value)
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 function setStackFlags(int level, int value)
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 function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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 function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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 function presetLandingDelayTime(RealLevelClosure lc)
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 function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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 function presetMorphingFlags(IntLevelClosure lc)
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 function setAltitudeAdjustmentDuration(int level, real value)
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 function setLandingDelayTime(int level, real value)
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 function setMorphingFlags(int level, int value)
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 function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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 function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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 function presetLandingDelayTime(RealLevelClosure lc)
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 function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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 function presetMorphingFlags(IntLevelClosure lc)
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 function setAltitudeAdjustmentDuration(int level, real value)
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 function setLandingDelayTime(int level, real value)
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 function setMorphingFlags(int level, int value)
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class AbilityDefinitionRayOfDisruption
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 function presetManaLossPerUnit(RealLevelClosure lc)
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 function presetMaximumDispelledUnits(IntLevelClosure lc)
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 function presetSummonedUnitDamage(RealLevelClosure lc)
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 function setManaLossPerUnit(int level, real value)
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 function setMaximumDispelledUnits(int level, int value)
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 function setSummonedUnitDamage(int level, real value)
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class AbilityDefinitionRegenLife
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 function presetHitPointsRegeneratedPerSecond(IntLevelClosure lc)
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 function setHitPointsRegeneratedPerSecond(int level, int value)
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class AbilityDefinitionRegenLifeArll
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 function presetHitPointsRegeneratedPerSecond(IntLevelClosure lc)
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 function setHitPointsRegeneratedPerSecond(int level, int value)
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class AbilityDefinitionReincarnationcreep
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 function presetReincarnationDelay(RealLevelClosure lc)
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 function setReincarnationDelay(int level, real value)
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class AbilityDefinitionRejuvination
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 function presetAllowWhenFull(IntLevelClosure lc)
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 function presetHitPointsGained(RealLevelClosure lc)
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 function presetManaPointsGained(RealLevelClosure lc)
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 function presetNoTargetRequired(BooleanLevelClosure lc)
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 function setAllowWhenFull(int level, AllowWhenFull value)
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 function setHitPointsGained(int level, real value)
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 function setManaPointsGained(int level, real value)
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 function setNoTargetRequired(int level, boolean value)
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class AbilityDefinitionRejuvinationFurbolg
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 function presetAllowWhenFull(IntLevelClosure lc)
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 function presetHitPointsGained(RealLevelClosure lc)
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 function presetManaPointsGained(RealLevelClosure lc)
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 function presetNoTargetRequired(BooleanLevelClosure lc)
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 function setAllowWhenFull(int level, AllowWhenFull value)
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 function setHitPointsGained(int level, real value)
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 function setManaPointsGained(int level, real value)
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 function setNoTargetRequired(int level, boolean value)
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class AbilityDefinitionRejuvinationcreep
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 function presetAllowWhenFull(IntLevelClosure lc)
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 function presetHitPointsGained(RealLevelClosure lc)
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 function presetManaPointsGained(RealLevelClosure lc)
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 function presetNoTargetRequired(BooleanLevelClosure lc)
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 function setAllowWhenFull(int level, AllowWhenFull value)
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 function setHitPointsGained(int level, real value)
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 function setManaPointsGained(int level, real value)
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 function setNoTargetRequired(int level, boolean value)
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class AbilityDefinitionRenew
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 function presetNavalRangeBonus(RealLevelClosure lc)
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 function presetPowerbuildCost(RealLevelClosure lc)
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 function presetPowerbuildRate(RealLevelClosure lc)
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 function presetRepairCostRatio(RealLevelClosure lc)
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 function presetRepairTimeRatio(RealLevelClosure lc)
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 function setNavalRangeBonus(int level, real value)
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 function setPowerbuildCost(int level, real value)
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 function setPowerbuildRate(int level, real value)
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 function setRepairCostRatio(int level, real value)
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 function setRepairTimeRatio(int level, real value)
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class AbilityDefinitionRepairHuman
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 function presetNavalRangeBonus(RealLevelClosure lc)
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 function presetPowerbuildCost(RealLevelClosure lc)
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 function presetPowerbuildRate(RealLevelClosure lc)
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 function presetRepairCostRatio(RealLevelClosure lc)
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 function presetRepairTimeRatio(RealLevelClosure lc)
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 function setNavalRangeBonus(int level, real value)
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 function setPowerbuildCost(int level, real value)
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 function setPowerbuildRate(int level, real value)
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 function setRepairCostRatio(int level, real value)
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 function setRepairTimeRatio(int level, real value)
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class AbilityDefinitionRepairOrc
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 function presetNavalRangeBonus(RealLevelClosure lc)
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 function presetPowerbuildCost(RealLevelClosure lc)
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 function presetPowerbuildRate(RealLevelClosure lc)
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 function presetRepairCostRatio(RealLevelClosure lc)
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 function presetRepairTimeRatio(RealLevelClosure lc)
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 function setNavalRangeBonus(int level, real value)
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 function setPowerbuildCost(int level, real value)
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 function setPowerbuildRate(int level, real value)
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 function setRepairCostRatio(int level, real value)
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 function setRepairTimeRatio(int level, real value)
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class AbilityDefinitionReplenishLife
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 function presetHitPointsGained(RealLevelClosure lc)
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 function presetMaximumUnitsAffected(IntLevelClosure lc)
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 function presetMaximumUnitsChargedToCaster(IntLevelClosure lc)
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 function presetMinimumLifeRequired(RealLevelClosure lc)
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 function setHitPointsGained(int level, real value)
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 function setMaximumUnitsAffected(int level, int value)
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 function setMaximumUnitsChargedToCaster(int level, int value)
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 function setMinimumLifeRequired(int level, real value)
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class AbilityDefinitionReplenishLifeMana
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 function presetHitPointsGained(RealLevelClosure lc)
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 function presetManaPointsGained(RealLevelClosure lc)
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 function presetMaximumUnitsAffected(IntLevelClosure lc)
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 function presetMaximumUnitsChargedToCaster(IntLevelClosure lc)
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 function presetMinimumLifeRequired(RealLevelClosure lc)
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 function presetMinimumManaRequired(RealLevelClosure lc)
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 function setHitPointsGained(int level, real value)
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 function setManaPointsGained(int level, real value)
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 function setMaximumUnitsAffected(int level, int value)
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 function setMaximumUnitsChargedToCaster(int level, int value)
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 function setMinimumLifeRequired(int level, real value)
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 function setMinimumManaRequired(int level, real value)
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class AbilityDefinitionReplenishMana
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 function presetManaPointsGained(RealLevelClosure lc)
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 function presetMaximumUnitsAffected(IntLevelClosure lc)
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 function presetMaximumUnitsChargedToCaster(IntLevelClosure lc)
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 function presetMinimumManaRequired(RealLevelClosure lc)
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 function setManaPointsGained(int level, real value)
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 function setMaximumUnitsAffected(int level, int value)
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 function setMaximumUnitsChargedToCaster(int level, int value)
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 function setMinimumManaRequired(int level, real value)
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class AbilityDefinitionRestoration
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 function presetNavalRangeBonus(RealLevelClosure lc)
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 function presetPowerbuildCost(RealLevelClosure lc)
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 function presetPowerbuildRate(RealLevelClosure lc)
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 function presetRepairCostRatio(RealLevelClosure lc)
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 function presetRepairTimeRatio(RealLevelClosure lc)
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 function setNavalRangeBonus(int level, real value)
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 function setPowerbuildCost(int level, real value)
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 function setPowerbuildRate(int level, real value)
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 function setRepairCostRatio(int level, real value)
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 function setRepairTimeRatio(int level, real value)
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class AbilityDefinitionResurrection
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 function presetNumberofCorpsesRaised(IntLevelClosure lc)
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 function presetRaisedUnitsAreInvulnerable(BooleanLevelClosure lc)
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 function setNumberofCorpsesRaised(int level, int value)
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 function setRaisedUnitsAreInvulnerable(int level, boolean value)
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class AbilityDefinitionReturnGold
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 function presetAcceptsGold(BooleanLevelClosure lc)
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 function presetAcceptsLumber(BooleanLevelClosure lc)
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 function setAcceptsGold(int level, boolean value)
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 function setAcceptsLumber(int level, boolean value)
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class AbilityDefinitionReturnGoldLumber
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 function presetAcceptsGold(BooleanLevelClosure lc)
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 function presetAcceptsLumber(BooleanLevelClosure lc)
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 function setAcceptsGold(int level, boolean value)
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 function setAcceptsLumber(int level, boolean value)
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class AbilityDefinitionReturnLumber
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 function presetAcceptsGold(BooleanLevelClosure lc)
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 function presetAcceptsLumber(BooleanLevelClosure lc)
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 function setAcceptsGold(int level, boolean value)
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 function setAcceptsLumber(int level, boolean value)
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class AbilityDefinitionRoar
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 function presetDamageIncrease(RealLevelClosure lc)
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 function presetDefenseIncrease(IntLevelClosure lc)
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 function presetLifeRegenerationRate(RealLevelClosure lc)
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 function presetManaRegen(RealLevelClosure lc)
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 function presetMaxUnits(IntLevelClosure lc)
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 function presetPreferFriendlies(BooleanLevelClosure lc)
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 function presetPreferHostiles(BooleanLevelClosure lc)
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 function setDamageIncrease(int level, real value)
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 function setDefenseIncrease(int level, int value)
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 function setLifeRegenerationRate(int level, real value)
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 function setManaRegen(int level, real value)
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 function setMaxUnits(int level, int value)
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 function setPreferFriendlies(int level, boolean value)
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 function setPreferHostiles(int level, boolean value)
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class AbilityDefinitionRoarAIrr
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 function presetDamageIncrease(RealLevelClosure lc)
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 function presetDefenseIncrease(IntLevelClosure lc)
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 function presetLifeRegenerationRate(RealLevelClosure lc)
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 function presetManaRegen(RealLevelClosure lc)
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 function presetMaxUnits(IntLevelClosure lc)
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 function presetPreferFriendlies(BooleanLevelClosure lc)
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 function presetPreferHostiles(BooleanLevelClosure lc)
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 function setDamageIncrease(int level, real value)
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 function setDefenseIncrease(int level, int value)
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 function setLifeRegenerationRate(int level, real value)
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 function setManaRegen(int level, real value)
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 function setMaxUnits(int level, int value)
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 function setPreferFriendlies(int level, boolean value)
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 function setPreferHostiles(int level, boolean value)
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class AbilityDefinitionRoarAra2
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 function presetDamageIncrease(RealLevelClosure lc)
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 function presetDefenseIncrease(IntLevelClosure lc)
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 function presetLifeRegenerationRate(RealLevelClosure lc)
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 function presetManaRegen(RealLevelClosure lc)
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 function presetMaxUnits(IntLevelClosure lc)
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 function presetPreferFriendlies(BooleanLevelClosure lc)
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 function presetPreferHostiles(BooleanLevelClosure lc)
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 function setDamageIncrease(int level, real value)
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 function setDefenseIncrease(int level, int value)
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 function setLifeRegenerationRate(int level, real value)
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 function setManaRegen(int level, real value)
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 function setMaxUnits(int level, int value)
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 function setPreferFriendlies(int level, boolean value)
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 function setPreferHostiles(int level, boolean value)
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class AbilityDefinitionRoarcreep
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 function presetDamageIncrease(RealLevelClosure lc)
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 function presetDefenseIncrease(IntLevelClosure lc)
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 function presetLifeRegenerationRate(RealLevelClosure lc)
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 function presetManaRegen(RealLevelClosure lc)
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 function presetMaxUnits(IntLevelClosure lc)
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 function presetPreferFriendlies(BooleanLevelClosure lc)
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 function presetPreferHostiles(BooleanLevelClosure lc)
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 function setDamageIncrease(int level, real value)
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 function setDefenseIncrease(int level, int value)
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 function setLifeRegenerationRate(int level, real value)
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 function setManaRegen(int level, real value)
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 function setMaxUnits(int level, int value)
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 function setPreferFriendlies(int level, boolean value)
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 function setPreferHostiles(int level, boolean value)
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class AbilityDefinitionRoarcreepSkeletalOrc
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 function presetDamageIncrease(RealLevelClosure lc)
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 function presetDefenseIncrease(IntLevelClosure lc)
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 function presetLifeRegenerationRate(RealLevelClosure lc)
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 function presetManaRegen(RealLevelClosure lc)
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 function presetMaxUnits(IntLevelClosure lc)
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 function presetPreferFriendlies(BooleanLevelClosure lc)
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 function presetPreferHostiles(BooleanLevelClosure lc)
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 function setDamageIncrease(int level, real value)
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 function setDefenseIncrease(int level, int value)
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 function setLifeRegenerationRate(int level, real value)
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 function setManaRegen(int level, real value)
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 function setMaxUnits(int level, int value)
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 function setPreferFriendlies(int level, boolean value)
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 function setPreferHostiles(int level, boolean value)
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class AbilityDefinitionRocketAttack
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 function presetDamagePerTarget(RealLevelClosure lc)
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 function presetMaximumNumberofTargets(IntLevelClosure lc)
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 function presetMaximumTotalDamage(RealLevelClosure lc)
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 function setDamagePerTarget(int level, real value)
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 function setMaximumNumberofTargets(int level, int value)
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 function setMaximumTotalDamage(int level, real value)
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class AbilityDefinitionRootAncientProtector
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 function presetRootedTurning(BooleanLevelClosure lc)
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 function presetRootedWeapons(StringLevelClosure lc)
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 function presetUprootedDefenseType(StringLevelClosure lc)
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 function presetUprootedWeapons(StringLevelClosure lc)
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 function setRootedTurning(int level, boolean value)
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 function setRootedWeapons(int level, string value)
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 function setUprootedDefenseType(int level, string value)
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 function setUprootedWeapons(int level, string value)
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class AbilityDefinitionRootAncients
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 function presetRootedTurning(BooleanLevelClosure lc)
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 function presetRootedWeapons(StringLevelClosure lc)
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 function presetUprootedDefenseType(StringLevelClosure lc)
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 function presetUprootedWeapons(StringLevelClosure lc)
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 function setRootedTurning(int level, boolean value)
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 function setRootedWeapons(int level, string value)
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 function setUprootedDefenseType(int level, string value)
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 function setUprootedWeapons(int level, string value)
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class AbilityDefinitionRunedBracers
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 function presetDamageBonus(RealLevelClosure lc)
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 function presetDamageReduction(RealLevelClosure lc)
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 function setDamageBonus(int level, real value)
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 function setDamageReduction(int level, real value)
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class AbilityDefinitionRuneofGreaterResurrection
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 function presetRaisedUnitsAreInvulnerable(BooleanLevelClosure lc)
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 function setRaisedUnitsAreInvulnerable(int level, boolean value)
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class AbilityDefinitionRuneofLesserResurrection
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 function presetRaisedUnitsAreInvulnerable(BooleanLevelClosure lc)
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 function setRaisedUnitsAreInvulnerable(int level, boolean value)
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class AbilityDefinitionRuneofSpiritLink
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 function presetDistributedDamageFactor(RealLevelClosure lc)
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 function setDistributedDamageFactor(int level, real value)
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class AbilityDefinitionSanctuary
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 function presetBuildingTypesAllowed(StringLevelClosure lc)
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 function presetHeroRegenerationDelay(RealLevelClosure lc)
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 function presetHitPointsPerSecond(RealLevelClosure lc)
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 function presetMagicDamageReduction(RealLevelClosure lc)
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 function presetUnitRegenerationDelay(RealLevelClosure lc)
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 function setBuildingTypesAllowed(int level, string value)
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 function setHeroRegenerationDelay(int level, real value)
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 function setHitPointsPerSecond(int level, real value)
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 function setMagicDamageReduction(int level, real value)
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 function setUnitRegenerationDelay(int level, real value)
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 function presetAllowWhenFull(IntLevelClosure lc)
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 function presetDispelOnAttack(BooleanLevelClosure lc)
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 function presetLifeRegenerated(RealLevelClosure lc)
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 function presetManaRegenerated(RealLevelClosure lc)
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 function presetNoTargetRequired(BooleanLevelClosure lc)
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 function setAllowWhenFull(int level, AllowWhenFull value)
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 function setDispelOnAttack(int level, boolean value)
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 function setLifeRegenerated(int level, real value)
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 function setManaRegenerated(int level, real value)
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 function setNoTargetRequired(int level, boolean value)
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 function presetAllowWhenFull(IntLevelClosure lc)
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 function presetDispelOnAttack(BooleanLevelClosure lc)
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 function presetLifeRegenerated(RealLevelClosure lc)
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 function presetManaRegenerated(RealLevelClosure lc)
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 function presetNoTargetRequired(BooleanLevelClosure lc)
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 function setAllowWhenFull(int level, AllowWhenFull value)
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 function setDispelOnAttack(int level, boolean value)
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 function setLifeRegenerated(int level, real value)
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 function setManaRegenerated(int level, real value)
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 function setNoTargetRequired(int level, boolean value)
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 function presetAllowWhenFull(IntLevelClosure lc)
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 function presetDispelOnAttack(BooleanLevelClosure lc)
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 function presetLifeRegenerated(RealLevelClosure lc)
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 function presetManaRegenerated(RealLevelClosure lc)
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 function presetNoTargetRequired(BooleanLevelClosure lc)
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 function setAllowWhenFull(int level, AllowWhenFull value)
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 function setDispelOnAttack(int level, boolean value)
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 function setLifeRegenerated(int level, real value)
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 function setManaRegenerated(int level, real value)
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 function setNoTargetRequired(int level, boolean value)
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class AbilityDefinitionSeaWitchForkedLightning
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 function presetDamageperTarget(RealLevelClosure lc)
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 function presetDistance(RealLevelClosure lc)
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 function presetFinalArea(RealLevelClosure lc)
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 function presetNumberofTargetsHit(IntLevelClosure lc)
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 function setDamageperTarget(int level, real value)
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 function setDistance(int level, real value)
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 function setFinalArea(int level, real value)
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 function setNumberofTargetsHit(int level, int value)
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class AbilityDefinitionSeaWitchFrostArrows
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 function hasStackFlag(StackFlag stackFlag) returns boolean
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 function presetAttackSpeedFactor(RealLevelClosure lc)
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 function presetMovementSpeedFactor(RealLevelClosure lc)
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 function presetStackFlag(StackFlag stackFlag, boolean flag)
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 function presetStackFlags(IntLevelClosure lc)
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 function setAttackSpeedFactor(int level, real value)
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 function setMovementSpeedFactor(int level, real value)
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 function setStackFlags(int level, int value)
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class AbilityDefinitionSeaWitchManaShield
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 function presetDamageAbsorbed(RealLevelClosure lc)
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 function presetManaperHitPoint(RealLevelClosure lc)
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 function setDamageAbsorbed(int level, real value)
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 function setManaperHitPoint(int level, real value)
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class AbilityDefinitionSeaWitchTornado
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 function presetSummonedUnitType(StringLevelClosure lc)
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 function setSummonedUnitType(int level, string value)
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class AbilityDefinitionSearingArrowscreep
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 function presetDamageBonus(RealLevelClosure lc)
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 function setDamageBonus(int level, real value)
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class AbilityDefinitionSelfDestruct
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 function presetBuildingDamageFactor(RealLevelClosure lc)
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 function presetExplodesonDeath(BooleanLevelClosure lc)
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 function presetFullDamageAmount(RealLevelClosure lc)
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 function presetFullDamageRadius(RealLevelClosure lc)
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 function presetPartialDamageAmount(RealLevelClosure lc)
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 function presetPartialDamageRadius(RealLevelClosure lc)
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 function setBuildingDamageFactor(int level, real value)
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 function setExplodesonDeath(int level, boolean value)
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 function setFullDamageAmount(int level, real value)
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 function setFullDamageRadius(int level, real value)
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 function setPartialDamageAmount(int level, real value)
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 function setPartialDamageRadius(int level, real value)
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class AbilityDefinitionSelfDestruct2ClockwerkGoblins
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 function presetExplodesonDeath(BooleanLevelClosure lc)
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 function setExplodesonDeath(int level, boolean value)
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class AbilityDefinitionSelfDestruct3ClockwerkGoblins
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 function presetExplodesonDeath(BooleanLevelClosure lc)
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 function setExplodesonDeath(int level, boolean value)
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class AbilityDefinitionSelfDestructClockwerkGoblins
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 function presetExplodesonDeath(BooleanLevelClosure lc)
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 function setExplodesonDeath(int level, boolean value)
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class AbilityDefinitionSentinel
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 function presetHoveringHeight(RealLevelClosure lc)
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 function presetHoveringSightRadius(RealLevelClosure lc)
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 function presetInFlightSightRadius(RealLevelClosure lc)
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 function presetNumberofOwls(IntLevelClosure lc)
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 function setHoveringHeight(int level, real value)
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 function setHoveringSightRadius(int level, real value)
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 function setInFlightSightRadius(int level, real value)
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 function setNumberofOwls(int level, int value)
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class AbilityDefinitionSentryWard
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 function presetWardUnitType(StringLevelClosure lc)
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 function setWardUnitType(int level, string value)
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class AbilityDefinitionSentryWardAIsw
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 function presetWardUnitType(StringLevelClosure lc)
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 function setWardUnitType(int level, string value)
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class AbilityDefinitionSerpentWardtentacleForgottenone
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 function presetSummonedUnitCount(IntLevelClosure lc)
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 function presetSummonedUnitType(StringLevelClosure lc)
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 function setSummonedUnitCount(int level, int value)
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 function setSummonedUnitType(int level, string value)
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class AbilityDefinitionShadowHunterHealingWave
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 function presetDamageReductionperTarget(RealLevelClosure lc)
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 function presetDamageperTarget(RealLevelClosure lc)
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 function presetNumberofTargetsHit(IntLevelClosure lc)
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 function setDamageReductionperTarget(int level, real value)
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 function setDamageperTarget(int level, real value)
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 function setNumberofTargetsHit(int level, int value)
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class AbilityDefinitionShadowHunterHex
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 function presetMaximumCreepLevel(IntLevelClosure lc)
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 function presetMorphUnitsAir(StringLevelClosure lc)
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 function presetMorphUnitsAmphibious(StringLevelClosure lc)
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 function presetMorphUnitsGround(StringLevelClosure lc)
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 function presetMorphUnitsWater(StringLevelClosure lc)
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 function setMaximumCreepLevel(int level, int value)
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 function setMorphUnitsAir(int level, string value)
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 function setMorphUnitsAmphibious(int level, string value)
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 function setMorphUnitsGround(int level, string value)
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 function setMorphUnitsWater(int level, string value)
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class AbilityDefinitionShadowHunterSerpentWard
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 function presetSummonedUnitCount(IntLevelClosure lc)
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 function presetSummonedUnitType(StringLevelClosure lc)
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 function setSummonedUnitCount(int level, int value)
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 function setSummonedUnitType(int level, string value)
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class AbilityDefinitionShadowMeld
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 function presetActionDuration(RealLevelClosure lc)
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 function presetDayNightDuration(RealLevelClosure lc)
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 function presetFadeDuration(RealLevelClosure lc)
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 function setActionDuration(int level, real value)
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 function setDayNightDuration(int level, real value)
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 function setFadeDuration(int level, real value)
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class AbilityDefinitionShadowMeldAkama
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 function presetActionDuration(RealLevelClosure lc)
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 function presetDayNightDuration(RealLevelClosure lc)
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 function presetFadeDuration(RealLevelClosure lc)
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 function setActionDuration(int level, real value)
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 function setDayNightDuration(int level, real value)
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 function setFadeDuration(int level, real value)
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class AbilityDefinitionShadowMeldInstant
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 function presetActionDuration(RealLevelClosure lc)
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 function presetDayNightDuration(RealLevelClosure lc)
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 function presetFadeDuration(RealLevelClosure lc)
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 function setActionDuration(int level, real value)
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 function setDayNightDuration(int level, real value)
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 function setFadeDuration(int level, real value)
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class AbilityDefinitionShadowStrikeCreep
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 function presetAttackSpeedFactor(RealLevelClosure lc)
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 function presetDecayPower(RealLevelClosure lc)
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 function presetDecayingDamage(RealLevelClosure lc)
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 function presetInitialDamage(RealLevelClosure lc)
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 function presetMovementSpeedFactor(RealLevelClosure lc)
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 function setAttackSpeedFactor(int level, real value)
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 function setDecayPower(int level, real value)
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 function setDecayingDamage(int level, real value)
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 function setInitialDamage(int level, real value)
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 function setMovementSpeedFactor(int level, real value)
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class AbilityDefinitionShockwaveCreep
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 function presetDamage(RealLevelClosure lc)
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 function presetDistance(RealLevelClosure lc)
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 function presetFinalArea(RealLevelClosure lc)
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 function presetMaximumDamage(RealLevelClosure lc)
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 function setDamage(int level, real value)
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 function setDistance(int level, real value)
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 function setFinalArea(int level, real value)
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 function setMaximumDamage(int level, real value)
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class AbilityDefinitionShockwaveTrap
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 function presetDamage(RealLevelClosure lc)
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 function presetDistance(RealLevelClosure lc)
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 function presetFinalArea(RealLevelClosure lc)
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 function presetMaximumDamage(RealLevelClosure lc)
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 function setDamage(int level, real value)
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 function setDistance(int level, real value)
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 function setFinalArea(int level, real value)
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 function setMaximumDamage(int level, real value)
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class AbilityDefinitionShopSharing
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 function presetActivationRadius(RealLevelClosure lc)
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 function presetInteractionType(StringLevelClosure lc)
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 function presetShowUnitIndicator(BooleanLevelClosure lc)
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 function setActivationRadius(int level, real value)
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 function setInteractionType(int level, string value)
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 function setShowUnitIndicator(int level, boolean value)
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class AbilityDefinitionSightBonus
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 function presetSightRangeBonus(IntLevelClosure lc)
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 function setSightRangeBonus(int level, int value)
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class AbilityDefinitionSilenceCreep
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 function presetAttackSpeedModifier(RealLevelClosure lc)
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 function presetAttacksPrevented(IntLevelClosure lc)
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 function presetChanceToMiss(RealLevelClosure lc)
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 function presetMovementSpeedModifier(RealLevelClosure lc)
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 function setAttackSpeedModifier(int level, real value)
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 function setAttacksPrevented(int level, int value)
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 function setChanceToMiss(int level, real value)
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 function setMovementSpeedModifier(int level, real value)
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class AbilityDefinitionSilenceItem
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 function presetAttackSpeedModifier(RealLevelClosure lc)
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 function presetAttacksPrevented(IntLevelClosure lc)
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 function presetChanceToMiss(RealLevelClosure lc)
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 function presetMovementSpeedModifier(RealLevelClosure lc)
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 function setAttackSpeedModifier(int level, real value)
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 function setAttacksPrevented(int level, int value)
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 function setChanceToMiss(int level, real value)
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 function setMovementSpeedModifier(int level, real value)
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class AbilityDefinitionSiphonManaCreep
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 function presetBonusLifeDecay(RealLevelClosure lc)
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 function presetBonusLifeFactor(RealLevelClosure lc)
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 function presetBonusManaDecay(RealLevelClosure lc)
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 function presetBonusManaFactor(RealLevelClosure lc)
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 function presetLifeTransferredPerSecond(RealLevelClosure lc)
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 function presetManaTransferredPerSecond(RealLevelClosure lc)
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 function setBonusLifeDecay(int level, real value)
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 function setBonusLifeFactor(int level, real value)
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 function setBonusManaDecay(int level, real value)
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 function setBonusManaFactor(int level, real value)
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 function setLifeTransferredPerSecond(int level, real value)
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 function setManaTransferredPerSecond(int level, real value)
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class AbilityDefinitionSleepAlways
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 function presetAllowOnAnyPlayerSlot(BooleanLevelClosure lc)
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 function presetSleepOnce(BooleanLevelClosure lc)
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 function setAllowOnAnyPlayerSlot(int level, boolean value)
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 function setSleepOnce(int level, boolean value)
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class AbilityDefinitionSleepcreep
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 function presetStunDuration(RealLevelClosure lc)
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 function setStunDuration(int level, real value)
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class AbilityDefinitionSlow
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 function presetAlwaysAutocast(BooleanLevelClosure lc)
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 function presetAttackSpeedFactor(RealLevelClosure lc)
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 function presetMovementSpeedFactor(RealLevelClosure lc)
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 function setAlwaysAutocast(int level, boolean value)
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 function setAttackSpeedFactor(int level, real value)
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 function setMovementSpeedFactor(int level, real value)
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class AbilityDefinitionSlowAIos
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 function presetAlwaysAutocast(BooleanLevelClosure lc)
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 function presetAttackSpeedFactor(RealLevelClosure lc)
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 function presetMovementSpeedFactor(RealLevelClosure lc)
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 function setAlwaysAutocast(int level, boolean value)
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 function setAttackSpeedFactor(int level, real value)
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 function setMovementSpeedFactor(int level, real value)
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class AbilityDefinitionSlowCreep
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 function presetAlwaysAutocast(BooleanLevelClosure lc)
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 function presetAttackSpeedFactor(RealLevelClosure lc)
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 function presetMovementSpeedFactor(RealLevelClosure lc)
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 function setAlwaysAutocast(int level, boolean value)
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 function setAttackSpeedFactor(int level, real value)
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 function setMovementSpeedFactor(int level, real value)
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class AbilityDefinitionSlowPoison
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 function hasStackingType(StackingType stackingType) returns boolean
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 function presetAttackSpeedFactor(RealLevelClosure lc)
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 function presetDamagePerSecond(RealLevelClosure lc)
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 function presetMovementSpeedFactor(RealLevelClosure lc)
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 function presetStackingType(StackingType stackingType, boolean flag)
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 function presetStackingTypes(IntLevelClosure lc)
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 function setAttackSpeedFactor(int level, real value)
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 function setDamagePerSecond(int level, real value)
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 function setMovementSpeedFactor(int level, real value)
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 function setStackingType(int level, int value)
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class AbilityDefinitionSpawnHydra
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 function presetNumberofUnits(IntLevelClosure lc)
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 function presetUnitType(StringLevelClosure lc)
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 function setNumberofUnits(int level, int value)
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 function setUnitType(int level, string value)
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class AbilityDefinitionSpawnHydraHatchling
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 function presetNumberofUnits(IntLevelClosure lc)
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 function presetUnitType(StringLevelClosure lc)
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 function setNumberofUnits(int level, int value)
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 function setUnitType(int level, string value)
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class AbilityDefinitionSpawnOnDeathskeleton
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 function presetNumberofUnits(IntLevelClosure lc)
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 function presetUnitType(StringLevelClosure lc)
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 function setNumberofUnits(int level, int value)
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 function setUnitType(int level, string value)
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class AbilityDefinitionSpawnSpiderOnDeath
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 function presetNumberofUnits(IntLevelClosure lc)
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 function presetUnitType(StringLevelClosure lc)
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 function setNumberofUnits(int level, int value)
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 function setUnitType(int level, string value)
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class AbilityDefinitionSpawnSpiderlingOnDeath
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 function presetNumberofUnits(IntLevelClosure lc)
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 function presetUnitType(StringLevelClosure lc)
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 function setNumberofUnits(int level, int value)
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 function setUnitType(int level, string value)
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class AbilityDefinitionSpellBook
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 function presetBaseOrderID(StringLevelClosure lc)
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 function presetMaximumSpells(IntLevelClosure lc)
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 function presetMinimumSpells(IntLevelClosure lc)
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 function presetSharedSpellCooldown(BooleanLevelClosure lc)
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 function presetSpellList(StringLevelClosure lc)
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 function setBaseOrderID(int level, string value)
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 function setMaximumSpells(int level, int value)
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 function setMinimumSpells(int level, int value)
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 function setSharedSpellCooldown(int level, boolean value)
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 function setSpellList(int level, string value)
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class AbilityDefinitionSpellShieldAOE
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 function presetShieldCooldownTime(RealLevelClosure lc)
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 function setShieldCooldownTime(int level, real value)
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class AbilityDefinitionSpiderAttack
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 function presetSpiderCapacity(IntLevelClosure lc)
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 function setSpiderCapacity(int level, int value)
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class AbilityDefinitionSpiritLink
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 function presetDistributedDamageFactor(RealLevelClosure lc)
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 function presetMaximumNumberofTargets(IntLevelClosure lc)
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 function setDistributedDamageFactor(int level, real value)
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 function setMaximumNumberofTargets(int level, int value)
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class AbilityDefinitionSpiritPigcreep
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 function presetNumberofSummonedUnits(IntLevelClosure lc)
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 function presetSummonedUnit(StringLevelClosure lc)
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 function setNumberofSummonedUnits(int level, int value)
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 function setSummonedUnit(int level, string value)
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class AbilityDefinitionSpiritWolfcreep
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 function presetNumberofSummonedUnits(IntLevelClosure lc)
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 function presetSummonedUnit(StringLevelClosure lc)
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 function setNumberofSummonedUnits(int level, int value)
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 function setSummonedUnit(int level, string value)
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class AbilityDefinitionStaffoTeleportation
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 function presetCastingDelay(RealLevelClosure lc)
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 function presetNumberofUnitsTeleported(IntLevelClosure lc)
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 function presetUseTeleportClustering(BooleanLevelClosure lc)
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 function setCastingDelay(int level, real value)
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 function setNumberofUnitsTeleported(int level, int value)
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 function setUseTeleportClustering(int level, boolean value)
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class AbilityDefinitionStasisTrap
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 function presetActivationDelay(RealLevelClosure lc)
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 function presetDetectionRadius(RealLevelClosure lc)
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 function presetDetonationDelay(RealLevelClosure lc)
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 function presetDetonationRadius(RealLevelClosure lc)
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 function presetStunDuration(RealLevelClosure lc)
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 function presetWardUnitType(StringLevelClosure lc)
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 function setActivationDelay(int level, real value)
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 function setDetectionRadius(int level, real value)
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 function setDetonationDelay(int level, real value)
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 function setDetonationRadius(int level, real value)
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 function setStunDuration(int level, real value)
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 function setWardUnitType(int level, string value)
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 function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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 function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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 function presetLandingDelayTime(RealLevelClosure lc)
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 function presetLifeRegenerationRatepersecond(RealLevelClosure lc)
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 function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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 function presetMorphingFlags(IntLevelClosure lc)
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 function setAltitudeAdjustmentDuration(int level, real value)
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 function setLandingDelayTime(int level, real value)
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 function setLifeRegenerationRatepersecond(int level, real value)
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 function setMorphingFlags(int level, int value)
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class AbilityDefinitionStrengthBonusPlus1
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 function presetAgilityBonus(IntLevelClosure lc)
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 function presetIntelligenceBonus(IntLevelClosure lc)
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 function presetStrengthBonus(IntLevelClosure lc)
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 function setAgilityBonus(int level, int value)
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 function setIntelligenceBonus(int level, int value)
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 function setStrengthBonus(int level, int value)
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class AbilityDefinitionStrengthBonusPlus3
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 function presetAgilityBonus(IntLevelClosure lc)
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 function presetIntelligenceBonus(IntLevelClosure lc)
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 function presetStrengthBonus(IntLevelClosure lc)
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 function setAgilityBonus(int level, int value)
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 function setIntelligenceBonus(int level, int value)
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 function setStrengthBonus(int level, int value)
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class AbilityDefinitionStrengthBonusPlus4
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 function presetAgilityBonus(IntLevelClosure lc)
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 function presetIntelligenceBonus(IntLevelClosure lc)
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 function presetStrengthBonus(IntLevelClosure lc)
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 function setAgilityBonus(int level, int value)
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 function setIntelligenceBonus(int level, int value)
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 function setStrengthBonus(int level, int value)
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class AbilityDefinitionStrengthBonusPlus6
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 function presetAgilityBonus(IntLevelClosure lc)
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 function presetIntelligenceBonus(IntLevelClosure lc)
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 function presetStrengthBonus(IntLevelClosure lc)
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 function setAgilityBonus(int level, int value)
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 function setIntelligenceBonus(int level, int value)
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 function setStrengthBonus(int level, int value)
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class AbilityDefinitionStrengthMod
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 function presetAgilityBonus(IntLevelClosure lc)
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 function presetIntelligenceBonus(IntLevelClosure lc)
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 function presetStrengthBonus(IntLevelClosure lc)
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 function setAgilityBonus(int level, int value)
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 function setIntelligenceBonus(int level, int value)
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 function setStrengthBonus(int level, int value)
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class AbilityDefinitionStrengthModPlus2
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 function presetAgilityBonus(IntLevelClosure lc)
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 function presetIntelligenceBonus(IntLevelClosure lc)
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 function presetStrengthBonus(IntLevelClosure lc)
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 function setAgilityBonus(int level, int value)
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 function setIntelligenceBonus(int level, int value)
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 function setStrengthBonus(int level, int value)
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class AbilityDefinitionSubmergeMyrmidon
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 function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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 function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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 function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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 function presetMorphingFlags(IntLevelClosure lc)
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 function setAltitudeAdjustmentDuration(int level, real value)
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 function setMorphingFlags(int level, int value)
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class AbilityDefinitionSubmergeRoyalGuard
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 function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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 function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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 function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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 function presetMorphingFlags(IntLevelClosure lc)
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 function setAltitudeAdjustmentDuration(int level, real value)
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 function setMorphingFlags(int level, int value)
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class AbilityDefinitionSubmergeSnapDragon
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 function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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 function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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 function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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 function presetMorphingFlags(IntLevelClosure lc)
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 function setAltitudeAdjustmentDuration(int level, real value)
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 function setMorphingFlags(int level, int value)
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class AbilityDefinitionSummonHeadhunteritem
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 function presetNumberofSummonedUnits(IntLevelClosure lc)
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 function presetSummonedUnit(StringLevelClosure lc)
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 function setNumberofSummonedUnits(int level, int value)
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 function setSummonedUnit(int level, string value)
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class AbilityDefinitionSummonSeaElemental
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 function presetSummonedUnitCount(IntLevelClosure lc)
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 function presetSummonedUnitType(StringLevelClosure lc)
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 function setSummonedUnitCount(int level, int value)
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 function setSummonedUnitType(int level, string value)
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class AbilityDefinitionSunderingBlades
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 function hasStackingType(StackingType stackingType) returns boolean
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 function presetBonusDamageFlat(RealLevelClosure lc)
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 function presetBonusDamagePercent(RealLevelClosure lc)
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 function presetDefenseTypeAffected(IntLevelClosure lc)
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 function presetDefenseTypeAffected(ArmorType atype, boolean flag)
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 function setBonusDamageFlat(int level, real value)
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 function setBonusDamagePercent(int level, real value)
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 function setDefenseTypeAffected(int level, int types)
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class AbilityDefinitionSuperDeathandDecay
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 function presetBuildingReduction(RealLevelClosure lc)
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 function presetMaxLifeDrainedperSecond(RealLevelClosure lc)
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 function setBuildingReduction(int level, real value)
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 function setMaxLifeDrainedperSecond(int level, real value)
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class AbilityDefinitionSuperEarthquake
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 function presetDamageperSecondtoBuildings(RealLevelClosure lc)
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 function presetEffectDelay(RealLevelClosure lc)
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 function presetFinalArea(RealLevelClosure lc)
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 function presetUnitsSlowed(RealLevelClosure lc)
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 function setDamageperSecondtoBuildings(int level, real value)
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 function setEffectDelay(int level, real value)
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 function setFinalArea(int level, real value)
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 function setUnitsSlowed(int level, real value)
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class AbilityDefinitionTankUpgrade
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 function presetNewUnitType(StringLevelClosure lc)
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 function setNewUnitType(int level, string value)
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class AbilityDefinitionTaunt
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 function presetMaxUnits(IntLevelClosure lc)
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 function presetPreferFriendlies(IntLevelClosure lc)
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 function presetPreferHostiles(IntLevelClosure lc)
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 function setMaxUnits(int level, int value)
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 function setPreferFriendlies(int level, int value)
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 function setPreferHostiles(int level, int value)
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class AbilityDefinitionTauntCreep
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 function presetMaxUnits(IntLevelClosure lc)
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 function presetPreferFriendlies(IntLevelClosure lc)
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 function presetPreferHostiles(IntLevelClosure lc)
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 function setMaxUnits(int level, int value)
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 function setPreferFriendlies(int level, int value)
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 function setPreferHostiles(int level, int value)
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class AbilityDefinitionTaurenChieftainEnduranceAura
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 function presetAttackSpeedIncrease(RealLevelClosure lc)
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 function presetMovementSpeedIncrease(RealLevelClosure lc)
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 function setAttackSpeedIncrease(int level, real value)
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 function setMovementSpeedIncrease(int level, real value)
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class AbilityDefinitionTaurenChieftainReincarnation
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 function presetReincarnationDelay(RealLevelClosure lc)
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 function setReincarnationDelay(int level, real value)
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class AbilityDefinitionTaurenChieftainShockWave
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 function presetDamage(RealLevelClosure lc)
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 function presetDistance(RealLevelClosure lc)
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 function presetFinalArea(RealLevelClosure lc)
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 function presetMaximumDamage(RealLevelClosure lc)
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 function setDamage(int level, real value)
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 function setDistance(int level, real value)
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 function setFinalArea(int level, real value)
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 function setMaximumDamage(int level, real value)
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class AbilityDefinitionTaurenChieftainWarStomp
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 function presetDamage(RealLevelClosure lc)
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 function setDamage(int level, real value)
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class AbilityDefinitionThornyShieldCreep
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 function presetDefenseBonus(RealLevelClosure lc)
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 function presetReceivedDamageFactor(RealLevelClosure lc)
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 function presetReturnedDamageFactor(RealLevelClosure lc)
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 function setDefenseBonus(int level, real value)
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 function setReceivedDamageFactor(int level, real value)
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 function setReturnedDamageFactor(int level, real value)
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class AbilityDefinitionThunderBoltCreep
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 function presetDamage(RealLevelClosure lc)
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 function setDamage(int level, real value)
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class AbilityDefinitionThunderClapCreep
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 function presetAttackSpeedReduction(RealLevelClosure lc)
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 function presetDamage(RealLevelClosure lc)
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 function presetMovementSpeedReduction(RealLevelClosure lc)
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 function setAttackSpeedReduction(int level, real value)
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 function setDamage(int level, real value)
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 function setMovementSpeedReduction(int level, real value)
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class AbilityDefinitionThunderClapThunderLizard
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 function presetAttackSpeedReduction(RealLevelClosure lc)
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 function presetDamage(RealLevelClosure lc)
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 function presetMovementSpeedReduction(RealLevelClosure lc)
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 function setAttackSpeedReduction(int level, real value)
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 function setDamage(int level, real value)
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 function setMovementSpeedReduction(int level, real value)
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class AbilityDefinitionTichondriusDarkSummoning
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 function presetCastingDelayseconds(RealLevelClosure lc)
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 function presetMaximumUnits(IntLevelClosure lc)
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 function presetUseTeleportClustering(BooleanLevelClosure lc)
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 function setCastingDelayseconds(int level, real value)
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 function setMaximumUnits(int level, int value)
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 function setUseTeleportClustering(int level, boolean value)
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class AbilityDefinitionTichondriusInferno
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 function presetDamage(RealLevelClosure lc)
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 function presetDuration(RealLevelClosure lc)
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 function presetImpactDelay(RealLevelClosure lc)
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 function presetSummonedUnit(StringLevelClosure lc)
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 function setDamage(int level, real value)
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 function setDuration(int level, real value)
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 function setImpactDelay(int level, real value)
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 function setSummonedUnit(int level, string value)
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class AbilityDefinitionTinkererClusterRocketsLevel0
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 function presetBuildingDamageFactor(RealLevelClosure lc)
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 function presetDamageAmount(RealLevelClosure lc)
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 function presetDamageInterval(RealLevelClosure lc)
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 function presetEffectDuration(RealLevelClosure lc)
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 function presetMaxDamage(RealLevelClosure lc)
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 function presetMissileCount(IntLevelClosure lc)
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 function setBuildingDamageFactor(int level, real value)
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 function setDamageAmount(int level, real value)
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 function setDamageInterval(int level, real value)
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 function setEffectDuration(int level, real value)
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 function setMaxDamage(int level, real value)
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 function setMissileCount(int level, int value)
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class AbilityDefinitionTinkererClusterRocketsLevel1
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 function presetBuildingDamageFactor(RealLevelClosure lc)
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 function presetDamageAmount(RealLevelClosure lc)
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 function presetDamageInterval(RealLevelClosure lc)
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 function presetEffectDuration(RealLevelClosure lc)
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 function presetMaxDamage(RealLevelClosure lc)
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 function presetMissileCount(IntLevelClosure lc)
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 function setBuildingDamageFactor(int level, real value)
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 function setDamageAmount(int level, real value)
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 function setDamageInterval(int level, real value)
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 function setEffectDuration(int level, real value)
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 function setMaxDamage(int level, real value)
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 function setMissileCount(int level, int value)
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class AbilityDefinitionTinkererClusterRocketsLevel2
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 function presetBuildingDamageFactor(RealLevelClosure lc)
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 function presetDamageAmount(RealLevelClosure lc)
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 function presetDamageInterval(RealLevelClosure lc)
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 function presetEffectDuration(RealLevelClosure lc)
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 function presetMaxDamage(RealLevelClosure lc)
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 function presetMissileCount(IntLevelClosure lc)
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 function setBuildingDamageFactor(int level, real value)
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 function setDamageAmount(int level, real value)
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 function setDamageInterval(int level, real value)
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 function setEffectDuration(int level, real value)
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 function setMaxDamage(int level, real value)
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 function setMissileCount(int level, int value)
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class AbilityDefinitionTinkererClusterRocketsLevel3
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 function presetBuildingDamageFactor(RealLevelClosure lc)
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 function presetDamageAmount(RealLevelClosure lc)
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 function presetDamageInterval(RealLevelClosure lc)
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 function presetEffectDuration(RealLevelClosure lc)
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 function presetMaxDamage(RealLevelClosure lc)
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 function presetMissileCount(IntLevelClosure lc)
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 function setBuildingDamageFactor(int level, real value)
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 function setDamageAmount(int level, real value)
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 function setDamageInterval(int level, real value)
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 function setEffectDuration(int level, real value)
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 function setMaxDamage(int level, real value)
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 function setMissileCount(int level, int value)
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class AbilityDefinitionTinkererDemolishLevel0
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 function presetChancetoDemolish(RealLevelClosure lc)
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 function presetDamageMultiplierBuildings(RealLevelClosure lc)
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 function presetDamageMultiplierHeroes(RealLevelClosure lc)
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 function presetDamageMultiplierUnits(RealLevelClosure lc)
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 function setChancetoDemolish(int level, real value)
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 function setDamageMultiplierBuildings(int level, real value)
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 function setDamageMultiplierHeroes(int level, real value)
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 function setDamageMultiplierUnits(int level, real value)
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class AbilityDefinitionTinkererDemolishLevel1
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 function presetChancetoDemolish(RealLevelClosure lc)
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 function presetDamageMultiplierBuildings(RealLevelClosure lc)
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 function presetDamageMultiplierHeroes(RealLevelClosure lc)
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 function presetDamageMultiplierUnits(RealLevelClosure lc)
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 function setChancetoDemolish(int level, real value)
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 function setDamageMultiplierBuildings(int level, real value)
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 function setDamageMultiplierHeroes(int level, real value)
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 function setDamageMultiplierUnits(int level, real value)
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class AbilityDefinitionTinkererDemolishLevel2
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 function presetChancetoDemolish(RealLevelClosure lc)
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 function presetDamageMultiplierBuildings(RealLevelClosure lc)
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 function presetDamageMultiplierHeroes(RealLevelClosure lc)
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 function presetDamageMultiplierUnits(RealLevelClosure lc)
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 function setChancetoDemolish(int level, real value)
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 function setDamageMultiplierBuildings(int level, real value)
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 function setDamageMultiplierHeroes(int level, real value)
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 function setDamageMultiplierUnits(int level, real value)
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class AbilityDefinitionTinkererDemolishLevel3
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 function presetChancetoDemolish(RealLevelClosure lc)
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 function presetDamageMultiplierBuildings(RealLevelClosure lc)
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 function presetDamageMultiplierHeroes(RealLevelClosure lc)
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 function presetDamageMultiplierUnits(RealLevelClosure lc)
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 function setChancetoDemolish(int level, real value)
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 function setDamageMultiplierBuildings(int level, real value)
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 function setDamageMultiplierHeroes(int level, real value)
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 function setDamageMultiplierUnits(int level, real value)
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class AbilityDefinitionTinkererEngineeringUpgrade
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 function presetAbilityUpgrade(StringLevelClosure lc)
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 function presetAbilityUpgrade1(StringLevelClosure lc)
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 function presetAbilityUpgrade2(StringLevelClosure lc)
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 function presetAbilityUpgrade3(StringLevelClosure lc)
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 function presetDamageBonus(RealLevelClosure lc)
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 function presetMoveSpeedBonus(RealLevelClosure lc)
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 function setAbilityUpgrade(int level, string value)
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 function setAbilityUpgrade1(int level, string value)
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 function setAbilityUpgrade2(int level, string value)
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 function setAbilityUpgrade3(int level, string value)
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 function setDamageBonus(int level, real value)
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 function setMoveSpeedBonus(int level, real value)
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class AbilityDefinitionTinkererRoboGoblinLevel0
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 function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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 function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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 function presetDefenseBonus(IntLevelClosure lc)
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 function presetLandingDelayTime(RealLevelClosure lc)
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 function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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 function presetMorphingFlags(IntLevelClosure lc)
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 function presetStrengthBonus(IntLevelClosure lc)
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 function setAltitudeAdjustmentDuration(int level, real value)
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 function setDefenseBonus(int level, int value)
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 function setLandingDelayTime(int level, real value)
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 function setMorphingFlags(int level, int value)
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 function setStrengthBonus(int level, int value)
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class AbilityDefinitionTinkererRoboGoblinLevel1
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 function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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 function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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 function presetDefenseBonus(IntLevelClosure lc)
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 function presetLandingDelayTime(RealLevelClosure lc)
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 function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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 function presetMorphingFlags(IntLevelClosure lc)
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 function presetStrengthBonus(IntLevelClosure lc)
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 function setAltitudeAdjustmentDuration(int level, real value)
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 function setDefenseBonus(int level, int value)
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 function setLandingDelayTime(int level, real value)
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 function setMorphingFlags(int level, int value)
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 function setStrengthBonus(int level, int value)
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class AbilityDefinitionTinkererRoboGoblinLevel2
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 function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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 function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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 function presetDefenseBonus(IntLevelClosure lc)
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 function presetLandingDelayTime(RealLevelClosure lc)
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 function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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 function presetMorphingFlags(IntLevelClosure lc)
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 function presetStrengthBonus(IntLevelClosure lc)
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 function setAltitudeAdjustmentDuration(int level, real value)
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 function setDefenseBonus(int level, int value)
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 function setLandingDelayTime(int level, real value)
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 function setMorphingFlags(int level, int value)
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 function setStrengthBonus(int level, int value)
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class AbilityDefinitionTinkererRoboGoblinLevel3
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 function hasMorphingFlag(MorphingFlag morphingFlag) returns boolean
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 function presetAltitudeAdjustmentDuration(RealLevelClosure lc)
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 function presetDefenseBonus(IntLevelClosure lc)
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 function presetLandingDelayTime(RealLevelClosure lc)
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 function presetMorphingFlag(MorphingFlag morphingFlag, boolean flag)
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 function presetMorphingFlags(IntLevelClosure lc)
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 function presetStrengthBonus(IntLevelClosure lc)
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 function setAltitudeAdjustmentDuration(int level, real value)
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 function setDefenseBonus(int level, int value)
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 function setLandingDelayTime(int level, real value)
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 function setMorphingFlags(int level, int value)
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 function setStrengthBonus(int level, int value)
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class AbilityDefinitionTinkererSummonFactoryLevel0
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 function presetFactoryUnitID(StringLevelClosure lc)
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 function presetLeashRange(RealLevelClosure lc)
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 function presetSpawnInterval(RealLevelClosure lc)
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 function presetSpawnUnitDuration(RealLevelClosure lc)
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 function presetSpawnUnitID(StringLevelClosure lc)
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 function presetSpawnUnitOffset(RealLevelClosure lc)
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 function setFactoryUnitID(int level, string value)
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 function setLeashRange(int level, real value)
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 function setSpawnInterval(int level, real value)
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 function setSpawnUnitDuration(int level, real value)
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 function setSpawnUnitID(int level, string value)
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 function setSpawnUnitOffset(int level, real value)
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class AbilityDefinitionTinkererSummonFactoryLevel1
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 function presetFactoryUnitID(StringLevelClosure lc)
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 function presetLeashRange(RealLevelClosure lc)
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 function presetSpawnInterval(RealLevelClosure lc)
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 function presetSpawnUnitDuration(RealLevelClosure lc)
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 function presetSpawnUnitID(StringLevelClosure lc)
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 function presetSpawnUnitOffset(RealLevelClosure lc)
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 function setFactoryUnitID(int level, string value)
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 function setLeashRange(int level, real value)
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 function setSpawnInterval(int level, real value)
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 function setSpawnUnitDuration(int level, real value)
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 function setSpawnUnitID(int level, string value)
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 function setSpawnUnitOffset(int level, real value)
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class AbilityDefinitionTinkererSummonFactoryLevel2
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 function presetFactoryUnitID(StringLevelClosure lc)
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 function presetLeashRange(RealLevelClosure lc)
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 function presetSpawnInterval(RealLevelClosure lc)
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 function presetSpawnUnitDuration(RealLevelClosure lc)
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 function presetSpawnUnitID(StringLevelClosure lc)
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 function presetSpawnUnitOffset(RealLevelClosure lc)
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 function setFactoryUnitID(int level, string value)
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 function setLeashRange(int level, real value)
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 function setSpawnInterval(int level, real value)
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 function setSpawnUnitDuration(int level, real value)
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 function setSpawnUnitID(int level, string value)
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 function setSpawnUnitOffset(int level, real value)
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class AbilityDefinitionTinkererSummonFactoryLevel3
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 function presetFactoryUnitID(StringLevelClosure lc)
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 function presetLeashRange(RealLevelClosure lc)
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 function presetSpawnInterval(RealLevelClosure lc)
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 function presetSpawnUnitDuration(RealLevelClosure lc)
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 function presetSpawnUnitID(StringLevelClosure lc)
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 function presetSpawnUnitOffset(RealLevelClosure lc)
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 function setFactoryUnitID(int level, string value)
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 function setLeashRange(int level, real value)
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 function setSpawnInterval(int level, real value)
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 function setSpawnUnitDuration(int level, real value)
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 function setSpawnUnitID(int level, string value)
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 function setSpawnUnitOffset(int level, real value)
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class AbilityDefinitionTornadoDamage
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 function presetDamagePerSecond(RealLevelClosure lc)
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 function presetMediumDamagePerSecond(RealLevelClosure lc)
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 function presetMediumDamageRadius(RealLevelClosure lc)
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 function presetSmallDamagePerSecond(RealLevelClosure lc)
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 function presetSmallDamageRadius(RealLevelClosure lc)
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 function setDamagePerSecond(int level, real value)
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 function setMediumDamagePerSecond(int level, real value)
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 function setMediumDamageRadius(int level, real value)
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 function setSmallDamagePerSecond(int level, real value)
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 function setSmallDamageRadius(int level, real value)
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class AbilityDefinitionTornadoSpin
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 function presetAirTimeseconds(RealLevelClosure lc)
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 function presetMinimumHitIntervalseconds(RealLevelClosure lc)
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 function setAirTimeseconds(int level, real value)
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 function setMinimumHitIntervalseconds(int level, real value)
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class AbilityDefinitionUltraVisionGlyph
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 function presetUpgradeLevels(IntLevelClosure lc)
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 function presetUpgradeType(StringLevelClosure lc)
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 function setUpgradeLevels(int level, int value)
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 function setUpgradeType(int level, string value)
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class AbilityDefinitionUnholyAuracreep
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 function presetLifeRegenerationIncrease(RealLevelClosure lc)
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 function presetMovementSpeedIncrease(RealLevelClosure lc)
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 function presetPercentBonus(BooleanLevelClosure lc)
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 function setLifeRegenerationIncrease(int level, real value)
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 function setMovementSpeedIncrease(int level, real value)
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 function setPercentBonus(int level, boolean value)
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class AbilityDefinitionUnholyFrenzy
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 function presetAttackSpeedBonus(RealLevelClosure lc)
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 function presetDamageperSecond(RealLevelClosure lc)
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 function setAttackSpeedBonus(int level, real value)
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 function setDamageperSecond(int level, real value)
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class AbilityDefinitionUnholyFrenzyWarlock
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 function presetAttackSpeedBonus(RealLevelClosure lc)
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 function presetDamageperSecond(RealLevelClosure lc)
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 function setAttackSpeedBonus(int level, real value)
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 function setDamageperSecond(int level, real value)
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class AbilityDefinitionUnholyFrenzycreep
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 function presetAttackSpeedBonus(RealLevelClosure lc)
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 function presetDamageperSecond(RealLevelClosure lc)
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 function setAttackSpeedBonus(int level, real value)
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 function setDamageperSecond(int level, real value)
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class AbilityDefinitionUnstableConcoction
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 function presetFullDamageAmount(RealLevelClosure lc)
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 function presetFullDamageRadius(RealLevelClosure lc)
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 function presetMaxDamage(RealLevelClosure lc)
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 function presetMoveSpeedBonus(RealLevelClosure lc)
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 function presetPartialDamageAmount(RealLevelClosure lc)
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 function presetPartialDamageRadius(RealLevelClosure lc)
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 function setFullDamageAmount(int level, real value)
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 function setFullDamageRadius(int level, real value)
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 function setMaxDamage(int level, real value)
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 function setMoveSpeedBonus(int level, real value)
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 function setPartialDamageAmount(int level, real value)
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 function setPartialDamageRadius(int level, real value)
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class AbilityDefinitionUnsummon
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 function presetAccumulationStep(IntLevelClosure lc)
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 function presetSalvageCostRatio(RealLevelClosure lc)
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 function setAccumulationStep(int level, int value)
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 function setSalvageCostRatio(int level, real value)
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class AbilityDefinitionVampiricAuracreep
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 function presetAttackDamageStolen(RealLevelClosure lc)
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 function setAttackDamageStolen(int level, real value)
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class AbilityDefinitionVampiricattack
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 function presetLifeStolenPerAttack(RealLevelClosure lc)
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 function setLifeStolenPerAttack(int level, real value)
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class AbilityDefinitionVampiricattackAIva
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 function presetLifeStolenPerAttack(RealLevelClosure lc)
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 function setLifeStolenPerAttack(int level, real value)
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class AbilityDefinitionVengeance
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 function presetKillOnCasterDeath(BooleanLevelClosure lc)
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 function presetMaxUnitsSummoned(IntLevelClosure lc)
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 function presetUnitTypeForLimitCheck(StringLevelClosure lc)
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 function presetUnitTypeOne(StringLevelClosure lc)
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 function presetUnitTypeTwo(StringLevelClosure lc)
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 function presetUnitsSummonedTypeOne(IntLevelClosure lc)
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 function presetUnitsSummonedTypeTwo(IntLevelClosure lc)
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 function setKillOnCasterDeath(int level, boolean value)
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 function setMaxUnitsSummoned(int level, int value)
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 function setUnitTypeForLimitCheck(int level, string value)
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 function setUnitTypeOne(int level, string value)
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 function setUnitTypeTwo(int level, string value)
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 function setUnitsSummonedTypeOne(int level, int value)
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 function setUnitsSummonedTypeTwo(int level, int value)
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class AbilityDefinitionVenomSpears
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 function hasStackingType(StackingType stackingType) returns boolean
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 function presetAttackSpeedFactor(RealLevelClosure lc)
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 function presetDamageperSecond(RealLevelClosure lc)
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 function presetMovementSpeedFactor(RealLevelClosure lc)
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 function presetStackingType(StackingType stackingType, boolean flag)
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 function presetStackingTypes(IntLevelClosure lc)
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 function setAttackSpeedFactor(int level, real value)
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 function setDamageperSecond(int level, real value)
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 function setMovementSpeedFactor(int level, real value)
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 function setStackingType(int level, int value)
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class AbilityDefinitionVenomSpearsCreep
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 function hasStackingType(StackingType stackingType) returns boolean
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 function presetAttackSpeedFactor(RealLevelClosure lc)
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 function presetDamageperSecond(RealLevelClosure lc)
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 function presetMovementSpeedFactor(RealLevelClosure lc)
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 function presetStackingType(StackingType stackingType, boolean flag)
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 function presetStackingTypes(IntLevelClosure lc)
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 function setAttackSpeedFactor(int level, real value)
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 function setDamageperSecond(int level, real value)
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 function setMovementSpeedFactor(int level, real value)
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 function setStackingType(int level, int value)
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class AbilityDefinitionWarStompcreep
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 function presetDamage(RealLevelClosure lc)
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 function setDamage(int level, real value)
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class AbilityDefinitionWarStomphydra
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 function presetDamage(RealLevelClosure lc)
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 function setDamage(int level, real value)
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class AbilityDefinitionWarStompseagiant
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 function presetDamage(RealLevelClosure lc)
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 function setDamage(int level, real value)
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class AbilityDefinitionWardenBlink
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 function presetMaximumRange(RealLevelClosure lc)
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 function presetMinimumRange(RealLevelClosure lc)
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 function setMaximumRange(int level, real value)
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 function setMinimumRange(int level, real value)
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class AbilityDefinitionWardenFanofKnives
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 function presetDamagePerTarget(RealLevelClosure lc)
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 function presetMaximumNumberofTargets(IntLevelClosure lc)
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 function presetMaximumSpeedAdjustment(RealLevelClosure lc)
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 function presetMaximumTotalDamage(RealLevelClosure lc)
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 function setDamagePerTarget(int level, real value)
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 function setMaximumNumberofTargets(int level, int value)
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 function setMaximumSpeedAdjustment(int level, real value)
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 function setMaximumTotalDamage(int level, real value)
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class AbilityDefinitionWardenShadowStrike
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 function presetAttackSpeedFactor(RealLevelClosure lc)
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 function presetDecayPower(RealLevelClosure lc)
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 function presetDecayingDamage(RealLevelClosure lc)
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 function presetInitialDamage(RealLevelClosure lc)
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 function presetMovementSpeedFactor(RealLevelClosure lc)
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 function setAttackSpeedFactor(int level, real value)
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 function setDecayPower(int level, real value)
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 function setDecayingDamage(int level, real value)
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 function setInitialDamage(int level, real value)
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 function setMovementSpeedFactor(int level, real value)
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class AbilityDefinitionWardenSpiritofVengeance
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 function presetNumberofSummonedUnits(IntLevelClosure lc)
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 function presetSummonedUnitType(StringLevelClosure lc)
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 function setNumberofSummonedUnits(int level, int value)
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 function setSummonedUnitType(int level, string value)
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class AbilityDefinitionWarp
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 function presetTeleportAreaHeight(RealLevelClosure lc)
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 function presetTeleportAreaWidth(RealLevelClosure lc)
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 function setTeleportAreaHeight(int level, real value)
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 function setTeleportAreaWidth(int level, real value)
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class AbilityDefinitionWateryMinion
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 function presetSummonedUnitCount(IntLevelClosure lc)
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 function presetSummonedUnitType(StringLevelClosure lc)
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 function setSummonedUnitCount(int level, int value)
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 function setSummonedUnitType(int level, string value)
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class AbilityDefinitionWeb
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 function presetAirUnitHeight(RealLevelClosure lc)
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 function presetAirUnitLowerDuration(RealLevelClosure lc)
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 function presetMeleeAttackRange(RealLevelClosure lc)
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 function setAirUnitHeight(int level, real value)
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 function setAirUnitLowerDuration(int level, real value)
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 function setMeleeAttackRange(int level, real value)
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class AbilityDefinitionWebcreep
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 function presetAirUnitHeight(RealLevelClosure lc)
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 function presetAirUnitLowerDuration(RealLevelClosure lc)
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 function presetMeleeAttackRange(RealLevelClosure lc)
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 function setAirUnitHeight(int level, real value)
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 function setAirUnitLowerDuration(int level, real value)
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 function setMeleeAttackRange(int level, real value)
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class AbilityDefinitionWindWalk
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 function presetBackstabDamage(RealLevelClosure lc)
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 function presetBackstabDamage(BooleanLevelClosure lc)
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 function presetMovementSpeedIncrease(RealLevelClosure lc)
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 function presetTransitionTime(RealLevelClosure lc)
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 function setBackstabDamage(int level, real value)
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 function setBackstabDamage(int level, boolean value)
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 function setMovementSpeedIncrease(int level, real value)
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 function setTransitionTime(int level, real value)
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class AbilityDefinitionWispHarvest
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 function presetArtAttachmentHeight(RealLevelClosure lc)
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 function presetIntervalsBeforeChangingTrees(IntLevelClosure lc)
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 function presetLumberperInterval(RealLevelClosure lc)
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 function setArtAttachmentHeight(int level, real value)
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 function setIntervalsBeforeChangingTrees(int level, int value)
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 function setLumberperInterval(int level, real value)
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class AbilityDefinitionWispHarvestInvulnerable
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 function presetArtAttachmentHeight(RealLevelClosure lc)
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 function presetIntervalsBeforeChangingTrees(IntLevelClosure lc)
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 function presetLumberperInterval(RealLevelClosure lc)
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 function setArtAttachmentHeight(int level, real value)
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 function setIntervalsBeforeChangingTrees(int level, int value)
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 function setLumberperInterval(int level, real value)
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class AbilityDefinitionnullroarsummoner
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 function presetManaRegen(RealLevelClosure lc)
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 function presetMaxUnits(IntLevelClosure lc)
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 function presetPreferFriendlies(BooleanLevelClosure lc)
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 function presetPreferHostiles(BooleanLevelClosure lc)
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 function setManaRegen(int level, real value)
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 function setMaxUnits(int level, int value)
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 function setPreferFriendlies(int level, boolean value)
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 function setPreferHostiles(int level, boolean value)
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 function addProperty(string title, StringLevelClosure lc)
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 function applyToDef(AbilityDefinition def)
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